@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C V C 2
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 Kamikaze, scramble, submerge, etc… 
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 sz35…3 suicide attacks on destroyer…if successful submerge (done) sz21 cant do fk all abt it can i? 
 sz110 submergethink u need to do the above 1/2 
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 New ruleset files: 
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 these init Axis & Allies 1940 Europe 2nd Edition (58 MB) 
 Axis & Allies 1940 Pacific 2nd Edition (87 MB)
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Research Technology - Americans 
 Americans spend 0 on tech rolls
 Americans roll 2 and gets 0 hitsPurchase Units - Americans 
 Americans buy 2 battleships, 1 carrier, 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 1 fighter moved from Gibraltar to 110 Sea Zone
 1 bomber moved from United Kingdom to 110 Sea Zone
 2 submarines moved from 54 Sea Zone to 21 Sea Zone
 1 destroyer moved from 33 Sea Zone to 35 Sea Zone
 1 cruiser moved from 33 Sea Zone to 35 Sea Zone
 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
 1 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
 1 infantry moved from 33 Sea Zone to Caroline Islands
 1 battleship moved from 26 Sea Zone to 33 Sea Zone
 1 cruiser moved from 26 Sea Zone to 33 Sea ZoneCombat - Americans 
 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 3,4,1
 Battle in 110 Sea Zone
 Americans attack with 1 bomber and 1 fighter
 Germans defend with 1 cruiser and 1 submarine
 1 submarine owned by the Germans Submerged
 Americans roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 1 : 1/2 hits
 Germans roll dice for 1 cruiser in 110 Sea Zone, round 1 : 0/1 hits
 1 cruiser owned by the Germans lost in 110 Sea Zone
 Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
 Casualties for Germans: 1 cruiser
 Battle in 35 Sea Zone
 Americans attack with 1 cruiser
 Japanese defend with 2 submarines
 2 submarines owned by the Japanese Submerged
 Battle in 21 Sea Zone
 Americans attack with 2 submarines
 Japanese defend with 1 carrier and 1 fighter
 Americans roll dice for 2 submarines in 21 Sea Zone, round 1 : 1/2 hits
 Units damaged: 1 carrier owned by the Japanese
 Japanese roll dice for 1 carrier in 21 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 2/2 hits
 1 carrier owned by the Japanese lost in 21 Sea Zone
 2 submarines owned by the Americans Submerged
 Japanese winAmericans win, taking 35 Sea Zone from Japanese with 1 cruiser remaining with 1 fighter remaining. Battle score for attacker is 16
 Casualties for Japanese: 1 carrier
 Battle in Caroline Islands
 Americans attack with 1 infantry and 1 mech_infantry
 Japanese defend with 1 airfield, 1 harbour and 2 infantry
 Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 1 : 1/2 hits
 Americans roll dice for 1 infantry and 1 mech_infantry in Caroline Islands, round 1 : 0/2 hits
 Japanese roll dice for 2 infantry in Caroline Islands, round 1 : 0/2 hits
 1 infantry owned by the Japanese lost in Caroline Islands
 Americans roll dice for 1 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/2 hits
 Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits
 Americans roll dice for 1 infantry and 1 mech_infantry in Caroline Islands, round 3 : 0/2 hits
 Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits
 1 infantry owned by the Americans lost in Caroline Islands
 Americans roll dice for 1 mech_infantry in Caroline Islands, round 4 : 0/1 hits
 Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits
 Americans roll dice for 1 mech_infantry in Caroline Islands, round 5 : 0/1 hits
 Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits
 1 mech_infantry owned by the Americans lost in Caroline Islands
 Japanese win with 1 infantry remaining. Battle score for attacker is -4
 Casualties for Japanese: 1 infantry
 Casualties for Americans: 1 infantry and 1 mech_infantry
 1 fighter owned by the Japanese could not land and were killedNon Combat Move - Americans 
 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
 1 transport moved from 33 Sea Zone to 54 Sea Zone
 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
 1 artillery moved from Western United States to 10 Sea Zone
 1 infantry moved from Western United States to 10 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
 1 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 artillery moved from 26 Sea Zone to Hawaiian Islands
 1 mech_infantry moved from Brazil to 86 Sea Zone
 1 infantry moved from Brazil to 86 Sea Zone
 1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
 1 infantry moved from 91 Sea Zone to Morocco
 1 mech_infantry moved from 91 Sea Zone to Morocco
 1 armour moved from Eastern United States to 101 Sea Zone
 1 mech_infantry moved from Eastern United States to 101 Sea Zone
 2 infantry moved from Eastern United States to 101 Sea Zone
 1 armour, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
 2 infantry moved from 91 Sea Zone to Morocco
 1 mech_infantry moved from 91 Sea Zone to Morocco
 1 armour moved from 91 Sea Zone to Morocco
 1 fighter moved from 110 Sea Zone to United Kingdom
 1 bomber moved from 110 Sea Zone to United KingdomPlace Units - Americans 
 2 battleships and 1 carrier placed in 10 Sea Zone
 2 transports placed in 101 Sea Zone
 1 fighter placed in Western United StatesTurn Complete - Americans 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,6,6,2
 Americans collect 52 PUs (2 lost to blockades); end with 52 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Suiyuyan to Chahar
 Chinese take Chahar from Japanese
 1 infantry moved from Hopei to Anhwe
 Chinese take Anhwe from Japanese
 1 infantry moved from Kweichow to Hunan
 9 infantry moved from Yunnan to Hunan
 1 fighter moved from Yunnan to Hunan
 3 artilleries moved from Yunnan to HunanCombat - Chinese 
 Battle in Hunan
 Chinese attack with 3 artilleries, 1 fighter and 10 infantry
 Japanese defend with 1 artillery and 5 infantry
 Chinese roll dice for 3 artilleries, 1 fighter and 10 infantry in Hunan, round 1 : 4/14 hits
 Japanese roll dice for 1 artillery and 5 infantry in Hunan, round 1 : 2/6 hits
 4 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
 Chinese roll dice for 3 artilleries, 1 fighter and 8 infantry in Hunan, round 2 : 3/12 hits
 Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits
 1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hunan
 Chinese win, taking Hunan from Japanese with 3 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 10
 Casualties for Japanese: 1 artillery and 5 infantry
 Casualties for Chinese: 3 infantryNon Combat Move - Chinese 
 1 fighter moved from Hunan to YunnanPlace Units - Chinese 
 4 artilleries placed in HunanTurn Complete - Chinese 
 Chinese collect 12 PUs; end with 12 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Combat Move - British 
 2 infantry moved from Rhodesia to Tanganyika Territory
 1 armour moved from United Kingdom to 109 Sea Zone
 1 infantry moved from United Kingdom to 109 Sea Zone
 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
 1 armour moved from 110 Sea Zone to Normandy Bordeaux
 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
 3 fighters moved from United Kingdom to Normandy Bordeaux
 1 infantry moved from Shan State to Siam
 UK_Pacific take Siam from Japanese
 2 fighters moved from Yunnan to 36 Sea Zone
 1 tactical_bomber moved from Yunnan to 36 Sea Zone
 2 infantry moved from Yunnan to French Indo China
 2 infantry moved from Shan State to French Indo ChinaCombat - British 
 Battle in 36 Sea Zone
 British attack with 2 fighters and 1 tactical_bomber
 Japanese defend with 1 battleship and 1 cruiser
 British roll dice for 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 1 : 0/3 hits
 Japanese roll dice for 1 battleship and 1 cruiser in 36 Sea Zone, round 1 : 1/2 hits
 1 fighter owned by the British lost in 36 Sea Zone
 British roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/2 hits
 Japanese roll dice for 1 battleship and 1 cruiser in 36 Sea Zone, round 2 : 2/2 hits
 1 tactical_bomber owned by the British , 1 cruiser owned by the Japanese , 1 fighter owned by the British and 1 battleship owned by the Japanese lost in 36 Sea Zone
 Japanese win with no units remaining. Battle score for attacker is 1
 Casualties for Japanese: 1 battleship and 1 cruiser
 Casualties for British: 2 fighters and 1 tactical_bomber
 Battle in 110 Sea Zone
 British attack with 1 destroyer and 1 transport
 Germans defend with 1 submarine
 Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
 British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
 British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 0/1 hits
 Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
 British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 3 : 0/1 hits
 Germans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits
 British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 4 : 1/1 hits
 1 submarine owned by the Germans lost in 110 Sea Zone
 British win with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
 Casualties for Germans: 1 submarine
 Battle in Normandy Bordeaux
 British attack with 1 armour, 3 fighters and 1 infantry
 Germans defend with 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
 British roll dice for 1 armour, 3 fighters and 1 infantry in Normandy Bordeaux, round 1 : 1/5 hits
 Germans roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 1 : 1/3 hits
 1 infantry owned by the British and 1 bomber owned by the Germans lost in Normandy Bordeaux
 British roll dice for 1 armour and 3 fighters in Normandy Bordeaux, round 2 : 3/4 hits
 Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
 2 infantry owned by the Germans lost in Normandy Bordeaux
 British win, taking Normandy Bordeaux from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 15
 Casualties for Germans: 1 bomber and 2 infantry
 Casualties for British: 1 infantry
 Battle in French Indo China
 British attack with 4 infantry
 Japanese defend with 2 infantry
 British roll dice for 4 infantry in French Indo China, round 1 : 1/4 hits
 Japanese roll dice for 2 infantry in French Indo China, round 1 : 0/2 hits
 1 infantry owned by the Japanese lost in French Indo China
 British roll dice for 4 infantry in French Indo China, round 2 : 0/4 hits
 Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
 British roll dice for 4 infantry in French Indo China, round 3 : 0/4 hits
 Japanese roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits
 1 infantry owned by the British lost in French Indo China
 British roll dice for 3 infantry in French Indo China, round 4 : 0/3 hits
 Japanese roll dice for 1 infantry in French Indo China, round 4 : 0/1 hits
 British roll dice for 3 infantry in French Indo China, round 5 : 0/3 hits
 Japanese roll dice for 1 infantry in French Indo China, round 5 : 1/1 hits
 1 infantry owned by the British lost in French Indo China
 British roll dice for 2 infantry in French Indo China, round 6 : 0/2 hits
 Japanese roll dice for 1 infantry in French Indo China, round 6 : 0/1 hits
 British roll dice for 2 infantry in French Indo China, round 7 : 0/2 hits
 Japanese roll dice for 1 infantry in French Indo China, round 7 : 0/1 hits
 British roll dice for 2 infantry in French Indo China, round 8 : 0/2 hits
 Japanese roll dice for 1 infantry in French Indo China, round 8 : 0/1 hits
 British roll dice for 2 infantry in French Indo China, round 9 : 1/2 hits
 Japanese roll dice for 1 infantry in French Indo China, round 9 : 0/1 hits
 1 infantry owned by the Japanese lost in French Indo China
 British win, taking French Indo China from Japanese with 2 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 2 infantry
 Casualties for British: 2 infantryNon Combat Move - British 
 2 aaGuns moved from Burma to Yunnan
 5 infantry moved from Burma to Yunnan
 2 artilleries and 3 infantry moved from India to Burma
 1 infantry moved from Eastern Persia to West India
 1 destroyer moved from 81 Sea Zone to 79 Sea Zone
 2 fighters moved from Normandy Bordeaux to 110 Sea Zone
 1 fighter moved from Normandy Bordeaux to United KingdomPlace Units - British 
 1 carrier, 1 destroyer and 1 transport placed in 110 Sea Zone
 1 artillery placed in United KingdomTurn Complete - British 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
 British collect 29 PUs (2 lost to blockades); end with 29 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Place Units - UK_Pacific 
 1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 13 PUs; end with 13 PUs total
 Some Units in India change ownership: 1 artillery and 2 infantry
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Purchase Units - Italians 
 Italians buy 1 bomber and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians 
 2 infantry moved from Libya to 96 Sea Zone
 1 artillery moved from Tobruk to 96 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
 1 armour moved from Tobruk to 96 Sea Zone
 1 mech_infantry moved from Tobruk to 96 Sea Zone
 1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 94 Sea Zone
 1 infantry moved from Tunisia to 94 Sea Zone
 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 94 Sea Zone to 92 Sea Zone
 3 infantry moved from 92 Sea Zone to Morocco
 1 armour moved from 92 Sea Zone to Morocco
 1 mech_infantry moved from 92 Sea Zone to Morocco
 1 artillery moved from 92 Sea Zone to Morocco
 1 cruiser moved from 93 Sea Zone to 92 Sea Zone
 1 battleship moved from 96 Sea Zone to 92 Sea Zone
 1 artillery moved from Kenya to Belgian Congo
 Italians take Belgian Congo from British
 2 infantry moved from Kenya to Belgian Congo
 1 bomber moved from Tobruk to Morocco
 1 artillery moved from Tunisia to Algeria
 1 fighter moved from Northern Italy to AlgeriaCombat - Italians 
 Battle in Morocco
 Italians attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
 Americans defend with 1 armour, 3 infantry and 2 mech_infantrys
 Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 1 : 2/2 hits
 Italians roll dice for 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Morocco, round 1 : 2/7 hits
 French roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Morocco, round 1 : 2/6 hits
 1 mech_infantry owned by the Americans , 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
 Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/5 hits
 French roll dice for 1 armour and 1 mech_infantry in Morocco, round 2 : 1/2 hits
 1 infantry owned by the Italians lost in Morocco
 Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Morocco, round 3 : 0/4 hits
 French roll dice for 1 armour and 1 mech_infantry in Morocco, round 3 : 0/2 hits
 Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Morocco, round 4 : 1/4 hits
 French roll dice for 1 armour and 1 mech_infantry in Morocco, round 4 : 0/2 hits
 1 mech_infantry owned by the Americans lost in Morocco
 Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Morocco, round 5 : 2/4 hits
 French roll dice for 1 armour in Morocco, round 5 : 0/1 hits
 1 armour owned by the Americans lost in Morocco
 Italians win, taking Morocco from French with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 14
 Casualties for Italians: 3 infantry
 Casualties for Americans: 1 armour, 3 infantry and 2 mech_infantrys
 Battle in Algeria
 Italians attack with 1 artillery and 1 fighter
 French defend with 2 infantry
 Italians roll dice for 1 artillery and 1 fighter in Algeria, round 1 : 1/2 hits
 French roll dice for 2 infantry in Algeria, round 1 : 0/2 hits
 1 infantry owned by the French lost in Algeria
 Italians roll dice for 1 artillery and 1 fighter in Algeria, round 2 : 1/2 hits
 French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
 1 infantry owned by the French lost in Algeria
 Italians win, taking Algeria from French with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
 Casualties for French: 2 infantryNon Combat Move - Italians 
 1 fighter moved from Algeria to Tunisia
 1 bomber moved from Morocco to Tunisia
 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
 1 destroyer moved from 96 Sea Zone to 92 Sea ZonePlace Units - Italians 
 2 infantry placed in Southern France
 1 bomber placed in Southern FranceTurn Complete - Italians 
 Italians collect 18 PUs; end with 20 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for Italians : Belgian Congo : 1 flag, 1 artillery and 2 infantry 
 Kenya : 1 flag
 Malta : 1 flag, 1 armour
 Morocco : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
 Algeria : 1 flag, 1 artillery
 Southern France : 1 flag, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
 Tunisia : 1 flag, 1 bomber and 1 fighter
 Tobruk : 1 flag, 3 infantry
 Albania : 1 flag, 1 armour, 2 fighters and 2 infantry
 Northern Italy : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_major and 1 infantry
 Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
 93 Sea Zone : 1 flag
 92 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 2 destroyers and 3 transportsProduction/PUs Summary : Germans : 38 / 48 
 Russians : 40 / 48
 Japanese : 32 / 38
 Americans : 54 / 77
 Chinese : 12 / 18
 British : 30 / 29
 UK_Pacific : 13 / 13
 Italians : 18 / 25
 ANZAC : 14 / 19
 French : 5 / 0
 Dutch : 7 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Purchase Units - ANZAC 
 ANZAC buy 3 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC 
 1 artillery moved from New South Wales to 62 Sea Zone
 1 infantry moved from New South Wales to 62 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
 1 infantry moved from 33 Sea Zone to Caroline Islands
 1 artillery moved from 33 Sea Zone to Caroline Islands
 2 fighters moved from Queensland to 44 Sea Zone
 1 cruiser moved from 54 Sea Zone to 43 Sea Zone
 1 destroyer moved from 42 Sea Zone to 43 Sea Zone
 1 fighter moved from Philippines to 43 Sea ZoneCombat - ANZAC 
 Battle in Caroline Islands
 ANZAC attack with 1 artillery and 1 infantry
 Japanese defend with 1 airfield, 1 harbour and 1 infantry
 ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 1 : 0/2 hits
 Japanese roll dice for 1 infantry in Caroline Islands, round 1 : 0/1 hits
 ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits
 Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits
 1 infantry owned by the ANZAC lost in Caroline Islands
 ANZAC roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits
 Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits
 1 artillery owned by the ANZAC lost in Caroline Islands
 Japanese win with 1 infantry remaining. Battle score for attacker is -7
 Casualties for ANZAC: 1 artillery and 1 infantry
 Battle in 44 Sea Zone
 ANZAC attack with 2 fighters
 Japanese defend with 1 cruiser, 1 destroyer and 1 submarine
 1 submarine owned by the Japanese Submerged
 ANZAC roll dice for 2 fighters in 44 Sea Zone, round 1 : 1/2 hits
 Japanese roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 1 : 1/2 hits
 1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 44 Sea Zone
 ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 cruiser in 44 Sea Zone, round 2 : 0/1 hits
 ANZAC roll dice for 1 fighter in 44 Sea Zone, round 3 : 1/1 hits
 Japanese roll dice for 1 cruiser in 44 Sea Zone, round 3 : 0/1 hits
 1 cruiser owned by the Japanese lost in 44 Sea Zone
 ANZAC win with 1 fighter remaining. Battle score for attacker is 10
 Casualties for Japanese: 1 cruiser and 1 destroyer
 Casualties for ANZAC: 1 fighter
 Battle in 43 Sea Zone
 ANZAC attack with 1 cruiser, 1 destroyer and 1 fighter
 Japanese defend with 1 carrier, 1 tactical_bomber and 1 transport
 ANZAC roll dice for 1 cruiser, 1 destroyer and 1 fighter in 43 Sea Zone, round 1 : 1/3 hits
 Units damaged: 1 carrier owned by the Japanese
 Japanese roll dice for 1 carrier, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 1 : 1/2 hits
 1 destroyer owned by the ANZAC lost in 43 Sea Zone
 ANZAC roll dice for 1 cruiser and 1 fighter in 43 Sea Zone, round 2 : 1/2 hits
 Japanese roll dice for 1 carrier, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 0/2 hits
 1 carrier owned by the Japanese lost in 43 Sea Zone
 ANZAC roll dice for 1 cruiser and 1 fighter in 43 Sea Zone, round 3 : 1/2 hits
 Japanese roll dice for 1 tactical_bomber and 1 transport in 43 Sea Zone, round 3 : 1/1 hits
 1 tactical_bomber owned by the Japanese and 1 cruiser owned by the ANZAC lost in 43 Sea Zone
 1 transport owned by the Japanese lost in 43 Sea Zone
 ANZAC win with 1 fighter remaining. Battle score for attacker is 14
 Casualties for Japanese: 1 carrier, 1 tactical_bomber and 1 transport
 Casualties for ANZAC: 1 cruiser and 1 destroyerNon Combat Move - ANZAC 
 Turning on Edit Mode
 EDIT: Removing units owned by ANZAC from Anglo Egyptian Sudan: 1 infantry
 EDIT: Removing units owned by ANZAC from Anglo Egyptian Sudan: 1 infantry
 EDIT: Changing ownership of Ethiopia from Italians to ANZAC
 EDIT: Changing ownership of Kenya from Italians to ANZAC
 EDIT: Changing ownership of Kenya from ANZAC to British
 EDIT: Adding units owned by ANZAC to Kenya: 1 infantry
 EDIT: Adding units owned by ANZAC to Ethiopia: 1 infantry
 EDIT: Turning off Edit Mode
 1 fighter moved from 44 Sea Zone to Celebes
 1 fighter moved from 43 Sea Zone to Philippines
 1 infantry moved from Java to 42 Sea Zone
 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
 1 infantry moved from 41 Sea Zone to Sumatra
 ANZAC take Sumatra from Dutch
 2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC 
 3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 19 PUs; end with 20 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Combat Move - French 
 1 infantry moved from French Central Africa to French Equatorial Africa
 1 infantry moved from Trans-Jordan to Egypt
 1 destroyer moved from 81 Sea Zone to 79 Sea ZoneNon Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Research Technology - Germans 
 Germans spend 5 on tech rolls
 Germans roll 5 and gets 0 hitsPurchase Units - Germans 
 Germans buy 1 cruiser and 3 fighters; Remaining resources: 1 PUs;Combat Move - Germans 
 1 artillery moved from Holland Belgium to Normandy Bordeaux
 1 armour moved from Western Germany to Normandy Bordeaux
 1 mech_infantry moved from Western Germany to Normandy Bordeaux
 7 infantry moved from Poland to Baltic States
 3 armour moved from Germany to Baltic States
 4 infantry moved from Bulgaria to Greece
 2 infantry moved from Albania to Greece
 1 tactical_bomber moved from Bulgaria to Greece
 1 fighter moved from Bulgaria to Greece
 1 tactical_bomber moved from Romania to Greece
 2 mech_infantrys moved from Germany to Baltic States
 1 armour moved from Germany to Poland
 1 bomber moved from Germany to 91 Sea Zone
 1 cruiser moved from 105 Sea Zone to 91 Sea Zone
 1 destroyer moved from 105 Sea Zone to 91 Sea Zone
 1 submarine moved from 112 Sea Zone to 119 Sea Zone
 4 artilleries moved from Western Germany to Germany
 1 artillery moved from Western Germany to Holland Belgium
 1 infantry moved from Western Germany to Holland Belgium
 1 mech_infantry moved from Western Germany to Poland
 1 armour moved from Western Germany to Holland Belgium
 3 infantry moved from Baltic States to Eastern Poland
 1 infantry moved from Poland to Eastern Poland
 1 armour moved from Poland to Eastern Poland
 1 tactical_bomber moved from Poland to Eastern PolandCombat - Germans 
 Battle in Eastern Poland
 Germans attack with 1 armour, 4 infantry and 1 tactical_bomber
 Russians defend with 2 mech_infantrys
 Germans roll dice for 1 armour, 4 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 3/6 hits
 Russians roll dice for 2 mech_infantrys in Eastern Poland, round 1 : 1/2 hits
 1 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Eastern Poland
 Germans win, taking Eastern Poland from Russians with 1 armour, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
 Casualties for Germans: 1 infantry
 Casualties for Russians: 2 mech_infantrys
 Battle in Greece
 Germans attack with 1 fighter, 6 infantry and 2 tactical_bombers
 British defend with 6 infantry
 Germans roll dice for 1 fighter, 6 infantry and 2 tactical_bombers in Greece, round 1 : 2/9 hits
 British roll dice for 6 infantry in Greece, round 1 : 1/6 hits
 2 infantry owned by the British and 1 infantry owned by the Germans lost in Greece
 Germans roll dice for 1 fighter, 5 infantry and 2 tactical_bombers in Greece, round 2 : 2/8 hits
 British roll dice for 4 infantry in Greece, round 2 : 2/4 hits
 2 infantry owned by the British and 2 infantry owned by the Germans lost in Greece
 Germans roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Greece, round 3 : 2/6 hits
 British roll dice for 2 infantry in Greece, round 3 : 1/2 hits
 2 infantry owned by the British and 1 infantry owned by the Germans lost in Greece
 Germans win, taking Greece from British with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
 Casualties for Germans: 4 infantry
 Casualties for British: 6 infantry
 Battle in 91 Sea Zone
 Germans attack with 1 bomber, 1 cruiser and 1 destroyer
 Americans defend with 1 cruiser, 1 destroyer and 3 transports
 Germans roll dice for 1 bomber, 1 cruiser and 1 destroyer in 91 Sea Zone, round 1 : 2/3 hits
 Americans roll dice for 1 cruiser, 1 destroyer and 3 transports in 91 Sea Zone, round 1 : 1/2 hits
 1 destroyer owned by the Americans , 1 cruiser owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
 3 transports owned by the Americans lost in 91 Sea Zone
 Germans win with 1 bomber and 1 cruiser remaining. Battle score for attacker is 33
 Casualties for Germans: 1 destroyer
 Casualties for Americans: 1 cruiser, 1 destroyer and 3 transports
 Battle in Normandy Bordeaux
 Germans attack with 1 armour, 1 artillery and 1 mech_infantry
 British defend with 1 armour, 1 factory_minor and 1 harbour
 Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 1 : 2/3 hits
 British roll dice for 1 armour in Normandy Bordeaux, round 1 : 1/1 hits
 1 armour owned by the British and 1 artillery owned by the Germans lost in Normandy Bordeaux
 Germans win, taking Normandy Bordeaux from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
 Casualties for Germans: 1 artillery
 Casualties for British: 1 armourNon Combat Move - Germans 
 1 bomber moved from 91 Sea Zone to Morocco
 1 tactical_bomber moved from Greece to Western Germany
 1 tactical_bomber moved from Greece to Romania
 1 fighter moved from Greece to Western Germany
 3 aaGuns moved from Western Germany to Holland Belgium
 2 aaGuns moved from Germany to Poland
 1 aaGun moved from Germany to Western Germany
 1 tactical_bomber moved from Eastern Poland to PolandPlace Units - Germans 
 3 fighters placed in Western Germany
 1 cruiser placed in 112 Sea ZoneTurn Complete - Germans 
 Germans collect 43 PUs; end with 44 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsTerritory Summary for Germans : Morocco : 1 flag, 1 bomber 
 Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
 France : 1 flag, 1 airfield and 1 factory_minor
 Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 4 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
 Romania : 1 flag, 2 artilleries, 1 infantry and 1 tactical_bomber
 Poland : 1 flag, 2 aaGuns, 1 mech_infantry and 1 tactical_bomber
 Germany : 1 flag, 4 artilleries and 1 factory_major
 Norway : 1 flag, 3 infantry
 Holland Belgium : 1 flag, 3 aaGuns, 1 armour, 1 artillery and 1 infantry
 Baltic States : 1 flag, 3 armour, 1 artillery, 12 infantry and 2 mech_infantrys
 Eastern Poland : 1 flag, 1 armour and 3 infantry
 112 Sea Zone : 1 flag, 1 cruiser
 119 Sea Zone : 1 flag, 1 submarine
 Bulgaria : 1 flag
 Greece : 1 flag, 2 infantry
 Yugoslavia : 1 flag
 91 Sea Zone : 1 flag, 1 cruiserProduction/PUs Summary : Germans : 43 / 49 
 Russians : 39 / 48
 Japanese : 32 / 38
 Americans : 54 / 77
 Chinese : 12 / 18
 British : 27 / 29
 UK_Pacific : 13 / 13
 Italians : 16 / 25
 ANZAC : 19 / 25
 French : 5 / 0
 Dutch : 3 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - Russians 
 Russians buy 16 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 artillery moved from Finland to Norway
 5 infantry moved from Finland to Norway
 1 infantry moved from Bessarabia to Eastern Poland
 1 artillery moved from Western Ukraine to Eastern Poland
 1 tactical_bomber moved from Western Ukraine to Eastern Poland
 1 infantry moved from Belarus to Eastern Poland
 1 fighter moved from Novgorod to Eastern Poland
 4 infantry moved from Persia to Iraq
 2 armour moved from Caucasus to Iraq
 1 infantry moved from Central Mongolia to Buyant-Uhaa
 2 infantry moved from Tsagaan Olom to Central Mongolia
 1 infantry moved from Amur to Korea
 Russians take Korea from Japanese
 11 infantry moved from Amur to ManchuriaCombat - Russians 
 Battle in Iraq
 Russians attack with 2 armour and 4 infantry
 Neutral_Axis defend with 3 infantry
 Russians roll dice for 2 armour and 4 infantry in Iraq, round 1 : 1/6 hits
 Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 2/3 hits
 2 infantry owned by the Russians and 1 infantry owned by the Neutral_Axis lost in Iraq
 Russians roll dice for 2 armour and 2 infantry in Iraq, round 2 : 2/4 hits
 Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 0/2 hits
 2 infantry owned by the Neutral_Axis lost in Iraq
 Russians win, taking Iraq from Neutral_Axis with 2 armour and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Neutral_Axis: 3 infantry
 Casualties for Russians: 2 infantry
 Battle in Manchuria
 Russians attack with 11 infantry
 Japanese defend with 1 aaGun
 1 aaGun owned by the Japanese lost in Manchuria
 Russians win, taking Manchuria from Japanese with 11 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 aaGun
 Battle in Eastern Poland
 Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
 Germans defend with 1 armour and 3 infantry
 Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 1/5 hits
 Germans roll dice for 1 armour and 3 infantry in Eastern Poland, round 1 : 3/4 hits
 2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
 retreated to Eastern Poland
 Germans win with 1 armour and 2 infantry remaining. Battle score for attacker is -7
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 artillery and 2 infantry
 Battle in Norway
 Russians attack with 1 artillery and 5 infantry
 Germans defend with 3 infantry
 Russians roll dice for 1 artillery and 5 infantry in Norway, round 1 : 2/6 hits
 Germans roll dice for 3 infantry in Norway, round 1 : 1/3 hits
 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Norway
 Russians roll dice for 1 artillery and 4 infantry in Norway, round 2 : 0/5 hits
 Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits
 Russians roll dice for 1 artillery and 4 infantry in Norway, round 3 : 0/5 hits
 Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits
 Russians roll dice for 1 artillery and 4 infantry in Norway, round 4 : 1/5 hits
 Germans roll dice for 1 infantry in Norway, round 4 : 0/1 hits
 1 infantry owned by the Germans lost in Norway
 Russians win, taking Norway from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
 Casualties for Germans: 3 infantry
 Casualties for Russians: 1 infantryNon Combat Move - Russians 
 10 infantry moved from Bryansk to Belarus
 2 aaGuns moved from Novgorod to Belarus
 7 infantry moved from Novgorod to Belarus
 1 tactical_bomber moved from Eastern Poland to Belarus
 1 fighter moved from Eastern Poland to Belarus
 1 infantry moved from Ukraine to Bessarabia
 1 infantry moved from Ukraine to Western Ukraine
 2 aaGuns moved from Western Ukraine to Ukraine
 8 infantry moved from Russia to Bryansk
 2 aaGuns moved from Amur to ManchuriaPlace Units - Russians 
 3 infantry placed in Novgorod
 3 infantry placed in Ukraine
 10 infantry placed in RussiaTurn Complete - Russians 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,6,5,1
 Russians collect 44 PUs (3 lost to blockades); end with 44 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 55 PUs
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 scramble? 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - Japanese 
 Japanese buy 1 factory_major; Remaining resources: 8 PUs;Combat Move - Japanese 
 2 infantry moved from Jehol to Anhwe
 1 mech_infantry moved from Jehol to Anhwe
 1 artillery moved from Jehol to Anhwe
 1 infantry moved from Kwangsi to Kwangtung
 1 infantry moved from Kwangtung to 20 Sea Zone
 1 artillery moved from Kiangsi to 20 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
 1 infantry moved from 35 Sea Zone to Philippines
 1 artillery moved from 35 Sea Zone to Philippines
 2 fighters moved from Kiangsi to Philippines
 1 fighter moved from Kiangsi to 35 Sea Zone
 1 tactical_bomber moved from Shantung to Anhwe
 3 destroyers moved from 6 Sea Zone to 21 Sea Zone
 3 tactical_bombers moved from Shantung to Japan
 1 submarine moved from 44 Sea Zone to 42 Sea Zone
 1 bomber moved from Kiangsi to 21 Sea Zone
 1 bomber moved from Kiangsi to 21 Sea ZoneCombat - Japanese 
 Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
 Battle in 35 Sea Zone
 Japanese attack with 1 fighter, 2 submarines and 1 transport
 ANZAC defend with 1 fighter; Americans defend with 1 cruiser
 Japanese roll dice for 2 submarines in 35 Sea Zone, round 1 : 1/2 hits
 1 cruiser owned by the Americans lost in 35 Sea Zone
 Japanese roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 1 : 1/1 hits
 Americans roll dice for 1 fighter in 35 Sea Zone, round 1 : 1/1 hits
 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 35 Sea Zone
 Japanese win, taking 35 Sea Zone from Americans with 2 submarines and 1 transport remaining. Battle score for attacker is 12
 Casualties for Japanese: 1 fighter
 Casualties for ANZAC: 1 fighter
 Casualties for Americans: 1 cruiser
 Battle in Anhwe
 Japanese attack with 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber
 Chinese defend with 1 infantry
 Japanese roll dice for 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 1 : 1/5 hits
 Chinese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
 1 infantry owned by the Chinese lost in Anhwe
 Japanese win, taking Anhwe from Chinese with 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Philippines
 Japanese attack with 1 artillery, 2 fighters and 1 infantry
 Americans defend with 1 airfield, 1 harbour and 2 infantry
 Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 1 : 1/4 hits
 Americans roll dice for 2 infantry in Philippines, round 1 : 0/2 hits
 1 infantry owned by the Americans lost in Philippines
 Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 2 : 1/4 hits
 Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
 Japanese win, taking Philippines from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Casualties for Americans: 2 infantry
 Battle in 21 Sea Zone
 Japanese attack with 2 bombers and 3 destroyers
 Americans defend with 2 submarines
 Americans roll dice for 2 submarines in 21 Sea Zone, round 1 : 1/2 hits
 Japanese roll dice for 2 bombers and 3 destroyers in 21 Sea Zone, round 1 : 2/5 hits
 2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
 Japanese win with 2 bombers and 2 destroyers remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 destroyer
 Casualties for Americans: 2 submarinesNon Combat Move - Japanese 
 1 fighter could not land in Philippines and was removed
 1 fighter could not land in 35 Sea Zone and was removed
 2 bombers moved from 21 Sea Zone to 20 Sea Zone
 1 submarine moved from 35 Sea Zone to 37 Sea Zone
 1 submarine moved from 35 Sea Zone to 44 Sea Zone
 2 destroyers moved from 21 Sea Zone to 20 Sea Zone
 1 tactical_bomber moved from Anhwe to 6 Sea Zone
 1 aaGun moved from Jehol to Shantung
 1 submarine moved from 44 Sea Zone to 43 Sea Zone
 1 bomber moved from 20 Sea Zone to Kiangsu
 1 bomber moved from 20 Sea Zone to Kiangsu
 1 fighter moved from Philippines to 35 Sea ZonePlace Units - Japanese 
 Turning on Edit Mode
 EDIT: Adding units owned by Japanese to Kiangsu: 1 factory_minor
 EDIT: Adding units owned by Japanese to Shantung: 1 factory_minor
 EDIT: Turning off Edit Mode
 1 factory_major placed in JapanTurn Complete - Japanese 
 Japanese collect 29 PUs; end with 37 PUs total
 Turning on Edit Mode
 EDIT: Removing units owned by Japanese from Japan: 2 factory_majors
 EDIT: Adding units owned by Japanese to Japan: 1 factory_major
 EDIT: Turning off Edit Mode
 Turning on Edit Mode
 EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
 EDIT: Changing PUs for Japanese from 37 to 0
 EDIT: Turning off Edit ModeTerritory Summary for Japanese : Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry 
 Iwo Jima : 1 flag, 1 infantry
 Paulau Island : 1 flag, 1 infantry
 Shantung : 1 flag, 1 aaGun and 1 factory_minor
 Kiangsu : 1 flag, 2 bombers and 1 factory_minor
 Japan : 1 flag, 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 7 infantry, 1 mech_infantry and 3 tactical_bombers
 Anhwe : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
 Borneo : 1 flag, 2 infantry
 Kwangtung : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
 Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
 42 Sea Zone : 1 flag, 1 submarine
 43 Sea Zone : 1 flag, 1 submarine
 37 Sea Zone : 1 flag, 1 submarine
 36 Sea Zone : 1 flag
 35 Sea Zone : 1 flag, 1 transport
 20 Sea Zone : 1 flag, 2 destroyers
 6 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 tactical_bomber and 1 transportProduction/PUs Summary : Germans : 40 / 49 
 Russians : 47 / 55
 Japanese : 29 / 0
 Americans : 52 / 77
 Chinese : 14 / 18
 British : 27 / 29
 UK_Pacific : 13 / 13
 Italians : 16 / 25
 ANZAC : 19 / 25
 French : 5 / 0
 Dutch : 3 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Research Technology - Americans 
 Americans spend 0 on tech rolls
 Americans roll 6 and gets 1 hit
 Americans removing all Technology Tokens after successful research.
 Americans discover AA RadarActivate Technology - Americans 
 Americans activating AA RadarPurchase Units - Americans 
 Americans buy 1 artillery, 1 carrier, 2 infantry, 2 tactical_bombers and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans 
 1 fighter moved from 33 Sea Zone to 35 Sea Zone
 1 artillery moved from Hawaiian Islands to 26 Sea Zone
 1 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
 1 artillery moved from 33 Sea Zone to Caroline Islands
 1 infantry moved from 33 Sea Zone to Caroline Islands
 1 tactical_bomber moved from 33 Sea Zone to Caroline IslandsCombat - Americans 
 Battle in 35 Sea Zone
 Americans attack with 1 fighter
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 35 Sea Zone
 Americans win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in Caroline Islands
 Americans attack with 1 artillery, 1 infantry and 1 tactical_bomber
 Japanese defend with 1 airfield, 1 harbour and 1 infantry
 Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 1 : 2/2 hits
 Japanese roll dice for 1 infantry in Caroline Islands, round 1 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
 Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Americans: 1 infantryNon Combat Move - Americans 
 1 fighter moved from 35 Sea Zone to 33 Sea Zone
 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
 1 transport moved from 33 Sea Zone to 54 Sea Zone
 1 transport moved from 54 Sea Zone to 26 Sea Zone
 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
 2 battleships and 1 carrier moved from 10 Sea Zone to 26 Sea Zone
 1 fighter moved from Hawaiian Islands to 26 Sea Zone
 1 fighter moved from Western United States to 26 Sea Zone
 1 aaGun moved from Eastern United States to 101 Sea Zone
 1 aaGun and 2 transports moved from 101 Sea Zone to 86 Sea Zone
 1 aaGun moved from 86 Sea Zone to BrazilPlace Units - Americans 
 1 carrier and 2 transports placed in 101 Sea Zone
 2 tactical_bombers and 1 transport placed in 101 Sea Zone
 Americans undo move 2.
 2 tactical_bombers placed in Eastern United States
 1 infantry placed in Eastern United States
 1 transport placed in 101 Sea Zone
 1 transport placed in 10 Sea Zone
 1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans 
 Americans collect 52 PUs; end with 53 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Hunan to Kwangsi
 Chinese take Kwangsi from Japanese
 1 infantry moved from Hunan to Kiangsi
 Chinese take Kiangsi from Japanese
 1 infantry moved from Chahar to Jehol
 Chinese take Jehol from Japanese
 7 artilleries and 5 infantry moved from Hunan to Anhwe
 1 fighter moved from Yunnan to AnhweCombat - Chinese 
 Battle in Anhwe
 Chinese attack with 7 artilleries, 1 fighter and 5 infantry
 Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry
 Chinese roll dice for 7 artilleries, 1 fighter and 5 infantry in Anhwe, round 1 : 5/13 hits
 Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Anhwe, round 1 : 1/4 hits
 2 infantry owned by the Japanese , 1 infantry owned by the Chinese , 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
 Chinese win, taking Anhwe from Japanese with 7 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 11
 Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
 Casualties for Chinese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Anhwe to YunnanPlace Units - Chinese 
 1 artillery placed in Jehol
 1 artillery placed in Kwangsi
 1 artillery placed in Kiangsi
 2 infantry placed in AnhweTurn Complete - Chinese 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6
 Chinese collect 17 PUs (1 lost to blockades); end with 17 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Combat Move - British 
 1 destroyer moved from 110 Sea Zone to 119 Sea Zone
 1 carrier moved from 110 Sea Zone to 91 Sea Zone
 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
 1 fighter moved from United Kingdom to 91 Sea Zone
 2 fighters moved from 110 Sea Zone to Morocco
 1 mech_infantry moved from United Kingdom to 110 Sea Zone
 1 artillery moved from United Kingdom to 110 Sea Zone
 2 infantry moved from United Kingdom to 110 Sea Zone
 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
 2 infantry moved from 91 Sea Zone to Morocco
 1 artillery moved from 91 Sea Zone to Morocco
 1 mech_infantry moved from 91 Sea Zone to Morocco
 2 infantry moved from Tanganyika Territory to Rhodesia
 1 infantry moved from Alexandria to Tobruk
 1 armour moved from Egypt to Tobruk
 1 mech_infantry moved from Egypt to Tobruk
 5 infantry moved from Yunnan to Kwangsi
 2 infantry moved from French Indo China to Kwangsi
 1 infantry moved from Siam to French Indo China
 3 infantry moved from Burma to Yunnan
 2 artilleries moved from Burma to Yunnan
 2 infantry moved from India to Burma
 1 artillery moved from India to Burma
 1 infantry moved from West India to IndiaCombat - British 
 Battle in 91 Sea Zone
 British attack with 1 carrier, 1 destroyer, 1 fighter and 2 transports
 Germans defend with 1 cruiser
 British roll dice for 1 carrier, 1 destroyer, 1 fighter and 2 transports in 91 Sea Zone, round 1 : 0/2 hits
 Germans roll dice for 1 cruiser in 91 Sea Zone, round 1 : 1/1 hits
 1 destroyer owned by the British lost in 91 Sea Zone
 British roll dice for 1 carrier, 1 fighter and 2 transports in 91 Sea Zone, round 2 : 0/1 hits
 Germans roll dice for 1 cruiser in 91 Sea Zone, round 2 : 1/1 hits
 Units damaged: 1 carrier owned by the British
 British roll dice for 1 carrier, 1 fighter and 2 transports in 91 Sea Zone, round 3 : 0/1 hits
 Germans roll dice for 1 cruiser in 91 Sea Zone, round 3 : 0/1 hits
 British roll dice for 1 carrier, 1 fighter and 2 transports in 91 Sea Zone, round 4 : 0/1 hits
 Germans roll dice for 1 cruiser in 91 Sea Zone, round 4 : 0/1 hits
 British roll dice for 1 carrier, 1 fighter and 2 transports in 91 Sea Zone, round 5 : 1/1 hits
 Germans roll dice for 1 cruiser in 91 Sea Zone, round 5 : 0/1 hits
 1 cruiser owned by the Germans lost in 91 Sea Zone
 British win with 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is 4
 Casualties for Germans: 1 cruiser
 Casualties for British: 1 destroyer
 Battle in 119 Sea Zone
 British attack with 1 destroyer
 Germans defend with 1 submarine
 Germans roll dice for 1 submarine in 119 Sea Zone, round 1 : 0/1 hits
 British roll dice for 1 destroyer in 119 Sea Zone, round 1 : 1/1 hits
 1 submarine owned by the Germans lost in 119 Sea Zone
 British win, taking 119 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
 Casualties for Germans: 1 submarine
 Battle in Tobruk
 British attack with 1 armour, 1 infantry and 1 mech_infantry
 Italians defend with 3 infantry
 British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tobruk, round 1 : 1/3 hits
 Italians roll dice for 3 infantry in Tobruk, round 1 : 1/3 hits
 1 infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
 British roll dice for 1 armour and 1 mech_infantry in Tobruk, round 2 : 1/2 hits
 Italians roll dice for 2 infantry in Tobruk, round 2 : 1/2 hits
 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
 British roll dice for 1 armour in Tobruk, round 3 : 1/1 hits
 Italians roll dice for 1 infantry in Tobruk, round 3 : 1/1 hits
 1 armour owned by the British and 1 infantry owned by the Italians lost in Tobruk
 Italians win with no units remaining. Battle score for attacker is -4
 Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
 Casualties for Italians: 3 infantry
 Battle in Morocco
 British attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
 Germans defend with 1 bomber; Italians defend with 1 armour, 1 artillery and 1 mech_infantry
 British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Morocco, round 1 : 3/6 hits
 Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Morocco, round 1 : 0/4 hits
 1 bomber owned by the Germans , 1 artillery owned by the Italians and 1 mech_infantry owned by the Italians lost in Morocco
 British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Morocco, round 2 : 3/6 hits
 Italians roll dice for 1 armour in Morocco, round 2 : 0/1 hits
 1 armour owned by the Italians lost in Morocco
 British win, taking Morocco from Italians with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 26
 Casualties for Germans: 1 bomber
 Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantryNon Combat Move - British 
 2 fighters could not land in Morocco and were removed
 1 fighter moved from 91 Sea Zone to Gibraltar
 2 aaGuns moved from Yunnan to Kwangsi
 1 aaGun moved from Burma to Yunnan
 1 destroyer moved from 79 Sea Zone to 39 Sea ZonePlace Units - British 
 2 infantry placed in United Kingdom
 3 armour placed in Union of South AfricaTurn Complete - British 
 British collect 28 PUs; end with 28 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Place Units - UK_Pacific 
 1 mech_infantry placed in India
 1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 4
 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3
 UK_Pacific collect 9 PUs (4 lost to blockades); end with 10 PUs total
 Units Change Ownership
 Some Units in India change ownership: 1 mech_infantry
 Some Units in 39 Sea Zone change ownership: 1 destroyer
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - Italians 
 Italians buy 3 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Italians 
 1 bomber moved from Southern France to 91 Sea Zone
 1 transport moved from 92 Sea Zone to 93 Sea Zone
 2 infantry moved from Southern France to 93 Sea Zone
 1 transport moved from 92 Sea Zone to 93 Sea Zone
 1 infantry moved from Southern France to 93 Sea Zone
 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
 2 infantry moved from 92 Sea Zone to Morocco
 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
 1 infantry moved from 92 Sea Zone to Gibraltar
 1 artillery moved from Algeria to Morocco
 1 fighter moved from Tunisia to Morocco
 1 bomber moved from Tunisia to Gibraltar
 2 infantry moved from Albania to Bulgaria
 1 armour moved from Albania to Romania
 2 infantry moved from Belgian Congo to French Equatorial Africa
 1 artillery moved from Belgian Congo to French Equatorial AfricaCombat - Italians 
 Battle in Morocco
 Italians attack with 1 artillery, 1 fighter and 2 infantry
 British defend with 1 artillery, 2 infantry and 1 mech_infantry
 Italians roll dice for 1 battleship in Morocco, round 1 : 1/1 hits
 Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Morocco, round 1 : 1/4 hits
 British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 1 : 1/4 hits
 2 infantry owned by the British and 1 infantry owned by the Italians lost in Morocco
 Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 2 : 1/3 hits
 British roll dice for 1 artillery and 1 mech_infantry in Morocco, round 2 : 1/2 hits
 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Morocco
 Italians roll dice for 1 artillery and 1 fighter in Morocco, round 3 : 1/2 hits
 British roll dice for 1 artillery in Morocco, round 3 : 1/1 hits
 1 artillery owned by the Italians and 1 artillery owned by the British lost in Morocco
 Italians win with 1 fighter remaining. Battle score for attacker is 4
 Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
 Casualties for Italians: 1 artillery and 2 infantry
 Battle in Gibraltar
 Italians attack with 1 bomber and 1 infantry
 British defend with 1 fighter and 1 harbour
 Italians roll dice for 1 cruiser in Gibraltar, round 1 : 0/1 hits
 Italians roll dice for 1 bomber and 1 infantry in Gibraltar, round 1 : 1/2 hits
 British roll dice for 1 fighter in Gibraltar, round 1 : 1/1 hits
 1 fighter owned by the British and 1 infantry owned by the Italians lost in Gibraltar
 Italians win with 1 bomber remaining. Battle score for attacker is 7
 Casualties for British: 1 fighter
 Casualties for Italians: 1 infantry
 Battle in 91 Sea Zone
 Italians attack with 1 bomber
 British defend with 1 carrier and 2 transports
 Italians roll dice for 1 bomber in 91 Sea Zone, round 1 : 1/1 hits
 British roll dice for 1 carrier and 2 transports in 91 Sea Zone, round 1 : 0/1 hits
 1 carrier owned by the British lost in 91 Sea Zone
 2 transports owned by the British lost in 91 Sea Zone
 Italians win with 1 bomber remaining. Battle score for attacker is 30
 Casualties for British: 1 carrier and 2 transports
 Battle in French Equatorial Africa
 Italians attack with 1 artillery and 2 infantry
 French defend with 1 infantry
 Italians roll dice for 1 artillery and 2 infantry in French Equatorial Africa, round 1 : 1/3 hits
 French roll dice for 1 infantry in French Equatorial Africa, round 1 : 0/1 hits
 1 infantry owned by the French lost in French Equatorial Africa
 Italians win, taking French Equatorial Africa from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
 Casualties for French: 1 infantryNon Combat Move - Italians 
 1 bomber moved from 91 Sea Zone to Algeria
 1 transport moved from 92 Sea Zone to 96 Sea Zone
 1 armour moved from Malta to 96 Sea Zone
 1 armour moved from 96 Sea Zone to Libya
 1 fighter moved from Morocco to Algeria
 1 bomber moved from Gibraltar to Southern France
 1 fighter moved from Albania to Baltic States
 1 fighter moved from Albania to Baltic StatesPlace Units - Italians 
 3 infantry placed in Southern Italy
 2 transports placed in 95 Sea ZoneTurn Complete - Italians 
 Italians collect 16 PUs; end with 18 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for Italians : Belgian Congo : 1 flag 
 Malta : 1 flag
 French Equatorial Africa : 1 flag, 1 artillery and 2 infantry
 Algeria : 1 flag, 1 bomber and 1 fighter
 Southern France : 1 flag, 1 bomber, 1 factory_minor and 1 harbour
 Tunisia : 1 flag
 Romania : 1 flag, 1 armour
 Northern Italy : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_major and 1 infantry
 Libya : 1 flag, 1 armour
 Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
 Baltic States : 1 flag, 2 fighters
 96 Sea Zone : 1 flag, 1 transport
 95 Sea Zone : 1 flag, 2 transports
 93 Sea Zone : 1 flag
 Bulgaria : 1 flag, 2 infantry
 92 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 2 destroyers and 2 transportsProduction/PUs Summary : Germans : 40 / 49 
 Russians : 47 / 55
 Japanese : 25 / 0
 Americans : 52 / 73
 Chinese : 18 / 23
 British : 28 / 28
 UK_Pacific : 13 / 10
 Italians : 16 / 23
 ANZAC : 19 / 25
 French : 4 / 0
 Dutch : 3 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0



 
		 
		





