@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C V C 2
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Purchase Units - Italians 
 Italians buy 1 armour, 1 artillery, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians 
 1 submarine moved from 92 Sea Zone to 104 Sea Zone
 2 infantry moved from Algeria to Morocco
 2 artilleries moved from Algeria to Morocco
 3 infantry moved from Northern Italy to Southern France
 1 artillery moved from Northern Italy to Southern France
 3 infantry moved from Bulgaria to Romania
 1 armour moved from Greece to RomaniaCombat - Italians 
 Battle in 104 Sea Zone
 Italians attack with 1 submarine
 Americans defend with 5 infantry, 2 mech_infantrys and 4 transports
 2 mech_infantrys owned by the Americans , 4 transports owned by the Americans and 5 infantry owned by the Americans lost in 104 Sea Zone
 Italians roll dice for 1 submarine in 104 Sea Zone, round 1 : 1/1 hits
 Italians win with 1 submarine remaining. Battle score for attacker is 51
 Casualties for Americans: 5 infantry, 2 mech_infantrys and 4 transports
 Battle in Morocco
 Italians attack with 2 artilleries and 2 infantry
 French defend with 2 infantry; Americans defend with 1 aaGun
 Italians roll dice for 2 artilleries and 2 infantry in Morocco, round 1 : 2/4 hits
 French roll dice for 1 aaGun and 2 infantry in Morocco, round 1 : 0/2 hits
 1 infantry owned by the French and 1 aaGun owned by the Americans lost in Morocco
 Italians roll dice for 2 artilleries and 2 infantry in Morocco, round 2 : 1/4 hits
 French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
 1 infantry owned by the French lost in Morocco
 Italians win, taking Morocco from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
 Casualties for French: 2 infantry
 Casualties for Americans: 1 aaGun
 Battle in Southern France
 Italians attack with 1 artillery and 3 infantry
 British defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
 Italians roll dice for 1 artillery and 3 infantry in Southern France, round 1 : 0/4 hits
 British roll dice for 1 artillery and 2 infantry in Southern France, round 1 : 3/3 hits
 3 infantry owned by the Italians lost in Southern France
 1 artillery owned by the Italians retreated to Northern Italy
 British win with 1 artillery and 2 infantry remaining. Battle score for attacker is -9
 Casualties for Italians: 3 infantryNon Combat Move - Italians Place Units - Italians 
 1 artillery and 2 infantry placed in Northern Italy
 1 armour placed in Northern Italy
 1 submarine placed in 95 Sea ZoneTurn Complete - Italians 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5
 Italians collect 17 PUs; end with 17 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Purchase Units - ANZAC 
 ANZAC buy 2 destroyers and 1 factory_minor; Remaining resources: 2 PUs;Combat Move - ANZAC 
 1 infantry moved from French Indo China to Kwangsi
 3 fighters moved from Philippines to KwangsiCombat - ANZAC 
 Battle in Kwangsi
 ANZAC attack with 3 fighters and 1 infantry
 Japanese defend with 1 artillery and 1 infantry
 ANZAC roll dice for 3 fighters and 1 infantry in Kwangsi, round 1 : 2/4 hits
 Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 1 : 1/2 hits
 1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
 ANZAC win with 3 fighters remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artillery and 1 infantry
 Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC 
 3 fighters moved from Kwangsi to Yunnan
 1 carrier and 2 submarines moved from 62 Sea Zone to 33 Sea Zone
 1 aaGun and 1 infantry moved from New Guinea to 46 Sea Zone
 1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
 1 artillery moved from Paulau Island to 34 Sea Zone
 1 artillery, 1 cruiser and 1 transport moved from 34 Sea Zone to 33 Sea Zone
 1 aaGun, 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC 
 1 factory_minor placed in French Indo China
 2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6
 ANZAC collect 19 PUs; end with 21 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
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 Crashed during gamesave. Just move my two little French bonhommes in Africa: one to the north, and the other to the west :roll: 
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 You forget the ottomans rule thread C? I conceded and started a new game. M 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Combat Move - French 
 1 infantry moved from Egypt to Alexandria
 1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French Turn Complete - French 
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 ^ message for Matt, thinking he was referring to me, not you! My bad… 
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 No prob. Full scrambo! 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Purchase Units - Germans 
 Germans buy 2 armour, 2 artilleries, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans 
 3 infantry moved from Germany to 113 Sea Zone
 3 artilleries moved from Germany to 113 Sea Zone
 7 infantry moved from Poland to Eastern Poland
 1 infantry moved from Germany to Slovakia Hungary
 1 artillery moved from Romania to Slovakia Hungary
 10 infantry moved from Archangel to Vologda
 2 armour moved from Archangel to Novgorod
 1 infantry moved from Baltic States to Novgorod
 2 artilleries moved from Archangel to Vologda
 1 tactical_bomber moved from France to 110 Sea Zone
 1 tactical_bomber moved from France to 110 Sea Zone
 3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
 3 infantry moved from 110 Sea Zone to United Kingdom
 3 artilleries moved from 110 Sea Zone to United Kingdom
 1 infantry moved from Holland Belgium to Normandy Bordeaux
 Germans take Normandy Bordeaux from British
 1 infantry moved from Holland Belgium to FranceCombat - Germans 
 British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
 Battle in 110 Sea Zone
 Germans attack with 2 destroyers, 2 tactical_bombers and 3 transports
 British defend with 3 destroyers and 1 fighter
 Germans roll dice for 2 destroyers, 2 tactical_bombers and 3 transports in 110 Sea Zone, round 1 : 1/4 hits
 British roll dice for 3 destroyers and 1 fighter in 110 Sea Zone, round 1 : 0/4 hits
 1 destroyer owned by the British lost in 110 Sea Zone
 Germans roll dice for 2 destroyers, 2 tactical_bombers and 3 transports in 110 Sea Zone, round 2 : 2/4 hits
 British roll dice for 2 destroyers and 1 fighter in 110 Sea Zone, round 2 : 2/3 hits
 2 destroyers owned by the Germans and 2 destroyers owned by the British lost in 110 Sea Zone
 Germans roll dice for 2 tactical_bombers and 3 transports in 110 Sea Zone, round 3 : 2/2 hits
 British roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits
 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
 Germans win with 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 7
 Casualties for Germans: 2 destroyers and 1 tactical_bomber
 Casualties for British: 3 destroyers and 1 fighter
 Battle in United Kingdom
 Germans attack with 3 artilleries and 3 infantry
 French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
 Germans roll dice for 3 artilleries and 3 infantry in United Kingdom, round 1 : 1/6 hits
 British roll dice for 5 aaGuns, 1 armour, 1 artillery and 4 infantry in United Kingdom, round 1 : 3/6 hits
 3 infantry owned by the Germans and 1 aaGun owned by the British lost in United Kingdom
 Germans roll dice for 3 artilleries in United Kingdom, round 2 : 1/3 hits
 British roll dice for 4 aaGuns, 1 armour, 1 artillery and 4 infantry in United Kingdom, round 2 : 2/6 hits
 2 artilleries owned by the Germans and 1 aaGun owned by the British lost in United Kingdom
 Germans roll dice for 1 artillery in United Kingdom, round 3 : 1/1 hits
 British roll dice for 3 aaGuns, 1 armour, 1 artillery and 4 infantry in United Kingdom, round 3 : 4/6 hits
 1 artillery owned by the Germans and 1 aaGun owned by the British lost in United Kingdom
 British win with 2 aaGuns, 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is -9
 Casualties for Germans: 3 artilleries and 3 infantry
 Casualties for British: 3 aaGuns
 Battle in Eastern Poland
 Germans attack with 7 infantry
 Russians defend with 1 infantry
 Germans roll dice for 7 infantry in Eastern Poland, round 1 : 1/7 hits
 Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Eastern Poland
 Germans win, taking Eastern Poland from Russians with 7 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Vologda
 Germans attack with 2 artilleries and 10 infantry
 Russians defend with 1 infantry
 Germans roll dice for 2 artilleries and 10 infantry in Vologda, round 1 : 4/12 hits
 Russians roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Vologda
 Germans win, taking Vologda from Russians with 2 artilleries and 10 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Slovakia Hungary
 Germans attack with 1 artillery and 1 infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 1 : 0/2 hits
 Russians roll dice for 1 infantry in Slovakia Hungary, round 1 : 1/1 hits
 1 infantry owned by the Germans lost in Slovakia Hungary
 Germans roll dice for 1 artillery in Slovakia Hungary, round 2 : 0/1 hits
 Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits
 Germans roll dice for 1 artillery in Slovakia Hungary, round 3 : 0/1 hits
 Russians roll dice for 1 infantry in Slovakia Hungary, round 3 : 1/1 hits
 1 artillery owned by the Germans lost in Slovakia Hungary
 Russians win with 1 infantry remaining. Battle score for attacker is -7
 Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Germans 
 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
 1 tactical_bomber moved from Normandy Bordeaux to Western GermanyPlace Units - Germans 
 2 submarines and 2 transports placed in 112 Sea Zone
 1 artillery and 2 infantry placed in Novgorod
 2 armour and 1 artillery placed in GermanyTurn Complete - Germans 
 Germans collect 36 PUs; end with 36 PUs total
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 41 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Purchase Units - Russians 
 Russians buy 16 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians 
 1 artillery and 2 infantry moved from Karelia to Novgorod
 6 infantry moved from Belarus to Novgorod
 1 infantry moved from Smolensk to Archangel
 Russians take Archangel from Germans
 8 infantry moved from Smolensk to Vologda
 10 infantry moved from Russia to Vologda
 1 infantry moved from Slovakia Hungary to Greater Southern Germany
 Russians take Greater Southern Germany from Germans
 2 artilleries and 14 infantry moved from Bessarabia to Romania
 1 fighter moved from Bessarabia to NovgorodCombat - Russians 
 Battle in Novgorod
 Russians attack with 1 artillery, 1 fighter and 8 infantry
 Germans defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
 Russians roll dice for 1 artillery, 1 fighter and 8 infantry in Novgorod, round 1 : 2/10 hits
 Germans roll dice for 2 armour, 1 artillery and 3 infantry in Novgorod, round 1 : 3/6 hits
 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
 Russians roll dice for 1 artillery, 1 fighter and 5 infantry in Novgorod, round 2 : 2/7 hits
 Germans roll dice for 2 armour, 1 artillery and 1 infantry in Novgorod, round 2 : 4/4 hits
 4 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Novgorod
 Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Novgorod, round 3 : 2/3 hits
 Germans roll dice for 2 armour in Novgorod, round 3 : 2/2 hits
 1 infantry owned by the Russians , 2 armour owned by the Germans and 1 fighter owned by the Russians lost in Novgorod
 Russians win, taking Novgorod from Germans with 1 artillery remaining. Battle score for attacker is -9
 Casualties for Germans: 2 armour, 1 artillery and 3 infantry
 Casualties for Russians: 1 fighter and 8 infantry
 Battle in Vologda
 Russians attack with 18 infantry
 Germans defend with 2 artilleries and 10 infantry
 Russians roll dice for 18 infantry in Vologda, round 1 : 2/18 hits
 Germans roll dice for 2 artilleries and 10 infantry in Vologda, round 1 : 6/12 hits
 6 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
 Russians roll dice for 12 infantry in Vologda, round 2 : 2/12 hits
 Germans roll dice for 2 artilleries and 8 infantry in Vologda, round 2 : 2/10 hits
 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
 Russians roll dice for 10 infantry in Vologda, round 3 : 2/10 hits
 Germans roll dice for 2 artilleries and 6 infantry in Vologda, round 3 : 3/8 hits
 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
 Russians roll dice for 7 infantry in Vologda, round 4 : 0/7 hits
 Germans roll dice for 2 artilleries and 4 infantry in Vologda, round 4 : 2/6 hits
 2 infantry owned by the Russians lost in Vologda
 5 infantry owned by the Russians retreated to Smolensk
 Germans win with 2 artilleries and 4 infantry remaining. Battle score for attacker is -21
 Casualties for Germans: 6 infantry
 Casualties for Russians: 13 infantry
 Battle in Romania
 Russians attack with 2 artilleries and 14 infantry
 Germans defend with 2 armour, 2 artilleries and 2 infantry; Italians defend with 1 armour and 3 infantry
 Russians roll dice for 2 artilleries and 14 infantry in Romania, round 1 : 1/16 hits
 Germans roll dice for 3 armour, 2 artilleries and 5 infantry in Romania, round 1 : 5/10 hits
 5 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
 Russians roll dice for 2 artilleries and 9 infantry in Romania, round 2 : 1/11 hits
 Germans roll dice for 3 armour, 2 artilleries and 4 infantry in Romania, round 2 : 3/9 hits
 3 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
 6 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Bessarabia
 Germans win with 3 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is -18
 Casualties for Germans: 1 infantry
 Casualties for Russians: 8 infantry
 Casualties for Italians: 1 infantryNon Combat Move - Russians 
 2 aaGuns moved from Karelia to Novgorod
 1 infantry moved from Norway to Finland
 1 infantry moved from Ukraine to Western Ukraine
 2 infantry moved from Ukraine to Bessarabia
 3 infantry moved from Rostov to Ukraine
 3 infantry moved from Caucasus to Rostov
 2 infantry moved from Volgograd to Rostov
 1 infantry moved from Yenisey to EvenkiyskiyPlace Units - Russians 
 10 infantry placed in Russia
 3 infantry placed in Ukraine
 3 infantry placed in VolgogradTurn Complete - Russians 
 Russians collect 42 PUs; end with 42 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 59 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Purchase Units - Japanese 
 Japanese buy 2 armour, 1 cruiser and 2 destroyers; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese 
 1 destroyer moved from 6 Sea Zone to 17 Sea Zone
 1 submarine moved from 36 Sea Zone to 20 Sea Zone
 1 submarine moved from 19 Sea Zone to 20 Sea Zone
 1 submarine moved from 22 Sea Zone to 6 Sea Zone
 1 submarine moved from 19 Sea Zone to 6 Sea Zone
 1 fighter moved from Korea to 20 Sea Zone
 1 infantry moved from Suiyuyan to Kansu
 1 mech_infantry moved from Suiyuyan to Kansu
 1 artillery moved from Suiyuyan to Kansu
 1 armour moved from Suiyuyan to Kansu
 2 artilleries moved from Jehol to Chahar
 2 mech_infantrys moved from Jehol to Chahar
 3 armour moved from Jehol to Kiangsu
 1 mech_infantry moved from Jehol to Kiangsu
 1 infantry moved from Kiangsi to Kiangsu
 3 infantry moved from Kiangsi to Kiangsu
 3 artilleries moved from Kiangsi to Kiangsu
 1 bomber moved from Kwangtung to French Indo China
 1 bomber moved from Kwangtung to French Indo China
 4 infantry moved from Yakut S.S.R. to Yenisey
 Japanese take Yenisey from Russians
 1 armour moved from Yakut S.S.R. to Timguska
 Japanese take Timguska from Russians
 5 infantry moved from Korea to ManchuriaCombat - Japanese 
 Battle in Chahar
 Japanese attack with 2 artilleries and 2 mech_infantrys
 Chinese defend with 1 infantry
 Japanese roll dice for 2 artilleries and 2 mech_infantrys in Chahar, round 1 : 1/4 hits
 Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
 1 infantry owned by the Chinese lost in Chahar
 Japanese win, taking Chahar from Chinese with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in 20 Sea Zone
 Japanese attack with 1 fighter and 2 submarines
 Americans defend with 1 battleship and 1 transport
 Japanese roll dice for 2 submarines in 20 Sea Zone, round 1 : 1/2 hits
 1 battleship owned by the Americans lost in 20 Sea Zone
 Japanese roll dice for 1 fighter in 20 Sea Zone, round 1 : 1/1 hits
 1 transport owned by the Americans lost in 20 Sea Zone
 Japanese win, taking 20 Sea Zone from Americans with 1 fighter and 2 submarines remaining. Battle score for attacker is 27
 Casualties for Americans: 1 battleship and 1 transport
 Battle in Kansu
 Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kansu, round 1 : 3/4 hits
 Chinese roll dice for 1 infantry in Kansu, round 1 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
 Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 infantry
 Battle in 17 Sea Zone
 Japanese attack with 1 destroyer
 Americans defend with 1 transport
 1 transport owned by the Americans lost in 17 Sea Zone
 Japanese win with 1 destroyer remaining. Battle score for attacker is 7
 Casualties for Americans: 1 transport
 Strategic bombing raid in French Indo China
 AA guns fire in French Indo China : 0/2 hits
 Bombing raid in French Indo China rolls: 6,3 and causes: 6 damage to unit: factory_minor
 Bombing raid in French Indo China causes 6 damage total.Non Combat Move - Japanese 
 2 bombers moved from French Indo China to Kwangtung
 1 fighter moved from 20 Sea Zone to KwangtungPlace Units - Japanese 
 1 cruiser and 2 destroyers placed in 6 Sea Zone
 2 armour placed in KoreaTurn Complete - Japanese 
 Japanese collect 37 PUs; end with 37 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Purchase Units - Americans 
 Americans buy 3 carriers and 4 destroyers; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans 
 1 bomber moved from Philippines to 17 Sea Zone
 1 destroyer moved from 26 Sea Zone to 16 Sea Zone
 6 fighters moved from Western United States to Midway
 2 fighters moved from Western United States to 25 Sea Zone
 1 carrier moved from 26 Sea Zone to 25 Sea Zone
 1 destroyer moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans 
 Battle in 17 Sea Zone
 Americans attack with 1 bomber
 Japanese defend with 1 destroyer
 Americans roll dice for 1 bomber in 17 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 bomber in 17 Sea Zone, round 2 : 1/1 hits
 Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Japanese lost in 17 Sea Zone
 Americans win with 1 bomber remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 destroyerNon Combat Move - Americans 
 1 bomber moved from 17 Sea Zone to Midway
 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 28 Sea Zone to 26 Sea Zone
 1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans 
 3 carriers and 3 destroyers placed in 10 Sea Zone
 1 destroyer placed in 101 Sea ZoneTurn Complete - Americans 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2,4,4
 Americans collect 55 PUs (1 lost to blockades); end with 56 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Yunnan to Kwangsi
 Chinese take Kwangsi from Japanese
 1 infantry moved from Shensi to Suiyuyan
 Chinese take Suiyuyan from Japanese
 1 infantry moved from Kweichow to Anhwe
 1 infantry moved from Yunnan to Hunan
 2 infantry moved from Yunnan to KwangsiCombat - Chinese Non Combat Move - Chinese Place Units - Chinese 
 1 infantry placed in Tsinghai
 1 infantry placed in Shensi
 3 infantry placed in KwangsiTurn Complete - Chinese 
 Chinese collect 11 PUs; end with 11 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Combat Move - British 
 1 transport moved from 99 Sea Zone to 98 Sea Zone
 2 infantry moved from Alexandria to 98 Sea Zone
 1 fighter moved from Malta to Southern France
 1 tactical_bomber moved from Cyprus to Southern France
 2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
 2 infantry moved from 99 Sea Zone to Greece
 1 armour moved from Ethiopia to Egypt
 1 mech_infantry moved from India to Eastern Persia
 1 infantry moved from Anhwe to Jehol
 Chinese take Jehol from Japanese
 1 infantry moved from Anhwe to Shantung
 Chinese take Shantung from Japanese
 1 infantry moved from Hunan to Kiangsi
 Chinese take Kiangsi from Japanese
 4 infantry moved from French Indo China to Kwangsi
 1 artillery and 6 infantry moved from Yunnan to Kwangsi
 1 infantry moved from Hunan to Kwangsi
 3 mech_infantrys moved from Yunnan to Hunan
 1 fighter moved from Philippines to GuamCombat - British 
 Battle in GreeceNon Combat Move - British 
 1 armour moved from Italian Somaliland to 76 Sea Zone
 1 armour and 1 transport moved from 76 Sea Zone to 81 Sea Zone
 1 armour moved from 81 Sea Zone to Egypt
 2 aaGuns moved from Yunnan to Kwangsi
 2 destroyers moved from 39 Sea Zone to 37 Sea ZonePlace Units - British 
 3 infantry placed in Southern France
 3 destroyers and 1 submarine placed in 110 Sea ZoneTurn Complete - British 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
 British collect 36 PUs; end with 37 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Place Units - UK_Pacific 
 1 artillery and 5 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 19 PUs; end with 19 PUs total
 Some Units in India change ownership: 1 artillery and 5 infantry
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Purchase Units - Italians 
 Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians 
 1 armour moved from Romania to Slovakia Hungary
 Germans take Slovakia Hungary from Russians
 2 infantry moved from Southern Italy to Northern ItalyCombat - Italians Non Combat Move - Italians 
 2 infantry moved from Morocco to Algeria
 2 artilleries moved from Morocco to AlgeriaPlace Units - Italians 
 1 artillery placed in Northern Italy
 1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians 
 Italians collect 15 PUs; end with 15 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Purchase Units - ANZAC 
 ANZAC repair 6 damage on 6 factory_minors; Remaining resources: 25 PUs;
 ANZAC buy 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC 
 2 transports moved from 33 Sea Zone to 62 Sea Zone
 2 destroyers moved from 62 Sea Zone to 33 Sea Zone
 3 fighters moved from Yunnan to PhilippinesCombat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 
 2 armour and 1 mech_infantry placed in French Indo China
 3 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 19 PUs; end with 19 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Combat Move - French 
 1 infantry moved from Alexandria to Tobruk
 French take Tobruk from Italians
 1 infantry moved from Egypt to AlexandriaCombat - French Non Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Politics - Germans Purchase Units - Germans 
 Germans buy 1 cruiser, 1 destroyer and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 2 submarines moved from 112 Sea Zone to 110 Sea Zone
 1 infantry moved from Western Germany to 112 Sea Zone
 1 infantry moved from 112 Sea Zone to Norway
 4 infantry moved from Vologda to Archangel
 2 artilleries moved from Vologda to Archangel
 6 infantry moved from Eastern Poland to Belarus
 Germans take Belarus from Russians
 1 tactical_bomber moved from Western Germany to 110 Sea Zone
 1 infantry moved from Holland Belgium to France
 1 infantry moved from Western Germany to France
 2 armour moved from Germany to France
 1 transport moved from 112 Sea Zone to 114 Sea Zone
 1 infantry moved from Germany to 114 Sea Zone
 1 artillery moved from Germany to 114 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
 1 infantry moved from 115 Sea Zone to Novgorod
 1 artillery moved from 115 Sea Zone to Novgorod
 1 transport moved from 110 Sea Zone to 105 Sea Zone
 1 infantry moved from Normandy Bordeaux to 105 Sea Zone
 1 infantry and 1 transport moved from 105 Sea Zone to 91 Sea Zone
 1 infantry moved from 91 Sea Zone to GibraltarCombat - Germans 
 Battle in Archangel
 Germans attack with 2 artilleries and 4 infantry
 Russians defend with 1 infantry
 Germans roll dice for 2 artilleries and 4 infantry in Archangel, round 1 : 1/6 hits
 Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Archangel
 Germans win, taking Archangel from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Norway
 Battle in Novgorod
 Germans attack with 1 artillery and 1 infantry
 Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
 Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 1 : 2/2 hits
 Russians roll dice for 2 aaGuns and 1 artillery in Novgorod, round 1 : 1/1 hits
 1 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
 Germans roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits
 Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits
 Germans roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits
 Russians roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits
 Germans roll dice for 1 artillery in Novgorod, round 4 : 1/1 hits
 Russians roll dice for 1 artillery in Novgorod, round 4 : 1/1 hits
 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
 Russians win, taking Norway from Russians with no units remaining. Battle score for attacker is 5
 Casualties for Germans: 1 artillery and 1 infantry
 Casualties for Russians: 2 aaGuns and 1 artillery
 Battle in 110 Sea Zone
 Germans attack with 2 submarines, 1 tactical_bomber and 2 transports
 British defend with 3 destroyers and 1 submarine
 British roll dice for 1 submarine in 110 Sea Zone, round 1 : 1/1 hits
 1 submarine owned by the Germans lost in 110 Sea Zone
 Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 1 tactical_bomber in 110 Sea Zone, round 1 : 1/1 hits
 British roll dice for 3 destroyers in 110 Sea Zone, round 1 : 1/3 hits
 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
 2 transports owned by the Germans retreated to 112 Sea Zone
 British win with 2 destroyers and 1 submarine remaining. Battle score for attacker is -4
 Casualties for Germans: 2 submarines
 Casualties for British: 1 destroyer
 Battle in GibraltarNon Combat Move - Germans 
 1 tactical_bomber moved from 110 Sea Zone to France
 2 transports moved from 112 Sea Zone to 114 Sea ZonePlace Units - Germans 
 2 infantry placed in Western Germany
 5 infantry placed in Germany
 1 cruiser and 1 destroyer placed in 113 Sea ZoneTurn Complete - Germans 
 Germans collect 37 PUs; end with 37 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Purchase Units - Russians 
 Russians buy 2 artilleries and 17 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians 
 1 infantry moved from Greater Southern Germany to Yugoslavia
 Russians take Yugoslavia from Italians
 2 artilleries and 8 infantry moved from Bessarabia to Romania
 1 infantry moved from Russia to Vologda
 Russians take Vologda from GermansCombat - Russians 
 Battle in Romania
 Russians attack with 2 artilleries and 8 infantry
 Germans defend with 2 armour, 2 artilleries and 1 infantry; Italians defend with 2 infantry
 Russians roll dice for 2 artilleries and 8 infantry in Romania, round 1 : 3/10 hits
 Germans roll dice for 2 armour, 2 artilleries and 3 infantry in Romania, round 1 : 1/7 hits
 1 infantry owned by the Russians , 1 infantry owned by the Germans and 2 infantry owned by the Italians lost in Romania
 Russians roll dice for 2 artilleries and 7 infantry in Romania, round 2 : 2/9 hits
 Germans roll dice for 2 armour and 2 artilleries in Romania, round 2 : 2/4 hits
 2 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Romania
 Russians roll dice for 2 artilleries and 5 infantry in Romania, round 3 : 2/7 hits
 Germans roll dice for 2 armour in Romania, round 3 : 0/2 hits
 2 armour owned by the Germans lost in Romania
 Russians win, taking Romania from Germans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 20
 Casualties for Germans: 2 armour, 2 artilleries and 1 infantry
 Casualties for Russians: 3 infantry
 Casualties for Italians: 2 infantryNon Combat Move - Russians 
 2 aaGuns moved from Bessarabia to Romania
 6 infantry moved from Ukraine to Western Ukraine
 1 infantry moved from Western Ukraine to Bessarabia
 1 infantry moved from Volgograd to Kazakhstan
 1 infantry moved from Volgograd to Samara
 1 infantry moved from Evenkiyskiy to Urals
 5 infantry moved from Rostov to Bryansk
 9 infantry moved from Russia to Smolensk
 1 infantry moved from Volgograd to KazakhstanPlace Units - Russians 
 3 infantry placed in Novgorod
 1 artillery and 2 infantry placed in Ukraine
 1 artillery and 9 infantry placed in Russia
 3 infantry placed in Volgograd
 Russians undo move 4.
 Russians undo move 2.
 3 infantry placed in Ukraine
 1 artillery and 2 infantry placed in VolgogradTurn Complete - Russians 
 Russians collect 38 PUs; end with 38 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 47 PUs




 
		 
		






