Allies: +1.3
C V C 2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :18
Combat Move - French
Non Combat Move - French
Turn Complete - French
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bought a factory upgrade previous round but owuldnt let me place it even in anzacs capital
, so ive took the liberty of editing factory in (allowed here?) -
bought a factory upgrade previous round but owuldnt let me place it even in anzacs capital
, so ive took the liberty of editing factory in (allowed here?)Factory upgrade is only good on territories that are worth 3 IPCs or more, and that you’ve owned since the beginning of the game.
Thus, ANZAC can never control a major factory.
I’ll let you edit in a minor factory on either Malaya or Queensland during the USSR turn… best I can do mate! :-D
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :19
Politics - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from French Indo China: 1 factory_major
EDIT: Adding units owned by ANZAC to French Indo China: 1 factory_minor
EDIT: Turning off Edit Mode
Germans buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
2 artilleries, 17 infantry and 1 mech_infantry moved from Slovakia Hungary to Romania
2 armour and 5 mech_infantrys moved from Germany to RomaniaCombat - Germans
Battle in Romania
Germans attack with 2 armour, 2 artilleries, 17 infantry and 6 mech_infantrys
Russians defend with 2 armour, 1 artillery and 7 infantry
Germans roll dice for 2 armour, 2 artilleries, 17 infantry and 6 mech_infantrys in Romania, round 1 : 6/27 hits
Russians roll dice for 2 armour, 1 artillery and 7 infantry in Romania, round 1 : 3/10 hits
6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Romania
Germans roll dice for 2 armour, 2 artilleries, 14 infantry and 6 mech_infantrys in Romania, round 2 : 5/24 hits
Russians roll dice for 2 armour, 1 artillery and 1 infantry in Romania, round 2 : 2/4 hits
1 infantry owned by the Russians , 2 armour owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 2 armour, 2 artilleries, 12 infantry and 6 mech_infantrys remaining. Battle score for attacker is 22
Casualties for Germans: 5 infantry
Casualties for Russians: 2 armour, 1 artillery and 7 infantryNon Combat Move - Germans
4 infantry moved from Western Germany to GermanyPlace Units - Germans
2 artilleries and 8 infantry placed in GermanyTurn Complete - Germans
Germans collect 27 PUs; end with 27 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :19
Purchase Units - Russians
Russians buy 14 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Novgorod to 115 Sea Zone
1 infantry moved from Novgorod to Baltic States
1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Western Germany
1 infantry moved from Baltic States to 115 Sea Zone
1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Denmark
2 destroyers moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Rostov to Caucasus
1 tactical_bomber moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Volgograd to Kazakhstan
2 infantry moved from Rostov to Ukraine
2 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
2 infantry moved from Bryansk to Ukraine
2 armour moved from Russia to Ukraine
1 armour moved from Volgograd to Kazakhstan
1 fighter moved from Volgograd to Caucasus
1 tactical_bomber moved from Volgograd to TimguskaCombat - Russians
Battle in Western Germany
Battle in Denmark
Battle in Kazakhstan
Russians attack with 1 armour, 1 fighter and 1 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter and 1 infantry in Kazakhstan, round 1 : 1/3 hits
Italians roll dice for 1 mech_infantry in Kazakhstan, round 1 : 0/1 hits
1 mech_infantry owned by the Italians lost in Kazakhstan
Russians win, taking Western Germany from Germans, taking Denmark from Germans, taking Kazakhstan from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Caucasus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 1 : 2/3 hits
Italians roll dice for 1 mech_infantry in Caucasus, round 1 : 0/1 hits
1 mech_infantry owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Timguska
Russians attack with 1 tactical_bomber
Japanese defend with 1 armour
Russians roll dice for 1 tactical_bomber in Timguska, round 1 : 1/1 hits
Japanese roll dice for 1 armour in Timguska, round 1 : 1/1 hits
1 tactical_bomber owned by the Russians and 1 armour owned by the Japanese lost in Timguska
Japanese win with no units remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour
Casualties for Russians: 1 tactical_bomberNon Combat Move - Russians
1 fighter moved from Caucasus to Ukraine
1 tactical_bomber moved from Caucasus to Ukraine
1 fighter moved from Kazakhstan to Ukraine
2 infantry moved from Volgograd to KazakhstanPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Novgorod
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 42 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :19
Purchase Units - Japanese
Japanese buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 mech_infantry moved from Shan State to Malaya
Japanese take Malaya from ANZAC
1 artillery and 2 infantry moved from Burma to Yunnan
3 infantry moved from Shan State to Yunnan
2 mech_infantrys moved from India to Yunnan
3 infantry moved from Kwangtung to Kiangsi
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
1 artillery and 1 mech_infantry moved from Amur to Buryatia
1 armour moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Kansu
1 artillery and 4 infantry moved from Kwangsi to Yunnan
1 armour moved from Hopei to AnhweCombat - Japanese
Battle in Kiangsi
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Kiangsi, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
Japanese roll dice for 3 infantry in Kiangsi, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
Japanese roll dice for 3 infantry in Kiangsi, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Buryatia
Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Buryatia, round 1 : 0/3 hits
Russians roll dice for 1 mech_infantry in Buryatia, round 1 : 0/1 hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Buryatia, round 2 : 3/3 hits
Russians roll dice for 1 mech_infantry in Buryatia, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 artillery owned by the Japanese lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 mech_infantry
Battle in Kansu
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Kansu, round 1 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Kansu, round 3 : 1/1 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Anhwe, round 1 : 1/1 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 9 infantry and 2 mech_infantrys
ANZAC defend with 1 fighter and 1 tactical_bomber; Chinese defend with 5 infantry
Japanese roll dice for 2 artilleries, 9 infantry and 2 mech_infantrys in Yunnan, round 1 : 2/13 hits
Chinese roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Yunnan, round 1 : 5/7 hits
5 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 artilleries, 4 infantry and 2 mech_infantrys in Yunnan, round 2 : 3/8 hits
Chinese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits
3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 artilleries, 1 infantry and 2 mech_infantrys in Yunnan, round 3 : 4/5 hits
Chinese roll dice for 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 1/2 hits
1 tactical_bomber owned by the ANZAC , 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Japanese: 9 infantry
Casualties for ANZAC: 1 fighter and 1 tactical_bomber
Casualties for Chinese: 5 infantryNon Combat Move - Japanese
1 infantry moved from India to BurmaPlace Units - Japanese
3 infantry placed in India
1 artillery and 2 infantry placed in Kwangtung
3 infantry placed in Korea
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,4,1,1,6,3,6,4,4,3,6,6,2
Japanese collect 41 PUs (12 lost to blockades); end with 41 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :19
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
2 battleships moved from 92 Sea Zone to 88 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to Tunisia
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery moved from Morocco to Algeria
1 transport moved from 92 Sea Zone to 89 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 carrier moved from 92 Sea Zone to 88 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 88 Sea Zone
1 fighter moved from 92 Sea Zone to 88 Sea Zone
1 submarine moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 92 Sea Zone to 88 Sea Zone
1 destroyer moved from 92 Sea Zone to 88 Sea Zone
2 bombers moved from Eastern United States to Tunisia
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 infantry moved from Tunisia to Libya
1 artillery moved from Tunisia to Libya
1 armour moved from Tunisia to Libya
3 submarines moved from 64 Sea Zone to 88 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 transports moved from 4 Sea Zone to 6 Sea Zone
3 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 armour moved from 6 Sea Zone to Korea
2 artilleries, 2 infantry and 2 transports moved from 23 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 artilleries moved from 6 Sea Zone to Korea
3 infantry moved from Western United States to 10 Sea Zone
3 artilleries moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
1 transport moved from 15 Sea Zone to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 armour moved from Midway to 25 Sea Zone
1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 16 Sea Zone
1 battleship moved from 23 Sea Zone to 30 Sea Zone
1 destroyer moved from 23 Sea Zone to 30 Sea ZoneCombat - Americans
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in Korea
Americans attack with 1 armour, 3 artilleries and 5 infantry
Japanese defend with 1 factory_minor and 6 infantry
Americans roll dice for 1 battleship in Korea, round 1 : 1/1 hits
Americans roll dice for 1 armour, 3 artilleries and 5 infantry in Korea, round 1 : 2/9 hits
Japanese roll dice for 6 infantry in Korea, round 1 : 3/6 hits
3 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Korea
Americans roll dice for 1 armour, 3 artilleries and 2 infantry in Korea, round 2 : 2/6 hits
Japanese roll dice for 3 infantry in Korea, round 2 : 1/3 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans roll dice for 1 armour, 3 artilleries and 1 infantry in Korea, round 3 : 2/5 hits
Japanese roll dice for 1 infantry in Korea, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Italians, taking Korea from Japanese with 1 armour and 3 artilleries remaining. Battle score for attacker is 3
Casualties for Japanese: 6 infantry
Casualties for Americans: 5 infantryNon Combat Move - Americans
Place Units - Americans
2 infantry placed in Eastern United States
1 carrier, 2 destroyers and 4 submarines placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
3 infantry placed in HunanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :19
Purchase Units - British
British buy 3 transports; Remaining resources: 2 PUs;Combat Move - British
1 battleship moved from 82 Sea Zone to 71 Sea Zone
British take 71 Sea Zone from ItaliansCombat - British
Non Combat Move - British
Place Units - British
2 transports placed in 71 Sea Zone
1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 23 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :19
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :19
Purchase Units - Italians
Italians buy 2 artilleries, 2 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 bomber moved from France to 110 Sea Zone
2 artilleries and 5 infantry moved from Northern Italy to Western Germany
3 armour moved from Yugoslavia to Western Germany
1 mech_infantry moved from Yugoslavia to Western Germany
1 infantry moved from Tobruk to Alexandria
1 artillery and 2 mech_infantrys moved from Belgian Congo to Rhodesia
1 infantry moved from French West Africa to Gold Coast
Italians take Gold Coast from British
1 armour and 2 mech_infantrys moved from Turkmenistan to Kazakhstan
1 armour and 1 mech_infantry moved from Sikang to Kazakhstan
1 armour and 1 mech_infantry moved from Tsinghai to KazakhstanCombat - Italians
Battle in Western Germany
Italians attack with 3 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Western Germany, round 1 : 3/11 hits
Russians roll dice for 1 infantry in Western Germany, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Western Germany
Italians win, taking Western Germany from Russians with 3 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rhodesia
Italians attack with 1 artillery and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 mech_infantrys in Rhodesia, round 1 : 1/3 hits
British roll dice for 1 infantry in Rhodesia, round 1 : 0/1 hits
1 infantry owned by the British lost in Rhodesia
Italians win, taking Rhodesia from British with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Italians attack with 3 armour and 4 mech_infantrys
Russians defend with 1 armour and 3 infantry
Italians roll dice for 3 armour and 4 mech_infantrys in Kazakhstan, round 1 : 2/7 hits
Russians roll dice for 1 armour and 3 infantry in Kazakhstan, round 1 : 2/4 hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Kazakhstan
Italians roll dice for 3 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/5 hits
Russians roll dice for 1 armour and 1 infantry in Kazakhstan, round 2 : 2/2 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Kazakhstan
Italians roll dice for 3 armour in Kazakhstan, round 3 : 2/3 hits
Russians roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Italians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 2 armour remaining. Battle score for attacker is -7
Casualties for Russians: 1 armour and 3 infantry
Casualties for Italians: 1 armour and 4 mech_infantrys
Battle in 110 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport; Americans defend with 2 destroyers, 1 submarine and 3 transports
1 submarine owned by the Americans Submerged
Italians roll dice for 1 bomber in 110 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 2 destroyers and 4 transports in 110 Sea Zone, round 1 : 0/2 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Italians roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer and 4 transports in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
1 transport owned by the British and 3 transports owned by the Americans lost in 110 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 44
Casualties for British: 1 transport
Casualties for Americans: 2 destroyers and 3 transportsNon Combat Move - Italians
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 destroyer moved from 94 Sea Zone to 95 Sea Zone
1 bomber moved from 110 Sea Zone to Southern Italy
4 submarines moved from 95 Sea Zone to 81 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Belgian CongoPlace Units - Italians
1 transport placed in 95 Sea Zone
2 fighters placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
3 infantry placed in Persia
1 artillery and 2 infantry placed in IraqTurn Complete - Italians
Italians collect 42 PUs; end with 42 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 48 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :19
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 fighter and 1 tactical_bomber; Remaining resources: 8 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 armour moved from French Indo China to Siam
ANZAC take Siam from Japanese
1 armour moved from Siam to Shan State
ANZAC take Shan State from Japanese
1 artillery moved from 37 Sea Zone to Malaya
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from French Indo China to Malaya
1 tactical_bomber moved from French Indo China to Malaya
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 armour moved from French Indo China to KwangsiCombat - ANZAC
Battle in Kwangsi
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Kwangsi, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
ANZAC win, taking Kwangsi from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Malaya
ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 harbour and 1 mech_infantry
ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 1 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Malaya, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
1 fighter moved from Malaya to French Indo China
1 tactical_bomber moved from Malaya to French Indo ChinaPlace Units - ANZAC
1 carrier placed in 36 Sea Zone
1 fighter and 1 tactical_bomber placed in 36 Sea Zone
1 bomber and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 32 PUs; end with 40 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 45 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :19
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :20
Politics - Germans
Purchase Units - Germans
Germans buy 8 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
2 armour, 2 artilleries, 11 infantry and 6 mech_infantrys moved from Romania to Eastern Poland
1 infantry moved from Poland to Eastern Poland
2 artilleries and 12 infantry moved from Germany to PolandCombat - Germans
Battle in Eastern Poland
Germans attack with 2 armour, 2 artilleries, 13 infantry and 6 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 2 artilleries, 13 infantry and 6 mech_infantrys in Eastern Poland, round 1 : 9/23 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour, 2 artilleries, 13 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
Place Units - Germans
8 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :20
Purchase Units - Russians
Russians buy 4 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Baltic States to Belarus
1 infantry moved from Baltic States to Novgorod
5 armour moved from Baltic States to Novgorod
2 transports moved from 113 Sea Zone to 115 Sea Zone
2 destroyers moved from 113 Sea Zone to 115 Sea Zone
5 infantry moved from Russia to Bryansk
1 infantry moved from Vologda to Samara
3 infantry moved from Volgograd to Kazakhstan
1 tactical_bomber moved from Ukraine to Kazakhstan
1 fighter moved from Ukraine to Kazakhstan
1 fighter moved from Ukraine to Novgorod
2 artilleries moved from Baltic States to Novgorod
1 infantry moved from Ukraine to Western Ukraine
8 infantry moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Caucasus
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from ItaliansCombat - Russians
Battle in Kazakhstan
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 2 armour
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kazakhstan, round 1 : 1/5 hits
Italians roll dice for 2 armour in Kazakhstan, round 1 : 2/2 hits
2 infantry owned by the Russians and 1 armour owned by the Italians lost in Kazakhstan
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/3 hits
Italians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 1 fighter and 1 tactical_bomber in Kazakhstan, round 3 : 2/2 hits
Italians roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits
1 armour owned by the Italians lost in Kazakhstan
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Italians: 2 armour
Battle in Bessarabia
Russians attack with 8 infantry
Germans defend with 1 infantry
Russians roll dice for 8 infantry in Bessarabia, round 1 : 3/8 hits
Germans roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Kazakhstan to Caucasus
1 tactical_bomber moved from Kazakhstan to SamaraPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
4 armour placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :20
Purchase Units - Japanese
Japanese buy 1 armour, 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 mech_infantry moved from Buryatia to Siberia
Japanese take Siberia from Russians
1 armour moved from Kansu to Shensi
3 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
2 infantry moved from Kwangtung to Kwangsi
1 armour moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kweichow to Shensi
1 artillery moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
1 infantry moved from Burma to Shan State
1 artillery moved from Yunnan to Shan State
1 mech_infantry moved from Yunnan to KwangsiCombat - Japanese
Battle in Szechwan
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 armour
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 1 : 1/2 hits
ANZAC roll dice for 1 armour in Shan State, round 1 : 0/1 hits
1 armour owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Battle in Shensi
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese roll dice for 2 armour in Shensi, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
1 armour owned by the Japanese lost in Shensi
Japanese roll dice for 1 armour in Shensi, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 5 infantry and 1 mech_infantry
ANZAC defend with 1 armour, 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Kwangsi, round 1 : 4/7 hits
Chinese roll dice for 1 armour, 1 artillery and 2 infantry in Kwangsi, round 1 : 2/4 hits
2 infantry owned by the ANZAC , 2 infantry owned by the Japanese , 1 armour owned by the ANZAC and 1 artillery owned by the ANZAC lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 armour, 1 artillery and 2 infantryNon Combat Move - Japanese
3 infantry moved from India to Burma
1 armour moved from Buryatia to YeniseyPlace Units - Japanese
1 armour and 2 fighters placed in India
2 infantry and 1 mech_infantry placed in Kwangtung
1 fighter placed in Japan
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
1 armour, 1 fighter and 1 mech_infantry placed in India
2 fighters placed in Japan
2 infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3,1,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,1,4,1,6,3,2,1,2,5,4,2,1
Japanese collect 39 PUs (9 lost to blockades); end with 39 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :20
Purchase Units - Americans
Americans buy 6 artilleries, 2 bombers, 5 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 artillery moved from Normandy Bordeaux to Southern France
4 submarines moved from 101 Sea Zone to 88 Sea Zone
1 carrier moved from 101 Sea Zone to 88 Sea Zone
1 fighter moved from 101 Sea Zone to 88 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 88 Sea Zone
2 destroyers moved from 101 Sea Zone to 88 Sea Zone
1 destroyer moved from 88 Sea Zone to 92 Sea Zone
2 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 armour moved from Libya to Alexandria
1 bomber moved from Tunisia to Alexandria
1 artillery moved from Algeria to Tunisia
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 armour moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Manchuria to Amur
Russians take Amur from Japanese
5 submarines moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
2 artilleries moved from Korea to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Kiangsu
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Shantung
1 armour, 1 infantry and 1 transport moved from 16 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 armour moved from 5 Sea Zone to Siberia
3 artilleries, 3 infantry and 3 transports moved from 4 Sea Zone to 6 Sea Zone
1 battleship moved from 30 Sea Zone to 28 Sea Zone
1 destroyer moved from 30 Sea Zone to 28 Sea ZoneCombat - Americans
Battle in Siberia
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 armour and 1 infantry in Siberia, round 1 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Siberia, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shantung
Battle in Kiangsu
Battle in Alexandria
Americans attack with 1 armour and 1 bomber
Italians defend with 1 infantry
Americans roll dice for 1 armour and 1 bomber in Alexandria, round 1 : 0/2 hits
Italians roll dice for 1 infantry in Alexandria, round 1 : 1/1 hits
1 armour owned by the Americans lost in Alexandria
Americans roll dice for 1 bomber in Alexandria, round 2 : 1/1 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Shantung from Japanese, taking Kiangsu from Japanese with no units remaining. Battle score for attacker is -15
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour and 1 bomberNon Combat Move - Americans
Place Units - Americans
1 artillery, 1 bomber and 1 infantry placed in Korea
3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
2 artilleries, 1 bomber and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :20
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Hunan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in HunanTurn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :20
Politics - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 2 infantry
EDIT: Adding units owned by Americans to Normandy Bordeaux: 2 infantry
EDIT: Turning off Edit ModePurchase Units - British
British buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
Place Units - British
2 infantry placed in Union of South Africa
1 destroyer placed in 71 Sea Zone
1 transport placed in 110 Sea Zone
1 artillery placed in United KingdomTurn Complete - British
British collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :20
Turn Complete - UK_Pacific