@Ragnell804 down to +8 CP now…
C V C 2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Italians
Italians buy 5 armour; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
1 armour moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
3 infantry moved from Syria to Iraq
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 1 : 0/2 hits
British roll dice for 1 infantry in Alexandria, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 2/2 hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Iraq
Italians attack with 1 armour and 3 infantry
Russians defend with 2 infantry
Italians roll dice for 1 armour and 3 infantry in Iraq, round 1 : 0/4 hits
British roll dice for 2 infantry in Iraq, round 1 : 0/2 hits
Italians roll dice for 1 armour and 3 infantry in Iraq, round 2 : 0/4 hits
British roll dice for 2 infantry in Iraq, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Iraq
Italians roll dice for 1 armour and 2 infantry in Iraq, round 3 : 0/3 hits
British roll dice for 2 infantry in Iraq, round 3 : 1/2 hits
1 infantry owned by the Italians lost in Iraq
Italians roll dice for 1 armour and 1 infantry in Iraq, round 4 : 0/2 hits
British roll dice for 2 infantry in Iraq, round 4 : 1/2 hits
1 infantry owned by the Italians lost in Iraq
Italians roll dice for 1 armour in Iraq, round 5 : 0/1 hits
British roll dice for 2 infantry in Iraq, round 5 : 0/2 hits
Italians roll dice for 1 armour in Iraq, round 6 : 1/1 hits
British roll dice for 2 infantry in Iraq, round 6 : 0/2 hits
1 infantry owned by the Russians lost in Iraq
Italians roll dice for 1 armour in Iraq, round 7 : 0/1 hits
British roll dice for 1 infantry in Iraq, round 7 : 1/1 hits
1 armour owned by the Italians lost in Iraq
British win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 3 infantryNon Combat Move - Italians
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Syria
1 infantry moved from Albania to Greece
1 infantry moved from Slovakia Hungary to Romania
2 aaGuns, 1 artillery and 5 infantry moved from Northern Italy to Yugoslavia
1 aaGun, 1 artillery and 5 infantry moved from Normandy Bordeaux to FrancePlace Units - Italians
5 armour placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
kamz?
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One on each attacking ship… :mrgreen:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
4 destroyers moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to KiangsuCombat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the ANZAC
Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 5
Battle in 6 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
Japanese defend with 1 battleship, 3 destroyers, 3 submarines and 3 transports
Japanese roll dice for 3 submarines in 6 Sea Zone, round 1 : 0/3 hits
ANZAC roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 6 Sea Zone, round 1 : 2/5 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 3 destroyers and 3 transports in 6 Sea Zone, round 1 : 2/4 hits
1 carrier owned by the ANZAC , 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 battleship, 3 destroyers and 3 transports in 6 Sea Zone, round 2 : 2/4 hits
1 cruiser owned by the ANZAC , 1 destroyer owned by the ANZAC , 2 submarines owned by the Japanese and 1 fighter owned by the ANZAC lost in 6 Sea Zone
ANZAC roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 battleship, 3 destroyers and 3 transports in 6 Sea Zone, round 3 : 1/4 hits
1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 6 Sea Zone
Japanese win with 1 battleship, 2 destroyers and 3 transports remaining. Battle score for attacker is -38
Casualties for Japanese: 1 destroyer and 3 submarines
Casualties for ANZAC: 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
Battle in KiangsuNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Germans
Germans buy 14 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
5 submarines moved from 113 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 bomber moved from France to 110 Sea Zone
1 artillery moved from Norway to FinlandCombat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Finland
Germans attack with 1 artillery
British defend with 1 fighter
Germans roll dice for 1 artillery in Finland, round 1 : 0/1 hits
Russians roll dice for 1 fighter in Finland, round 1 : 1/1 hits
1 artillery owned by the Germans lost in Finland
Russians win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery
Battle in 110 Sea Zone
Germans attack with 1 bomber, 5 submarines and 1 tactical_bomber
Russians defend with 1 submarine; British defend with 1 battleship, 1 cruiser, 4 destroyers, 1 fighter and 4 transports
British roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 5 submarines in 110 Sea Zone, round 1 : 2/5 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 bomber and 1 tactical_bomber in 110 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 battleship, 1 cruiser, 4 destroyers, 1 fighter and 4 transports in 110 Sea Zone, round 1 : 1/7 hits
1 tactical_bomber owned by the Germans and 1 submarine owned by the Russians lost in 110 Sea Zone
Germans roll dice for 5 submarines in 110 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 1 bomber in 110 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship, 1 cruiser, 4 destroyers, 1 fighter and 4 transports in 110 Sea Zone, round 2 : 7/7 hits
1 bomber owned by the Germans , 3 destroyers owned by the British and 5 submarines owned by the Germans lost in 110 Sea Zone
British win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 4 transports remaining. Battle score for attacker is -23
Casualties for Germans: 1 bomber, 5 submarines and 1 tactical_bomber
Casualties for British: 3 destroyers
Casualties for Russians: 1 submarine
Moving scrambled unit from 110 Sea Zone back to originating territory: United KingdomNon Combat Move - Germans
1 infantry moved from Germany to Slovakia Hungary
1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from Germany to PolandPlace Units - Germans
10 infantry placed in Germany
3 infantry placed in France
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 36 PUs; end with 36 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Russians
Russians buy 4 armour and 7 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 armour moved from Eastern Poland to Romania
3 infantry moved from Bessarabia to Romania
3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Timguska to Kansu
Chinese take Kansu from Japanese
2 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
2 armour moved from Belarus to Eastern Poland
1 armour moved from Baltic States to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
3 infantry moved from Novgorod to Belarus
1 infantry moved from Smolensk to Belarus
17 infantry moved from Eastern Poland to Poland
12 armour moved from Eastern Poland to Poland
1 tactical_bomber moved from Eastern Poland to Poland
2 bombers moved from Russia to Poland
1 tactical_bomber moved from Novgorod to Poland
1 artillery moved from Russia to Smolensk
2 infantry moved from Volgograd to RostovCombat - Russians
Battle in Poland
Russians attack with 12 armour, 2 bombers, 17 infantry and 2 tactical_bombers
Germans defend with 3 aaGuns, 9 artilleries, 23 infantry and 1 mech_infantry
AA guns fire in Poland : 1/4 hits
1 tactical_bomber owned by the Russians lost in Poland
Russians roll dice for 12 armour, 2 bombers, 17 infantry and 1 tactical_bomber in Poland, round 1 : 12/32 hits
Germans roll dice for 3 aaGuns, 9 artilleries, 23 infantry and 1 mech_infantry in Poland, round 1 : 6/33 hits
6 infantry owned by the Russians , 9 infantry owned by the Germans and 3 aaGuns owned by the Germans lost in Poland
Russians roll dice for 12 armour, 2 bombers, 11 infantry and 1 tactical_bomber in Poland, round 2 : 10/26 hits
Germans roll dice for 9 artilleries, 14 infantry and 1 mech_infantry in Poland, round 2 : 7/24 hits
7 infantry owned by the Russians and 10 infantry owned by the Germans lost in Poland
Russians roll dice for 12 armour, 2 bombers, 4 infantry and 1 tactical_bomber in Poland, round 3 : 7/19 hits
Germans roll dice for 9 artilleries, 4 infantry and 1 mech_infantry in Poland, round 3 : 3/14 hits
3 infantry owned by the Russians , 4 infantry owned by the Germans , 2 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Poland
Russians roll dice for 12 armour, 2 bombers, 1 infantry and 1 tactical_bomber in Poland, round 4 : 11/16 hits
Germans roll dice for 7 artilleries in Poland, round 4 : 1/7 hits
1 infantry owned by the Russians and 7 artilleries owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 12 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 62
Casualties for Germans: 3 aaGuns, 9 artilleries, 23 infantry and 1 mech_infantry
Casualties for Russians: 17 infantry and 1 tactical_bomber
Battle in Romania
Russians attack with 2 armour and 3 infantry
Italians defend with 2 infantry
Russians roll dice for 2 armour and 3 infantry in Romania, round 1 : 2/5 hits
Germans roll dice for 2 infantry in Romania, round 1 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - Russians
2 bombers moved from Poland to Belarus
1 tactical_bomber moved from Poland to BessarabiaPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
4 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 43 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 6 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
1 artillery moved from Siberia to 5 Sea Zone
1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Korea to Manchuria
1 artillery moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Kiangsu
2 transports moved from 37 Sea Zone to 36 Sea Zone
1 armour and 2 infantry moved from French Indo China to 36 Sea Zone
1 armour, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Malaya
2 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 bomber moved from French Indo China to Manchuria
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 destroyer and 1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 armour moved from Hopei to Kiangsu
1 infantry moved from Tsinghai to Sikang
Japanese take Sikang from ChineseCombat - Japanese
Battle in Kiangsu
Japanese attack with 1 armour, 1 artillery and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsu, round 1 : 3/3 hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 1 : 2/2 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese , 1 artillery owned by the ANZAC and 1 artillery owned by the Japanese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Malaya
Japanese attack with 1 armour and 2 infantry
British defend with 1 harbour and 1 infantry
Japanese roll dice for 1 battleship in Malaya, round 1 : 1/1 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 1 : 0/1 hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 1 : 5/6 hits
Chinese roll dice for 3 infantry in Kwangsi, round 1 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Manchuria
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Manchuria, round 1 : 2/4 hits
Chinese roll dice for 2 infantry in Manchuria, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Japanese
1 bomber moved from Manchuria to Siberia
1 aaGun moved from Hopei to Anhwe
1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
2 tactical_bombers moved from Kwangsi to French Indo China
2 fighters moved from Kwangsi to French Indo China
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
1 carrier and 2 submarines placed in 6 Sea Zone
2 artilleries and 1 infantry placed in French Indo China
3 infantry placed in Kwangtung
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Americans
Americans buy 2 battleships, 3 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 31 Sea Zone to 26 Sea Zone
2 fighters moved from 31 Sea Zone to 26 Sea Zone
3 destroyers moved from 31 Sea Zone to 26 Sea Zone
1 battleship moved from 31 Sea Zone to 26 Sea Zone
1 bomber moved from Wake Island to Johnston IslandCombat - Americans
Battle in Hawaiian IslandsNon Combat Move - Americans
Place Units - Americans
1 infantry placed in Western United States
2 battleships and 3 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
3 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
Skip UK? :-D
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Combat Move - British
1 unit repaired.
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 armour, 1 artillery, 4 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Western Germany
2 armour moved from 112 Sea Zone to Western Germany
1 artillery moved from 112 Sea Zone to Western Germany
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 88 Sea Zone
1 battleship moved from 110 Sea Zone to 88 Sea Zone
1 artillery moved from West India to India
1 mech_infantry moved from India to Burma
1 armour moved from India to Burma
1 infantry moved from India to Burma
1 fighter moved from Egypt to Alexandria
3 infantry moved from Persia to IraqCombat - British
Battle in Alexandria
British attack with 1 fighter
Italians defend with 1 artillery
British roll dice for 1 fighter in Alexandria, round 1 : 1/1 hits
Italians roll dice for 1 artillery in Alexandria, round 1 : 1/1 hits
1 artillery owned by the Italians and 1 fighter owned by the British lost in Alexandria
Italians win with no units remaining. Battle score for attacker is -6
Casualties for British: 1 fighter
Casualties for Italians: 1 artillery
Battle in Western Germany
British attack with 2 armour, 1 artillery and 4 infantry
Germans defend with 1 airfield, 1 factory_major, 1 harbour and 1 infantry
British roll dice for 1 cruiser in Western Germany, round 1 : 1/1 hits
Germans roll dice for 1 infantry in Western Germany, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Western Germany
British converts factory_major into different units
British win, taking Western Germany from Germans with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
Place Units - British
2 artilleries, 1 bomber and 2 infantry placed in United Kingdom
1 transport placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,4,6
British collect 35 PUs (2 lost to blockades); end with 35 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Place Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Italians
Italians buy 1 artillery, 2 bombers and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 5 infantry moved from Yugoslavia to Romania
1 artillery moved from France to Western Germany
5 infantry moved from France to Western Germany
2 armour moved from Northern Italy to Western Germany
1 armour moved from Northern Italy to Western Germany
2 armour moved from Northern Italy to RomaniaCombat - Italians
Battle in Western Germany
Italians attack with 3 armour, 1 artillery and 5 infantry
British defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Italians roll dice for 3 armour, 1 artillery and 5 infantry in Western Germany, round 1 : 2/9 hits
British roll dice for 2 armour, 1 artillery and 4 infantry in Western Germany, round 1 : 3/7 hits
2 infantry owned by the British and 3 infantry owned by the Italians lost in Western Germany
Italians roll dice for 3 armour, 1 artillery and 2 infantry in Western Germany, round 2 : 3/6 hits
British roll dice for 2 armour, 1 artillery and 2 infantry in Western Germany, round 2 : 2/5 hits
2 infantry owned by the British , 1 artillery owned by the British and 2 infantry owned by the Italians lost in Western Germany
Italians roll dice for 3 armour and 1 artillery in Western Germany, round 3 : 1/4 hits
British roll dice for 2 armour in Western Germany, round 3 : 0/2 hits
1 armour owned by the British lost in Western Germany
Italians roll dice for 3 armour and 1 artillery in Western Germany, round 4 : 2/4 hits
British roll dice for 1 armour in Western Germany, round 4 : 0/1 hits
1 armour owned by the British lost in Western Germany
Italians win, taking Western Germany from British with 3 armour and 1 artillery remaining. Battle score for attacker is 13
Casualties for British: 2 armour, 1 artillery and 4 infantry
Casualties for Italians: 5 infantry
Battle in Romania
Italians attack with 2 armour, 1 artillery and 5 infantry
Russians defend with 2 armour and 2 infantry
Italians roll dice for 2 armour, 1 artillery and 5 infantry in Romania, round 1 : 1/8 hits
Russians roll dice for 2 armour and 2 infantry in Romania, round 1 : 1/4 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians roll dice for 2 armour, 1 artillery and 4 infantry in Romania, round 2 : 2/7 hits
Russians roll dice for 2 armour and 1 infantry in Romania, round 2 : 1/3 hits
1 infantry owned by the Russians , 1 armour owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians roll dice for 2 armour, 1 artillery and 3 infantry in Romania, round 3 : 4/6 hits
Russians roll dice for 1 armour in Romania, round 3 : 0/1 hits
1 armour owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 2 armour and 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
2 aaGuns moved from Yugoslavia to Romania
1 aaGun moved from France to Western Germany
2 transports moved from 98 Sea Zone to 99 Sea Zone
4 destroyers moved from 98 Sea Zone to 99 Sea Zone
1 aaGun and 2 infantry moved from Greece to 99 Sea Zone
1 aaGun and 2 infantry moved from 99 Sea Zone to Syria
1 infantry moved from Morocco to AlgeriaPlace Units - Italians
1 artillery and 3 infantry placed in Northern Italy
2 bombers placed in Southern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 19 Sea ZoneNon Combat Move - ANZAC
1 tactical_bomber moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 8 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
Non Combat Move - Germans
1 aaGun and 3 infantry moved from France to Western Germany
1 infantry moved from Slovakia Hungary to GermanyPlace Units - Germans
8 artilleries and 2 infantry placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 34 PUs; end with 34 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Russians
Russians buy 4 armour, 1 bomber and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Baltic States to Poland
1 infantry moved from Eastern Poland to Poland
1 tactical_bomber moved from Bessarabia to Poland
4 infantry moved from Belarus to Eastern Poland
3 infantry moved from Novgorod to Baltic States
1 bomber moved from Belarus to Germany
1 bomber moved from Belarus to Western Germany
3 infantry moved from Ukraine to Bessarabia
2 infantry moved from Rostov to Ukraine
1 artillery moved from Smolensk to Belarus
1 infantry moved from Russia to Smolensk
4 armour moved from Russia to BelarusCombat - Russians
Strategic bombing raid in Western Germany
AA guns fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Western Germany causes 6 damage total.
Strategic bombing raid in Germany
AA guns fire in Germany : 1/1 hits
1 bomber killed by AA guns
Bombing raid in Germany causes 0 damage total.Non Combat Move - Russians
1 bomber moved from Western Germany to PolandPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
4 armour, 1 bomber and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 4 and gets 0 hitsPurchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from 86 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 83 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Japanese buy 2 artilleries, 4 infantry and 6 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 artillery moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour moved from Malaya to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 battleship, 2 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
1 armour and 2 infantry moved from 39 Sea Zone to India
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
2 fighters and 2 tactical_bombers moved from French Indo China to Burma
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
3 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Sikang to Shensi
Japanese take Shensi from Chinese
1 armour moved from Kiangsu to Kwangsi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Siberia to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 armour, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 1 : 4/6 hits
UK_Pacific roll dice for 1 armour, 1 infantry and 1 mech_infantry in Burma, round 1 : 2/3 hits
1 infantry owned by the British , 1 armour owned by the British , 1 infantry owned by the Japanese , 1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Burma
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 armour and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 3 infantry in Kwangsi, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 1 armour and 2 infantry
British defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry; UK_Pacific defend with 1 factory_minor
Japanese roll dice for 1 battleship in India, round 1 : 1/1 hits
Japanese roll dice for 1 armour and 2 infantry in India, round 1 : 1/3 hits
UK_Pacific roll dice for 1 artillery and 3 infantry in India, round 1 : 1/4 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in India
Japanese roll dice for 1 armour and 1 infantry in India, round 2 : 1/2 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 2 : 0/2 hits
1 infantry owned by the British lost in India
Japanese roll dice for 1 armour and 1 infantry in India, round 3 : 1/2 hits
UK_Pacific roll dice for 1 artillery in India, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in India
Japanese captures 6PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 3 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Burma to French Indo China
1 aaGun moved from Anhwe to Kiangsi
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from 19 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 destroyer and 1 submarine moved from 20 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kwangtung
6 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 60 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 5 submarines; Remaining resources: 1 PUs;Combat Move - Americans
3 destroyers moved from 26 Sea Zone to 25 Sea Zone
1 battleship moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 25 Sea Zone
2 battleships moved from 10 Sea Zone to 25 Sea Zone
3 destroyers moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 artillery moved from 25 Sea Zone to Midway
1 armour moved from 25 Sea Zone to MidwayCombat - Americans
Battle in MidwayNon Combat Move - Americans
1 bomber moved from Johnston Island to Hawaiian IslandsPlace Units - Americans
1 carrier and 5 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs -
China? UK? Or shall I skip straight to Italy? :evil: