dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
C V C 2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :18
Purchase Units - Italians
Italians buy 2 infantry and 10 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 destroyer and 1 submarine moved from 71 Sea Zone to 82 Sea Zone
1 bomber moved from Southern Italy to 110 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Libya to Tobruk
1 artillery moved from Tanganyika Territory to Belgian Congo
2 mech_infantrys moved from Nigeria to Belgian Congo
1 infantry moved from Nigeria to French West Africa
Italians take French West Africa from French
1 armour and 2 mech_infantrys moved from Persia to Turkmenistan
1 armour moved from Caucasus to Tsinghai
Italians take Kazakhstan from Russians
Italians take Tsinghai from Chinese
1 armour moved from Caucasus to Sikang
Italians take Sikang from ChineseCombat - Italians
Battle in 82 Sea Zone
Italians attack with 1 destroyer and 1 submarine
British defend with 1 battleship
Italians roll dice for 1 submarine in 82 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 destroyer in 82 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 battleship in 82 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Italians lost in 82 Sea Zone
Italians roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship in 82 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians lost in 82 Sea Zone
British win with 1 battleship remaining. Battle score for attacker is -14
Casualties for Italians: 1 destroyer and 1 submarine
Battle in 110 Sea Zone
Italians attack with 1 bomber
British defend with 3 transports
3 transports owned by the British lost in 110 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 21
Casualties for British: 3 transports
Battle in Belgian Congo
Italians attack with 1 artillery and 2 mech_infantrys
British defend with 1 artillery
Italians roll dice for 1 artillery and 2 mech_infantrys in Belgian Congo, round 1 : 1/3 hits
British roll dice for 1 artillery in Belgian Congo, round 1 : 0/1 hits
1 artillery owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Turkmenistan
Italians attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 armour and 2 mech_infantrys in Turkmenistan, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Turkmenistan, round 1 : 0/1 hits
Italians roll dice for 1 armour and 2 mech_infantrys in Turkmenistan, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Turkmenistan
Italians win, taking Turkmenistan from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 mech_infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Sikang
1 mech_infantry moved from Caucasus to Tsinghai
1 mech_infantry moved from Iraq to Caucasus
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 bomber moved from 110 Sea Zone to France
1 artillery moved from Southern France to Northern Italy
3 infantry moved from Southern France to Northern Italy
1 artillery moved from France to Northern Italy
3 armour moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Slovakia Hungary to YugoslaviaPlace Units - Italians
2 infantry placed in Northern Italy
8 submarines placed in 95 Sea Zone
2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3
Italians collect 42 PUs (3 lost to blockades); end with 42 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 48 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :18
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 artilleries, 1 bomber, 2 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 carrier moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from 42 Sea Zone to French Indo China
1 tactical_bomber moved from 42 Sea Zone to French Indo China
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
3 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo ChinaPlace Units - ANZAC
2 armour and 1 artillery placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from French Indo China: 1 factory_minor
EDIT: Adding units owned by ANZAC to French Indo China: 1 factory_major
EDIT: Turning off Edit Mode
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 30 PUs; end with 35 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 40 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :18
Combat Move - French
Non Combat Move - French
Turn Complete - French
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bought a factory upgrade previous round but owuldnt let me place it even in anzacs capital
, so ive took the liberty of editing factory in (allowed here?) -
bought a factory upgrade previous round but owuldnt let me place it even in anzacs capital
, so ive took the liberty of editing factory in (allowed here?)Factory upgrade is only good on territories that are worth 3 IPCs or more, and that you’ve owned since the beginning of the game.
Thus, ANZAC can never control a major factory.
I’ll let you edit in a minor factory on either Malaya or Queensland during the USSR turn… best I can do mate! :-D
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :19
Politics - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from French Indo China: 1 factory_major
EDIT: Adding units owned by ANZAC to French Indo China: 1 factory_minor
EDIT: Turning off Edit Mode
Germans buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
2 artilleries, 17 infantry and 1 mech_infantry moved from Slovakia Hungary to Romania
2 armour and 5 mech_infantrys moved from Germany to RomaniaCombat - Germans
Battle in Romania
Germans attack with 2 armour, 2 artilleries, 17 infantry and 6 mech_infantrys
Russians defend with 2 armour, 1 artillery and 7 infantry
Germans roll dice for 2 armour, 2 artilleries, 17 infantry and 6 mech_infantrys in Romania, round 1 : 6/27 hits
Russians roll dice for 2 armour, 1 artillery and 7 infantry in Romania, round 1 : 3/10 hits
6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Romania
Germans roll dice for 2 armour, 2 artilleries, 14 infantry and 6 mech_infantrys in Romania, round 2 : 5/24 hits
Russians roll dice for 2 armour, 1 artillery and 1 infantry in Romania, round 2 : 2/4 hits
1 infantry owned by the Russians , 2 armour owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 2 armour, 2 artilleries, 12 infantry and 6 mech_infantrys remaining. Battle score for attacker is 22
Casualties for Germans: 5 infantry
Casualties for Russians: 2 armour, 1 artillery and 7 infantryNon Combat Move - Germans
4 infantry moved from Western Germany to GermanyPlace Units - Germans
2 artilleries and 8 infantry placed in GermanyTurn Complete - Germans
Germans collect 27 PUs; end with 27 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :19
Purchase Units - Russians
Russians buy 14 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Novgorod to 115 Sea Zone
1 infantry moved from Novgorod to Baltic States
1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Western Germany
1 infantry moved from Baltic States to 115 Sea Zone
1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Denmark
2 destroyers moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Rostov to Caucasus
1 tactical_bomber moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Volgograd to Kazakhstan
2 infantry moved from Rostov to Ukraine
2 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
2 infantry moved from Bryansk to Ukraine
2 armour moved from Russia to Ukraine
1 armour moved from Volgograd to Kazakhstan
1 fighter moved from Volgograd to Caucasus
1 tactical_bomber moved from Volgograd to TimguskaCombat - Russians
Battle in Western Germany
Battle in Denmark
Battle in Kazakhstan
Russians attack with 1 armour, 1 fighter and 1 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter and 1 infantry in Kazakhstan, round 1 : 1/3 hits
Italians roll dice for 1 mech_infantry in Kazakhstan, round 1 : 0/1 hits
1 mech_infantry owned by the Italians lost in Kazakhstan
Russians win, taking Western Germany from Germans, taking Denmark from Germans, taking Kazakhstan from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Caucasus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 1 : 2/3 hits
Italians roll dice for 1 mech_infantry in Caucasus, round 1 : 0/1 hits
1 mech_infantry owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Timguska
Russians attack with 1 tactical_bomber
Japanese defend with 1 armour
Russians roll dice for 1 tactical_bomber in Timguska, round 1 : 1/1 hits
Japanese roll dice for 1 armour in Timguska, round 1 : 1/1 hits
1 tactical_bomber owned by the Russians and 1 armour owned by the Japanese lost in Timguska
Japanese win with no units remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour
Casualties for Russians: 1 tactical_bomberNon Combat Move - Russians
1 fighter moved from Caucasus to Ukraine
1 tactical_bomber moved from Caucasus to Ukraine
1 fighter moved from Kazakhstan to Ukraine
2 infantry moved from Volgograd to KazakhstanPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Novgorod
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 42 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :19
Purchase Units - Japanese
Japanese buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 mech_infantry moved from Shan State to Malaya
Japanese take Malaya from ANZAC
1 artillery and 2 infantry moved from Burma to Yunnan
3 infantry moved from Shan State to Yunnan
2 mech_infantrys moved from India to Yunnan
3 infantry moved from Kwangtung to Kiangsi
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
1 artillery and 1 mech_infantry moved from Amur to Buryatia
1 armour moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Kansu
1 artillery and 4 infantry moved from Kwangsi to Yunnan
1 armour moved from Hopei to AnhweCombat - Japanese
Battle in Kiangsi
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Kiangsi, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
Japanese roll dice for 3 infantry in Kiangsi, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
Japanese roll dice for 3 infantry in Kiangsi, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Buryatia
Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Buryatia, round 1 : 0/3 hits
Russians roll dice for 1 mech_infantry in Buryatia, round 1 : 0/1 hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Buryatia, round 2 : 3/3 hits
Russians roll dice for 1 mech_infantry in Buryatia, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 artillery owned by the Japanese lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 mech_infantry
Battle in Kansu
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Kansu, round 1 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Kansu, round 3 : 1/1 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Anhwe, round 1 : 1/1 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 9 infantry and 2 mech_infantrys
ANZAC defend with 1 fighter and 1 tactical_bomber; Chinese defend with 5 infantry
Japanese roll dice for 2 artilleries, 9 infantry and 2 mech_infantrys in Yunnan, round 1 : 2/13 hits
Chinese roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Yunnan, round 1 : 5/7 hits
5 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 artilleries, 4 infantry and 2 mech_infantrys in Yunnan, round 2 : 3/8 hits
Chinese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits
3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 artilleries, 1 infantry and 2 mech_infantrys in Yunnan, round 3 : 4/5 hits
Chinese roll dice for 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 1/2 hits
1 tactical_bomber owned by the ANZAC , 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Japanese: 9 infantry
Casualties for ANZAC: 1 fighter and 1 tactical_bomber
Casualties for Chinese: 5 infantryNon Combat Move - Japanese
1 infantry moved from India to BurmaPlace Units - Japanese
3 infantry placed in India
1 artillery and 2 infantry placed in Kwangtung
3 infantry placed in Korea
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,4,1,1,6,3,6,4,4,3,6,6,2
Japanese collect 41 PUs (12 lost to blockades); end with 41 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :19
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
2 battleships moved from 92 Sea Zone to 88 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to Tunisia
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery moved from Morocco to Algeria
1 transport moved from 92 Sea Zone to 89 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 carrier moved from 92 Sea Zone to 88 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 88 Sea Zone
1 fighter moved from 92 Sea Zone to 88 Sea Zone
1 submarine moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 92 Sea Zone to 88 Sea Zone
1 destroyer moved from 92 Sea Zone to 88 Sea Zone
2 bombers moved from Eastern United States to Tunisia
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 infantry moved from Tunisia to Libya
1 artillery moved from Tunisia to Libya
1 armour moved from Tunisia to Libya
3 submarines moved from 64 Sea Zone to 88 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 transports moved from 4 Sea Zone to 6 Sea Zone
3 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 armour moved from 6 Sea Zone to Korea
2 artilleries, 2 infantry and 2 transports moved from 23 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 artilleries moved from 6 Sea Zone to Korea
3 infantry moved from Western United States to 10 Sea Zone
3 artilleries moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
1 transport moved from 15 Sea Zone to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 armour moved from Midway to 25 Sea Zone
1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 16 Sea Zone
1 battleship moved from 23 Sea Zone to 30 Sea Zone
1 destroyer moved from 23 Sea Zone to 30 Sea ZoneCombat - Americans
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in Korea
Americans attack with 1 armour, 3 artilleries and 5 infantry
Japanese defend with 1 factory_minor and 6 infantry
Americans roll dice for 1 battleship in Korea, round 1 : 1/1 hits
Americans roll dice for 1 armour, 3 artilleries and 5 infantry in Korea, round 1 : 2/9 hits
Japanese roll dice for 6 infantry in Korea, round 1 : 3/6 hits
3 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Korea
Americans roll dice for 1 armour, 3 artilleries and 2 infantry in Korea, round 2 : 2/6 hits
Japanese roll dice for 3 infantry in Korea, round 2 : 1/3 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans roll dice for 1 armour, 3 artilleries and 1 infantry in Korea, round 3 : 2/5 hits
Japanese roll dice for 1 infantry in Korea, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Italians, taking Korea from Japanese with 1 armour and 3 artilleries remaining. Battle score for attacker is 3
Casualties for Japanese: 6 infantry
Casualties for Americans: 5 infantryNon Combat Move - Americans
Place Units - Americans
2 infantry placed in Eastern United States
1 carrier, 2 destroyers and 4 submarines placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
3 infantry placed in HunanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :19
Purchase Units - British
British buy 3 transports; Remaining resources: 2 PUs;Combat Move - British
1 battleship moved from 82 Sea Zone to 71 Sea Zone
British take 71 Sea Zone from ItaliansCombat - British
Non Combat Move - British
Place Units - British
2 transports placed in 71 Sea Zone
1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 23 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :19
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :19
Purchase Units - Italians
Italians buy 2 artilleries, 2 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 bomber moved from France to 110 Sea Zone
2 artilleries and 5 infantry moved from Northern Italy to Western Germany
3 armour moved from Yugoslavia to Western Germany
1 mech_infantry moved from Yugoslavia to Western Germany
1 infantry moved from Tobruk to Alexandria
1 artillery and 2 mech_infantrys moved from Belgian Congo to Rhodesia
1 infantry moved from French West Africa to Gold Coast
Italians take Gold Coast from British
1 armour and 2 mech_infantrys moved from Turkmenistan to Kazakhstan
1 armour and 1 mech_infantry moved from Sikang to Kazakhstan
1 armour and 1 mech_infantry moved from Tsinghai to KazakhstanCombat - Italians
Battle in Western Germany
Italians attack with 3 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Western Germany, round 1 : 3/11 hits
Russians roll dice for 1 infantry in Western Germany, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Western Germany
Italians win, taking Western Germany from Russians with 3 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rhodesia
Italians attack with 1 artillery and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 mech_infantrys in Rhodesia, round 1 : 1/3 hits
British roll dice for 1 infantry in Rhodesia, round 1 : 0/1 hits
1 infantry owned by the British lost in Rhodesia
Italians win, taking Rhodesia from British with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Italians attack with 3 armour and 4 mech_infantrys
Russians defend with 1 armour and 3 infantry
Italians roll dice for 3 armour and 4 mech_infantrys in Kazakhstan, round 1 : 2/7 hits
Russians roll dice for 1 armour and 3 infantry in Kazakhstan, round 1 : 2/4 hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Kazakhstan
Italians roll dice for 3 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/5 hits
Russians roll dice for 1 armour and 1 infantry in Kazakhstan, round 2 : 2/2 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Kazakhstan
Italians roll dice for 3 armour in Kazakhstan, round 3 : 2/3 hits
Russians roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Italians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 2 armour remaining. Battle score for attacker is -7
Casualties for Russians: 1 armour and 3 infantry
Casualties for Italians: 1 armour and 4 mech_infantrys
Battle in 110 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport; Americans defend with 2 destroyers, 1 submarine and 3 transports
1 submarine owned by the Americans Submerged
Italians roll dice for 1 bomber in 110 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 2 destroyers and 4 transports in 110 Sea Zone, round 1 : 0/2 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Italians roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer and 4 transports in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
1 transport owned by the British and 3 transports owned by the Americans lost in 110 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 44
Casualties for British: 1 transport
Casualties for Americans: 2 destroyers and 3 transportsNon Combat Move - Italians
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 destroyer moved from 94 Sea Zone to 95 Sea Zone
1 bomber moved from 110 Sea Zone to Southern Italy
4 submarines moved from 95 Sea Zone to 81 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Belgian CongoPlace Units - Italians
1 transport placed in 95 Sea Zone
2 fighters placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
3 infantry placed in Persia
1 artillery and 2 infantry placed in IraqTurn Complete - Italians
Italians collect 42 PUs; end with 42 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 48 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :19
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 fighter and 1 tactical_bomber; Remaining resources: 8 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 armour moved from French Indo China to Siam
ANZAC take Siam from Japanese
1 armour moved from Siam to Shan State
ANZAC take Shan State from Japanese
1 artillery moved from 37 Sea Zone to Malaya
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from French Indo China to Malaya
1 tactical_bomber moved from French Indo China to Malaya
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 armour moved from French Indo China to KwangsiCombat - ANZAC
Battle in Kwangsi
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Kwangsi, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
ANZAC win, taking Kwangsi from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Malaya
ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 harbour and 1 mech_infantry
ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 1 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Malaya, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
1 fighter moved from Malaya to French Indo China
1 tactical_bomber moved from Malaya to French Indo ChinaPlace Units - ANZAC
1 carrier placed in 36 Sea Zone
1 fighter and 1 tactical_bomber placed in 36 Sea Zone
1 bomber and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 32 PUs; end with 40 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 45 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :19
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :20
Politics - Germans
Purchase Units - Germans
Germans buy 8 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
2 armour, 2 artilleries, 11 infantry and 6 mech_infantrys moved from Romania to Eastern Poland
1 infantry moved from Poland to Eastern Poland
2 artilleries and 12 infantry moved from Germany to PolandCombat - Germans
Battle in Eastern Poland
Germans attack with 2 armour, 2 artilleries, 13 infantry and 6 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 2 artilleries, 13 infantry and 6 mech_infantrys in Eastern Poland, round 1 : 9/23 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour, 2 artilleries, 13 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
Place Units - Germans
8 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :20
Purchase Units - Russians
Russians buy 4 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Baltic States to Belarus
1 infantry moved from Baltic States to Novgorod
5 armour moved from Baltic States to Novgorod
2 transports moved from 113 Sea Zone to 115 Sea Zone
2 destroyers moved from 113 Sea Zone to 115 Sea Zone
5 infantry moved from Russia to Bryansk
1 infantry moved from Vologda to Samara
3 infantry moved from Volgograd to Kazakhstan
1 tactical_bomber moved from Ukraine to Kazakhstan
1 fighter moved from Ukraine to Kazakhstan
1 fighter moved from Ukraine to Novgorod
2 artilleries moved from Baltic States to Novgorod
1 infantry moved from Ukraine to Western Ukraine
8 infantry moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Caucasus
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from ItaliansCombat - Russians
Battle in Kazakhstan
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 2 armour
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kazakhstan, round 1 : 1/5 hits
Italians roll dice for 2 armour in Kazakhstan, round 1 : 2/2 hits
2 infantry owned by the Russians and 1 armour owned by the Italians lost in Kazakhstan
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/3 hits
Italians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 1 fighter and 1 tactical_bomber in Kazakhstan, round 3 : 2/2 hits
Italians roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits
1 armour owned by the Italians lost in Kazakhstan
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Italians: 2 armour
Battle in Bessarabia
Russians attack with 8 infantry
Germans defend with 1 infantry
Russians roll dice for 8 infantry in Bessarabia, round 1 : 3/8 hits
Germans roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Kazakhstan to Caucasus
1 tactical_bomber moved from Kazakhstan to SamaraPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
4 armour placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :20
Purchase Units - Japanese
Japanese buy 1 armour, 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 mech_infantry moved from Buryatia to Siberia
Japanese take Siberia from Russians
1 armour moved from Kansu to Shensi
3 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
2 infantry moved from Kwangtung to Kwangsi
1 armour moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kweichow to Shensi
1 artillery moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
1 infantry moved from Burma to Shan State
1 artillery moved from Yunnan to Shan State
1 mech_infantry moved from Yunnan to KwangsiCombat - Japanese
Battle in Szechwan
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 armour
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 1 : 1/2 hits
ANZAC roll dice for 1 armour in Shan State, round 1 : 0/1 hits
1 armour owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Battle in Shensi
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese roll dice for 2 armour in Shensi, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
1 armour owned by the Japanese lost in Shensi
Japanese roll dice for 1 armour in Shensi, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 5 infantry and 1 mech_infantry
ANZAC defend with 1 armour, 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Kwangsi, round 1 : 4/7 hits
Chinese roll dice for 1 armour, 1 artillery and 2 infantry in Kwangsi, round 1 : 2/4 hits
2 infantry owned by the ANZAC , 2 infantry owned by the Japanese , 1 armour owned by the ANZAC and 1 artillery owned by the ANZAC lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 armour, 1 artillery and 2 infantryNon Combat Move - Japanese
3 infantry moved from India to Burma
1 armour moved from Buryatia to YeniseyPlace Units - Japanese
1 armour and 2 fighters placed in India
2 infantry and 1 mech_infantry placed in Kwangtung
1 fighter placed in Japan
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
1 armour, 1 fighter and 1 mech_infantry placed in India
2 fighters placed in Japan
2 infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3,1,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,1,4,1,6,3,2,1,2,5,4,2,1
Japanese collect 39 PUs (9 lost to blockades); end with 39 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :20
Purchase Units - Americans
Americans buy 6 artilleries, 2 bombers, 5 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 artillery moved from Normandy Bordeaux to Southern France
4 submarines moved from 101 Sea Zone to 88 Sea Zone
1 carrier moved from 101 Sea Zone to 88 Sea Zone
1 fighter moved from 101 Sea Zone to 88 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 88 Sea Zone
2 destroyers moved from 101 Sea Zone to 88 Sea Zone
1 destroyer moved from 88 Sea Zone to 92 Sea Zone
2 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 armour moved from Libya to Alexandria
1 bomber moved from Tunisia to Alexandria
1 artillery moved from Algeria to Tunisia
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 armour moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Manchuria to Amur
Russians take Amur from Japanese
5 submarines moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
2 artilleries moved from Korea to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Kiangsu
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Shantung
1 armour, 1 infantry and 1 transport moved from 16 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 armour moved from 5 Sea Zone to Siberia
3 artilleries, 3 infantry and 3 transports moved from 4 Sea Zone to 6 Sea Zone
1 battleship moved from 30 Sea Zone to 28 Sea Zone
1 destroyer moved from 30 Sea Zone to 28 Sea ZoneCombat - Americans
Battle in Siberia
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 armour and 1 infantry in Siberia, round 1 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Siberia, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shantung
Battle in Kiangsu
Battle in Alexandria
Americans attack with 1 armour and 1 bomber
Italians defend with 1 infantry
Americans roll dice for 1 armour and 1 bomber in Alexandria, round 1 : 0/2 hits
Italians roll dice for 1 infantry in Alexandria, round 1 : 1/1 hits
1 armour owned by the Americans lost in Alexandria
Americans roll dice for 1 bomber in Alexandria, round 2 : 1/1 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Shantung from Japanese, taking Kiangsu from Japanese with no units remaining. Battle score for attacker is -15
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour and 1 bomberNon Combat Move - Americans
Place Units - Americans
1 artillery, 1 bomber and 1 infantry placed in Korea
3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
2 artilleries, 1 bomber and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :20
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Hunan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in HunanTurn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs total





