@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C V C 2
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :18 Purchase Units - British 
 British buy 1 artillery and 3 transports; Remaining resources: 1 PUs;Combat Move - British 
 1 unit repaired.
 1 battleship moved from 91 Sea Zone to 82 Sea Zone
 1 artillery moved from Rhodesia to Belgian Congo
 British take Belgian Congo from Italians
 1 infantry moved from Quebec to New Brunswick Nova Scotia
 1 infantry moved from Quebec to New Brunswick Nova Scotia
 1 artillery moved from Quebec to New Brunswick Nova Scotia
 1 armour moved from Quebec to New Brunswick Nova ScotiaCombat - British Non Combat Move - British Place Units - British 
 3 transports placed in 110 Sea Zone
 1 artillery placed in United KingdomTurn Complete - British 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,3,3
 British collect 22 PUs (2 lost to blockades); end with 23 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :18 Turn Complete - UK_Pacific 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :18 Purchase Units - Italians 
 Italians buy 2 infantry and 10 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians 
 1 destroyer and 1 submarine moved from 71 Sea Zone to 82 Sea Zone
 1 bomber moved from Southern Italy to 110 Sea Zone
 1 destroyer moved from 95 Sea Zone to 93 Sea Zone
 1 destroyer moved from 95 Sea Zone to 94 Sea Zone
 1 infantry moved from Libya to Tobruk
 1 artillery moved from Tanganyika Territory to Belgian Congo
 2 mech_infantrys moved from Nigeria to Belgian Congo
 1 infantry moved from Nigeria to French West Africa
 Italians take French West Africa from French
 1 armour and 2 mech_infantrys moved from Persia to Turkmenistan
 1 armour moved from Caucasus to Tsinghai
 Italians take Kazakhstan from Russians
 Italians take Tsinghai from Chinese
 1 armour moved from Caucasus to Sikang
 Italians take Sikang from ChineseCombat - Italians 
 Battle in 82 Sea Zone
 Italians attack with 1 destroyer and 1 submarine
 British defend with 1 battleship
 Italians roll dice for 1 submarine in 82 Sea Zone, round 1 : 0/1 hits
 Italians roll dice for 1 destroyer in 82 Sea Zone, round 1 : 0/1 hits
 British roll dice for 1 battleship in 82 Sea Zone, round 1 : 1/1 hits
 1 destroyer owned by the Italians lost in 82 Sea Zone
 Italians roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits
 British roll dice for 1 battleship in 82 Sea Zone, round 2 : 1/1 hits
 1 submarine owned by the Italians lost in 82 Sea Zone
 British win with 1 battleship remaining. Battle score for attacker is -14
 Casualties for Italians: 1 destroyer and 1 submarine
 Battle in 110 Sea Zone
 Italians attack with 1 bomber
 British defend with 3 transports
 3 transports owned by the British lost in 110 Sea Zone
 Italians win with 1 bomber remaining. Battle score for attacker is 21
 Casualties for British: 3 transports
 Battle in Belgian Congo
 Italians attack with 1 artillery and 2 mech_infantrys
 British defend with 1 artillery
 Italians roll dice for 1 artillery and 2 mech_infantrys in Belgian Congo, round 1 : 1/3 hits
 British roll dice for 1 artillery in Belgian Congo, round 1 : 0/1 hits
 1 artillery owned by the British lost in Belgian Congo
 Italians win, taking Belgian Congo from British with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
 Casualties for British: 1 artillery
 Battle in Turkmenistan
 Italians attack with 1 armour and 2 mech_infantrys
 Russians defend with 1 infantry
 Italians roll dice for 1 armour and 2 mech_infantrys in Turkmenistan, round 1 : 0/3 hits
 Russians roll dice for 1 infantry in Turkmenistan, round 1 : 0/1 hits
 Italians roll dice for 1 armour and 2 mech_infantrys in Turkmenistan, round 2 : 1/3 hits
 Russians roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits
 1 infantry owned by the Russians lost in Turkmenistan
 Italians win, taking Turkmenistan from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantryNon Combat Move - Italians 
 1 mech_infantry moved from Caucasus to Kazakhstan
 1 mech_infantry moved from Caucasus to Sikang
 1 mech_infantry moved from Caucasus to Tsinghai
 1 mech_infantry moved from Iraq to Caucasus
 1 armour and 1 mech_infantry moved from Iraq to Egypt
 1 bomber moved from 110 Sea Zone to France
 1 artillery moved from Southern France to Northern Italy
 3 infantry moved from Southern France to Northern Italy
 1 artillery moved from France to Northern Italy
 3 armour moved from Northern Italy to Yugoslavia
 1 mech_infantry moved from Slovakia Hungary to YugoslaviaPlace Units - Italians 
 2 infantry placed in Northern Italy
 8 submarines placed in 95 Sea Zone
 2 submarines placed in 95 Sea ZoneTurn Complete - Italians 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3
 Italians collect 42 PUs (3 lost to blockades); end with 42 PUs total
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 48 PUs
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :18 Purchase Units - ANZAC 
 ANZAC buy 2 armour, 2 artilleries, 1 bomber, 2 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC 
 1 transport moved from 36 Sea Zone to 35 Sea Zone
 2 infantry moved from Philippines to 35 Sea Zone
 2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
 1 transport moved from 42 Sea Zone to 37 Sea Zone
 1 infantry moved from Malaya to 37 Sea Zone
 1 artillery moved from Malaya to 37 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
 1 carrier moved from 42 Sea Zone to 36 Sea Zone
 1 fighter moved from 42 Sea Zone to French Indo China
 1 tactical_bomber moved from 42 Sea Zone to French Indo China
 1 infantry moved from New South Wales to 62 Sea Zone
 1 artillery moved from New South Wales to 62 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC Non Combat Move - ANZAC 
 3 infantry moved from 36 Sea Zone to French Indo China
 1 artillery moved from 36 Sea Zone to French Indo ChinaPlace Units - ANZAC 
 2 armour and 1 artillery placed in French Indo China
 Turning on Edit Mode
 EDIT: Removing units owned by ANZAC from French Indo China: 1 factory_minor
 EDIT: Adding units owned by ANZAC to French Indo China: 1 factory_major
 EDIT: Turning off Edit Mode
 1 transport placed in 62 Sea Zone
 1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 30 PUs; end with 35 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 40 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 45 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :18 Combat Move - French Non Combat Move - French Turn Complete - French 
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 bought a factory upgrade previous round but owuldnt let me place it even in anzacs capital 
 , so ive took the liberty of editing factory in (allowed here?)
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 bought a factory upgrade previous round but owuldnt let me place it even in anzacs capital 
 , so ive took the liberty of editing factory in (allowed here?)Factory upgrade is only good on territories that are worth 3 IPCs or more, and that you’ve owned since the beginning of the game. Thus, ANZAC can never control a major factory. I’ll let you edit in a minor factory on either Malaya or Queensland during the USSR turn… best I can do mate! :-D 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :19 Politics - Germans Purchase Units - Germans 
 Turning on Edit Mode
 EDIT: Removing units owned by ANZAC from French Indo China: 1 factory_major
 EDIT: Adding units owned by ANZAC to French Indo China: 1 factory_minor
 EDIT: Turning off Edit Mode
 Germans buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans 
 2 artilleries, 17 infantry and 1 mech_infantry moved from Slovakia Hungary to Romania
 2 armour and 5 mech_infantrys moved from Germany to RomaniaCombat - Germans 
 Battle in Romania
 Germans attack with 2 armour, 2 artilleries, 17 infantry and 6 mech_infantrys
 Russians defend with 2 armour, 1 artillery and 7 infantry
 Germans roll dice for 2 armour, 2 artilleries, 17 infantry and 6 mech_infantrys in Romania, round 1 : 6/27 hits
 Russians roll dice for 2 armour, 1 artillery and 7 infantry in Romania, round 1 : 3/10 hits
 6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Romania
 Germans roll dice for 2 armour, 2 artilleries, 14 infantry and 6 mech_infantrys in Romania, round 2 : 5/24 hits
 Russians roll dice for 2 armour, 1 artillery and 1 infantry in Romania, round 2 : 2/4 hits
 1 infantry owned by the Russians , 2 armour owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Romania
 Germans win, taking Romania from Russians with 2 armour, 2 artilleries, 12 infantry and 6 mech_infantrys remaining. Battle score for attacker is 22
 Casualties for Germans: 5 infantry
 Casualties for Russians: 2 armour, 1 artillery and 7 infantryNon Combat Move - Germans 
 4 infantry moved from Western Germany to GermanyPlace Units - Germans 
 2 artilleries and 8 infantry placed in GermanyTurn Complete - Germans 
 Germans collect 27 PUs; end with 27 PUs total
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 32 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :19 Purchase Units - Russians 
 Russians buy 14 infantry; Remaining resources: 1 PUs;Combat Move - Russians 
 1 infantry moved from Novgorod to 115 Sea Zone
 1 infantry moved from Novgorod to Baltic States
 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
 1 infantry moved from 113 Sea Zone to Western Germany
 1 infantry moved from Baltic States to 115 Sea Zone
 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
 1 infantry moved from 113 Sea Zone to Denmark
 2 destroyers moved from 115 Sea Zone to 113 Sea Zone
 1 infantry moved from Rostov to Caucasus
 1 tactical_bomber moved from Volgograd to Caucasus
 1 infantry moved from Volgograd to Kazakhstan
 1 fighter moved from Volgograd to Kazakhstan
 2 infantry moved from Rostov to Ukraine
 2 infantry moved from Bessarabia to Ukraine
 1 infantry moved from Bessarabia to Ukraine
 2 infantry moved from Bryansk to Ukraine
 2 armour moved from Russia to Ukraine
 1 armour moved from Volgograd to Kazakhstan
 1 fighter moved from Volgograd to Caucasus
 1 tactical_bomber moved from Volgograd to TimguskaCombat - Russians 
 Battle in Western Germany
 Battle in Denmark
 Battle in Kazakhstan
 Russians attack with 1 armour, 1 fighter and 1 infantry
 Italians defend with 1 mech_infantry
 Russians roll dice for 1 armour, 1 fighter and 1 infantry in Kazakhstan, round 1 : 1/3 hits
 Italians roll dice for 1 mech_infantry in Kazakhstan, round 1 : 0/1 hits
 1 mech_infantry owned by the Italians lost in Kazakhstan
 Russians win, taking Western Germany from Germans, taking Denmark from Germans, taking Kazakhstan from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
 Casualties for Italians: 1 mech_infantry
 Battle in Caucasus
 Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
 Italians defend with 1 mech_infantry
 Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 1 : 2/3 hits
 Italians roll dice for 1 mech_infantry in Caucasus, round 1 : 0/1 hits
 1 mech_infantry owned by the Italians lost in Caucasus
 Russians win, taking Caucasus from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
 Casualties for Italians: 1 mech_infantry
 Battle in Timguska
 Russians attack with 1 tactical_bomber
 Japanese defend with 1 armour
 Russians roll dice for 1 tactical_bomber in Timguska, round 1 : 1/1 hits
 Japanese roll dice for 1 armour in Timguska, round 1 : 1/1 hits
 1 tactical_bomber owned by the Russians and 1 armour owned by the Japanese lost in Timguska
 Japanese win with no units remaining. Battle score for attacker is -5
 Casualties for Japanese: 1 armour
 Casualties for Russians: 1 tactical_bomberNon Combat Move - Russians 
 1 fighter moved from Caucasus to Ukraine
 1 tactical_bomber moved from Caucasus to Ukraine
 1 fighter moved from Kazakhstan to Ukraine
 2 infantry moved from Volgograd to KazakhstanPlace Units - Russians 
 3 infantry placed in Ukraine
 3 infantry placed in Volgograd
 3 infantry placed in Novgorod
 5 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 41 PUs; end with 42 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 51 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :19 Purchase Units - Japanese 
 Japanese buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese 
 1 mech_infantry moved from Shan State to Malaya
 Japanese take Malaya from ANZAC
 1 artillery and 2 infantry moved from Burma to Yunnan
 3 infantry moved from Shan State to Yunnan
 2 mech_infantrys moved from India to Yunnan
 3 infantry moved from Kwangtung to Kiangsi
 1 armour moved from Amur to Sakha
 Japanese take Sakha from Russians
 1 armour moved from Sakha to Buryatia
 1 artillery and 1 mech_infantry moved from Amur to Buryatia
 1 armour moved from Hopei to Shensi
 Japanese take Shensi from Chinese
 1 armour moved from Shensi to Kansu
 1 artillery and 4 infantry moved from Kwangsi to Yunnan
 1 armour moved from Hopei to AnhweCombat - Japanese 
 Battle in Kiangsi
 Japanese attack with 3 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 3 infantry in Kiangsi, round 1 : 0/3 hits
 Chinese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
 Japanese roll dice for 3 infantry in Kiangsi, round 2 : 0/3 hits
 Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
 Japanese roll dice for 3 infantry in Kiangsi, round 3 : 1/3 hits
 Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
 1 infantry owned by the Chinese lost in Kiangsi
 Japanese win, taking Kiangsi from Chinese with 3 infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Buryatia
 Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
 Americans defend with 1 mech_infantry
 Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Buryatia, round 1 : 0/3 hits
 Russians roll dice for 1 mech_infantry in Buryatia, round 1 : 0/1 hits
 Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Buryatia, round 2 : 3/3 hits
 Russians roll dice for 1 mech_infantry in Buryatia, round 2 : 1/1 hits
 1 mech_infantry owned by the Americans and 1 artillery owned by the Japanese lost in Buryatia
 Japanese win, taking Buryatia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 artillery
 Casualties for Americans: 1 mech_infantry
 Battle in Kansu
 Japanese attack with 1 armour
 Chinese defend with 1 infantry
 Japanese roll dice for 1 armour in Kansu, round 1 : 0/1 hits
 Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
 Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits
 Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
 Japanese roll dice for 1 armour in Kansu, round 3 : 1/1 hits
 Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
 1 infantry owned by the Chinese lost in Kansu
 Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Anhwe
 Japanese attack with 1 armour
 Chinese defend with 1 infantry
 Japanese roll dice for 1 armour in Anhwe, round 1 : 1/1 hits
 Chinese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
 1 infantry owned by the Chinese lost in Anhwe
 Japanese win, taking Anhwe from Chinese with 1 armour remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Yunnan
 Japanese attack with 2 artilleries, 9 infantry and 2 mech_infantrys
 ANZAC defend with 1 fighter and 1 tactical_bomber; Chinese defend with 5 infantry
 Japanese roll dice for 2 artilleries, 9 infantry and 2 mech_infantrys in Yunnan, round 1 : 2/13 hits
 Chinese roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Yunnan, round 1 : 5/7 hits
 5 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
 Japanese roll dice for 2 artilleries, 4 infantry and 2 mech_infantrys in Yunnan, round 2 : 3/8 hits
 Chinese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits
 3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
 Japanese roll dice for 2 artilleries, 1 infantry and 2 mech_infantrys in Yunnan, round 3 : 4/5 hits
 Chinese roll dice for 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 1/2 hits
 1 tactical_bomber owned by the ANZAC , 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Yunnan
 Japanese win, taking Yunnan from Chinese with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 9
 Casualties for Japanese: 9 infantry
 Casualties for ANZAC: 1 fighter and 1 tactical_bomber
 Casualties for Chinese: 5 infantryNon Combat Move - Japanese 
 1 infantry moved from India to BurmaPlace Units - Japanese 
 3 infantry placed in India
 1 artillery and 2 infantry placed in Kwangtung
 3 infantry placed in Korea
 4 infantry placed in JapanTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 12
 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,4,1,1,6,3,6,4,4,3,6,6,2
 Japanese collect 41 PUs (12 lost to blockades); end with 41 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :19 Purchase Units - Americans 
 Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans 
 2 battleships moved from 92 Sea Zone to 88 Sea Zone
 1 infantry moved from Morocco to 91 Sea Zone
 1 artillery moved from Morocco to 91 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
 1 infantry moved from 110 Sea Zone to Holland Belgium
 1 artillery moved from 110 Sea Zone to Holland Belgium
 1 infantry moved from Morocco to 91 Sea Zone
 1 artillery moved from Morocco to 91 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
 1 artillery moved from 110 Sea Zone to Normandy Bordeaux
 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
 1 infantry moved from Morocco to 91 Sea Zone
 1 armour moved from Morocco to Tunisia
 1 artillery moved from Morocco to 91 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
 1 artillery moved from 110 Sea Zone to Normandy Bordeaux
 2 transports moved from 91 Sea Zone to 101 Sea Zone
 1 artillery moved from Morocco to Algeria
 1 transport moved from 92 Sea Zone to 89 Sea Zone
 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
 1 carrier moved from 92 Sea Zone to 88 Sea Zone
 1 tactical_bomber moved from 92 Sea Zone to 88 Sea Zone
 1 fighter moved from 92 Sea Zone to 88 Sea Zone
 1 submarine moved from 92 Sea Zone to 110 Sea Zone
 1 submarine moved from 92 Sea Zone to 88 Sea Zone
 1 destroyer moved from 92 Sea Zone to 88 Sea Zone
 2 bombers moved from Eastern United States to Tunisia
 1 infantry moved from Tunisia to Libya
 Americans take Libya from Italians
 2 infantry moved from Tunisia to Libya
 1 artillery moved from Tunisia to Libya
 1 armour moved from Tunisia to Libya
 3 submarines moved from 64 Sea Zone to 88 Sea Zone
 1 armour, 1 artillery, 3 infantry and 3 transports moved from 4 Sea Zone to 6 Sea Zone
 3 infantry moved from 6 Sea Zone to Korea
 1 artillery moved from 6 Sea Zone to Korea
 1 armour moved from 6 Sea Zone to Korea
 2 artilleries, 2 infantry and 2 transports moved from 23 Sea Zone to 6 Sea Zone
 2 infantry moved from 6 Sea Zone to Korea
 2 artilleries moved from 6 Sea Zone to Korea
 3 infantry moved from Western United States to 10 Sea Zone
 3 artilleries moved from Western United States to 10 Sea Zone
 3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
 1 transport moved from 15 Sea Zone to 25 Sea Zone
 1 infantry moved from Midway to 25 Sea Zone
 1 armour moved from Midway to 25 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 16 Sea Zone
 1 battleship moved from 23 Sea Zone to 30 Sea Zone
 1 destroyer moved from 23 Sea Zone to 30 Sea ZoneCombat - Americans 
 Battle in Holland Belgium
 Battle in Normandy Bordeaux
 Battle in Korea
 Americans attack with 1 armour, 3 artilleries and 5 infantry
 Japanese defend with 1 factory_minor and 6 infantry
 Americans roll dice for 1 battleship in Korea, round 1 : 1/1 hits
 Americans roll dice for 1 armour, 3 artilleries and 5 infantry in Korea, round 1 : 2/9 hits
 Japanese roll dice for 6 infantry in Korea, round 1 : 3/6 hits
 3 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Korea
 Americans roll dice for 1 armour, 3 artilleries and 2 infantry in Korea, round 2 : 2/6 hits
 Japanese roll dice for 3 infantry in Korea, round 2 : 1/3 hits
 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
 Americans roll dice for 1 armour, 3 artilleries and 1 infantry in Korea, round 3 : 2/5 hits
 Japanese roll dice for 1 infantry in Korea, round 3 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
 Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Italians, taking Korea from Japanese with 1 armour and 3 artilleries remaining. Battle score for attacker is 3
 Casualties for Japanese: 6 infantry
 Casualties for Americans: 5 infantryNon Combat Move - Americans Place Units - Americans 
 2 infantry placed in Eastern United States
 1 carrier, 2 destroyers and 4 submarines placed in 101 Sea Zone
 1 fighter and 1 tactical_bomber placed in 101 Sea ZoneTurn Complete - Americans 
 Americans collect 64 PUs; end with 64 PUs total
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :19 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Kweichow to Shensi
 Chinese take Shensi from JapaneseCombat - Chinese Non Combat Move - Chinese Place Units - Chinese 
 1 infantry placed in Szechwan
 3 infantry placed in HunanTurn Complete - Chinese 
 Chinese collect 4 PUs; end with 4 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :19 Purchase Units - British 
 British buy 3 transports; Remaining resources: 2 PUs;Combat Move - British 
 1 battleship moved from 82 Sea Zone to 71 Sea Zone
 British take 71 Sea Zone from ItaliansCombat - British Non Combat Move - British Place Units - British 
 2 transports placed in 71 Sea Zone
 1 transport placed in 110 Sea ZoneTurn Complete - British 
 British collect 23 PUs; end with 25 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :19 Turn Complete - UK_Pacific 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :19 Purchase Units - Italians 
 Italians buy 2 artilleries, 2 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians 
 1 bomber moved from France to 110 Sea Zone
 2 artilleries and 5 infantry moved from Northern Italy to Western Germany
 3 armour moved from Yugoslavia to Western Germany
 1 mech_infantry moved from Yugoslavia to Western Germany
 1 infantry moved from Tobruk to Alexandria
 1 artillery and 2 mech_infantrys moved from Belgian Congo to Rhodesia
 1 infantry moved from French West Africa to Gold Coast
 Italians take Gold Coast from British
 1 armour and 2 mech_infantrys moved from Turkmenistan to Kazakhstan
 1 armour and 1 mech_infantry moved from Sikang to Kazakhstan
 1 armour and 1 mech_infantry moved from Tsinghai to KazakhstanCombat - Italians 
 Battle in Western Germany
 Italians attack with 3 armour, 2 artilleries, 5 infantry and 1 mech_infantry
 Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
 Italians roll dice for 3 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Western Germany, round 1 : 3/11 hits
 Russians roll dice for 1 infantry in Western Germany, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Western Germany
 Italians win, taking Western Germany from Russians with 3 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Rhodesia
 Italians attack with 1 artillery and 2 mech_infantrys
 British defend with 1 infantry
 Italians roll dice for 1 artillery and 2 mech_infantrys in Rhodesia, round 1 : 1/3 hits
 British roll dice for 1 infantry in Rhodesia, round 1 : 0/1 hits
 1 infantry owned by the British lost in Rhodesia
 Italians win, taking Rhodesia from British with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Battle in Kazakhstan
 Italians attack with 3 armour and 4 mech_infantrys
 Russians defend with 1 armour and 3 infantry
 Italians roll dice for 3 armour and 4 mech_infantrys in Kazakhstan, round 1 : 2/7 hits
 Russians roll dice for 1 armour and 3 infantry in Kazakhstan, round 1 : 2/4 hits
 2 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Kazakhstan
 Italians roll dice for 3 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/5 hits
 Russians roll dice for 1 armour and 1 infantry in Kazakhstan, round 2 : 2/2 hits
 1 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Kazakhstan
 Italians roll dice for 3 armour in Kazakhstan, round 3 : 2/3 hits
 Russians roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits
 1 armour owned by the Russians and 1 armour owned by the Italians lost in Kazakhstan
 Italians win, taking Kazakhstan from Russians with 2 armour remaining. Battle score for attacker is -7
 Casualties for Russians: 1 armour and 3 infantry
 Casualties for Italians: 1 armour and 4 mech_infantrys
 Battle in 110 Sea Zone
 Italians attack with 1 bomber
 British defend with 1 transport; Americans defend with 2 destroyers, 1 submarine and 3 transports
 1 submarine owned by the Americans Submerged
 Italians roll dice for 1 bomber in 110 Sea Zone, round 1 : 1/1 hits
 Americans roll dice for 2 destroyers and 4 transports in 110 Sea Zone, round 1 : 0/2 hits
 1 destroyer owned by the Americans lost in 110 Sea Zone
 Italians roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits
 Americans roll dice for 1 destroyer and 4 transports in 110 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Americans lost in 110 Sea Zone
 1 transport owned by the British and 3 transports owned by the Americans lost in 110 Sea Zone
 Italians win with 1 bomber remaining. Battle score for attacker is 44
 Casualties for British: 1 transport
 Casualties for Americans: 2 destroyers and 3 transportsNon Combat Move - Italians 
 1 destroyer moved from 93 Sea Zone to 95 Sea Zone
 1 destroyer moved from 94 Sea Zone to 95 Sea Zone
 1 bomber moved from 110 Sea Zone to Southern Italy
 4 submarines moved from 95 Sea Zone to 81 Sea Zone
 1 armour and 1 mech_infantry moved from Egypt to Belgian CongoPlace Units - Italians 
 1 transport placed in 95 Sea Zone
 2 fighters placed in Southern Italy
 1 artillery and 1 infantry placed in Northern Italy
 3 infantry placed in Persia
 1 artillery and 2 infantry placed in IraqTurn Complete - Italians 
 Italians collect 42 PUs; end with 42 PUs total
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 48 PUs
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 58 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :19 Purchase Units - ANZAC 
 ANZAC buy 1 carrier, 1 fighter and 1 tactical_bomber; Remaining resources: 8 PUs;Combat Move - ANZAC 
 1 infantry moved from New South Wales to 62 Sea Zone
 1 artillery moved from New South Wales to 62 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
 1 infantry moved from 37 Sea Zone to Malaya
 1 armour moved from French Indo China to Siam
 ANZAC take Siam from Japanese
 1 armour moved from Siam to Shan State
 ANZAC take Shan State from Japanese
 1 artillery moved from 37 Sea Zone to Malaya
 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
 1 carrier moved from 36 Sea Zone to 37 Sea Zone
 1 fighter moved from French Indo China to Malaya
 1 tactical_bomber moved from French Indo China to Malaya
 1 infantry moved from French Indo China to Kwangsi
 1 infantry moved from French Indo China to Kwangsi
 1 artillery moved from French Indo China to Kwangsi
 1 armour moved from French Indo China to KwangsiCombat - ANZAC 
 Battle in Kwangsi
 ANZAC attack with 1 armour, 1 artillery and 2 infantry
 Japanese defend with 1 infantry
 ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Kwangsi, round 1 : 1/4 hits
 Japanese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
 1 infantry owned by the Japanese lost in Kwangsi
 ANZAC win, taking Kwangsi from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in Malaya
 ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
 Japanese defend with 1 harbour and 1 mech_infantry
 ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 1 : 2/4 hits
 Japanese roll dice for 1 mech_infantry in Malaya, round 1 : 0/1 hits
 1 mech_infantry owned by the Japanese lost in Malaya
 ANZAC win, taking Malaya from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC 
 1 fighter moved from Malaya to French Indo China
 1 tactical_bomber moved from Malaya to French Indo ChinaPlace Units - ANZAC 
 1 carrier placed in 36 Sea Zone
 1 fighter and 1 tactical_bomber placed in 36 Sea Zone
 1 bomber and 1 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 32 PUs; end with 40 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 45 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 50 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :19 Combat Move - French Non Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :20 Politics - Germans Purchase Units - Germans 
 Germans buy 8 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans 
 1 infantry moved from Romania to Bessarabia
 Germans take Bessarabia from Russians
 1 infantry moved from Slovakia Hungary to Eastern Poland
 2 armour, 2 artilleries, 11 infantry and 6 mech_infantrys moved from Romania to Eastern Poland
 1 infantry moved from Poland to Eastern Poland
 2 artilleries and 12 infantry moved from Germany to PolandCombat - Germans 
 Battle in Eastern Poland
 Germans attack with 2 armour, 2 artilleries, 13 infantry and 6 mech_infantrys
 Russians defend with 1 infantry
 Germans roll dice for 2 armour, 2 artilleries, 13 infantry and 6 mech_infantrys in Eastern Poland, round 1 : 9/23 hits
 Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Eastern Poland
 Germans win, taking Eastern Poland from Russians with 2 armour, 2 artilleries, 13 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantryNon Combat Move - Germans Place Units - Germans 
 8 mech_infantrys placed in GermanyTurn Complete - Germans 
 Germans collect 23 PUs; end with 23 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :20 Purchase Units - Russians 
 Russians buy 4 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Baltic States to Belarus
 1 infantry moved from Baltic States to Novgorod
 5 armour moved from Baltic States to Novgorod
 2 transports moved from 113 Sea Zone to 115 Sea Zone
 2 destroyers moved from 113 Sea Zone to 115 Sea Zone
 5 infantry moved from Russia to Bryansk
 1 infantry moved from Vologda to Samara
 3 infantry moved from Volgograd to Kazakhstan
 1 tactical_bomber moved from Ukraine to Kazakhstan
 1 fighter moved from Ukraine to Kazakhstan
 1 fighter moved from Ukraine to Novgorod
 2 artilleries moved from Baltic States to Novgorod
 1 infantry moved from Ukraine to Western Ukraine
 8 infantry moved from Ukraine to Bessarabia
 1 armour moved from Ukraine to Caucasus
 1 infantry moved from Caucasus to Northwest Persia
 Russians take Northwest Persia from ItaliansCombat - Russians 
 Battle in Kazakhstan
 Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
 Italians defend with 2 armour
 Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kazakhstan, round 1 : 1/5 hits
 Italians roll dice for 2 armour in Kazakhstan, round 1 : 2/2 hits
 2 infantry owned by the Russians and 1 armour owned by the Italians lost in Kazakhstan
 Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/3 hits
 Italians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
 1 infantry owned by the Russians lost in Kazakhstan
 Russians roll dice for 1 fighter and 1 tactical_bomber in Kazakhstan, round 3 : 2/2 hits
 Italians roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits
 1 armour owned by the Italians lost in Kazakhstan
 Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Russians: 3 infantry
 Casualties for Italians: 2 armour
 Battle in Bessarabia
 Russians attack with 8 infantry
 Germans defend with 1 infantry
 Russians roll dice for 8 infantry in Bessarabia, round 1 : 3/8 hits
 Germans roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
 1 infantry owned by the Germans lost in Bessarabia
 Russians win, taking Bessarabia from Germans with 8 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantryNon Combat Move - Russians 
 1 fighter moved from Kazakhstan to Caucasus
 1 tactical_bomber moved from Kazakhstan to SamaraPlace Units - Russians 
 3 infantry placed in Novgorod
 3 infantry placed in Ukraine
 3 infantry placed in Volgograd
 4 armour placed in RussiaTurn Complete - Russians 
 Russians collect 32 PUs; end with 32 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :20 Purchase Units - Japanese 
 Japanese buy 1 armour, 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese 
 1 mech_infantry moved from Buryatia to Siberia
 Japanese take Siberia from Russians
 1 armour moved from Kansu to Shensi
 3 infantry moved from Kiangsi to Kwangsi
 1 artillery moved from Kwangtung to Kwangsi
 2 infantry moved from Kwangtung to Kwangsi
 1 armour moved from Anhwe to Kweichow
 Japanese take Kweichow from Chinese
 1 armour moved from Kweichow to Shensi
 1 artillery moved from Yunnan to Szechwan
 1 mech_infantry moved from Yunnan to Szechwan
 1 infantry moved from Burma to Shan State
 1 artillery moved from Yunnan to Shan State
 1 mech_infantry moved from Yunnan to KwangsiCombat - Japanese 
 Battle in Szechwan
 Japanese attack with 1 artillery and 1 mech_infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 1 : 0/2 hits
 Chinese roll dice for 1 infantry in Szechwan, round 1 : 1/1 hits
 1 mech_infantry owned by the Japanese lost in Szechwan
 Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits
 Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
 Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits
 Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
 Japanese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits
 Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
 Japanese roll dice for 1 artillery in Szechwan, round 5 : 0/1 hits
 Chinese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits
 1 artillery owned by the Japanese lost in Szechwan
 Chinese win with 1 infantry remaining. Battle score for attacker is -8
 Casualties for Japanese: 1 artillery and 1 mech_infantry
 Battle in Shan State
 Japanese attack with 1 artillery and 1 infantry
 ANZAC defend with 1 armour
 Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 1 : 1/2 hits
 ANZAC roll dice for 1 armour in Shan State, round 1 : 0/1 hits
 1 armour owned by the ANZAC lost in Shan State
 Japanese win, taking Shan State from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
 Casualties for ANZAC: 1 armour
 Battle in Shensi
 Japanese attack with 2 armour
 Chinese defend with 1 infantry
 Japanese roll dice for 2 armour in Shensi, round 1 : 0/2 hits
 Chinese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
 1 armour owned by the Japanese lost in Shensi
 Japanese roll dice for 1 armour in Shensi, round 2 : 1/1 hits
 Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
 1 infantry owned by the Chinese lost in Shensi
 Japanese win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is -3
 Casualties for Japanese: 1 armour
 Casualties for Chinese: 1 infantry
 Battle in Kwangsi
 Japanese attack with 1 artillery, 5 infantry and 1 mech_infantry
 ANZAC defend with 1 armour, 1 artillery and 2 infantry
 Japanese roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Kwangsi, round 1 : 4/7 hits
 Chinese roll dice for 1 armour, 1 artillery and 2 infantry in Kwangsi, round 1 : 2/4 hits
 2 infantry owned by the ANZAC , 2 infantry owned by the Japanese , 1 armour owned by the ANZAC and 1 artillery owned by the ANZAC lost in Kwangsi
 Japanese win, taking Kwangsi from Chinese with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
 Casualties for Japanese: 2 infantry
 Casualties for ANZAC: 1 armour, 1 artillery and 2 infantryNon Combat Move - Japanese 
 3 infantry moved from India to Burma
 1 armour moved from Buryatia to YeniseyPlace Units - Japanese 
 1 armour and 2 fighters placed in India
 2 infantry and 1 mech_infantry placed in Kwangtung
 1 fighter placed in Japan
 Japanese undo move 3.
 Japanese undo move 2.
 Japanese undo move 1.
 1 armour, 1 fighter and 1 mech_infantry placed in India
 2 fighters placed in Japan
 2 infantry placed in KwangtungTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 9
 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3,1,5
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,1,4,1,6,3,2,1,2,5,4,2,1
 Japanese collect 39 PUs (9 lost to blockades); end with 39 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs



 
		 
		






