japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
C V C 2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Italians
Italians buy 5 armour; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
1 armour moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
3 infantry moved from Syria to Iraq
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 1 : 0/2 hits
British roll dice for 1 infantry in Alexandria, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 2/2 hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Iraq
Italians attack with 1 armour and 3 infantry
Russians defend with 2 infantry
Italians roll dice for 1 armour and 3 infantry in Iraq, round 1 : 0/4 hits
British roll dice for 2 infantry in Iraq, round 1 : 0/2 hits
Italians roll dice for 1 armour and 3 infantry in Iraq, round 2 : 0/4 hits
British roll dice for 2 infantry in Iraq, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Iraq
Italians roll dice for 1 armour and 2 infantry in Iraq, round 3 : 0/3 hits
British roll dice for 2 infantry in Iraq, round 3 : 1/2 hits
1 infantry owned by the Italians lost in Iraq
Italians roll dice for 1 armour and 1 infantry in Iraq, round 4 : 0/2 hits
British roll dice for 2 infantry in Iraq, round 4 : 1/2 hits
1 infantry owned by the Italians lost in Iraq
Italians roll dice for 1 armour in Iraq, round 5 : 0/1 hits
British roll dice for 2 infantry in Iraq, round 5 : 0/2 hits
Italians roll dice for 1 armour in Iraq, round 6 : 1/1 hits
British roll dice for 2 infantry in Iraq, round 6 : 0/2 hits
1 infantry owned by the Russians lost in Iraq
Italians roll dice for 1 armour in Iraq, round 7 : 0/1 hits
British roll dice for 1 infantry in Iraq, round 7 : 1/1 hits
1 armour owned by the Italians lost in Iraq
British win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 3 infantryNon Combat Move - Italians
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Syria
1 infantry moved from Albania to Greece
1 infantry moved from Slovakia Hungary to Romania
2 aaGuns, 1 artillery and 5 infantry moved from Northern Italy to Yugoslavia
1 aaGun, 1 artillery and 5 infantry moved from Normandy Bordeaux to FrancePlace Units - Italians
5 armour placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
kamz?
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One on each attacking ship… :mrgreen:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
4 destroyers moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to KiangsuCombat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the ANZAC
Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 5
Battle in 6 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
Japanese defend with 1 battleship, 3 destroyers, 3 submarines and 3 transports
Japanese roll dice for 3 submarines in 6 Sea Zone, round 1 : 0/3 hits
ANZAC roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 6 Sea Zone, round 1 : 2/5 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 3 destroyers and 3 transports in 6 Sea Zone, round 1 : 2/4 hits
1 carrier owned by the ANZAC , 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 battleship, 3 destroyers and 3 transports in 6 Sea Zone, round 2 : 2/4 hits
1 cruiser owned by the ANZAC , 1 destroyer owned by the ANZAC , 2 submarines owned by the Japanese and 1 fighter owned by the ANZAC lost in 6 Sea Zone
ANZAC roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 battleship, 3 destroyers and 3 transports in 6 Sea Zone, round 3 : 1/4 hits
1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 6 Sea Zone
Japanese win with 1 battleship, 2 destroyers and 3 transports remaining. Battle score for attacker is -38
Casualties for Japanese: 1 destroyer and 3 submarines
Casualties for ANZAC: 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
Battle in KiangsuNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Germans
Germans buy 14 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
5 submarines moved from 113 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 bomber moved from France to 110 Sea Zone
1 artillery moved from Norway to FinlandCombat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Finland
Germans attack with 1 artillery
British defend with 1 fighter
Germans roll dice for 1 artillery in Finland, round 1 : 0/1 hits
Russians roll dice for 1 fighter in Finland, round 1 : 1/1 hits
1 artillery owned by the Germans lost in Finland
Russians win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery
Battle in 110 Sea Zone
Germans attack with 1 bomber, 5 submarines and 1 tactical_bomber
Russians defend with 1 submarine; British defend with 1 battleship, 1 cruiser, 4 destroyers, 1 fighter and 4 transports
British roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 5 submarines in 110 Sea Zone, round 1 : 2/5 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 bomber and 1 tactical_bomber in 110 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 battleship, 1 cruiser, 4 destroyers, 1 fighter and 4 transports in 110 Sea Zone, round 1 : 1/7 hits
1 tactical_bomber owned by the Germans and 1 submarine owned by the Russians lost in 110 Sea Zone
Germans roll dice for 5 submarines in 110 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 1 bomber in 110 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship, 1 cruiser, 4 destroyers, 1 fighter and 4 transports in 110 Sea Zone, round 2 : 7/7 hits
1 bomber owned by the Germans , 3 destroyers owned by the British and 5 submarines owned by the Germans lost in 110 Sea Zone
British win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 4 transports remaining. Battle score for attacker is -23
Casualties for Germans: 1 bomber, 5 submarines and 1 tactical_bomber
Casualties for British: 3 destroyers
Casualties for Russians: 1 submarine
Moving scrambled unit from 110 Sea Zone back to originating territory: United KingdomNon Combat Move - Germans
1 infantry moved from Germany to Slovakia Hungary
1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from Germany to PolandPlace Units - Germans
10 infantry placed in Germany
3 infantry placed in France
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 36 PUs; end with 36 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Russians
Russians buy 4 armour and 7 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 armour moved from Eastern Poland to Romania
3 infantry moved from Bessarabia to Romania
3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Timguska to Kansu
Chinese take Kansu from Japanese
2 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
2 armour moved from Belarus to Eastern Poland
1 armour moved from Baltic States to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
3 infantry moved from Novgorod to Belarus
1 infantry moved from Smolensk to Belarus
17 infantry moved from Eastern Poland to Poland
12 armour moved from Eastern Poland to Poland
1 tactical_bomber moved from Eastern Poland to Poland
2 bombers moved from Russia to Poland
1 tactical_bomber moved from Novgorod to Poland
1 artillery moved from Russia to Smolensk
2 infantry moved from Volgograd to RostovCombat - Russians
Battle in Poland
Russians attack with 12 armour, 2 bombers, 17 infantry and 2 tactical_bombers
Germans defend with 3 aaGuns, 9 artilleries, 23 infantry and 1 mech_infantry
AA guns fire in Poland : 1/4 hits
1 tactical_bomber owned by the Russians lost in Poland
Russians roll dice for 12 armour, 2 bombers, 17 infantry and 1 tactical_bomber in Poland, round 1 : 12/32 hits
Germans roll dice for 3 aaGuns, 9 artilleries, 23 infantry and 1 mech_infantry in Poland, round 1 : 6/33 hits
6 infantry owned by the Russians , 9 infantry owned by the Germans and 3 aaGuns owned by the Germans lost in Poland
Russians roll dice for 12 armour, 2 bombers, 11 infantry and 1 tactical_bomber in Poland, round 2 : 10/26 hits
Germans roll dice for 9 artilleries, 14 infantry and 1 mech_infantry in Poland, round 2 : 7/24 hits
7 infantry owned by the Russians and 10 infantry owned by the Germans lost in Poland
Russians roll dice for 12 armour, 2 bombers, 4 infantry and 1 tactical_bomber in Poland, round 3 : 7/19 hits
Germans roll dice for 9 artilleries, 4 infantry and 1 mech_infantry in Poland, round 3 : 3/14 hits
3 infantry owned by the Russians , 4 infantry owned by the Germans , 2 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Poland
Russians roll dice for 12 armour, 2 bombers, 1 infantry and 1 tactical_bomber in Poland, round 4 : 11/16 hits
Germans roll dice for 7 artilleries in Poland, round 4 : 1/7 hits
1 infantry owned by the Russians and 7 artilleries owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 12 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 62
Casualties for Germans: 3 aaGuns, 9 artilleries, 23 infantry and 1 mech_infantry
Casualties for Russians: 17 infantry and 1 tactical_bomber
Battle in Romania
Russians attack with 2 armour and 3 infantry
Italians defend with 2 infantry
Russians roll dice for 2 armour and 3 infantry in Romania, round 1 : 2/5 hits
Germans roll dice for 2 infantry in Romania, round 1 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - Russians
2 bombers moved from Poland to Belarus
1 tactical_bomber moved from Poland to BessarabiaPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
4 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 43 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 6 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
1 artillery moved from Siberia to 5 Sea Zone
1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Korea to Manchuria
1 artillery moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Kiangsu
2 transports moved from 37 Sea Zone to 36 Sea Zone
1 armour and 2 infantry moved from French Indo China to 36 Sea Zone
1 armour, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Malaya
2 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 bomber moved from French Indo China to Manchuria
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 destroyer and 1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 armour moved from Hopei to Kiangsu
1 infantry moved from Tsinghai to Sikang
Japanese take Sikang from ChineseCombat - Japanese
Battle in Kiangsu
Japanese attack with 1 armour, 1 artillery and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsu, round 1 : 3/3 hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 1 : 2/2 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese , 1 artillery owned by the ANZAC and 1 artillery owned by the Japanese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Malaya
Japanese attack with 1 armour and 2 infantry
British defend with 1 harbour and 1 infantry
Japanese roll dice for 1 battleship in Malaya, round 1 : 1/1 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 1 : 0/1 hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 1 : 5/6 hits
Chinese roll dice for 3 infantry in Kwangsi, round 1 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Manchuria
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Manchuria, round 1 : 2/4 hits
Chinese roll dice for 2 infantry in Manchuria, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Japanese
1 bomber moved from Manchuria to Siberia
1 aaGun moved from Hopei to Anhwe
1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
2 tactical_bombers moved from Kwangsi to French Indo China
2 fighters moved from Kwangsi to French Indo China
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
1 carrier and 2 submarines placed in 6 Sea Zone
2 artilleries and 1 infantry placed in French Indo China
3 infantry placed in Kwangtung
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Americans
Americans buy 2 battleships, 3 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 31 Sea Zone to 26 Sea Zone
2 fighters moved from 31 Sea Zone to 26 Sea Zone
3 destroyers moved from 31 Sea Zone to 26 Sea Zone
1 battleship moved from 31 Sea Zone to 26 Sea Zone
1 bomber moved from Wake Island to Johnston IslandCombat - Americans
Battle in Hawaiian IslandsNon Combat Move - Americans
Place Units - Americans
1 infantry placed in Western United States
2 battleships and 3 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
3 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
Skip UK? :-D
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Combat Move - British
1 unit repaired.
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 armour, 1 artillery, 4 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Western Germany
2 armour moved from 112 Sea Zone to Western Germany
1 artillery moved from 112 Sea Zone to Western Germany
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 88 Sea Zone
1 battleship moved from 110 Sea Zone to 88 Sea Zone
1 artillery moved from West India to India
1 mech_infantry moved from India to Burma
1 armour moved from India to Burma
1 infantry moved from India to Burma
1 fighter moved from Egypt to Alexandria
3 infantry moved from Persia to IraqCombat - British
Battle in Alexandria
British attack with 1 fighter
Italians defend with 1 artillery
British roll dice for 1 fighter in Alexandria, round 1 : 1/1 hits
Italians roll dice for 1 artillery in Alexandria, round 1 : 1/1 hits
1 artillery owned by the Italians and 1 fighter owned by the British lost in Alexandria
Italians win with no units remaining. Battle score for attacker is -6
Casualties for British: 1 fighter
Casualties for Italians: 1 artillery
Battle in Western Germany
British attack with 2 armour, 1 artillery and 4 infantry
Germans defend with 1 airfield, 1 factory_major, 1 harbour and 1 infantry
British roll dice for 1 cruiser in Western Germany, round 1 : 1/1 hits
Germans roll dice for 1 infantry in Western Germany, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Western Germany
British converts factory_major into different units
British win, taking Western Germany from Germans with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
Place Units - British
2 artilleries, 1 bomber and 2 infantry placed in United Kingdom
1 transport placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,4,6
British collect 35 PUs (2 lost to blockades); end with 35 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Place Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Italians
Italians buy 1 artillery, 2 bombers and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 5 infantry moved from Yugoslavia to Romania
1 artillery moved from France to Western Germany
5 infantry moved from France to Western Germany
2 armour moved from Northern Italy to Western Germany
1 armour moved from Northern Italy to Western Germany
2 armour moved from Northern Italy to RomaniaCombat - Italians
Battle in Western Germany
Italians attack with 3 armour, 1 artillery and 5 infantry
British defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Italians roll dice for 3 armour, 1 artillery and 5 infantry in Western Germany, round 1 : 2/9 hits
British roll dice for 2 armour, 1 artillery and 4 infantry in Western Germany, round 1 : 3/7 hits
2 infantry owned by the British and 3 infantry owned by the Italians lost in Western Germany
Italians roll dice for 3 armour, 1 artillery and 2 infantry in Western Germany, round 2 : 3/6 hits
British roll dice for 2 armour, 1 artillery and 2 infantry in Western Germany, round 2 : 2/5 hits
2 infantry owned by the British , 1 artillery owned by the British and 2 infantry owned by the Italians lost in Western Germany
Italians roll dice for 3 armour and 1 artillery in Western Germany, round 3 : 1/4 hits
British roll dice for 2 armour in Western Germany, round 3 : 0/2 hits
1 armour owned by the British lost in Western Germany
Italians roll dice for 3 armour and 1 artillery in Western Germany, round 4 : 2/4 hits
British roll dice for 1 armour in Western Germany, round 4 : 0/1 hits
1 armour owned by the British lost in Western Germany
Italians win, taking Western Germany from British with 3 armour and 1 artillery remaining. Battle score for attacker is 13
Casualties for British: 2 armour, 1 artillery and 4 infantry
Casualties for Italians: 5 infantry
Battle in Romania
Italians attack with 2 armour, 1 artillery and 5 infantry
Russians defend with 2 armour and 2 infantry
Italians roll dice for 2 armour, 1 artillery and 5 infantry in Romania, round 1 : 1/8 hits
Russians roll dice for 2 armour and 2 infantry in Romania, round 1 : 1/4 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians roll dice for 2 armour, 1 artillery and 4 infantry in Romania, round 2 : 2/7 hits
Russians roll dice for 2 armour and 1 infantry in Romania, round 2 : 1/3 hits
1 infantry owned by the Russians , 1 armour owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians roll dice for 2 armour, 1 artillery and 3 infantry in Romania, round 3 : 4/6 hits
Russians roll dice for 1 armour in Romania, round 3 : 0/1 hits
1 armour owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 2 armour and 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
2 aaGuns moved from Yugoslavia to Romania
1 aaGun moved from France to Western Germany
2 transports moved from 98 Sea Zone to 99 Sea Zone
4 destroyers moved from 98 Sea Zone to 99 Sea Zone
1 aaGun and 2 infantry moved from Greece to 99 Sea Zone
1 aaGun and 2 infantry moved from 99 Sea Zone to Syria
1 infantry moved from Morocco to AlgeriaPlace Units - Italians
1 artillery and 3 infantry placed in Northern Italy
2 bombers placed in Southern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 19 Sea ZoneNon Combat Move - ANZAC
1 tactical_bomber moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 8 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
Non Combat Move - Germans
1 aaGun and 3 infantry moved from France to Western Germany
1 infantry moved from Slovakia Hungary to GermanyPlace Units - Germans
8 artilleries and 2 infantry placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 34 PUs; end with 34 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Russians
Russians buy 4 armour, 1 bomber and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Baltic States to Poland
1 infantry moved from Eastern Poland to Poland
1 tactical_bomber moved from Bessarabia to Poland
4 infantry moved from Belarus to Eastern Poland
3 infantry moved from Novgorod to Baltic States
1 bomber moved from Belarus to Germany
1 bomber moved from Belarus to Western Germany
3 infantry moved from Ukraine to Bessarabia
2 infantry moved from Rostov to Ukraine
1 artillery moved from Smolensk to Belarus
1 infantry moved from Russia to Smolensk
4 armour moved from Russia to BelarusCombat - Russians
Strategic bombing raid in Western Germany
AA guns fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Western Germany causes 6 damage total.
Strategic bombing raid in Germany
AA guns fire in Germany : 1/1 hits
1 bomber killed by AA guns
Bombing raid in Germany causes 0 damage total.Non Combat Move - Russians
1 bomber moved from Western Germany to PolandPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
4 armour, 1 bomber and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 4 and gets 0 hitsPurchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from 86 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 83 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Japanese buy 2 artilleries, 4 infantry and 6 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 artillery moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour moved from Malaya to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 battleship, 2 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
1 armour and 2 infantry moved from 39 Sea Zone to India
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
2 fighters and 2 tactical_bombers moved from French Indo China to Burma
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
3 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Sikang to Shensi
Japanese take Shensi from Chinese
1 armour moved from Kiangsu to Kwangsi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Siberia to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 armour, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 1 : 4/6 hits
UK_Pacific roll dice for 1 armour, 1 infantry and 1 mech_infantry in Burma, round 1 : 2/3 hits
1 infantry owned by the British , 1 armour owned by the British , 1 infantry owned by the Japanese , 1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Burma
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 armour and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 3 infantry in Kwangsi, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 1 armour and 2 infantry
British defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry; UK_Pacific defend with 1 factory_minor
Japanese roll dice for 1 battleship in India, round 1 : 1/1 hits
Japanese roll dice for 1 armour and 2 infantry in India, round 1 : 1/3 hits
UK_Pacific roll dice for 1 artillery and 3 infantry in India, round 1 : 1/4 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in India
Japanese roll dice for 1 armour and 1 infantry in India, round 2 : 1/2 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 2 : 0/2 hits
1 infantry owned by the British lost in India
Japanese roll dice for 1 armour and 1 infantry in India, round 3 : 1/2 hits
UK_Pacific roll dice for 1 artillery in India, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in India
Japanese captures 6PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 3 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Burma to French Indo China
1 aaGun moved from Anhwe to Kiangsi
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from 19 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 destroyer and 1 submarine moved from 20 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kwangtung
6 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 60 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 5 submarines; Remaining resources: 1 PUs;Combat Move - Americans
3 destroyers moved from 26 Sea Zone to 25 Sea Zone
1 battleship moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 25 Sea Zone
2 battleships moved from 10 Sea Zone to 25 Sea Zone
3 destroyers moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 artillery moved from 25 Sea Zone to Midway
1 armour moved from 25 Sea Zone to MidwayCombat - Americans
Battle in MidwayNon Combat Move - Americans
1 bomber moved from Johnston Island to Hawaiian IslandsPlace Units - Americans
1 carrier and 5 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs -
China? UK? Or shall I skip straight to Italy? :evil: