C V C 2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :17
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_upgrade, 1 infantry and 1 transport; Remaining resources: 9 PUs;Combat Move - ANZAC
1 infantry moved from Shan State to Malaya
1 artillery moved from Shan State to Malaya
1 transport moved from 38 Sea Zone to 42 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from Philippines to French Indo China
1 fighter moved from Philippines to French Indo China
1 carrier moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from 62 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in French Indo China
ANZAC attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 factory_minor and 2 infantry
ANZAC roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 1 : 1/6 hits
Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 1 : 0/3 hits
1 infantry owned by the Japanese lost in French Indo China
ANZAC roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/6 hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China
ANZAC win, taking French Indo China from Japanese with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - ANZAC
1 fighter moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to YunnanPlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
ANZAC undo move 2.
ANZAC undo move 1.
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 31 PUs; end with 40 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 45 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :17
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :18
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour and 5 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 mech_infantry moved from Romania to Slovakia Hungary
1 infantry moved from Slovakia Hungary to Romania
5 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Holland Belgium to Western GermanyNon Combat Move - Germans
Place Units - Germans
2 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 27 PUs; end with 27 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :18
Purchase Units - Russians
Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
7 infantry moved from Bessarabia to Romania
1 artillery moved from Bessarabia to Romania
1 armour moved from Bessarabia to Romania
1 armour moved from Bessarabia to Romania
3 infantry moved from Bryansk to Rostov
3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Kazakhstan to Turkmenistan
Russians take Turkmenistan from Japanese
1 armour moved from Kazakhstan to Timguska
Russians take Novosibirsk from Japanese
Russians take Timguska from Japanese
1 armour moved from Kazakhstan to Volgograd
2 artilleries moved from Novgorod to Baltic States
1 infantry moved from Volgograd to Samara
1 fighter moved from Ukraine to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Russia to Vologda
2 infantry moved from Russia to BryanskCombat - Russians
Battle in Romania
Russians attack with 2 armour, 1 artillery and 7 infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour, 1 artillery and 7 infantry in Romania, round 1 : 3/10 hits
Germans roll dice for 1 infantry in Romania, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 armour, 1 artillery and 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
Place Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Volgograd
2 armour placed in Russia
2 infantry placed in NovgorodTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs -
ignore this
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :18
Purchase Units - Japanese
Japanese buy 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Korea to Amur
1 armour and 2 mech_infantrys moved from Jehol to Amur
1 armour moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
1 artillery moved from Kansu to Timguska
1 infantry moved from Burma to Shan State
Japanese take Shan State from ANZAC
1 mech_infantry moved from Burma to Shan State
2 infantry moved from Burma to Shan State
1 artillery and 2 infantry moved from India to Burma
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 armour moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 armour moved from Chahar to Hopei
1 armour moved from Anhwe to HopeiCombat - Japanese
Battle in Hopei
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese roll dice for 2 armour in Hopei, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
Japanese roll dice for 2 armour in Hopei, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 2 armour in Hopei, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Timguska
Japanese attack with 1 armour and 1 artillery
Russians defend with 1 armour
Japanese roll dice for 1 armour and 1 artillery in Timguska, round 1 : 1/2 hits
Russians roll dice for 1 armour in Timguska, round 1 : 1/1 hits
1 armour owned by the Russians and 1 artillery owned by the Japanese lost in Timguska
Japanese win, taking Timguska from Russians with 1 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 armour
Battle in Amur
Japanese attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Amur, round 1 : 3/6 hits
Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Amur, round 1 : 2/4 hits
1 mech_infantry owned by the Americans , 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Amur
Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Amur, round 2 : 1/4 hits
Russians roll dice for 1 artillery in Amur, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 mech_infantry owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - Japanese
Place Units - Japanese
1 infantry and 2 mech_infantrys placed in India
3 infantry placed in Kwangtung
3 infantry placed in Korea
5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,3,2,2,4,2,4,6,1,2,2,3,3
Japanese collect 35 PUs (12 lost to blockades); end with 35 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :18
Purchase Units - Americans
Americans buy 3 artilleries, 2 bombers, 3 infantry and 3 transports; Remaining resources: 8 PUs;Combat Move - Americans
3 destroyers moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
2 battleships moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 90 Sea Zone to 92 Sea Zone
1 fighter moved from 90 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 90 Sea Zone to 92 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from Gibraltar to 91 Sea Zone
3 submarines moved from 27 Sea Zone to 64 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Sakha to Buryatia
Russians take Buryatia from Japanese
1 armour, 1 artillery, 3 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
2 artilleries moved from Midway to 25 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 25 Sea Zone to 23 Sea Zone
1 transport moved from 5 Sea Zone to 15 Sea Zone
2 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
2 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to Tunisia
1 armour moved from Algeria to TunisiaCombat - Americans
Battle in 92 Sea Zone
Americans attack with 2 battleships, 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Italians defend with 1 destroyer and 2 transports
Americans roll dice for 2 submarines in 92 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 2 battleships, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 1 : 4/7 hits
Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians and 2 transports owned by the Italians lost in 92 Sea Zone
Americans win with 2 battleships, 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Italians: 1 destroyer and 2 transportsNon Combat Move - Americans
3 infantry moved from 91 Sea Zone to Morocco
4 artilleries moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 transport moved from 89 Sea Zone to 101 Sea ZonePlace Units - Americans
3 artilleries, 2 bombers and 3 infantry placed in Western United States
2 transports placed in 10 Sea Zone
Americans undo move 1.
1 transport placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
2 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 63 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Hunan
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :18
Purchase Units - British
British buy 1 artillery and 3 transports; Remaining resources: 1 PUs;Combat Move - British
1 unit repaired.
1 battleship moved from 91 Sea Zone to 82 Sea Zone
1 artillery moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from Quebec to New Brunswick Nova Scotia
1 infantry moved from Quebec to New Brunswick Nova Scotia
1 artillery moved from Quebec to New Brunswick Nova Scotia
1 armour moved from Quebec to New Brunswick Nova ScotiaCombat - British
Non Combat Move - British
Place Units - British
3 transports placed in 110 Sea Zone
1 artillery placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,3,3
British collect 22 PUs (2 lost to blockades); end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :18
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :18
Purchase Units - Italians
Italians buy 2 infantry and 10 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 destroyer and 1 submarine moved from 71 Sea Zone to 82 Sea Zone
1 bomber moved from Southern Italy to 110 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Libya to Tobruk
1 artillery moved from Tanganyika Territory to Belgian Congo
2 mech_infantrys moved from Nigeria to Belgian Congo
1 infantry moved from Nigeria to French West Africa
Italians take French West Africa from French
1 armour and 2 mech_infantrys moved from Persia to Turkmenistan
1 armour moved from Caucasus to Tsinghai
Italians take Kazakhstan from Russians
Italians take Tsinghai from Chinese
1 armour moved from Caucasus to Sikang
Italians take Sikang from ChineseCombat - Italians
Battle in 82 Sea Zone
Italians attack with 1 destroyer and 1 submarine
British defend with 1 battleship
Italians roll dice for 1 submarine in 82 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 destroyer in 82 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 battleship in 82 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Italians lost in 82 Sea Zone
Italians roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship in 82 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians lost in 82 Sea Zone
British win with 1 battleship remaining. Battle score for attacker is -14
Casualties for Italians: 1 destroyer and 1 submarine
Battle in 110 Sea Zone
Italians attack with 1 bomber
British defend with 3 transports
3 transports owned by the British lost in 110 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 21
Casualties for British: 3 transports
Battle in Belgian Congo
Italians attack with 1 artillery and 2 mech_infantrys
British defend with 1 artillery
Italians roll dice for 1 artillery and 2 mech_infantrys in Belgian Congo, round 1 : 1/3 hits
British roll dice for 1 artillery in Belgian Congo, round 1 : 0/1 hits
1 artillery owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Turkmenistan
Italians attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 armour and 2 mech_infantrys in Turkmenistan, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Turkmenistan, round 1 : 0/1 hits
Italians roll dice for 1 armour and 2 mech_infantrys in Turkmenistan, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Turkmenistan
Italians win, taking Turkmenistan from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 mech_infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Sikang
1 mech_infantry moved from Caucasus to Tsinghai
1 mech_infantry moved from Iraq to Caucasus
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 bomber moved from 110 Sea Zone to France
1 artillery moved from Southern France to Northern Italy
3 infantry moved from Southern France to Northern Italy
1 artillery moved from France to Northern Italy
3 armour moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Slovakia Hungary to YugoslaviaPlace Units - Italians
2 infantry placed in Northern Italy
8 submarines placed in 95 Sea Zone
2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3
Italians collect 42 PUs (3 lost to blockades); end with 42 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 48 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :18
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 artilleries, 1 bomber, 2 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 carrier moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from 42 Sea Zone to French Indo China
1 tactical_bomber moved from 42 Sea Zone to French Indo China
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
3 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo ChinaPlace Units - ANZAC
2 armour and 1 artillery placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from French Indo China: 1 factory_minor
EDIT: Adding units owned by ANZAC to French Indo China: 1 factory_major
EDIT: Turning off Edit Mode
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 30 PUs; end with 35 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 40 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :18
Combat Move - French
Non Combat Move - French
Turn Complete - French
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bought a factory upgrade previous round but owuldnt let me place it even in anzacs capital
, so ive took the liberty of editing factory in (allowed here?) -
bought a factory upgrade previous round but owuldnt let me place it even in anzacs capital
, so ive took the liberty of editing factory in (allowed here?)Factory upgrade is only good on territories that are worth 3 IPCs or more, and that you’ve owned since the beginning of the game.
Thus, ANZAC can never control a major factory.
I’ll let you edit in a minor factory on either Malaya or Queensland during the USSR turn… best I can do mate! :-D
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :19
Politics - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from French Indo China: 1 factory_major
EDIT: Adding units owned by ANZAC to French Indo China: 1 factory_minor
EDIT: Turning off Edit Mode
Germans buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
2 artilleries, 17 infantry and 1 mech_infantry moved from Slovakia Hungary to Romania
2 armour and 5 mech_infantrys moved from Germany to RomaniaCombat - Germans
Battle in Romania
Germans attack with 2 armour, 2 artilleries, 17 infantry and 6 mech_infantrys
Russians defend with 2 armour, 1 artillery and 7 infantry
Germans roll dice for 2 armour, 2 artilleries, 17 infantry and 6 mech_infantrys in Romania, round 1 : 6/27 hits
Russians roll dice for 2 armour, 1 artillery and 7 infantry in Romania, round 1 : 3/10 hits
6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Romania
Germans roll dice for 2 armour, 2 artilleries, 14 infantry and 6 mech_infantrys in Romania, round 2 : 5/24 hits
Russians roll dice for 2 armour, 1 artillery and 1 infantry in Romania, round 2 : 2/4 hits
1 infantry owned by the Russians , 2 armour owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 2 armour, 2 artilleries, 12 infantry and 6 mech_infantrys remaining. Battle score for attacker is 22
Casualties for Germans: 5 infantry
Casualties for Russians: 2 armour, 1 artillery and 7 infantryNon Combat Move - Germans
4 infantry moved from Western Germany to GermanyPlace Units - Germans
2 artilleries and 8 infantry placed in GermanyTurn Complete - Germans
Germans collect 27 PUs; end with 27 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :19
Purchase Units - Russians
Russians buy 14 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Novgorod to 115 Sea Zone
1 infantry moved from Novgorod to Baltic States
1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Western Germany
1 infantry moved from Baltic States to 115 Sea Zone
1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Denmark
2 destroyers moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Rostov to Caucasus
1 tactical_bomber moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Volgograd to Kazakhstan
2 infantry moved from Rostov to Ukraine
2 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
2 infantry moved from Bryansk to Ukraine
2 armour moved from Russia to Ukraine
1 armour moved from Volgograd to Kazakhstan
1 fighter moved from Volgograd to Caucasus
1 tactical_bomber moved from Volgograd to TimguskaCombat - Russians
Battle in Western Germany
Battle in Denmark
Battle in Kazakhstan
Russians attack with 1 armour, 1 fighter and 1 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter and 1 infantry in Kazakhstan, round 1 : 1/3 hits
Italians roll dice for 1 mech_infantry in Kazakhstan, round 1 : 0/1 hits
1 mech_infantry owned by the Italians lost in Kazakhstan
Russians win, taking Western Germany from Germans, taking Denmark from Germans, taking Kazakhstan from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Caucasus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 1 : 2/3 hits
Italians roll dice for 1 mech_infantry in Caucasus, round 1 : 0/1 hits
1 mech_infantry owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Timguska
Russians attack with 1 tactical_bomber
Japanese defend with 1 armour
Russians roll dice for 1 tactical_bomber in Timguska, round 1 : 1/1 hits
Japanese roll dice for 1 armour in Timguska, round 1 : 1/1 hits
1 tactical_bomber owned by the Russians and 1 armour owned by the Japanese lost in Timguska
Japanese win with no units remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour
Casualties for Russians: 1 tactical_bomberNon Combat Move - Russians
1 fighter moved from Caucasus to Ukraine
1 tactical_bomber moved from Caucasus to Ukraine
1 fighter moved from Kazakhstan to Ukraine
2 infantry moved from Volgograd to KazakhstanPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Novgorod
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 42 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :19
Purchase Units - Japanese
Japanese buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 mech_infantry moved from Shan State to Malaya
Japanese take Malaya from ANZAC
1 artillery and 2 infantry moved from Burma to Yunnan
3 infantry moved from Shan State to Yunnan
2 mech_infantrys moved from India to Yunnan
3 infantry moved from Kwangtung to Kiangsi
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
1 artillery and 1 mech_infantry moved from Amur to Buryatia
1 armour moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Kansu
1 artillery and 4 infantry moved from Kwangsi to Yunnan
1 armour moved from Hopei to AnhweCombat - Japanese
Battle in Kiangsi
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Kiangsi, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
Japanese roll dice for 3 infantry in Kiangsi, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
Japanese roll dice for 3 infantry in Kiangsi, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Buryatia
Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Buryatia, round 1 : 0/3 hits
Russians roll dice for 1 mech_infantry in Buryatia, round 1 : 0/1 hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Buryatia, round 2 : 3/3 hits
Russians roll dice for 1 mech_infantry in Buryatia, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 artillery owned by the Japanese lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 mech_infantry
Battle in Kansu
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Kansu, round 1 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Kansu, round 3 : 1/1 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Anhwe, round 1 : 1/1 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 9 infantry and 2 mech_infantrys
ANZAC defend with 1 fighter and 1 tactical_bomber; Chinese defend with 5 infantry
Japanese roll dice for 2 artilleries, 9 infantry and 2 mech_infantrys in Yunnan, round 1 : 2/13 hits
Chinese roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Yunnan, round 1 : 5/7 hits
5 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 artilleries, 4 infantry and 2 mech_infantrys in Yunnan, round 2 : 3/8 hits
Chinese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits
3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 artilleries, 1 infantry and 2 mech_infantrys in Yunnan, round 3 : 4/5 hits
Chinese roll dice for 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 1/2 hits
1 tactical_bomber owned by the ANZAC , 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Japanese: 9 infantry
Casualties for ANZAC: 1 fighter and 1 tactical_bomber
Casualties for Chinese: 5 infantryNon Combat Move - Japanese
1 infantry moved from India to BurmaPlace Units - Japanese
3 infantry placed in India
1 artillery and 2 infantry placed in Kwangtung
3 infantry placed in Korea
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,4,1,1,6,3,6,4,4,3,6,6,2
Japanese collect 41 PUs (12 lost to blockades); end with 41 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :19
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
2 battleships moved from 92 Sea Zone to 88 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to Tunisia
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery moved from Morocco to Algeria
1 transport moved from 92 Sea Zone to 89 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 carrier moved from 92 Sea Zone to 88 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 88 Sea Zone
1 fighter moved from 92 Sea Zone to 88 Sea Zone
1 submarine moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 92 Sea Zone to 88 Sea Zone
1 destroyer moved from 92 Sea Zone to 88 Sea Zone
2 bombers moved from Eastern United States to Tunisia
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 infantry moved from Tunisia to Libya
1 artillery moved from Tunisia to Libya
1 armour moved from Tunisia to Libya
3 submarines moved from 64 Sea Zone to 88 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 transports moved from 4 Sea Zone to 6 Sea Zone
3 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 armour moved from 6 Sea Zone to Korea
2 artilleries, 2 infantry and 2 transports moved from 23 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 artilleries moved from 6 Sea Zone to Korea
3 infantry moved from Western United States to 10 Sea Zone
3 artilleries moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
1 transport moved from 15 Sea Zone to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 armour moved from Midway to 25 Sea Zone
1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 16 Sea Zone
1 battleship moved from 23 Sea Zone to 30 Sea Zone
1 destroyer moved from 23 Sea Zone to 30 Sea ZoneCombat - Americans
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in Korea
Americans attack with 1 armour, 3 artilleries and 5 infantry
Japanese defend with 1 factory_minor and 6 infantry
Americans roll dice for 1 battleship in Korea, round 1 : 1/1 hits
Americans roll dice for 1 armour, 3 artilleries and 5 infantry in Korea, round 1 : 2/9 hits
Japanese roll dice for 6 infantry in Korea, round 1 : 3/6 hits
3 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Korea
Americans roll dice for 1 armour, 3 artilleries and 2 infantry in Korea, round 2 : 2/6 hits
Japanese roll dice for 3 infantry in Korea, round 2 : 1/3 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans roll dice for 1 armour, 3 artilleries and 1 infantry in Korea, round 3 : 2/5 hits
Japanese roll dice for 1 infantry in Korea, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Italians, taking Korea from Japanese with 1 armour and 3 artilleries remaining. Battle score for attacker is 3
Casualties for Japanese: 6 infantry
Casualties for Americans: 5 infantryNon Combat Move - Americans
Place Units - Americans
2 infantry placed in Eastern United States
1 carrier, 2 destroyers and 4 submarines placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
3 infantry placed in HunanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total