@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C V C 2
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :16 Purchase Units - British 
 British buy 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British 
 1 submarine moved from 109 Sea Zone to 91 Sea Zone
 2 destroyers moved from 110 Sea Zone to 91 Sea Zone
 1 infantry moved from Normandy Bordeaux to France
 French take France from Italians
 French take Normandy Bordeaux from British
 French take Algeria from Americans
 2 transports moved from 105 Sea Zone to 110 Sea Zone
 1 infantry moved from Union of South Africa to Rhodesia
 1 artillery moved from Union of South Africa to Rhodesia
 1 infantry moved from Belgian Congo to French Equatorial Africa
 French take French Equatorial Africa from Italians
 1 destroyer moved from 71 Sea Zone to 81 Sea ZoneCombat - British Non Combat Move - British Place Units - British 
 2 transports placed in 71 Sea Zone
 1 infantry placed in Union of South Africa
 3 infantry placed in United KingdomTurn Complete - British 
 British collect 25 PUs; end with 25 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :16 Research Technology - Italians 
 Italians spend 0 on tech rolls
 Italians roll 6 and gets 1 hit
 Italians removing all Technology Tokens after successful research.
 Italians discover Super subsActivate Technology - Italians 
 Italians activating Super subsPurchase Units - Italians 
 Italians buy 2 armour, 2 artilleries, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians 
 1 armour moved from Western Germany to Normandy Bordeaux
 1 transport moved from 92 Sea Zone to 94 Sea Zone
 1 artillery moved from Tunisia to 94 Sea Zone
 1 infantry moved from Tunisia to 94 Sea Zone
 1 transport moved from 92 Sea Zone to 93 Sea Zone
 1 artillery moved from Southern France to 93 Sea Zone
 1 infantry moved from Southern France to 93 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
 2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
 1 bomber moved from Southern Italy to 110 Sea Zone
 1 artillery and 5 infantry moved from Southern France to Normandy Bordeaux
 2 armour moved from Northern Italy to Normandy Bordeaux
 1 destroyer moved from 98 Sea Zone to 81 Sea Zone
 1 submarine moved from 97 Sea Zone to 81 Sea Zone
 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
 1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
 1 infantry moved from French Central Africa to French Equatorial Africa
 1 mech_infantry moved from Egypt to French Equatorial Africa
 1 artillery moved from Kenya to Belgian Congo
 Italians take Belgian Congo from British
 1 armour and 3 mech_infantrys moved from Caucasus to Kazakhstan
 1 armour moved from Turkmenistan to KazakhstanCombat - Italians 
 Battle in 110 Sea Zone
 Italians attack with 1 bomber
 British defend with 2 transports
 2 transports owned by the British lost in 110 Sea Zone
 Italians win with 1 bomber remaining. Battle score for attacker is 14
 Casualties for British: 2 transports
 Battle in 81 Sea Zone
 Italians attack with 1 destroyer and 1 submarine
 British defend with 1 destroyer
 Italians roll dice for 1 submarine in 81 Sea Zone, round 1 : 1/1 hits
 British roll dice for 1 destroyer in 81 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the British lost in 81 Sea Zone
 Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
 Casualties for British: 1 destroyer
 Battle in French Equatorial Africa
 Italians attack with 1 infantry and 2 mech_infantrys
 British defend with 1 infantry
 Italians roll dice for 1 infantry and 2 mech_infantrys in French Equatorial Africa, round 1 : 1/3 hits
 French roll dice for 1 infantry in French Equatorial Africa, round 1 : 0/1 hits
 1 infantry owned by the British lost in French Equatorial Africa
 Italians win, taking French Equatorial Africa from French with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Battle in Kazakhstan
 Italians attack with 2 armour and 3 mech_infantrys
 Russians defend with 2 infantry
 Italians roll dice for 2 armour and 3 mech_infantrys in Kazakhstan, round 1 : 1/5 hits
 Russians roll dice for 2 infantry in Kazakhstan, round 1 : 0/2 hits
 1 infantry owned by the Russians lost in Kazakhstan
 Italians roll dice for 2 armour and 3 mech_infantrys in Kazakhstan, round 2 : 3/5 hits
 Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Kazakhstan
 Italians win, taking Kazakhstan from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
 Casualties for Russians: 2 infantry
 Casualties for Italians: 1 mech_infantry
 Battle in Gibraltar
 Italians attack with 2 artilleries and 2 infantry
 British defend with 1 harbour; Americans defend with 1 armour and 1 infantry
 Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 1 : 2/4 hits
 British roll dice for 1 armour and 1 infantry in Gibraltar, round 1 : 0/2 hits
 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Gibraltar
 Italians win, taking Gibraltar from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 9
 Casualties for Americans: 1 armour and 1 infantry
 Battle in Normandy Bordeaux
 Italians attack with 3 armour, 1 artillery and 5 infantry
 French defend with 1 factory_minor and 1 harbour; British defend with 1 armour, 2 artilleries and 4 infantry
 Italians roll dice for 3 armour, 1 artillery and 5 infantry in Normandy Bordeaux, round 1 : 1/9 hits
 French roll dice for 1 armour, 2 artilleries and 4 infantry in Normandy Bordeaux, round 1 : 1/7 hits
 1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
 Italians roll dice for 3 armour, 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 3/8 hits
 French roll dice for 1 armour, 2 artilleries and 3 infantry in Normandy Bordeaux, round 2 : 2/6 hits
 3 infantry owned by the British and 2 infantry owned by the Italians lost in Normandy Bordeaux
 Italians roll dice for 3 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 3/6 hits
 French roll dice for 1 armour and 2 artilleries in Normandy Bordeaux, round 3 : 0/3 hits
 1 armour owned by the British and 2 artilleries owned by the British lost in Normandy Bordeaux
 Italians win, taking Normandy Bordeaux from French with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 17
 Casualties for British: 1 armour, 2 artilleries and 4 infantry
 Casualties for Italians: 3 infantryNon Combat Move - Italians 
 1 bomber moved from 110 Sea Zone to Germany
 2 destroyers and 6 submarines moved from 97 Sea Zone to 93 Sea Zone
 2 destroyers moved from 93 Sea Zone to 92 Sea Zone
 6 submarines moved from 93 Sea Zone to 92 Sea Zone
 1 infantry moved from Tunisia to Libya
 1 mech_infantry moved from Iraq to Caucasus
 1 armour and 2 mech_infantrys moved from Persia to Caucasus
 1 armour and 1 mech_infantry moved from Iraq to CaucasusPlace Units - Italians 
 1 submarine placed in 95 Sea Zone
 1 artillery and 2 infantry placed in Southern France
 1 armour and 2 mech_infantrys placed in Persia
 1 armour and 2 mech_infantrys placed in Iraq
 1 artillery, 1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians 
 Italians collect 38 PUs; end with 38 PUs total
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 44 PUs
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 54 PUs
 Turning on Edit Mode
 EDIT: Turning off Edit Mode
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :16 Purchase Units - ANZAC 
 ANZAC buy 1 carrier, 1 fighter and 1 tactical_bomber; Remaining resources: 4 PUs;Combat Move - ANZAC 
 1 infantry moved from New South Wales to 62 Sea Zone
 1 artillery moved from New South Wales to 62 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
 1 destroyer moved from 43 Sea Zone to 36 Sea Zone
 2 destroyers moved from 42 Sea Zone to 36 Sea Zone
 1 destroyer moved from 37 Sea Zone to 36 Sea Zone
 1 submarine moved from 37 Sea Zone to 36 Sea Zone
 1 carrier moved from 37 Sea Zone to 36 Sea Zone
 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
 1 fighter moved from 37 Sea Zone to 36 Sea Zone
 1 infantry moved from Malaya to Shan State
 ANZAC take Shan State from Japanese
 1 artillery moved from Malaya to Shan State
 2 infantry moved from Borneo to 43 Sea Zone
 2 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
 2 infantry moved from 38 Sea Zone to Shan State
 1 transport moved from 37 Sea Zone to 44 Sea ZoneCombat - ANZAC 
 Battle in 36 Sea Zone
 ANZAC attack with 1 carrier, 4 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
 Japanese defend with 1 battleship, 1 carrier, 3 destroyers and 2 submarines
 ANZAC roll dice for 1 submarine in 36 Sea Zone, round 1 : 1/1 hits
 Units damaged: 1 battleship owned by the Japanese
 Japanese roll dice for 2 submarines in 36 Sea Zone, round 1 : 0/2 hits
 ANZAC roll dice for 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 1 : 0/6 hits
 Japanese roll dice for 1 battleship, 1 carrier and 3 destroyers in 36 Sea Zone, round 1 : 3/5 hits
 Units damaged: 1 carrier owned by the ANZAC
 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 36 Sea Zone
 Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits
 ANZAC roll dice for 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 3/5 hits
 Units damaged: 1 carrier owned by the Japanese
 Japanese roll dice for 1 battleship, 1 carrier and 3 destroyers in 36 Sea Zone, round 2 : 1/5 hits
 1 carrier owned by the ANZAC and 2 submarines owned by the Japanese lost in 36 Sea Zone
 ANZAC roll dice for 3 destroyers, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 3 : 2/5 hits
 Japanese roll dice for 1 battleship, 1 carrier and 3 destroyers in 36 Sea Zone, round 3 : 1/5 hits
 2 destroyers owned by the Japanese and 1 destroyer owned by the ANZAC lost in 36 Sea Zone
 ANZAC roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 4 : 3/4 hits
 Japanese roll dice for 1 battleship, 1 carrier and 1 destroyer in 36 Sea Zone, round 4 : 1/3 hits
 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese , 1 destroyer owned by the ANZAC and 1 battleship owned by the Japanese lost in 36 Sea Zone
 ANZAC win, taking 36 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
 Casualties for Japanese: 1 battleship, 1 carrier, 3 destroyers and 2 submarines
 Casualties for ANZAC: 1 carrier, 3 destroyers and 1 submarineNon Combat Move - ANZAC 
 1 fighter moved from 36 Sea Zone to Philippines
 1 tactical_bomber moved from 36 Sea Zone to Philippines
 1 infantry moved from 45 Sea Zone to Dutch New Guinea
 ANZAC take Dutch New Guinea from Dutch
 1 artillery moved from 45 Sea Zone to Dutch New GuineaPlace Units - ANZAC 
 1 carrier placed in 62 Sea Zone
 1 fighter and 1 tactical_bomber placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 29 PUs; end with 33 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 43 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :16 Combat Move - French Non Combat Move - French Turn Complete - French 
 French collect 8 PUs; end with 8 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :17 Politics - Germans Purchase Units - Germans 
 Germans repair 9 damage on 6 factory_majors and 3 factory_minors; Remaining resources: 24 PUs; 0 techTokens;
 Germans buy 8 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans 
 1 mech_infantry moved from Poland to Romania
 1 artillery moved from Poland to Slovakia Hungary
 1 infantry moved from Poland to Slovakia Hungary
 13 infantry moved from Germany to Slovakia Hungary
 1 artillery moved from Germany to Slovakia HungaryNon Combat Move - Germans Place Units - Germans 
 3 infantry placed in Western Germany
 5 infantry placed in GermanyTurn Complete - Germans 
 Germans collect 27 PUs; end with 27 PUs total
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 32 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :17 Purchase Units - Russians 
 Russians buy 2 artilleries, 7 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Russians 
 1 tactical_bomber moved from Volgograd to Timguska
 2 infantry moved from Novgorod to Baltic States
 2 armour moved from Eastern Poland to Baltic States
 1 infantry moved from Eastern Poland to Bessarabia
 3 infantry moved from Ukraine to Bessarabia
 3 infantry moved from Volgograd to Kazakhstan
 2 armour moved from Rostov to Kazakhstan
 1 tactical_bomber moved from Ukraine to Kazakhstan
 1 tactical_bomber moved from Volgograd to Kazakhstan
 2 infantry moved from Rostov to Caucasus
 1 infantry moved from Volgograd to Caucasus
 2 armour moved from Rostov to Caucasus
 2 fighters moved from Ukraine to Caucasus
 3 infantry moved from Russia to Bryansk
 1 bomber moved from Norway to Western GermanyCombat - Russians 
 Battle in Kazakhstan
 Russians attack with 2 armour, 3 infantry and 2 tactical_bombers
 Italians defend with 2 armour and 2 mech_infantrys
 Russians roll dice for 2 armour, 3 infantry and 2 tactical_bombers in Kazakhstan, round 1 : 4/7 hits
 Italians roll dice for 2 armour and 2 mech_infantrys in Kazakhstan, round 1 : 2/4 hits
 2 infantry owned by the Russians , 2 mech_infantrys owned by the Italians and 2 armour owned by the Italians lost in Kazakhstan
 Russians win, taking Kazakhstan from Italians with 2 armour, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
 Casualties for Russians: 2 infantry
 Casualties for Italians: 2 armour and 2 mech_infantrys
 Battle in Caucasus
 Russians attack with 2 armour, 2 fighters and 3 infantry
 Italians defend with 2 armour and 4 mech_infantrys
 Russians roll dice for 2 armour, 2 fighters and 3 infantry in Caucasus, round 1 : 3/7 hits
 Italians roll dice for 2 armour and 4 mech_infantrys in Caucasus, round 1 : 1/6 hits
 1 infantry owned by the Russians and 3 mech_infantrys owned by the Italians lost in Caucasus
 Russians roll dice for 2 armour, 2 fighters and 2 infantry in Caucasus, round 2 : 3/6 hits
 Italians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 1/3 hits
 1 infantry owned by the Russians , 1 mech_infantry owned by the Italians and 2 armour owned by the Italians lost in Caucasus
 Russians win, taking Caucasus from Italians with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 22
 Casualties for Russians: 2 infantry
 Casualties for Italians: 2 armour and 4 mech_infantrys
 Battle in Timguska
 Russians attack with 1 tactical_bomber
 Japanese defend with 1 armour
 Russians roll dice for 1 tactical_bomber in Timguska, round 1 : 0/1 hits
 Japanese roll dice for 1 armour in Timguska, round 1 : 1/1 hits
 1 tactical_bomber owned by the Russians lost in Timguska
 Japanese win with 1 armour remaining. Battle score for attacker is -11
 Casualties for Russians: 1 tactical_bomber
 Strategic bombing raid in Western Germany
 AA guns fire in Western Germany : 0/1 hits
 Bombing raid in Western Germany rolls: 8 and causes: 6 damage to unit: factory_minor
 Bombing raid in Western Germany causes 6 damage total.Non Combat Move - Russians 
 1 bomber moved from Western Germany to Norway
 1 tactical_bomber moved from Kazakhstan to Russia
 1 fighter moved from Caucasus to Volgograd
 1 tactical_bomber moved from Kazakhstan to Volgograd
 1 fighter moved from Caucasus to UkrainePlace Units - Russians 
 2 artilleries placed in Novgorod
 3 infantry placed in Ukraine
 1 infantry placed in Volgograd
 3 infantry placed in Russia
 1 transport placed in 115 Sea ZoneTurn Complete - Russians 
 Russians collect 33 PUs; end with 33 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :17 Purchase Units - Japanese 
 Japanese buy 4 artilleries and 12 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese 
 4 infantry moved from Burma to Shan State
 2 mech_infantrys moved from India to Shan State
 1 armour moved from Kiangsu to Jehol
 Japanese take Shantung from Chinese
 3 mech_infantrys moved from Korea to Jehol
 1 infantry moved from Hunan to Anhwe
 2 artilleries moved from Hunan to Anhwe
 2 armour moved from Kiangsu to Anhwe
 1 armour moved from Timguska to Novosibirsk
 Japanese take Novosibirsk from Russians
 1 armour moved from Novosibirsk to Kansu
 1 artillery moved from Tsinghai to Kansu
 1 artillery moved from Suiyuyan to KansuCombat - Japanese 
 Battle in Kansu
 Japanese attack with 1 armour and 2 artilleries
 Chinese defend with 2 infantry
 Japanese win, taking Kansu from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 2
 Casualties for Japanese: 1 artillery
 Casualties for Chinese: 2 infantry
 Battle in Anhwe
 Japanese attack with 2 armour, 2 artilleries and 1 infantry
 Chinese defend with 4 infantry
 Japanese win, taking Anhwe from Chinese with 2 armour remaining. Battle score for attacker is 1
 Casualties for Japanese: 2 artilleries and 1 infantry
 Casualties for Chinese: 4 infantry
 Battle in Jehol
 Japanese attack with 1 armour and 3 mech_infantrys
 Chinese defend with 2 infantry
 Japanese win, taking Jehol from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
 Casualties for Japanese: 1 mech_infantry
 Casualties for Chinese: 2 infantry
 Battle in Shan State
 Japanese attack with 4 infantry and 2 mech_infantrys
 ANZAC defend with 1 artillery and 3 infantry
 1 mech_infantry owned by the Japanese retreated to Burma
 ANZAC win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10
 Casualties for Japanese: 4 infantry and 1 mech_infantry
 Casualties for ANZAC: 2 infantryNon Combat Move - Japanese 
 3 infantry moved from Kwangtung to Kwangsi
 3 infantry moved from India to BurmaPlace Units - Japanese 
 1 artillery and 2 infantry placed in India
 1 artillery and 2 infantry placed in French Indo China
 1 artillery and 2 infantry placed in Kwangtung
 1 artillery and 2 infantry placed in Korea
 4 infantry placed in JapanTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 11
 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,1,1,2,3,6,3,3,6,4,6,3
 Japanese collect 39 PUs (11 lost to blockades); end with 39 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :17 Purchase Units - Americans 
 Americans buy 2 armour, 3 artilleries, 3 infantry and 6 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 1 infantry moved from French West Africa to Nigeria
 British take Nigeria from Italians
 1 transport moved from 87 Sea Zone to 89 Sea Zone
 2 infantry moved from Eastern United States to 101 Sea Zone
 2 artilleries moved from Eastern United States to 101 Sea Zone
 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
 2 infantry moved from 91 Sea Zone to Gibraltar
 2 artilleries moved from 91 Sea Zone to Gibraltar
 1 carrier moved from 64 Sea Zone to 90 Sea Zone
 1 tactical_bomber moved from 64 Sea Zone to 90 Sea Zone
 1 fighter moved from 64 Sea Zone to 90 Sea Zone
 1 battleship moved from 101 Sea Zone to 91 Sea Zone
 1 infantry moved from Western United States to 10 Sea Zone
 1 artillery moved from Western United States to 10 Sea Zone
 1 infantry moved from Western United States to 10 Sea Zone
 1 artillery moved from Western United States to 10 Sea Zone
 1 mech_infantry moved from Siberia to Sakha
 Russians take Sakha from Japanese
 1 infantry moved from Siberia to Amur
 Russians take Amur from Japanese
 1 mech_infantry moved from Siberia to Amur
 1 infantry moved from Soviet Far East to 4 Sea Zone
 1 artillery moved from Soviet Far East to 4 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
 1 infantry moved from 5 Sea Zone to Amur
 1 artillery moved from 5 Sea Zone to Amur
 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
 1 battleship moved from 25 Sea Zone to 23 Sea Zone
 3 submarines moved from 25 Sea Zone to 27 Sea Zone
 1 destroyer moved from 25 Sea Zone to 23 Sea ZoneCombat - Americans 
 Battle in Gibraltar
 Americans attack with 2 artilleries and 2 infantry
 Italians defend with 2 artilleries, 1 harbour and 2 infantry
 Americans roll dice for 2 battleships in Gibraltar, round 1 : 1/2 hits
 Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 1 : 1/4 hits
 Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 1 : 0/4 hits
 2 infantry owned by the Italians lost in Gibraltar
 Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits
 Italians roll dice for 2 artilleries in Gibraltar, round 2 : 1/2 hits
 1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Gibraltar
 Americans roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 1/3 hits
 Italians roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits
 1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Gibraltar
 Americans win, taking Gibraltar from Italians with 2 artilleries remaining. Battle score for attacker is 8
 Casualties for Italians: 2 artilleries and 2 infantry
 Casualties for Americans: 2 infantryNon Combat Move - Americans 
 2 infantry moved from 25 Sea Zone to Midway
 2 artilleries moved from 25 Sea Zone to MidwayPlace Units - Americans 
 3 transports placed in 101 Sea Zone
 1 armour and 2 artilleries placed in Eastern United States
 3 transports placed in 10 Sea Zone
 1 armour, 1 artillery and 3 infantry placed in Western United StatesTurn Complete - Americans 
 Americans collect 54 PUs; end with 54 PUs total
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 59 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :17 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese 
 1 infantry moved from Kweichow to Hopei
 Chinese take Hopei from Japanese
 1 infantry moved from Kweichow to Hunan
 Chinese take Hunan from Japanese
 1 infantry moved from Sikang to Tsinghai
 Chinese take Tsinghai from Japanese
 4 infantry moved from Szechwan to Yunnan
 1 infantry moved from Yunnan to HunanCombat - Chinese Non Combat Move - Chinese Place Units - Chinese 
 3 infantry placed in HunanTurn Complete - Chinese 
 Chinese collect 9 PUs; end with 11 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :17 Purchase Units - British 
 British buy 2 artilleries and 2 destroyers; Remaining resources: 1 PUs;Combat Move - British 
 5 destroyers moved from 91 Sea Zone to 92 Sea Zone
 1 battleship moved from 91 Sea Zone to 92 Sea Zone
 1 submarine moved from 91 Sea Zone to 92 Sea ZoneCombat - British 
 British creates battle in territory 71 Sea Zone
 Battle in 92 Sea Zone
 British attack with 1 battleship, 5 destroyers and 1 submarine
 Italians defend with 3 destroyers, 6 submarines and 2 transports
 British roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
 Italians roll dice for 6 submarines in 92 Sea Zone, round 1 : 1/6 hits
 Units damaged: 1 battleship owned by the British
 British roll dice for 1 battleship and 5 destroyers in 92 Sea Zone, round 1 : 1/6 hits
 Italians roll dice for 3 destroyers and 2 transports in 92 Sea Zone, round 1 : 1/3 hits
 1 submarine owned by the Italians and 1 submarine owned by the British lost in 92 Sea Zone
 Italians roll dice for 5 submarines in 92 Sea Zone, round 2 : 1/5 hits
 British roll dice for 1 battleship and 5 destroyers in 92 Sea Zone, round 2 : 3/6 hits
 Italians roll dice for 3 destroyers and 2 transports in 92 Sea Zone, round 2 : 2/3 hits
 3 submarines owned by the Italians and 3 destroyers owned by the British lost in 92 Sea Zone
 Italians roll dice for 2 submarines in 92 Sea Zone, round 3 : 1/2 hits
 British roll dice for 1 battleship and 2 destroyers in 92 Sea Zone, round 3 : 0/3 hits
 Italians roll dice for 3 destroyers and 2 transports in 92 Sea Zone, round 3 : 0/3 hits
 1 destroyer owned by the British lost in 92 Sea Zone
 Italians roll dice for 2 submarines in 92 Sea Zone, round 4 : 1/2 hits
 British roll dice for 1 battleship and 1 destroyer in 92 Sea Zone, round 4 : 1/2 hits
 Italians roll dice for 3 destroyers and 2 transports in 92 Sea Zone, round 4 : 0/3 hits
 1 submarine owned by the Italians and 1 destroyer owned by the British lost in 92 Sea Zone
 1 battleship owned by the British retreated to 91 Sea Zone
 Italians win with 3 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is -16
 Casualties for British: 5 destroyers and 1 submarine
 Casualties for Italians: 5 submarinesNon Combat Move - British Place Units - British 
 2 destroyers placed in 71 Sea Zone
 1 artillery placed in Union of South Africa
 1 artillery placed in United KingdomTurn Complete - British 
 British collect 25 PUs; end with 26 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :17 Turn Complete - UK_Pacific 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :17 Purchase Units - Italians 
 Italians buy 2 armour, 1 destroyer, 2 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians 
 2 transports moved from 92 Sea Zone to 93 Sea Zone
 1 artillery moved from Southern France to 93 Sea Zone
 2 infantry moved from Southern France to 93 Sea Zone
 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
 1 destroyer and 1 submarine moved from 81 Sea Zone to 71 Sea Zone
 2 mech_infantrys moved from French Equatorial Africa to Nigeria
 1 infantry moved from French Equatorial Africa to Nigeria
 1 artillery moved from Belgian Congo to Tanganyika Territory
 Italians take Tanganyika Territory from British
 1 armour and 2 mech_infantrys moved from Iraq to Caucasus
 1 armour and 2 mech_infantrys moved from Persia to Caucasus
 1 bomber moved from Germany to Norway
 1 artillery moved from Normandy Bordeaux to France
 2 infantry moved from Normandy Bordeaux to FranceCombat - Italians 
 Battle in 71 Sea Zone
 Italians attack with 1 destroyer and 1 submarine
 British defend with 2 destroyers and 2 transports
 Italians roll dice for 1 submarine in 71 Sea Zone, round 1 : 1/1 hits
 Italians roll dice for 1 destroyer in 71 Sea Zone, round 1 : 0/1 hits
 British roll dice for 2 destroyers and 2 transports in 71 Sea Zone, round 1 : 0/2 hits
 1 destroyer owned by the British lost in 71 Sea Zone
 Italians roll dice for 1 submarine in 71 Sea Zone, round 2 : 1/1 hits
 Italians roll dice for 1 destroyer in 71 Sea Zone, round 2 : 0/1 hits
 British roll dice for 1 destroyer and 2 transports in 71 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the British lost in 71 Sea Zone
 2 transports owned by the British lost in 71 Sea Zone
 Italians roll dice for 1 submarine in 71 Sea Zone, round 3 : 0/1 hits
 Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 30
 Casualties for British: 2 destroyers and 2 transports
 Battle in France
 Italians attack with 1 artillery and 2 infantry
 French defend with 1 airfield and 1 factory_minor; British defend with 1 infantry
 Italians roll dice for 1 artillery and 2 infantry in France, round 1 : 0/3 hits
 French roll dice for 1 infantry in France, round 1 : 1/1 hits
 1 infantry owned by the Italians lost in France
 Italians roll dice for 1 artillery and 1 infantry in France, round 2 : 0/2 hits
 French roll dice for 1 infantry in France, round 2 : 0/1 hits
 Italians roll dice for 1 artillery and 1 infantry in France, round 3 : 2/2 hits
 French roll dice for 1 infantry in France, round 3 : 1/1 hits
 1 infantry owned by the British and 1 infantry owned by the Italians lost in France
 Italians captures 8PUs while taking French capital
 Italians win, taking France from French with 1 artillery remaining. Battle score for attacker is -3
 Casualties for British: 1 infantry
 Casualties for Italians: 2 infantry
 Battle in Caucasus
 Italians attack with 2 armour and 4 mech_infantrys
 Russians defend with 2 armour and 1 infantry
 Italians roll dice for 2 armour and 4 mech_infantrys in Caucasus, round 1 : 1/6 hits
 Russians roll dice for 2 armour and 1 infantry in Caucasus, round 1 : 0/3 hits
 1 infantry owned by the Russians lost in Caucasus
 Italians roll dice for 2 armour and 4 mech_infantrys in Caucasus, round 2 : 3/6 hits
 Russians roll dice for 2 armour in Caucasus, round 2 : 1/2 hits
 2 armour owned by the Russians and 1 mech_infantry owned by the Italians lost in Caucasus
 Italians win, taking Caucasus from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 11
 Casualties for Russians: 2 armour and 1 infantry
 Casualties for Italians: 1 mech_infantry
 Battle in Nigeria
 Italians attack with 1 infantry and 2 mech_infantrys
 Americans defend with 1 infantry
 Italians roll dice for 1 infantry and 2 mech_infantrys in Nigeria, round 1 : 0/3 hits
 British roll dice for 1 infantry in Nigeria, round 1 : 0/1 hits
 Italians roll dice for 1 infantry and 2 mech_infantrys in Nigeria, round 2 : 1/3 hits
 British roll dice for 1 infantry in Nigeria, round 2 : 0/1 hits
 1 infantry owned by the Americans lost in Nigeria
 Italians win, taking Nigeria from British with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
 Casualties for Americans: 1 infantry
 Battle in Norway
 Italians attack with 1 bomber
 Russians defend with 1 bomber
 Italians roll dice for 1 bomber in Norway, round 1 : 1/1 hits
 British roll dice for 1 bomber in Norway, round 1 : 0/1 hits
 1 bomber owned by the Russians lost in Norway
 Italians win with 1 bomber remaining. Battle score for attacker is 12
 Casualties for Russians: 1 bomber
 Battle in Gibraltar
 Italians attack with 1 artillery and 2 infantry
 British defend with 1 harbour; Americans defend with 2 artilleries
 Italians roll dice for 1 artillery and 2 infantry in Gibraltar, round 1 : 0/3 hits
 British roll dice for 2 artilleries in Gibraltar, round 1 : 1/2 hits
 1 infantry owned by the Italians lost in Gibraltar
 Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits
 British roll dice for 2 artilleries in Gibraltar, round 2 : 0/2 hits
 Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 0/2 hits
 British roll dice for 2 artilleries in Gibraltar, round 3 : 1/2 hits
 1 infantry owned by the Italians lost in Gibraltar
 Italians roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits
 British roll dice for 2 artilleries in Gibraltar, round 4 : 0/2 hits
 Italians roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits
 British roll dice for 2 artilleries in Gibraltar, round 5 : 2/2 hits
 1 artillery owned by the Italians lost in Gibraltar
 British win with 2 artilleries remaining. Battle score for attacker is -10
 Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - Italians 
 1 destroyer moved from 92 Sea Zone to 93 Sea Zone
 1 destroyer moved from 92 Sea Zone to 94 Sea Zone
 1 submarine moved from 92 Sea Zone to 95 Sea Zone
 1 bomber moved from Norway to Southern Italy
 3 armour moved from Normandy Bordeaux to Northern Italy
 1 mech_infantry moved from Northern Italy to Slovakia Hungary
 1 infantry moved from Northern Italy to Southern France
 1 artillery moved from Northern Italy to Southern France
 1 destroyer moved from 93 Sea Zone to 95 Sea Zone
 1 destroyer moved from 94 Sea Zone to 95 Sea ZonePlace Units - Italians 
 1 destroyer and 2 submarines placed in 95 Sea Zone
 2 infantry placed in Southern France
 1 armour and 2 mech_infantrys placed in Iraq
 1 armour and 2 mech_infantrys placed in PersiaTurn Complete - Italians 
 Italians collect 42 PUs; end with 50 PUs total
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 56 PUs
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 61 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 66 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :17 Purchase Units - ANZAC 
 ANZAC buy 1 artillery, 1 factory_upgrade, 1 infantry and 1 transport; Remaining resources: 9 PUs;Combat Move - ANZAC 
 1 infantry moved from Shan State to Malaya
 1 artillery moved from Shan State to Malaya
 1 transport moved from 38 Sea Zone to 42 Sea Zone
 1 infantry moved from Dutch New Guinea to 45 Sea Zone
 1 artillery moved from Dutch New Guinea to 45 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
 1 infantry moved from 36 Sea Zone to French Indo China
 1 artillery moved from 36 Sea Zone to French Indo China
 1 infantry moved from Celebes to 44 Sea Zone
 1 artillery moved from Celebes to 44 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
 1 infantry moved from 36 Sea Zone to French Indo China
 1 artillery moved from 36 Sea Zone to French Indo China
 1 tactical_bomber moved from Philippines to French Indo China
 1 fighter moved from Philippines to French Indo China
 1 carrier moved from 62 Sea Zone to 42 Sea Zone
 1 fighter moved from 62 Sea Zone to 42 Sea Zone
 1 tactical_bomber moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC 
 Battle in French Indo China
 ANZAC attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
 Japanese defend with 1 artillery, 1 factory_minor and 2 infantry
 ANZAC roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 1 : 1/6 hits
 Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 1 : 0/3 hits
 1 infantry owned by the Japanese lost in French Indo China
 ANZAC roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/6 hits
 Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 0/2 hits
 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China
 ANZAC win, taking French Indo China from Japanese with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
 Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - ANZAC 
 1 fighter moved from French Indo China to Yunnan
 1 tactical_bomber moved from French Indo China to YunnanPlace Units - ANZAC 
 1 artillery and 1 infantry placed in New South Wales
 1 transport placed in 62 Sea Zone
 ANZAC undo move 2.
 ANZAC undo move 1.
 1 artillery and 1 infantry placed in New South Wales
 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 31 PUs; end with 40 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 45 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 50 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :17 Combat Move - French Non Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :18 Politics - Germans Purchase Units - Germans 
 Germans buy 2 armour and 5 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans 
 1 mech_infantry moved from Romania to Slovakia Hungary
 1 infantry moved from Slovakia Hungary to Romania
 5 infantry moved from Germany to Slovakia Hungary
 1 infantry moved from Holland Belgium to Western GermanyNon Combat Move - Germans Place Units - Germans 
 2 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans 
 Germans collect 27 PUs; end with 27 PUs total
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 32 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :18 Purchase Units - Russians 
 Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 7 infantry moved from Bessarabia to Romania
 1 artillery moved from Bessarabia to Romania
 1 armour moved from Bessarabia to Romania
 1 armour moved from Bessarabia to Romania
 3 infantry moved from Bryansk to Rostov
 3 infantry moved from Ukraine to Bessarabia
 1 infantry moved from Kazakhstan to Turkmenistan
 Russians take Turkmenistan from Japanese
 1 armour moved from Kazakhstan to Timguska
 Russians take Novosibirsk from Japanese
 Russians take Timguska from Japanese
 1 armour moved from Kazakhstan to Volgograd
 2 artilleries moved from Novgorod to Baltic States
 1 infantry moved from Volgograd to Samara
 1 fighter moved from Ukraine to Volgograd
 1 tactical_bomber moved from Russia to Volgograd
 1 infantry moved from Russia to Vologda
 2 infantry moved from Russia to BryanskCombat - Russians 
 Battle in Romania
 Russians attack with 2 armour, 1 artillery and 7 infantry
 Germans defend with 1 infantry
 Russians roll dice for 2 armour, 1 artillery and 7 infantry in Romania, round 1 : 3/10 hits
 Germans roll dice for 1 infantry in Romania, round 1 : 0/1 hits
 1 infantry owned by the Germans lost in Romania
 Russians win, taking Romania from Germans with 2 armour, 1 artillery and 7 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantryNon Combat Move - Russians Place Units - Russians 
 3 infantry placed in Ukraine
 3 infantry placed in Volgograd
 2 armour placed in Russia
 2 infantry placed in NovgorodTurn Complete - Russians 
 Russians collect 37 PUs; end with 37 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
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 ignore this 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :18 Purchase Units - Japanese 
 Japanese buy 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese 
 1 artillery and 2 infantry moved from Korea to Amur
 1 armour and 2 mech_infantrys moved from Jehol to Amur
 1 armour moved from Kansu to Novosibirsk
 Japanese take Novosibirsk from Russians
 1 armour moved from Novosibirsk to Timguska
 1 artillery moved from Kansu to Timguska
 1 infantry moved from Burma to Shan State
 Japanese take Shan State from ANZAC
 1 mech_infantry moved from Burma to Shan State
 2 infantry moved from Burma to Shan State
 1 artillery and 2 infantry moved from India to Burma
 1 artillery and 2 infantry moved from Kwangtung to Kwangsi
 1 armour moved from Anhwe to Chahar
 Japanese take Chahar from Chinese
 1 armour moved from Chahar to Hopei
 1 armour moved from Anhwe to HopeiCombat - Japanese 
 Battle in Hopei
 Japanese attack with 2 armour
 Chinese defend with 1 infantry
 Japanese roll dice for 2 armour in Hopei, round 1 : 0/2 hits
 Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
 Japanese roll dice for 2 armour in Hopei, round 2 : 0/2 hits
 Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
 Japanese roll dice for 2 armour in Hopei, round 3 : 1/2 hits
 Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
 1 infantry owned by the Chinese lost in Hopei
 Japanese win, taking Hopei from Chinese with 2 armour remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Timguska
 Japanese attack with 1 armour and 1 artillery
 Russians defend with 1 armour
 Japanese roll dice for 1 armour and 1 artillery in Timguska, round 1 : 1/2 hits
 Russians roll dice for 1 armour in Timguska, round 1 : 1/1 hits
 1 armour owned by the Russians and 1 artillery owned by the Japanese lost in Timguska
 Japanese win, taking Timguska from Russians with 1 armour remaining. Battle score for attacker is 2
 Casualties for Japanese: 1 artillery
 Casualties for Russians: 1 armour
 Battle in Amur
 Japanese attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
 Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
 Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Amur, round 1 : 3/6 hits
 Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Amur, round 1 : 2/4 hits
 1 mech_infantry owned by the Americans , 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Amur
 Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Amur, round 2 : 1/4 hits
 Russians roll dice for 1 artillery in Amur, round 2 : 1/1 hits
 1 artillery owned by the Americans and 1 mech_infantry owned by the Japanese lost in Amur
 Japanese win, taking Amur from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 2 infantry and 1 mech_infantry
 Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - Japanese Place Units - Japanese 
 1 infantry and 2 mech_infantrys placed in India
 3 infantry placed in Kwangtung
 3 infantry placed in Korea
 5 infantry placed in JapanTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 12
 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,3,2,2,4,2,4,6,1,2,2,3,3
 Japanese collect 35 PUs (12 lost to blockades); end with 35 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :18 Purchase Units - Americans 
 Americans buy 3 artilleries, 2 bombers, 3 infantry and 3 transports; Remaining resources: 8 PUs;Combat Move - Americans 
 3 destroyers moved from 91 Sea Zone to 92 Sea Zone
 2 submarines moved from 91 Sea Zone to 92 Sea Zone
 2 battleships moved from 91 Sea Zone to 92 Sea Zone
 1 carrier moved from 90 Sea Zone to 92 Sea Zone
 1 fighter moved from 90 Sea Zone to 92 Sea Zone
 1 tactical_bomber moved from 90 Sea Zone to 92 Sea Zone
 3 infantry moved from Eastern United States to 101 Sea Zone
 2 artilleries moved from Eastern United States to 101 Sea Zone
 1 armour moved from Eastern United States to 101 Sea Zone
 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
 2 artilleries moved from Gibraltar to 91 Sea Zone
 3 submarines moved from 27 Sea Zone to 64 Sea Zone
 3 infantry moved from Western United States to 10 Sea Zone
 1 armour moved from Western United States to 10 Sea Zone
 1 artillery moved from Western United States to 10 Sea Zone
 1 mech_infantry moved from Sakha to Buryatia
 Russians take Buryatia from Japanese
 1 armour, 1 artillery, 3 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
 1 infantry moved from Midway to 25 Sea Zone
 1 infantry moved from Midway to 25 Sea Zone
 2 artilleries moved from Midway to 25 Sea Zone
 2 artilleries, 2 infantry and 2 transports moved from 25 Sea Zone to 23 Sea Zone
 1 transport moved from 5 Sea Zone to 15 Sea Zone
 2 infantry moved from Algeria to Tunisia
 Americans take Tunisia from Italians
 2 infantry moved from Algeria to Tunisia
 1 artillery moved from Algeria to Tunisia
 1 armour moved from Algeria to TunisiaCombat - Americans 
 Battle in 92 Sea Zone
 Americans attack with 2 battleships, 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
 Italians defend with 1 destroyer and 2 transports
 Americans roll dice for 2 submarines in 92 Sea Zone, round 1 : 0/2 hits
 Americans roll dice for 2 battleships, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 1 : 4/7 hits
 Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the Italians and 2 transports owned by the Italians lost in 92 Sea Zone
 Americans win with 2 battleships, 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 22
 Casualties for Italians: 1 destroyer and 2 transportsNon Combat Move - Americans 
 3 infantry moved from 91 Sea Zone to Morocco
 4 artilleries moved from 91 Sea Zone to Morocco
 1 transport moved from 91 Sea Zone to 92 Sea Zone
 1 armour moved from 91 Sea Zone to Morocco
 1 transport moved from 89 Sea Zone to 101 Sea ZonePlace Units - Americans 
 3 artilleries, 2 bombers and 3 infantry placed in Western United States
 2 transports placed in 10 Sea Zone
 Americans undo move 1.
 1 transport placed in 10 Sea Zone
 3 artilleries and 3 infantry placed in Western United States
 2 bombers placed in Eastern United StatesTurn Complete - Americans 
 Americans collect 55 PUs; end with 63 PUs total
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :18 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese 
 1 infantry moved from Kweichow to Anhwe
 Chinese take Anhwe from Japanese
 1 infantry moved from Hunan to Kiangsi
 Chinese take Kiangsi from Japanese
 1 infantry moved from Tsinghai to Kansu
 Chinese take Kansu from JapaneseCombat - Chinese Non Combat Move - Chinese Place Units - Chinese 
 2 infantry placed in Hunan
 1 infantry placed in YunnanTurn Complete - Chinese 
 Chinese collect 10 PUs; end with 12 PUs total



 
		 
		





