japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
C V C 2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :16
Purchase Units - Germans
Germans repair 6 damage on 6 factory_majors; Remaining resources: 30 PUs; 0 techTokens;
Germans buy 10 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
3 submarines moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
1 artillery and 8 infantry moved from Poland to Baltic States
1 mech_infantry moved from Germany to Baltic StatesCombat - Germans
Battle in 110 Sea Zone
Germans attack with 3 submarines
British defend with 4 destroyers
Germans roll dice for 3 submarines in 110 Sea Zone, round 1 : 1/3 hits
British roll dice for 4 destroyers in 110 Sea Zone, round 1 : 1/4 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits
British roll dice for 3 destroyers in 110 Sea Zone, round 2 : 2/3 hits
1 destroyer owned by the British and 2 submarines owned by the Germans lost in 110 Sea Zone
British win with 2 destroyers remaining. Battle score for attacker is -2
Casualties for Germans: 3 submarines
Casualties for British: 2 destroyers
Battle in Baltic States
Germans attack with 1 artillery, 8 infantry and 1 mech_infantry
Russians defend with 4 armour and 3 infantry
Germans roll dice for 1 artillery, 8 infantry and 1 mech_infantry in Baltic States, round 1 : 2/10 hits
Russians roll dice for 4 armour and 3 infantry in Baltic States, round 1 : 6/7 hits
2 infantry owned by the Russians and 6 infantry owned by the Germans lost in Baltic States
2 infantry owned by the Germans , 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans retreated to Poland
Russians win with 4 armour and 1 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 6 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
1 artillery and 3 infantry moved from Western Germany to GermanyPlace Units - Germans
10 infantry placed in GermanyTurn Complete - Germans
Germans collect 28 PUs; end with 28 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :16
Purchase Units - Russians
Russians buy 11 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Baltic States to Eastern Poland
1 infantry moved from Novgorod to Baltic States
4 infantry moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Volgograd to Rostov
1 artillery moved from Ukraine to Bessarabia
1 armour moved from Western Ukraine to Rostov
2 armour moved from Russia to Rostov
2 infantry moved from Volgograd to Kazakhstan
1 bomber moved from Norway to Germany
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Western Ukraine to Bessarabia
1 armour moved from Western Ukraine to Bessarabia
1 tactical_bomber moved from Novgorod to Volgograd
1 tactical_bomber moved from Novgorod to VolgogradCombat - Russians
Battle in Eastern Poland
Russians attack with 2 armour and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour and 2 infantry in Eastern Poland, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 2 armour, 1 artillery and 4 infantry
Italians defend with 1 armour
Russians roll dice for 2 armour, 1 artillery and 4 infantry in Bessarabia, round 1 : 3/7 hits
Italians roll dice for 1 armour in Bessarabia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Strategic bombing raid in Germany
AA guns fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.Non Combat Move - Russians
1 bomber moved from Germany to NorwayPlace Units - Russians
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
2 infantry placed in Russia
Russians undo move 3.
1 transport placed in 115 Sea Zone
2 infantry placed in Novgorod
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :16
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
2 fighters moved from Japan to 43 Sea Zone
1 battleship, 1 carrier and 2 destroyers moved from 6 Sea Zone to 36 Sea Zone
Japanese take 19 Sea Zone from ANZAC
Japanese take 20 Sea Zone from ANZAC
1 armour moved from Yakut S.S.R. to Timguska
Japanese take Yenisey from Russians
Japanese take Timguska from Russians
1 artillery moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
3 armour moved from Kwangsi to Kiangsu
Japanese take Kiangsi from Chinese
1 armour moved from Manchuria to JeholCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 2 destroyers
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier and 2 destroyers in 36 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from ANZAC with 1 battleship, 1 carrier and 2 destroyers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 43 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 3 destroyers and 1 transport
Japanese roll dice for 2 fighters in 43 Sea Zone, round 1 : 1/2 hits
ANZAC roll dice for 3 destroyers and 1 transport in 43 Sea Zone, round 1 : 0/3 hits
1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 2 fighters in 43 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 2 destroyers and 1 transport in 43 Sea Zone, round 2 : 2/2 hits
1 destroyer owned by the ANZAC and 2 fighters owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is -4
Casualties for Japanese: 2 fighters
Casualties for ANZAC: 2 destroyers
Battle in Kiangsu
Japanese attack with 3 armour
Chinese defend with 2 infantry
Japanese roll dice for 3 armour in Kiangsu, round 1 : 2/3 hits
Chinese roll dice for 2 infantry in Kiangsu, round 1 : 0/2 hits
2 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 3 armour remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Jehol
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Jehol, round 1 : 1/1 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Kwangsi to Hunan
2 artilleries moved from Kwangsi to Hunan
4 infantry moved from India to BurmaPlace Units - Japanese
1 destroyer and 2 submarines placed in 36 Sea Zone
3 infantry placed in Kwangtung
3 mech_infantrys placed in Korea
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,4,5,3,1,1
Japanese collect 47 PUs (2 lost to blockades); end with 47 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :16
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 5 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Morocco to Algeria
1 artillery moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 carrier moved from 26 Sea Zone to 64 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 64 Sea Zone
1 fighter moved from 26 Sea Zone to 64 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
1 battleship moved from 26 Sea Zone to 6 Sea Zone
4 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 battleship moved from 10 Sea Zone to 25 Sea Zone
3 submarines moved from 10 Sea Zone to 25 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea ZoneCombat - Americans
Non Combat Move - Americans
1 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from 4 Sea Zone to Soviet Far East
1 artillery moved from 4 Sea Zone to Soviet Far EastPlace Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 battleship and 2 transports placed in 101 Sea Zone
1 artillery placed in Western United States
2 transports placed in 10 Sea Zone
3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Chahar to Jehol
1 infantry moved from Shantung to Jehol
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from JapaneseCombat - Chinese
Battle in Jehol
Chinese attack with 3 infantry
Japanese defend with 1 armour
Chinese roll dice for 3 infantry in Jehol, round 1 : 1/3 hits
Japanese roll dice for 1 armour in Jehol, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :16
Purchase Units - British
British buy 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 109 Sea Zone to 91 Sea Zone
2 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Normandy Bordeaux to France
French take France from Italians
French take Normandy Bordeaux from British
French take Algeria from Americans
2 transports moved from 105 Sea Zone to 110 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from Union of South Africa to Rhodesia
1 infantry moved from Belgian Congo to French Equatorial Africa
French take French Equatorial Africa from Italians
1 destroyer moved from 71 Sea Zone to 81 Sea ZoneCombat - British
Non Combat Move - British
Place Units - British
2 transports placed in 71 Sea Zone
1 infantry placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :16
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 6 and gets 1 hit
Italians removing all Technology Tokens after successful research.
Italians discover Super subsActivate Technology - Italians
Italians activating Super subsPurchase Units - Italians
Italians buy 2 armour, 2 artilleries, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 armour moved from Western Germany to Normandy Bordeaux
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to 110 Sea Zone
1 artillery and 5 infantry moved from Southern France to Normandy Bordeaux
2 armour moved from Northern Italy to Normandy Bordeaux
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 submarine moved from 97 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 infantry moved from French Central Africa to French Equatorial Africa
1 mech_infantry moved from Egypt to French Equatorial Africa
1 artillery moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 armour and 3 mech_infantrys moved from Caucasus to Kazakhstan
1 armour moved from Turkmenistan to KazakhstanCombat - Italians
Battle in 110 Sea Zone
Italians attack with 1 bomber
British defend with 2 transports
2 transports owned by the British lost in 110 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 81 Sea Zone
Italians attack with 1 destroyer and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 81 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer in 81 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 81 Sea Zone
Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in French Equatorial Africa
Italians attack with 1 infantry and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 infantry and 2 mech_infantrys in French Equatorial Africa, round 1 : 1/3 hits
French roll dice for 1 infantry in French Equatorial Africa, round 1 : 0/1 hits
1 infantry owned by the British lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from French with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Italians attack with 2 armour and 3 mech_infantrys
Russians defend with 2 infantry
Italians roll dice for 2 armour and 3 mech_infantrys in Kazakhstan, round 1 : 1/5 hits
Russians roll dice for 2 infantry in Kazakhstan, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Kazakhstan
Italians roll dice for 2 armour and 3 mech_infantrys in Kazakhstan, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Italians: 1 mech_infantry
Battle in Gibraltar
Italians attack with 2 artilleries and 2 infantry
British defend with 1 harbour; Americans defend with 1 armour and 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 1 : 2/4 hits
British roll dice for 1 armour and 1 infantry in Gibraltar, round 1 : 0/2 hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in Normandy Bordeaux
Italians attack with 3 armour, 1 artillery and 5 infantry
French defend with 1 factory_minor and 1 harbour; British defend with 1 armour, 2 artilleries and 4 infantry
Italians roll dice for 3 armour, 1 artillery and 5 infantry in Normandy Bordeaux, round 1 : 1/9 hits
French roll dice for 1 armour, 2 artilleries and 4 infantry in Normandy Bordeaux, round 1 : 1/7 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 3 armour, 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 3/8 hits
French roll dice for 1 armour, 2 artilleries and 3 infantry in Normandy Bordeaux, round 2 : 2/6 hits
3 infantry owned by the British and 2 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 3 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 3/6 hits
French roll dice for 1 armour and 2 artilleries in Normandy Bordeaux, round 3 : 0/3 hits
1 armour owned by the British and 2 artilleries owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from French with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 17
Casualties for British: 1 armour, 2 artilleries and 4 infantry
Casualties for Italians: 3 infantryNon Combat Move - Italians
1 bomber moved from 110 Sea Zone to Germany
2 destroyers and 6 submarines moved from 97 Sea Zone to 93 Sea Zone
2 destroyers moved from 93 Sea Zone to 92 Sea Zone
6 submarines moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Tunisia to Libya
1 mech_infantry moved from Iraq to Caucasus
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 armour and 1 mech_infantry moved from Iraq to CaucasusPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 artillery and 2 infantry placed in Southern France
1 armour and 2 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
1 artillery, 1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 38 PUs; end with 38 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 44 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 54 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :16
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 fighter and 1 tactical_bomber; Remaining resources: 4 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 43 Sea Zone to 36 Sea Zone
2 destroyers moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Malaya to Shan State
ANZAC take Shan State from Japanese
1 artillery moved from Malaya to Shan State
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Shan State
1 transport moved from 37 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 carrier, 4 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 3 destroyers and 2 submarines
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 submarines in 36 Sea Zone, round 1 : 0/2 hits
ANZAC roll dice for 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 1 : 0/6 hits
Japanese roll dice for 1 battleship, 1 carrier and 3 destroyers in 36 Sea Zone, round 1 : 3/5 hits
Units damaged: 1 carrier owned by the ANZAC
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 3/5 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier and 3 destroyers in 36 Sea Zone, round 2 : 1/5 hits
1 carrier owned by the ANZAC and 2 submarines owned by the Japanese lost in 36 Sea Zone
ANZAC roll dice for 3 destroyers, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 3 : 2/5 hits
Japanese roll dice for 1 battleship, 1 carrier and 3 destroyers in 36 Sea Zone, round 3 : 1/5 hits
2 destroyers owned by the Japanese and 1 destroyer owned by the ANZAC lost in 36 Sea Zone
ANZAC roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 4 : 3/4 hits
Japanese roll dice for 1 battleship, 1 carrier and 1 destroyer in 36 Sea Zone, round 4 : 1/3 hits
1 carrier owned by the Japanese , 1 destroyer owned by the Japanese , 1 destroyer owned by the ANZAC and 1 battleship owned by the Japanese lost in 36 Sea Zone
ANZAC win, taking 36 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Japanese: 1 battleship, 1 carrier, 3 destroyers and 2 submarines
Casualties for ANZAC: 1 carrier, 3 destroyers and 1 submarineNon Combat Move - ANZAC
1 fighter moved from 36 Sea Zone to Philippines
1 tactical_bomber moved from 36 Sea Zone to Philippines
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery moved from 45 Sea Zone to Dutch New GuineaPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 fighter and 1 tactical_bomber placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 29 PUs; end with 33 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :16
Combat Move - French
Non Combat Move - French
Turn Complete - French
French collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :17
Politics - Germans
Purchase Units - Germans
Germans repair 9 damage on 6 factory_majors and 3 factory_minors; Remaining resources: 24 PUs; 0 techTokens;
Germans buy 8 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 mech_infantry moved from Poland to Romania
1 artillery moved from Poland to Slovakia Hungary
1 infantry moved from Poland to Slovakia Hungary
13 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia HungaryNon Combat Move - Germans
Place Units - Germans
3 infantry placed in Western Germany
5 infantry placed in GermanyTurn Complete - Germans
Germans collect 27 PUs; end with 27 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :17
Purchase Units - Russians
Russians buy 2 artilleries, 7 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Russians
1 tactical_bomber moved from Volgograd to Timguska
2 infantry moved from Novgorod to Baltic States
2 armour moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Bessarabia
3 infantry moved from Ukraine to Bessarabia
3 infantry moved from Volgograd to Kazakhstan
2 armour moved from Rostov to Kazakhstan
1 tactical_bomber moved from Ukraine to Kazakhstan
1 tactical_bomber moved from Volgograd to Kazakhstan
2 infantry moved from Rostov to Caucasus
1 infantry moved from Volgograd to Caucasus
2 armour moved from Rostov to Caucasus
2 fighters moved from Ukraine to Caucasus
3 infantry moved from Russia to Bryansk
1 bomber moved from Norway to Western GermanyCombat - Russians
Battle in Kazakhstan
Russians attack with 2 armour, 3 infantry and 2 tactical_bombers
Italians defend with 2 armour and 2 mech_infantrys
Russians roll dice for 2 armour, 3 infantry and 2 tactical_bombers in Kazakhstan, round 1 : 4/7 hits
Italians roll dice for 2 armour and 2 mech_infantrys in Kazakhstan, round 1 : 2/4 hits
2 infantry owned by the Russians , 2 mech_infantrys owned by the Italians and 2 armour owned by the Italians lost in Kazakhstan
Russians win, taking Kazakhstan from Italians with 2 armour, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Russians: 2 infantry
Casualties for Italians: 2 armour and 2 mech_infantrys
Battle in Caucasus
Russians attack with 2 armour, 2 fighters and 3 infantry
Italians defend with 2 armour and 4 mech_infantrys
Russians roll dice for 2 armour, 2 fighters and 3 infantry in Caucasus, round 1 : 3/7 hits
Italians roll dice for 2 armour and 4 mech_infantrys in Caucasus, round 1 : 1/6 hits
1 infantry owned by the Russians and 3 mech_infantrys owned by the Italians lost in Caucasus
Russians roll dice for 2 armour, 2 fighters and 2 infantry in Caucasus, round 2 : 3/6 hits
Italians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 1/3 hits
1 infantry owned by the Russians , 1 mech_infantry owned by the Italians and 2 armour owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 22
Casualties for Russians: 2 infantry
Casualties for Italians: 2 armour and 4 mech_infantrys
Battle in Timguska
Russians attack with 1 tactical_bomber
Japanese defend with 1 armour
Russians roll dice for 1 tactical_bomber in Timguska, round 1 : 0/1 hits
Japanese roll dice for 1 armour in Timguska, round 1 : 1/1 hits
1 tactical_bomber owned by the Russians lost in Timguska
Japanese win with 1 armour remaining. Battle score for attacker is -11
Casualties for Russians: 1 tactical_bomber
Strategic bombing raid in Western Germany
AA guns fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Western Germany causes 6 damage total.Non Combat Move - Russians
1 bomber moved from Western Germany to Norway
1 tactical_bomber moved from Kazakhstan to Russia
1 fighter moved from Caucasus to Volgograd
1 tactical_bomber moved from Kazakhstan to Volgograd
1 fighter moved from Caucasus to UkrainePlace Units - Russians
2 artilleries placed in Novgorod
3 infantry placed in Ukraine
1 infantry placed in Volgograd
3 infantry placed in Russia
1 transport placed in 115 Sea ZoneTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :17
Purchase Units - Japanese
Japanese buy 4 artilleries and 12 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
4 infantry moved from Burma to Shan State
2 mech_infantrys moved from India to Shan State
1 armour moved from Kiangsu to Jehol
Japanese take Shantung from Chinese
3 mech_infantrys moved from Korea to Jehol
1 infantry moved from Hunan to Anhwe
2 artilleries moved from Hunan to Anhwe
2 armour moved from Kiangsu to Anhwe
1 armour moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kansu
1 artillery moved from Tsinghai to Kansu
1 artillery moved from Suiyuyan to KansuCombat - Japanese
Battle in Kansu
Japanese attack with 1 armour and 2 artilleries
Chinese defend with 2 infantry
Japanese win, taking Kansu from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for Chinese: 2 infantry
Battle in Anhwe
Japanese attack with 2 armour, 2 artilleries and 1 infantry
Chinese defend with 4 infantry
Japanese win, taking Anhwe from Chinese with 2 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for Chinese: 4 infantry
Battle in Jehol
Japanese attack with 1 armour and 3 mech_infantrys
Chinese defend with 2 infantry
Japanese win, taking Jehol from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 4 infantry and 2 mech_infantrys
ANZAC defend with 1 artillery and 3 infantry
1 mech_infantry owned by the Japanese retreated to Burma
ANZAC win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 4 infantry and 1 mech_infantry
Casualties for ANZAC: 2 infantryNon Combat Move - Japanese
3 infantry moved from Kwangtung to Kwangsi
3 infantry moved from India to BurmaPlace Units - Japanese
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Korea
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,1,1,2,3,6,3,3,6,4,6,3
Japanese collect 39 PUs (11 lost to blockades); end with 39 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :17
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 3 infantry and 6 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from French West Africa to Nigeria
British take Nigeria from Italians
1 transport moved from 87 Sea Zone to 89 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
1 carrier moved from 64 Sea Zone to 90 Sea Zone
1 tactical_bomber moved from 64 Sea Zone to 90 Sea Zone
1 fighter moved from 64 Sea Zone to 90 Sea Zone
1 battleship moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
1 infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 mech_infantry moved from Siberia to Amur
1 infantry moved from Soviet Far East to 4 Sea Zone
1 artillery moved from Soviet Far East to 4 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 artillery moved from 5 Sea Zone to Amur
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
1 battleship moved from 25 Sea Zone to 23 Sea Zone
3 submarines moved from 25 Sea Zone to 27 Sea Zone
1 destroyer moved from 25 Sea Zone to 23 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Italians defend with 2 artilleries, 1 harbour and 2 infantry
Americans roll dice for 2 battleships in Gibraltar, round 1 : 1/2 hits
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 1 : 1/4 hits
Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 1 : 0/4 hits
2 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits
Italians roll dice for 2 artilleries in Gibraltar, round 2 : 1/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 1/3 hits
Italians roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries remaining. Battle score for attacker is 8
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
2 infantry moved from 25 Sea Zone to Midway
2 artilleries moved from 25 Sea Zone to MidwayPlace Units - Americans
3 transports placed in 101 Sea Zone
1 armour and 2 artilleries placed in Eastern United States
3 transports placed in 10 Sea Zone
1 armour, 1 artillery and 3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
4 infantry moved from Szechwan to Yunnan
1 infantry moved from Yunnan to HunanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in HunanTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :17
Purchase Units - British
British buy 2 artilleries and 2 destroyers; Remaining resources: 1 PUs;Combat Move - British
5 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea ZoneCombat - British
British creates battle in territory 71 Sea Zone
Battle in 92 Sea Zone
British attack with 1 battleship, 5 destroyers and 1 submarine
Italians defend with 3 destroyers, 6 submarines and 2 transports
British roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 6 submarines in 92 Sea Zone, round 1 : 1/6 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 5 destroyers in 92 Sea Zone, round 1 : 1/6 hits
Italians roll dice for 3 destroyers and 2 transports in 92 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Italians and 1 submarine owned by the British lost in 92 Sea Zone
Italians roll dice for 5 submarines in 92 Sea Zone, round 2 : 1/5 hits
British roll dice for 1 battleship and 5 destroyers in 92 Sea Zone, round 2 : 3/6 hits
Italians roll dice for 3 destroyers and 2 transports in 92 Sea Zone, round 2 : 2/3 hits
3 submarines owned by the Italians and 3 destroyers owned by the British lost in 92 Sea Zone
Italians roll dice for 2 submarines in 92 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 battleship and 2 destroyers in 92 Sea Zone, round 3 : 0/3 hits
Italians roll dice for 3 destroyers and 2 transports in 92 Sea Zone, round 3 : 0/3 hits
1 destroyer owned by the British lost in 92 Sea Zone
Italians roll dice for 2 submarines in 92 Sea Zone, round 4 : 1/2 hits
British roll dice for 1 battleship and 1 destroyer in 92 Sea Zone, round 4 : 1/2 hits
Italians roll dice for 3 destroyers and 2 transports in 92 Sea Zone, round 4 : 0/3 hits
1 submarine owned by the Italians and 1 destroyer owned by the British lost in 92 Sea Zone
1 battleship owned by the British retreated to 91 Sea Zone
Italians win with 3 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is -16
Casualties for British: 5 destroyers and 1 submarine
Casualties for Italians: 5 submarinesNon Combat Move - British
Place Units - British
2 destroyers placed in 71 Sea Zone
1 artillery placed in Union of South Africa
1 artillery placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :17
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :17
Purchase Units - Italians
Italians buy 2 armour, 1 destroyer, 2 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 81 Sea Zone to 71 Sea Zone
2 mech_infantrys moved from French Equatorial Africa to Nigeria
1 infantry moved from French Equatorial Africa to Nigeria
1 artillery moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 bomber moved from Germany to Norway
1 artillery moved from Normandy Bordeaux to France
2 infantry moved from Normandy Bordeaux to FranceCombat - Italians
Battle in 71 Sea Zone
Italians attack with 1 destroyer and 1 submarine
British defend with 2 destroyers and 2 transports
Italians roll dice for 1 submarine in 71 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 destroyer in 71 Sea Zone, round 1 : 0/1 hits
British roll dice for 2 destroyers and 2 transports in 71 Sea Zone, round 1 : 0/2 hits
1 destroyer owned by the British lost in 71 Sea Zone
Italians roll dice for 1 submarine in 71 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 71 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 2 transports in 71 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 71 Sea Zone
2 transports owned by the British lost in 71 Sea Zone
Italians roll dice for 1 submarine in 71 Sea Zone, round 3 : 0/1 hits
Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 30
Casualties for British: 2 destroyers and 2 transports
Battle in France
Italians attack with 1 artillery and 2 infantry
French defend with 1 airfield and 1 factory_minor; British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in France, round 1 : 0/3 hits
French roll dice for 1 infantry in France, round 1 : 1/1 hits
1 infantry owned by the Italians lost in France
Italians roll dice for 1 artillery and 1 infantry in France, round 2 : 0/2 hits
French roll dice for 1 infantry in France, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in France, round 3 : 2/2 hits
French roll dice for 1 infantry in France, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in France
Italians captures 8PUs while taking French capital
Italians win, taking France from French with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Caucasus
Italians attack with 2 armour and 4 mech_infantrys
Russians defend with 2 armour and 1 infantry
Italians roll dice for 2 armour and 4 mech_infantrys in Caucasus, round 1 : 1/6 hits
Russians roll dice for 2 armour and 1 infantry in Caucasus, round 1 : 0/3 hits
1 infantry owned by the Russians lost in Caucasus
Italians roll dice for 2 armour and 4 mech_infantrys in Caucasus, round 2 : 3/6 hits
Russians roll dice for 2 armour in Caucasus, round 2 : 1/2 hits
2 armour owned by the Russians and 1 mech_infantry owned by the Italians lost in Caucasus
Italians win, taking Caucasus from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Russians: 2 armour and 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Nigeria
Italians attack with 1 infantry and 2 mech_infantrys
Americans defend with 1 infantry
Italians roll dice for 1 infantry and 2 mech_infantrys in Nigeria, round 1 : 0/3 hits
British roll dice for 1 infantry in Nigeria, round 1 : 0/1 hits
Italians roll dice for 1 infantry and 2 mech_infantrys in Nigeria, round 2 : 1/3 hits
British roll dice for 1 infantry in Nigeria, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Nigeria
Italians win, taking Nigeria from British with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Norway
Italians attack with 1 bomber
Russians defend with 1 bomber
Italians roll dice for 1 bomber in Norway, round 1 : 1/1 hits
British roll dice for 1 bomber in Norway, round 1 : 0/1 hits
1 bomber owned by the Russians lost in Norway
Italians win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 bomber
Battle in Gibraltar
Italians attack with 1 artillery and 2 infantry
British defend with 1 harbour; Americans defend with 2 artilleries
Italians roll dice for 1 artillery and 2 infantry in Gibraltar, round 1 : 0/3 hits
British roll dice for 2 artilleries in Gibraltar, round 1 : 1/2 hits
1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits
British roll dice for 2 artilleries in Gibraltar, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 0/2 hits
British roll dice for 2 artilleries in Gibraltar, round 3 : 1/2 hits
1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits
British roll dice for 2 artilleries in Gibraltar, round 4 : 0/2 hits
Italians roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits
British roll dice for 2 artilleries in Gibraltar, round 5 : 2/2 hits
1 artillery owned by the Italians lost in Gibraltar
British win with 2 artilleries remaining. Battle score for attacker is -10
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - Italians
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 bomber moved from Norway to Southern Italy
3 armour moved from Normandy Bordeaux to Northern Italy
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 destroyer moved from 94 Sea Zone to 95 Sea ZonePlace Units - Italians
1 destroyer and 2 submarines placed in 95 Sea Zone
2 infantry placed in Southern France
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in PersiaTurn Complete - Italians
Italians collect 42 PUs; end with 50 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 56 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 61 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :17
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_upgrade, 1 infantry and 1 transport; Remaining resources: 9 PUs;Combat Move - ANZAC
1 infantry moved from Shan State to Malaya
1 artillery moved from Shan State to Malaya
1 transport moved from 38 Sea Zone to 42 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from Philippines to French Indo China
1 fighter moved from Philippines to French Indo China
1 carrier moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from 62 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in French Indo China
ANZAC attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 factory_minor and 2 infantry
ANZAC roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 1 : 1/6 hits
Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 1 : 0/3 hits
1 infantry owned by the Japanese lost in French Indo China
ANZAC roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/6 hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China
ANZAC win, taking French Indo China from Japanese with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - ANZAC
1 fighter moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to YunnanPlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
ANZAC undo move 2.
ANZAC undo move 1.
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 31 PUs; end with 40 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 45 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :17
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :18
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour and 5 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 mech_infantry moved from Romania to Slovakia Hungary
1 infantry moved from Slovakia Hungary to Romania
5 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Holland Belgium to Western GermanyNon Combat Move - Germans
Place Units - Germans
2 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 27 PUs; end with 27 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 32 PUs