japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
C V C 2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Hunan to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Hunan to Kiangsi
3 infantry moved from Hunan to Kwangsi
8 infantry moved from Manchuria to JeholCombat - Chinese
Battle in Kiangsi
Chinese attack with 5 infantry
Japanese defend with 2 artilleries and 1 infantry
Chinese roll dice for 5 infantry in Kiangsi, round 1 : 0/5 hits
Japanese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 1 : 1/3 hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 4 infantry in Kiangsi, round 2 : 2/4 hits
Japanese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 2 : 1/3 hits
1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kiangsi
Chinese roll dice for 3 infantry in Kiangsi, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 2 infantry in Kiangsi, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Kiangsi, round 5 : 0/2 hits
Japanese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits
Chinese roll dice for 2 infantry in Kiangsi, round 6 : 0/2 hits
Japanese roll dice for 1 artillery in Kiangsi, round 6 : 0/1 hits
Chinese roll dice for 2 infantry in Kiangsi, round 7 : 0/2 hits
Japanese roll dice for 1 artillery in Kiangsi, round 7 : 0/1 hits
Chinese roll dice for 2 infantry in Kiangsi, round 8 : 0/2 hits
Japanese roll dice for 1 artillery in Kiangsi, round 8 : 0/1 hits
Chinese roll dice for 2 infantry in Kiangsi, round 9 : 0/2 hits
Japanese roll dice for 1 artillery in Kiangsi, round 9 : 0/1 hits
Chinese roll dice for 2 infantry in Kiangsi, round 10 : 0/2 hits
Japanese roll dice for 1 artillery in Kiangsi, round 10 : 0/1 hits
Chinese roll dice for 2 infantry in Kiangsi, round 11 : 1/2 hits
Japanese roll dice for 1 artillery in Kiangsi, round 11 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for Chinese: 3 infantry
Battle in Kwangsi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kwangsi, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
7 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 bombers moved from Norway to Germany
1 bomber moved from Ukraine to Iraq
2 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 armour moved from United Kingdom to 109 Sea Zone
1 armour, 3 infantry and 2 transports moved from 109 Sea Zone to 105 Sea Zone
3 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 armour moved from 105 Sea Zone to Normandy Bordeaux
2 destroyers moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 armour moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - British
Battle in Normandy Bordeaux
Strategic bombing raid in Iraq
AA guns fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Iraq causes 3 damage total.
Strategic bombing raid in Germany
AA guns fire in Germany : 1/2 hits
1 bomber killed by AA guns
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.Non Combat Move - British
1 bomber moved from Germany to Norway
1 bomber moved from Iraq to CaucasusPlace Units - British
1 infantry placed in Union of South Africa
1 destroyer and 1 transport placed in 71 Sea Zone
2 artilleries placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Purchase Units - Italians
Italians repair 3 damage on 3 factory_minors; Remaining resources: 52 PUs;
Italians buy 2 armour, 4 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 submarine moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from Nigeria to French Equatorial Africa
Italians take French Equatorial Africa from British
2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
2 armour and 1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Yugoslavia to Romania
Germans take Romania from Russians
1 armour moved from Albania to Bulgaria
Italians take Bulgaria from Russians
2 artilleries moved from Northern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 94 Sea Zone
2 artilleries moved from 94 Sea Zone to Algeria
2 infantry moved from 94 Sea Zone to AlgeriaCombat - Italians
Battle in 71 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer and 2 transports
Italians roll dice for 1 submarine in 71 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer and 2 transports in 71 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 71 Sea Zone
2 transports owned by the British lost in 71 Sea Zone
Italians roll dice for 1 submarine in 71 Sea Zone, round 2 : 0/1 hits
Italians win, taking 71 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 22
Casualties for British: 1 destroyer and 2 transports
Battle in Algeria
Italians attack with 2 artilleries and 2 infantry
Americans defend with 1 armour and 1 artillery
Italians roll dice for 2 artilleries and 2 infantry in Algeria, round 1 : 0/4 hits
French roll dice for 1 armour and 1 artillery in Algeria, round 1 : 0/2 hits
Italians roll dice for 2 artilleries and 2 infantry in Algeria, round 2 : 2/4 hits
French roll dice for 1 armour and 1 artillery in Algeria, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 armour owned by the Americans lost in Algeria
Italians win, taking Algeria from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 armour and 1 artillery
Battle in Anglo Egyptian Sudan
Italians attack with 2 mech_infantrys
British defend with 1 armour
Italians roll dice for 2 mech_infantrys in Anglo Egyptian Sudan, round 1 : 0/2 hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 1 : 0/1 hits
Italians roll dice for 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 0/2 hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits
Italians roll dice for 2 mech_infantrys in Anglo Egyptian Sudan, round 3 : 2/2 hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 1/1 hits
1 armour owned by the British and 1 mech_infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Italians: 1 mech_infantry
Battle in Caucasus
Italians attack with 2 armour and 1 mech_infantry
British defend with 1 bomber; Russians defend with 3 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 1 : 2/3 hits
Russians roll dice for 1 bomber and 3 infantry in Caucasus, round 1 : 2/4 hits
1 infantry owned by the Russians , 1 bomber owned by the British , 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Caucasus
Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Caucasus
Italians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is 11
Casualties for Russians: 3 infantry
Casualties for British: 1 bomber
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Normandy Bordeaux
Italians attack with 2 artilleries and 3 infantry
British defend with 1 armour, 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 2 artilleries and 3 infantry in Normandy Bordeaux, round 1 : 0/5 hits
British roll dice for 1 armour and 3 infantry in Normandy Bordeaux, round 1 : 2/4 hits
2 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits
British roll dice for 1 armour and 3 infantry in Normandy Bordeaux, round 2 : 1/4 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 0/2 hits
British roll dice for 1 armour and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits
1 artillery owned by the Italians lost in Normandy Bordeaux
1 artillery owned by the Italians retreated to France
British win with 1 armour and 2 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 3 infantryNon Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
3 destroyers moved from 97 Sea Zone to 94 Sea Zone
3 submarines moved from 97 Sea Zone to 94 Sea Zone
1 artillery moved from British Somaliland to Ethiopia
1 armour moved from Romania to Slovakia Hungary
2 armour moved from Yugoslavia to Poland
1 mech_infantry moved from Yugoslavia to Poland
1 armour moved from Bulgaria to Yugoslavia
1 armour moved from Albania to Slovakia Hungary
1 artillery moved from Northern Italy to Southern France
4 infantry moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to France
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
4 submarines placed in 97 Sea Zone
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in PersiaTurn Complete - Italians
Italians collect 36 PUs; end with 36 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 submarine moved from 36 Sea Zone to 19 Sea Zone
ANZAC take 20 Sea Zone from Japanese
3 destroyers moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 19 Sea Zone
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 1 : 0/1 hits
ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in SumatraNon Combat Move - ANZAC
2 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs total -
skip french & on you mate
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :15
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 26 PUs; 0 techTokens;
Germans buy 1 artillery, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 artillery moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Baltic States
2 infantry moved from Poland to Baltic StatesCombat - Germans
Battle in Baltic States
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
6 infantry moved from Germany to PolandPlace Units - Germans
1 artillery and 2 infantry placed in Western Germany
1 mech_infantry placed in Germany
2 submarines placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 31 PUs; end with 31 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :15
Purchase Units - Russians
Russians buy 2 armour, 2 destroyers and 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
4 infantry moved from Novgorod to Baltic States
3 armour moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic States
1 armour moved from Belarus to Baltic States
1 infantry moved from Ukraine to Western Ukraine
1 armour moved from Bryansk to Western Ukraine
1 infantry moved from Russia to Bryansk
3 armour moved from Russia to Western Ukraine
1 infantry moved from Kazakhstan to Volgograd
2 infantry moved from Volgograd to Caucasus
1 fighter moved from Bessarabia to Caucasus
1 bomber moved from Bessarabia to Western Germany
1 tactical_bomber moved from Bessarabia to Baltic States
1 tactical_bomber moved from Bessarabia to Baltic States
1 infantry moved from Bessarabia to Eastern Poland
1 fighter moved from Bessarabia to Eastern Poland
1 tactical_bomber moved from Bessarabia to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 4 armour and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 4 armour and 1 infantry in Western Ukraine, round 1 : 4/5 hits
Germans roll dice for 1 artillery in Western Ukraine, round 1 : 0/1 hits
1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 4 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Caucasus
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 1 : 2/3 hits
Italians roll dice for 1 armour in Caucasus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Baltic States
Russians attack with 4 armour, 5 infantry and 2 tactical_bombers
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 4 armour, 5 infantry and 2 tactical_bombers in Baltic States, round 1 : 6/11 hits
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 1 : 2/3 hits
2 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 4 armour, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Strategic bombing raid in Western Germany
AA guns fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Western Germany causes 3 damage total.Non Combat Move - Russians
1 bomber moved from Western Germany to Norway
2 tactical_bombers moved from Baltic States to Novgorod
2 aaGuns moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 tactical_bomber moved from Eastern Poland to Ukraine
1 fighter moved from Eastern Poland to Ukraine
1 fighter moved from Caucasus to UkrainePlace Units - Russians
3 infantry placed in Volgograd
3 infantry placed in Ukraine
2 armour and 1 infantry placed in Novgorod
Russians undo move 3.
2 destroyers placed in 115 Sea Zone
1 infantry placed in Novgorod
2 armour placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :15
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 6 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover Long Range AircraftActivate Technology - Japanese
Japanese activating Long Range AircraftPurchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 unit repaired.
1 fighter moved from Japan to 4 Sea Zone
1 armour moved from Sakha to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 armour moved from Siberia to Manchuria
1 armour moved from Yunnan to Hunan
Japanese take Hunan from Chinese
1 armour moved from Hunan to Kwangsi
2 armour, 2 artilleries and 1 infantry moved from Yunnan to Kwangsi
2 infantry moved from Kwangtung to Kwangsi
2 infantry moved from French Indo China to Kwangsi
1 artillery moved from Shantung to Kiangsu
Japanese take Kiangsu from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from ChineseCombat - Japanese
Battle in 4 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 4 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangsi
Japanese attack with 3 armour, 2 artilleries and 5 infantry
Chinese defend with 9 infantry
Japanese roll dice for 3 armour, 2 artilleries and 5 infantry in Kwangsi, round 1 : 3/10 hits
Chinese roll dice for 9 infantry in Kwangsi, round 1 : 3/9 hits
3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 3 armour, 2 artilleries and 2 infantry in Kwangsi, round 2 : 3/7 hits
Chinese roll dice for 6 infantry in Kwangsi, round 2 : 1/6 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 3 armour, 2 artilleries and 1 infantry in Kwangsi, round 3 : 2/6 hits
Chinese roll dice for 3 infantry in Kwangsi, round 3 : 0/3 hits
2 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 3 armour, 2 artilleries and 1 infantry in Kwangsi, round 4 : 1/6 hits
Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 4 infantry
Casualties for Chinese: 9 infantry
Battle in Manchuria
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Manchuria, round 1 : 0/1 hits
Chinese roll dice for 1 infantry in Manchuria, round 1 : 0/1 hits
Japanese roll dice for 1 armour in Manchuria, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from 4 Sea Zone to JapanPlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
3 infantry placed in India
Japanese undo move 3.
1 infantry placed in Kwangtung
1 infantry placed in French Indo China
1 infantry placed in India
Japanese undo move 5.
Japanese undo move 4.
Japanese undo move 3.
3 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,6,6,2,1,6,2,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3
Japanese collect 47 PUs (8 lost to blockades); end with 47 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :15
Purchase Units - Americans
Americans buy 1 battleship, 2 destroyers, 5 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 mech_infantry moved from Soviet Far East to Siberia
1 infantry moved from Soviet Far East to Siberia
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea ZoneCombat - Americans
Non Combat Move - Americans
3 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 submarine moved from 3 Sea Zone to 8 Sea Zone
1 destroyer moved from 3 Sea Zone to 8 Sea ZonePlace Units - Americans
1 battleship, 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
4 infantry moved from Jehol to Anhwe
2 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Battle in Kiangsu
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Kiangsu, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Kiangsu, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Anhwe, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
6 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :15
Purchase Units - British
British buy 3 destroyers and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 transports moved from 105 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 110 Sea Zone to 105 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 bomber moved from Norway to Northern ItalyCombat - British
Strategic bombing raid in Northern Italy
AA guns fire in Northern Italy : 1/1 hits
1 bomber killed by AA guns
Bombing raid in Northern Italy causes 0 damage total.Non Combat Move - British
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
2 artilleries moved from 105 Sea Zone to Normandy BordeauxPlace Units - British
2 infantry placed in Normandy Bordeaux
2 destroyers placed in 110 Sea Zone
1 destroyer placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,6
British collect 26 PUs (2 lost to blockades); end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :15
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :15
Research Technology - Italians
Italians spend 5 on tech rolls
Italians roll 4 and gets 0 hitsPurchase Units - Italians
Italians buy 2 armour, 1 artillery, 1 bomber, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Italians
1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
1 artillery moved from Ethiopia to Kenya
1 infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from French
1 armour moved from Persia to Turkmenistan
1 armour moved from Iraq to Caucasus
2 mech_infantrys moved from Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 artillery moved from Algeria to 94 Sea Zone
1 infantry moved from Algeria to Tunisia
Italians take Tunisia from French
1 artillery and 2 transports moved from 94 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Yugoslavia to Bessarabia
1 mech_infantry moved from Poland to Eastern Poland
1 armour moved from Poland to Eastern PolandCombat - Italians
Italians creates battle in territory 71 Sea Zone
Battle in 71 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 71 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer in 71 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Italians lost in 71 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in Kenya
Italians attack with 1 artillery and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 mech_infantry in Kenya, round 1 : 0/2 hits
British roll dice for 1 infantry in Kenya, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 1 mech_infantry in Kenya, round 2 : 1/2 hits
British roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
1 infantry owned by the British lost in Kenya
Italians win, taking Kenya from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bessarabia
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Bessarabia, round 1 : 1/1 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 1/1 hits
1 mech_infantry owned by the Italians lost in Eastern Poland
Italians roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Eastern Poland
Russians win with no units remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Caucasus
Italians attack with 1 armour and 3 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 armour and 3 mech_infantrys in Caucasus, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Gibraltar
Italians attack with 2 artilleries and 2 infantry
British defend with 1 harbour; Americans defend with 1 armour and 2 infantry
Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 1 : 1/4 hits
British roll dice for 1 armour and 2 infantry in Gibraltar, round 1 : 2/3 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 2 artilleries in Gibraltar, round 2 : 0/2 hits
British roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 2/2 hits
2 artilleries owned by the Italians lost in Gibraltar
British win with 1 armour and 1 infantry remaining. Battle score for attacker is -11
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 artillery moved from Algeria to Tunisia
1 infantry moved from Algeria to Tunisia
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
2 destroyers moved from 94 Sea Zone to 97 Sea Zone
3 submarines moved from 94 Sea Zone to 97 Sea Zone
2 infantry moved from France to Southern France
1 artillery moved from France to Southern France
1 infantry moved from Northern Italy to Southern France
2 armour moved from Slovakia Hungary to Northern Italy
1 armour moved from Poland to Western Germany
1 mech_infantry moved from Iraq to EgyptPlace Units - Italians
1 bomber placed in Southern Italy
1 artillery and 1 infantry placed in Southern France
1 armour and 2 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in IraqTurn Complete - Italians
Italians collect 39 PUs; end with 39 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 45 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 8 PUs;Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 56 Sea Zone
1 destroyer moved from 56 Sea Zone to 42 Sea Zone
1 destroyer moved from 56 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 destroyers moved from 37 Sea Zone to 43 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea ZoneCombat - ANZAC
Battle in Borneo
Battle in MalayaNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 28 PUs; end with 36 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :15
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :16
Purchase Units - Germans
Germans repair 6 damage on 6 factory_majors; Remaining resources: 30 PUs; 0 techTokens;
Germans buy 10 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
3 submarines moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
1 artillery and 8 infantry moved from Poland to Baltic States
1 mech_infantry moved from Germany to Baltic StatesCombat - Germans
Battle in 110 Sea Zone
Germans attack with 3 submarines
British defend with 4 destroyers
Germans roll dice for 3 submarines in 110 Sea Zone, round 1 : 1/3 hits
British roll dice for 4 destroyers in 110 Sea Zone, round 1 : 1/4 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits
British roll dice for 3 destroyers in 110 Sea Zone, round 2 : 2/3 hits
1 destroyer owned by the British and 2 submarines owned by the Germans lost in 110 Sea Zone
British win with 2 destroyers remaining. Battle score for attacker is -2
Casualties for Germans: 3 submarines
Casualties for British: 2 destroyers
Battle in Baltic States
Germans attack with 1 artillery, 8 infantry and 1 mech_infantry
Russians defend with 4 armour and 3 infantry
Germans roll dice for 1 artillery, 8 infantry and 1 mech_infantry in Baltic States, round 1 : 2/10 hits
Russians roll dice for 4 armour and 3 infantry in Baltic States, round 1 : 6/7 hits
2 infantry owned by the Russians and 6 infantry owned by the Germans lost in Baltic States
2 infantry owned by the Germans , 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans retreated to Poland
Russians win with 4 armour and 1 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 6 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
1 artillery and 3 infantry moved from Western Germany to GermanyPlace Units - Germans
10 infantry placed in GermanyTurn Complete - Germans
Germans collect 28 PUs; end with 28 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :16
Purchase Units - Russians
Russians buy 11 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Baltic States to Eastern Poland
1 infantry moved from Novgorod to Baltic States
4 infantry moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Volgograd to Rostov
1 artillery moved from Ukraine to Bessarabia
1 armour moved from Western Ukraine to Rostov
2 armour moved from Russia to Rostov
2 infantry moved from Volgograd to Kazakhstan
1 bomber moved from Norway to Germany
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Western Ukraine to Bessarabia
1 armour moved from Western Ukraine to Bessarabia
1 tactical_bomber moved from Novgorod to Volgograd
1 tactical_bomber moved from Novgorod to VolgogradCombat - Russians
Battle in Eastern Poland
Russians attack with 2 armour and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour and 2 infantry in Eastern Poland, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 2 armour, 1 artillery and 4 infantry
Italians defend with 1 armour
Russians roll dice for 2 armour, 1 artillery and 4 infantry in Bessarabia, round 1 : 3/7 hits
Italians roll dice for 1 armour in Bessarabia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Strategic bombing raid in Germany
AA guns fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.Non Combat Move - Russians
1 bomber moved from Germany to NorwayPlace Units - Russians
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
2 infantry placed in Russia
Russians undo move 3.
1 transport placed in 115 Sea Zone
2 infantry placed in Novgorod
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :16
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
2 fighters moved from Japan to 43 Sea Zone
1 battleship, 1 carrier and 2 destroyers moved from 6 Sea Zone to 36 Sea Zone
Japanese take 19 Sea Zone from ANZAC
Japanese take 20 Sea Zone from ANZAC
1 armour moved from Yakut S.S.R. to Timguska
Japanese take Yenisey from Russians
Japanese take Timguska from Russians
1 artillery moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
3 armour moved from Kwangsi to Kiangsu
Japanese take Kiangsi from Chinese
1 armour moved from Manchuria to JeholCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 2 destroyers
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier and 2 destroyers in 36 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from ANZAC with 1 battleship, 1 carrier and 2 destroyers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 43 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 3 destroyers and 1 transport
Japanese roll dice for 2 fighters in 43 Sea Zone, round 1 : 1/2 hits
ANZAC roll dice for 3 destroyers and 1 transport in 43 Sea Zone, round 1 : 0/3 hits
1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 2 fighters in 43 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 2 destroyers and 1 transport in 43 Sea Zone, round 2 : 2/2 hits
1 destroyer owned by the ANZAC and 2 fighters owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is -4
Casualties for Japanese: 2 fighters
Casualties for ANZAC: 2 destroyers
Battle in Kiangsu
Japanese attack with 3 armour
Chinese defend with 2 infantry
Japanese roll dice for 3 armour in Kiangsu, round 1 : 2/3 hits
Chinese roll dice for 2 infantry in Kiangsu, round 1 : 0/2 hits
2 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 3 armour remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Jehol
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Jehol, round 1 : 1/1 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Kwangsi to Hunan
2 artilleries moved from Kwangsi to Hunan
4 infantry moved from India to BurmaPlace Units - Japanese
1 destroyer and 2 submarines placed in 36 Sea Zone
3 infantry placed in Kwangtung
3 mech_infantrys placed in Korea
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,4,5,3,1,1
Japanese collect 47 PUs (2 lost to blockades); end with 47 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :16
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 5 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Morocco to Algeria
1 artillery moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 carrier moved from 26 Sea Zone to 64 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 64 Sea Zone
1 fighter moved from 26 Sea Zone to 64 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
1 battleship moved from 26 Sea Zone to 6 Sea Zone
4 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 battleship moved from 10 Sea Zone to 25 Sea Zone
3 submarines moved from 10 Sea Zone to 25 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea ZoneCombat - Americans
Non Combat Move - Americans
1 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from 4 Sea Zone to Soviet Far East
1 artillery moved from 4 Sea Zone to Soviet Far EastPlace Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 battleship and 2 transports placed in 101 Sea Zone
1 artillery placed in Western United States
2 transports placed in 10 Sea Zone
3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs