japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
C V C 2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - Italians
Italians repair 6 damage on 6 factory_majors; Remaining resources: 63 PUs;
Italians buy 2 armour, 2 artilleries, 1 factory_minor, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 armour moved from Southern France to 93 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Albania
1 armour and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Albania
1 artillery and 1 mech_infantry moved from Northern Italy to Yugoslavia
3 armour moved from Western Germany to Yugoslavia
1 mech_infantry moved from France to Yugoslavia
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 artillery moved from Ethiopia to British Somaliland
Italians take British Somaliland from BritishCombat - Italians
Battle in Albania
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Albania, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Albania, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Albania
Italians win, taking Albania from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yugoslavia
Italians attack with 3 armour, 1 artillery and 2 mech_infantrys
Russians defend with 2 fighters
Italians roll dice for 3 armour, 1 artillery and 2 mech_infantrys in Yugoslavia, round 1 : 3/6 hits
Russians roll dice for 2 fighters in Yugoslavia, round 1 : 2/2 hits
1 artillery owned by the Italians , 1 mech_infantry owned by the Italians and 2 fighters owned by the Russians lost in Yugoslavia
Italians win, taking Yugoslavia from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Russians: 2 fighters
Casualties for Italians: 1 artillery and 1 mech_infantryNon Combat Move - Italians
1 artillery moved from Holland Belgium to France
1 infantry moved from Holland Belgium to France
1 infantry moved from Western Germany to France
1 artillery moved from Southern France to Northern Italy
3 submarines moved from 95 Sea Zone to 97 Sea Zone
4 destroyers moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Iraq to Caucasus
2 mech_infantrys moved from Iraq to EgyptPlace Units - Italians
1 factory_minor placed in Persia
2 armour and 1 mech_infantry placed in Iraq
Italians undo move 1.
2 artilleries and 8 infantry placed in Northern Italy
1 infantry placed in Southern Italy
1 factory_minor placed in PersiaTurn Complete - Italians
Italians collect 39 PUs; end with 39 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 45 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 submarine moved from 37 Sea Zone to 36 Sea Zone
3 destroyers moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
ANZAC win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Politics - Germans
Purchase Units - Germans
Germans repair 9 damage on 9 factory_majors; Remaining resources: 24 PUs; 0 techTokens;
Germans buy 8 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 infantry moved from Baltic States to Belarus
4 artilleries moved from Baltic States to Eastern PolandCombat - Germans
Battle in Belarus
Germans attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Eastern Poland
Germans attack with 4 artilleries
Russians defend with 1 armour and 1 infantry
Germans roll dice for 4 artilleries in Eastern Poland, round 1 : 1/4 hits
Russians roll dice for 1 armour and 1 infantry in Eastern Poland, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
Germans roll dice for 3 artilleries in Eastern Poland, round 2 : 2/3 hits
Russians roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits
1 armour owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 artilleries remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery
Casualties for Russians: 1 armour and 1 infantryNon Combat Move - Germans
1 infantry moved from Germany to Slovakia Hungary
2 artilleries moved from Germany to Poland
5 infantry moved from Germany to PolandPlace Units - Germans
8 infantry placed in GermanyTurn Complete - Germans
Germans collect 27 PUs; end with 27 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Purchase Units - Russians
Russians buy 4 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
1 armour moved from Yakut S.S.R. to Sakha
Russians take Buryatia from Japanese
1 armour moved from Russia to Tambov
Russians take Tambov from Italians
1 armour moved from Tambov to Bryansk
Russians take Bryansk from Italians
1 armour moved from Russia to Belarus
1 infantry moved from Novgorod to Belarus
1 bomber moved from Russia to Belarus
3 infantry moved from Volgograd to Caucasus
1 tactical_bomber moved from Ukraine to Caucasus
1 infantry moved from Novgorod to Baltic States
3 infantry moved from Ukraine to Bessarabia
1 artillery moved from Romania to Eastern Poland
2 tactical_bombers moved from Ukraine to Eastern Poland
1 fighter moved from Ukraine to Eastern Poland
1 fighter moved from Novgorod to Eastern PolandCombat - Russians
Battle in Belarus
Russians attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 bomber and 1 infantry in Belarus, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 2 fighters and 2 tactical_bombers
Germans defend with 3 artilleries
Russians roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Eastern Poland, round 1 : 2/5 hits
Germans roll dice for 3 artilleries in Eastern Poland, round 1 : 1/3 hits
1 artillery owned by the Russians and 2 artilleries owned by the Germans lost in Eastern Poland
retreated to Eastern Poland
Germans win with 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 artillery
Battle in Baltic States
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Caucasus
Russians attack with 3 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 3 infantry and 1 tactical_bomber in Caucasus, round 1 : 2/4 hits
Italians roll dice for 1 mech_infantry in Caucasus, round 1 : 0/1 hits
1 mech_infantry owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Caucasus to Bessarabia
2 fighters moved from Eastern Poland to Bessarabia
2 tactical_bombers moved from Eastern Poland to Bessarabia
1 bomber moved from Belarus to BessarabiaPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Ukraine
3 infantry placed in Novgorod
2 infantry placed in Volgograd
3 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 4 and gets 0 hitsPurchase Units - Japanese
Japanese buy 2 carriers and 7 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 artillery moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from French Indo China to Kwangsi
Japanese take Kwangsi from Chinese
1 fighter moved from French Indo China to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Paulau Island to 6 Sea Zone
2 artilleries moved from Kwangtung to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Amur to Sakha
2 infantry moved from Amur to Siberia
2 armour moved from Korea to Sakha
2 transports moved from 20 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Kiangsu
1 artillery moved from 19 Sea Zone to Shantung
1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Shantung
1 armour moved from Korea to SiberiaCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine and 1 transport
Americans roll dice for 1 submarine in 26 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 26 Sea Zone
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 1 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kiangsi
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 3 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 1 : 1/3 hits
Chinese roll dice for 3 infantry in Kiangsi, round 1 : 0/3 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 2 : 2/3 hits
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Shantung
Battle in Kiangsu
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Kiangsu, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Kiangsu
Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits
1 artillery owned by the Japanese lost in Kiangsu
Chinese win, taking Shantung from Chinese with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Siberia
Japanese attack with 1 armour and 2 infantry
Americans defend with 2 infantry and 1 mech_infantry
Japanese roll dice for 1 armour and 2 infantry in Siberia, round 1 : 2/3 hits
Russians roll dice for 2 infantry and 1 mech_infantry in Siberia, round 1 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Siberia
Japanese roll dice for 1 armour in Siberia, round 2 : 1/1 hits
Russians roll dice for 1 mech_infantry in Siberia, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Siberia
Japanese win, taking Siberia from Russians with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry and 1 mech_infantry
Battle in Sakha
Japanese attack with 2 armour and 1 infantry
Russians defend with 1 armour; Americans defend with 1 armour
Japanese roll dice for 2 armour and 1 infantry in Sakha, round 1 : 2/3 hits
Russians roll dice for 2 armour in Sakha, round 1 : 2/2 hits
1 armour owned by the Russians , 1 armour owned by the Japanese , 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Sakha
Japanese win, taking Sakha from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Russians: 1 armour
Casualties for Americans: 1 armourNon Combat Move - Japanese
2 artilleries and 1 infantry moved from French Indo China to Yunnan
3 armour moved from India to Yunnan
1 battleship and 2 submarines moved from 20 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 carriers placed in 6 Sea Zone
3 infantry placed in India
2 infantry placed in French Indo China
2 infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2
Japanese collect 46 PUs (2 lost to blockades); end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 carrier, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
4 destroyers moved from 4 Sea Zone to 6 Sea Zone
1 carrier moved from 4 Sea Zone to 6 Sea Zone
2 fighters moved from 4 Sea Zone to 6 Sea Zone
1 battleship moved from 4 Sea Zone to 6 Sea Zone
1 cruiser moved from 4 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from British Columbia to 1 Sea Zone
1 mech_infantry moved from British Columbia to 1 Sea Zone
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Tunisia to Algeria
1 artillery moved from Morocco to Algeria
3 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 battleship moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea ZoneCombat - Americans
Battle in 3 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 3 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 3 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 3 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 3 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 4 submarines
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 26 Sea Zone, round 1 : 1/4 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 4 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters
Japanese defend with 1 battleship, 2 carriers, 2 fighters, 2 submarines and 1 tactical_bomber
Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters in 6 Sea Zone, round 1 : 3/8 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 1 : 3/6 hits
1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 battleship, 1 cruiser, 3 destroyers and 2 fighters in 6 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 1 battleship, 2 carriers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/6 hits
1 fighter owned by the Americans , 3 destroyers owned by the Americans , 2 carriers owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser and 1 fighter in 6 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 battleship, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/4 hits
1 fighter owned by the Americans , 1 battleship owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 cruiser owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is -35
Casualties for Japanese: 2 carriers, 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters
1 fighter owned by the Japanese forced to land in JapanNon Combat Move - Americans
1 infantry moved from 4 Sea Zone to Soviet Far East
1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 artilleries and 3 infantry placed in Western United States
1 battleship and 1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Hunan to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Hunan to Kiangsi
3 infantry moved from Hunan to Kwangsi
8 infantry moved from Manchuria to JeholCombat - Chinese
Battle in Kiangsi
Chinese attack with 5 infantry
Japanese defend with 2 artilleries and 1 infantry
Chinese roll dice for 5 infantry in Kiangsi, round 1 : 0/5 hits
Japanese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 1 : 1/3 hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 4 infantry in Kiangsi, round 2 : 2/4 hits
Japanese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 2 : 1/3 hits
1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kiangsi
Chinese roll dice for 3 infantry in Kiangsi, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 2 infantry in Kiangsi, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Kiangsi, round 5 : 0/2 hits
Japanese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits
Chinese roll dice for 2 infantry in Kiangsi, round 6 : 0/2 hits
Japanese roll dice for 1 artillery in Kiangsi, round 6 : 0/1 hits
Chinese roll dice for 2 infantry in Kiangsi, round 7 : 0/2 hits
Japanese roll dice for 1 artillery in Kiangsi, round 7 : 0/1 hits
Chinese roll dice for 2 infantry in Kiangsi, round 8 : 0/2 hits
Japanese roll dice for 1 artillery in Kiangsi, round 8 : 0/1 hits
Chinese roll dice for 2 infantry in Kiangsi, round 9 : 0/2 hits
Japanese roll dice for 1 artillery in Kiangsi, round 9 : 0/1 hits
Chinese roll dice for 2 infantry in Kiangsi, round 10 : 0/2 hits
Japanese roll dice for 1 artillery in Kiangsi, round 10 : 0/1 hits
Chinese roll dice for 2 infantry in Kiangsi, round 11 : 1/2 hits
Japanese roll dice for 1 artillery in Kiangsi, round 11 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for Chinese: 3 infantry
Battle in Kwangsi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kwangsi, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
7 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 bombers moved from Norway to Germany
1 bomber moved from Ukraine to Iraq
2 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 armour moved from United Kingdom to 109 Sea Zone
1 armour, 3 infantry and 2 transports moved from 109 Sea Zone to 105 Sea Zone
3 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 armour moved from 105 Sea Zone to Normandy Bordeaux
2 destroyers moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 armour moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - British
Battle in Normandy Bordeaux
Strategic bombing raid in Iraq
AA guns fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Iraq causes 3 damage total.
Strategic bombing raid in Germany
AA guns fire in Germany : 1/2 hits
1 bomber killed by AA guns
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.Non Combat Move - British
1 bomber moved from Germany to Norway
1 bomber moved from Iraq to CaucasusPlace Units - British
1 infantry placed in Union of South Africa
1 destroyer and 1 transport placed in 71 Sea Zone
2 artilleries placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Purchase Units - Italians
Italians repair 3 damage on 3 factory_minors; Remaining resources: 52 PUs;
Italians buy 2 armour, 4 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 submarine moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from Nigeria to French Equatorial Africa
Italians take French Equatorial Africa from British
2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
2 armour and 1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Yugoslavia to Romania
Germans take Romania from Russians
1 armour moved from Albania to Bulgaria
Italians take Bulgaria from Russians
2 artilleries moved from Northern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 94 Sea Zone
2 artilleries moved from 94 Sea Zone to Algeria
2 infantry moved from 94 Sea Zone to AlgeriaCombat - Italians
Battle in 71 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer and 2 transports
Italians roll dice for 1 submarine in 71 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer and 2 transports in 71 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 71 Sea Zone
2 transports owned by the British lost in 71 Sea Zone
Italians roll dice for 1 submarine in 71 Sea Zone, round 2 : 0/1 hits
Italians win, taking 71 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 22
Casualties for British: 1 destroyer and 2 transports
Battle in Algeria
Italians attack with 2 artilleries and 2 infantry
Americans defend with 1 armour and 1 artillery
Italians roll dice for 2 artilleries and 2 infantry in Algeria, round 1 : 0/4 hits
French roll dice for 1 armour and 1 artillery in Algeria, round 1 : 0/2 hits
Italians roll dice for 2 artilleries and 2 infantry in Algeria, round 2 : 2/4 hits
French roll dice for 1 armour and 1 artillery in Algeria, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 armour owned by the Americans lost in Algeria
Italians win, taking Algeria from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 armour and 1 artillery
Battle in Anglo Egyptian Sudan
Italians attack with 2 mech_infantrys
British defend with 1 armour
Italians roll dice for 2 mech_infantrys in Anglo Egyptian Sudan, round 1 : 0/2 hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 1 : 0/1 hits
Italians roll dice for 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 0/2 hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits
Italians roll dice for 2 mech_infantrys in Anglo Egyptian Sudan, round 3 : 2/2 hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 1/1 hits
1 armour owned by the British and 1 mech_infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Italians: 1 mech_infantry
Battle in Caucasus
Italians attack with 2 armour and 1 mech_infantry
British defend with 1 bomber; Russians defend with 3 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 1 : 2/3 hits
Russians roll dice for 1 bomber and 3 infantry in Caucasus, round 1 : 2/4 hits
1 infantry owned by the Russians , 1 bomber owned by the British , 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Caucasus
Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Caucasus
Italians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is 11
Casualties for Russians: 3 infantry
Casualties for British: 1 bomber
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Normandy Bordeaux
Italians attack with 2 artilleries and 3 infantry
British defend with 1 armour, 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 2 artilleries and 3 infantry in Normandy Bordeaux, round 1 : 0/5 hits
British roll dice for 1 armour and 3 infantry in Normandy Bordeaux, round 1 : 2/4 hits
2 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits
British roll dice for 1 armour and 3 infantry in Normandy Bordeaux, round 2 : 1/4 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 0/2 hits
British roll dice for 1 armour and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits
1 artillery owned by the Italians lost in Normandy Bordeaux
1 artillery owned by the Italians retreated to France
British win with 1 armour and 2 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 3 infantryNon Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
3 destroyers moved from 97 Sea Zone to 94 Sea Zone
3 submarines moved from 97 Sea Zone to 94 Sea Zone
1 artillery moved from British Somaliland to Ethiopia
1 armour moved from Romania to Slovakia Hungary
2 armour moved from Yugoslavia to Poland
1 mech_infantry moved from Yugoslavia to Poland
1 armour moved from Bulgaria to Yugoslavia
1 armour moved from Albania to Slovakia Hungary
1 artillery moved from Northern Italy to Southern France
4 infantry moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to France
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
4 submarines placed in 97 Sea Zone
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in PersiaTurn Complete - Italians
Italians collect 36 PUs; end with 36 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 submarine moved from 36 Sea Zone to 19 Sea Zone
ANZAC take 20 Sea Zone from Japanese
3 destroyers moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 19 Sea Zone
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 1 : 0/1 hits
ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in SumatraNon Combat Move - ANZAC
2 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs total -
skip french & on you mate
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :15
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 26 PUs; 0 techTokens;
Germans buy 1 artillery, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 artillery moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Baltic States
2 infantry moved from Poland to Baltic StatesCombat - Germans
Battle in Baltic States
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
6 infantry moved from Germany to PolandPlace Units - Germans
1 artillery and 2 infantry placed in Western Germany
1 mech_infantry placed in Germany
2 submarines placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 31 PUs; end with 31 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :15
Purchase Units - Russians
Russians buy 2 armour, 2 destroyers and 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
4 infantry moved from Novgorod to Baltic States
3 armour moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic States
1 armour moved from Belarus to Baltic States
1 infantry moved from Ukraine to Western Ukraine
1 armour moved from Bryansk to Western Ukraine
1 infantry moved from Russia to Bryansk
3 armour moved from Russia to Western Ukraine
1 infantry moved from Kazakhstan to Volgograd
2 infantry moved from Volgograd to Caucasus
1 fighter moved from Bessarabia to Caucasus
1 bomber moved from Bessarabia to Western Germany
1 tactical_bomber moved from Bessarabia to Baltic States
1 tactical_bomber moved from Bessarabia to Baltic States
1 infantry moved from Bessarabia to Eastern Poland
1 fighter moved from Bessarabia to Eastern Poland
1 tactical_bomber moved from Bessarabia to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 4 armour and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 4 armour and 1 infantry in Western Ukraine, round 1 : 4/5 hits
Germans roll dice for 1 artillery in Western Ukraine, round 1 : 0/1 hits
1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 4 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Caucasus
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 1 : 2/3 hits
Italians roll dice for 1 armour in Caucasus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Baltic States
Russians attack with 4 armour, 5 infantry and 2 tactical_bombers
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 4 armour, 5 infantry and 2 tactical_bombers in Baltic States, round 1 : 6/11 hits
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 1 : 2/3 hits
2 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 4 armour, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Strategic bombing raid in Western Germany
AA guns fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Western Germany causes 3 damage total.Non Combat Move - Russians
1 bomber moved from Western Germany to Norway
2 tactical_bombers moved from Baltic States to Novgorod
2 aaGuns moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 tactical_bomber moved from Eastern Poland to Ukraine
1 fighter moved from Eastern Poland to Ukraine
1 fighter moved from Caucasus to UkrainePlace Units - Russians
3 infantry placed in Volgograd
3 infantry placed in Ukraine
2 armour and 1 infantry placed in Novgorod
Russians undo move 3.
2 destroyers placed in 115 Sea Zone
1 infantry placed in Novgorod
2 armour placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :15
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 6 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover Long Range AircraftActivate Technology - Japanese
Japanese activating Long Range AircraftPurchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 unit repaired.
1 fighter moved from Japan to 4 Sea Zone
1 armour moved from Sakha to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 armour moved from Siberia to Manchuria
1 armour moved from Yunnan to Hunan
Japanese take Hunan from Chinese
1 armour moved from Hunan to Kwangsi
2 armour, 2 artilleries and 1 infantry moved from Yunnan to Kwangsi
2 infantry moved from Kwangtung to Kwangsi
2 infantry moved from French Indo China to Kwangsi
1 artillery moved from Shantung to Kiangsu
Japanese take Kiangsu from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from ChineseCombat - Japanese
Battle in 4 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 4 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangsi
Japanese attack with 3 armour, 2 artilleries and 5 infantry
Chinese defend with 9 infantry
Japanese roll dice for 3 armour, 2 artilleries and 5 infantry in Kwangsi, round 1 : 3/10 hits
Chinese roll dice for 9 infantry in Kwangsi, round 1 : 3/9 hits
3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 3 armour, 2 artilleries and 2 infantry in Kwangsi, round 2 : 3/7 hits
Chinese roll dice for 6 infantry in Kwangsi, round 2 : 1/6 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 3 armour, 2 artilleries and 1 infantry in Kwangsi, round 3 : 2/6 hits
Chinese roll dice for 3 infantry in Kwangsi, round 3 : 0/3 hits
2 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 3 armour, 2 artilleries and 1 infantry in Kwangsi, round 4 : 1/6 hits
Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 4 infantry
Casualties for Chinese: 9 infantry
Battle in Manchuria
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Manchuria, round 1 : 0/1 hits
Chinese roll dice for 1 infantry in Manchuria, round 1 : 0/1 hits
Japanese roll dice for 1 armour in Manchuria, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from 4 Sea Zone to JapanPlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
3 infantry placed in India
Japanese undo move 3.
1 infantry placed in Kwangtung
1 infantry placed in French Indo China
1 infantry placed in India
Japanese undo move 5.
Japanese undo move 4.
Japanese undo move 3.
3 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,6,6,2,1,6,2,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3
Japanese collect 47 PUs (8 lost to blockades); end with 47 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :15
Purchase Units - Americans
Americans buy 1 battleship, 2 destroyers, 5 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 mech_infantry moved from Soviet Far East to Siberia
1 infantry moved from Soviet Far East to Siberia
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea ZoneCombat - Americans
Non Combat Move - Americans
3 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 submarine moved from 3 Sea Zone to 8 Sea Zone
1 destroyer moved from 3 Sea Zone to 8 Sea ZonePlace Units - Americans
1 battleship, 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
4 infantry moved from Jehol to Anhwe
2 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Battle in Kiangsu
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Kiangsu, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Kiangsu, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Anhwe, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
6 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :15
Purchase Units - British
British buy 3 destroyers and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 transports moved from 105 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 110 Sea Zone to 105 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 bomber moved from Norway to Northern ItalyCombat - British
Strategic bombing raid in Northern Italy
AA guns fire in Northern Italy : 1/1 hits
1 bomber killed by AA guns
Bombing raid in Northern Italy causes 0 damage total.Non Combat Move - British
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
2 artilleries moved from 105 Sea Zone to Normandy BordeauxPlace Units - British
2 infantry placed in Normandy Bordeaux
2 destroyers placed in 110 Sea Zone
1 destroyer placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,6
British collect 26 PUs (2 lost to blockades); end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :15
Turn Complete - UK_Pacific