dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
C V C 2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans repair 3 damage on 3 factory_majors; Remaining resources: 26 PUs; 0 techTokens;
Germans buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
4 artilleries and 11 infantry moved from Poland to Baltic States
4 submarines moved from 113 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in 112 Sea Zone
Germans attack with 4 submarines
British defend with 1 cruiser, 2 destroyers and 4 transports
Germans roll dice for 4 submarines in 112 Sea Zone, round 1 : 3/4 hits
British roll dice for 1 cruiser, 2 destroyers and 4 transports in 112 Sea Zone, round 1 : 2/3 hits
1 cruiser owned by the British , 2 destroyers owned by the British and 2 submarines owned by the Germans lost in 112 Sea Zone
4 transports owned by the British lost in 112 Sea Zone
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 2/2 hits
Germans win with 2 submarines remaining. Battle score for attacker is 44
Casualties for Germans: 2 submarines
Casualties for British: 1 cruiser, 2 destroyers and 4 transports
Battle in Baltic States
Germans attack with 4 artilleries and 11 infantry
Russians defend with 4 armour and 9 infantry
Germans roll dice for 4 artilleries and 11 infantry in Baltic States, round 1 : 6/15 hits
Russians roll dice for 4 armour and 9 infantry in Baltic States, round 1 : 3/13 hits
6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Baltic States
Germans roll dice for 4 artilleries and 8 infantry in Baltic States, round 2 : 3/12 hits
Russians roll dice for 4 armour and 3 infantry in Baltic States, round 2 : 3/7 hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Baltic States
Germans roll dice for 4 artilleries and 5 infantry in Baltic States, round 3 : 2/9 hits
Russians roll dice for 4 armour in Baltic States, round 3 : 3/4 hits
2 armour owned by the Russians and 3 infantry owned by the Germans lost in Baltic States
Germans roll dice for 4 artilleries and 2 infantry in Baltic States, round 4 : 2/6 hits
Russians roll dice for 2 armour in Baltic States, round 4 : 1/2 hits
2 armour owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 4 artilleries and 1 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 10 infantry
Casualties for Russians: 4 armour and 9 infantryNon Combat Move - Germans
1 aaGun moved from Poland to Baltic StatesPlace Units - Germans
2 artilleries and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 28 PUs; end with 28 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 33 PUs -
seems like i’m still learning then!
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& that 9 + 4 above was bullshit
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - Russians
Russians buy 2 armour, 1 bomber and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bessarabia to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Bessarabia to Romania
1 artillery moved from Bessarabia to Romania
7 infantry moved from Yugoslavia to Northern Italy
3 armour moved from Yugoslavia to Northern Italy
1 armour moved from Bulgaria to Northern Italy
1 fighter moved from Bessarabia to Northern Italy
1 infantry moved from Bulgaria to Albania
Russians take Albania from Italians
1 fighter moved from Samara to Novgorod
1 fighter moved from Ukraine to Yugoslavia
1 infantry moved from Kazakhstan to Caucasus
1 fighter moved from Volgograd to Caucasus
2 tactical_bombers moved from Volgograd to Caucasus
1 tactical_bomber moved from Volgograd to Caucasus
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Russians take Yenisey from Japanese
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Timguska to Novosibirsk
1 armour moved from Ukraine to CaucasusCombat - Russians
Battle in Romania
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Romania, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Romania, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Northern Italy
Russians attack with 4 armour, 1 fighter and 7 infantry
Italians defend with 1 armour, 1 artillery, 1 factory_major, 9 infantry and 1 mech_infantry
Russians roll dice for 4 armour, 1 fighter and 7 infantry in Northern Italy, round 1 : 4/12 hits
Italians roll dice for 1 armour, 1 artillery, 9 infantry and 1 mech_infantry in Northern Italy, round 1 : 3/12 hits
3 infantry owned by the Russians and 4 infantry owned by the Italians lost in Northern Italy
Russians roll dice for 4 armour, 1 fighter and 4 infantry in Northern Italy, round 2 : 3/9 hits
Italians roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Northern Italy, round 2 : 3/8 hits
3 infantry owned by the Russians and 3 infantry owned by the Italians lost in Northern Italy
Russians roll dice for 4 armour, 1 fighter and 1 infantry in Northern Italy, round 3 : 1/6 hits
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Northern Italy, round 3 : 3/5 hits
1 infantry owned by the Russians , 2 armour owned by the Russians and 1 infantry owned by the Italians lost in Northern Italy
Russians roll dice for 2 armour and 1 fighter in Northern Italy, round 4 : 1/3 hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Northern Italy, round 4 : 2/4 hits
2 armour owned by the Russians and 1 infantry owned by the Italians lost in Northern Italy
retreated to Northern Italy
Italians win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -18
Casualties for Russians: 4 armour and 7 infantry
Casualties for Italians: 9 infantry
Battle in Eastern Poland
Russians attack with 1 armour and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Eastern Poland, round 1 : 0/3 hits
Italians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
Russians roll dice for 1 armour and 2 infantry in Eastern Poland, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Caucasus
Russians attack with 1 armour, 1 fighter, 1 infantry and 3 tactical_bombers
Italians defend with 2 armour
Russians roll dice for 1 armour, 1 fighter, 1 infantry and 3 tactical_bombers in Caucasus, round 1 : 4/6 hits
Italians roll dice for 2 armour in Caucasus, round 1 : 2/2 hits
1 infantry owned by the Russians , 1 armour owned by the Russians and 2 armour owned by the Italians lost in Caucasus
Russians win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 armour and 1 infantry
Casualties for Italians: 2 armourNon Combat Move - Russians
1 fighter moved from Northern Italy to Yugoslavia
1 fighter moved from Caucasus to Ukraine
3 tactical_bombers moved from Caucasus to UkrainePlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
2 armour, 1 bomber and 3 infantry placed in Russia
Russians undo move 3.
3 infantry placed in Volgograd
2 armour and 1 bomber placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 4 and gets 0 hitsPurchase Units - Japanese
Japanese buy 6 armour, 1 artillery, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese
2 artilleries and 1 infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from India to Yunnan
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Guam to 45 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 battleship moved from 19 Sea Zone to 20 Sea Zone
3 infantry moved from Korea to Amur
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 7 Sea Zone to 8 Sea Zone
1 destroyer moved from 8 Sea Zone to 3 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 submarine moved from 5 Sea Zone to 4 Sea Zone
1 submarine moved from 4 Sea Zone to 3 Sea Zone
4 destroyers and 9 submarines moved from 6 Sea Zone to 3 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 1 : 2/2 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 3 Sea Zone
Japanese attack with 5 destroyers and 10 submarines
Americans defend with 1 battleship, 1 cruiser, 8 destroyers, 5 submarines and 2 transports
Japanese roll dice for 10 submarines in 3 Sea Zone, round 1 : 5/10 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 5 submarines in 3 Sea Zone, round 1 : 1/5 hits
Japanese roll dice for 5 destroyers in 3 Sea Zone, round 1 : 0/5 hits
Americans roll dice for 1 battleship, 1 cruiser, 8 destroyers and 2 transports in 3 Sea Zone, round 1 : 5/10 hits
4 submarines owned by the Americans , 1 destroyer owned by the Japanese and 5 submarines owned by the Japanese lost in 3 Sea Zone
Japanese roll dice for 5 submarines in 3 Sea Zone, round 2 : 1/5 hits
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 destroyers in 3 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 battleship, 1 cruiser, 8 destroyers and 2 transports in 3 Sea Zone, round 2 : 3/10 hits
1 submarine owned by the Americans and 3 submarines owned by the Japanese lost in 3 Sea Zone
Japanese roll dice for 2 submarines in 3 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 4 destroyers in 3 Sea Zone, round 3 : 3/4 hits
Americans roll dice for 1 battleship, 1 cruiser, 8 destroyers and 2 transports in 3 Sea Zone, round 3 : 3/10 hits
4 destroyers owned by the Americans , 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 3 Sea Zone
3 destroyers owned by the Japanese retreated to 4 Sea Zone
Americans win with 1 battleship, 1 cruiser, 4 destroyers and 2 transports remaining. Battle score for attacker is -14
Casualties for Japanese: 2 destroyers and 10 submarines
Casualties for Americans: 4 destroyers and 5 submarines
Battle in Yunnan
Japanese attack with 2 artilleries, 1 infantry and 3 mech_infantrys
Chinese defend with 4 artilleries and 2 infantry
Japanese roll dice for 2 artilleries, 1 infantry and 3 mech_infantrys in Yunnan, round 1 : 3/6 hits
Chinese roll dice for 4 artilleries and 2 infantry in Yunnan, round 1 : 1/6 hits
1 artillery owned by the Chinese , 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 artilleries and 3 mech_infantrys in Yunnan, round 2 : 1/5 hits
Chinese roll dice for 3 artilleries in Yunnan, round 2 : 0/3 hits
1 artillery owned by the Chinese lost in Yunnan
Japanese roll dice for 2 artilleries and 3 mech_infantrys in Yunnan, round 3 : 0/5 hits
Chinese roll dice for 2 artilleries in Yunnan, round 3 : 1/2 hits
1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 2 artilleries and 2 mech_infantrys in Yunnan, round 4 : 3/4 hits
Chinese roll dice for 2 artilleries in Yunnan, round 4 : 1/2 hits
2 artilleries owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Casualties for Chinese: 4 artilleries and 2 infantry
Battle in Kwangtung
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 fighter; Chinese defend with 1 factory_minor and 1 harbour
Japanese roll dice for 1 battleship in Kwangtung, round 1 : 1/1 hits
Chinese roll dice for 1 fighter in Kwangtung, round 1 : 1/1 hits
1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter
Battle in Hawaiian IslandsNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Paulau Island
1 artillery moved from Siam to French Indo China
1 fighter moved from Borneo to French Indo China
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
2 submarines moved from 19 Sea Zone to 20 Sea ZonePlace Units - Japanese
3 armour placed in India
1 artillery and 2 infantry placed in French Indo China
3 armour placed in Korea
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,4,5,2,2,1,5,6
Japanese collect 43 PUs (5 lost to blockades); end with 43 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 53 PUs -
& that 9 + 4 above was bullshit
Europe is a thing of beauty again.
Fortune favours the bold! :-D
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - Americans
Americans buy 1 battleship, 5 destroyers and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Soviet Far East to Sakha
Russians take Siberia from Japanese
Russians take Sakha from Japanese
2 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Soviet Far East to Siberia
4 destroyers moved from 3 Sea Zone to 4 Sea Zone
1 cruiser moved from 3 Sea Zone to 4 Sea Zone
1 battleship moved from 3 Sea Zone to 4 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
2 fighters moved from Alaska to 4 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Midway to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 4 Sea Zone
1 infantry moved from Western United States to British Columbia
1 mech_infantry moved from Western United States to British ColumbiaCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 1 : 1/1 hits
Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Hawaiian Islands
Americans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hawaiian Islands, round 1 : 1/3 hits
Japanese roll dice for 2 infantry in Hawaiian Islands, round 1 : 2/2 hits
1 infantry owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans roll dice for 1 mech_infantry in Hawaiian Islands, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry and 1 tactical_bomber
Battle in 4 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters
Japanese defend with 3 destroyers
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters in 4 Sea Zone, round 1 : 2/8 hits
Japanese roll dice for 3 destroyers in 4 Sea Zone, round 1 : 0/3 hits
2 destroyers owned by the Japanese lost in 4 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters in 4 Sea Zone, round 2 : 6/8 hits
Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 4 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters remaining. Battle score for attacker is 24
Casualties for Japanese: 3 destroyersNon Combat Move - Americans
1 mech_infantry moved from 3 Sea Zone to Soviet Far EastPlace Units - Americans
1 battleship, 3 destroyers and 2 transports placed in 101 Sea Zone
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Anhwe to Kiangsi
1 infantry moved from Shantung to Kiangsu
5 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Yunnan
Chinese attack with 5 infantry
Japanese defend with 2 artilleries and 1 mech_infantry
Chinese roll dice for 5 infantry in Yunnan, round 1 : 0/5 hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Yunnan, round 1 : 1/3 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Yunnan, round 2 : 1/3 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 3 infantry in Yunnan, round 3 : 0/3 hits
Japanese roll dice for 2 artilleries in Yunnan, round 3 : 1/2 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits
Japanese roll dice for 2 artilleries in Yunnan, round 4 : 0/2 hits
Chinese roll dice for 2 infantry in Yunnan, round 5 : 0/2 hits
Japanese roll dice for 2 artilleries in Yunnan, round 5 : 0/2 hits
Chinese roll dice for 2 infantry in Yunnan, round 6 : 0/2 hits
Japanese roll dice for 2 artilleries in Yunnan, round 6 : 1/2 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits
Japanese roll dice for 2 artilleries in Yunnan, round 7 : 0/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 8 : 0/1 hits
Japanese roll dice for 2 artilleries in Yunnan, round 8 : 0/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 9 : 0/1 hits
Japanese roll dice for 2 artilleries in Yunnan, round 9 : 0/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 10 : 0/1 hits
Japanese roll dice for 2 artilleries in Yunnan, round 10 : 1/2 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win with 2 artilleries remaining. Battle score for attacker is -11
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 5 infantryNon Combat Move - Chinese
Place Units - Chinese
7 infantry placed in HunanTurn Complete - Chinese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,1,5,5
Chinese collect 20 PUs (2 lost to blockades); end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - British
British buy 2 artilleries, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 battleship moved from 110 Sea Zone to 91 Sea Zone
2 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Norway to Germany
1 bomber moved from Norway to Germany
1 bomber moved from Yugoslavia to Northern Italy
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 armour moved from Rhodesia to Belgian Congo
1 infantry moved from Ontario to Quebec
1 artillery moved from Ontario to QuebecCombat - British
Strategic bombing raid in Germany
AA guns fire in Germany : 0/2 hits
Bombing raid in Germany rolls: 8,3 and causes: 11 damage to unit: factory_major
Bombing raid in Germany causes 11 damage total.
Strategic bombing raid in Northern Italy
AA guns fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Northern Italy causes 6 damage total.
Battle in 112 Sea Zone
British attack with 2 destroyers and 1 submarine
Germans defend with 2 submarines
British roll dice for 1 submarine in 112 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
British roll dice for 2 destroyers in 112 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 destroyers in 112 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 112 Sea Zone
British win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 91 Sea Zone
British attack with 1 battleship and 3 destroyers
Italians defend with 1 submarine
Italians roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 battleship and 3 destroyers in 91 Sea Zone, round 1 : 2/4 hits
1 submarine owned by the Italians lost in 91 Sea Zone
British win with 1 battleship and 3 destroyers remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - British
1 bomber moved from Northern Italy to Ukraine
2 bombers moved from Germany to NorwayPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
2 transports placed in 109 Sea Zone
1 artillery placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - Italians
Italians repair 6 damage on 6 factory_majors; Remaining resources: 63 PUs;
Italians buy 2 armour, 2 artilleries, 1 factory_minor, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 armour moved from Southern France to 93 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Albania
1 armour and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Albania
1 artillery and 1 mech_infantry moved from Northern Italy to Yugoslavia
3 armour moved from Western Germany to Yugoslavia
1 mech_infantry moved from France to Yugoslavia
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 artillery moved from Ethiopia to British Somaliland
Italians take British Somaliland from BritishCombat - Italians
Battle in Albania
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Albania, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Albania, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Albania
Italians win, taking Albania from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yugoslavia
Italians attack with 3 armour, 1 artillery and 2 mech_infantrys
Russians defend with 2 fighters
Italians roll dice for 3 armour, 1 artillery and 2 mech_infantrys in Yugoslavia, round 1 : 3/6 hits
Russians roll dice for 2 fighters in Yugoslavia, round 1 : 2/2 hits
1 artillery owned by the Italians , 1 mech_infantry owned by the Italians and 2 fighters owned by the Russians lost in Yugoslavia
Italians win, taking Yugoslavia from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Russians: 2 fighters
Casualties for Italians: 1 artillery and 1 mech_infantryNon Combat Move - Italians
1 artillery moved from Holland Belgium to France
1 infantry moved from Holland Belgium to France
1 infantry moved from Western Germany to France
1 artillery moved from Southern France to Northern Italy
3 submarines moved from 95 Sea Zone to 97 Sea Zone
4 destroyers moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Iraq to Caucasus
2 mech_infantrys moved from Iraq to EgyptPlace Units - Italians
1 factory_minor placed in Persia
2 armour and 1 mech_infantry placed in Iraq
Italians undo move 1.
2 artilleries and 8 infantry placed in Northern Italy
1 infantry placed in Southern Italy
1 factory_minor placed in PersiaTurn Complete - Italians
Italians collect 39 PUs; end with 39 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 45 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 submarine moved from 37 Sea Zone to 36 Sea Zone
3 destroyers moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
ANZAC win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Politics - Germans
Purchase Units - Germans
Germans repair 9 damage on 9 factory_majors; Remaining resources: 24 PUs; 0 techTokens;
Germans buy 8 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 infantry moved from Baltic States to Belarus
4 artilleries moved from Baltic States to Eastern PolandCombat - Germans
Battle in Belarus
Germans attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Eastern Poland
Germans attack with 4 artilleries
Russians defend with 1 armour and 1 infantry
Germans roll dice for 4 artilleries in Eastern Poland, round 1 : 1/4 hits
Russians roll dice for 1 armour and 1 infantry in Eastern Poland, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
Germans roll dice for 3 artilleries in Eastern Poland, round 2 : 2/3 hits
Russians roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits
1 armour owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 artilleries remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery
Casualties for Russians: 1 armour and 1 infantryNon Combat Move - Germans
1 infantry moved from Germany to Slovakia Hungary
2 artilleries moved from Germany to Poland
5 infantry moved from Germany to PolandPlace Units - Germans
8 infantry placed in GermanyTurn Complete - Germans
Germans collect 27 PUs; end with 27 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Purchase Units - Russians
Russians buy 4 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
1 armour moved from Yakut S.S.R. to Sakha
Russians take Buryatia from Japanese
1 armour moved from Russia to Tambov
Russians take Tambov from Italians
1 armour moved from Tambov to Bryansk
Russians take Bryansk from Italians
1 armour moved from Russia to Belarus
1 infantry moved from Novgorod to Belarus
1 bomber moved from Russia to Belarus
3 infantry moved from Volgograd to Caucasus
1 tactical_bomber moved from Ukraine to Caucasus
1 infantry moved from Novgorod to Baltic States
3 infantry moved from Ukraine to Bessarabia
1 artillery moved from Romania to Eastern Poland
2 tactical_bombers moved from Ukraine to Eastern Poland
1 fighter moved from Ukraine to Eastern Poland
1 fighter moved from Novgorod to Eastern PolandCombat - Russians
Battle in Belarus
Russians attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 bomber and 1 infantry in Belarus, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 2 fighters and 2 tactical_bombers
Germans defend with 3 artilleries
Russians roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Eastern Poland, round 1 : 2/5 hits
Germans roll dice for 3 artilleries in Eastern Poland, round 1 : 1/3 hits
1 artillery owned by the Russians and 2 artilleries owned by the Germans lost in Eastern Poland
retreated to Eastern Poland
Germans win with 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 artillery
Battle in Baltic States
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Caucasus
Russians attack with 3 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 3 infantry and 1 tactical_bomber in Caucasus, round 1 : 2/4 hits
Italians roll dice for 1 mech_infantry in Caucasus, round 1 : 0/1 hits
1 mech_infantry owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Caucasus to Bessarabia
2 fighters moved from Eastern Poland to Bessarabia
2 tactical_bombers moved from Eastern Poland to Bessarabia
1 bomber moved from Belarus to BessarabiaPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Ukraine
3 infantry placed in Novgorod
2 infantry placed in Volgograd
3 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 4 and gets 0 hitsPurchase Units - Japanese
Japanese buy 2 carriers and 7 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 artillery moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from French Indo China to Kwangsi
Japanese take Kwangsi from Chinese
1 fighter moved from French Indo China to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Paulau Island to 6 Sea Zone
2 artilleries moved from Kwangtung to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Amur to Sakha
2 infantry moved from Amur to Siberia
2 armour moved from Korea to Sakha
2 transports moved from 20 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Kiangsu
1 artillery moved from 19 Sea Zone to Shantung
1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Shantung
1 armour moved from Korea to SiberiaCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine and 1 transport
Americans roll dice for 1 submarine in 26 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 26 Sea Zone
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 1 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kiangsi
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 3 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 1 : 1/3 hits
Chinese roll dice for 3 infantry in Kiangsi, round 1 : 0/3 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 2 : 2/3 hits
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Shantung
Battle in Kiangsu
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Kiangsu, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Kiangsu
Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits
1 artillery owned by the Japanese lost in Kiangsu
Chinese win, taking Shantung from Chinese with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Siberia
Japanese attack with 1 armour and 2 infantry
Americans defend with 2 infantry and 1 mech_infantry
Japanese roll dice for 1 armour and 2 infantry in Siberia, round 1 : 2/3 hits
Russians roll dice for 2 infantry and 1 mech_infantry in Siberia, round 1 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Siberia
Japanese roll dice for 1 armour in Siberia, round 2 : 1/1 hits
Russians roll dice for 1 mech_infantry in Siberia, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Siberia
Japanese win, taking Siberia from Russians with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry and 1 mech_infantry
Battle in Sakha
Japanese attack with 2 armour and 1 infantry
Russians defend with 1 armour; Americans defend with 1 armour
Japanese roll dice for 2 armour and 1 infantry in Sakha, round 1 : 2/3 hits
Russians roll dice for 2 armour in Sakha, round 1 : 2/2 hits
1 armour owned by the Russians , 1 armour owned by the Japanese , 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Sakha
Japanese win, taking Sakha from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Russians: 1 armour
Casualties for Americans: 1 armourNon Combat Move - Japanese
2 artilleries and 1 infantry moved from French Indo China to Yunnan
3 armour moved from India to Yunnan
1 battleship and 2 submarines moved from 20 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 carriers placed in 6 Sea Zone
3 infantry placed in India
2 infantry placed in French Indo China
2 infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2
Japanese collect 46 PUs (2 lost to blockades); end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 carrier, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
4 destroyers moved from 4 Sea Zone to 6 Sea Zone
1 carrier moved from 4 Sea Zone to 6 Sea Zone
2 fighters moved from 4 Sea Zone to 6 Sea Zone
1 battleship moved from 4 Sea Zone to 6 Sea Zone
1 cruiser moved from 4 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from British Columbia to 1 Sea Zone
1 mech_infantry moved from British Columbia to 1 Sea Zone
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Tunisia to Algeria
1 artillery moved from Morocco to Algeria
3 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 battleship moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea ZoneCombat - Americans
Battle in 3 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 3 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 3 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 3 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 3 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 4 submarines
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 26 Sea Zone, round 1 : 1/4 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 4 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters
Japanese defend with 1 battleship, 2 carriers, 2 fighters, 2 submarines and 1 tactical_bomber
Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters in 6 Sea Zone, round 1 : 3/8 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 1 : 3/6 hits
1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 battleship, 1 cruiser, 3 destroyers and 2 fighters in 6 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 1 battleship, 2 carriers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/6 hits
1 fighter owned by the Americans , 3 destroyers owned by the Americans , 2 carriers owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser and 1 fighter in 6 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 battleship, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/4 hits
1 fighter owned by the Americans , 1 battleship owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 cruiser owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is -35
Casualties for Japanese: 2 carriers, 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters
1 fighter owned by the Japanese forced to land in JapanNon Combat Move - Americans
1 infantry moved from 4 Sea Zone to Soviet Far East
1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 artilleries and 3 infantry placed in Western United States
1 battleship and 1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Hunan to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Hunan to Kiangsi
3 infantry moved from Hunan to Kwangsi
8 infantry moved from Manchuria to JeholCombat - Chinese
Battle in Kiangsi
Chinese attack with 5 infantry
Japanese defend with 2 artilleries and 1 infantry
Chinese roll dice for 5 infantry in Kiangsi, round 1 : 0/5 hits
Japanese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 1 : 1/3 hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 4 infantry in Kiangsi, round 2 : 2/4 hits
Japanese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 2 : 1/3 hits
1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kiangsi
Chinese roll dice for 3 infantry in Kiangsi, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 2 infantry in Kiangsi, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Kiangsi, round 5 : 0/2 hits
Japanese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits
Chinese roll dice for 2 infantry in Kiangsi, round 6 : 0/2 hits
Japanese roll dice for 1 artillery in Kiangsi, round 6 : 0/1 hits
Chinese roll dice for 2 infantry in Kiangsi, round 7 : 0/2 hits
Japanese roll dice for 1 artillery in Kiangsi, round 7 : 0/1 hits
Chinese roll dice for 2 infantry in Kiangsi, round 8 : 0/2 hits
Japanese roll dice for 1 artillery in Kiangsi, round 8 : 0/1 hits
Chinese roll dice for 2 infantry in Kiangsi, round 9 : 0/2 hits
Japanese roll dice for 1 artillery in Kiangsi, round 9 : 0/1 hits
Chinese roll dice for 2 infantry in Kiangsi, round 10 : 0/2 hits
Japanese roll dice for 1 artillery in Kiangsi, round 10 : 0/1 hits
Chinese roll dice for 2 infantry in Kiangsi, round 11 : 1/2 hits
Japanese roll dice for 1 artillery in Kiangsi, round 11 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for Chinese: 3 infantry
Battle in Kwangsi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kwangsi, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
7 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 bombers moved from Norway to Germany
1 bomber moved from Ukraine to Iraq
2 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 armour moved from United Kingdom to 109 Sea Zone
1 armour, 3 infantry and 2 transports moved from 109 Sea Zone to 105 Sea Zone
3 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 armour moved from 105 Sea Zone to Normandy Bordeaux
2 destroyers moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 armour moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - British
Battle in Normandy Bordeaux
Strategic bombing raid in Iraq
AA guns fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Iraq causes 3 damage total.
Strategic bombing raid in Germany
AA guns fire in Germany : 1/2 hits
1 bomber killed by AA guns
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.Non Combat Move - British
1 bomber moved from Germany to Norway
1 bomber moved from Iraq to CaucasusPlace Units - British
1 infantry placed in Union of South Africa
1 destroyer and 1 transport placed in 71 Sea Zone
2 artilleries placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Turn Complete - UK_Pacific





