Game History
Round: 4 Purchase Units - Russians Note to players Russians: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionRussians: Russians has their production frontier changed to: lateWarProduction Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Karelia to Moscow Combat - Russians Combat Move - Russians Place Units - Russians 5 infantry placed in Moscow Turn Complete - Russians Russians collect 5 PUs; end with 5 PUsC V C 2
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didnt think italy could go through gibraltar & morroco if not owning both the lands :cry:
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Subs from both sides can pass through that spot… and only that spot. :-D
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans repair 3 damage on 3 factory_majors; Remaining resources: 26 PUs; 0 techTokens;
Germans buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
4 artilleries and 11 infantry moved from Poland to Baltic States
4 submarines moved from 113 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in 112 Sea Zone
Germans attack with 4 submarines
British defend with 1 cruiser, 2 destroyers and 4 transports
Germans roll dice for 4 submarines in 112 Sea Zone, round 1 : 3/4 hits
British roll dice for 1 cruiser, 2 destroyers and 4 transports in 112 Sea Zone, round 1 : 2/3 hits
1 cruiser owned by the British , 2 destroyers owned by the British and 2 submarines owned by the Germans lost in 112 Sea Zone
4 transports owned by the British lost in 112 Sea Zone
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 2/2 hits
Germans win with 2 submarines remaining. Battle score for attacker is 44
Casualties for Germans: 2 submarines
Casualties for British: 1 cruiser, 2 destroyers and 4 transports
Battle in Baltic States
Germans attack with 4 artilleries and 11 infantry
Russians defend with 4 armour and 9 infantry
Germans roll dice for 4 artilleries and 11 infantry in Baltic States, round 1 : 6/15 hits
Russians roll dice for 4 armour and 9 infantry in Baltic States, round 1 : 3/13 hits
6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Baltic States
Germans roll dice for 4 artilleries and 8 infantry in Baltic States, round 2 : 3/12 hits
Russians roll dice for 4 armour and 3 infantry in Baltic States, round 2 : 3/7 hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Baltic States
Germans roll dice for 4 artilleries and 5 infantry in Baltic States, round 3 : 2/9 hits
Russians roll dice for 4 armour in Baltic States, round 3 : 3/4 hits
2 armour owned by the Russians and 3 infantry owned by the Germans lost in Baltic States
Germans roll dice for 4 artilleries and 2 infantry in Baltic States, round 4 : 2/6 hits
Russians roll dice for 2 armour in Baltic States, round 4 : 1/2 hits
2 armour owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 4 artilleries and 1 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 10 infantry
Casualties for Russians: 4 armour and 9 infantryNon Combat Move - Germans
1 aaGun moved from Poland to Baltic StatesPlace Units - Germans
2 artilleries and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 28 PUs; end with 28 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 33 PUs -
seems like i’m still learning then!
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& that 9 + 4 above was bullshit
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - Russians
Russians buy 2 armour, 1 bomber and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bessarabia to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Bessarabia to Romania
1 artillery moved from Bessarabia to Romania
7 infantry moved from Yugoslavia to Northern Italy
3 armour moved from Yugoslavia to Northern Italy
1 armour moved from Bulgaria to Northern Italy
1 fighter moved from Bessarabia to Northern Italy
1 infantry moved from Bulgaria to Albania
Russians take Albania from Italians
1 fighter moved from Samara to Novgorod
1 fighter moved from Ukraine to Yugoslavia
1 infantry moved from Kazakhstan to Caucasus
1 fighter moved from Volgograd to Caucasus
2 tactical_bombers moved from Volgograd to Caucasus
1 tactical_bomber moved from Volgograd to Caucasus
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Russians take Yenisey from Japanese
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Timguska to Novosibirsk
1 armour moved from Ukraine to CaucasusCombat - Russians
Battle in Romania
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Romania, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Romania, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Northern Italy
Russians attack with 4 armour, 1 fighter and 7 infantry
Italians defend with 1 armour, 1 artillery, 1 factory_major, 9 infantry and 1 mech_infantry
Russians roll dice for 4 armour, 1 fighter and 7 infantry in Northern Italy, round 1 : 4/12 hits
Italians roll dice for 1 armour, 1 artillery, 9 infantry and 1 mech_infantry in Northern Italy, round 1 : 3/12 hits
3 infantry owned by the Russians and 4 infantry owned by the Italians lost in Northern Italy
Russians roll dice for 4 armour, 1 fighter and 4 infantry in Northern Italy, round 2 : 3/9 hits
Italians roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Northern Italy, round 2 : 3/8 hits
3 infantry owned by the Russians and 3 infantry owned by the Italians lost in Northern Italy
Russians roll dice for 4 armour, 1 fighter and 1 infantry in Northern Italy, round 3 : 1/6 hits
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Northern Italy, round 3 : 3/5 hits
1 infantry owned by the Russians , 2 armour owned by the Russians and 1 infantry owned by the Italians lost in Northern Italy
Russians roll dice for 2 armour and 1 fighter in Northern Italy, round 4 : 1/3 hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Northern Italy, round 4 : 2/4 hits
2 armour owned by the Russians and 1 infantry owned by the Italians lost in Northern Italy
retreated to Northern Italy
Italians win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -18
Casualties for Russians: 4 armour and 7 infantry
Casualties for Italians: 9 infantry
Battle in Eastern Poland
Russians attack with 1 armour and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Eastern Poland, round 1 : 0/3 hits
Italians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
Russians roll dice for 1 armour and 2 infantry in Eastern Poland, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Caucasus
Russians attack with 1 armour, 1 fighter, 1 infantry and 3 tactical_bombers
Italians defend with 2 armour
Russians roll dice for 1 armour, 1 fighter, 1 infantry and 3 tactical_bombers in Caucasus, round 1 : 4/6 hits
Italians roll dice for 2 armour in Caucasus, round 1 : 2/2 hits
1 infantry owned by the Russians , 1 armour owned by the Russians and 2 armour owned by the Italians lost in Caucasus
Russians win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 armour and 1 infantry
Casualties for Italians: 2 armourNon Combat Move - Russians
1 fighter moved from Northern Italy to Yugoslavia
1 fighter moved from Caucasus to Ukraine
3 tactical_bombers moved from Caucasus to UkrainePlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
2 armour, 1 bomber and 3 infantry placed in Russia
Russians undo move 3.
3 infantry placed in Volgograd
2 armour and 1 bomber placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 4 and gets 0 hitsPurchase Units - Japanese
Japanese buy 6 armour, 1 artillery, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese
2 artilleries and 1 infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from India to Yunnan
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Guam to 45 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 battleship moved from 19 Sea Zone to 20 Sea Zone
3 infantry moved from Korea to Amur
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 7 Sea Zone to 8 Sea Zone
1 destroyer moved from 8 Sea Zone to 3 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 submarine moved from 5 Sea Zone to 4 Sea Zone
1 submarine moved from 4 Sea Zone to 3 Sea Zone
4 destroyers and 9 submarines moved from 6 Sea Zone to 3 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 1 : 2/2 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 3 Sea Zone
Japanese attack with 5 destroyers and 10 submarines
Americans defend with 1 battleship, 1 cruiser, 8 destroyers, 5 submarines and 2 transports
Japanese roll dice for 10 submarines in 3 Sea Zone, round 1 : 5/10 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 5 submarines in 3 Sea Zone, round 1 : 1/5 hits
Japanese roll dice for 5 destroyers in 3 Sea Zone, round 1 : 0/5 hits
Americans roll dice for 1 battleship, 1 cruiser, 8 destroyers and 2 transports in 3 Sea Zone, round 1 : 5/10 hits
4 submarines owned by the Americans , 1 destroyer owned by the Japanese and 5 submarines owned by the Japanese lost in 3 Sea Zone
Japanese roll dice for 5 submarines in 3 Sea Zone, round 2 : 1/5 hits
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 destroyers in 3 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 battleship, 1 cruiser, 8 destroyers and 2 transports in 3 Sea Zone, round 2 : 3/10 hits
1 submarine owned by the Americans and 3 submarines owned by the Japanese lost in 3 Sea Zone
Japanese roll dice for 2 submarines in 3 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 4 destroyers in 3 Sea Zone, round 3 : 3/4 hits
Americans roll dice for 1 battleship, 1 cruiser, 8 destroyers and 2 transports in 3 Sea Zone, round 3 : 3/10 hits
4 destroyers owned by the Americans , 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 3 Sea Zone
3 destroyers owned by the Japanese retreated to 4 Sea Zone
Americans win with 1 battleship, 1 cruiser, 4 destroyers and 2 transports remaining. Battle score for attacker is -14
Casualties for Japanese: 2 destroyers and 10 submarines
Casualties for Americans: 4 destroyers and 5 submarines
Battle in Yunnan
Japanese attack with 2 artilleries, 1 infantry and 3 mech_infantrys
Chinese defend with 4 artilleries and 2 infantry
Japanese roll dice for 2 artilleries, 1 infantry and 3 mech_infantrys in Yunnan, round 1 : 3/6 hits
Chinese roll dice for 4 artilleries and 2 infantry in Yunnan, round 1 : 1/6 hits
1 artillery owned by the Chinese , 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 artilleries and 3 mech_infantrys in Yunnan, round 2 : 1/5 hits
Chinese roll dice for 3 artilleries in Yunnan, round 2 : 0/3 hits
1 artillery owned by the Chinese lost in Yunnan
Japanese roll dice for 2 artilleries and 3 mech_infantrys in Yunnan, round 3 : 0/5 hits
Chinese roll dice for 2 artilleries in Yunnan, round 3 : 1/2 hits
1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 2 artilleries and 2 mech_infantrys in Yunnan, round 4 : 3/4 hits
Chinese roll dice for 2 artilleries in Yunnan, round 4 : 1/2 hits
2 artilleries owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Casualties for Chinese: 4 artilleries and 2 infantry
Battle in Kwangtung
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 fighter; Chinese defend with 1 factory_minor and 1 harbour
Japanese roll dice for 1 battleship in Kwangtung, round 1 : 1/1 hits
Chinese roll dice for 1 fighter in Kwangtung, round 1 : 1/1 hits
1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter
Battle in Hawaiian IslandsNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Paulau Island
1 artillery moved from Siam to French Indo China
1 fighter moved from Borneo to French Indo China
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
2 submarines moved from 19 Sea Zone to 20 Sea ZonePlace Units - Japanese
3 armour placed in India
1 artillery and 2 infantry placed in French Indo China
3 armour placed in Korea
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,4,5,2,2,1,5,6
Japanese collect 43 PUs (5 lost to blockades); end with 43 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 53 PUs -
& that 9 + 4 above was bullshit
Europe is a thing of beauty again.
Fortune favours the bold! :-D
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - Americans
Americans buy 1 battleship, 5 destroyers and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Soviet Far East to Sakha
Russians take Siberia from Japanese
Russians take Sakha from Japanese
2 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Soviet Far East to Siberia
4 destroyers moved from 3 Sea Zone to 4 Sea Zone
1 cruiser moved from 3 Sea Zone to 4 Sea Zone
1 battleship moved from 3 Sea Zone to 4 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
2 fighters moved from Alaska to 4 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Midway to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 4 Sea Zone
1 infantry moved from Western United States to British Columbia
1 mech_infantry moved from Western United States to British ColumbiaCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 1 : 1/1 hits
Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Hawaiian Islands
Americans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hawaiian Islands, round 1 : 1/3 hits
Japanese roll dice for 2 infantry in Hawaiian Islands, round 1 : 2/2 hits
1 infantry owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans roll dice for 1 mech_infantry in Hawaiian Islands, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry and 1 tactical_bomber
Battle in 4 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters
Japanese defend with 3 destroyers
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters in 4 Sea Zone, round 1 : 2/8 hits
Japanese roll dice for 3 destroyers in 4 Sea Zone, round 1 : 0/3 hits
2 destroyers owned by the Japanese lost in 4 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters in 4 Sea Zone, round 2 : 6/8 hits
Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 4 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters remaining. Battle score for attacker is 24
Casualties for Japanese: 3 destroyersNon Combat Move - Americans
1 mech_infantry moved from 3 Sea Zone to Soviet Far EastPlace Units - Americans
1 battleship, 3 destroyers and 2 transports placed in 101 Sea Zone
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Anhwe to Kiangsi
1 infantry moved from Shantung to Kiangsu
5 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Yunnan
Chinese attack with 5 infantry
Japanese defend with 2 artilleries and 1 mech_infantry
Chinese roll dice for 5 infantry in Yunnan, round 1 : 0/5 hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Yunnan, round 1 : 1/3 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Yunnan, round 2 : 1/3 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 3 infantry in Yunnan, round 3 : 0/3 hits
Japanese roll dice for 2 artilleries in Yunnan, round 3 : 1/2 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits
Japanese roll dice for 2 artilleries in Yunnan, round 4 : 0/2 hits
Chinese roll dice for 2 infantry in Yunnan, round 5 : 0/2 hits
Japanese roll dice for 2 artilleries in Yunnan, round 5 : 0/2 hits
Chinese roll dice for 2 infantry in Yunnan, round 6 : 0/2 hits
Japanese roll dice for 2 artilleries in Yunnan, round 6 : 1/2 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits
Japanese roll dice for 2 artilleries in Yunnan, round 7 : 0/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 8 : 0/1 hits
Japanese roll dice for 2 artilleries in Yunnan, round 8 : 0/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 9 : 0/1 hits
Japanese roll dice for 2 artilleries in Yunnan, round 9 : 0/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 10 : 0/1 hits
Japanese roll dice for 2 artilleries in Yunnan, round 10 : 1/2 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win with 2 artilleries remaining. Battle score for attacker is -11
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 5 infantryNon Combat Move - Chinese
Place Units - Chinese
7 infantry placed in HunanTurn Complete - Chinese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,1,5,5
Chinese collect 20 PUs (2 lost to blockades); end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - British
British buy 2 artilleries, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 battleship moved from 110 Sea Zone to 91 Sea Zone
2 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Norway to Germany
1 bomber moved from Norway to Germany
1 bomber moved from Yugoslavia to Northern Italy
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 armour moved from Rhodesia to Belgian Congo
1 infantry moved from Ontario to Quebec
1 artillery moved from Ontario to QuebecCombat - British
Strategic bombing raid in Germany
AA guns fire in Germany : 0/2 hits
Bombing raid in Germany rolls: 8,3 and causes: 11 damage to unit: factory_major
Bombing raid in Germany causes 11 damage total.
Strategic bombing raid in Northern Italy
AA guns fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Northern Italy causes 6 damage total.
Battle in 112 Sea Zone
British attack with 2 destroyers and 1 submarine
Germans defend with 2 submarines
British roll dice for 1 submarine in 112 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
British roll dice for 2 destroyers in 112 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 destroyers in 112 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 112 Sea Zone
British win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 91 Sea Zone
British attack with 1 battleship and 3 destroyers
Italians defend with 1 submarine
Italians roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 battleship and 3 destroyers in 91 Sea Zone, round 1 : 2/4 hits
1 submarine owned by the Italians lost in 91 Sea Zone
British win with 1 battleship and 3 destroyers remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - British
1 bomber moved from Northern Italy to Ukraine
2 bombers moved from Germany to NorwayPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
2 transports placed in 109 Sea Zone
1 artillery placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - Italians
Italians repair 6 damage on 6 factory_majors; Remaining resources: 63 PUs;
Italians buy 2 armour, 2 artilleries, 1 factory_minor, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 armour moved from Southern France to 93 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Albania
1 armour and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Albania
1 artillery and 1 mech_infantry moved from Northern Italy to Yugoslavia
3 armour moved from Western Germany to Yugoslavia
1 mech_infantry moved from France to Yugoslavia
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 artillery moved from Ethiopia to British Somaliland
Italians take British Somaliland from BritishCombat - Italians
Battle in Albania
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Albania, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Albania, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Albania
Italians win, taking Albania from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yugoslavia
Italians attack with 3 armour, 1 artillery and 2 mech_infantrys
Russians defend with 2 fighters
Italians roll dice for 3 armour, 1 artillery and 2 mech_infantrys in Yugoslavia, round 1 : 3/6 hits
Russians roll dice for 2 fighters in Yugoslavia, round 1 : 2/2 hits
1 artillery owned by the Italians , 1 mech_infantry owned by the Italians and 2 fighters owned by the Russians lost in Yugoslavia
Italians win, taking Yugoslavia from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Russians: 2 fighters
Casualties for Italians: 1 artillery and 1 mech_infantryNon Combat Move - Italians
1 artillery moved from Holland Belgium to France
1 infantry moved from Holland Belgium to France
1 infantry moved from Western Germany to France
1 artillery moved from Southern France to Northern Italy
3 submarines moved from 95 Sea Zone to 97 Sea Zone
4 destroyers moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Iraq to Caucasus
2 mech_infantrys moved from Iraq to EgyptPlace Units - Italians
1 factory_minor placed in Persia
2 armour and 1 mech_infantry placed in Iraq
Italians undo move 1.
2 artilleries and 8 infantry placed in Northern Italy
1 infantry placed in Southern Italy
1 factory_minor placed in PersiaTurn Complete - Italians
Italians collect 39 PUs; end with 39 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 45 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 submarine moved from 37 Sea Zone to 36 Sea Zone
3 destroyers moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
ANZAC win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Politics - Germans
Purchase Units - Germans
Germans repair 9 damage on 9 factory_majors; Remaining resources: 24 PUs; 0 techTokens;
Germans buy 8 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 infantry moved from Baltic States to Belarus
4 artilleries moved from Baltic States to Eastern PolandCombat - Germans
Battle in Belarus
Germans attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Eastern Poland
Germans attack with 4 artilleries
Russians defend with 1 armour and 1 infantry
Germans roll dice for 4 artilleries in Eastern Poland, round 1 : 1/4 hits
Russians roll dice for 1 armour and 1 infantry in Eastern Poland, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
Germans roll dice for 3 artilleries in Eastern Poland, round 2 : 2/3 hits
Russians roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits
1 armour owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 artilleries remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery
Casualties for Russians: 1 armour and 1 infantryNon Combat Move - Germans
1 infantry moved from Germany to Slovakia Hungary
2 artilleries moved from Germany to Poland
5 infantry moved from Germany to PolandPlace Units - Germans
8 infantry placed in GermanyTurn Complete - Germans
Germans collect 27 PUs; end with 27 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Purchase Units - Russians
Russians buy 4 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
1 armour moved from Yakut S.S.R. to Sakha
Russians take Buryatia from Japanese
1 armour moved from Russia to Tambov
Russians take Tambov from Italians
1 armour moved from Tambov to Bryansk
Russians take Bryansk from Italians
1 armour moved from Russia to Belarus
1 infantry moved from Novgorod to Belarus
1 bomber moved from Russia to Belarus
3 infantry moved from Volgograd to Caucasus
1 tactical_bomber moved from Ukraine to Caucasus
1 infantry moved from Novgorod to Baltic States
3 infantry moved from Ukraine to Bessarabia
1 artillery moved from Romania to Eastern Poland
2 tactical_bombers moved from Ukraine to Eastern Poland
1 fighter moved from Ukraine to Eastern Poland
1 fighter moved from Novgorod to Eastern PolandCombat - Russians
Battle in Belarus
Russians attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 bomber and 1 infantry in Belarus, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 2 fighters and 2 tactical_bombers
Germans defend with 3 artilleries
Russians roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Eastern Poland, round 1 : 2/5 hits
Germans roll dice for 3 artilleries in Eastern Poland, round 1 : 1/3 hits
1 artillery owned by the Russians and 2 artilleries owned by the Germans lost in Eastern Poland
retreated to Eastern Poland
Germans win with 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 artillery
Battle in Baltic States
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Caucasus
Russians attack with 3 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 3 infantry and 1 tactical_bomber in Caucasus, round 1 : 2/4 hits
Italians roll dice for 1 mech_infantry in Caucasus, round 1 : 0/1 hits
1 mech_infantry owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Caucasus to Bessarabia
2 fighters moved from Eastern Poland to Bessarabia
2 tactical_bombers moved from Eastern Poland to Bessarabia
1 bomber moved from Belarus to BessarabiaPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Ukraine
3 infantry placed in Novgorod
2 infantry placed in Volgograd
3 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 4 and gets 0 hitsPurchase Units - Japanese
Japanese buy 2 carriers and 7 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 artillery moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from French Indo China to Kwangsi
Japanese take Kwangsi from Chinese
1 fighter moved from French Indo China to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Paulau Island to 6 Sea Zone
2 artilleries moved from Kwangtung to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Amur to Sakha
2 infantry moved from Amur to Siberia
2 armour moved from Korea to Sakha
2 transports moved from 20 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Kiangsu
1 artillery moved from 19 Sea Zone to Shantung
1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Shantung
1 armour moved from Korea to SiberiaCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine and 1 transport
Americans roll dice for 1 submarine in 26 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 26 Sea Zone
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 1 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kiangsi
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 3 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 1 : 1/3 hits
Chinese roll dice for 3 infantry in Kiangsi, round 1 : 0/3 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 2 : 2/3 hits
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Shantung
Battle in Kiangsu
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Kiangsu, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Kiangsu
Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits
1 artillery owned by the Japanese lost in Kiangsu
Chinese win, taking Shantung from Chinese with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Siberia
Japanese attack with 1 armour and 2 infantry
Americans defend with 2 infantry and 1 mech_infantry
Japanese roll dice for 1 armour and 2 infantry in Siberia, round 1 : 2/3 hits
Russians roll dice for 2 infantry and 1 mech_infantry in Siberia, round 1 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Siberia
Japanese roll dice for 1 armour in Siberia, round 2 : 1/1 hits
Russians roll dice for 1 mech_infantry in Siberia, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Siberia
Japanese win, taking Siberia from Russians with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry and 1 mech_infantry
Battle in Sakha
Japanese attack with 2 armour and 1 infantry
Russians defend with 1 armour; Americans defend with 1 armour
Japanese roll dice for 2 armour and 1 infantry in Sakha, round 1 : 2/3 hits
Russians roll dice for 2 armour in Sakha, round 1 : 2/2 hits
1 armour owned by the Russians , 1 armour owned by the Japanese , 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Sakha
Japanese win, taking Sakha from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Russians: 1 armour
Casualties for Americans: 1 armourNon Combat Move - Japanese
2 artilleries and 1 infantry moved from French Indo China to Yunnan
3 armour moved from India to Yunnan
1 battleship and 2 submarines moved from 20 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 carriers placed in 6 Sea Zone
3 infantry placed in India
2 infantry placed in French Indo China
2 infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2
Japanese collect 46 PUs (2 lost to blockades); end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 carrier, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
4 destroyers moved from 4 Sea Zone to 6 Sea Zone
1 carrier moved from 4 Sea Zone to 6 Sea Zone
2 fighters moved from 4 Sea Zone to 6 Sea Zone
1 battleship moved from 4 Sea Zone to 6 Sea Zone
1 cruiser moved from 4 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from British Columbia to 1 Sea Zone
1 mech_infantry moved from British Columbia to 1 Sea Zone
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Tunisia to Algeria
1 artillery moved from Morocco to Algeria
3 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 battleship moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea ZoneCombat - Americans
Battle in 3 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 3 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 3 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 3 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 3 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 4 submarines
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 26 Sea Zone, round 1 : 1/4 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 4 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters
Japanese defend with 1 battleship, 2 carriers, 2 fighters, 2 submarines and 1 tactical_bomber
Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters in 6 Sea Zone, round 1 : 3/8 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 1 : 3/6 hits
1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 battleship, 1 cruiser, 3 destroyers and 2 fighters in 6 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 1 battleship, 2 carriers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/6 hits
1 fighter owned by the Americans , 3 destroyers owned by the Americans , 2 carriers owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser and 1 fighter in 6 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 battleship, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/4 hits
1 fighter owned by the Americans , 1 battleship owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 cruiser owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is -35
Casualties for Japanese: 2 carriers, 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters
1 fighter owned by the Japanese forced to land in JapanNon Combat Move - Americans
1 infantry moved from 4 Sea Zone to Soviet Far East
1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 artilleries and 3 infantry placed in Western United States
1 battleship and 1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Hunan to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Hunan to Kiangsi
3 infantry moved from Hunan to Kwangsi
8 infantry moved from Manchuria to JeholCombat - Chinese
Battle in Kiangsi
Chinese attack with 5 infantry
Japanese defend with 2 artilleries and 1 infantry
Chinese roll dice for 5 infantry in Kiangsi, round 1 : 0/5 hits
Japanese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 1 : 1/3 hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 4 infantry in Kiangsi, round 2 : 2/4 hits
Japanese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 2 : 1/3 hits
1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kiangsi
Chinese roll dice for 3 infantry in Kiangsi, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 2 infantry in Kiangsi, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Kiangsi, round 5 : 0/2 hits
Japanese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits
Chinese roll dice for 2 infantry in Kiangsi, round 6 : 0/2 hits
Japanese roll dice for 1 artillery in Kiangsi, round 6 : 0/1 hits
Chinese roll dice for 2 infantry in Kiangsi, round 7 : 0/2 hits
Japanese roll dice for 1 artillery in Kiangsi, round 7 : 0/1 hits
Chinese roll dice for 2 infantry in Kiangsi, round 8 : 0/2 hits
Japanese roll dice for 1 artillery in Kiangsi, round 8 : 0/1 hits
Chinese roll dice for 2 infantry in Kiangsi, round 9 : 0/2 hits
Japanese roll dice for 1 artillery in Kiangsi, round 9 : 0/1 hits
Chinese roll dice for 2 infantry in Kiangsi, round 10 : 0/2 hits
Japanese roll dice for 1 artillery in Kiangsi, round 10 : 0/1 hits
Chinese roll dice for 2 infantry in Kiangsi, round 11 : 1/2 hits
Japanese roll dice for 1 artillery in Kiangsi, round 11 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for Chinese: 3 infantry
Battle in Kwangsi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kwangsi, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
7 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUs total