• didnt think italy could go through gibraltar & morroco  if not owning both the lands  :cry:


  • Subs from both sides can pass through that spot… and only that spot.  :-D


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :13

    Politics - Germans

    Purchase Units - Germans
                Germans repair 3 damage on 3 factory_majors; Remaining resources: 26 PUs; 0 techTokens;
                Germans buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                4 artilleries and 11 infantry moved from Poland to Baltic States
                4 submarines moved from 113 Sea Zone to 112 Sea Zone

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 4 submarines
                    British defend with 1 cruiser, 2 destroyers and 4 transports
                        Germans roll dice for 4 submarines in 112 Sea Zone, round 1 :  3/4 hits
                        British roll dice for 1 cruiser, 2 destroyers and 4 transports in 112 Sea Zone, round 1 :  2/3 hits
                        1 cruiser owned by the British , 2 destroyers owned by the British and 2 submarines owned by the Germans lost in 112 Sea Zone
                        4 transports owned by the British lost in 112 Sea Zone
                        Germans roll dice for 2 submarines in 112 Sea Zone, round 2 :  2/2 hits
                    Germans win with 2 submarines remaining. Battle score for attacker is 44
                    Casualties for Germans: 2 submarines
                    Casualties for British: 1 cruiser, 2 destroyers and 4 transports
                Battle in Baltic States
                    Germans attack with 4 artilleries and 11 infantry
                    Russians defend with 4 armour and 9 infantry
                        Germans roll dice for 4 artilleries and 11 infantry in Baltic States, round 1 :  6/15 hits
                        Russians roll dice for 4 armour and 9 infantry in Baltic States, round 1 :  3/13 hits
                        6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Baltic States
                        Germans roll dice for 4 artilleries and 8 infantry in Baltic States, round 2 :  3/12 hits
                        Russians roll dice for 4 armour and 3 infantry in Baltic States, round 2 :  3/7 hits
                        3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Baltic States
                        Germans roll dice for 4 artilleries and 5 infantry in Baltic States, round 3 :  2/9 hits
                        Russians roll dice for 4 armour in Baltic States, round 3 :  3/4 hits
                        2 armour owned by the Russians and 3 infantry owned by the Germans lost in Baltic States
                        Germans roll dice for 4 artilleries and 2 infantry in Baltic States, round 4 :  2/6 hits
                        Russians roll dice for 2 armour in Baltic States, round 4 :  1/2 hits
                        2 armour owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                    Germans win, taking Baltic States from Russians with 4 artilleries and 1 infantry remaining. Battle score for attacker is 21
                    Casualties for Germans: 10 infantry
                    Casualties for Russians: 4 armour and 9 infantry

    Non Combat Move - Germans
                1 aaGun moved from Poland to Baltic States

    Place Units - Germans
                2 artilleries and 6 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 28 PUs; end with 28 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 33 PUs


  • seems like i’m still learning then!


  • & that 9 + 4 above was bullshit


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :13

    Purchase Units - Russians
                Russians buy 2 armour, 1 bomber and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bessarabia to Eastern Poland
                1 armour moved from Ukraine to Eastern Poland
                1 infantry moved from Bessarabia to Eastern Poland
                1 infantry moved from Bessarabia to Romania
                1 artillery moved from Bessarabia to Romania
                7 infantry moved from Yugoslavia to Northern Italy
                3 armour moved from Yugoslavia to Northern Italy
                1 armour moved from Bulgaria to Northern Italy
                1 fighter moved from Bessarabia to Northern Italy
                1 infantry moved from Bulgaria to Albania
                      Russians take Albania from Italians
                1 fighter moved from Samara to Novgorod
                1 fighter moved from Ukraine to Yugoslavia
                1 infantry moved from Kazakhstan to Caucasus
                1 fighter moved from Volgograd to Caucasus
                2 tactical_bombers moved from Volgograd to Caucasus
                1 tactical_bomber moved from Volgograd to Caucasus
                1 armour moved from Evenkiyskiy to Yakut S.S.R.
                      Russians take Yenisey from Japanese
                      Russians take Yakut S.S.R. from Japanese
                1 infantry moved from Timguska to Novosibirsk
                1 armour moved from Ukraine to Caucasus

    Combat - Russians
                Battle in Romania
                    Russians attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Romania, round 1 :  1/2 hits
                        Germans roll dice for 1 infantry in Romania, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
                    Russians win, taking Romania from Germans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Northern Italy
                    Russians attack with 4 armour, 1 fighter and 7 infantry
                    Italians defend with 1 armour, 1 artillery, 1 factory_major, 9 infantry and 1 mech_infantry
                        Russians roll dice for 4 armour, 1 fighter and 7 infantry in Northern Italy, round 1 :  4/12 hits
                        Italians roll dice for 1 armour, 1 artillery, 9 infantry and 1 mech_infantry in Northern Italy, round 1 :  3/12 hits
                        3 infantry owned by the Russians and 4 infantry owned by the Italians lost in Northern Italy
                        Russians roll dice for 4 armour, 1 fighter and 4 infantry in Northern Italy, round 2 :  3/9 hits
                        Italians roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Northern Italy, round 2 :  3/8 hits
                        3 infantry owned by the Russians and 3 infantry owned by the Italians lost in Northern Italy
                        Russians roll dice for 4 armour, 1 fighter and 1 infantry in Northern Italy, round 3 :  1/6 hits
                        Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Northern Italy, round 3 :  3/5 hits
                        1 infantry owned by the Russians , 2 armour owned by the Russians and 1 infantry owned by the Italians lost in Northern Italy
                        Russians roll dice for 2 armour and 1 fighter in Northern Italy, round 4 :  1/3 hits
                        Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Northern Italy, round 4 :  2/4 hits
                        2 armour owned by the Russians and 1 infantry owned by the Italians lost in Northern Italy
                    retreated to Northern Italy
                    Italians win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -18
                    Casualties for Russians: 4 armour and 7 infantry
                    Casualties for Italians: 9 infantry
                Battle in Eastern Poland
                    Russians attack with 1 armour and 2 infantry
                    Italians defend with 1 infantry
                        Russians roll dice for 1 armour and 2 infantry in Eastern Poland, round 1 :  0/3 hits
                        Italians roll dice for 1 infantry in Eastern Poland, round 1 :  0/1 hits
                        Russians roll dice for 1 armour and 2 infantry in Eastern Poland, round 2 :  1/3 hits
                        Italians roll dice for 1 infantry in Eastern Poland, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
                    Russians win, taking Eastern Poland from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Caucasus
                    Russians attack with 1 armour, 1 fighter, 1 infantry and 3 tactical_bombers
                    Italians defend with 2 armour
                        Russians roll dice for 1 armour, 1 fighter, 1 infantry and 3 tactical_bombers in Caucasus, round 1 :  4/6 hits
                        Italians roll dice for 2 armour in Caucasus, round 1 :  2/2 hits
                        1 infantry owned by the Russians , 1 armour owned by the Russians and 2 armour owned by the Italians lost in Caucasus
                    Russians win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 armour and 1 infantry
                    Casualties for Italians: 2 armour

    Non Combat Move - Russians
                1 fighter moved from Northern Italy to Yugoslavia
                1 fighter moved from Caucasus to Ukraine
                3 tactical_bombers moved from Caucasus to Ukraine

    Place Units - Russians
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                2 armour, 1 bomber and 3 infantry placed in Russia
                Russians undo move 3.
                3 infantry placed in Volgograd
                2 armour and 1 bomber placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 49 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :13

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                    Japanese roll 4 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 6 armour, 1 artillery, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 1 techTokens;

    Combat Move - Japanese
                2 artilleries and 1 infantry moved from French Indo China to Yunnan
                3 mech_infantrys moved from India to Yunnan
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from Guam to 45 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 battleship moved from 19 Sea Zone to 20 Sea Zone
                3 infantry moved from Korea to Amur
                1 destroyer moved from 6 Sea Zone to 7 Sea Zone
                1 destroyer moved from 7 Sea Zone to 8 Sea Zone
                1 destroyer moved from 8 Sea Zone to 3 Sea Zone
                1 submarine moved from 6 Sea Zone to 5 Sea Zone
                1 submarine moved from 5 Sea Zone to 4 Sea Zone
                1 submarine moved from 4 Sea Zone to 3 Sea Zone
                4 destroyers and 9 submarines moved from 6 Sea Zone to 3 Sea Zone

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer and 1 submarine
                    1 submarine owned by the ANZAC Submerged
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 1 :  2/2 hits
                        ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 3 Sea Zone
                    Japanese attack with 5 destroyers and 10 submarines
                    Americans defend with 1 battleship, 1 cruiser, 8 destroyers, 5 submarines and 2 transports
                        Japanese roll dice for 10 submarines in 3 Sea Zone, round 1 :  5/10 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 5 submarines in 3 Sea Zone, round 1 :  1/5 hits
                        Japanese roll dice for 5 destroyers in 3 Sea Zone, round 1 :  0/5 hits
                        Americans roll dice for 1 battleship, 1 cruiser, 8 destroyers and 2 transports in 3 Sea Zone, round 1 :  5/10 hits
                        4 submarines owned by the Americans , 1 destroyer owned by the Japanese and 5 submarines owned by the Japanese lost in 3 Sea Zone
                        Japanese roll dice for 5 submarines in 3 Sea Zone, round 2 :  1/5 hits
                        Americans roll dice for 1 submarine in 3 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 4 destroyers in 3 Sea Zone, round 2 :  0/4 hits
                        Americans roll dice for 1 battleship, 1 cruiser, 8 destroyers and 2 transports in 3 Sea Zone, round 2 :  3/10 hits
                        1 submarine owned by the Americans and 3 submarines owned by the Japanese lost in 3 Sea Zone
                        Japanese roll dice for 2 submarines in 3 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 4 destroyers in 3 Sea Zone, round 3 :  3/4 hits
                        Americans roll dice for 1 battleship, 1 cruiser, 8 destroyers and 2 transports in 3 Sea Zone, round 3 :  3/10 hits
                        4 destroyers owned by the Americans , 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 3 Sea Zone
                    3 destroyers owned by the Japanese retreated to 4 Sea Zone
                    Americans win with 1 battleship, 1 cruiser, 4 destroyers and 2 transports remaining. Battle score for attacker is -14
                    Casualties for Japanese: 2 destroyers and 10 submarines
                    Casualties for Americans: 4 destroyers and 5 submarines
                Battle in Yunnan
                    Japanese attack with 2 artilleries, 1 infantry and 3 mech_infantrys
                    Chinese defend with 4 artilleries and 2 infantry
                        Japanese roll dice for 2 artilleries, 1 infantry and 3 mech_infantrys in Yunnan, round 1 :  3/6 hits
                        Chinese roll dice for 4 artilleries and 2 infantry in Yunnan, round 1 :  1/6 hits
                        1 artillery owned by the Chinese , 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 2 artilleries and 3 mech_infantrys in Yunnan, round 2 :  1/5 hits
                        Chinese roll dice for 3 artilleries in Yunnan, round 2 :  0/3 hits
                        1 artillery owned by the Chinese lost in Yunnan
                        Japanese roll dice for 2 artilleries and 3 mech_infantrys in Yunnan, round 3 :  0/5 hits
                        Chinese roll dice for 2 artilleries in Yunnan, round 3 :  1/2 hits
                        1 mech_infantry owned by the Japanese lost in Yunnan
                        Japanese roll dice for 2 artilleries and 2 mech_infantrys in Yunnan, round 4 :  3/4 hits
                        Chinese roll dice for 2 artilleries in Yunnan, round 4 :  1/2 hits
                        2 artilleries owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 infantry and 2 mech_infantrys
                    Casualties for Chinese: 4 artilleries and 2 infantry
                Battle in Kwangtung
                    Japanese attack with 2 artilleries and 2 infantry
                    Americans defend with 1 fighter; Chinese defend with 1 factory_minor and 1 harbour
                        Japanese roll dice for 1 battleship in Kwangtung, round 1 :  1/1 hits
                        Chinese roll dice for 1 fighter in Kwangtung, round 1 :  1/1 hits
                        1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in Kwangtung
                    Japanese win, taking Kwangtung from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 fighter
                Battle in Hawaiian Islands

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Paulau Island
                1 artillery moved from Siam to French Indo China
                1 fighter moved from Borneo to French Indo China
                1 destroyer moved from 19 Sea Zone to 36 Sea Zone
                2 submarines moved from 19 Sea Zone to 20 Sea Zone

    Place Units - Japanese
                3 armour placed in India
                1 artillery and 2 infantry placed in French Indo China
                3 armour placed in Korea
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,4,5,2,2,1,5,6
                Japanese collect 43 PUs (5 lost to blockades); end with 43 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 53 PUs


  • @pr0c3ss:

    & that 9 + 4 above was bullshit

    Europe is a thing of beauty again.

    Fortune favours the bold!  :-D


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :13

    Purchase Units - Americans
                Americans buy 1 battleship, 5 destroyers and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Soviet Far East to Sakha
                      Russians take Siberia from Japanese
                      Russians take Sakha from Japanese
                2 infantry moved from Soviet Far East to Siberia
                1 mech_infantry moved from Soviet Far East to Siberia
                4 destroyers moved from 3 Sea Zone to 4 Sea Zone
                1 cruiser moved from 3 Sea Zone to 4 Sea Zone
                1 battleship moved from 3 Sea Zone to 4 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 transport moved from 3 Sea Zone to 2 Sea Zone
                1 mech_infantry moved from Alaska to 2 Sea Zone
                1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                2 fighters moved from Alaska to 4 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 tactical_bomber moved from Midway to Hawaiian Islands
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 carrier moved from 10 Sea Zone to 4 Sea Zone
                1 infantry moved from Western United States to British Columbia
                1 mech_infantry moved from Western United States to British Columbia

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 submarine and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 1 :  1/1 hits
                    Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Hawaiian Islands
                    Americans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hawaiian Islands, round 1 :  1/3 hits
                        Japanese roll dice for 2 infantry in Hawaiian Islands, round 1 :  2/2 hits
                        1 infantry owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 infantry owned by the Americans lost in Hawaiian Islands
                        Americans roll dice for 1 mech_infantry in Hawaiian Islands, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hawaiian Islands
                    Americans win, taking Hawaiian Islands from Japanese with 1 mech_infantry remaining. Battle score for attacker is -8
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 infantry and 1 tactical_bomber
                Battle in 4 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters
                    Japanese defend with 3 destroyers
                        Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters in 4 Sea Zone, round 1 :  2/8 hits
                        Japanese roll dice for 3 destroyers in 4 Sea Zone, round 1 :  0/3 hits
                        2 destroyers owned by the Japanese lost in 4 Sea Zone
                        Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters in 4 Sea Zone, round 2 :  6/8 hits
                        Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 4 Sea Zone
                    Americans win with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters remaining. Battle score for attacker is 24
                    Casualties for Japanese: 3 destroyers

    Non Combat Move - Americans
                1 mech_infantry moved from 3 Sea Zone to Soviet Far East

    Place Units - Americans
                1 battleship, 3 destroyers and 2 transports placed in 101 Sea Zone
                2 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 7 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsu to Kiangsi
                2 infantry moved from Anhwe to Kiangsi
                1 infantry moved from Shantung to Kiangsu
                5 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Kansu to Shensi

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 5 infantry
                    Japanese defend with 2 artilleries and 1 mech_infantry
                        Chinese roll dice for 5 infantry in Yunnan, round 1 :  0/5 hits
                        Japanese roll dice for 2 artilleries and 1 mech_infantry in Yunnan, round 1 :  1/3 hits
                        1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 4 infantry in Yunnan, round 2 :  1/4 hits
                        Japanese roll dice for 2 artilleries and 1 mech_infantry in Yunnan, round 2 :  1/3 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
                        Chinese roll dice for 3 infantry in Yunnan, round 3 :  0/3 hits
                        Japanese roll dice for 2 artilleries in Yunnan, round 3 :  1/2 hits
                        1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 2 infantry in Yunnan, round 4 :  0/2 hits
                        Japanese roll dice for 2 artilleries in Yunnan, round 4 :  0/2 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 5 :  0/2 hits
                        Japanese roll dice for 2 artilleries in Yunnan, round 5 :  0/2 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 6 :  0/2 hits
                        Japanese roll dice for 2 artilleries in Yunnan, round 6 :  1/2 hits
                        1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 infantry in Yunnan, round 7 :  0/1 hits
                        Japanese roll dice for 2 artilleries in Yunnan, round 7 :  0/2 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 8 :  0/1 hits
                        Japanese roll dice for 2 artilleries in Yunnan, round 8 :  0/2 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 9 :  0/1 hits
                        Japanese roll dice for 2 artilleries in Yunnan, round 9 :  0/2 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 10 :  0/1 hits
                        Japanese roll dice for 2 artilleries in Yunnan, round 10 :  1/2 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win with 2 artilleries remaining. Battle score for attacker is -11
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 5 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                7 infantry placed in Hunan

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,1,5,5
                Chinese collect 20 PUs (2 lost to blockades); end with 22 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :13

    Purchase Units - British
                British buy 2 artilleries, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - British
                2 destroyers moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 battleship moved from 110 Sea Zone to 91 Sea Zone
                2 destroyers moved from 110 Sea Zone to 91 Sea Zone
                1 bomber moved from Norway to Germany
                1 bomber moved from Norway to Germany
                1 bomber moved from Yugoslavia to Northern Italy
                1 infantry moved from Rhodesia to Tanganyika Territory
                1 infantry moved from Rhodesia to Belgian Congo
                      British take Belgian Congo from Italians
                1 armour moved from Rhodesia to Belgian Congo
                1 infantry moved from Ontario to Quebec
                1 artillery moved from Ontario to Quebec

    Combat - British
                Strategic bombing raid in Germany
                        AA guns fire in Germany :  0/2 hits
                    Bombing raid in Germany rolls: 8,3 and causes: 11 damage to unit: factory_major
                    Bombing raid in Germany causes 11 damage total.
                Strategic bombing raid in Northern Italy
                        AA guns fire in Northern Italy :  0/1 hits
                    Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 6 damage total.
                Battle in 112 Sea Zone
                    British attack with 2 destroyers and 1 submarine
                    Germans defend with 2 submarines
                        British roll dice for 1 submarine in 112 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Germans lost in 112 Sea Zone
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 2 destroyers in 112 Sea Zone, round 1 :  0/2 hits
                        British roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 2 destroyers in 112 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Germans lost in 112 Sea Zone
                    British win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 submarines
                Battle in 91 Sea Zone
                    British attack with 1 battleship and 3 destroyers
                    Italians defend with 1 submarine
                        Italians roll dice for 1 submarine in 91 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 battleship and 3 destroyers in 91 Sea Zone, round 1 :  2/4 hits
                        1 submarine owned by the Italians lost in 91 Sea Zone
                    British win with 1 battleship and 3 destroyers remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine

    Non Combat Move - British
                1 bomber moved from Northern Italy to Ukraine
                2 bombers moved from Germany to Norway

    Place Units - British
                1 artillery and 1 infantry placed in Union of South Africa
                2 transports placed in 109 Sea Zone
                1 artillery placed in Union of South Africa
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 26 PUs; end with 26 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :13

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :13

    Purchase Units - Italians
                Italians repair 6 damage on 6 factory_majors; Remaining resources: 63 PUs;
                Italians buy 2 armour, 2 artilleries, 1 factory_minor, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 95 Sea Zone to 93 Sea Zone
                1 armour moved from Southern France to 93 Sea Zone
                1 armour moved from Northern Italy to 95 Sea Zone
                1 armour and 1 transport moved from 95 Sea Zone to 97 Sea Zone
                1 armour moved from 97 Sea Zone to Albania
                1 armour and 1 transport moved from 93 Sea Zone to 97 Sea Zone
                1 armour moved from 97 Sea Zone to Albania
                1 artillery and 1 mech_infantry moved from Northern Italy to Yugoslavia
                3 armour moved from Western Germany to Yugoslavia
                1 mech_infantry moved from France to Yugoslavia
                1 infantry moved from French Equatorial Africa to Nigeria
                      Italians take Nigeria from British
                1 artillery moved from Ethiopia to British Somaliland
                      Italians take British Somaliland from British

    Combat - Italians
                Battle in Albania
                    Italians attack with 2 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour in Albania, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Albania, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Albania
                    Italians win, taking Albania from Russians with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Yugoslavia
                    Italians attack with 3 armour, 1 artillery and 2 mech_infantrys
                    Russians defend with 2 fighters
                        Italians roll dice for 3 armour, 1 artillery and 2 mech_infantrys in Yugoslavia, round 1 :  3/6 hits
                        Russians roll dice for 2 fighters in Yugoslavia, round 1 :  2/2 hits
                        1 artillery owned by the Italians , 1 mech_infantry owned by the Italians and 2 fighters owned by the Russians lost in Yugoslavia
                    Italians win, taking Yugoslavia from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Russians: 2 fighters
                    Casualties for Italians: 1 artillery and 1 mech_infantry

    Non Combat Move - Italians
                1 artillery moved from Holland Belgium to France
                1 infantry moved from Holland Belgium to France
                1 infantry moved from Western Germany to France
                1 artillery moved from Southern France to Northern Italy
                3 submarines moved from 95 Sea Zone to 97 Sea Zone
                4 destroyers moved from 95 Sea Zone to 97 Sea Zone
                1 submarine moved from 95 Sea Zone to 81 Sea Zone
                1 mech_infantry moved from Iraq to Caucasus
                2 mech_infantrys moved from Iraq to Egypt

    Place Units - Italians
                1 factory_minor placed in Persia
                2 armour and 1 mech_infantry placed in Iraq
                Italians undo move 1.
                2 artilleries and 8 infantry placed in Northern Italy
                1 infantry placed in Southern Italy
                1 factory_minor placed in Persia

    Turn Complete - Italians
                Italians collect 39 PUs; end with 39 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 45 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 55 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :13

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                1 submarine moved from 37 Sea Zone to 36 Sea Zone
                3 destroyers moved from 37 Sea Zone to 42 Sea Zone
                1 carrier moved from 37 Sea Zone to 42 Sea Zone
                1 fighter moved from 37 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
                1 submarine moved from 45 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 36 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 36 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 36 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 36 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 36 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 36 Sea Zone
                    ANZAC win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Java

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
                EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :13

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Politics - Germans

    Purchase Units - Germans
                Germans repair 9 damage on 9 factory_majors; Remaining resources: 24 PUs; 0 techTokens;
                Germans buy 8 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 infantry moved from Baltic States to Belarus
                4 artilleries moved from Baltic States to Eastern Poland

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 infantry
                    Russians defend with 1 aaGun
                        1 aaGun owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun
                Battle in Eastern Poland
                    Germans attack with 4 artilleries
                    Russians defend with 1 armour and 1 infantry
                        Germans roll dice for 4 artilleries in Eastern Poland, round 1 :  1/4 hits
                        Russians roll dice for 1 armour and 1 infantry in Eastern Poland, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
                        Germans roll dice for 3 artilleries in Eastern Poland, round 2 :  2/3 hits
                        Russians roll dice for 1 armour in Eastern Poland, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 3 artilleries remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 armour and 1 infantry

    Non Combat Move - Germans
                1 infantry moved from Germany to Slovakia Hungary
                2 artilleries moved from Germany to Poland
                5 infantry moved from Germany to Poland

    Place Units - Germans
                8 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 27 PUs; end with 27 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 32 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Purchase Units - Russians
                Russians buy 4 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Kazakhstan
                1 armour moved from Yakut S.S.R. to Sakha
                      Russians take Buryatia from Japanese
                1 armour moved from Russia to Tambov
                      Russians take Tambov from Italians
                1 armour moved from Tambov to Bryansk
                      Russians take Bryansk from Italians
                1 armour moved from Russia to Belarus
                1 infantry moved from Novgorod to Belarus
                1 bomber moved from Russia to Belarus
                3 infantry moved from Volgograd to Caucasus
                1 tactical_bomber moved from Ukraine to Caucasus
                1 infantry moved from Novgorod to Baltic States
                3 infantry moved from Ukraine to Bessarabia
                1 artillery moved from Romania to Eastern Poland
                2 tactical_bombers moved from Ukraine to Eastern Poland
                1 fighter moved from Ukraine to Eastern Poland
                1 fighter moved from Novgorod to Eastern Poland

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 armour, 1 bomber and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour, 1 bomber and 1 infantry in Belarus, round 1 :  1/3 hits
                        Germans roll dice for 1 infantry in Belarus, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 1 artillery, 2 fighters and 2 tactical_bombers
                    Germans defend with 3 artilleries
                        Russians roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Eastern Poland, round 1 :  2/5 hits
                        Germans roll dice for 3 artilleries in Eastern Poland, round 1 :  1/3 hits
                        1 artillery owned by the Russians and 2 artilleries owned by the Germans lost in Eastern Poland
                    retreated to Eastern Poland
                    Germans win with 1 artillery remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 artilleries
                    Casualties for Russians: 1 artillery
                Battle in Baltic States
                    Russians attack with 1 infantry
                    Germans defend with 1 aaGun
                        1 aaGun owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun
                Battle in Caucasus
                    Russians attack with 3 infantry and 1 tactical_bomber
                    Italians defend with 1 mech_infantry
                        Russians roll dice for 3 infantry and 1 tactical_bomber in Caucasus, round 1 :  2/4 hits
                        Italians roll dice for 1 mech_infantry in Caucasus, round 1 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Caucasus
                    Russians win, taking Caucasus from Italians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Caucasus to Bessarabia
                2 fighters moved from Eastern Poland to Bessarabia
                2 tactical_bombers moved from Eastern Poland to Bessarabia
                1 bomber moved from Belarus to Bessarabia

    Place Units - Russians
                1 armour, 1 artillery and 1 infantry placed in Ukraine
                3 infantry placed in Novgorod
                2 infantry placed in Volgograd
                3 armour and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 41 PUs; end with 41 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 50 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                    Japanese roll 4 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 2 carriers and 7 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 1 techTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 3 Sea Zone
                1 destroyer moved from 6 Sea Zone to 26 Sea Zone
                1 artillery moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 artillery moved from Yunnan to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from French Indo China to Kwangsi
                      Japanese take Kwangsi from Chinese
                1 fighter moved from French Indo China to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Paulau Island to 6 Sea Zone
                2 artilleries moved from Kwangtung to Kiangsi
                1 infantry moved from Kwangtung to Kiangsi
                1 infantry moved from Amur to Sakha
                2 infantry moved from Amur to Siberia
                2 armour moved from Korea to Sakha
                2 transports moved from 20 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 artillery moved from 19 Sea Zone to Kiangsu
                1 artillery moved from 19 Sea Zone to Shantung
                1 infantry moved from 19 Sea Zone to Kiangsu
                1 infantry moved from 19 Sea Zone to Shantung
                1 armour moved from Korea to Siberia

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 submarine and 1 transport
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 26 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 26 Sea Zone
                        1 transport owned by the Americans lost in 26 Sea Zone
                    Japanese win, taking 26 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 13
                    Casualties for Americans: 1 submarine and 1 transport
                Battle in 3 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 3 Sea Zone
                        Japanese roll dice for 1 submarine in 3 Sea Zone, round 1 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Kiangsi
                    Japanese attack with 2 artilleries and 1 infantry
                    Chinese defend with 3 infantry
                        Japanese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 1 :  1/3 hits
                        Chinese roll dice for 3 infantry in Kiangsi, round 1 :  0/3 hits
                        1 infantry owned by the Chinese lost in Kiangsi
                        Japanese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 2 :  2/3 hits
                        Chinese roll dice for 2 infantry in Kiangsi, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Chinese: 3 infantry
                Battle in Shantung
                Battle in Kiangsu
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 1 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kiangsu, round 1 :  1/1 hits
                        1 infantry owned by the Japanese lost in Kiangsu
                        Japanese roll dice for 1 artillery in Kiangsu, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kiangsu, round 2 :  1/1 hits
                        1 artillery owned by the Japanese lost in Kiangsu
                    Chinese win, taking Shantung from Chinese with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Siberia
                    Japanese attack with 1 armour and 2 infantry
                    Americans defend with 2 infantry and 1 mech_infantry
                        Japanese roll dice for 1 armour and 2 infantry in Siberia, round 1 :  2/3 hits
                        Russians roll dice for 2 infantry and 1 mech_infantry in Siberia, round 1 :  2/3 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Siberia
                        Japanese roll dice for 1 armour in Siberia, round 2 :  1/1 hits
                        Russians roll dice for 1 mech_infantry in Siberia, round 2 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Siberia
                    Japanese win, taking Siberia from Russians with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 2 infantry and 1 mech_infantry
                Battle in Sakha
                    Japanese attack with 2 armour and 1 infantry
                    Russians defend with 1 armour; Americans defend with 1 armour
                        Japanese roll dice for 2 armour and 1 infantry in Sakha, round 1 :  2/3 hits
                        Russians roll dice for 2 armour in Sakha, round 1 :  2/2 hits
                        1 armour owned by the Russians , 1 armour owned by the Japanese , 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Sakha
                    Japanese win, taking Sakha from Russians with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour and 1 infantry
                    Casualties for Russians: 1 armour
                    Casualties for Americans: 1 armour

    Non Combat Move - Japanese
                2 artilleries and 1 infantry moved from French Indo China to Yunnan
                3 armour moved from India to Yunnan
                1 battleship and 2 submarines moved from 20 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                2 carriers placed in 6 Sea Zone
                3 infantry placed in India
                2 infantry placed in French Indo China
                2 infantry placed in Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2
                Japanese collect 46 PUs (2 lost to blockades); end with 46 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 battleship, 1 carrier, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 destroyers moved from 4 Sea Zone to 6 Sea Zone
                1 carrier moved from 4 Sea Zone to 6 Sea Zone
                2 fighters moved from 4 Sea Zone to 6 Sea Zone
                1 battleship moved from 4 Sea Zone to 6 Sea Zone
                1 cruiser moved from 4 Sea Zone to 6 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from British Columbia to 1 Sea Zone
                1 mech_infantry moved from British Columbia to 1 Sea Zone
                1 submarine moved from 10 Sea Zone to 3 Sea Zone
                1 destroyer moved from 10 Sea Zone to 3 Sea Zone
                3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from Tunisia to Algeria
                1 artillery moved from Morocco to Algeria
                3 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 battleship moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 101 Sea Zone to 86 Sea Zone

    Combat - Americans
                Battle in 3 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 3 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 3 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 3 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 3 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 3 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 26 Sea Zone
                    Americans attack with 1 destroyer and 4 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 4 submarines in 26 Sea Zone, round 1 :  1/4 hits
                        Japanese roll dice for 1 destroyer in 26 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 4 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters
                    Japanese defend with 1 battleship, 2 carriers, 2 fighters, 2 submarines and 1 tactical_bomber
                        Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters in 6 Sea Zone, round 1 :  3/8 hits
                    Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 2 carriers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 1 :  3/6 hits
                        1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 6 Sea Zone
                        Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 battleship, 1 cruiser, 3 destroyers and 2 fighters in 6 Sea Zone, round 2 :  4/7 hits
                        Japanese roll dice for 1 battleship, 2 carriers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  3/6 hits
                        1 fighter owned by the Americans , 3 destroyers owned by the Americans , 2 carriers owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 battleship, 1 cruiser and 1 fighter in 6 Sea Zone, round 3 :  2/3 hits
                        Japanese roll dice for 1 battleship, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 :  3/4 hits
                        1 fighter owned by the Americans , 1 battleship owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 cruiser owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
                    Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is -35
                    Casualties for Japanese: 2 carriers, 1 fighter, 2 submarines and 1 tactical_bomber
                    Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters
                    1 fighter owned by the Japanese forced to land in Japan

    Non Combat Move - Americans
                1 infantry moved from 4 Sea Zone to Soviet Far East
                1 mech_infantry moved from 4 Sea Zone to Soviet Far East
                1 infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Morocco

    Place Units - Americans
                2 artilleries and 3 infantry placed in Western United States
                1 battleship and 1 carrier placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Hunan to Kiangsi
                1 infantry moved from Kiangsu to Kiangsi
                2 infantry moved from Hunan to Kiangsi
                3 infantry moved from Hunan to Kwangsi
                8 infantry moved from Manchuria to Jehol

    Combat - Chinese
                Battle in Kiangsi
                    Chinese attack with 5 infantry
                    Japanese defend with 2 artilleries and 1 infantry
                        Chinese roll dice for 5 infantry in Kiangsi, round 1 :  0/5 hits
                        Japanese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 1 :  1/3 hits
                        1 infantry owned by the Chinese lost in Kiangsi
                        Chinese roll dice for 4 infantry in Kiangsi, round 2 :  2/4 hits
                        Japanese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 2 :  1/3 hits
                        1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kiangsi
                        Chinese roll dice for 3 infantry in Kiangsi, round 3 :  0/3 hits
                        Japanese roll dice for 1 artillery in Kiangsi, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kiangsi
                        Chinese roll dice for 2 infantry in Kiangsi, round 4 :  0/2 hits
                        Japanese roll dice for 1 artillery in Kiangsi, round 4 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kiangsi, round 5 :  0/2 hits
                        Japanese roll dice for 1 artillery in Kiangsi, round 5 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kiangsi, round 6 :  0/2 hits
                        Japanese roll dice for 1 artillery in Kiangsi, round 6 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kiangsi, round 7 :  0/2 hits
                        Japanese roll dice for 1 artillery in Kiangsi, round 7 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kiangsi, round 8 :  0/2 hits
                        Japanese roll dice for 1 artillery in Kiangsi, round 8 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kiangsi, round 9 :  0/2 hits
                        Japanese roll dice for 1 artillery in Kiangsi, round 9 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kiangsi, round 10 :  0/2 hits
                        Japanese roll dice for 1 artillery in Kiangsi, round 10 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kiangsi, round 11 :  1/2 hits
                        Japanese roll dice for 1 artillery in Kiangsi, round 11 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kiangsi
                    Chinese win, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 2 artilleries and 1 infantry
                    Casualties for Chinese: 3 infantry
                Battle in Kwangsi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Kwangsi, round 1 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                7 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 19 PUs total

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