Game History
Round: 4 Purchase Units - Russians Note to players Russians: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionRussians: Russians has their production frontier changed to: lateWarProduction Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Karelia to Moscow Combat - Russians Combat Move - Russians Place Units - Russians 5 infantry placed in Moscow Turn Complete - Russians Russians collect 5 PUs; end with 5 PUsC V C 2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Politics - Germans
Purchase Units - Germans
Germans repair 9 damage on 9 factory_majors; Remaining resources: 24 PUs; 0 techTokens;
Germans buy 8 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 infantry moved from Baltic States to Belarus
4 artilleries moved from Baltic States to Eastern PolandCombat - Germans
Battle in Belarus
Germans attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Eastern Poland
Germans attack with 4 artilleries
Russians defend with 1 armour and 1 infantry
Germans roll dice for 4 artilleries in Eastern Poland, round 1 : 1/4 hits
Russians roll dice for 1 armour and 1 infantry in Eastern Poland, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
Germans roll dice for 3 artilleries in Eastern Poland, round 2 : 2/3 hits
Russians roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits
1 armour owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 artilleries remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery
Casualties for Russians: 1 armour and 1 infantryNon Combat Move - Germans
1 infantry moved from Germany to Slovakia Hungary
2 artilleries moved from Germany to Poland
5 infantry moved from Germany to PolandPlace Units - Germans
8 infantry placed in GermanyTurn Complete - Germans
Germans collect 27 PUs; end with 27 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Purchase Units - Russians
Russians buy 4 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
1 armour moved from Yakut S.S.R. to Sakha
Russians take Buryatia from Japanese
1 armour moved from Russia to Tambov
Russians take Tambov from Italians
1 armour moved from Tambov to Bryansk
Russians take Bryansk from Italians
1 armour moved from Russia to Belarus
1 infantry moved from Novgorod to Belarus
1 bomber moved from Russia to Belarus
3 infantry moved from Volgograd to Caucasus
1 tactical_bomber moved from Ukraine to Caucasus
1 infantry moved from Novgorod to Baltic States
3 infantry moved from Ukraine to Bessarabia
1 artillery moved from Romania to Eastern Poland
2 tactical_bombers moved from Ukraine to Eastern Poland
1 fighter moved from Ukraine to Eastern Poland
1 fighter moved from Novgorod to Eastern PolandCombat - Russians
Battle in Belarus
Russians attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 bomber and 1 infantry in Belarus, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 2 fighters and 2 tactical_bombers
Germans defend with 3 artilleries
Russians roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Eastern Poland, round 1 : 2/5 hits
Germans roll dice for 3 artilleries in Eastern Poland, round 1 : 1/3 hits
1 artillery owned by the Russians and 2 artilleries owned by the Germans lost in Eastern Poland
retreated to Eastern Poland
Germans win with 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 artillery
Battle in Baltic States
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Caucasus
Russians attack with 3 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 3 infantry and 1 tactical_bomber in Caucasus, round 1 : 2/4 hits
Italians roll dice for 1 mech_infantry in Caucasus, round 1 : 0/1 hits
1 mech_infantry owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Caucasus to Bessarabia
2 fighters moved from Eastern Poland to Bessarabia
2 tactical_bombers moved from Eastern Poland to Bessarabia
1 bomber moved from Belarus to BessarabiaPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Ukraine
3 infantry placed in Novgorod
2 infantry placed in Volgograd
3 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 4 and gets 0 hitsPurchase Units - Japanese
Japanese buy 2 carriers and 7 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 artillery moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from French Indo China to Kwangsi
Japanese take Kwangsi from Chinese
1 fighter moved from French Indo China to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Paulau Island to 6 Sea Zone
2 artilleries moved from Kwangtung to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Amur to Sakha
2 infantry moved from Amur to Siberia
2 armour moved from Korea to Sakha
2 transports moved from 20 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Kiangsu
1 artillery moved from 19 Sea Zone to Shantung
1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Shantung
1 armour moved from Korea to SiberiaCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine and 1 transport
Americans roll dice for 1 submarine in 26 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 26 Sea Zone
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 1 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kiangsi
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 3 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 1 : 1/3 hits
Chinese roll dice for 3 infantry in Kiangsi, round 1 : 0/3 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 2 : 2/3 hits
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Shantung
Battle in Kiangsu
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Kiangsu, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Kiangsu
Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits
1 artillery owned by the Japanese lost in Kiangsu
Chinese win, taking Shantung from Chinese with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Siberia
Japanese attack with 1 armour and 2 infantry
Americans defend with 2 infantry and 1 mech_infantry
Japanese roll dice for 1 armour and 2 infantry in Siberia, round 1 : 2/3 hits
Russians roll dice for 2 infantry and 1 mech_infantry in Siberia, round 1 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Siberia
Japanese roll dice for 1 armour in Siberia, round 2 : 1/1 hits
Russians roll dice for 1 mech_infantry in Siberia, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Siberia
Japanese win, taking Siberia from Russians with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry and 1 mech_infantry
Battle in Sakha
Japanese attack with 2 armour and 1 infantry
Russians defend with 1 armour; Americans defend with 1 armour
Japanese roll dice for 2 armour and 1 infantry in Sakha, round 1 : 2/3 hits
Russians roll dice for 2 armour in Sakha, round 1 : 2/2 hits
1 armour owned by the Russians , 1 armour owned by the Japanese , 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Sakha
Japanese win, taking Sakha from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Russians: 1 armour
Casualties for Americans: 1 armourNon Combat Move - Japanese
2 artilleries and 1 infantry moved from French Indo China to Yunnan
3 armour moved from India to Yunnan
1 battleship and 2 submarines moved from 20 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 carriers placed in 6 Sea Zone
3 infantry placed in India
2 infantry placed in French Indo China
2 infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2
Japanese collect 46 PUs (2 lost to blockades); end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 carrier, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
4 destroyers moved from 4 Sea Zone to 6 Sea Zone
1 carrier moved from 4 Sea Zone to 6 Sea Zone
2 fighters moved from 4 Sea Zone to 6 Sea Zone
1 battleship moved from 4 Sea Zone to 6 Sea Zone
1 cruiser moved from 4 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from British Columbia to 1 Sea Zone
1 mech_infantry moved from British Columbia to 1 Sea Zone
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Tunisia to Algeria
1 artillery moved from Morocco to Algeria
3 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 battleship moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea ZoneCombat - Americans
Battle in 3 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 3 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 3 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 3 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 3 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 4 submarines
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 26 Sea Zone, round 1 : 1/4 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 4 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters
Japanese defend with 1 battleship, 2 carriers, 2 fighters, 2 submarines and 1 tactical_bomber
Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters in 6 Sea Zone, round 1 : 3/8 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 1 : 3/6 hits
1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 battleship, 1 cruiser, 3 destroyers and 2 fighters in 6 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 1 battleship, 2 carriers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/6 hits
1 fighter owned by the Americans , 3 destroyers owned by the Americans , 2 carriers owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser and 1 fighter in 6 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 battleship, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/4 hits
1 fighter owned by the Americans , 1 battleship owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 cruiser owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is -35
Casualties for Japanese: 2 carriers, 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters
1 fighter owned by the Japanese forced to land in JapanNon Combat Move - Americans
1 infantry moved from 4 Sea Zone to Soviet Far East
1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 artilleries and 3 infantry placed in Western United States
1 battleship and 1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Hunan to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Hunan to Kiangsi
3 infantry moved from Hunan to Kwangsi
8 infantry moved from Manchuria to JeholCombat - Chinese
Battle in Kiangsi
Chinese attack with 5 infantry
Japanese defend with 2 artilleries and 1 infantry
Chinese roll dice for 5 infantry in Kiangsi, round 1 : 0/5 hits
Japanese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 1 : 1/3 hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 4 infantry in Kiangsi, round 2 : 2/4 hits
Japanese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 2 : 1/3 hits
1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kiangsi
Chinese roll dice for 3 infantry in Kiangsi, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 2 infantry in Kiangsi, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Kiangsi, round 5 : 0/2 hits
Japanese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits
Chinese roll dice for 2 infantry in Kiangsi, round 6 : 0/2 hits
Japanese roll dice for 1 artillery in Kiangsi, round 6 : 0/1 hits
Chinese roll dice for 2 infantry in Kiangsi, round 7 : 0/2 hits
Japanese roll dice for 1 artillery in Kiangsi, round 7 : 0/1 hits
Chinese roll dice for 2 infantry in Kiangsi, round 8 : 0/2 hits
Japanese roll dice for 1 artillery in Kiangsi, round 8 : 0/1 hits
Chinese roll dice for 2 infantry in Kiangsi, round 9 : 0/2 hits
Japanese roll dice for 1 artillery in Kiangsi, round 9 : 0/1 hits
Chinese roll dice for 2 infantry in Kiangsi, round 10 : 0/2 hits
Japanese roll dice for 1 artillery in Kiangsi, round 10 : 0/1 hits
Chinese roll dice for 2 infantry in Kiangsi, round 11 : 1/2 hits
Japanese roll dice for 1 artillery in Kiangsi, round 11 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for Chinese: 3 infantry
Battle in Kwangsi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kwangsi, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
7 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 bombers moved from Norway to Germany
1 bomber moved from Ukraine to Iraq
2 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 armour moved from United Kingdom to 109 Sea Zone
1 armour, 3 infantry and 2 transports moved from 109 Sea Zone to 105 Sea Zone
3 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 armour moved from 105 Sea Zone to Normandy Bordeaux
2 destroyers moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 armour moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - British
Battle in Normandy Bordeaux
Strategic bombing raid in Iraq
AA guns fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Iraq causes 3 damage total.
Strategic bombing raid in Germany
AA guns fire in Germany : 1/2 hits
1 bomber killed by AA guns
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.Non Combat Move - British
1 bomber moved from Germany to Norway
1 bomber moved from Iraq to CaucasusPlace Units - British
1 infantry placed in Union of South Africa
1 destroyer and 1 transport placed in 71 Sea Zone
2 artilleries placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Purchase Units - Italians
Italians repair 3 damage on 3 factory_minors; Remaining resources: 52 PUs;
Italians buy 2 armour, 4 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 submarine moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from Nigeria to French Equatorial Africa
Italians take French Equatorial Africa from British
2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
2 armour and 1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Yugoslavia to Romania
Germans take Romania from Russians
1 armour moved from Albania to Bulgaria
Italians take Bulgaria from Russians
2 artilleries moved from Northern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 94 Sea Zone
2 artilleries moved from 94 Sea Zone to Algeria
2 infantry moved from 94 Sea Zone to AlgeriaCombat - Italians
Battle in 71 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer and 2 transports
Italians roll dice for 1 submarine in 71 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer and 2 transports in 71 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 71 Sea Zone
2 transports owned by the British lost in 71 Sea Zone
Italians roll dice for 1 submarine in 71 Sea Zone, round 2 : 0/1 hits
Italians win, taking 71 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 22
Casualties for British: 1 destroyer and 2 transports
Battle in Algeria
Italians attack with 2 artilleries and 2 infantry
Americans defend with 1 armour and 1 artillery
Italians roll dice for 2 artilleries and 2 infantry in Algeria, round 1 : 0/4 hits
French roll dice for 1 armour and 1 artillery in Algeria, round 1 : 0/2 hits
Italians roll dice for 2 artilleries and 2 infantry in Algeria, round 2 : 2/4 hits
French roll dice for 1 armour and 1 artillery in Algeria, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 armour owned by the Americans lost in Algeria
Italians win, taking Algeria from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 armour and 1 artillery
Battle in Anglo Egyptian Sudan
Italians attack with 2 mech_infantrys
British defend with 1 armour
Italians roll dice for 2 mech_infantrys in Anglo Egyptian Sudan, round 1 : 0/2 hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 1 : 0/1 hits
Italians roll dice for 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 0/2 hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits
Italians roll dice for 2 mech_infantrys in Anglo Egyptian Sudan, round 3 : 2/2 hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 1/1 hits
1 armour owned by the British and 1 mech_infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Italians: 1 mech_infantry
Battle in Caucasus
Italians attack with 2 armour and 1 mech_infantry
British defend with 1 bomber; Russians defend with 3 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 1 : 2/3 hits
Russians roll dice for 1 bomber and 3 infantry in Caucasus, round 1 : 2/4 hits
1 infantry owned by the Russians , 1 bomber owned by the British , 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Caucasus
Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Caucasus
Italians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is 11
Casualties for Russians: 3 infantry
Casualties for British: 1 bomber
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Normandy Bordeaux
Italians attack with 2 artilleries and 3 infantry
British defend with 1 armour, 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 2 artilleries and 3 infantry in Normandy Bordeaux, round 1 : 0/5 hits
British roll dice for 1 armour and 3 infantry in Normandy Bordeaux, round 1 : 2/4 hits
2 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits
British roll dice for 1 armour and 3 infantry in Normandy Bordeaux, round 2 : 1/4 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 0/2 hits
British roll dice for 1 armour and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits
1 artillery owned by the Italians lost in Normandy Bordeaux
1 artillery owned by the Italians retreated to France
British win with 1 armour and 2 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 3 infantryNon Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
3 destroyers moved from 97 Sea Zone to 94 Sea Zone
3 submarines moved from 97 Sea Zone to 94 Sea Zone
1 artillery moved from British Somaliland to Ethiopia
1 armour moved from Romania to Slovakia Hungary
2 armour moved from Yugoslavia to Poland
1 mech_infantry moved from Yugoslavia to Poland
1 armour moved from Bulgaria to Yugoslavia
1 armour moved from Albania to Slovakia Hungary
1 artillery moved from Northern Italy to Southern France
4 infantry moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to France
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
4 submarines placed in 97 Sea Zone
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in PersiaTurn Complete - Italians
Italians collect 36 PUs; end with 36 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 submarine moved from 36 Sea Zone to 19 Sea Zone
ANZAC take 20 Sea Zone from Japanese
3 destroyers moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 19 Sea Zone
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 1 : 0/1 hits
ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in SumatraNon Combat Move - ANZAC
2 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs total -
skip french & on you mate
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :15
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 26 PUs; 0 techTokens;
Germans buy 1 artillery, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 artillery moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Baltic States
2 infantry moved from Poland to Baltic StatesCombat - Germans
Battle in Baltic States
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
6 infantry moved from Germany to PolandPlace Units - Germans
1 artillery and 2 infantry placed in Western Germany
1 mech_infantry placed in Germany
2 submarines placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 31 PUs; end with 31 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :15
Purchase Units - Russians
Russians buy 2 armour, 2 destroyers and 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
4 infantry moved from Novgorod to Baltic States
3 armour moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic States
1 armour moved from Belarus to Baltic States
1 infantry moved from Ukraine to Western Ukraine
1 armour moved from Bryansk to Western Ukraine
1 infantry moved from Russia to Bryansk
3 armour moved from Russia to Western Ukraine
1 infantry moved from Kazakhstan to Volgograd
2 infantry moved from Volgograd to Caucasus
1 fighter moved from Bessarabia to Caucasus
1 bomber moved from Bessarabia to Western Germany
1 tactical_bomber moved from Bessarabia to Baltic States
1 tactical_bomber moved from Bessarabia to Baltic States
1 infantry moved from Bessarabia to Eastern Poland
1 fighter moved from Bessarabia to Eastern Poland
1 tactical_bomber moved from Bessarabia to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 4 armour and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 4 armour and 1 infantry in Western Ukraine, round 1 : 4/5 hits
Germans roll dice for 1 artillery in Western Ukraine, round 1 : 0/1 hits
1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 4 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Caucasus
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 1 : 2/3 hits
Italians roll dice for 1 armour in Caucasus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Baltic States
Russians attack with 4 armour, 5 infantry and 2 tactical_bombers
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 4 armour, 5 infantry and 2 tactical_bombers in Baltic States, round 1 : 6/11 hits
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 1 : 2/3 hits
2 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 4 armour, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Strategic bombing raid in Western Germany
AA guns fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Western Germany causes 3 damage total.Non Combat Move - Russians
1 bomber moved from Western Germany to Norway
2 tactical_bombers moved from Baltic States to Novgorod
2 aaGuns moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 tactical_bomber moved from Eastern Poland to Ukraine
1 fighter moved from Eastern Poland to Ukraine
1 fighter moved from Caucasus to UkrainePlace Units - Russians
3 infantry placed in Volgograd
3 infantry placed in Ukraine
2 armour and 1 infantry placed in Novgorod
Russians undo move 3.
2 destroyers placed in 115 Sea Zone
1 infantry placed in Novgorod
2 armour placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :15
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 6 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover Long Range AircraftActivate Technology - Japanese
Japanese activating Long Range AircraftPurchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 unit repaired.
1 fighter moved from Japan to 4 Sea Zone
1 armour moved from Sakha to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 armour moved from Siberia to Manchuria
1 armour moved from Yunnan to Hunan
Japanese take Hunan from Chinese
1 armour moved from Hunan to Kwangsi
2 armour, 2 artilleries and 1 infantry moved from Yunnan to Kwangsi
2 infantry moved from Kwangtung to Kwangsi
2 infantry moved from French Indo China to Kwangsi
1 artillery moved from Shantung to Kiangsu
Japanese take Kiangsu from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from ChineseCombat - Japanese
Battle in 4 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 4 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangsi
Japanese attack with 3 armour, 2 artilleries and 5 infantry
Chinese defend with 9 infantry
Japanese roll dice for 3 armour, 2 artilleries and 5 infantry in Kwangsi, round 1 : 3/10 hits
Chinese roll dice for 9 infantry in Kwangsi, round 1 : 3/9 hits
3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 3 armour, 2 artilleries and 2 infantry in Kwangsi, round 2 : 3/7 hits
Chinese roll dice for 6 infantry in Kwangsi, round 2 : 1/6 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 3 armour, 2 artilleries and 1 infantry in Kwangsi, round 3 : 2/6 hits
Chinese roll dice for 3 infantry in Kwangsi, round 3 : 0/3 hits
2 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 3 armour, 2 artilleries and 1 infantry in Kwangsi, round 4 : 1/6 hits
Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 4 infantry
Casualties for Chinese: 9 infantry
Battle in Manchuria
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Manchuria, round 1 : 0/1 hits
Chinese roll dice for 1 infantry in Manchuria, round 1 : 0/1 hits
Japanese roll dice for 1 armour in Manchuria, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from 4 Sea Zone to JapanPlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
3 infantry placed in India
Japanese undo move 3.
1 infantry placed in Kwangtung
1 infantry placed in French Indo China
1 infantry placed in India
Japanese undo move 5.
Japanese undo move 4.
Japanese undo move 3.
3 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,6,6,2,1,6,2,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3
Japanese collect 47 PUs (8 lost to blockades); end with 47 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :15
Purchase Units - Americans
Americans buy 1 battleship, 2 destroyers, 5 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 mech_infantry moved from Soviet Far East to Siberia
1 infantry moved from Soviet Far East to Siberia
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea ZoneCombat - Americans
Non Combat Move - Americans
3 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 submarine moved from 3 Sea Zone to 8 Sea Zone
1 destroyer moved from 3 Sea Zone to 8 Sea ZonePlace Units - Americans
1 battleship, 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
4 infantry moved from Jehol to Anhwe
2 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Battle in Kiangsu
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Kiangsu, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Kiangsu, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Anhwe, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
6 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :15
Purchase Units - British
British buy 3 destroyers and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 transports moved from 105 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 110 Sea Zone to 105 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 bomber moved from Norway to Northern ItalyCombat - British
Strategic bombing raid in Northern Italy
AA guns fire in Northern Italy : 1/1 hits
1 bomber killed by AA guns
Bombing raid in Northern Italy causes 0 damage total.Non Combat Move - British
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
2 artilleries moved from 105 Sea Zone to Normandy BordeauxPlace Units - British
2 infantry placed in Normandy Bordeaux
2 destroyers placed in 110 Sea Zone
1 destroyer placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,6
British collect 26 PUs (2 lost to blockades); end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :15
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :15
Research Technology - Italians
Italians spend 5 on tech rolls
Italians roll 4 and gets 0 hitsPurchase Units - Italians
Italians buy 2 armour, 1 artillery, 1 bomber, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Italians
1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
1 artillery moved from Ethiopia to Kenya
1 infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from French
1 armour moved from Persia to Turkmenistan
1 armour moved from Iraq to Caucasus
2 mech_infantrys moved from Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 artillery moved from Algeria to 94 Sea Zone
1 infantry moved from Algeria to Tunisia
Italians take Tunisia from French
1 artillery and 2 transports moved from 94 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Yugoslavia to Bessarabia
1 mech_infantry moved from Poland to Eastern Poland
1 armour moved from Poland to Eastern PolandCombat - Italians
Italians creates battle in territory 71 Sea Zone
Battle in 71 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 71 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer in 71 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Italians lost in 71 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in Kenya
Italians attack with 1 artillery and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 mech_infantry in Kenya, round 1 : 0/2 hits
British roll dice for 1 infantry in Kenya, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 1 mech_infantry in Kenya, round 2 : 1/2 hits
British roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
1 infantry owned by the British lost in Kenya
Italians win, taking Kenya from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bessarabia
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Bessarabia, round 1 : 1/1 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 1/1 hits
1 mech_infantry owned by the Italians lost in Eastern Poland
Italians roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Eastern Poland
Russians win with no units remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Caucasus
Italians attack with 1 armour and 3 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 armour and 3 mech_infantrys in Caucasus, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Gibraltar
Italians attack with 2 artilleries and 2 infantry
British defend with 1 harbour; Americans defend with 1 armour and 2 infantry
Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 1 : 1/4 hits
British roll dice for 1 armour and 2 infantry in Gibraltar, round 1 : 2/3 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 2 artilleries in Gibraltar, round 2 : 0/2 hits
British roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 2/2 hits
2 artilleries owned by the Italians lost in Gibraltar
British win with 1 armour and 1 infantry remaining. Battle score for attacker is -11
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 artillery moved from Algeria to Tunisia
1 infantry moved from Algeria to Tunisia
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
2 destroyers moved from 94 Sea Zone to 97 Sea Zone
3 submarines moved from 94 Sea Zone to 97 Sea Zone
2 infantry moved from France to Southern France
1 artillery moved from France to Southern France
1 infantry moved from Northern Italy to Southern France
2 armour moved from Slovakia Hungary to Northern Italy
1 armour moved from Poland to Western Germany
1 mech_infantry moved from Iraq to EgyptPlace Units - Italians
1 bomber placed in Southern Italy
1 artillery and 1 infantry placed in Southern France
1 armour and 2 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in IraqTurn Complete - Italians
Italians collect 39 PUs; end with 39 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 45 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 8 PUs;Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 56 Sea Zone
1 destroyer moved from 56 Sea Zone to 42 Sea Zone
1 destroyer moved from 56 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 destroyers moved from 37 Sea Zone to 43 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea ZoneCombat - ANZAC
Battle in Borneo
Battle in MalayaNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 28 PUs; end with 36 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 41 PUs