• TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :13

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Politics - Germans

    Purchase Units - Germans
                Germans repair 9 damage on 9 factory_majors; Remaining resources: 24 PUs; 0 techTokens;
                Germans buy 8 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 infantry moved from Baltic States to Belarus
                4 artilleries moved from Baltic States to Eastern Poland

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 infantry
                    Russians defend with 1 aaGun
                        1 aaGun owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun
                Battle in Eastern Poland
                    Germans attack with 4 artilleries
                    Russians defend with 1 armour and 1 infantry
                        Germans roll dice for 4 artilleries in Eastern Poland, round 1 :  1/4 hits
                        Russians roll dice for 1 armour and 1 infantry in Eastern Poland, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
                        Germans roll dice for 3 artilleries in Eastern Poland, round 2 :  2/3 hits
                        Russians roll dice for 1 armour in Eastern Poland, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 3 artilleries remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 armour and 1 infantry

    Non Combat Move - Germans
                1 infantry moved from Germany to Slovakia Hungary
                2 artilleries moved from Germany to Poland
                5 infantry moved from Germany to Poland

    Place Units - Germans
                8 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 27 PUs; end with 27 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 32 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Purchase Units - Russians
                Russians buy 4 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Kazakhstan
                1 armour moved from Yakut S.S.R. to Sakha
                      Russians take Buryatia from Japanese
                1 armour moved from Russia to Tambov
                      Russians take Tambov from Italians
                1 armour moved from Tambov to Bryansk
                      Russians take Bryansk from Italians
                1 armour moved from Russia to Belarus
                1 infantry moved from Novgorod to Belarus
                1 bomber moved from Russia to Belarus
                3 infantry moved from Volgograd to Caucasus
                1 tactical_bomber moved from Ukraine to Caucasus
                1 infantry moved from Novgorod to Baltic States
                3 infantry moved from Ukraine to Bessarabia
                1 artillery moved from Romania to Eastern Poland
                2 tactical_bombers moved from Ukraine to Eastern Poland
                1 fighter moved from Ukraine to Eastern Poland
                1 fighter moved from Novgorod to Eastern Poland

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 armour, 1 bomber and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour, 1 bomber and 1 infantry in Belarus, round 1 :  1/3 hits
                        Germans roll dice for 1 infantry in Belarus, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 1 artillery, 2 fighters and 2 tactical_bombers
                    Germans defend with 3 artilleries
                        Russians roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Eastern Poland, round 1 :  2/5 hits
                        Germans roll dice for 3 artilleries in Eastern Poland, round 1 :  1/3 hits
                        1 artillery owned by the Russians and 2 artilleries owned by the Germans lost in Eastern Poland
                    retreated to Eastern Poland
                    Germans win with 1 artillery remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 artilleries
                    Casualties for Russians: 1 artillery
                Battle in Baltic States
                    Russians attack with 1 infantry
                    Germans defend with 1 aaGun
                        1 aaGun owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun
                Battle in Caucasus
                    Russians attack with 3 infantry and 1 tactical_bomber
                    Italians defend with 1 mech_infantry
                        Russians roll dice for 3 infantry and 1 tactical_bomber in Caucasus, round 1 :  2/4 hits
                        Italians roll dice for 1 mech_infantry in Caucasus, round 1 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Caucasus
                    Russians win, taking Caucasus from Italians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Caucasus to Bessarabia
                2 fighters moved from Eastern Poland to Bessarabia
                2 tactical_bombers moved from Eastern Poland to Bessarabia
                1 bomber moved from Belarus to Bessarabia

    Place Units - Russians
                1 armour, 1 artillery and 1 infantry placed in Ukraine
                3 infantry placed in Novgorod
                2 infantry placed in Volgograd
                3 armour and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 41 PUs; end with 41 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 50 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                    Japanese roll 4 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 2 carriers and 7 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 1 techTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 3 Sea Zone
                1 destroyer moved from 6 Sea Zone to 26 Sea Zone
                1 artillery moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 artillery moved from Yunnan to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from French Indo China to Kwangsi
                      Japanese take Kwangsi from Chinese
                1 fighter moved from French Indo China to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Paulau Island to 6 Sea Zone
                2 artilleries moved from Kwangtung to Kiangsi
                1 infantry moved from Kwangtung to Kiangsi
                1 infantry moved from Amur to Sakha
                2 infantry moved from Amur to Siberia
                2 armour moved from Korea to Sakha
                2 transports moved from 20 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 artillery moved from 19 Sea Zone to Kiangsu
                1 artillery moved from 19 Sea Zone to Shantung
                1 infantry moved from 19 Sea Zone to Kiangsu
                1 infantry moved from 19 Sea Zone to Shantung
                1 armour moved from Korea to Siberia

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 submarine and 1 transport
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 26 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 26 Sea Zone
                        1 transport owned by the Americans lost in 26 Sea Zone
                    Japanese win, taking 26 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 13
                    Casualties for Americans: 1 submarine and 1 transport
                Battle in 3 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 3 Sea Zone
                        Japanese roll dice for 1 submarine in 3 Sea Zone, round 1 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Kiangsi
                    Japanese attack with 2 artilleries and 1 infantry
                    Chinese defend with 3 infantry
                        Japanese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 1 :  1/3 hits
                        Chinese roll dice for 3 infantry in Kiangsi, round 1 :  0/3 hits
                        1 infantry owned by the Chinese lost in Kiangsi
                        Japanese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 2 :  2/3 hits
                        Chinese roll dice for 2 infantry in Kiangsi, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Chinese: 3 infantry
                Battle in Shantung
                Battle in Kiangsu
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 1 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kiangsu, round 1 :  1/1 hits
                        1 infantry owned by the Japanese lost in Kiangsu
                        Japanese roll dice for 1 artillery in Kiangsu, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kiangsu, round 2 :  1/1 hits
                        1 artillery owned by the Japanese lost in Kiangsu
                    Chinese win, taking Shantung from Chinese with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Siberia
                    Japanese attack with 1 armour and 2 infantry
                    Americans defend with 2 infantry and 1 mech_infantry
                        Japanese roll dice for 1 armour and 2 infantry in Siberia, round 1 :  2/3 hits
                        Russians roll dice for 2 infantry and 1 mech_infantry in Siberia, round 1 :  2/3 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Siberia
                        Japanese roll dice for 1 armour in Siberia, round 2 :  1/1 hits
                        Russians roll dice for 1 mech_infantry in Siberia, round 2 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Siberia
                    Japanese win, taking Siberia from Russians with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 2 infantry and 1 mech_infantry
                Battle in Sakha
                    Japanese attack with 2 armour and 1 infantry
                    Russians defend with 1 armour; Americans defend with 1 armour
                        Japanese roll dice for 2 armour and 1 infantry in Sakha, round 1 :  2/3 hits
                        Russians roll dice for 2 armour in Sakha, round 1 :  2/2 hits
                        1 armour owned by the Russians , 1 armour owned by the Japanese , 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Sakha
                    Japanese win, taking Sakha from Russians with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour and 1 infantry
                    Casualties for Russians: 1 armour
                    Casualties for Americans: 1 armour

    Non Combat Move - Japanese
                2 artilleries and 1 infantry moved from French Indo China to Yunnan
                3 armour moved from India to Yunnan
                1 battleship and 2 submarines moved from 20 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                2 carriers placed in 6 Sea Zone
                3 infantry placed in India
                2 infantry placed in French Indo China
                2 infantry placed in Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2
                Japanese collect 46 PUs (2 lost to blockades); end with 46 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 battleship, 1 carrier, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 destroyers moved from 4 Sea Zone to 6 Sea Zone
                1 carrier moved from 4 Sea Zone to 6 Sea Zone
                2 fighters moved from 4 Sea Zone to 6 Sea Zone
                1 battleship moved from 4 Sea Zone to 6 Sea Zone
                1 cruiser moved from 4 Sea Zone to 6 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from British Columbia to 1 Sea Zone
                1 mech_infantry moved from British Columbia to 1 Sea Zone
                1 submarine moved from 10 Sea Zone to 3 Sea Zone
                1 destroyer moved from 10 Sea Zone to 3 Sea Zone
                3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from Tunisia to Algeria
                1 artillery moved from Morocco to Algeria
                3 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 battleship moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 101 Sea Zone to 86 Sea Zone

    Combat - Americans
                Battle in 3 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 3 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 3 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 3 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 3 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 3 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 26 Sea Zone
                    Americans attack with 1 destroyer and 4 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 4 submarines in 26 Sea Zone, round 1 :  1/4 hits
                        Japanese roll dice for 1 destroyer in 26 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 4 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters
                    Japanese defend with 1 battleship, 2 carriers, 2 fighters, 2 submarines and 1 tactical_bomber
                        Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters in 6 Sea Zone, round 1 :  3/8 hits
                    Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 2 carriers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 1 :  3/6 hits
                        1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 6 Sea Zone
                        Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 battleship, 1 cruiser, 3 destroyers and 2 fighters in 6 Sea Zone, round 2 :  4/7 hits
                        Japanese roll dice for 1 battleship, 2 carriers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  3/6 hits
                        1 fighter owned by the Americans , 3 destroyers owned by the Americans , 2 carriers owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 battleship, 1 cruiser and 1 fighter in 6 Sea Zone, round 3 :  2/3 hits
                        Japanese roll dice for 1 battleship, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 :  3/4 hits
                        1 fighter owned by the Americans , 1 battleship owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 cruiser owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
                    Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is -35
                    Casualties for Japanese: 2 carriers, 1 fighter, 2 submarines and 1 tactical_bomber
                    Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters
                    1 fighter owned by the Japanese forced to land in Japan

    Non Combat Move - Americans
                1 infantry moved from 4 Sea Zone to Soviet Far East
                1 mech_infantry moved from 4 Sea Zone to Soviet Far East
                1 infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Morocco

    Place Units - Americans
                2 artilleries and 3 infantry placed in Western United States
                1 battleship and 1 carrier placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Hunan to Kiangsi
                1 infantry moved from Kiangsu to Kiangsi
                2 infantry moved from Hunan to Kiangsi
                3 infantry moved from Hunan to Kwangsi
                8 infantry moved from Manchuria to Jehol

    Combat - Chinese
                Battle in Kiangsi
                    Chinese attack with 5 infantry
                    Japanese defend with 2 artilleries and 1 infantry
                        Chinese roll dice for 5 infantry in Kiangsi, round 1 :  0/5 hits
                        Japanese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 1 :  1/3 hits
                        1 infantry owned by the Chinese lost in Kiangsi
                        Chinese roll dice for 4 infantry in Kiangsi, round 2 :  2/4 hits
                        Japanese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 2 :  1/3 hits
                        1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kiangsi
                        Chinese roll dice for 3 infantry in Kiangsi, round 3 :  0/3 hits
                        Japanese roll dice for 1 artillery in Kiangsi, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kiangsi
                        Chinese roll dice for 2 infantry in Kiangsi, round 4 :  0/2 hits
                        Japanese roll dice for 1 artillery in Kiangsi, round 4 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kiangsi, round 5 :  0/2 hits
                        Japanese roll dice for 1 artillery in Kiangsi, round 5 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kiangsi, round 6 :  0/2 hits
                        Japanese roll dice for 1 artillery in Kiangsi, round 6 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kiangsi, round 7 :  0/2 hits
                        Japanese roll dice for 1 artillery in Kiangsi, round 7 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kiangsi, round 8 :  0/2 hits
                        Japanese roll dice for 1 artillery in Kiangsi, round 8 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kiangsi, round 9 :  0/2 hits
                        Japanese roll dice for 1 artillery in Kiangsi, round 9 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kiangsi, round 10 :  0/2 hits
                        Japanese roll dice for 1 artillery in Kiangsi, round 10 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kiangsi, round 11 :  1/2 hits
                        Japanese roll dice for 1 artillery in Kiangsi, round 11 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kiangsi
                    Chinese win, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 2 artilleries and 1 infantry
                    Casualties for Chinese: 3 infantry
                Battle in Kwangsi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Kwangsi, round 1 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                7 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 19 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Purchase Units - British
                British buy 2 artilleries, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                2 bombers moved from Norway to Germany
                1 bomber moved from Ukraine to Iraq
                2 infantry moved from United Kingdom to 109 Sea Zone
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 armour moved from United Kingdom to 109 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 109 Sea Zone to 105 Sea Zone
                3 infantry moved from 105 Sea Zone to Normandy Bordeaux
                1 armour moved from 105 Sea Zone to Normandy Bordeaux
                2 destroyers moved from 112 Sea Zone to 110 Sea Zone
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from Tanganyika Territory to Kenya
                      British take Kenya from Italians
                1 armour moved from Belgian Congo to French Equatorial Africa
                      British take French Equatorial Africa from Italians
                1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians

    Combat - British
                Battle in Normandy Bordeaux
                Strategic bombing raid in Iraq
                        AA guns fire in Iraq :  0/1 hits
                    Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Iraq causes 3 damage total.
                Strategic bombing raid in Germany
                        AA guns fire in Germany :  1/2 hits
                    1 bomber killed by AA guns
                    Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in Germany causes 4 damage total.

    Non Combat Move - British
                1 bomber moved from Germany to Norway
                1 bomber moved from Iraq to Caucasus

    Place Units - British
                1 infantry placed in Union of South Africa
                1 destroyer and 1 transport placed in 71 Sea Zone
                2 artilleries placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Purchase Units - Italians
                Italians repair 3 damage on 3 factory_minors; Remaining resources: 52 PUs;
                Italians buy 2 armour, 4 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 3 infantry moved from France to Normandy Bordeaux
                1 submarine moved from 81 Sea Zone to 71 Sea Zone
                1 infantry moved from Nigeria to French Equatorial Africa
                      Italians take French Equatorial Africa from British
                2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
                2 armour and 1 mech_infantry moved from Iraq to Caucasus
                1 armour moved from Yugoslavia to Romania
                      Germans take Romania from Russians
                1 armour moved from Albania to Bulgaria
                      Italians take Bulgaria from Russians
                2 artilleries moved from Northern Italy to 97 Sea Zone
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 94 Sea Zone
                2 artilleries moved from 94 Sea Zone to Algeria
                2 infantry moved from 94 Sea Zone to Algeria

    Combat - Italians
                Battle in 71 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 1 destroyer and 2 transports
                        Italians roll dice for 1 submarine in 71 Sea Zone, round 1 :  1/1 hits
                        British roll dice for 1 destroyer and 2 transports in 71 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 71 Sea Zone
                        2 transports owned by the British lost in 71 Sea Zone
                        Italians roll dice for 1 submarine in 71 Sea Zone, round 2 :  0/1 hits
                    Italians win, taking 71 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 22
                    Casualties for British: 1 destroyer and 2 transports
                Battle in Algeria
                    Italians attack with 2 artilleries and 2 infantry
                    Americans defend with 1 armour and 1 artillery
                        Italians roll dice for 2 artilleries and 2 infantry in Algeria, round 1 :  0/4 hits
                        French roll dice for 1 armour and 1 artillery in Algeria, round 1 :  0/2 hits
                        Italians roll dice for 2 artilleries and 2 infantry in Algeria, round 2 :  2/4 hits
                        French roll dice for 1 armour and 1 artillery in Algeria, round 2 :  0/2 hits
                        1 artillery owned by the Americans and 1 armour owned by the Americans lost in Algeria
                    Italians win, taking Algeria from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 armour and 1 artillery
                Battle in Anglo Egyptian Sudan
                    Italians attack with 2 mech_infantrys
                    British defend with 1 armour
                        Italians roll dice for 2 mech_infantrys in Anglo Egyptian Sudan, round 1 :  0/2 hits
                        British roll dice for 1 armour in Anglo Egyptian Sudan, round 1 :  0/1 hits
                        Italians roll dice for 2 mech_infantrys in Anglo Egyptian Sudan, round 2 :  0/2 hits
                        British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        Italians roll dice for 2 mech_infantrys in Anglo Egyptian Sudan, round 3 :  2/2 hits
                        British roll dice for 1 armour in Anglo Egyptian Sudan, round 3 :  1/1 hits
                        1 armour owned by the British and 1 mech_infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 mech_infantry
                Battle in Caucasus
                    Italians attack with 2 armour and 1 mech_infantry
                    British defend with 1 bomber; Russians defend with 3 infantry
                        Italians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 1 :  2/3 hits
                        Russians roll dice for 1 bomber and 3 infantry in Caucasus, round 1 :  2/4 hits
                        1 infantry owned by the Russians , 1 bomber owned by the British , 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Caucasus
                        Italians roll dice for 1 armour in Caucasus, round 2 :  1/1 hits
                        Russians roll dice for 2 infantry in Caucasus, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Caucasus
                        Italians roll dice for 1 armour in Caucasus, round 3 :  1/1 hits
                        Russians roll dice for 1 infantry in Caucasus, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Italians win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is 11
                    Casualties for Russians: 3 infantry
                    Casualties for British: 1 bomber
                    Casualties for Italians: 1 armour and 1 mech_infantry
                Battle in Normandy Bordeaux
                    Italians attack with 2 artilleries and 3 infantry
                    British defend with 1 armour, 1 factory_minor, 1 harbour and 3 infantry
                        Italians roll dice for 2 artilleries and 3 infantry in Normandy Bordeaux, round 1 :  0/5 hits
                        British roll dice for 1 armour and 3 infantry in Normandy Bordeaux, round 1 :  2/4 hits
                        2 infantry owned by the Italians lost in Normandy Bordeaux
                        Italians roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 :  1/3 hits
                        British roll dice for 1 armour and 3 infantry in Normandy Bordeaux, round 2 :  1/4 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
                        Italians roll dice for 2 artilleries in Normandy Bordeaux, round 3 :  0/2 hits
                        British roll dice for 1 armour and 2 infantry in Normandy Bordeaux, round 3 :  1/3 hits
                        1 artillery owned by the Italians lost in Normandy Bordeaux
                    1 artillery owned by the Italians retreated to France
                    British win with 1 armour and 2 infantry remaining. Battle score for attacker is -10
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 3 infantry

    Non Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                3 destroyers moved from 97 Sea Zone to 94 Sea Zone
                3 submarines moved from 97 Sea Zone to 94 Sea Zone
                1 artillery moved from British Somaliland to Ethiopia
                1 armour moved from Romania to Slovakia Hungary
                2 armour moved from Yugoslavia to Poland
                1 mech_infantry moved from Yugoslavia to Poland
                1 armour moved from Bulgaria to Yugoslavia
                1 armour moved from Albania to Slovakia Hungary
                1 artillery moved from Northern Italy to Southern France
                4 infantry moved from Northern Italy to Southern France
                2 infantry moved from Northern Italy to France
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                4 submarines placed in 97 Sea Zone
                1 armour and 2 mech_infantrys placed in Iraq
                1 armour and 2 mech_infantrys placed in Persia

    Turn Complete - Italians
                Italians collect 36 PUs; end with 36 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 52 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery moved from 41 Sea Zone to Sumatra
                1 submarine moved from 36 Sea Zone to 19 Sea Zone
                      ANZAC take 20 Sea Zone from Japanese
                3 destroyers moved from 42 Sea Zone to 37 Sea Zone
                1 carrier moved from 42 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
                1 fighter moved from 42 Sea Zone to 37 Sea Zone
                1 submarine moved from 42 Sea Zone to 37 Sea Zone
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 19 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 19 Sea Zone
                        ANZAC roll dice for 1 submarine in 19 Sea Zone, round 1 :  0/1 hits
                    ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in Sumatra

    Non Combat Move - ANZAC
                2 infantry moved from 42 Sea Zone to Java

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 22 PUs total


  • skip french & on you mate


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :15

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 26 PUs; 0 techTokens;
                Germans buy 1 artillery, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 artillery moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 infantry moved from Slovakia Hungary to Romania
                1 infantry moved from Poland to Eastern Poland
                1 artillery moved from Poland to Baltic States
                2 infantry moved from Poland to Baltic States

    Combat - Germans
                Battle in Baltic States
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 1 :  0/3 hits
                        Russians roll dice for 1 infantry in Baltic States, round 1 :  0/1 hits
                        Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 infantry moved from Germany to Western Germany
                1 infantry moved from Germany to Western Germany
                6 infantry moved from Germany to Poland

    Place Units - Germans
                1 artillery and 2 infantry placed in Western Germany
                1 mech_infantry placed in Germany
                2 submarines placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 31 PUs; end with 31 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 36 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :15

    Purchase Units - Russians
                Russians buy 2 armour, 2 destroyers and 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                4 infantry moved from Novgorod to Baltic States
                3 armour moved from Novgorod to Baltic States
                1 infantry moved from Belarus to Baltic States
                1 armour moved from Belarus to Baltic States
                1 infantry moved from Ukraine to Western Ukraine
                1 armour moved from Bryansk to Western Ukraine
                1 infantry moved from Russia to Bryansk
                3 armour moved from Russia to Western Ukraine
                1 infantry moved from Kazakhstan to Volgograd
                2 infantry moved from Volgograd to Caucasus
                1 fighter moved from Bessarabia to Caucasus
                1 bomber moved from Bessarabia to Western Germany
                1 tactical_bomber moved from Bessarabia to Baltic States
                1 tactical_bomber moved from Bessarabia to Baltic States
                1 infantry moved from Bessarabia to Eastern Poland
                1 fighter moved from Bessarabia to Eastern Poland
                1 tactical_bomber moved from Bessarabia to Eastern Poland

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 1 :  1/3 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 4 armour and 1 infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 4 armour and 1 infantry in Western Ukraine, round 1 :  4/5 hits
                        Germans roll dice for 1 artillery in Western Ukraine, round 1 :  0/1 hits
                        1 artillery owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 4 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Caucasus
                    Russians attack with 1 fighter and 2 infantry
                    Italians defend with 1 armour
                        Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 1 :  2/3 hits
                        Italians roll dice for 1 armour in Caucasus, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus
                    Russians win, taking Caucasus from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in Baltic States
                    Russians attack with 4 armour, 5 infantry and 2 tactical_bombers
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 4 armour, 5 infantry and 2 tactical_bombers in Baltic States, round 1 :  6/11 hits
                        Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 1 :  2/3 hits
                        2 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 4 armour, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 2 infantry
                Strategic bombing raid in Western Germany
                        AA guns fire in Western Germany :  0/1 hits
                    Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Western Germany causes 3 damage total.

    Non Combat Move - Russians
                1 bomber moved from Western Germany to Norway
                2 tactical_bombers moved from Baltic States to Novgorod
                2 aaGuns moved from Bessarabia to Ukraine
                1 infantry moved from Bessarabia to Ukraine
                1 tactical_bomber moved from Eastern Poland to Ukraine
                1 fighter moved from Eastern Poland to Ukraine
                1 fighter moved from Caucasus to Ukraine

    Place Units - Russians
                3 infantry placed in Volgograd
                3 infantry placed in Ukraine
                2 armour and 1 infantry placed in Novgorod
                Russians undo move 3.
                2 destroyers placed in 115 Sea Zone
                1 infantry placed in Novgorod
                2 armour placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 37 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :15

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                    Japanese roll 6 and gets 1 hit
                Japanese removing all Technology Tokens after successful research.
                Japanese discover Long Range Aircraft

    Activate Technology - Japanese
                Japanese activating Long Range Aircraft

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 fighter moved from Japan to 4 Sea Zone
                1 armour moved from Sakha to Yakut S.S.R.
                      Japanese take Buryatia from Russians
                      Japanese take Yakut S.S.R. from Russians
                1 armour moved from Siberia to Manchuria
                1 armour moved from Yunnan to Hunan
                      Japanese take Hunan from Chinese
                1 armour moved from Hunan to Kwangsi
                2 armour, 2 artilleries and 1 infantry moved from Yunnan to Kwangsi
                2 infantry moved from Kwangtung to Kwangsi
                2 infantry moved from French Indo China to Kwangsi
                1 artillery moved from Shantung to Kiangsu
                      Japanese take Kiangsu from Chinese
                1 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                1 artillery moved from Kweichow to Hopei
                      Japanese take Hopei from Chinese
                1 artillery moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese

    Combat - Japanese
                Battle in 4 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 4 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Kwangsi
                    Japanese attack with 3 armour, 2 artilleries and 5 infantry
                    Chinese defend with 9 infantry
                        Japanese roll dice for 3 armour, 2 artilleries and 5 infantry in Kwangsi, round 1 :  3/10 hits
                        Chinese roll dice for 9 infantry in Kwangsi, round 1 :  3/9 hits
                        3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
                        Japanese roll dice for 3 armour, 2 artilleries and 2 infantry in Kwangsi, round 2 :  3/7 hits
                        Chinese roll dice for 6 infantry in Kwangsi, round 2 :  1/6 hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
                        Japanese roll dice for 3 armour, 2 artilleries and 1 infantry in Kwangsi, round 3 :  2/6 hits
                        Chinese roll dice for 3 infantry in Kwangsi, round 3 :  0/3 hits
                        2 infantry owned by the Chinese lost in Kwangsi
                        Japanese roll dice for 3 armour, 2 artilleries and 1 infantry in Kwangsi, round 4 :  1/6 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 3 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 15
                    Casualties for Japanese: 4 infantry
                    Casualties for Chinese: 9 infantry
                Battle in Manchuria
                    Japanese attack with 1 armour
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour in Manchuria, round 1 :  0/1 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 1 :  0/1 hits
                        Japanese roll dice for 1 armour in Manchuria, round 2 :  1/1 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from 4 Sea Zone to Japan

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 6 Sea Zone
                1 fighter placed in Japan
                3 infantry placed in India
                Japanese undo move 3.
                1 infantry placed in Kwangtung
                1 infantry placed in French Indo China
                1 infantry placed in India
                Japanese undo move 5.
                Japanese undo move 4.
                Japanese undo move 3.
                3 infantry placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,6,6,2,1,6,2,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3
                Japanese collect 47 PUs (8 lost to blockades); end with 47 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :15

    Purchase Units - Americans
                Americans buy 1 battleship, 2 destroyers, 5 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 battleship moved from 10 Sea Zone to 26 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Soviet Far East to Siberia
                      Russians take Siberia from Japanese
                1 mech_infantry moved from Soviet Far East to Siberia
                1 infantry moved from Soviet Far East to Siberia
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour moved from Gibraltar to 91 Sea Zone

    Combat - Americans

    Non Combat Move - Americans
                3 infantry moved from 91 Sea Zone to Morocco
                1 armour moved from 91 Sea Zone to Morocco
                1 submarine moved from 3 Sea Zone to 8 Sea Zone
                1 destroyer moved from 3 Sea Zone to 8 Sea Zone

    Place Units - Americans
                1 battleship, 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
                2 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 55 PUs total
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :15

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Jehol to Shantung
                      Chinese take Shantung from Japanese
                4 infantry moved from Jehol to Anhwe
                2 infantry moved from Kiangsi to Kiangsu
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 2 infantry in Kiangsu, round 1 :  1/2 hits
                        Japanese roll dice for 1 artillery in Kiangsu, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kiangsu
                    Chinese win, taking Kiangsu from Japanese with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Anhwe
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Anhwe, round 1 :  1/4 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                6 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 15 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :15

    Purchase Units - British
                British buy 3 destroyers and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 transports moved from 105 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 artillery moved from United Kingdom to 110 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 110 Sea Zone to 105 Sea Zone
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                1 bomber moved from Norway to Northern Italy

    Combat - British
                Strategic bombing raid in Northern Italy
                        AA guns fire in Northern Italy :  1/1 hits
                    1 bomber killed by AA guns
                    Bombing raid in Northern Italy causes 0 damage total.

    Non Combat Move - British
                1 infantry moved from 105 Sea Zone to Normandy Bordeaux
                2 artilleries moved from 105 Sea Zone to Normandy Bordeaux

    Place Units - British
                2 infantry placed in Normandy Bordeaux
                2 destroyers placed in 110 Sea Zone
                1 destroyer placed in 71 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,6
                British collect 26 PUs (2 lost to blockades); end with 26 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :15

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :15

    Research Technology - Italians
                Italians spend 5 on tech rolls
                    Italians roll 4 and gets 0 hits

    Purchase Units - Italians
                Italians buy 2 armour, 1 artillery, 1 bomber, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Italians
                1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
                1 artillery moved from Ethiopia to Kenya
                1 infantry moved from French Equatorial Africa to French Central Africa
                      Italians take French Central Africa from French
                1 armour moved from Persia to Turkmenistan
                1 armour moved from Iraq to Caucasus
                2 mech_infantrys moved from Persia to Caucasus
                1 mech_infantry moved from Iraq to Caucasus
                1 artillery moved from Algeria to 94 Sea Zone
                1 infantry moved from Algeria to Tunisia
                      Italians take Tunisia from French
                1 artillery and 2 transports moved from 94 Sea Zone to 93 Sea Zone
                1 artillery moved from Southern France to 93 Sea Zone
                2 infantry moved from Southern France to 93 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
                2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
                1 armour moved from Yugoslavia to Bessarabia
                1 mech_infantry moved from Poland to Eastern Poland
                1 armour moved from Poland to Eastern Poland

    Combat - Italians
                Italians creates battle in territory 71 Sea Zone
                Battle in 71 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 1 destroyer
                        Italians roll dice for 1 submarine in 71 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer in 71 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Italians lost in 71 Sea Zone
                    British win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 submarine
                Battle in Kenya
                    Italians attack with 1 artillery and 1 mech_infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 mech_infantry in Kenya, round 1 :  0/2 hits
                        British roll dice for 1 infantry in Kenya, round 1 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 mech_infantry in Kenya, round 2 :  1/2 hits
                        British roll dice for 1 infantry in Kenya, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Kenya
                    Italians win, taking Kenya from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Bessarabia
                    Italians attack with 1 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour in Bessarabia, round 1 :  1/1 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Italians win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Italians attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 1 :  0/2 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 1 :  1/1 hits
                        1 mech_infantry owned by the Italians lost in Eastern Poland
                        Italians roll dice for 1 armour in Eastern Poland, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Eastern Poland
                    Russians win with no units remaining. Battle score for attacker is -7
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour and 1 mech_infantry
                Battle in Caucasus
                    Italians attack with 1 armour and 3 mech_infantrys
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour and 3 mech_infantrys in Caucasus, round 1 :  2/4 hits
                        Russians roll dice for 1 infantry in Caucasus, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Italians win, taking Caucasus from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Gibraltar
                    Italians attack with 2 artilleries and 2 infantry
                    British defend with 1 harbour; Americans defend with 1 armour and 2 infantry
                        Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 1 :  1/4 hits
                        British roll dice for 1 armour and 2 infantry in Gibraltar, round 1 :  2/3 hits
                        1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                        Italians roll dice for 2 artilleries in Gibraltar, round 2 :  0/2 hits
                        British roll dice for 1 armour and 1 infantry in Gibraltar, round 2 :  2/2 hits
                        2 artilleries owned by the Italians lost in Gibraltar
                    British win with 1 armour and 1 infantry remaining. Battle score for attacker is -11
                    Casualties for Italians: 2 artilleries and 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 artillery moved from Algeria to Tunisia
                1 infantry moved from Algeria to Tunisia
                1 destroyer moved from 94 Sea Zone to 98 Sea Zone
                2 destroyers moved from 94 Sea Zone to 97 Sea Zone
                3 submarines moved from 94 Sea Zone to 97 Sea Zone
                2 infantry moved from France to Southern France
                1 artillery moved from France to Southern France
                1 infantry moved from Northern Italy to Southern France
                2 armour moved from Slovakia Hungary to Northern Italy
                1 armour moved from Poland to Western Germany
                1 mech_infantry moved from Iraq to Egypt

    Place Units - Italians
                1 bomber placed in Southern Italy
                1 artillery and 1 infantry placed in Southern France
                1 armour and 2 mech_infantrys placed in Persia
                1 armour and 2 mech_infantrys placed in Iraq

    Turn Complete - Italians
                Italians collect 39 PUs; end with 39 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 45 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 55 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :15

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 8 PUs;

    Combat Move - ANZAC
                2 destroyers moved from 62 Sea Zone to 56 Sea Zone
                1 destroyer moved from 56 Sea Zone to 42 Sea Zone
                1 destroyer moved from 56 Sea Zone to 42 Sea Zone
                2 infantry moved from Java to 42 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 artillery moved from 37 Sea Zone to Malaya
                2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                2 destroyers moved from 37 Sea Zone to 43 Sea Zone
                1 destroyer moved from 42 Sea Zone to 43 Sea Zone
                1 submarine moved from 19 Sea Zone to 36 Sea Zone

    Combat - ANZAC
                Battle in Borneo
                Battle in Malaya

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 28 PUs; end with 36 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 41 PUs

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