when you go to triplea download page do not hit large red box. that would give a 2.5 version. below the box are three links. chose the one with prerelease in it. follow and download the latest 2.7 version. 2.7 will open 2.5 or 2.6 or 2.7 versions. there are 4-5 numbers after any version that are not as important. you can install 2.7 over the 2.5 or have both versions on your computer. to have both select install different directory. you may want to name shortcut 2.7 if doing both. a little fuzzy on shortcut naming.one reason for keeping more than one are to play other people who have 2.5 version. also the PLAY ONLINE area with the lobby and where you play live is 2.5. if you have 2.7 only you will get a download list when you hit the game link in the forum thread. you can then hit OPEN FILE in list and it will launch triplea and game file. if you have more than one version and want to play 2.5 then after the download list shows up ignore it and open your apps list and select the version you want. when on start page you can select LOCAL version for now and later on can move on to sending dice rolls to opponent. hope this helps. was doing from memory so may be a little off
C V C 2
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
5 infantry moved from Kwangsi to Yunnan
4 artilleries moved from Kwangsi to Yunnan
5 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
3 infantry moved from Jehol to Manchuria
Chinese take Manchuria from JapaneseCombat - Chinese
Battle in Yunnan
Chinese attack with 4 artilleries and 5 infantry
Japanese defend with 1 aaGun and 3 armour
Chinese roll dice for 4 artilleries and 5 infantry in Yunnan, round 1 : 3/9 hits
Japanese roll dice for 1 aaGun and 3 armour in Yunnan, round 1 : 3/3 hits
2 armour owned by the Japanese , 1 aaGun owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 4 artilleries and 2 infantry in Yunnan, round 2 : 2/6 hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 4 artilleries and 2 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 1 aaGun and 3 armour
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
Place Units - Chinese
6 infantry placed in ManchuriaTurn Complete - Chinese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,6,1,4,3
Chinese collect 22 PUs (4 lost to blockades); end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - British
British buy 1 armour, 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to Northern Italy
1 bomber moved from United Kingdom to Western Germany
2 infantry moved from United Kingdom to 110 Sea Zone
2 armour moved from United Kingdom to 110 Sea Zone
2 armour, 2 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
2 armour moved from 112 Sea Zone to Western Germany
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Rhodesia
1 bomber moved from United Kingdom to GermanyCombat - British
Battle in Western Germany
British attack with 2 armour, 1 bomber and 2 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 1 aaGun, 2 artilleries and 2 infantry
AA guns fire in Western Germany : 0/1 hits
British roll dice for 1 cruiser in Western Germany, round 1 : 1/1 hits
British roll dice for 2 armour, 1 bomber and 2 infantry in Western Germany, round 1 : 2/5 hits
Germans roll dice for 1 aaGun, 2 artilleries and 2 infantry in Western Germany, round 1 : 1/4 hits
1 infantry owned by the British , 1 aaGun owned by the Italians and 2 infantry owned by the Italians lost in Western Germany
British roll dice for 2 armour, 1 bomber and 1 infantry in Western Germany, round 2 : 1/4 hits
Germans roll dice for 2 artilleries in Western Germany, round 2 : 0/2 hits
1 artillery owned by the Italians lost in Western Germany
British roll dice for 2 armour, 1 bomber and 1 infantry in Western Germany, round 3 : 1/4 hits
Germans roll dice for 1 artillery in Western Germany, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Western Germany
British win, taking Western Germany from Germans with 2 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 16
Casualties for British: 1 infantry
Casualties for Italians: 1 aaGun, 2 artilleries and 2 infantry
Strategic bombing raid in Northern Italy
AA guns fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.
Strategic bombing raid in Germany
AA guns fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.Non Combat Move - British
1 bomber moved from Germany to Norway
1 bomber moved from Western Germany to Norway
1 bomber moved from Northern Italy to YugoslaviaPlace Units - British
1 armour and 2 infantry placed in United Kingdom
2 destroyers and 1 submarine placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 battleship
EDIT: Removing units owned by British from 91 Sea Zone: 3 destroyers
EDIT: Adding units owned by British to 110 Sea Zone: 1 battleship and 3 destroyers
EDIT: Turning off Edit ModeTurn Complete - British
British collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Turn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Italians
Italians repair 7 damage on 7 factory_majors; Remaining resources: 43 PUs;
Italians buy 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to France
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Poland to Eastern Poland
Italians take Eastern Poland from Russians
1 infantry moved from Slovakia Hungary to Romania
Germans take Romania from Russians
1 submarine moved from 95 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Normandy Bordeaux to Southern France
1 armour moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Normandy Bordeaux to France
1 mech_infantry moved from Northern Italy to Greater Southern Germany
3 armour and 1 infantry moved from Northern Italy to Western Germany
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 artillery moved from Kenya to Ethiopia
Italians take Ethiopia from British
1 infantry moved from Belgian Congo to French Equatorial Africa
Italians take French Equatorial Africa from French
2 armour and 1 mech_infantry moved from Iraq to CaucasusCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 4 transports
4 transports owned by the Americans lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 1 : 1/1 hits
Italians win with 1 submarine remaining. Battle score for attacker is 28
Casualties for Americans: 4 transports
Battle in Southern France
Italians attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
French defend with 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Southern France, round 1 : 1/5 hits
French roll dice for 3 infantry in Southern France, round 1 : 2/3 hits
1 infantry owned by the French , 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Southern France, round 2 : 1/3 hits
French roll dice for 2 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the French and 1 mech_infantry owned by the Italians lost in Southern France
Italians roll dice for 1 armour and 1 artillery in Southern France, round 3 : 1/2 hits
French roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
1 infantry owned by the French lost in Southern France
Italians win, taking Southern France from French with 1 armour and 1 artillery remaining. Battle score for attacker is -2
Casualties for French: 3 infantry
Casualties for Italians: 1 infantry and 2 mech_infantrys
Battle in Holland Belgium
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 1 : 1/2 hits
French roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the French lost in Holland Belgium
Italians win, taking Holland Belgium from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in France
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 airfield and 1 factory_minor; British defend with 1 infantry
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in France, round 1 : 1/3 hits
French roll dice for 1 infantry in France, round 1 : 0/1 hits
1 infantry owned by the British lost in France
Italians captures 15PUs while taking French capital
Italians win, taking France from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Western Germany
Italians attack with 3 armour and 1 infantry
British defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 armour and 1 infantry in Western Germany, round 1 : 3/4 hits
British roll dice for 2 armour and 1 infantry in Western Germany, round 1 : 0/3 hits
1 infantry owned by the British and 2 armour owned by the British lost in Western Germany
Italians win, taking Western Germany from British with 3 armour and 1 infantry remaining. Battle score for attacker is 15
Casualties for British: 2 armour and 1 infantry
Battle in Caucasus
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 1 : 2/3 hits
Russians roll dice for 2 infantry in Caucasus, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Caucasus
Italians win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 armour moved from Normandy Bordeaux to Northern Italy
1 mech_infantry moved from Greater Southern Germany to Northern ItalyPlace Units - Italians
3 mech_infantrys placed in Iraq
1 artillery and 9 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 38 PUs; end with 53 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 59 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 64 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
3 destroyers moved from 45 Sea Zone to 37 Sea Zone
1 carrier moved from 45 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone
1 fighter moved from 45 Sea Zone to 37 Sea Zone
1 submarine moved from 45 Sea Zone to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 carrier, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 1 : 1/1 hits
ANZAC win, taking 37 Sea Zone from Neutral with 1 carrier, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
didnt think italy could go through gibraltar & morroco if not owning both the lands :cry:
-
Subs from both sides can pass through that spot… and only that spot. :-D
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans repair 3 damage on 3 factory_majors; Remaining resources: 26 PUs; 0 techTokens;
Germans buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
4 artilleries and 11 infantry moved from Poland to Baltic States
4 submarines moved from 113 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in 112 Sea Zone
Germans attack with 4 submarines
British defend with 1 cruiser, 2 destroyers and 4 transports
Germans roll dice for 4 submarines in 112 Sea Zone, round 1 : 3/4 hits
British roll dice for 1 cruiser, 2 destroyers and 4 transports in 112 Sea Zone, round 1 : 2/3 hits
1 cruiser owned by the British , 2 destroyers owned by the British and 2 submarines owned by the Germans lost in 112 Sea Zone
4 transports owned by the British lost in 112 Sea Zone
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 2/2 hits
Germans win with 2 submarines remaining. Battle score for attacker is 44
Casualties for Germans: 2 submarines
Casualties for British: 1 cruiser, 2 destroyers and 4 transports
Battle in Baltic States
Germans attack with 4 artilleries and 11 infantry
Russians defend with 4 armour and 9 infantry
Germans roll dice for 4 artilleries and 11 infantry in Baltic States, round 1 : 6/15 hits
Russians roll dice for 4 armour and 9 infantry in Baltic States, round 1 : 3/13 hits
6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Baltic States
Germans roll dice for 4 artilleries and 8 infantry in Baltic States, round 2 : 3/12 hits
Russians roll dice for 4 armour and 3 infantry in Baltic States, round 2 : 3/7 hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Baltic States
Germans roll dice for 4 artilleries and 5 infantry in Baltic States, round 3 : 2/9 hits
Russians roll dice for 4 armour in Baltic States, round 3 : 3/4 hits
2 armour owned by the Russians and 3 infantry owned by the Germans lost in Baltic States
Germans roll dice for 4 artilleries and 2 infantry in Baltic States, round 4 : 2/6 hits
Russians roll dice for 2 armour in Baltic States, round 4 : 1/2 hits
2 armour owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 4 artilleries and 1 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 10 infantry
Casualties for Russians: 4 armour and 9 infantryNon Combat Move - Germans
1 aaGun moved from Poland to Baltic StatesPlace Units - Germans
2 artilleries and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 28 PUs; end with 28 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 33 PUs -
seems like i’m still learning then!
-
& that 9 + 4 above was bullshit
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - Russians
Russians buy 2 armour, 1 bomber and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bessarabia to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Bessarabia to Romania
1 artillery moved from Bessarabia to Romania
7 infantry moved from Yugoslavia to Northern Italy
3 armour moved from Yugoslavia to Northern Italy
1 armour moved from Bulgaria to Northern Italy
1 fighter moved from Bessarabia to Northern Italy
1 infantry moved from Bulgaria to Albania
Russians take Albania from Italians
1 fighter moved from Samara to Novgorod
1 fighter moved from Ukraine to Yugoslavia
1 infantry moved from Kazakhstan to Caucasus
1 fighter moved from Volgograd to Caucasus
2 tactical_bombers moved from Volgograd to Caucasus
1 tactical_bomber moved from Volgograd to Caucasus
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Russians take Yenisey from Japanese
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Timguska to Novosibirsk
1 armour moved from Ukraine to CaucasusCombat - Russians
Battle in Romania
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Romania, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Romania, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Northern Italy
Russians attack with 4 armour, 1 fighter and 7 infantry
Italians defend with 1 armour, 1 artillery, 1 factory_major, 9 infantry and 1 mech_infantry
Russians roll dice for 4 armour, 1 fighter and 7 infantry in Northern Italy, round 1 : 4/12 hits
Italians roll dice for 1 armour, 1 artillery, 9 infantry and 1 mech_infantry in Northern Italy, round 1 : 3/12 hits
3 infantry owned by the Russians and 4 infantry owned by the Italians lost in Northern Italy
Russians roll dice for 4 armour, 1 fighter and 4 infantry in Northern Italy, round 2 : 3/9 hits
Italians roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Northern Italy, round 2 : 3/8 hits
3 infantry owned by the Russians and 3 infantry owned by the Italians lost in Northern Italy
Russians roll dice for 4 armour, 1 fighter and 1 infantry in Northern Italy, round 3 : 1/6 hits
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Northern Italy, round 3 : 3/5 hits
1 infantry owned by the Russians , 2 armour owned by the Russians and 1 infantry owned by the Italians lost in Northern Italy
Russians roll dice for 2 armour and 1 fighter in Northern Italy, round 4 : 1/3 hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Northern Italy, round 4 : 2/4 hits
2 armour owned by the Russians and 1 infantry owned by the Italians lost in Northern Italy
retreated to Northern Italy
Italians win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -18
Casualties for Russians: 4 armour and 7 infantry
Casualties for Italians: 9 infantry
Battle in Eastern Poland
Russians attack with 1 armour and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Eastern Poland, round 1 : 0/3 hits
Italians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
Russians roll dice for 1 armour and 2 infantry in Eastern Poland, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Caucasus
Russians attack with 1 armour, 1 fighter, 1 infantry and 3 tactical_bombers
Italians defend with 2 armour
Russians roll dice for 1 armour, 1 fighter, 1 infantry and 3 tactical_bombers in Caucasus, round 1 : 4/6 hits
Italians roll dice for 2 armour in Caucasus, round 1 : 2/2 hits
1 infantry owned by the Russians , 1 armour owned by the Russians and 2 armour owned by the Italians lost in Caucasus
Russians win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 armour and 1 infantry
Casualties for Italians: 2 armourNon Combat Move - Russians
1 fighter moved from Northern Italy to Yugoslavia
1 fighter moved from Caucasus to Ukraine
3 tactical_bombers moved from Caucasus to UkrainePlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
2 armour, 1 bomber and 3 infantry placed in Russia
Russians undo move 3.
3 infantry placed in Volgograd
2 armour and 1 bomber placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 4 and gets 0 hitsPurchase Units - Japanese
Japanese buy 6 armour, 1 artillery, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese
2 artilleries and 1 infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from India to Yunnan
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Guam to 45 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 battleship moved from 19 Sea Zone to 20 Sea Zone
3 infantry moved from Korea to Amur
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 7 Sea Zone to 8 Sea Zone
1 destroyer moved from 8 Sea Zone to 3 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 submarine moved from 5 Sea Zone to 4 Sea Zone
1 submarine moved from 4 Sea Zone to 3 Sea Zone
4 destroyers and 9 submarines moved from 6 Sea Zone to 3 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 1 : 2/2 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 3 Sea Zone
Japanese attack with 5 destroyers and 10 submarines
Americans defend with 1 battleship, 1 cruiser, 8 destroyers, 5 submarines and 2 transports
Japanese roll dice for 10 submarines in 3 Sea Zone, round 1 : 5/10 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 5 submarines in 3 Sea Zone, round 1 : 1/5 hits
Japanese roll dice for 5 destroyers in 3 Sea Zone, round 1 : 0/5 hits
Americans roll dice for 1 battleship, 1 cruiser, 8 destroyers and 2 transports in 3 Sea Zone, round 1 : 5/10 hits
4 submarines owned by the Americans , 1 destroyer owned by the Japanese and 5 submarines owned by the Japanese lost in 3 Sea Zone
Japanese roll dice for 5 submarines in 3 Sea Zone, round 2 : 1/5 hits
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 destroyers in 3 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 battleship, 1 cruiser, 8 destroyers and 2 transports in 3 Sea Zone, round 2 : 3/10 hits
1 submarine owned by the Americans and 3 submarines owned by the Japanese lost in 3 Sea Zone
Japanese roll dice for 2 submarines in 3 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 4 destroyers in 3 Sea Zone, round 3 : 3/4 hits
Americans roll dice for 1 battleship, 1 cruiser, 8 destroyers and 2 transports in 3 Sea Zone, round 3 : 3/10 hits
4 destroyers owned by the Americans , 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 3 Sea Zone
3 destroyers owned by the Japanese retreated to 4 Sea Zone
Americans win with 1 battleship, 1 cruiser, 4 destroyers and 2 transports remaining. Battle score for attacker is -14
Casualties for Japanese: 2 destroyers and 10 submarines
Casualties for Americans: 4 destroyers and 5 submarines
Battle in Yunnan
Japanese attack with 2 artilleries, 1 infantry and 3 mech_infantrys
Chinese defend with 4 artilleries and 2 infantry
Japanese roll dice for 2 artilleries, 1 infantry and 3 mech_infantrys in Yunnan, round 1 : 3/6 hits
Chinese roll dice for 4 artilleries and 2 infantry in Yunnan, round 1 : 1/6 hits
1 artillery owned by the Chinese , 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 artilleries and 3 mech_infantrys in Yunnan, round 2 : 1/5 hits
Chinese roll dice for 3 artilleries in Yunnan, round 2 : 0/3 hits
1 artillery owned by the Chinese lost in Yunnan
Japanese roll dice for 2 artilleries and 3 mech_infantrys in Yunnan, round 3 : 0/5 hits
Chinese roll dice for 2 artilleries in Yunnan, round 3 : 1/2 hits
1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 2 artilleries and 2 mech_infantrys in Yunnan, round 4 : 3/4 hits
Chinese roll dice for 2 artilleries in Yunnan, round 4 : 1/2 hits
2 artilleries owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Casualties for Chinese: 4 artilleries and 2 infantry
Battle in Kwangtung
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 fighter; Chinese defend with 1 factory_minor and 1 harbour
Japanese roll dice for 1 battleship in Kwangtung, round 1 : 1/1 hits
Chinese roll dice for 1 fighter in Kwangtung, round 1 : 1/1 hits
1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter
Battle in Hawaiian IslandsNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Paulau Island
1 artillery moved from Siam to French Indo China
1 fighter moved from Borneo to French Indo China
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
2 submarines moved from 19 Sea Zone to 20 Sea ZonePlace Units - Japanese
3 armour placed in India
1 artillery and 2 infantry placed in French Indo China
3 armour placed in Korea
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,4,5,2,2,1,5,6
Japanese collect 43 PUs (5 lost to blockades); end with 43 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 53 PUs -
& that 9 + 4 above was bullshit
Europe is a thing of beauty again.
Fortune favours the bold! :-D
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - Americans
Americans buy 1 battleship, 5 destroyers and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Soviet Far East to Sakha
Russians take Siberia from Japanese
Russians take Sakha from Japanese
2 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Soviet Far East to Siberia
4 destroyers moved from 3 Sea Zone to 4 Sea Zone
1 cruiser moved from 3 Sea Zone to 4 Sea Zone
1 battleship moved from 3 Sea Zone to 4 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
2 fighters moved from Alaska to 4 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Midway to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 4 Sea Zone
1 infantry moved from Western United States to British Columbia
1 mech_infantry moved from Western United States to British ColumbiaCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 1 : 1/1 hits
Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Hawaiian Islands
Americans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hawaiian Islands, round 1 : 1/3 hits
Japanese roll dice for 2 infantry in Hawaiian Islands, round 1 : 2/2 hits
1 infantry owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans roll dice for 1 mech_infantry in Hawaiian Islands, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry and 1 tactical_bomber
Battle in 4 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters
Japanese defend with 3 destroyers
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters in 4 Sea Zone, round 1 : 2/8 hits
Japanese roll dice for 3 destroyers in 4 Sea Zone, round 1 : 0/3 hits
2 destroyers owned by the Japanese lost in 4 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters in 4 Sea Zone, round 2 : 6/8 hits
Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 4 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters remaining. Battle score for attacker is 24
Casualties for Japanese: 3 destroyersNon Combat Move - Americans
1 mech_infantry moved from 3 Sea Zone to Soviet Far EastPlace Units - Americans
1 battleship, 3 destroyers and 2 transports placed in 101 Sea Zone
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Anhwe to Kiangsi
1 infantry moved from Shantung to Kiangsu
5 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Yunnan
Chinese attack with 5 infantry
Japanese defend with 2 artilleries and 1 mech_infantry
Chinese roll dice for 5 infantry in Yunnan, round 1 : 0/5 hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Yunnan, round 1 : 1/3 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Yunnan, round 2 : 1/3 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 3 infantry in Yunnan, round 3 : 0/3 hits
Japanese roll dice for 2 artilleries in Yunnan, round 3 : 1/2 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits
Japanese roll dice for 2 artilleries in Yunnan, round 4 : 0/2 hits
Chinese roll dice for 2 infantry in Yunnan, round 5 : 0/2 hits
Japanese roll dice for 2 artilleries in Yunnan, round 5 : 0/2 hits
Chinese roll dice for 2 infantry in Yunnan, round 6 : 0/2 hits
Japanese roll dice for 2 artilleries in Yunnan, round 6 : 1/2 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits
Japanese roll dice for 2 artilleries in Yunnan, round 7 : 0/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 8 : 0/1 hits
Japanese roll dice for 2 artilleries in Yunnan, round 8 : 0/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 9 : 0/1 hits
Japanese roll dice for 2 artilleries in Yunnan, round 9 : 0/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 10 : 0/1 hits
Japanese roll dice for 2 artilleries in Yunnan, round 10 : 1/2 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win with 2 artilleries remaining. Battle score for attacker is -11
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 5 infantryNon Combat Move - Chinese
Place Units - Chinese
7 infantry placed in HunanTurn Complete - Chinese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,1,5,5
Chinese collect 20 PUs (2 lost to blockades); end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - British
British buy 2 artilleries, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 battleship moved from 110 Sea Zone to 91 Sea Zone
2 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Norway to Germany
1 bomber moved from Norway to Germany
1 bomber moved from Yugoslavia to Northern Italy
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 armour moved from Rhodesia to Belgian Congo
1 infantry moved from Ontario to Quebec
1 artillery moved from Ontario to QuebecCombat - British
Strategic bombing raid in Germany
AA guns fire in Germany : 0/2 hits
Bombing raid in Germany rolls: 8,3 and causes: 11 damage to unit: factory_major
Bombing raid in Germany causes 11 damage total.
Strategic bombing raid in Northern Italy
AA guns fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Northern Italy causes 6 damage total.
Battle in 112 Sea Zone
British attack with 2 destroyers and 1 submarine
Germans defend with 2 submarines
British roll dice for 1 submarine in 112 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
British roll dice for 2 destroyers in 112 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 destroyers in 112 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 112 Sea Zone
British win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 91 Sea Zone
British attack with 1 battleship and 3 destroyers
Italians defend with 1 submarine
Italians roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 battleship and 3 destroyers in 91 Sea Zone, round 1 : 2/4 hits
1 submarine owned by the Italians lost in 91 Sea Zone
British win with 1 battleship and 3 destroyers remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - British
1 bomber moved from Northern Italy to Ukraine
2 bombers moved from Germany to NorwayPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
2 transports placed in 109 Sea Zone
1 artillery placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Turn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - Italians
Italians repair 6 damage on 6 factory_majors; Remaining resources: 63 PUs;
Italians buy 2 armour, 2 artilleries, 1 factory_minor, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 armour moved from Southern France to 93 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Albania
1 armour and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Albania
1 artillery and 1 mech_infantry moved from Northern Italy to Yugoslavia
3 armour moved from Western Germany to Yugoslavia
1 mech_infantry moved from France to Yugoslavia
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 artillery moved from Ethiopia to British Somaliland
Italians take British Somaliland from BritishCombat - Italians
Battle in Albania
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Albania, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Albania, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Albania
Italians win, taking Albania from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yugoslavia
Italians attack with 3 armour, 1 artillery and 2 mech_infantrys
Russians defend with 2 fighters
Italians roll dice for 3 armour, 1 artillery and 2 mech_infantrys in Yugoslavia, round 1 : 3/6 hits
Russians roll dice for 2 fighters in Yugoslavia, round 1 : 2/2 hits
1 artillery owned by the Italians , 1 mech_infantry owned by the Italians and 2 fighters owned by the Russians lost in Yugoslavia
Italians win, taking Yugoslavia from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Russians: 2 fighters
Casualties for Italians: 1 artillery and 1 mech_infantryNon Combat Move - Italians
1 artillery moved from Holland Belgium to France
1 infantry moved from Holland Belgium to France
1 infantry moved from Western Germany to France
1 artillery moved from Southern France to Northern Italy
3 submarines moved from 95 Sea Zone to 97 Sea Zone
4 destroyers moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Iraq to Caucasus
2 mech_infantrys moved from Iraq to EgyptPlace Units - Italians
1 factory_minor placed in Persia
2 armour and 1 mech_infantry placed in Iraq
Italians undo move 1.
2 artilleries and 8 infantry placed in Northern Italy
1 infantry placed in Southern Italy
1 factory_minor placed in PersiaTurn Complete - Italians
Italians collect 39 PUs; end with 39 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 45 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 submarine moved from 37 Sea Zone to 36 Sea Zone
3 destroyers moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
ANZAC win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit Mode