@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C V C 2
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :11 Purchase Units - Germans 
 Germans repair 8 damage on 8 factory_majors; Remaining resources: 28 PUs; 0 techTokens;
 Germans buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans 
 5 artilleries and 17 infantry moved from Germany to PolandCombat - Germans 
 Battle in Poland
 Germans attack with 5 artilleries and 17 infantry
 British defend with 1 fighter; Russians defend with 5 armour, 1 artillery, 1 bomber, 7 infantry and 2 tactical_bombers
 Germans roll dice for 5 artilleries and 17 infantry in Poland, round 1 : 5/22 hits
 Russians roll dice for 5 armour, 1 artillery, 1 bomber, 1 fighter, 7 infantry and 2 tactical_bombers in Poland, round 1 : 7/17 hits
 1 bomber owned by the Russians , 4 infantry owned by the Russians and 7 infantry owned by the Germans lost in Poland
 Germans roll dice for 5 artilleries and 10 infantry in Poland, round 2 : 4/15 hits
 Russians roll dice for 5 armour, 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Poland, round 2 : 7/12 hits
 3 infantry owned by the Russians , 7 infantry owned by the Germans and 1 artillery owned by the Russians lost in Poland
 Germans roll dice for 5 artilleries and 3 infantry in Poland, round 3 : 2/8 hits
 Russians roll dice for 5 armour, 1 fighter and 2 tactical_bombers in Poland, round 3 : 3/8 hits
 2 armour owned by the Russians and 3 infantry owned by the Germans lost in Poland
 Germans roll dice for 5 artilleries in Poland, round 4 : 0/5 hits
 Russians roll dice for 3 armour, 1 fighter and 2 tactical_bombers in Poland, round 4 : 2/6 hits
 2 artilleries owned by the Germans lost in Poland
 3 artilleries owned by the Germans retreated to Germany
 Russians win with 3 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -10
 Casualties for Germans: 2 artilleries and 17 infantry
 Casualties for Russians: 2 armour, 1 artillery, 1 bomber and 7 infantryNon Combat Move - Germans 
 3 infantry moved from Western Germany to GermanyPlace Units - Germans 
 1 artillery and 8 infantry placed in GermanyTurn Complete - Germans 
 Germans collect 31 PUs; end with 31 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :11 Purchase Units - Russians 
 Russians buy 2 fighters and 8 infantry; Remaining resources: 2 PUs;Combat Move - Russians 
 1 armour moved from Russia to Novosibirsk
 1 tactical_bomber moved from Russia to Novosibirsk
 4 infantry moved from Eastern Poland to Romania
 6 infantry moved from Bessarabia to Romania
 2 armour moved from Bessarabia to Romania
 2 armour moved from Western Ukraine to Romania
 1 artillery moved from Ukraine to Bessarabia
 1 armour moved from Ukraine to Eastern Poland
 3 armour moved from Poland to Eastern Poland
 2 tactical_bombers moved from Poland to Eastern Poland
 3 infantry moved from Baltic States to Eastern Poland
 3 infantry moved from Novgorod to Baltic States
 1 infantry moved from Ukraine to Rostov
 1 infantry moved from Tsinghai to Kazakhstan
 2 infantry moved from Suiyuyan to KansuCombat - Russians 
 Battle in Novosibirsk
 Russians attack with 1 armour and 1 tactical_bomber
 Japanese defend with 1 infantry
 Russians roll dice for 1 armour and 1 tactical_bomber in Novosibirsk, round 1 : 2/2 hits
 Japanese roll dice for 1 infantry in Novosibirsk, round 1 : 0/1 hits
 1 infantry owned by the Japanese lost in Novosibirsk
 Russians win, taking Novosibirsk from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in Romania
 Russians attack with 4 armour and 10 infantry
 Italians defend with 1 artillery
 Russians roll dice for 4 armour and 10 infantry in Romania, round 1 : 2/14 hits
 Germans roll dice for 1 artillery in Romania, round 1 : 0/1 hits
 1 artillery owned by the Italians lost in Romania
 Russians win, taking Romania from Germans with 4 armour and 10 infantry remaining. Battle score for attacker is 4
 Casualties for Italians: 1 artilleryNon Combat Move - Russians 
 1 tactical_bomber moved from Novosibirsk to BelarusPlace Units - Russians 
 3 infantry placed in Novgorod
 3 infantry placed in Ukraine
 1 fighter and 2 infantry placed in Volgograd
 1 fighter placed in RussiaTurn Complete - Russians 
 Russians collect 35 PUs; end with 37 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 51 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :11 Research Technology - Japanese 
 Japanese spend 0 on tech rolls
 Japanese roll 5 and gets 0 hitsPurchase Units - Japanese 
 Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 factory_minor, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese 
 1 infantry moved from Yenisey to Evenkiyskiy
 Japanese take Evenkiyskiy from Russians
 1 infantry moved from Olgiy to Timguska
 Japanese take Timguska from Russians
 1 armour moved from Turkmenistan to Kazakhstan
 1 artillery moved from Ceylon to 39 Sea Zone
 1 artillery and 1 transport moved from 39 Sea Zone to 42 Sea Zone
 1 artillery moved from 42 Sea Zone to Java
 2 armour and 1 mech_infantry moved from French Indo China to Burma
 Japanese take Shan State from UK_Pacific
 2 fighters moved from India to Burma
 1 tactical_bomber moved from India to Burma
 1 artillery moved from Shantung to Anhwe
 Japanese take Anhwe from Chinese
 1 artillery moved from Kiangsu to KiangsiCombat - Japanese 
 Battle in Kiangsi
 Japanese attack with 1 artillery
 Chinese defend with 1 infantry
 Japanese roll dice for 1 artillery in Kiangsi, round 1 : 0/1 hits
 Chinese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
 Japanese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits
 Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kiangsi
 Chinese win with no units remaining. Battle score for attacker is -1
 Casualties for Japanese: 1 artillery
 Casualties for Chinese: 1 infantry
 Battle in Kazakhstan
 Japanese attack with 1 armour
 Russians defend with 1 infantry
 Japanese roll dice for 1 armour in Kazakhstan, round 1 : 0/1 hits
 Russians roll dice for 1 infantry in Kazakhstan, round 1 : 0/1 hits
 Japanese roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
 Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
 1 armour owned by the Japanese lost in Kazakhstan
 Russians win with 1 infantry remaining. Battle score for attacker is -6
 Casualties for Japanese: 1 armour
 Battle in Burma
 Japanese attack with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
 British defend with 6 infantry
 Japanese roll dice for 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Burma, round 1 : 4/6 hits
 UK_Pacific roll dice for 6 infantry in Burma, round 1 : 0/6 hits
 4 infantry owned by the British lost in Burma
 Japanese roll dice for 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 3/6 hits
 UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits
 2 infantry owned by the British lost in Burma
 Japanese win, taking Burma from UK_Pacific with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
 Casualties for British: 6 infantry
 Battle in Java
 Japanese attack with 1 artillery
 ANZAC defend with 1 infantry
 Japanese roll dice for 1 artillery in Java, round 1 : 0/1 hits
 ANZAC roll dice for 1 infantry in Java, round 1 : 0/1 hits
 Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
 ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
 Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits
 ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits
 1 infantry owned by the ANZAC lost in Java
 Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 3
 Casualties for ANZAC: 1 infantryNon Combat Move - Japanese 
 1 battleship, 1 destroyer and 2 submarines moved from 39 Sea Zone to 37 Sea Zone
 2 fighters and 1 tactical_bomber moved from Burma to Borneo
 2 submarines moved from 24 Sea Zone to 6 Sea Zone
 7 submarines moved from 16 Sea Zone to 6 Sea Zone
 1 destroyer moved from 16 Sea Zone to 6 Sea ZonePlace Units - Japanese 
 1 artillery and 2 infantry placed in French Indo China
 1 factory_minor placed in Korea
 2 armour and 1 mech_infantry placed in India
 1 infantry placed in Japan
 2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 62 PUs; end with 62 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :11 Purchase Units - Americans 
 Americans buy 1 cruiser, 1 destroyer, 1 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 1 infantry moved from Brazil to 86 Sea Zone
 1 artillery moved from Brazil to 86 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
 1 infantry moved from 91 Sea Zone to Morocco
 1 artillery moved from 91 Sea Zone to Morocco
 3 infantry moved from Eastern United States to 101 Sea Zone
 3 armour moved from Eastern United States to 101 Sea Zone
 3 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
 3 infantry moved from 91 Sea Zone to Morocco
 3 armour moved from 91 Sea Zone to Morocco
 1 bomber moved from Kwangtung to IndiaCombat - Americans 
 Battle in Morocco
 Strategic bombing raid in India
 AA guns fire in India : 0/1 hits
 Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_minor
 Bombing raid in India causes 3 damage total.Non Combat Move - Americans 
 1 bomber moved from India to YunnanPlace Units - Americans 
 1 cruiser, 1 destroyer, 5 submarines and 2 transports placed in 10 Sea Zone
 1 infantry placed in Western United StatesTurn Complete - Americans 
 Americans collect 53 PUs; end with 53 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :11 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese 
 3 infantry moved from Chahar to Anhwe
 1 infantry moved from Hopei to Anhwe
 3 infantry moved from Chahar to Jehol
 Chinese take Jehol from Japanese
 5 infantry moved from Kwangtung to Kwangsi
 4 artilleries moved from Kwangtung to KwangsiCombat - Chinese 
 Battle in Anhwe
 Chinese attack with 4 infantry
 Japanese defend with 1 artillery
 Chinese roll dice for 4 infantry in Anhwe, round 1 : 1/4 hits
 Japanese roll dice for 1 artillery in Anhwe, round 1 : 0/1 hits
 1 artillery owned by the Japanese lost in Anhwe
 Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artilleryNon Combat Move - Chinese Place Units - Chinese 
 6 infantry placed in YunnanTurn Complete - Chinese 
 Chinese collect 18 PUs; end with 19 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :11 Purchase Units - British 
 British buy 3 armour and 4 infantry; Remaining resources: 1 PUs;Combat Move - British 
 3 infantry moved from United Kingdom to 110 Sea Zone
 3 armour moved from United Kingdom to 110 Sea Zone
 1 infantry moved from Normandy Bordeaux to France
 French take France from Germans
 French take Morocco from Americans
 French take Normandy Bordeaux from British
 1 fighter moved from United Kingdom to Normandy Bordeaux
 1 fighter moved from Poland to Normandy Bordeaux
 1 transport moved from 112 Sea Zone to 110 Sea Zone
 1 infantry moved from United Kingdom to 110 Sea Zone
 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
 1 infantry moved from 112 Sea Zone to Western GermanyCombat - British 
 Battle in Western Germany
 Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
 Trigger French 1 Liberation By British: French has 4 infantry placed in FranceNon Combat Move - British 
 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
 3 armour moved from 110 Sea Zone to Normandy BordeauxPlace Units - British 
 2 armour and 2 infantry placed in United Kingdom
 1 armour and 2 infantry placed in Union of South AfricaTurn Complete - British 
 British collect 33 PUs; end with 34 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :11 Turn Complete - UK_Pacific 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :11 Purchase Units - Italians 
 Italians buy 2 armour, 2 mech_infantrys and 5 submarines; Remaining resources: 0 PUs;Combat Move - Italians 
 2 infantry moved from Northwest Persia to Caucasus
 3 armour moved from Iraq to Caucasus
 1 infantry moved from Germany to Poland
 Germans take Poland from Russians
 3 artilleries and 10 infantry moved from Southern France to Normandy Bordeaux
 2 armour moved from Northern Italy to Normandy Bordeaux
 3 mech_infantrys moved from Northern Italy to Normandy Bordeaux
 1 infantry moved from Holland Belgium to Normandy Bordeaux
 1 infantry moved from Yugoslavia to Bulgaria
 1 infantry moved from Yugoslavia to Northern Italy
 1 infantry moved from Slovakia Hungary to Yugoslavia
 1 infantry moved from Germany to Slovakia Hungary
 2 artilleries moved from Germany to Western Germany
 2 infantry moved from Germany to Western Germany
 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
 Italians take Belgian Congo from British
 1 artillery moved from Anglo Egyptian Sudan to Kenya
 Italians take Kenya from BritishCombat - Italians 
 Battle in Western Germany
 Italians attack with 2 artilleries and 2 infantry
 British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
 Italians roll dice for 2 artilleries and 2 infantry in Western Germany, round 1 : 4/4 hits
 British roll dice for 1 infantry in Western Germany, round 1 : 0/1 hits
 1 infantry owned by the British lost in Western Germany
 Italians win, taking Western Germany from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Battle in Normandy Bordeaux
 Italians attack with 2 armour, 3 artilleries, 11 infantry and 3 mech_infantrys
 French defend with 1 factory_minor and 1 harbour; British defend with 6 armour, 2 fighters and 4 infantry
 Italians roll dice for 2 armour, 3 artilleries, 11 infantry and 3 mech_infantrys in Normandy Bordeaux, round 1 : 7/19 hits
 French roll dice for 6 armour, 2 fighters and 4 infantry in Normandy Bordeaux, round 1 : 5/12 hits
 4 infantry owned by the British , 3 armour owned by the British and 5 infantry owned by the Italians lost in Normandy Bordeaux
 Italians roll dice for 2 armour, 3 artilleries, 6 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 5/14 hits
 French roll dice for 3 armour and 2 fighters in Normandy Bordeaux, round 2 : 3/5 hits
 3 armour owned by the British , 2 fighters owned by the British and 3 infantry owned by the Italians lost in Normandy Bordeaux
 Italians win, taking Normandy Bordeaux from French with 2 armour, 3 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 44
 Casualties for British: 6 armour, 2 fighters and 4 infantry
 Casualties for Italians: 8 infantry
 Battle in Caucasus
 Italians attack with 3 armour and 2 infantry
 Russians defend with 2 armour
 Italians roll dice for 3 armour and 2 infantry in Caucasus, round 1 : 2/5 hits
 Russians roll dice for 2 armour in Caucasus, round 1 : 1/2 hits
 2 armour owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
 Italians win, taking Caucasus from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 9
 Casualties for Russians: 2 armour
 Casualties for Italians: 1 infantryNon Combat Move - Italians 
 1 aaGun moved from Northwest Persia to Caucasus
 1 infantry moved from Northern Italy to Southern France
 1 transport moved from 93 Sea Zone to 95 Sea Zone
 3 destroyers moved from 93 Sea Zone to 95 Sea Zone
 3 armour moved from Germany to Northern Italy
 1 aaGun moved from Germany to Western Germany
 1 transport moved from 81 Sea Zone to 95 Sea ZonePlace Units - Italians 
 2 armour and 1 mech_infantry placed in Iraq
 1 mech_infantry placed in Northern Italy
 5 submarines placed in 95 Sea ZoneTurn Complete - Italians 
 Italians collect 34 PUs; end with 34 PUs total
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 40 PUs
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 50 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :11 Purchase Units - ANZAC 
 ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC 
 2 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
 2 infantry moved from 35 Sea Zone to Philippines
 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
 1 infantry moved from 44 Sea Zone to Celebes
 1 artillery moved from 44 Sea Zone to Celebes
 1 destroyer moved from 62 Sea Zone to 46 Sea Zone
 1 submarine moved from 62 Sea Zone to 46 Sea Zone
 3 destroyers moved from 46 Sea Zone to 45 Sea Zone
 1 carrier moved from 46 Sea Zone to 45 Sea Zone
 1 submarine moved from 46 Sea Zone to 45 Sea Zone
 1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
 1 fighter moved from 46 Sea Zone to 45 Sea ZoneCombat - ANZAC 
 Battle in Philippines
 Battle in CelebesNon Combat Move - ANZAC Place Units - ANZAC 
 1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 13 PUs; end with 13 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :11 Combat Move - French 
 1 infantry moved from France to Holland Belgium
 French take Holland Belgium from Germans
 3 infantry moved from France to Southern FranceCombat - French 
 Battle in Southern France
 French attack with 3 infantry
 Italians defend with 1 factory_minor, 1 harbour and 1 infantry
 French roll dice for 3 infantry in Southern France, round 1 : 0/3 hits
 Italians roll dice for 1 infantry in Southern France, round 1 : 0/1 hits
 French roll dice for 3 infantry in Southern France, round 2 : 0/3 hits
 Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
 French roll dice for 3 infantry in Southern France, round 3 : 1/3 hits
 Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
 1 infantry owned by the Italians lost in Southern France
 French win, taking Southern France from Italians with 3 infantry remaining. Battle score for attacker is 3
 Casualties for Italians: 1 infantryNon Combat Move - French Turn Complete - French 
 French collect 15 PUs; end with 15 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :12 Politics - Germans Purchase Units - Germans 
 Germans buy 5 submarines; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Germans Non Combat Move - Germans 
 1 aaGun, 4 artilleries and 11 infantry moved from Germany to PolandPlace Units - Germans 
 5 submarines placed in 113 Sea ZoneTurn Complete - Germans 
 Germans collect 23 PUs; end with 24 PUs total
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 29 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :12 Purchase Units - Russians 
 Russians buy 5 armour and 2 fighters; Remaining resources: 1 PUs;Combat Move - Russians 
 2 infantry moved from Kansu to Timguska
 1 armour moved from Novosibirsk to Evenkiyskiy
 1 fighter moved from Russia to Timguska
 2 infantry moved from Volgograd to Caucasus
 1 fighter moved from Volgograd to Caucasus
 1 infantry moved from Rostov to Caucasus
 2 tactical_bombers moved from Eastern Poland to Caucasus
 3 infantry moved from Novgorod to Baltic States
 2 infantry moved from Romania to Bulgaria
 1 armour moved from Romania to Bulgaria
 8 infantry moved from Romania to Yugoslavia
 1 armour moved from Romania to Yugoslavia
 2 armour moved from Romania to Yugoslavia
 3 infantry moved from Ukraine to Bessarabia
 3 infantry moved from Eastern Poland to Baltic States
 4 armour moved from Eastern Poland to Baltic States
 1 tactical_bomber moved from Belarus to CaucasusCombat - Russians 
 Battle in Bulgaria
 Russians attack with 1 armour and 2 infantry
 Italians defend with 1 infantry
 Russians roll dice for 1 armour and 2 infantry in Bulgaria, round 1 : 2/3 hits
 Italians roll dice for 1 infantry in Bulgaria, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bulgaria
 Russians win, taking Bulgaria from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Russians: 1 infantry
 Casualties for Italians: 1 infantry
 Battle in Caucasus
 Russians attack with 1 fighter, 3 infantry and 3 tactical_bombers
 Italians defend with 1 aaGun, 3 armour and 1 infantry
 AA guns fire in Caucasus : 0/3 hits
 Russians roll dice for 1 fighter, 3 infantry and 3 tactical_bombers in Caucasus, round 1 : 5/7 hits
 Italians roll dice for 1 aaGun, 3 armour and 1 infantry in Caucasus, round 1 : 1/4 hits
 1 infantry owned by the Russians , 1 aaGun owned by the Italians , 3 armour owned by the Italians and 1 infantry owned by the Italians lost in Caucasus
 Russians win, taking Caucasus from Italians with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 23
 Casualties for Russians: 1 infantry
 Casualties for Italians: 1 aaGun, 3 armour and 1 infantry
 Battle in Timguska
 Russians attack with 1 fighter and 2 infantry
 Japanese defend with 1 infantry
 Russians roll dice for 1 fighter and 2 infantry in Timguska, round 1 : 2/3 hits
 Japanese roll dice for 1 infantry in Timguska, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Timguska
 Russians win, taking Timguska from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Yugoslavia
 Russians attack with 3 armour and 8 infantry
 Italians defend with 1 infantry
 Russians roll dice for 3 armour and 8 infantry in Yugoslavia, round 1 : 3/11 hits
 Germans roll dice for 1 infantry in Yugoslavia, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia
 Russians win, taking Yugoslavia from Germans with 3 armour and 7 infantry remaining. Battle score for attacker is 0
 Casualties for Russians: 1 infantry
 Casualties for Italians: 1 infantry
 Battle in Evenkiyskiy
 Russians attack with 1 armour
 Japanese defend with 1 infantry
 Russians roll dice for 1 armour in Evenkiyskiy, round 1 : 1/1 hits
 Japanese roll dice for 1 infantry in Evenkiyskiy, round 1 : 0/1 hits
 1 infantry owned by the Japanese lost in Evenkiyskiy
 Russians win, taking Evenkiyskiy from Japanese with 1 armour remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - Russians 
 1 fighter moved from Timguska to Samara
 1 fighter moved from Caucasus to Bessarabia
 3 tactical_bombers moved from Caucasus to Volgograd
 2 aaGuns moved from Eastern Poland to BessarabiaPlace Units - Russians 
 3 armour placed in Novgorod
 2 armour and 1 fighter placed in Ukraine
 1 fighter placed in VolgogradTurn Complete - Russians 
 Russians collect 36 PUs; end with 37 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 51 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :12 Research Technology - Japanese 
 Japanese spend 0 on tech rolls
 Japanese roll 5 and gets 0 hitsPurchase Units - Japanese 
 Japanese repair 3 damage on 3 factory_minors; Remaining resources: 69 PUs; 0 SuicideAttackTokens; 1 techTokens;
 Japanese buy 2 artilleries, 2 destroyers, 4 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese 
 2 armour and 1 mech_infantry moved from India to Yunnan
 2 armour and 1 mech_infantry moved from Burma to Yunnan
 1 artillery and 2 infantry moved from French Indo China to Yunnan
 1 fighter moved from Borneo to 35 Sea Zone
 1 fighter moved from Borneo to 44 Sea Zone
 1 artillery moved from Java to 42 Sea Zone
 1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
 1 artillery moved from 37 Sea Zone to SiamCombat - Japanese 
 Battle in 44 Sea Zone
 Japanese attack with 1 fighter
 ANZAC defend with 1 transport
 1 transport owned by the ANZAC lost in 44 Sea Zone
 Japanese win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Battle in 35 Sea Zone
 Japanese attack with 1 fighter
 ANZAC defend with 1 transport
 1 transport owned by the ANZAC lost in 35 Sea Zone
 Japanese win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Battle in Siam
 Battle in Yunnan
 Japanese attack with 4 armour, 1 artillery, 2 infantry and 2 mech_infantrys
 Americans defend with 1 bomber; Chinese defend with 1 artillery and 8 infantry
 Japanese roll dice for 4 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Yunnan, round 1 : 4/9 hits
 Chinese roll dice for 1 artillery, 1 bomber and 8 infantry in Yunnan, round 1 : 4/10 hits
 2 infantry owned by the Japanese , 3 infantry owned by the Chinese , 1 bomber owned by the Americans and 2 mech_infantrys owned by the Japanese lost in Yunnan
 Japanese roll dice for 4 armour and 1 artillery in Yunnan, round 2 : 3/5 hits
 Chinese roll dice for 1 artillery and 5 infantry in Yunnan, round 2 : 2/6 hits
 1 armour owned by the Japanese , 3 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
 Japanese roll dice for 3 armour in Yunnan, round 3 : 2/3 hits
 Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 0/3 hits
 2 infantry owned by the Chinese lost in Yunnan
 Japanese roll dice for 3 armour in Yunnan, round 4 : 1/3 hits
 Chinese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits
 1 artillery owned by the Chinese lost in Yunnan
 Japanese win, taking Siam from UK_Pacific, taking Yunnan from Chinese with 3 armour remaining. Battle score for attacker is 16
 Casualties for Japanese: 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
 Casualties for Chinese: 1 artillery and 8 infantry
 Casualties for Americans: 1 bomberNon Combat Move - Japanese 
 1 aaGun moved from French Indo China to Yunnan
 1 fighter moved from 35 Sea Zone to Guam
 1 tactical_bomber moved from Borneo to Guam
 1 fighter moved from 44 Sea Zone to Borneo
 1 battleship, 1 destroyer and 2 submarines moved from 37 Sea Zone to 19 Sea ZonePlace Units - Japanese 
 2 destroyers and 3 transports placed in 6 Sea Zone
 1 artillery and 2 infantry placed in French Indo China
 3 mech_infantrys placed in India
 Japanese undo move 2.
 2 artilleries and 1 infantry placed in French Indo China
 3 infantry placed in KoreaTurn Complete - Japanese 
 Japanese collect 55 PUs; end with 55 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :12 Purchase Units - Americans 
 Americans buy 1 carrier, 3 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 2 infantry moved from Western United States to 10 Sea Zone
 1 mech_infantry moved from Western United States to 10 Sea Zone
 1 armour moved from Western United States to 10 Sea Zone
 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
 2 infantry moved from 3 Sea Zone to Soviet Far East
 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
 1 armour moved from 3 Sea Zone to Soviet Far East
 8 destroyers moved from 10 Sea Zone to 3 Sea Zone
 1 battleship moved from 10 Sea Zone to 3 Sea Zone
 1 cruiser moved from 10 Sea Zone to 3 Sea Zone
 5 submarines moved from 10 Sea Zone to 3 Sea Zone
 1 mech_infantry moved from British Columbia to Western United States
 1 armour moved from Morocco to Tunisia
 French take Algeria from Italians
 French take Tunisia from Italians
 4 infantry moved from Morocco to 91 Sea Zone
 2 armour moved from Morocco to 91 Sea Zone
 4 infantry moved from 91 Sea Zone to Gibraltar
 2 armour moved from 91 Sea Zone to GibraltarCombat - Americans 
 Battle in Gibraltar
 Americans attack with 2 armour and 4 infantry
 Italians defend with 1 harbour and 2 infantry
 Americans roll dice for 2 armour and 4 infantry in Gibraltar, round 1 : 1/6 hits
 Italians roll dice for 2 infantry in Gibraltar, round 1 : 1/2 hits
 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
 Americans roll dice for 2 armour and 3 infantry in Gibraltar, round 2 : 1/5 hits
 Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
 1 infantry owned by the Italians lost in Gibraltar
 Americans win, taking Gibraltar from Italians with 2 armour and 3 infantry remaining. Battle score for attacker is 3
 Casualties for Italians: 2 infantry
 Casualties for Americans: 1 infantry
 Battle in Soviet Far EastNon Combat Move - Americans 
 2 fighters moved from Midway to Alaska
 1 tactical_bomber moved from Wake Island to MidwayPlace Units - Americans 
 1 carrier, 6 submarines and 1 transport placed in 10 Sea Zone
 2 infantry placed in Western United States
 1 infantry placed in Central United StatesTurn Complete - Americans 
 Americans collect 54 PUs; end with 54 PUs total
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 59 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :12 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese 
 5 infantry moved from Kwangsi to Yunnan
 4 artilleries moved from Kwangsi to Yunnan
 5 infantry moved from Kwangtung to Kwangsi
 1 infantry moved from Anhwe to Kiangsu
 Chinese take Kiangsu from Japanese
 1 infantry moved from Anhwe to Shantung
 Chinese take Shantung from Japanese
 3 infantry moved from Jehol to Manchuria
 Chinese take Manchuria from JapaneseCombat - Chinese 
 Battle in Yunnan
 Chinese attack with 4 artilleries and 5 infantry
 Japanese defend with 1 aaGun and 3 armour
 Chinese roll dice for 4 artilleries and 5 infantry in Yunnan, round 1 : 3/9 hits
 Japanese roll dice for 1 aaGun and 3 armour in Yunnan, round 1 : 3/3 hits
 2 armour owned by the Japanese , 1 aaGun owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
 Chinese roll dice for 4 artilleries and 2 infantry in Yunnan, round 2 : 2/6 hits
 Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits
 1 armour owned by the Japanese lost in Yunnan
 Chinese win, taking Yunnan from Japanese with 4 artilleries and 2 infantry remaining. Battle score for attacker is 14
 Casualties for Japanese: 1 aaGun and 3 armour
 Casualties for Chinese: 3 infantryNon Combat Move - Chinese Place Units - Chinese 
 6 infantry placed in ManchuriaTurn Complete - Chinese 
 Total Cost from Convoy Blockades: 4
 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,6,1,4,3
 Chinese collect 22 PUs (4 lost to blockades); end with 23 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :12 Purchase Units - British 
 British buy 1 armour, 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British 
 1 bomber moved from United Kingdom to Northern Italy
 1 bomber moved from United Kingdom to Western Germany
 2 infantry moved from United Kingdom to 110 Sea Zone
 2 armour moved from United Kingdom to 110 Sea Zone
 2 armour, 2 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
 2 infantry moved from 112 Sea Zone to Western Germany
 2 armour moved from 112 Sea Zone to Western Germany
 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
 2 infantry moved from Union of South Africa to Rhodesia
 1 armour moved from Union of South Africa to Rhodesia
 1 bomber moved from United Kingdom to GermanyCombat - British 
 Battle in Western Germany
 British attack with 2 armour, 1 bomber and 2 infantry
 Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 1 aaGun, 2 artilleries and 2 infantry
 AA guns fire in Western Germany : 0/1 hits
 British roll dice for 1 cruiser in Western Germany, round 1 : 1/1 hits
 British roll dice for 2 armour, 1 bomber and 2 infantry in Western Germany, round 1 : 2/5 hits
 Germans roll dice for 1 aaGun, 2 artilleries and 2 infantry in Western Germany, round 1 : 1/4 hits
 1 infantry owned by the British , 1 aaGun owned by the Italians and 2 infantry owned by the Italians lost in Western Germany
 British roll dice for 2 armour, 1 bomber and 1 infantry in Western Germany, round 2 : 1/4 hits
 Germans roll dice for 2 artilleries in Western Germany, round 2 : 0/2 hits
 1 artillery owned by the Italians lost in Western Germany
 British roll dice for 2 armour, 1 bomber and 1 infantry in Western Germany, round 3 : 1/4 hits
 Germans roll dice for 1 artillery in Western Germany, round 3 : 0/1 hits
 1 artillery owned by the Italians lost in Western Germany
 British win, taking Western Germany from Germans with 2 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 16
 Casualties for British: 1 infantry
 Casualties for Italians: 1 aaGun, 2 artilleries and 2 infantry
 Strategic bombing raid in Northern Italy
 AA guns fire in Northern Italy : 0/1 hits
 Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
 Bombing raid in Northern Italy causes 7 damage total.
 Strategic bombing raid in Germany
 AA guns fire in Germany : 0/1 hits
 Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
 Bombing raid in Germany causes 3 damage total.Non Combat Move - British 
 1 bomber moved from Germany to Norway
 1 bomber moved from Western Germany to Norway
 1 bomber moved from Northern Italy to YugoslaviaPlace Units - British 
 1 armour and 2 infantry placed in United Kingdom
 2 destroyers and 1 submarine placed in 110 Sea Zone
 Turning on Edit Mode
 EDIT: Removing units owned by British from 91 Sea Zone: 1 battleship
 EDIT: Removing units owned by British from 91 Sea Zone: 3 destroyers
 EDIT: Adding units owned by British to 110 Sea Zone: 1 battleship and 3 destroyers
 EDIT: Turning off Edit ModeTurn Complete - British 
 British collect 31 PUs; end with 31 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :12 Turn Complete - UK_Pacific 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :12 Purchase Units - Italians 
 Italians repair 7 damage on 7 factory_majors; Remaining resources: 43 PUs;
 Italians buy 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians 
 1 artillery moved from Normandy Bordeaux to Southern France
 1 artillery moved from Normandy Bordeaux to France
 1 artillery moved from Normandy Bordeaux to Holland Belgium
 1 infantry moved from Normandy Bordeaux to Holland Belgium
 1 infantry moved from Normandy Bordeaux to France
 1 infantry moved from Normandy Bordeaux to Southern France
 1 infantry moved from Poland to Eastern Poland
 Italians take Eastern Poland from Russians
 1 infantry moved from Slovakia Hungary to Romania
 Germans take Romania from Russians
 1 submarine moved from 95 Sea Zone to 91 Sea Zone
 2 mech_infantrys moved from Normandy Bordeaux to Southern France
 1 armour moved from Normandy Bordeaux to Southern France
 1 mech_infantry moved from Normandy Bordeaux to France
 1 mech_infantry moved from Northern Italy to Greater Southern Germany
 3 armour and 1 infantry moved from Northern Italy to Western Germany
 1 destroyer moved from 92 Sea Zone to 95 Sea Zone
 1 artillery moved from Kenya to Ethiopia
 Italians take Ethiopia from British
 1 infantry moved from Belgian Congo to French Equatorial Africa
 Italians take French Equatorial Africa from French
 2 armour and 1 mech_infantry moved from Iraq to CaucasusCombat - Italians 
 Battle in 91 Sea Zone
 Italians attack with 1 submarine
 Americans defend with 4 transports
 4 transports owned by the Americans lost in 91 Sea Zone
 Italians roll dice for 1 submarine in 91 Sea Zone, round 1 : 1/1 hits
 Italians win with 1 submarine remaining. Battle score for attacker is 28
 Casualties for Americans: 4 transports
 Battle in Southern France
 Italians attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
 French defend with 1 factory_minor, 1 harbour and 3 infantry
 Italians roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Southern France, round 1 : 1/5 hits
 French roll dice for 3 infantry in Southern France, round 1 : 2/3 hits
 1 infantry owned by the French , 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Southern France
 Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Southern France, round 2 : 1/3 hits
 French roll dice for 2 infantry in Southern France, round 2 : 1/2 hits
 1 infantry owned by the French and 1 mech_infantry owned by the Italians lost in Southern France
 Italians roll dice for 1 armour and 1 artillery in Southern France, round 3 : 1/2 hits
 French roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
 1 infantry owned by the French lost in Southern France
 Italians win, taking Southern France from French with 1 armour and 1 artillery remaining. Battle score for attacker is -2
 Casualties for French: 3 infantry
 Casualties for Italians: 1 infantry and 2 mech_infantrys
 Battle in Holland Belgium
 Italians attack with 1 artillery and 1 infantry
 French defend with 1 infantry
 Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 1 : 1/2 hits
 French roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
 1 infantry owned by the French lost in Holland Belgium
 Italians win, taking Holland Belgium from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for French: 1 infantry
 Battle in France
 Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
 French defend with 1 airfield and 1 factory_minor; British defend with 1 infantry
 Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in France, round 1 : 1/3 hits
 French roll dice for 1 infantry in France, round 1 : 0/1 hits
 1 infantry owned by the British lost in France
 Italians captures 15PUs while taking French capital
 Italians win, taking France from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Battle in Western Germany
 Italians attack with 3 armour and 1 infantry
 British defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 infantry
 Italians roll dice for 3 armour and 1 infantry in Western Germany, round 1 : 3/4 hits
 British roll dice for 2 armour and 1 infantry in Western Germany, round 1 : 0/3 hits
 1 infantry owned by the British and 2 armour owned by the British lost in Western Germany
 Italians win, taking Western Germany from British with 3 armour and 1 infantry remaining. Battle score for attacker is 15
 Casualties for British: 2 armour and 1 infantry
 Battle in Caucasus
 Italians attack with 2 armour and 1 mech_infantry
 Russians defend with 2 infantry
 Italians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 1 : 2/3 hits
 Russians roll dice for 2 infantry in Caucasus, round 1 : 1/2 hits
 2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Caucasus
 Italians win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 2
 Casualties for Russians: 2 infantry
 Casualties for Italians: 1 mech_infantryNon Combat Move - Italians 
 1 armour moved from Normandy Bordeaux to Northern Italy
 1 mech_infantry moved from Greater Southern Germany to Northern ItalyPlace Units - Italians 
 3 mech_infantrys placed in Iraq
 1 artillery and 9 infantry placed in Northern ItalyTurn Complete - Italians 
 Italians collect 38 PUs; end with 53 PUs total
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 59 PUs
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 64 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 69 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :12 Purchase Units - ANZAC 
 ANZAC buy 1 artillery and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC 
 3 destroyers moved from 45 Sea Zone to 37 Sea Zone
 1 carrier moved from 45 Sea Zone to 37 Sea Zone
 1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone
 1 fighter moved from 45 Sea Zone to 37 Sea Zone
 1 submarine moved from 45 Sea Zone to 37 Sea Zone
 1 destroyer moved from 62 Sea Zone to 45 Sea Zone
 1 submarine moved from 62 Sea Zone to 45 Sea ZoneCombat - ANZAC 
 Battle in 37 Sea Zone
 ANZAC attack with 1 carrier, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 37 Sea Zone
 ANZAC roll dice for 1 submarine in 37 Sea Zone, round 1 : 1/1 hits
 ANZAC win, taking 37 Sea Zone from Neutral with 1 carrier, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transportNon Combat Move - ANZAC Place Units - ANZAC 
 1 artillery placed in New South Wales
 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 13 PUs; end with 15 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :12 Combat Move - French Non Combat Move - French Turn Complete - French 



 
		 
		






