• TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery and 13 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 artillery and 5 infantry moved from Poland to Eastern Poland
                2 artilleries and 2 infantry moved from Bessarabia to Eastern Poland
                1 infantry moved from Poland to Eastern Poland
                1 bomber moved from Western Germany to Eastern Poland

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 3 artilleries, 1 bomber and 8 infantry
                    Russians defend with 3 armour and 9 infantry
                        Germans roll dice for 3 artilleries, 1 bomber and 8 infantry in Eastern Poland, round 1 :  5/12 hits
                        Russians roll dice for 3 armour and 9 infantry in Eastern Poland, round 1 :  5/12 hits
                        5 infantry owned by the Russians and 5 infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 3 artilleries, 1 bomber and 3 infantry in Eastern Poland, round 2 :  1/7 hits
                        Russians roll dice for 3 armour and 4 infantry in Eastern Poland, round 2 :  3/7 hits
                        1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
                    3 artilleries owned by the Germans retreated to Poland
                    Russians win with 3 armour and 3 infantry remaining. Battle score for attacker is -6
                    Casualties for Germans: 8 infantry
                    Casualties for Russians: 6 infantry

    Non Combat Move - Germans
                2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
                1 bomber moved from Eastern Poland to Western Germany
                1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway
                1 artillery moved from Holland Belgium to Western Germany
                1 artillery and 1 infantry moved from Western Germany to Germany

    Place Units - Germans
                1 artillery and 9 infantry placed in Germany
                4 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 36 PUs; end with 36 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 41 PUs



  • Yep. Put 'im in the air…  :-D


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 3 armour, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Finland to Norway
                1 armour moved from Finland to Norway
                1 bomber moved from Novgorod to 113 Sea Zone
                7 infantry moved from Western Ukraine to Eastern Poland
                2 infantry moved from Bryansk to Western Ukraine
                2 infantry moved from Belarus to Eastern Poland
                1 armour moved from Belarus to Eastern Poland
                2 armour moved from Novgorod to Eastern Poland
                3 infantry moved from Ukraine to Bessarabia
                2 armour moved from Ukraine to Bessarabia
                3 armour moved from Ukraine to Eastern Poland
                3 infantry moved from Korea to Amur
                2 infantry moved from Buryatia to Ulaanbaatar
                      Russians take Ulaanbaatar from Japanese
                3 infantry moved from Dzavhan to Yenisey
                1 tactical_bomber moved from Belarus to Eastern Poland

    Combat - Russians
                Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
                Battle in Yenisey
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 3 infantry in Yenisey, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Yenisey, round 1 :  0/1 hits
                        Russians roll dice for 3 infantry in Yenisey, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Yenisey, round 2 :  0/1 hits
                        Russians roll dice for 3 infantry in Yenisey, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Yenisey, round 3 :  0/1 hits
                        Russians roll dice for 3 infantry in Yenisey, round 4 :  0/3 hits
                        Japanese roll dice for 1 infantry in Yenisey, round 4 :  1/1 hits
                        1 infantry owned by the Russians lost in Yenisey
                        Russians roll dice for 2 infantry in Yenisey, round 5 :  1/2 hits
                        Japanese roll dice for 1 infantry in Yenisey, round 5 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yenisey
                    Russians win, taking Yenisey from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Russians attack with 2 armour and 3 infantry
                    Italians defend with 1 infantry
                        Russians roll dice for 2 armour and 3 infantry in Bessarabia, round 1 :  1/5 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 2 armour and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 113 Sea Zone
                    Russians attack with 1 bomber
                    Germans defend with 1 destroyer, 1 tactical_bomber and 1 transport
                        Russians roll dice for 1 bomber in 113 Sea Zone, round 1 :  1/1 hits
                        Germans roll dice for 1 destroyer, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 1 :  1/2 hits
                        1 bomber owned by the Russians and 1 destroyer owned by the Germans lost in 113 Sea Zone
                    Germans win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 destroyer
                    Casualties for Russians: 1 bomber
                Battle in Norway
                    Russians attack with 1 armour and 1 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 armour and 1 infantry in Norway, round 1 :  1/2 hits
                        Germans roll dice for 2 infantry in Norway, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
                        Russians roll dice for 1 armour in Norway, round 2 :  1/1 hits
                        Germans roll dice for 1 infantry in Norway, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Norway
                    Russians win, taking Norway from Germans with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Amur
                    Russians attack with 3 infantry
                    Japanese defend with 1 artillery
                        Russians roll dice for 3 infantry in Amur, round 1 :  0/3 hits
                        Japanese roll dice for 1 artillery in Amur, round 1 :  0/1 hits
                        Russians roll dice for 3 infantry in Amur, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery in Amur, round 2 :  0/1 hits
                        Russians roll dice for 3 infantry in Amur, round 3 :  1/3 hits
                        Japanese roll dice for 1 artillery in Amur, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Amur
                    Russians win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Russians: 1 infantry
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany

    Non Combat Move - Russians

    Place Units - Russians
                1 armour and 2 infantry placed in Novgorod
                3 infantry placed in Ukraine
                2 armour, 1 infantry and 1 tactical_bomber placed in Russia

    Turn Complete - Russians
                Russians collect 44 PUs; end with 44 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 55 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 destroyers, 5 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 transport moved from 4 Sea Zone to 6 Sea Zone
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 artillery and 5 infantry moved from Japan to 6 Sea Zone
                1 artillery and 5 infantry moved from 6 Sea Zone to Korea
                1 artillery moved from Manchuria to Korea
                1 bomber moved from Japan to Korea
                1 artillery and 1 infantry moved from Anhwe to Shantung
                1 armour moved from Kwangtung to Kiangsu
                      Japanese take Kiangsi from Chinese
                      Japanese take Kiangsu from Chinese
                1 infantry moved from Kwangsi to Hunan
                      Japanese take Hunan from Chinese
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Russians
                1 battleship and 1 carrier moved from 10 Sea Zone to 26 Sea Zone
                5 submarines moved from 14 Sea Zone to 10 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 transport moved from 37 Sea Zone to 19 Sea Zone
                1 armour moved from French Indo China to Siam
                      Japanese take Siam from UK_Pacific
                1 armour moved from Siam to French Indo China

    Combat - Japanese
                Americans scrambles 1 units out of Western United States to defend against the attack in 10 Sea Zone
                Battle in 10 Sea Zone
                    Japanese attack with 5 submarines
                    Americans defend with 3 destroyers, 1 fighter and 1 submarine
                        Americans roll dice for 1 submarine in 10 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Japanese lost in 10 Sea Zone
                        Japanese roll dice for 4 submarines in 10 Sea Zone, round 1 :  1/4 hits
                        Americans roll dice for 3 destroyers and 1 fighter in 10 Sea Zone, round 1 :  2/4 hits
                        1 submarine owned by the Americans and 2 submarines owned by the Japanese lost in 10 Sea Zone
                        Japanese roll dice for 2 submarines in 10 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 3 destroyers and 1 fighter in 10 Sea Zone, round 2 :  1/4 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 10 Sea Zone
                        Japanese roll dice for 1 submarine in 10 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 2 destroyers and 1 fighter in 10 Sea Zone, round 3 :  1/3 hits
                        1 submarine owned by the Japanese lost in 10 Sea Zone
                    Americans win with 2 destroyers and 1 fighter remaining. Battle score for attacker is -16
                    Casualties for Japanese: 5 submarines
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Shantung
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 1 :  2/2 hits
                        Chinese roll dice for 1 infantry in Shantung, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shantung
                    Japanese win, taking Shantung from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in India
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
                        Japanese roll dice for 1 battleship in India, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in India, round 1 :  0/2 hits
                        UK_Pacific roll dice for 2 infantry in India, round 1 :  0/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in India, round 2 :  1/2 hits
                        UK_Pacific roll dice for 2 infantry in India, round 2 :  0/2 hits
                        1 infantry owned by the British lost in India
                        Japanese roll dice for 1 artillery and 1 infantry in India, round 3 :  0/2 hits
                        UK_Pacific roll dice for 1 infantry in India, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in India, round 4 :  2/2 hits
                        UK_Pacific roll dice for 1 infantry in India, round 4 :  0/1 hits
                        1 infantry owned by the British lost in India
                    Japanese captures 7PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Korea
                    Japanese attack with 2 artilleries, 1 bomber and 5 infantry
                    Russians defend with 7 infantry
                        Japanese roll dice for 2 artilleries, 1 bomber and 5 infantry in Korea, round 1 :  2/9 hits
                        Russians roll dice for 7 infantry in Korea, round 1 :  3/7 hits
                        2 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Korea
                        Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Korea, round 2 :  2/6 hits
                        Russians roll dice for 5 infantry in Korea, round 2 :  3/5 hits
                        2 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Korea
                        Japanese roll dice for 1 artillery and 1 bomber in Korea, round 3 :  1/3 hits
                        Russians roll dice for 3 infantry in Korea, round 3 :  1/3 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Korea
                    Russians win with 2 infantry remaining. Battle score for attacker is -8
                    Casualties for Japanese: 2 artilleries and 5 infantry
                    Casualties for Russians: 5 infantry
                    1 bomber owned by the Japanese retreated
                Moving scrambled unit from 10 Sea Zone back to originating territory: Western United States

    Non Combat Move - Japanese
                1 bomber moved from Korea to Japan
                1 armour and 1 mech_infantry moved from Kwangtung to Anhwe
                1 transport moved from 41 Sea Zone to 39 Sea Zone

    Place Units - Japanese
                2 destroyers placed in 6 Sea Zone
                3 mech_infantrys placed in Kwangtung
                1 artillery and 2 infantry placed in French Indo China
                1 artillery and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 52 PUs; end with 59 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 69 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                      Americans take 10 Sea Zone from Japanese
                1 bomber moved from Western United States to 26 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 bomber and 2 destroyers
                    Japanese defend with 1 battleship and 1 carrier
                        Americans roll dice for 1 bomber and 2 destroyers in 26 Sea Zone, round 1 :  1/3 hits
                        Japanese roll dice for 1 battleship and 1 carrier in 26 Sea Zone, round 1 :  1/2 hits
                        1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 1 bomber and 1 destroyer in 26 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 battleship in 26 Sea Zone, round 2 :  0/1 hits
                        1 battleship owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 28
                    Casualties for Japanese: 1 battleship and 1 carrier
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 26 Sea Zone to Mexico

    Place Units - Americans
                1 battleship, 1 carrier and 2 destroyers placed in 10 Sea Zone
                1 fighter and 1 infantry placed in Western United States
                Americans undo move 2.
                1 fighter placed in 10 Sea Zone
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Yunnan to Hunan
                1 fighter moved from Yunnan to Hunan
                1 infantry moved from Kweichow to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 1 :  2/4 hits
                        Japanese roll dice for 1 infantry in Hunan, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Yunnan

    Place Units - Chinese
                7 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - British
                British buy 2 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from Eastern Persia to India
                1 armour moved from Shan State to India
                3 infantry moved from Persia to Eastern Persia
                1 artillery moved from Persia to Eastern Persia
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese

    Combat - British
                Battle in India
                    British attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        British roll dice for 1 armour and 1 mech_infantry in India, round 1 :  1/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in India, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in India
                        British roll dice for 1 armour in India, round 2 :  1/1 hits
                        Japanese roll dice for 1 artillery in India, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in India
                    British win, taking India from Japanese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British

    Place Units - British
                2 transports placed in 110 Sea Zone
                2 armour, 1 artillery and 1 infantry placed in United Kingdom
                Turning on Edit Mode
                EDIT: Removing units owned by British from Scotland: 2 infantry
                EDIT: Adding units owned by British to United Kingdom: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6,2,2
                UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 airfield and 1 harbour
                    Some Units in Malaya change ownership: 1 harbour


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                3 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
                1 armour moved from Malta to 96 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
                1 armour and 3 infantry moved from 98 Sea Zone to Syria
                4 destroyers moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from Tunisia to Libya

    Combat - Italians
                Battle in Syria

    Non Combat Move - Italians
                1 infantry moved from Bulgaria to Greece
                1 aaGun moved from Albania to Greece
                1 infantry moved from Albania to Greece
                1 infantry moved from Yugoslavia to Albania
                2 aaGuns moved from Southern Italy to Northern Italy
                1 aaGun, 1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux

    Place Units - Italians
                3 infantry placed in Normandy Bordeaux
                1 artillery and 5 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from 33 Sea Zone to Caroline Islands
                1 carrier moved from 45 Sea Zone to 33 Sea Zone
                1 fighter moved from 45 Sea Zone to Caroline Islands
                1 cruiser moved from 45 Sea Zone to 33 Sea Zone
                1 destroyer moved from 45 Sea Zone to 33 Sea Zone
                2 destroyers moved from 45 Sea Zone to 33 Sea Zone
                1 fighter moved from New South Wales to 33 Sea Zone

    Combat - ANZAC
                Battle in Caroline Islands
                    ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        AA guns fire in Caroline Islands :  0/1 hits
                        ANZAC roll dice for 1 cruiser in Caroline Islands, round 1 :  1/1 hits
                        ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 1 :  1/3 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 :  0/2 hits
                        1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                        ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Caroline Islands
                    ANZAC win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 2 infantry

    Non Combat Move - ANZAC
                1 destroyer moved from 45 Sea Zone to 33 Sea Zone
                1 fighter moved from Caroline Islands to 33 Sea Zone

    Place Units - ANZAC
                1 infantry and 1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
                1 artillery and 1 infantry moved from 113 Sea Zone to Norway
                1 bomber and 1 tactical_bomber moved from Western Germany to Norway
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians

    Combat - Germans
                Battle in Norway
                    Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 armour
                        Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Norway, round 1 :  3/4 hits
                        Russians roll dice for 1 armour in Norway, round 1 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Germans lost in Norway
                    Germans win, taking Norway from Russians with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour

    Non Combat Move - Germans
                1 bomber moved from Norway to France
                1 tactical_bomber moved from Norway to Poland
                10 infantry moved from Germany to Poland
                2 artilleries moved from Germany to Poland
                3 infantry moved from Western Germany to Germany
                1 aaGun moved from Western Germany to Germany

    Place Units - Germans
                1 artillery, 1 infantry and 1 mech_infantry placed in Germany
                5 submarines placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 37 PUs; end with 37 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Poland: 1 tactical_bomber
                EDIT: Adding units owned by Germans to Germany: 1 tactical_bomber
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 1 artillery, 2 bombers and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Bessarabia to Eastern Poland
                2 armour moved from Bessarabia to Eastern Poland
                2 infantry moved from Western Ukraine to Eastern Poland
                3 infantry moved from Ukraine to Bessarabia
                2 infantry moved from Novgorod to Baltic States
                1 armour moved from Novgorod to Baltic States
                1 tactical_bomber moved from Russia to Novgorod
                1 infantry moved from Russia to Smolensk
                2 armour moved from Russia to Belarus
                2 infantry moved from Amur to Korea
                2 infantry moved from Yenisey to Timguska
                2 infantry moved from Ulaanbaatar to Buyant-Uhaa
                      Russians take Buyant-Uhaa from Japanese

    Combat - Russians
                Battle in Baltic States
                    Russians attack with 1 armour and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour and 2 infantry in Baltic States, round 1 :  0/3 hits
                        Germans roll dice for 1 infantry in Baltic States, round 1 :  0/1 hits
                        Russians roll dice for 1 armour and 2 infantry in Baltic States, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Novgorod to Belarus
                1 aaGun moved from Smolensk to Belarus
                1 aaGun moved from Russia to Smolensk

    Place Units - Russians
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                3 infantry placed in Volgograd
                1 artillery and 2 bombers placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4
                Russians collect 39 PUs (1 lost to blockades); end with 39 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 1 battleship, 1 destroyer, 6 infantry and 3 submarines; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese
                2 infantry moved from Soviet Far East to Siberia
                1 armour and 1 mech_infantry moved from Anhwe to Yunnan
                      Japanese take Kweichow from Chinese
                3 mech_infantrys moved from Kwangtung to Yunnan
                2 armour, 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers moved from French Indo China to Yunnan
                1 bomber moved from Japan to Yunnan
                1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
                1 artillery and 5 infantry moved from Japan to 6 Sea Zone
                1 artillery and 5 infantry moved from 6 Sea Zone to Korea
                1 armour moved from Kiangsu to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 3 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry, 5 mech_infantrys and 3 tactical_bombers
                    Chinese defend with 1 fighter and 20 infantry
                        Japanese roll dice for 3 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry, 5 mech_infantrys and 3 tactical_bombers in Yunnan, round 1 :  4/19 hits
                        Chinese roll dice for 1 fighter and 20 infantry in Yunnan, round 1 :  10/21 hits
                        2 armour owned by the Japanese , 2 infantry owned by the Japanese , 4 infantry owned by the Chinese , 1 artillery owned by the Japanese and 5 mech_infantrys owned by the Japanese lost in Yunnan
                    1 armour owned by the Japanese retreated to French Indo China
                    Chinese win with 1 fighter and 16 infantry remaining. Battle score for attacker is -30
                    Casualties for Japanese: 2 armour, 1 artillery, 2 infantry and 5 mech_infantrys
                    Casualties for Chinese: 4 infantry
                Battle in Siberia
                    Japanese attack with 1 artillery and 3 infantry
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 artillery and 3 infantry in Siberia, round 1 :  1/4 hits
                        Russians roll dice for 2 infantry in Siberia, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Siberia
                        Japanese roll dice for 1 artillery and 2 infantry in Siberia, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Siberia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Siberia
                    Japanese win, taking Siberia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Korea
                    Japanese attack with 1 artillery and 5 infantry
                    Russians defend with 4 infantry
                        Japanese roll dice for 1 artillery and 5 infantry in Korea, round 1 :  2/6 hits
                        Russians roll dice for 4 infantry in Korea, round 1 :  2/4 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Korea
                        Japanese roll dice for 1 artillery and 3 infantry in Korea, round 2 :  2/4 hits
                        Russians roll dice for 2 infantry in Korea, round 2 :  2/2 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Korea
                    Japanese win, taking Korea from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 4 infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Japanese
                1 bomber, 3 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
                1 aaGun moved from Anhwe to Hopei
                1 battleship, 1 destroyer, 1 submarine and 2 transports moved from 39 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                1 battleship, 1 destroyer and 3 submarines placed in 6 Sea Zone
                2 infantry placed in Japan
                3 infantry placed in French Indo China
                1 infantry placed in Kwangtung
                Japanese undo move 3.
                1 infantry placed in French Indo China
                1 infantry placed in Kwangtung
                1 infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6
                Japanese collect 52 PUs; end with 57 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 battleship moved from 10 Sea Zone to 31 Sea Zone
                2 destroyers moved from 10 Sea Zone to 31 Sea Zone
                1 destroyer moved from 26 Sea Zone to 31 Sea Zone
                1 carrier moved from 10 Sea Zone to 31 Sea Zone
                1 fighter moved from 10 Sea Zone to 31 Sea Zone
                1 fighter moved from Western United States to 31 Sea Zone
                1 bomber moved from Mexico to Wake Island

    Non Combat Move - Americans
                1 artillery moved from British Columbia to Western United States
                1 mech_infantry moved from Alberta Saskatchewan Manitoba to British Columbia

    Place Units - Americans
                1 carrier and 3 transports placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries; Remaining resources: 1 PUs;

    Combat Move - Chinese
                3 infantry moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Combat Move - British
                1 fighter moved from United Kingdom to 113 Sea Zone
                3 infantry moved from Eastern Persia to Persia
                1 artillery moved from Eastern Persia to West India
                7 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese

    Combat - British
                Battle in 113 Sea Zone
                    British attack with 1 fighter
                    Germans defend with 5 submarines and 1 transport
                    5 submarines owned by the Germans Submerged
                        1 transport owned by the Germans lost in 113 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport

    Non Combat Move - British
                1 fighter moved from 113 Sea Zone to Finland

    Place Units - British
                2 destroyers and 2 transports placed in 110 Sea Zone
                1 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,6,5
                British collect 33 PUs; end with 33 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Place Units - UK_Pacific
                1 infantry and 1 mech_infantry placed in India
                Turning on Edit Mode
                EDIT: Removing units owned by British from Shan State: 3 aaGuns
                EDIT: Adding units owned by UK_Pacific to Siam: 3 aaGuns
                EDIT: Turning off Edit Mode

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,4,5
                UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs total
                Units Change Ownership
                    Some Units in Siam change ownership: 3 aaGuns
                    Some Units in India change ownership: 1 infantry and 1 mech_infantry

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