@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C V C 2
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :9 Purchase Units - British 
 British buy 3 armour, 1 bomber and 2 infantry; Remaining resources: 1 PUs;Combat Move - British 
 1 infantry moved from Norway to 112 Sea Zone
 1 artillery moved from Norway to 112 Sea Zone
 1 infantry moved from 112 Sea Zone to Western Germany
 1 artillery moved from 112 Sea Zone to Western Germany
 1 infantry moved from United Kingdom to 110 Sea Zone
 1 infantry moved from 110 Sea Zone to Holland Belgium
 1 bomber moved from United Kingdom to Germany
 2 destroyers moved from 110 Sea Zone to 91 Sea Zone
 1 destroyer moved from 83 Sea Zone to 91 Sea Zone
 1 battleship moved from 83 Sea Zone to 91 Sea Zone
 1 infantry moved from Anglo Egyptian Sudan to Egypt
 7 infantry moved from Siam to Shan State
 UK_Pacific take Shan State from Japanese
 1 tactical_bomber moved from Eastern Persia to IndiaCombat - British 
 Battle in Holland Belgium
 Battle in Western Germany
 Strategic bombing raid in Germany
 AA guns fire in Germany : 0/1 hits
 Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
 Bombing raid in Germany causes 6 damage total.
 Strategic bombing raid in India
 AA guns fire in India : 0/1 hits
 Bombing raid in India rolls: 3 and causes: 3 damage to unit: harbour
 Bombing raid in India causes 3 damage total.Non Combat Move - British 
 1 tactical_bomber moved from India to Ceylon
 3 aaGuns moved from Siam to Shan State
 1 bomber moved from Germany to NorwayPlace Units - British 
 3 armour, 1 bomber and 2 infantry placed in United KingdomTurn Complete - British 
 British collect 41 PUs; end with 42 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :9 Turn Complete - UK_Pacific 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :9 Purchase Units - Italians 
 Italians buy 2 artilleries, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians 
 1 armour moved from Bessarabia to Bryansk
 Italians take Western Ukraine from Russians
 Italians take Bryansk from Russians
 1 infantry moved from Bessarabia to Eastern Poland
 Italians take Eastern Poland from Russians
 1 artillery moved from Bessarabia to Romania
 1 armour moved from Iraq to Caucasus
 Italians take Northwest Persia from Russians
 Italians take Caucasus from Russians
 1 infantry moved from Iraq to Persia
 Italians take Persia from British
 1 artillery moved from Syria to 99 Sea Zone
 3 infantry moved from Syria to 99 Sea Zone
 1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
 1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
 2 bombers moved from Syria to Egypt
 1 infantry moved from Tunisia to Libya
 2 armour moved from Normandy Bordeaux to Holland Belgium
 1 artillery and 5 infantry moved from Northern Italy to Western GermanyCombat - Italians 
 Battle in Holland Belgium
 Italians attack with 2 armour
 British defend with 1 infantry
 Italians roll dice for 2 armour in Holland Belgium, round 1 : 1/2 hits
 British roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
 1 infantry owned by the British lost in Holland Belgium
 Italians win, taking Holland Belgium from British with 2 armour remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Battle in Western Germany
 Italians attack with 1 artillery and 5 infantry
 British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 Italians roll dice for 1 artillery and 5 infantry in Western Germany, round 1 : 0/6 hits
 British roll dice for 1 artillery and 1 infantry in Western Germany, round 1 : 2/2 hits
 2 infantry owned by the Italians lost in Western Germany
 Italians roll dice for 1 artillery and 3 infantry in Western Germany, round 2 : 2/4 hits
 British roll dice for 1 artillery and 1 infantry in Western Germany, round 2 : 1/2 hits
 1 infantry owned by the British , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Western Germany
 Italians win, taking Western Germany from British with 1 artillery and 2 infantry remaining. Battle score for attacker is -2
 Casualties for British: 1 artillery and 1 infantry
 Casualties for Italians: 3 infantry
 Battle in Egypt
 Italians attack with 1 artillery, 2 bombers and 3 infantry
 ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 armour, 1 harbour and 1 infantry
 Italians roll dice for 1 artillery, 2 bombers and 3 infantry in Egypt, round 1 : 2/6 hits
 British roll dice for 1 armour and 4 infantry in Egypt, round 1 : 1/5 hits
 2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
 Italians roll dice for 1 artillery, 2 bombers and 2 infantry in Egypt, round 2 : 4/5 hits
 British roll dice for 1 armour and 2 infantry in Egypt, round 2 : 1/3 hits
 1 infantry owned by the British , 1 infantry owned by the French , 1 armour owned by the British and 1 infantry owned by the Italians lost in Egypt
 Italians win, taking Egypt from British with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 12
 Casualties for ANZAC: 2 infantry
 Casualties for French: 1 infantry
 Casualties for British: 1 armour and 1 infantry
 Casualties for Italians: 2 infantryNon Combat Move - Italians 
 4 destroyers moved from 99 Sea Zone to 98 Sea Zone
 2 bombers moved from Egypt to Southern Italy
 1 infantry moved from Iraq to Northwest Persia
 1 aaGun moved from Syria to Iraq
 1 aaGun moved from Bessarabia to Western Ukraine
 1 armour moved from Bessarabia to Slovakia Hungary
 4 infantry moved from Northern Italy to Greater Southern Germany
 2 infantry moved from Southern France to Northern ItalyPlace Units - Italians 
 1 factory_minor placed in Iraq
 2 artilleries and 7 infantry placed in Northern ItalyTurn Complete - Italians 
 Italians collect 34 PUs; end with 34 PUs total
 Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 39 PUs
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 45 PUs
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 55 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :9 Purchase Units - ANZAC 
 ANZAC buy 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 destroyer moved from 60 Sea Zone to 42 Sea Zone
 1 destroyer moved from 60 Sea Zone to 42 Sea Zone
 1 carrier moved from 60 Sea Zone to 42 Sea Zone
 1 tactical_bomber moved from 60 Sea Zone to 42 Sea Zone
 1 fighter moved from New South Wales to 42 Sea ZoneCombat - ANZAC 
 Battle in 42 Sea Zone
 ANZAC attack with 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 42 Sea Zone
 ANZAC win, taking 42 Sea Zone from Japanese with 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transportNon Combat Move - ANZAC Place Units - ANZAC 
 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :9 Combat Move - French Non Combat Move - French Turn Complete - French 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :10 Politics - Germans Purchase Units - Germans 
 Germans repair 6 damage on 6 factory_majors; Remaining resources: 25 PUs; 0 techTokens;
 Germans buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans 
 3 infantry moved from France to Western GermanyCombat - Germans Non Combat Move - Germans Place Units - Germans 
 4 artilleries and 3 infantry placed in GermanyTurn Complete - Germans 
 Germans collect 31 PUs; end with 31 PUs total
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 36 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :10 Purchase Units - Russians 
 Russians buy 3 armour, 1 artillery, 4 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Russians 
 1 infantry moved from Smolensk to Bryansk
 3 armour moved from Ukraine to Caucasus
 1 armour moved from Ukraine to Bryansk
 3 infantry moved from Baltic States to Eastern Poland
 6 infantry moved from Ukraine to Bessarabia
 2 armour moved from Ukraine to Western Ukraine
 2 armour moved from Ukraine to Bessarabia
 1 bomber moved from Russia to Germany
 1 tactical_bomber moved from Russia to Poland
 3 infantry moved from Novgorod to Baltic States
 1 artillery moved from Baltic States to PolandCombat - Russians 
 Battle in Eastern Poland
 Russians attack with 3 infantry
 Italians defend with 1 infantry
 Russians roll dice for 3 infantry in Eastern Poland, round 1 : 1/3 hits
 Italians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
 1 infantry owned by the Italians lost in Eastern Poland
 Russians win, taking Eastern Poland from Italians with 3 infantry remaining. Battle score for attacker is 3
 Casualties for Italians: 1 infantry
 Battle in Bryansk
 Russians attack with 1 armour and 1 infantry
 Italians defend with 1 armour
 Russians roll dice for 1 armour and 1 infantry in Bryansk, round 1 : 0/2 hits
 Italians roll dice for 1 armour in Bryansk, round 1 : 1/1 hits
 1 infantry owned by the Russians lost in Bryansk
 Russians roll dice for 1 armour in Bryansk, round 2 : 0/1 hits
 Italians roll dice for 1 armour in Bryansk, round 2 : 1/1 hits
 1 armour owned by the Russians lost in Bryansk
 Italians win with 1 armour remaining. Battle score for attacker is -9
 Casualties for Russians: 1 armour and 1 infantry
 Battle in Bessarabia
 Russians attack with 2 armour and 6 infantry
 Italians defend with 1 aaGun
 1 aaGun owned by the Italians lost in Bessarabia
 Russians win, taking Bessarabia from Italians with 2 armour and 6 infantry remaining. Battle score for attacker is 5
 Casualties for Italians: 1 aaGun
 Battle in Western Ukraine
 Russians attack with 2 armour
 Italians defend with 1 aaGun
 1 aaGun owned by the Italians lost in Western Ukraine
 Russians win, taking Western Ukraine from Italians with 2 armour remaining. Battle score for attacker is 5
 Casualties for Italians: 1 aaGun
 Battle in Caucasus
 Russians attack with 3 armour
 Italians defend with 1 armour
 Russians roll dice for 3 armour in Caucasus, round 1 : 2/3 hits
 Italians roll dice for 1 armour in Caucasus, round 1 : 1/1 hits
 1 armour owned by the Russians and 1 armour owned by the Italians lost in Caucasus
 Russians win, taking Caucasus from Italians with 2 armour remaining. Battle score for attacker is 0
 Casualties for Russians: 1 armour
 Casualties for Italians: 1 armour
 Strategic bombing raid in Germany
 AA guns fire in Germany : 0/1 hits
 Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
 Bombing raid in Germany causes 8 damage total.Non Combat Move - Russians 
 1 bomber moved from Germany to Poland
 1 infantry moved from Belarus to Eastern Poland
 2 aaGuns moved from Belarus to Eastern Poland
 1 aaGun moved from Smolensk to BelarusPlace Units - Russians 
 3 infantry placed in Novgorod
 1 armour, 1 artillery and 1 infantry placed in Ukraine
 2 armour and 1 tactical_bomber placed in RussiaTurn Complete - Russians 
 Russians collect 34 PUs; end with 35 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :10 Research Technology - Japanese 
 Japanese spend 0 on tech rolls
 Japanese roll 4 and gets 0 hitsPurchase Units - Japanese 
 Japanese buy 2 armour, 4 artilleries, 1 destroyer, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese 
 1 infantry moved from Yakut S.S.R. to Yenisey
 Japanese take Yenisey from Russians
 1 infantry moved from Dzavhan to Olgiy
 Japanese take Olgiy from Russians
 1 infantry moved from Kansu to Novosibirsk
 Japanese take Novosibirsk from Russians
 1 infantry moved from Celebes to 44 Sea Zone
 1 infantry and 1 transport moved from 44 Sea Zone to 21 Sea Zone
 1 infantry moved from 21 Sea Zone to Guam
 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
 1 artillery, 1 infantry and 3 transports moved from 36 Sea Zone to 19 Sea Zone
 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
 1 transport moved from 79 Sea Zone to 39 Sea Zone
 1 battleship moved from 79 Sea Zone to 39 Sea Zone
 1 artillery and 1 infantry moved from India to 39 Sea Zone
 1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
 1 armour moved from West India to Turkmenistan
 Japanese take Eastern Persia from British
 Japanese take Turkmenistan from Russians
 3 infantry moved from French Indo China to Shan State
 2 artilleries moved from French Indo China to Shan State
 2 fighters moved from French Indo China to Shan State
 2 tactical_bombers moved from French Indo China to Shan State
 2 destroyers and 5 submarines moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese 
 Battle in 25 Sea Zone
 Japanese attack with 2 destroyers and 7 submarines
 Americans defend with 1 carrier, 2 fighters and 4 submarines
 Japanese roll dice for 7 submarines in 25 Sea Zone, round 1 : 3/7 hits
 Units damaged: 1 carrier owned by the Americans
 2 submarines owned by the Americans lost in 25 Sea Zone
 Americans roll dice for 2 submarines in 25 Sea Zone, round 1 : 0/2 hits
 Japanese roll dice for 2 destroyers in 25 Sea Zone, round 1 : 1/2 hits
 Americans roll dice for 2 fighters in 25 Sea Zone, round 1 : 1/2 hits
 Americans roll dice for 1 carrier in 25 Sea Zone, round 1 : 0/1 hits
 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
 Japanese roll dice for 7 submarines in 25 Sea Zone, round 2 : 2/7 hits
 1 submarine owned by the Americans and 1 carrier owned by the Americans lost in 25 Sea Zone
 Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
 Americans roll dice for 2 fighters in 25 Sea Zone, round 2 : 0/2 hits
 1 destroyer owned by the Japanese and 7 submarines owned by the Japanese retreated to 16 Sea Zone
 Americans win with 2 fighters remaining. Battle score for attacker is 32
 Casualties for Japanese: 1 destroyer
 Casualties for Americans: 1 carrier and 4 submarines
 Battle in Guam
 Battle in Ceylon
 Japanese attack with 1 artillery and 1 infantry
 British defend with 1 tactical_bomber
 Japanese roll dice for 1 battleship in Ceylon, round 1 : 1/1 hits
 UK_Pacific roll dice for 1 tactical_bomber in Ceylon, round 1 : 1/1 hits
 1 tactical_bomber owned by the British and 1 infantry owned by the Japanese lost in Ceylon
 Japanese win, taking Guam from Americans, taking Ceylon from UK_Pacific with 1 artillery remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 infantry
 Casualties for British: 1 tactical_bomber
 Battle in Kiangsu
 Japanese attack with 1 artillery and 1 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 1 : 1/2 hits
 Chinese roll dice for 1 infantry in Kiangsu, round 1 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
 Japanese win, taking Kiangsu from Chinese with 1 artillery remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 infantry
 Battle in Shan State
 Japanese attack with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
 British defend with 3 aaGuns and 7 infantry
 AA guns fire in Shan State : 0/4 hits
 Japanese roll dice for 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Shan State, round 1 : 1/9 hits
 UK_Pacific roll dice for 3 aaGuns and 7 infantry in Shan State, round 1 : 3/7 hits
 3 infantry owned by the Japanese and 1 aaGun owned by the British lost in Shan State
 Japanese roll dice for 2 artilleries, 2 fighters and 2 tactical_bombers in Shan State, round 2 : 3/6 hits
 UK_Pacific roll dice for 2 aaGuns and 7 infantry in Shan State, round 2 : 3/7 hits
 1 infantry owned by the British , 1 tactical_bomber owned by the Japanese , 2 aaGuns owned by the British and 2 artilleries owned by the Japanese lost in Shan State
 retreated to Shan State
 UK_Pacific win with 6 infantry remaining. Battle score for attacker is -10
 Casualties for Japanese: 2 artilleries, 3 infantry and 1 tactical_bomber
 Casualties for British: 3 aaGuns and 1 infantry
 2 fighters owned by the Americans forced to land in MidwayNon Combat Move - Japanese 
 2 fighters and 1 tactical_bomber moved from Shan State to India
 2 submarines moved from 33 Sea Zone to 24 Sea Zone
 1 artillery moved from Jehol to ShantungPlace Units - Japanese 
 1 destroyer and 2 submarines placed in 39 Sea Zone
 2 armour and 1 mech_infantry placed in French Indo China
 4 artilleries and 5 infantry placed in JapanTurn Complete - Japanese 
 Japanese collect 58 PUs; end with 58 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :10 Purchase Units - Americans 
 Americans buy 3 armour, 1 battleship, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 1 transport moved from 101 Sea Zone to 86 Sea Zone
 1 fighter moved from Caroline Islands to 21 Sea Zone
 1 tactical_bomber moved from Caroline Islands to Wake Island
 1 bomber moved from Midway to 19 Sea ZoneCombat - Americans 
 Battle in 19 Sea Zone
 Americans attack with 1 bomber
 Japanese defend with 3 transports
 3 transports owned by the Japanese lost in 19 Sea Zone
 Americans win with 1 bomber remaining. Battle score for attacker is 21
 Casualties for Japanese: 3 transports
 Battle in 21 Sea Zone
 Americans attack with 1 fighter
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 21 Sea Zone
 Americans win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transportNon Combat Move - Americans 
 1 bomber moved from 19 Sea Zone to Kwangtung
 1 fighter moved from 21 Sea Zone to KwangtungPlace Units - Americans 
 3 armour and 3 infantry placed in Eastern United States
 3 transports placed in 101 Sea Zone
 1 battleship placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :10 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese 
 1 infantry moved from Anhwe to Hopei
 Chinese take Hopei from Japanese
 1 infantry moved from Anhwe to Kiangsi
 Chinese take Kiangsi from Japanese
 1 infantry moved from Anhwe to Chahar
 Chinese take Chahar from Japanese
 1 infantry moved from Shensi to Kansu
 Chinese take Kansu from JapaneseCombat - Chinese Non Combat Move - Chinese Place Units - Chinese 
 5 infantry placed in ChaharTurn Complete - Chinese 
 Chinese collect 17 PUs; end with 19 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :10 Purchase Units - British 
 British buy 3 armour, 1 bomber and 4 infantry; Remaining resources: 0 PUs;Combat Move - British 
 2 infantry moved from United Kingdom to 110 Sea Zone
 3 armour moved from United Kingdom to 110 Sea Zone
 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
 3 armour moved from 110 Sea Zone to Normandy Bordeaux
 1 bomber moved from United Kingdom to France
 1 bomber moved from Norway to France
 6 infantry moved from Shan State to BurmaCombat - British 
 Battle in Normandy Bordeaux
 Strategic bombing raid in France
 AA guns fire in France : 0/2 hits
 Bombing raid in France rolls: 3,3 and causes: 6 damage to unit: factory_minor
 Bombing raid in France causes 6 damage total.Non Combat Move - British 
 2 bombers moved from France to United KingdomPlace Units - British 
 3 armour, 1 bomber and 4 infantry placed in United KingdomTurn Complete - British 
 British collect 31 PUs; end with 31 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :10 Turn Complete - UK_Pacific 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :10 Purchase Units - Italians 
 Italians buy 5 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians 
 2 bombers moved from Southern Italy to Russia
 1 armour moved from Bryansk to Tambov
 Italians take Tambov from Russians
 1 armour moved from Tambov to Russia
 1 infantry moved from Persia to Northwest Persia
 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
 Italians take Anglo Egyptian Sudan from BritishCombat - Italians 
 Battle in Russia
 Italians attack with 1 armour and 2 bombers
 Russians defend with 1 airfield, 2 armour, 1 factory_major and 1 tactical_bomber
 Italians roll dice for 1 armour and 2 bombers in Russia, round 1 : 1/3 hits
 Russians roll dice for 2 armour and 1 tactical_bomber in Russia, round 1 : 2/3 hits
 1 armour owned by the Russians and 2 bombers owned by the Italians lost in Russia
 Italians roll dice for 1 armour in Russia, round 2 : 0/1 hits
 Russians roll dice for 1 armour and 1 tactical_bomber in Russia, round 2 : 1/2 hits
 1 armour owned by the Italians lost in Russia
 Russians win with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -24
 Casualties for Russians: 1 armour
 Casualties for Italians: 1 armour and 2 bombersNon Combat Move - Italians 
 2 armour moved from Holland Belgium to Germany
 1 artillery moved from Western Germany to Germany
 1 infantry moved from Western Germany to Holland Belgium
 1 infantry moved from Western Germany to Germany
 1 armour moved from Slovakia Hungary to Germany
 1 infantry moved from Greater Southern Germany to Slovakia Hungary
 3 infantry moved from Greater Southern Germany to Germany
 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
 1 transport moved from 98 Sea Zone to 81 Sea Zone
 3 destroyers and 1 transport moved from 98 Sea Zone to 96 Sea Zone
 1 infantry moved from Libya to 96 Sea Zone
 3 destroyers, 1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone
 1 infantry moved from 93 Sea Zone to Southern France
 2 infantry moved from Northern Italy to Yugoslavia
 2 artilleries and 7 infantry moved from Northern Italy to Southern France
 1 aaGun moved from Iraq to Northwest PersiaPlace Units - Italians 
 3 armour placed in Iraq
 1 artillery and 2 infantry placed in Southern France
 2 armour, 1 infantry and 3 mech_infantrys placed in Northern ItalyTurn Complete - Italians 
 Italians collect 29 PUs; end with 29 PUs total
 Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 40 PUs
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 50 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :10 Purchase Units - ANZAC 
 ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC 
 3 infantry moved from New South Wales to 62 Sea Zone
 1 artillery moved from New South Wales to 62 Sea Zone
 1 artillery, 3 infantry and 2 transports moved from 62 Sea Zone to 46 Sea Zone
 2 destroyers moved from 42 Sea Zone to 46 Sea Zone
 1 carrier moved from 42 Sea Zone to 46 Sea Zone
 1 fighter moved from 42 Sea Zone to 46 Sea Zone
 1 tactical_bomber moved from 42 Sea Zone to 46 Sea ZoneCombat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 
 1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs total
- 
					
					
					
					
 skip the french and its on you mate 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :11 Purchase Units - Germans 
 Germans repair 8 damage on 8 factory_majors; Remaining resources: 28 PUs; 0 techTokens;
 Germans buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans 
 5 artilleries and 17 infantry moved from Germany to PolandCombat - Germans 
 Battle in Poland
 Germans attack with 5 artilleries and 17 infantry
 British defend with 1 fighter; Russians defend with 5 armour, 1 artillery, 1 bomber, 7 infantry and 2 tactical_bombers
 Germans roll dice for 5 artilleries and 17 infantry in Poland, round 1 : 5/22 hits
 Russians roll dice for 5 armour, 1 artillery, 1 bomber, 1 fighter, 7 infantry and 2 tactical_bombers in Poland, round 1 : 7/17 hits
 1 bomber owned by the Russians , 4 infantry owned by the Russians and 7 infantry owned by the Germans lost in Poland
 Germans roll dice for 5 artilleries and 10 infantry in Poland, round 2 : 4/15 hits
 Russians roll dice for 5 armour, 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Poland, round 2 : 7/12 hits
 3 infantry owned by the Russians , 7 infantry owned by the Germans and 1 artillery owned by the Russians lost in Poland
 Germans roll dice for 5 artilleries and 3 infantry in Poland, round 3 : 2/8 hits
 Russians roll dice for 5 armour, 1 fighter and 2 tactical_bombers in Poland, round 3 : 3/8 hits
 2 armour owned by the Russians and 3 infantry owned by the Germans lost in Poland
 Germans roll dice for 5 artilleries in Poland, round 4 : 0/5 hits
 Russians roll dice for 3 armour, 1 fighter and 2 tactical_bombers in Poland, round 4 : 2/6 hits
 2 artilleries owned by the Germans lost in Poland
 3 artilleries owned by the Germans retreated to Germany
 Russians win with 3 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -10
 Casualties for Germans: 2 artilleries and 17 infantry
 Casualties for Russians: 2 armour, 1 artillery, 1 bomber and 7 infantryNon Combat Move - Germans 
 3 infantry moved from Western Germany to GermanyPlace Units - Germans 
 1 artillery and 8 infantry placed in GermanyTurn Complete - Germans 
 Germans collect 31 PUs; end with 31 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :11 Purchase Units - Russians 
 Russians buy 2 fighters and 8 infantry; Remaining resources: 2 PUs;Combat Move - Russians 
 1 armour moved from Russia to Novosibirsk
 1 tactical_bomber moved from Russia to Novosibirsk
 4 infantry moved from Eastern Poland to Romania
 6 infantry moved from Bessarabia to Romania
 2 armour moved from Bessarabia to Romania
 2 armour moved from Western Ukraine to Romania
 1 artillery moved from Ukraine to Bessarabia
 1 armour moved from Ukraine to Eastern Poland
 3 armour moved from Poland to Eastern Poland
 2 tactical_bombers moved from Poland to Eastern Poland
 3 infantry moved from Baltic States to Eastern Poland
 3 infantry moved from Novgorod to Baltic States
 1 infantry moved from Ukraine to Rostov
 1 infantry moved from Tsinghai to Kazakhstan
 2 infantry moved from Suiyuyan to KansuCombat - Russians 
 Battle in Novosibirsk
 Russians attack with 1 armour and 1 tactical_bomber
 Japanese defend with 1 infantry
 Russians roll dice for 1 armour and 1 tactical_bomber in Novosibirsk, round 1 : 2/2 hits
 Japanese roll dice for 1 infantry in Novosibirsk, round 1 : 0/1 hits
 1 infantry owned by the Japanese lost in Novosibirsk
 Russians win, taking Novosibirsk from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in Romania
 Russians attack with 4 armour and 10 infantry
 Italians defend with 1 artillery
 Russians roll dice for 4 armour and 10 infantry in Romania, round 1 : 2/14 hits
 Germans roll dice for 1 artillery in Romania, round 1 : 0/1 hits
 1 artillery owned by the Italians lost in Romania
 Russians win, taking Romania from Germans with 4 armour and 10 infantry remaining. Battle score for attacker is 4
 Casualties for Italians: 1 artilleryNon Combat Move - Russians 
 1 tactical_bomber moved from Novosibirsk to BelarusPlace Units - Russians 
 3 infantry placed in Novgorod
 3 infantry placed in Ukraine
 1 fighter and 2 infantry placed in Volgograd
 1 fighter placed in RussiaTurn Complete - Russians 
 Russians collect 35 PUs; end with 37 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 51 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :11 Research Technology - Japanese 
 Japanese spend 0 on tech rolls
 Japanese roll 5 and gets 0 hitsPurchase Units - Japanese 
 Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 factory_minor, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese 
 1 infantry moved from Yenisey to Evenkiyskiy
 Japanese take Evenkiyskiy from Russians
 1 infantry moved from Olgiy to Timguska
 Japanese take Timguska from Russians
 1 armour moved from Turkmenistan to Kazakhstan
 1 artillery moved from Ceylon to 39 Sea Zone
 1 artillery and 1 transport moved from 39 Sea Zone to 42 Sea Zone
 1 artillery moved from 42 Sea Zone to Java
 2 armour and 1 mech_infantry moved from French Indo China to Burma
 Japanese take Shan State from UK_Pacific
 2 fighters moved from India to Burma
 1 tactical_bomber moved from India to Burma
 1 artillery moved from Shantung to Anhwe
 Japanese take Anhwe from Chinese
 1 artillery moved from Kiangsu to KiangsiCombat - Japanese 
 Battle in Kiangsi
 Japanese attack with 1 artillery
 Chinese defend with 1 infantry
 Japanese roll dice for 1 artillery in Kiangsi, round 1 : 0/1 hits
 Chinese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
 Japanese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits
 Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kiangsi
 Chinese win with no units remaining. Battle score for attacker is -1
 Casualties for Japanese: 1 artillery
 Casualties for Chinese: 1 infantry
 Battle in Kazakhstan
 Japanese attack with 1 armour
 Russians defend with 1 infantry
 Japanese roll dice for 1 armour in Kazakhstan, round 1 : 0/1 hits
 Russians roll dice for 1 infantry in Kazakhstan, round 1 : 0/1 hits
 Japanese roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
 Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
 1 armour owned by the Japanese lost in Kazakhstan
 Russians win with 1 infantry remaining. Battle score for attacker is -6
 Casualties for Japanese: 1 armour
 Battle in Burma
 Japanese attack with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
 British defend with 6 infantry
 Japanese roll dice for 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Burma, round 1 : 4/6 hits
 UK_Pacific roll dice for 6 infantry in Burma, round 1 : 0/6 hits
 4 infantry owned by the British lost in Burma
 Japanese roll dice for 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 3/6 hits
 UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits
 2 infantry owned by the British lost in Burma
 Japanese win, taking Burma from UK_Pacific with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
 Casualties for British: 6 infantry
 Battle in Java
 Japanese attack with 1 artillery
 ANZAC defend with 1 infantry
 Japanese roll dice for 1 artillery in Java, round 1 : 0/1 hits
 ANZAC roll dice for 1 infantry in Java, round 1 : 0/1 hits
 Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
 ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
 Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits
 ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits
 1 infantry owned by the ANZAC lost in Java
 Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 3
 Casualties for ANZAC: 1 infantryNon Combat Move - Japanese 
 1 battleship, 1 destroyer and 2 submarines moved from 39 Sea Zone to 37 Sea Zone
 2 fighters and 1 tactical_bomber moved from Burma to Borneo
 2 submarines moved from 24 Sea Zone to 6 Sea Zone
 7 submarines moved from 16 Sea Zone to 6 Sea Zone
 1 destroyer moved from 16 Sea Zone to 6 Sea ZonePlace Units - Japanese 
 1 artillery and 2 infantry placed in French Indo China
 1 factory_minor placed in Korea
 2 armour and 1 mech_infantry placed in India
 1 infantry placed in Japan
 2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 62 PUs; end with 62 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :11 Purchase Units - Americans 
 Americans buy 1 cruiser, 1 destroyer, 1 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 1 infantry moved from Brazil to 86 Sea Zone
 1 artillery moved from Brazil to 86 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
 1 infantry moved from 91 Sea Zone to Morocco
 1 artillery moved from 91 Sea Zone to Morocco
 3 infantry moved from Eastern United States to 101 Sea Zone
 3 armour moved from Eastern United States to 101 Sea Zone
 3 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
 3 infantry moved from 91 Sea Zone to Morocco
 3 armour moved from 91 Sea Zone to Morocco
 1 bomber moved from Kwangtung to IndiaCombat - Americans 
 Battle in Morocco
 Strategic bombing raid in India
 AA guns fire in India : 0/1 hits
 Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_minor
 Bombing raid in India causes 3 damage total.Non Combat Move - Americans 
 1 bomber moved from India to YunnanPlace Units - Americans 
 1 cruiser, 1 destroyer, 5 submarines and 2 transports placed in 10 Sea Zone
 1 infantry placed in Western United StatesTurn Complete - Americans 
 Americans collect 53 PUs; end with 53 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :11 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese 
 3 infantry moved from Chahar to Anhwe
 1 infantry moved from Hopei to Anhwe
 3 infantry moved from Chahar to Jehol
 Chinese take Jehol from Japanese
 5 infantry moved from Kwangtung to Kwangsi
 4 artilleries moved from Kwangtung to KwangsiCombat - Chinese 
 Battle in Anhwe
 Chinese attack with 4 infantry
 Japanese defend with 1 artillery
 Chinese roll dice for 4 infantry in Anhwe, round 1 : 1/4 hits
 Japanese roll dice for 1 artillery in Anhwe, round 1 : 0/1 hits
 1 artillery owned by the Japanese lost in Anhwe
 Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artilleryNon Combat Move - Chinese Place Units - Chinese 
 6 infantry placed in YunnanTurn Complete - Chinese 
 Chinese collect 18 PUs; end with 19 PUs total



 
		 
		






