japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
C V C 2
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Italians
Italians buy 1 carrier and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 fighter moved from Algeria to Libya
1 bomber moved from Algeria to Libya
1 cruiser moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 battleship moved from 92 Sea Zone to 94 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 transports moved from 92 Sea Zone to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Morocco
1 cruiser moved from 94 Sea Zone to 92 Sea Zone
1 battleship moved from 94 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
2 artilleries moved from 92 Sea Zone to Morocco
2 infantry moved from Bulgaria to Romania
1 bomber moved from Southern France to Morocco
1 bomber moved from Libya to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 2 artilleries, 2 bombers and 2 infantry
Americans defend with 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry
AA guns fire in Morocco : 0/2 hits
Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 1 : 2/2 hits
Italians roll dice for 1 armour, 2 artilleries, 2 bombers and 2 infantry in Morocco, round 1 : 5/7 hits
British roll dice for 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry in Morocco, round 1 : 1/5 hits
1 mech_infantry owned by the Americans , 1 artillery owned by the Americans , 1 aaGun owned by the Americans , 3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from British with 1 armour, 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 18
Casualties for Italians: 1 infantry
Casualties for Americans: 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantryNon Combat Move - Italians
2 bombers moved from Morocco to Algeria
1 fighter moved from Libya to AlgeriaPlace Units - Italians
1 carrier placed in 95 Sea Zone
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for Italians :
Malta : 1 flag
Morocco : 1 flag, 1 armour, 2 artilleries and 1 infantry
French Equatorial Africa : 1 flag, 1 artillery and 2 infantry
Algeria : 1 flag, 2 bombers and 1 fighter
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Romania : 1 flag, 1 armour and 2 infantry
Northern Italy : 1 flag, 2 aaGuns, 1 factory_major and 3 infantry
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Baltic States : 1 flag, 2 fighters
95 Sea Zone : 1 flag, 1 carrier and 2 transports
94 Sea Zone : 1 flag, 1 destroyer
93 Sea Zone : 1 flag
92 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 3 transportsProduction/PUs Summary :
Germans : 39 / 47
Russians : 45 / 56
Japanese : 23 / 28
Americans : 52 / 72
Chinese : 23 / 29
British : 28 / 29
UK_Pacific : 13 / 13
Italians : 16 / 22
ANZAC : 22 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 12 PUs;Combat Move - ANZAC
3 destroyers moved from 62 Sea Zone to 46 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 6 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 3 destroyers
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 46 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 3 destroyers in 46 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 3 destroyers in 46 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 3 destroyers in 46 Sea Zone, round 3 : 1/3 hits
1 submarine owned by the Japanese lost in 46 Sea Zone
ANZAC win with 3 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Shan State to MalayaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 34 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - French
1 destroyer moved from 39 Sea Zone to 43 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 5 and gets 0 hitsPurchase Units - Germans
Germans buy 15 infantry; Remaining resources: 2 PUs;Combat Move - Germans
11 infantry moved from Baltic States to Novgorod
2 mech_infantrys moved from Baltic States to Novgorod
2 fighters moved from Baltic States to Novgorod
4 armour moved from Baltic States to Novgorod
1 tactical_bomber moved from Baltic States to Novgorod
1 infantry moved from Romania to Slovakia Hungary
2 infantry moved from Bulgaria to Romania
2 artilleries moved from Poland to Baltic States
2 infantry moved from Normandy Bordeaux to 105 Sea Zone
1 artillery moved from Normandy Bordeaux to 105 Sea Zone
1 armour moved from Normandy Bordeaux to 105 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 105 Sea Zone to 109 Sea Zone
4 infantry moved from Western Germany to Germany
1 armour moved from Poland to Novgorod
1 armour, 1 infantry and 1 transport moved from 105 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 artillery moved from 109 Sea Zone to Scotland
1 armour moved from 109 Sea Zone to ScotlandCombat - Germans
British scrambles 2 units out of United Kingdom to defend against the attack in 109 Sea Zone
British scrambles to create a battle in territory 109 Sea Zone
Battle in 109 Sea Zone
Germans attack with 2 transports
British defend with 2 fighters
British roll dice for 2 fighters in 109 Sea Zone, round 1 : 1/2 hits
1 transport owned by the Germans lost in 109 Sea Zone
2 infantry owned by the Germans and 3 armour owned by the Germans lost in Scotland
British roll dice for 2 fighters in 109 Sea Zone, round 2 : 1/2 hits
1 transport owned by the Germans lost in 109 Sea Zone
2 infantry owned by the Germans and 3 artilleries owned by the Germans lost in Scotland
British win with 2 fighters remaining. Battle score for attacker is -14
Casualties for Germans: 2 transports
Battle in Novgorod
Germans attack with 5 armour, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 17 infantry
AA guns fire in Novgorod : 0/3 hits
Germans roll dice for 5 armour, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 1 : 5/21 hits
Russians roll dice for 2 aaGuns and 17 infantry in Novgorod, round 1 : 5/17 hits
3 infantry owned by the Russians , 5 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 5 armour, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 7/16 hits
Russians roll dice for 14 infantry in Novgorod, round 2 : 3/14 hits
7 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
Germans roll dice for 5 armour, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 2/13 hits
Russians roll dice for 7 infantry in Novgorod, round 3 : 1/7 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 5 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 4 : 4/12 hits
Russians roll dice for 5 infantry in Novgorod, round 4 : 2/5 hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans roll dice for 5 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 5 : 2/10 hits
Russians roll dice for 1 infantry in Novgorod, round 5 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 5 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Germans: 11 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGuns and 17 infantry
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 109 Sea Zone back to originating territory: United KingdomNon Combat Move - Germans
2 fighters moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Baltic StatesPlace Units - Germans
10 infantry placed in Germany
5 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 43 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor, 2 fighters, 1 harbour, 1 mech_infantry and 1 tactical_bomber
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 flag, 1 infantry
Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Romania : 1 flag, 2 artilleries, 2 infantry and 1 tactical_bomber
Poland : 1 flag, 2 aaGuns and 2 artilleries
Germany : 1 flag, 1 factory_major and 14 infantry
Holland Belgium : 1 flag, 3 aaGuns
Baltic States : 1 flag, 2 artilleries, 2 fighters and 1 tactical_bomber
Novgorod : 1 flag, 1 airfield, 5 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 41 / 48
Russians : 43 / 56
Japanese : 23 / 28
Americans : 52 / 72
Chinese : 23 / 29
British : 28 / 29
UK_Pacific : 13 / 13
Italians : 16 / 22
ANZAC : 22 / 39
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 3 and gets 0 hitsPurchase Units - Russians
Russians buy 6 armour and 2 fighters; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 armour moved from Egypt to Ethiopia
2 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Manchuria to Amur
12 infantry moved from Jehol to Manchuria
2 infantry moved from Chahar to Jehol
1 infantry moved from Finland to Karelia
1 artillery moved from Finland to Vyborg
3 infantry moved from Finland to Vyborg
1 tactical_bomber moved from Russia to Romania
1 fighter moved from Russia to Romania
1 infantry moved from Eastern Poland to Romania
1 artillery and 5 infantry moved from Bessarabia to RomaniaCombat - Russians
Battle in Romania
Russians attack with 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
Germans defend with 2 artilleries, 2 infantry and 1 tactical_bomber; Italians defend with 1 armour and 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Romania, round 1 : 2/9 hits
Germans roll dice for 1 armour, 2 artilleries, 4 infantry and 1 tactical_bomber in Romania, round 1 : 2/8 hits
2 infantry owned by the Russians and 2 infantry owned by the Italians lost in Romania
Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Romania, round 2 : 3/7 hits
Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber in Romania, round 2 : 2/6 hits
2 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Romania
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 3 : 3/5 hits
Germans roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Romania, round 3 : 2/3 hits
2 infantry owned by the Russians , 1 tactical_bomber owned by the Germans , 1 artillery owned by the Germans and 1 armour owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Germans: 2 artilleries, 2 infantry and 1 tactical_bomber
Casualties for Russians: 6 infantry
Casualties for Italians: 1 armour and 2 infantryNon Combat Move - Russians
1 infantry moved from Belarus to Archangel
1 fighter moved from Romania to Bessarabia
1 tactical_bomber moved from Romania to Bessarabia
1 infantry moved from Western Ukraine to Eastern Poland
6 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
2 artilleries moved from Ukraine to Bessarabia
10 infantry moved from Bryansk to Belarus
3 infantry moved from Volgograd to Rostov
10 infantry moved from Russia to Bryansk
2 aaGuns moved from Jehol to ManchuriaPlace Units - Russians
3 armour placed in Ukraine
3 armour and 2 fighters placed in RussiaTurn Complete - Russians
Russians collect 46 PUs; end with 46 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 7 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Korea to Amur
2 bombers moved from Japan to Amur
3 fighters moved from Kwangtung to Japan
4 tactical_bombers moved from Kwangtung to 43 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 4 tactical_bombers
French defend with 1 destroyer; British defend with 2 destroyers
Japanese roll dice for 4 tactical_bombers in 43 Sea Zone, round 1 : 1/4 hits
British roll dice for 3 destroyers in 43 Sea Zone, round 1 : 2/3 hits
2 tactical_bombers owned by the Japanese and 1 destroyer owned by the British lost in 43 Sea Zone
Japanese roll dice for 2 tactical_bombers in 43 Sea Zone, round 2 : 1/2 hits
British roll dice for 2 destroyers in 43 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the British lost in 43 Sea Zone
Japanese roll dice for 2 tactical_bombers in 43 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the French lost in 43 Sea Zone
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 2 tactical_bombers
Casualties for French: 1 destroyer
Casualties for British: 2 destroyers
Battle in Amur
Japanese attack with 1 armour and 2 bombers
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 bombers in Amur, round 1 : 3/3 hits
Russians roll dice for 1 infantry in Amur, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 bombers moved from Amur to Japan
2 tactical_bombers moved from 43 Sea Zone to BorneoPlace Units - Japanese
1 transport placed in 6 Sea Zone
7 infantry placed in Japan
Japanese undo move 1.Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,4,6,3,6,3,4,1,3,5,5,2
Japanese collect 9 PUs (15 lost to blockades); end with 9 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 4 fighters, 1 harbour, 13 infantry and 1 mech_infantry
Borneo : 1 flag, 2 infantry and 2 tactical_bombers
Kwangtung : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
Amur : 1 flag, 1 armour
36 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 38 / 48
Russians : 45 / 60
Japanese : 24 / 9
Americans : 52 / 72
Chinese : 23 / 29
British : 28 / 29
UK_Pacific : 13 / 13
Italians : 16 / 22
ANZAC : 22 / 39
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 4 and gets 0 hitsPurchase Units - Americans
Americans buy 6 armour, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 battleship moved from 101 Sea Zone to 91 Sea Zone
3 destroyers moved from 101 Sea Zone to 102 Sea Zone
3 destroyers moved from 102 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea ZoneCombat - Americans
Battle in Korea
Battle in 92 Sea Zone
Americans attack with 1 carrier and 2 tactical_bombers
Italians defend with 1 battleship, 1 cruiser, 1 destroyer and 3 transports
Americans roll dice for 1 carrier and 2 tactical_bombers in 92 Sea Zone, round 1 : 0/2 hits
Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 transports in 92 Sea Zone, round 1 : 3/3 hits
Units damaged: 1 carrier owned by the Americans
2 tactical_bombers owned by the Americans lost in 92 Sea Zone
1 carrier owned by the Americans retreated to 91 Sea Zone
Italians win, taking Korea from Japanese with 1 battleship, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is -22
Casualties for Americans: 2 tactical_bombersNon Combat Move - Americans
1 aaGun moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to Gibraltar
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 armour and 1 infantry placed in Western United States
5 armour, 1 fighter and 4 infantry placed in Eastern United States
1 infantry placed in Central United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries moved from Kiangsi to Kwangtung
5 infantry moved from Kiangsi to KwangtungCombat - Chinese
Battle in Kwangtung
Chinese attack with 2 artilleries and 5 infantry
Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Chinese roll dice for 2 artilleries and 5 infantry in Kwangtung, round 1 : 4/7 hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kwangtung, round 1 : 1/3 hits
1 armour owned by the Japanese , 1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Shantung to Jehol
3 artilleries moved from Shantung to Jehol
5 artilleries and 3 infantry moved from Kiangsu to ShantungPlace Units - Chinese
2 artilleries and 7 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - British
3 armour moved from Belgian Congo to French Equatorial Africa
2 infantry moved from Belgian Congo to French Equatorial Africa
2 artilleries moved from Alexandria to Tobruk
2 infantry moved from Alexandria to Tobruk
1 artillery moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
2 artilleries moved from Kwangsi to Kwangtung
11 infantry moved from Kwangsi to Kwangtung
1 mech_infantry moved from Yunnan to Kwangtung
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from India to BurmaCombat - British
Battle in French Equatorial Africa
British attack with 3 armour and 2 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 3 armour and 2 infantry in French Equatorial Africa, round 1 : 4/5 hits
Italians roll dice for 1 artillery and 2 infantry in French Equatorial Africa, round 1 : 1/3 hits
1 infantry owned by the British , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in French Equatorial Africa
British win, taking French Equatorial Africa from Italians with 3 armour and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Borneo
British attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry and 2 tactical_bombers
British roll dice for 1 artillery and 1 infantry in Borneo, round 1 : 1/2 hits
Japanese roll dice for 2 infantry and 2 tactical_bombers in Borneo, round 1 : 1/4 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Borneo
British roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
Japanese roll dice for 1 infantry and 2 tactical_bombers in Borneo, round 2 : 1/3 hits
1 artillery owned by the British lost in Borneo
Japanese win with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
1 aaGun moved from Kwangsi to Kwangtung
2 aaGuns moved from Kiangsi to Kwangtung
1 destroyer moved from 112 Sea Zone to 110 Sea ZonePlace Units - British
1 destroyer and 2 transports placed in 110 Sea Zone
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Place Units - UK_Pacific
1 transport placed in 20 Sea Zone
2 infantry placed in KwangtungTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Units Change Ownership
Some Units in Kwangtung change ownership: 1 harbour and 2 infantry
Some Units in 20 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Italians
4 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Morocco to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 armour moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 transport moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Baltic States to Archangel
2 bombers moved from Algeria to 91 Sea Zone
1 fighter moved from Algeria to 91 Sea ZoneCombat - Italians
Battle in Archangel
Italians attack with 2 fighters
Russians defend with 1 infantry
Italians roll dice for 2 fighters in Archangel, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 fighter owned by the Italians lost in Archangel
Italians win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 fighter
Battle in 91 Sea Zone
Italians attack with 2 bombers and 1 fighter
Americans defend with 1 battleship, 1 carrier, 3 destroyers and 1 transport
Italians roll dice for 2 bombers and 1 fighter in 91 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 3 destroyers and 1 transport in 91 Sea Zone, round 1 : 4/5 hits
1 fighter owned by the Italians and 2 bombers owned by the Italians lost in 91 Sea Zone
Americans win with 1 battleship, 1 carrier, 3 destroyers and 1 transport remaining. Battle score for attacker is -34
Casualties for Italians: 2 bombers and 1 fighter
Battle in Gibraltar
Italians attack with 1 armour, 1 artillery and 4 infantry
British defend with 1 harbour; Americans defend with 2 aaGuns and 4 infantry
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 1 : 2/2 hits
Italians roll dice for 1 armour, 1 artillery and 4 infantry in Gibraltar, round 1 : 1/6 hits
British roll dice for 2 aaGuns and 4 infantry in Gibraltar, round 1 : 1/4 hits
2 aaGuns owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Gibraltar, round 2 : 0/5 hits
British roll dice for 3 infantry in Gibraltar, round 2 : 0/3 hits
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Gibraltar, round 3 : 1/5 hits
British roll dice for 3 infantry in Gibraltar, round 3 : 0/3 hits
1 infantry owned by the Americans lost in Gibraltar
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Gibraltar, round 4 : 1/5 hits
British roll dice for 2 infantry in Gibraltar, round 4 : 0/2 hits
1 infantry owned by the Americans lost in Gibraltar
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Gibraltar, round 5 : 1/5 hits
British roll dice for 1 infantry in Gibraltar, round 5 : 0/1 hits
1 infantry owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 17
Casualties for Italians: 1 infantry
Casualties for Americans: 2 aaGuns and 4 infantryNon Combat Move - Italians
1 fighter moved from Archangel to Baltic States
1 destroyer moved from 94 Sea Zone to 92 Sea ZonePlace Units - Italians
3 infantry placed in Southern France
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 armour, 1 artillery, 1 harbour and 3 infantry
Malta : 1 flag
Morocco : 1 flag, 1 artillery and 1 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Tunisia : 1 flag
Northern Italy : 1 flag, 2 aaGuns, 1 factory_major and 7 infantry
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Baltic States : 1 flag, 1 fighter
95 Sea Zone : 1 flag, 1 carrier and 1 transport
93 Sea Zone : 1 flag
92 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 2 destroyers and 4 transportsProduction/PUs Summary :
Germans : 38 / 48
Russians : 45 / 60
Japanese : 18 / 9
Americans : 55 / 75
Chinese : 23 / 29
British : 29 / 29
UK_Pacific : 16 / 21
Italians : 15 / 26
ANZAC : 22 / 39
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 bomber, 1 factory_minor and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 armour moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 armour moved from 34 Sea Zone to Paulau Island
1 infantry moved from 34 Sea Zone to Paulau Island
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
2 destroyers moved from 46 Sea Zone to 34 Sea Zone
1 infantry moved from Egypt to Alexandria
1 infantry moved from Anglo Egyptian Sudan to EgyptCombat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Paulau Island, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 1 : 0/1 hits
ANZAC roll dice for 1 armour and 1 infantry in Paulau Island, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits
ANZAC roll dice for 1 armour and 1 infantry in Paulau Island, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 3 : 0/1 hits
ANZAC roll dice for 1 armour and 1 infantry in Paulau Island, round 4 : 2/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 factory_minor placed in Queensland
1 armour and 1 bomber placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - French
1 infantry moved from Alexandria to TobrukNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Improved Artillery SupportActivate Technology - Germans
Germans activating Improved Artillery SupportPurchase Units - Germans
Germans buy 2 artilleries, 1 cruiser, 2 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Germans
4 armour moved from Novgorod to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from Russians
14 infantry moved from Germany to Poland
1 mech_infantry moved from Novgorod to Karelia
2 artilleries moved from Baltic States to Poland
1 tactical_bomber moved from Baltic States to Karelia
1 armour moved from Novgorod to Karelia
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 armour moved from Normandy Bordeaux to Western Germany
1 infantry moved from Western Germany to Germany
2 fighters moved from Baltic States to Romania
1 infantry moved from Slovakia Hungary to RomaniaCombat - Germans
Battle in Romania
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 2 fighters and 1 infantry in Romania, round 1 : 1/3 hits
Russians roll dice for 1 artillery in Romania, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Romania
Germans win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Karelia
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Karelia, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Karelia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Karelia to Baltic States
2 fighters moved from Romania to PolandPlace Units - Germans
2 artilleries and 2 infantry placed in Germany
1 cruiser and 3 transports placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 40 PUs; end with 41 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Poland : 1 flag, 2 aaGuns, 4 artilleries, 2 fighters and 14 infantry
Germany : 1 flag, 2 artilleries, 1 factory_major and 3 infantry
Holland Belgium : 1 flag, 3 aaGuns
Karelia : 1 flag, 1 armour
Baltic States : 1 flag, 1 tactical_bomber
Nenetsia : 1 flag, 4 armour
Archangel : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
112 Sea Zone : 1 flag, 1 cruiser and 3 transports
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 40 / 46
Russians : 43 / 60
Japanese : 18 / 9
Americans : 55 / 75
Chinese : 23 / 29
British : 29 / 29
UK_Pacific : 16 / 21
Italians : 15 / 26
ANZAC : 22 / 34
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Research Technology - Russians
Russians spend 0 on tech rolls
Russians removing all Technology Tokens after successful research.
Russians discover Improved Artillery SupportActivate Technology - Russians
Russians activating Improved Artillery SupportPurchase Units - Russians
Russians buy 2 armour, 6 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 armour and 2 fighters moved from Russia to Nenetsia
6 infantry moved from Manchuria to Amur
1 artillery and 3 infantry moved from Vyborg to Karelia
1 infantry moved from Belarus to Archangel
Russians take Archangel from Germans
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 infantry moved from Belarus to Eastern Poland
1 fighter moved from Bessarabia to Baltic States
1 tactical_bomber moved from Bessarabia to Baltic States
3 infantry moved from Belarus to Baltic States
1 armour moved from Tobruk to Tunisia
Russians take Libya from Italians
Russians take Tunisia from Italians
1 armour moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to EthiopiaCombat - Russians
Battle in Nenetsia
Russians attack with 3 armour and 2 fighters
Germans defend with 4 armour
Russians win, taking Nenetsia from Germans with 2 armour and 2 fighters remaining. Battle score for attacker is 18
Casualties for Germans: 4 armour
Casualties for Russians: 1 armour
Battle in Karelia
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 armour
Russians win, taking Karelia from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Amur
Russians attack with 6 infantry
Japanese defend with 1 armour
Russians win, taking Amur from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 tactical_bomber; Italians defend with 1 fighter
Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 2 infantry
Casualties for Italians: 1 fighterNon Combat Move - Russians
2 fighters moved from Nenetsia to Russia
1 tactical_bomber moved from Baltic States to Romania
1 fighter moved from Baltic States to Romania
2 aaGuns, 2 artilleries and 7 infantry moved from Bessarabia to Romania
3 armour moved from Ukraine to Romania
3 infantry moved from Rostov to Ukraine
10 infantry moved from Bryansk to Belarus
4 infantry moved from Belarus to Novgorod
1 submarine moved from 114 Sea Zone to 113 Sea Zone
2 aaGuns moved from Manchuria to Korea
6 infantry moved from Manchuria to Korea
2 infantry moved from Jehol to ManchuriaPlace Units - Russians
2 armour placed in Ukraine
1 artillery placed in Ukraine
2 artilleries and 8 infantry placed in Russia
Russians undo move 3.
4 artilleries and 6 infantry placed in Russia
1 artillery and 2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 54 PUs; end with 54 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 59 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 71 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 artilleries; Remaining resources: 1 PUs;Combat Move - Japanese
1 tactical_bomber moved from Borneo to 43 Sea Zone
1 tactical_bomber moved from Borneo to 36 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to HainanCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
1 tactical_bomber moved from 43 Sea Zone to BorneoPlace Units - Japanese
2 artilleries placed in Japan
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,1,3,4,1,2,3,5,5,6,4,2
Japanese collect 6 PUs (11 lost to blockades); end with 7 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 flag, 1 infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 4 artilleries, 2 bombers, 1 factory_major, 4 fighters, 1 harbour, 13 infantry and 1 mech_infantry
Hainan : 1 flag, 1 tactical_bomber
Borneo : 1 flag, 1 infantry and 1 tactical_bomber
Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
36 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 32 / 46
Russians : 54 / 71
Japanese : 17 / 7
Americans : 55 / 75
Chinese : 23 / 29
British : 29 / 29
UK_Pacific : 16 / 21
Italians : 13 / 26
ANZAC : 22 / 34
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Research Technology - Americans
Americans spend 0 on tech rollsPurchase Units - Americans
Americans buy 2 armour, 2 destroyers, 1 factory_minor, 1 harbour, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery moved from 32 Sea Zone to Marshall Islands
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
5 armour moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
5 armour, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 armour moved from 91 Sea Zone to Gibraltar
5 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in 6 Sea Zone
ANZAC loiter and taunt with ; Americans attack with 3 battleships, 2 carriers, 5 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 transport
Americans win with 3 battleships, 2 carriers, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Formosa
Battle in Marshall Islands
Battle in Gibraltar
Americans attack with 5 armour and 5 infantry
Italians defend with 1 armour, 1 artillery, 1 harbour and 3 infantry
Americans win, taking Formosa from Japanese, taking Marshall Islands from Japanese, taking Gibraltar from Italians with 5 armour and 4 infantry remaining. Battle score for attacker is 16
Casualties for Italians: 1 armour, 1 artillery and 3 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Central United States to Southeast Mexico
1 aaGun moved from Central United States to Southeast Mexico
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to KoreaPlace Units - Americans
1 factory_minor and 1 harbour placed in Korea
2 destroyers and 2 transports placed in 101 Sea Zone
2 armour and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries moved from Jehol to Manchuria
1 infantry moved from Jehol to Manchuria
3 infantry moved from Shantung to Jehol
5 artilleries moved from Shantung to JeholNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - British
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Hainan
1 infantry moved from 36 Sea Zone to Hainan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 armour moved from French Equatorial Africa to Egypt
2 artilleries and 2 infantry moved from Tobruk to Libya
1 artillery moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
4 infantry moved from United Kingdom to 110 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in 112 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 cruiser and 3 transports
British win with 2 fighters remaining. Battle score for attacker is 25
Casualties for Germans: 1 cruiser and 3 transports
Casualties for British: 1 destroyer
Battle in Morocco
British attack with 1 artillery and 3 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Morocco from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Hainan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 tactical_bomber
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Holland Belgium
British attack with 2 infantry
Germans defend with 3 aaGuns
British win, taking Holland Belgium from Germans with 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 aaGunsNon Combat Move - British
2 fighters moved from 112 Sea Zone to United Kingdom
2 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Burma to YunnanPlace Units - British
1 bomber placed in United Kingdom
1 submarine placed in 110 Sea Zone
2 artilleries and 1 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Place Units - UK_Pacific
1 destroyer placed in 20 Sea Zone
1 bomber placed in KwangtungTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Units Change Ownership
Some Units in Kwangtung change ownership: 1 bomber
Some Units in 20 Sea Zone change ownership: 1 destroyer