@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C V C 2
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Purchase Units - ANZAC 
 ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC 
 2 destroyers moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC 
 ANZAC creates battle in territory 19 Sea ZoneNon Combat Move - ANZAC 
 1 tactical_bomber moved from New South Wales to QueenslandPlace Units - ANZAC 
 1 carrier placed in 62 Sea Zone
 2 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Combat Move - French Non Combat Move - French Turn Complete - French 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :8 Politics - Germans Purchase Units - Germans 
 Germans buy 8 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans Non Combat Move - Germans 
 1 aaGun and 3 infantry moved from France to Western Germany
 1 infantry moved from Slovakia Hungary to GermanyPlace Units - Germans 
 8 artilleries and 2 infantry placed in Germany
 1 infantry placed in Western GermanyTurn Complete - Germans 
 Germans collect 34 PUs; end with 34 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 39 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :8 Purchase Units - Russians 
 Russians buy 4 armour, 1 bomber and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Baltic States to Poland
 1 infantry moved from Eastern Poland to Poland
 1 tactical_bomber moved from Bessarabia to Poland
 4 infantry moved from Belarus to Eastern Poland
 3 infantry moved from Novgorod to Baltic States
 1 bomber moved from Belarus to Germany
 1 bomber moved from Belarus to Western Germany
 3 infantry moved from Ukraine to Bessarabia
 2 infantry moved from Rostov to Ukraine
 1 artillery moved from Smolensk to Belarus
 1 infantry moved from Russia to Smolensk
 4 armour moved from Russia to BelarusCombat - Russians 
 Strategic bombing raid in Western Germany
 AA guns fire in Western Germany : 0/1 hits
 Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_minor
 Bombing raid in Western Germany causes 6 damage total.
 Strategic bombing raid in Germany
 AA guns fire in Germany : 1/1 hits
 1 bomber killed by AA guns
 Bombing raid in Germany causes 0 damage total.Non Combat Move - Russians 
 1 bomber moved from Western Germany to PolandPlace Units - Russians 
 3 infantry placed in Novgorod
 3 infantry placed in Ukraine
 4 armour, 1 bomber and 1 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 36 PUs; end with 36 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :8 Research Technology - Japanese 
 Japanese spend 5 on tech rolls
 Japanese roll 4 and gets 0 hitsPurchase Units - Japanese 
 Turning on Edit Mode
 EDIT: Removing units owned by Germans from 86 Sea Zone: 1 submarine
 EDIT: Adding units owned by Germans to 83 Sea Zone: 1 submarine
 EDIT: Turning off Edit Mode
 Japanese buy 2 artilleries, 4 infantry and 6 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese 
 1 unit repaired.
 1 infantry moved from Sakha to Buryatia
 Japanese take Buryatia from Russians
 1 infantry moved from Amur to Ulaanbaatar
 Japanese take Ulaanbaatar from Russians
 1 artillery moved from Manchuria to Buyant-Uhaa
 Japanese take Buyant-Uhaa from Russians
 1 armour moved from Malaya to 37 Sea Zone
 2 infantry moved from Malaya to 37 Sea Zone
 1 armour, 1 battleship, 2 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
 1 armour and 2 infantry moved from 39 Sea Zone to India
 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
 1 artillery and 1 infantry moved from 38 Sea Zone to Burma
 2 fighters and 2 tactical_bombers moved from French Indo China to Burma
 1 infantry moved from French Indo China to Shan State
 Japanese take Shan State from UK_Pacific
 3 infantry moved from Kwangtung to Kwangsi
 1 infantry moved from Sikang to Shensi
 Japanese take Shensi from Chinese
 1 armour moved from Kiangsu to Kwangsi
 1 destroyer moved from 6 Sea Zone to 16 Sea Zone
 1 bomber moved from Siberia to 19 Sea Zone
 1 transport moved from 19 Sea Zone to 6 Sea ZoneCombat - Japanese 
 Battle in 19 Sea Zone
 Japanese attack with 1 bomber
 ANZAC defend with 1 transport
 1 transport owned by the ANZAC lost in 19 Sea Zone
 Japanese win with 1 bomber remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Battle in Burma
 Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
 British defend with 1 armour, 1 infantry and 1 mech_infantry
 Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 1 : 4/6 hits
 UK_Pacific roll dice for 1 armour, 1 infantry and 1 mech_infantry in Burma, round 1 : 2/3 hits
 1 infantry owned by the British , 1 armour owned by the British , 1 infantry owned by the Japanese , 1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Burma
 Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
 Casualties for Japanese: 1 artillery and 1 infantry
 Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
 Battle in Kwangsi
 Japanese attack with 1 armour and 3 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 armour and 3 infantry in Kwangsi, round 1 : 1/4 hits
 Chinese roll dice for 1 infantry in Kwangsi, round 1 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
 Japanese win, taking Kwangsi from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 infantry
 Battle in India
 Japanese attack with 1 armour and 2 infantry
 British defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry; UK_Pacific defend with 1 factory_minor
 Japanese roll dice for 1 battleship in India, round 1 : 1/1 hits
 Japanese roll dice for 1 armour and 2 infantry in India, round 1 : 1/3 hits
 UK_Pacific roll dice for 1 artillery and 3 infantry in India, round 1 : 1/4 hits
 2 infantry owned by the British and 1 infantry owned by the Japanese lost in India
 Japanese roll dice for 1 armour and 1 infantry in India, round 2 : 1/2 hits
 UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 2 : 0/2 hits
 1 infantry owned by the British lost in India
 Japanese roll dice for 1 armour and 1 infantry in India, round 3 : 1/2 hits
 UK_Pacific roll dice for 1 artillery in India, round 3 : 1/1 hits
 1 infantry owned by the Japanese and 1 artillery owned by the British lost in India
 Japanese captures 6PUs while taking UK_Pacific capital
 Japanese win, taking India from UK_Pacific with 1 armour remaining. Battle score for attacker is 7
 Casualties for Japanese: 2 infantry
 Casualties for British: 1 artillery and 3 infantryNon Combat Move - Japanese 
 2 fighters and 2 tactical_bombers moved from Burma to French Indo China
 1 aaGun moved from Anhwe to Kiangsi
 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
 2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
 1 bomber moved from 19 Sea Zone to Japan
 1 fighter moved from 6 Sea Zone to Japan
 1 tactical_bomber moved from 6 Sea Zone to Japan
 1 destroyer and 1 submarine moved from 20 Sea Zone to 6 Sea ZonePlace Units - Japanese 
 1 artillery and 2 infantry placed in French Indo China
 1 artillery and 2 infantry placed in Kwangtung
 6 submarines placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 60 PUs; end with 66 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :8 Purchase Units - Americans 
 Americans buy 1 carrier, 2 fighters and 5 submarines; Remaining resources: 1 PUs;Combat Move - Americans 
 3 destroyers moved from 26 Sea Zone to 25 Sea Zone
 1 battleship moved from 26 Sea Zone to 25 Sea Zone
 1 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 artillery moved from Hawaiian Islands to 26 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
 1 carrier moved from 26 Sea Zone to 33 Sea Zone
 1 fighter moved from 26 Sea Zone to 33 Sea Zone
 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
 1 carrier moved from 26 Sea Zone to 25 Sea Zone
 2 battleships moved from 10 Sea Zone to 25 Sea Zone
 3 destroyers moved from 10 Sea Zone to 25 Sea Zone
 2 fighters moved from 26 Sea Zone to 25 Sea Zone
 1 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 artillery moved from Hawaiian Islands to 26 Sea Zone
 1 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 armour moved from Hawaiian Islands to 26 Sea Zone
 1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone
 2 infantry moved from 25 Sea Zone to Midway
 1 artillery moved from 25 Sea Zone to Midway
 1 armour moved from 25 Sea Zone to MidwayCombat - Americans 
 Battle in MidwayNon Combat Move - Americans 
 1 bomber moved from Johnston Island to Hawaiian IslandsPlace Units - Americans 
 1 carrier and 5 submarines placed in 10 Sea Zone
 2 fighters placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 52 PUs; end with 53 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
- 
					
					
					
					
 China? UK? Or shall I skip straight to Italy? :evil: 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :8 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese 
 1 infantry moved from Szechwan to Sikang
 Chinese take Sikang from Japanese
 1 infantry moved from Kweichow to Anhwe
 Chinese take Anhwe from Japanese
 12 infantry moved from Yunnan to Kwangsi
 5 artilleries moved from Yunnan to Kwangsi
 1 fighter moved from Yunnan to KwangsiCombat - Chinese 
 Battle in Kwangsi
 Chinese attack with 5 artilleries, 1 fighter and 12 infantry
 Japanese defend with 1 armour and 2 infantry
 Chinese roll dice for 5 artilleries, 1 fighter and 12 infantry in Kwangsi, round 1 : 9/18 hits
 Japanese roll dice for 1 armour and 2 infantry in Kwangsi, round 1 : 0/3 hits
 1 armour owned by the Japanese and 2 infantry owned by the Japanese lost in Kwangsi
 Chinese win, taking Kwangsi from Japanese with 5 artilleries, 1 fighter and 12 infantry remaining. Battle score for attacker is 12
 Casualties for Japanese: 1 armour and 2 infantryNon Combat Move - Chinese 
 1 fighter moved from Kwangsi to SzechwanPlace Units - Chinese 
 4 infantry placed in KwangsiTurn Complete - Chinese 
 Chinese collect 8 PUs; end with 10 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :8 Purchase Units - British 
 British buy 4 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - British 
 1 transport moved from 112 Sea Zone to 110 Sea Zone
 1 infantry moved from United Kingdom to 110 Sea Zone
 1 artillery moved from United Kingdom to 110 Sea Zone
 1 artillery moved from 110 Sea Zone to Normandy Bordeaux
 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
 1 transport moved from 112 Sea Zone to 110 Sea Zone
 1 infantry moved from United Kingdom to 110 Sea Zone
 1 artillery moved from United Kingdom to 110 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
 1 infantry moved from 112 Sea Zone to Norway
 1 artillery moved from 112 Sea Zone to Norway
 1 transport moved from 112 Sea Zone to 110 Sea Zone
 1 transport moved from 112 Sea Zone to 110 Sea Zone
 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
 1 fighter moved from Finland to Poland
 1 battleship moved from 88 Sea Zone to 83 Sea Zone
 1 destroyer moved from 88 Sea Zone to 83 Sea Zone
 1 infantry moved from Egypt to 81 Sea Zone
 1 tactical_bomber moved from Egypt to 81 Sea Zone
 1 tactical_bomber moved from 81 Sea Zone to Eastern Persia
 1 artillery moved from Egypt to 81 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea ZoneCombat - British 
 Battle in Norway
 Battle in 83 Sea Zone
 British attack with 1 battleship and 1 destroyer
 Germans defend with 1 submarine
 Germans roll dice for 1 submarine in 83 Sea Zone, round 1 : 0/1 hits
 British roll dice for 1 battleship and 1 destroyer in 83 Sea Zone, round 1 : 2/2 hits
 1 submarine owned by the Germans lost in 83 Sea Zone
 British win, taking Norway from Germans with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
 Casualties for Germans: 1 submarine
 Battle in Normandy BordeauxNon Combat Move - British 
 1 infantry moved from 79 Sea Zone to West India
 1 artillery moved from 79 Sea Zone to West IndiaPlace Units - British 
 4 destroyers placed in 110 Sea Zone
 1 infantry placed in United KingdomTurn Complete - British 
 British collect 37 PUs; end with 37 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :8 Turn Complete - UK_Pacific 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :8 Purchase Units - Italians 
 Italians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Italians 
 3 armour moved from Western Germany to Normandy Bordeaux
 2 armour, 1 artillery and 3 infantry moved from Romania to Bessarabia
 1 armour moved from Syria to Iraq
 3 infantry moved from Syria to Iraq
 1 bomber moved from Southern Italy to Iraq
 1 bomber moved from Southern Italy to IraqCombat - Italians 
 Battle in Bessarabia
 Italians attack with 2 armour, 1 artillery and 3 infantry
 Russians defend with 6 infantry
 Italians roll dice for 2 armour, 1 artillery and 3 infantry in Bessarabia, round 1 : 4/6 hits
 Russians roll dice for 6 infantry in Bessarabia, round 1 : 2/6 hits
 4 infantry owned by the Russians and 2 infantry owned by the Italians lost in Bessarabia
 Italians roll dice for 2 armour, 1 artillery and 1 infantry in Bessarabia, round 2 : 0/4 hits
 Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits
 Italians roll dice for 2 armour, 1 artillery and 1 infantry in Bessarabia, round 3 : 3/4 hits
 Russians roll dice for 2 infantry in Bessarabia, round 3 : 0/2 hits
 2 infantry owned by the Russians lost in Bessarabia
 Italians win, taking Bessarabia from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 12
 Casualties for Russians: 6 infantry
 Casualties for Italians: 2 infantry
 Battle in Normandy Bordeaux
 Italians attack with 3 armour
 British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 Italians roll dice for 3 armour in Normandy Bordeaux, round 1 : 1/3 hits
 British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 1/2 hits
 1 infantry owned by the British and 1 armour owned by the Italians lost in Normandy Bordeaux
 Italians roll dice for 2 armour in Normandy Bordeaux, round 2 : 2/2 hits
 British roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
 1 artillery owned by the British lost in Normandy Bordeaux
 Italians win, taking Normandy Bordeaux from British with 2 armour remaining. Battle score for attacker is 1
 Casualties for British: 1 artillery and 1 infantry
 Casualties for Italians: 1 armour
 Battle in Iraq
 Italians attack with 1 armour, 2 bombers and 3 infantry
 British defend with 3 infantry; Russians defend with 1 infantry
 Italians roll dice for 1 armour, 2 bombers and 3 infantry in Iraq, round 1 : 5/6 hits
 British roll dice for 4 infantry in Iraq, round 1 : 1/4 hits
 3 infantry owned by the British , 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Iraq
 Italians win, taking Iraq from British with 1 armour, 2 bombers and 2 infantry remaining. Battle score for attacker is 9
 Casualties for British: 3 infantry
 Casualties for Russians: 1 infantry
 Casualties for Italians: 1 infantryNon Combat Move - Italians 
 2 transports moved from 99 Sea Zone to 97 Sea Zone
 1 artillery and 3 infantry moved from Northern Italy to 97 Sea Zone
 1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
 1 artillery and 3 infantry moved from 99 Sea Zone to Syria
 2 bombers moved from Iraq to Syria
 1 infantry moved from Algeria to Tunisia
 2 aaGuns moved from Romania to Bessarabia
 1 artillery moved from Western Germany to Germany
 1 aaGun moved from Western Germany to GermanyPlace Units - Italians 
 1 artillery and 9 infantry placed in Northern Italy
 2 infantry placed in Southern FranceTurn Complete - Italians 
 Italians collect 24 PUs; end with 24 PUs total
 Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :8 Purchase Units - ANZAC 
 ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC 
 2 destroyers moved from 54 Sea Zone to 60 Sea Zone
 1 carrier moved from 62 Sea Zone to 60 Sea Zone
 1 tactical_bomber moved from Queensland to 60 Sea ZoneCombat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 
 1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :8 Combat Move - French 
 1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French Turn Complete - French 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :9 Politics - Germans Purchase Units - Germans 
 Germans buy 13 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans 
 8 artilleries and 13 infantry moved from Germany to PolandCombat - Germans 
 Battle in Poland
 Germans attack with 8 artilleries and 13 infantry
 British defend with 1 fighter; Russians defend with 12 armour, 1 bomber, 2 infantry and 1 tactical_bomber
 Germans roll dice for 8 artilleries and 13 infantry in Poland, round 1 : 5/21 hits
 Russians roll dice for 12 armour, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 1 : 10/17 hits
 1 bomber owned by the Russians , 2 infantry owned by the Russians , 2 armour owned by the Russians and 10 infantry owned by the Germans lost in Poland
 Germans roll dice for 8 artilleries and 3 infantry in Poland, round 2 : 7/11 hits
 Russians roll dice for 10 armour, 1 fighter and 1 tactical_bomber in Poland, round 2 : 10/12 hits
 7 armour owned by the Russians , 3 infantry owned by the Germans and 7 artilleries owned by the Germans lost in Poland
 1 artillery owned by the Germans retreated to Germany
 Russians win with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
 Casualties for Germans: 7 artilleries and 13 infantry
 Casualties for Russians: 9 armour, 1 bomber and 2 infantryNon Combat Move - Germans 
 1 aaGun and 4 infantry moved from Western Germany to GermanyPlace Units - Germans 
 10 infantry placed in Germany
 3 infantry placed in FranceTurn Complete - Germans 
 Germans collect 31 PUs; end with 31 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :9 Purchase Units - Russians 
 Russians buy 2 armour, 1 bomber, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians 
 3 infantry moved from Baltic States to Poland
 4 infantry moved from Eastern Poland to Poland
 2 armour moved from Belarus to Ukraine
 2 armour moved from Belarus to Poland
 1 artillery moved from Belarus to Baltic States
 3 infantry moved from Novgorod to Baltic States
 1 infantry moved from Smolensk to Belarus
 4 armour moved from Russia to Ukraine
 1 infantry moved from Russia to Smolensk
 1 bomber moved from Russia to Germany
 1 infantry moved from Kazakhstan to Tsinghai
 Chinese take Tsinghai from Japanese
 2 infantry moved from Kansu to Suiyuyan
 Chinese take Suiyuyan from JapaneseCombat - Russians 
 Strategic bombing raid in Germany
 AA guns fire in Germany : 1/1 hits
 1 bomber killed by AA guns
 Bombing raid in Germany causes 0 damage total.Non Combat Move - Russians Place Units - Russians 
 3 infantry placed in Novgorod
 2 armour and 1 infantry placed in Ukraine
 1 bomber and 1 tactical_bomber placed in RussiaTurn Complete - Russians 
 Russians collect 35 PUs; end with 35 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :9 Research Technology - Japanese 
 Japanese spend 0 on tech rolls
 Japanese roll 4 and gets 0 hitsPurchase Units - Japanese 
 Japanese buy 1 artillery, 2 destroyers, 7 infantry and 5 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese 
 2 submarines moved from 6 Sea Zone to 33 Sea Zone
 1 destroyer moved from 16 Sea Zone to 25 Sea Zone
 1 battleship, 1 carrier, 2 destroyers and 7 submarines moved from 6 Sea Zone to 25 Sea Zone
 1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
 1 infantry moved from Buryatia to Yakut S.S.R.
 1 infantry moved from Ulaanbaatar to Dzavhan
 Japanese take Dzavhan from Russians
 1 infantry moved from Shensi to Kansu
 Japanese take Kansu from Chinese
 1 infantry moved from Shan State to 38 Sea Zone
 1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
 1 battleship moved from 39 Sea Zone to 79 Sea Zone
 1 infantry moved from 79 Sea Zone to West India
 1 armour moved from India to West India
 1 infantry moved from French Indo China to Yunnan
 Japanese take Yunnan from Chinese
 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
 1 artillery and 1 infantry moved from 42 Sea Zone to Java
 1 infantry moved from French Indo China to 36 Sea Zone
 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
 1 infantry moved from 44 Sea Zone to Celebes
 2 transports moved from 39 Sea Zone to 36 Sea Zone
 2 fighters and 2 tactical_bombers moved from French Indo China to SzechwanCombat - Japanese 
 Battle in 25 Sea Zone
 Japanese attack with 1 battleship, 1 bomber, 1 carrier, 3 destroyers, 1 fighter, 7 submarines and 1 tactical_bomber
 Americans defend with 3 battleships, 1 carrier, 6 destroyers, 2 fighters and 2 transports
 Japanese roll dice for 7 submarines in 25 Sea Zone, round 1 : 1/7 hits
 Units damaged: 1 battleship owned by the Americans
 Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 1 : 2/8 hits
 Units damaged: 2 battleships owned by the Americans
 Americans roll dice for 3 battleships, 1 carrier, 6 destroyers, 2 fighters and 2 transports in 25 Sea Zone, round 1 : 4/12 hits
 Units damaged: 1 battleship owned by the Japanese
 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 25 Sea Zone
 Japanese roll dice for 7 submarines in 25 Sea Zone, round 2 : 1/7 hits
 Units damaged: 1 carrier owned by the Americans
 Japanese roll dice for 1 battleship, 1 bomber, 2 destroyers, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/7 hits
 Americans roll dice for 3 battleships, 1 carrier, 6 destroyers, 2 fighters and 2 transports in 25 Sea Zone, round 2 : 4/12 hits
 3 destroyers owned by the Americans and 4 submarines owned by the Japanese lost in 25 Sea Zone
 Japanese roll dice for 3 submarines in 25 Sea Zone, round 3 : 1/3 hits
 Japanese roll dice for 1 battleship, 1 bomber, 2 destroyers, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 3/7 hits
 Americans roll dice for 3 battleships, 1 carrier, 3 destroyers, 2 fighters and 2 transports in 25 Sea Zone, round 3 : 2/9 hits
 3 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
 Japanese roll dice for 2 submarines in 25 Sea Zone, round 4 : 1/2 hits
 1 battleship owned by the Americans lost in 25 Sea Zone
 Japanese roll dice for 1 battleship, 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 4 : 3/6 hits
 Americans roll dice for 2 fighters in 25 Sea Zone, round 4 : 1/2 hits
 Americans roll dice for 2 battleships and 2 transports in 25 Sea Zone, round 4 : 2/2 hits
 2 fighters owned by the Americans , 1 battleship owned by the Americans , 1 bomber owned by the Japanese , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 25 Sea Zone
 Japanese roll dice for 2 submarines in 25 Sea Zone, round 5 : 1/2 hits
 1 battleship owned by the Americans lost in 25 Sea Zone
 Japanese roll dice for 1 battleship and 1 destroyer in 25 Sea Zone, round 5 : 2/2 hits
 2 transports owned by the Americans lost in 25 Sea Zone
 Japanese win with 1 battleship, 1 destroyer and 2 submarines remaining. Battle score for attacker is 63
 Casualties for Japanese: 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 5 submarines and 1 tactical_bomber
 Casualties for Americans: 3 battleships, 1 carrier, 6 destroyers, 2 fighters and 2 transports
 Battle in 33 Sea Zone
 Japanese attack with 2 submarines
 Americans defend with 1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport
 Japanese roll dice for 2 submarines in 33 Sea Zone, round 1 : 0/2 hits
 Americans roll dice for 1 carrier and 1 transport in 33 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits
 Americans roll dice for 1 carrier and 1 transport in 33 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 2 submarines in 33 Sea Zone, round 3 : 1/2 hits
 Units damaged: 1 carrier owned by the Americans
 Americans roll dice for 1 carrier and 1 transport in 33 Sea Zone, round 3 : 0/1 hits
 Japanese roll dice for 2 submarines in 33 Sea Zone, round 4 : 1/2 hits
 1 carrier owned by the Americans lost in 33 Sea Zone
 Japanese roll dice for 2 submarines in 33 Sea Zone, round 5 : 1/2 hits
 1 artillery owned by the Americans , 1 transport owned by the Americans and 1 infantry owned by the Americans lost in 33 Sea Zone
 2 submarines owned by the Japanese Submerged
 Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30
 Casualties for Americans: 1 artillery, 1 carrier, 1 infantry and 1 transport
 Battle in 79 Sea Zone
 Japanese attack with 1 battleship and 1 transport
 British defend with 1 transport
 1 transport owned by the British lost in 79 Sea Zone
 Japanese win, taking 79 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 7
 Casualties for British: 1 transport
 Battle in Celebes
 Battle in Szechwan
 Japanese attack with 2 fighters and 2 tactical_bombers
 Chinese defend with 1 fighter
 Japanese roll dice for 2 fighters and 2 tactical_bombers in Szechwan, round 1 : 2/4 hits
 Chinese roll dice for 1 fighter in Szechwan, round 1 : 0/1 hits
 1 fighter owned by the Chinese lost in Szechwan
 Japanese win, taking Celebes from Dutch with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
 Casualties for Chinese: 1 fighter
 Battle in Java
 Japanese attack with 1 artillery and 1 infantry
 ANZAC defend with 2 infantry
 Japanese roll dice for 1 artillery and 1 infantry in Java, round 1 : 1/2 hits
 ANZAC roll dice for 2 infantry in Java, round 1 : 0/2 hits
 1 infantry owned by the ANZAC lost in Java
 Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
 ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits
 1 infantry owned by the Japanese lost in Java
 Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
 ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits
 Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits
 ANZAC roll dice for 1 infantry in Java, round 4 : 1/1 hits
 1 artillery owned by the Japanese lost in Java
 ANZAC win with 1 infantry remaining. Battle score for attacker is -4
 Casualties for Japanese: 1 artillery and 1 infantry
 Casualties for ANZAC: 1 infantry
 Battle in West India
 Japanese attack with 1 armour and 1 infantry
 British defend with 1 artillery and 1 infantry
 Japanese roll dice for 1 armour and 1 infantry in West India, round 1 : 1/2 hits
 UK_Pacific roll dice for 1 artillery and 1 infantry in West India, round 1 : 1/2 hits
 1 infantry owned by the British and 1 infantry owned by the Japanese lost in West India
 Japanese roll dice for 1 armour in West India, round 2 : 1/1 hits
 UK_Pacific roll dice for 1 artillery in West India, round 2 : 0/1 hits
 1 artillery owned by the British lost in West India
 Japanese win, taking West India from UK_Pacific with 1 armour remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 infantry
 Casualties for British: 1 artillery and 1 infantry
 1 fighter owned by the Americans and 1 tactical_bomber owned by the Americans forced to land in Caroline IslandsNon Combat Move - Japanese 
 2 fighters and 2 tactical_bombers moved from Szechwan to French Indo China
 1 aaGun moved from Kiangsi to Kwangtung
 1 artillery moved from Buyant-Uhaa to Jehol
 1 transport moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese 
 2 destroyers and 5 submarines placed in 6 Sea Zone
 3 infantry placed in Kwangtung
 3 infantry placed in French Indo China
 1 artillery and 1 infantry placed in IndiaTurn Complete - Japanese 
 Japanese collect 62 PUs; end with 62 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :9 Purchase Units - Americans 
 Americans buy 1 artillery, 7 destroyers and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans 
 5 submarines moved from 10 Sea Zone to 25 Sea Zone
 1 carrier moved from 10 Sea Zone to 13 Sea Zone
 2 fighters moved from 10 Sea Zone to 25 Sea Zone
 1 bomber moved from Hawaiian Islands to 25 Sea ZoneCombat - Americans 
 Battle in 25 Sea Zone
 Americans attack with 1 bomber, 2 fighters and 5 submarines
 Japanese defend with 1 battleship, 1 destroyer and 2 submarines
 Japanese roll dice for 2 submarines in 25 Sea Zone, round 1 : 1/2 hits
 1 submarine owned by the Americans lost in 25 Sea Zone
 Americans roll dice for 4 submarines in 25 Sea Zone, round 1 : 0/4 hits
 Americans roll dice for 1 bomber and 2 fighters in 25 Sea Zone, round 1 : 3/3 hits
 Japanese roll dice for 1 battleship and 1 destroyer in 25 Sea Zone, round 1 : 0/2 hits
 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 25 Sea Zone
 2 submarines owned by the Japanese Submerged
 Americans roll dice for 4 submarines in 25 Sea Zone, round 2 : 0/4 hits
 Americans win with 1 bomber, 2 fighters and 4 submarines remaining. Battle score for attacker is 22
 Casualties for Japanese: 1 battleship and 1 destroyer
 Casualties for Americans: 1 submarineNon Combat Move - Americans 
 1 carrier moved from 13 Sea Zone to 25 Sea Zone
 1 bomber moved from 25 Sea Zone to MidwayPlace Units - Americans 
 1 artillery placed in Eastern United States
 1 transport placed in 101 Sea Zone
 7 destroyers placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 52 PUs; end with 53 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :9 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese 
 1 infantry moved from Sikang to Shensi
 Chinese take Shensi from Japanese
 2 infantry moved from Kwangsi to Yunnan
 1 artillery moved from Kwangsi to Yunnan
 14 infantry moved from Kwangsi to Kwangtung
 4 artilleries moved from Kwangsi to KwangtungCombat - Chinese 
 Battle in Kwangtung
 Chinese attack with 4 artilleries and 14 infantry
 Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
 Chinese roll dice for 4 artilleries and 14 infantry in Kwangtung, round 1 : 3/18 hits
 Japanese roll dice for 1 aaGun, 1 artillery and 5 infantry in Kwangtung, round 1 : 2/6 hits
 2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangtung
 Chinese roll dice for 4 artilleries and 12 infantry in Kwangtung, round 2 : 3/16 hits
 Japanese roll dice for 1 artillery and 3 infantry in Kwangtung, round 2 : 2/4 hits
 3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangtung
 Chinese roll dice for 4 artilleries and 10 infantry in Kwangtung, round 3 : 2/14 hits
 Japanese roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits
 1 artillery owned by the Japanese lost in Kwangtung
 Chinese win, taking Kwangtung from Japanese with 4 artilleries and 10 infantry remaining. Battle score for attacker is 12
 Casualties for Japanese: 1 aaGun, 1 artillery and 5 infantry
 Casualties for Chinese: 4 infantry
 Battle in Yunnan
 Chinese attack with 1 artillery and 2 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 : 1/3 hits
 Japanese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
 1 infantry owned by the Japanese lost in Yunnan
 Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - Chinese 
 Turning on Edit Mode
 EDIT: Removing units owned by Chinese from Anhwe: 1 infantry
 EDIT: Changing ownership of Kiangsu from Japanese to Chinese
 EDIT: Adding units owned by Chinese to Kiangsu: 1 infantry
 EDIT: Turning off Edit ModePlace Units - Chinese 
 3 infantry placed in AnhweTurn Complete - Chinese 
 Chinese collect 16 PUs; end with 17 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :9 Purchase Units - British 
 British buy 3 armour, 1 bomber and 2 infantry; Remaining resources: 1 PUs;Combat Move - British 
 1 infantry moved from Norway to 112 Sea Zone
 1 artillery moved from Norway to 112 Sea Zone
 1 infantry moved from 112 Sea Zone to Western Germany
 1 artillery moved from 112 Sea Zone to Western Germany
 1 infantry moved from United Kingdom to 110 Sea Zone
 1 infantry moved from 110 Sea Zone to Holland Belgium
 1 bomber moved from United Kingdom to Germany
 2 destroyers moved from 110 Sea Zone to 91 Sea Zone
 1 destroyer moved from 83 Sea Zone to 91 Sea Zone
 1 battleship moved from 83 Sea Zone to 91 Sea Zone
 1 infantry moved from Anglo Egyptian Sudan to Egypt
 7 infantry moved from Siam to Shan State
 UK_Pacific take Shan State from Japanese
 1 tactical_bomber moved from Eastern Persia to IndiaCombat - British 
 Battle in Holland Belgium
 Battle in Western Germany
 Strategic bombing raid in Germany
 AA guns fire in Germany : 0/1 hits
 Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
 Bombing raid in Germany causes 6 damage total.
 Strategic bombing raid in India
 AA guns fire in India : 0/1 hits
 Bombing raid in India rolls: 3 and causes: 3 damage to unit: harbour
 Bombing raid in India causes 3 damage total.Non Combat Move - British 
 1 tactical_bomber moved from India to Ceylon
 3 aaGuns moved from Siam to Shan State
 1 bomber moved from Germany to NorwayPlace Units - British 
 3 armour, 1 bomber and 2 infantry placed in United KingdomTurn Complete - British 
 British collect 41 PUs; end with 42 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :9 Turn Complete - UK_Pacific 



 
		 
		






