Game History
Round: 6 Purchase Units - Americans Americans buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Americans 6 infantry moved from United States of America to Canada 2 artilleries and 6 infantry moved from Morocco to SZ 14 1 artillery, 5 infantry and 3 transports moved from SZ 14 to SZ 16 1 artillery, 1 infantry and 1 transport moved from SZ 14 to SZ 16 2 artilleries and 6 infantry moved from SZ 16 to Marseilles 6 infantry moved from Morocco to Algeria 3 transports moved from SZ 14 to SZ 2 Combat Move - Americans Place Units - Americans 7 infantry placed in United States of America Turn Complete - Americans Americans collect 20 PUs; end with 21 PUsC V C 2
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from Egypt to AlexandriaNon Combat Move - French
Turn Complete - French
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no anzac move u raging homo?
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& no fkin file!
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from Egypt to AlexandriaNon Combat Move - French
Turn Complete - French
Summary Text: http://www.axisandallies.org/forums/index.php?topic=28633.10000
Summary Text: http://www.axisandallies.org/forums/index.php?topic=28633.10000
Summary Text: The site gave an error: 'Warning - while you were typing 2 new replies have been posted. You may wish to review your post.
’Summary Text: Unknown error, post a bug to the tripleA development team
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 1 and gets 0 hitsPurchase Units - Germans
Germans buy 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Greece to Bulgaria
2 infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
1 mech_infantry moved from Poland to Baltic States
1 cruiser moved from 112 Sea Zone to 105 Sea Zone
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Western Germany to Novgorod
1 tactical_bomber moved from Poland to Novgorod
2 fighters moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 armour moved from Western Germany to Poland
4 artilleries moved from Germany to Poland
1 armour moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic StatesCombat - Germans
Battle in Novgorod
Germans attack with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 1 : 3/7 hits
Russians roll dice for 3 infantry in Novgorod, round 1 : 2/3 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 tactical_bomber moved from Novgorod to Baltic States
2 fighters moved from Novgorod to Baltic StatesPlace Units - Germans
3 transports placed in 105 Sea Zone
Germans undo move 1.
1 infantry placed in Normandy Bordeaux
2 transports placed in 105 Sea Zone
2 destroyers and 1 transport placed in 112 Sea Zone
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Romania : 1 flag, 2 artilleries, 1 infantry and 1 tactical_bomber
Poland : 1 flag, 2 aaGuns, 1 armour and 4 artilleries
Germany : 1 flag, 1 factory_major
Holland Belgium : 1 flag, 3 aaGuns
Baltic States : 1 flag, 4 armour, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
Eastern Poland : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
112 Sea Zone : 1 flag, 2 destroyers and 1 transport
Bulgaria : 1 flag, 2 infantry
Greece : 1 flag
Yugoslavia : 1 flag
105 Sea Zone : 1 flag, 1 cruiser and 2 transportsProduction/PUs Summary :
Germans : 42 / 47
Russians : 45 / 55
Japanese : 25 / 0
Americans : 52 / 73
Chinese : 18 / 23
British : 29 / 28
UK_Pacific : 13 / 10
Italians : 15 / 23
ANZAC : 22 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Research Technology - Russians
Russians spend 5 on tech rollsPurchase Units - Russians
Russians buy 2 artilleries and 14 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 4 infantry moved from Norway to Finland
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
17 infantry moved from Belarus to Novgorod
2 infantry moved from Central Mongolia to Chahar
1 infantry moved from Buyant-Uhaa to Jehol
11 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to ManchuriaCombat - Russians
Battle in Novgorod
Russians attack with 17 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians win, taking Novgorod from Germans with 17 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Belarus to Novgorod
2 aaGuns, 1 artillery and 5 infantry moved from Ukraine to Bessarabia
1 tactical_bomber moved from Eastern Poland to Russia
1 fighter moved from Eastern Poland to Russia
1 infantry moved from Bryansk to Belarus
7 infantry moved from Bryansk to Western Ukraine
10 infantry moved from Russia to Bryansk
2 aaGuns moved from Manchuria to Jehol
2 armour moved from Iraq to Egypt
2 infantry moved from Iraq to Trans-JordanPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
Russians undo move 1.
2 artilleries and 1 infantry placed in Ukraine
10 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,2,1
Russians collect 45 PUs (3 lost to blockades); end with 45 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 56 PUs -
hey up…tried texting but got no cred & its sala…
My pus are fked up cause of the changes in the last round. After chaging 1 major to 2 minors & transport i set my 37 to 0. But now my pus on this new round are still 0? Not sure what to calculate so I can fairly set my pus back…heeeeelp! x
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 fighter, 9 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 armour moved from 6 Sea Zone to Korea
1 submarine moved from 42 Sea Zone to 46 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
2 bombers moved from Kiangsu to Japan
1 tactical_bomber moved from Japan to Kwangtung
1 tactical_bomber moved from Japan to Kwangtung
1 tactical_bomber moved from Japan to Kwangtung
1 fighter moved from Japan to Kwangtung
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to Kwangtung
1 carrier moved from 19 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 1/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese roll dice for 1 submarine in 46 Sea Zone, round 1 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in KoreaNon Combat Move - Japanese
1 aaGun moved from Shantung to KiangsuPlace Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
3 infantry placed in Shantung
1 fighter placed in Japan
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 28 PUs; end with 28 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Shantung : 1 flag, 1 factory_minor and 3 infantry
Korea : 1 flag, 1 armour and 1 infantry
Kiangsu : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 mech_infantry
Borneo : 1 flag, 2 infantry
Kwangtung : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry and 4 tactical_bombers
Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
44 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 flag, 1 submarine
46 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser and 2 transportsProduction/PUs Summary :
Germans : 39 / 47
Russians : 45 / 56
Japanese : 28 / 28
Americans : 52 / 73
Chinese : 18 / 23
British : 29 / 28
UK_Pacific : 13 / 10
Italians : 15 / 23
ANZAC : 22 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 2 and gets 0 hitsPurchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 3 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from United Kingdom to 105 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
Americans take 35 Sea Zone from Japanese
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 artillery moved from 6 Sea Zone to Korea
2 battleships, 1 carrier and 2 fighters moved from 26 Sea Zone to 6 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5,6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Battle in 6 Sea Zone
Americans attack with 3 battleships, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 battleship, 1 carrier, 1 cruiser and 2 transports
Americans roll dice for 3 battleships, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 1 : 4/8 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 transports in 6 Sea Zone, round 1 : 3/3 hits
Units damaged: 3 battleships owned by the Americans
1 cruiser owned by the Japanese and 1 carrier owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 battleships, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 7/8 hits
Japanese roll dice for 1 battleship and 2 transports in 6 Sea Zone, round 2 : 1/1 hits
2 transports owned by the Japanese , 1 cruiser owned by the Americans and 1 battleship owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 3 battleships, 2 carriers, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 50
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser and 2 transports
Casualties for Americans: 1 cruiser
Battle in 46 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 46 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans lost in 43 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 105 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 cruiser and 2 transports
Americans roll dice for 1 fighter in 105 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 cruiser and 2 transports in 105 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 105 Sea Zone
Germans win with 2 transports remaining. Battle score for attacker is 2
Casualties for Germans: 1 cruiser
Casualties for Americans: 1 fighter
Battle in 112 Sea Zone
Americans attack with 1 bomber
Germans defend with 2 destroyers and 1 transport
Americans roll dice for 1 bomber in 112 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 2 destroyers and 1 transport in 112 Sea Zone, round 1 : 0/2 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 bomber in 112 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 112 Sea Zone
Germans win with 1 transport remaining. Battle score for attacker is 4
Casualties for Germans: 2 destroyers
Casualties for Americans: 1 bomber
Battle in 44 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Korea
Americans attack with 1 artillery
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 1 artillery in Korea, round 1 : 1/1 hits
Japanese roll dice for 1 armour and 1 infantry in Korea, round 1 : 1/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Japanese lost in Korea
Japanese win with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun and 3 infantry moved from Brazil to 86 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
2 tactical_bombers moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 3 infantry, 1 mech_infantry, 2 tactical_bombers and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
3 infantry moved from 91 Sea Zone to Morocco
2 aaGuns moved from Western United States to Central United StatesPlace Units - Americans
1 artillery and 1 infantry placed in Western United States
1 battleship, 3 destroyers and 1 transport placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Jehol to Shantung
1 infantry moved from Jehol to Shantung
1 infantry moved from Anhwe to Shantung
1 artillery moved from Anhwe to Shantung
1 infantry moved from Anhwe to Shantung
1 artillery moved from Anhwe to Shantung
3 artilleries moved from Anhwe to Kiangsu
3 infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 artillery moved from Anhwe to Kiangsu
1 artillery moved from Anhwe to Kiangsu
1 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Yunnan to KwangtungCombat - Chinese
Battle in Kiangsu
Chinese attack with 5 artilleries and 4 infantry
Japanese defend with 1 aaGun, 1 factory_minor and 3 infantry
Chinese roll dice for 5 artilleries and 4 infantry in Kiangsu, round 1 : 6/9 hits
Japanese roll dice for 1 aaGun and 3 infantry in Kiangsu, round 1 : 1/3 hits
3 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 5 artilleries and 3 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 aaGun and 3 infantry
Casualties for Chinese: 1 infantry
Battle in Shantung
Chinese attack with 3 artilleries and 3 infantry
Japanese defend with 1 factory_minor and 3 infantry
Chinese roll dice for 3 artilleries and 3 infantry in Shantung, round 1 : 2/6 hits
Japanese roll dice for 3 infantry in Shantung, round 1 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 3 artilleries and 1 infantry in Shantung, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 infantry
Battle in Kwangtung
Chinese attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry and 4 tactical_bombers
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangtung, round 1 : 3/5 hits
Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 4 infantry and 4 tactical_bombers in Kwangtung, round 1 : 6/13 hits
1 fighter owned by the Chinese , 2 artilleries owned by the Chinese , 3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangtung
Japanese win with 1 armour, 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is -15
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 artilleries, 1 fighter and 2 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 5 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - British
1 destroyer moved from 119 Sea Zone to 112 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
3 armour moved from Union of South Africa to Belgian Congo
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
1 destroyer moved from 39 Sea Zone to 43 Sea ZoneCombat - British
Battle in 112 Sea Zone
British attack with 1 destroyer
Germans defend with 1 transport
1 transport owned by the Germans lost in 112 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 43 Sea Zone
British attack with 2 destroyers
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
British roll dice for 2 destroyers in 43 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Japanese lost in 43 Sea Zone
British win, taking 43 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - British
2 aaGuns moved from Kwangsi to Kiangsi
1 aaGun moved from Yunnan to Kwangsi
3 infantry moved from Yunnan to Kwangsi
2 artilleries moved from Yunnan to Kwangsi
1 infantry moved from French Indo China to Kwangsi
2 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 artillery moved from Burma to IndiaPlace Units - British
2 fighters placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
1 infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Italians
Italians buy 1 carrier and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 fighter moved from Algeria to Libya
1 bomber moved from Algeria to Libya
1 cruiser moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 battleship moved from 92 Sea Zone to 94 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 transports moved from 92 Sea Zone to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Morocco
1 cruiser moved from 94 Sea Zone to 92 Sea Zone
1 battleship moved from 94 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
2 artilleries moved from 92 Sea Zone to Morocco
2 infantry moved from Bulgaria to Romania
1 bomber moved from Southern France to Morocco
1 bomber moved from Libya to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 2 artilleries, 2 bombers and 2 infantry
Americans defend with 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry
AA guns fire in Morocco : 0/2 hits
Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 1 : 2/2 hits
Italians roll dice for 1 armour, 2 artilleries, 2 bombers and 2 infantry in Morocco, round 1 : 5/7 hits
British roll dice for 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry in Morocco, round 1 : 1/5 hits
1 mech_infantry owned by the Americans , 1 artillery owned by the Americans , 1 aaGun owned by the Americans , 3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from British with 1 armour, 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 18
Casualties for Italians: 1 infantry
Casualties for Americans: 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantryNon Combat Move - Italians
2 bombers moved from Morocco to Algeria
1 fighter moved from Libya to AlgeriaPlace Units - Italians
1 carrier placed in 95 Sea Zone
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for Italians :
Malta : 1 flag
Morocco : 1 flag, 1 armour, 2 artilleries and 1 infantry
French Equatorial Africa : 1 flag, 1 artillery and 2 infantry
Algeria : 1 flag, 2 bombers and 1 fighter
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Romania : 1 flag, 1 armour and 2 infantry
Northern Italy : 1 flag, 2 aaGuns, 1 factory_major and 3 infantry
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Baltic States : 1 flag, 2 fighters
95 Sea Zone : 1 flag, 1 carrier and 2 transports
94 Sea Zone : 1 flag, 1 destroyer
93 Sea Zone : 1 flag
92 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 3 transportsProduction/PUs Summary :
Germans : 39 / 47
Russians : 45 / 56
Japanese : 23 / 28
Americans : 52 / 72
Chinese : 23 / 29
British : 28 / 29
UK_Pacific : 13 / 13
Italians : 16 / 22
ANZAC : 22 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 12 PUs;Combat Move - ANZAC
3 destroyers moved from 62 Sea Zone to 46 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 6 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 3 destroyers
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 46 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 3 destroyers in 46 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 3 destroyers in 46 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 3 destroyers in 46 Sea Zone, round 3 : 1/3 hits
1 submarine owned by the Japanese lost in 46 Sea Zone
ANZAC win with 3 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Shan State to MalayaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 34 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - French
1 destroyer moved from 39 Sea Zone to 43 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 5 and gets 0 hitsPurchase Units - Germans
Germans buy 15 infantry; Remaining resources: 2 PUs;Combat Move - Germans
11 infantry moved from Baltic States to Novgorod
2 mech_infantrys moved from Baltic States to Novgorod
2 fighters moved from Baltic States to Novgorod
4 armour moved from Baltic States to Novgorod
1 tactical_bomber moved from Baltic States to Novgorod
1 infantry moved from Romania to Slovakia Hungary
2 infantry moved from Bulgaria to Romania
2 artilleries moved from Poland to Baltic States
2 infantry moved from Normandy Bordeaux to 105 Sea Zone
1 artillery moved from Normandy Bordeaux to 105 Sea Zone
1 armour moved from Normandy Bordeaux to 105 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 105 Sea Zone to 109 Sea Zone
4 infantry moved from Western Germany to Germany
1 armour moved from Poland to Novgorod
1 armour, 1 infantry and 1 transport moved from 105 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 artillery moved from 109 Sea Zone to Scotland
1 armour moved from 109 Sea Zone to ScotlandCombat - Germans
British scrambles 2 units out of United Kingdom to defend against the attack in 109 Sea Zone
British scrambles to create a battle in territory 109 Sea Zone
Battle in 109 Sea Zone
Germans attack with 2 transports
British defend with 2 fighters
British roll dice for 2 fighters in 109 Sea Zone, round 1 : 1/2 hits
1 transport owned by the Germans lost in 109 Sea Zone
2 infantry owned by the Germans and 3 armour owned by the Germans lost in Scotland
British roll dice for 2 fighters in 109 Sea Zone, round 2 : 1/2 hits
1 transport owned by the Germans lost in 109 Sea Zone
2 infantry owned by the Germans and 3 artilleries owned by the Germans lost in Scotland
British win with 2 fighters remaining. Battle score for attacker is -14
Casualties for Germans: 2 transports
Battle in Novgorod
Germans attack with 5 armour, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 17 infantry
AA guns fire in Novgorod : 0/3 hits
Germans roll dice for 5 armour, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 1 : 5/21 hits
Russians roll dice for 2 aaGuns and 17 infantry in Novgorod, round 1 : 5/17 hits
3 infantry owned by the Russians , 5 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 5 armour, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 7/16 hits
Russians roll dice for 14 infantry in Novgorod, round 2 : 3/14 hits
7 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
Germans roll dice for 5 armour, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 2/13 hits
Russians roll dice for 7 infantry in Novgorod, round 3 : 1/7 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 5 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 4 : 4/12 hits
Russians roll dice for 5 infantry in Novgorod, round 4 : 2/5 hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans roll dice for 5 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 5 : 2/10 hits
Russians roll dice for 1 infantry in Novgorod, round 5 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 5 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Germans: 11 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGuns and 17 infantry
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 109 Sea Zone back to originating territory: United KingdomNon Combat Move - Germans
2 fighters moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Baltic StatesPlace Units - Germans
10 infantry placed in Germany
5 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 43 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor, 2 fighters, 1 harbour, 1 mech_infantry and 1 tactical_bomber
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 flag, 1 infantry
Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Romania : 1 flag, 2 artilleries, 2 infantry and 1 tactical_bomber
Poland : 1 flag, 2 aaGuns and 2 artilleries
Germany : 1 flag, 1 factory_major and 14 infantry
Holland Belgium : 1 flag, 3 aaGuns
Baltic States : 1 flag, 2 artilleries, 2 fighters and 1 tactical_bomber
Novgorod : 1 flag, 1 airfield, 5 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 41 / 48
Russians : 43 / 56
Japanese : 23 / 28
Americans : 52 / 72
Chinese : 23 / 29
British : 28 / 29
UK_Pacific : 13 / 13
Italians : 16 / 22
ANZAC : 22 / 39
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 3 and gets 0 hitsPurchase Units - Russians
Russians buy 6 armour and 2 fighters; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 armour moved from Egypt to Ethiopia
2 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Manchuria to Amur
12 infantry moved from Jehol to Manchuria
2 infantry moved from Chahar to Jehol
1 infantry moved from Finland to Karelia
1 artillery moved from Finland to Vyborg
3 infantry moved from Finland to Vyborg
1 tactical_bomber moved from Russia to Romania
1 fighter moved from Russia to Romania
1 infantry moved from Eastern Poland to Romania
1 artillery and 5 infantry moved from Bessarabia to RomaniaCombat - Russians
Battle in Romania
Russians attack with 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
Germans defend with 2 artilleries, 2 infantry and 1 tactical_bomber; Italians defend with 1 armour and 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Romania, round 1 : 2/9 hits
Germans roll dice for 1 armour, 2 artilleries, 4 infantry and 1 tactical_bomber in Romania, round 1 : 2/8 hits
2 infantry owned by the Russians and 2 infantry owned by the Italians lost in Romania
Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Romania, round 2 : 3/7 hits
Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber in Romania, round 2 : 2/6 hits
2 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Romania
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 3 : 3/5 hits
Germans roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Romania, round 3 : 2/3 hits
2 infantry owned by the Russians , 1 tactical_bomber owned by the Germans , 1 artillery owned by the Germans and 1 armour owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Germans: 2 artilleries, 2 infantry and 1 tactical_bomber
Casualties for Russians: 6 infantry
Casualties for Italians: 1 armour and 2 infantryNon Combat Move - Russians
1 infantry moved from Belarus to Archangel
1 fighter moved from Romania to Bessarabia
1 tactical_bomber moved from Romania to Bessarabia
1 infantry moved from Western Ukraine to Eastern Poland
6 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
2 artilleries moved from Ukraine to Bessarabia
10 infantry moved from Bryansk to Belarus
3 infantry moved from Volgograd to Rostov
10 infantry moved from Russia to Bryansk
2 aaGuns moved from Jehol to ManchuriaPlace Units - Russians
3 armour placed in Ukraine
3 armour and 2 fighters placed in RussiaTurn Complete - Russians
Russians collect 46 PUs; end with 46 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 7 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Korea to Amur
2 bombers moved from Japan to Amur
3 fighters moved from Kwangtung to Japan
4 tactical_bombers moved from Kwangtung to 43 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 4 tactical_bombers
French defend with 1 destroyer; British defend with 2 destroyers
Japanese roll dice for 4 tactical_bombers in 43 Sea Zone, round 1 : 1/4 hits
British roll dice for 3 destroyers in 43 Sea Zone, round 1 : 2/3 hits
2 tactical_bombers owned by the Japanese and 1 destroyer owned by the British lost in 43 Sea Zone
Japanese roll dice for 2 tactical_bombers in 43 Sea Zone, round 2 : 1/2 hits
British roll dice for 2 destroyers in 43 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the British lost in 43 Sea Zone
Japanese roll dice for 2 tactical_bombers in 43 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the French lost in 43 Sea Zone
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 2 tactical_bombers
Casualties for French: 1 destroyer
Casualties for British: 2 destroyers
Battle in Amur
Japanese attack with 1 armour and 2 bombers
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 bombers in Amur, round 1 : 3/3 hits
Russians roll dice for 1 infantry in Amur, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 bombers moved from Amur to Japan
2 tactical_bombers moved from 43 Sea Zone to BorneoPlace Units - Japanese
1 transport placed in 6 Sea Zone
7 infantry placed in Japan
Japanese undo move 1.Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,4,6,3,6,3,4,1,3,5,5,2
Japanese collect 9 PUs (15 lost to blockades); end with 9 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 4 fighters, 1 harbour, 13 infantry and 1 mech_infantry
Borneo : 1 flag, 2 infantry and 2 tactical_bombers
Kwangtung : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
Amur : 1 flag, 1 armour
36 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 38 / 48
Russians : 45 / 60
Japanese : 24 / 9
Americans : 52 / 72
Chinese : 23 / 29
British : 28 / 29
UK_Pacific : 13 / 13
Italians : 16 / 22
ANZAC : 22 / 39
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 4 and gets 0 hitsPurchase Units - Americans
Americans buy 6 armour, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 battleship moved from 101 Sea Zone to 91 Sea Zone
3 destroyers moved from 101 Sea Zone to 102 Sea Zone
3 destroyers moved from 102 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea ZoneCombat - Americans
Battle in Korea
Battle in 92 Sea Zone
Americans attack with 1 carrier and 2 tactical_bombers
Italians defend with 1 battleship, 1 cruiser, 1 destroyer and 3 transports
Americans roll dice for 1 carrier and 2 tactical_bombers in 92 Sea Zone, round 1 : 0/2 hits
Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 transports in 92 Sea Zone, round 1 : 3/3 hits
Units damaged: 1 carrier owned by the Americans
2 tactical_bombers owned by the Americans lost in 92 Sea Zone
1 carrier owned by the Americans retreated to 91 Sea Zone
Italians win, taking Korea from Japanese with 1 battleship, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is -22
Casualties for Americans: 2 tactical_bombersNon Combat Move - Americans
1 aaGun moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to Gibraltar
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 armour and 1 infantry placed in Western United States
5 armour, 1 fighter and 4 infantry placed in Eastern United States
1 infantry placed in Central United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries moved from Kiangsi to Kwangtung
5 infantry moved from Kiangsi to KwangtungCombat - Chinese
Battle in Kwangtung
Chinese attack with 2 artilleries and 5 infantry
Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Chinese roll dice for 2 artilleries and 5 infantry in Kwangtung, round 1 : 4/7 hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kwangtung, round 1 : 1/3 hits
1 armour owned by the Japanese , 1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Shantung to Jehol
3 artilleries moved from Shantung to Jehol
5 artilleries and 3 infantry moved from Kiangsu to ShantungPlace Units - Chinese
2 artilleries and 7 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs