@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C V C 2
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Purchase Units - Japanese 
 Japanese buy 2 artilleries, 2 destroyers, 5 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese 
 1 transport moved from 19 Sea Zone to 6 Sea Zone
 1 transport moved from 4 Sea Zone to 6 Sea Zone
 1 transport moved from 5 Sea Zone to 6 Sea Zone
 1 artillery and 5 infantry moved from Japan to 6 Sea Zone
 1 artillery and 5 infantry moved from 6 Sea Zone to Korea
 1 artillery moved from Manchuria to Korea
 1 bomber moved from Japan to Korea
 1 artillery and 1 infantry moved from Anhwe to Shantung
 1 armour moved from Kwangtung to Kiangsu
 Japanese take Kiangsi from Chinese
 Japanese take Kiangsu from Chinese
 1 infantry moved from Kwangsi to Hunan
 Japanese take Hunan from Chinese
 1 infantry moved from Suiyuyan to Kansu
 Japanese take Kansu from Russians
 1 battleship and 1 carrier moved from 10 Sea Zone to 26 Sea Zone
 5 submarines moved from 14 Sea Zone to 10 Sea Zone
 1 artillery moved from Malaya to 37 Sea Zone
 1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
 1 infantry moved from Sumatra to 41 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
 1 artillery and 1 infantry moved from 39 Sea Zone to India
 1 transport moved from 37 Sea Zone to 19 Sea Zone
 1 armour moved from French Indo China to Siam
 Japanese take Siam from UK_Pacific
 1 armour moved from Siam to French Indo ChinaCombat - Japanese 
 Americans scrambles 1 units out of Western United States to defend against the attack in 10 Sea Zone
 Battle in 10 Sea Zone
 Japanese attack with 5 submarines
 Americans defend with 3 destroyers, 1 fighter and 1 submarine
 Americans roll dice for 1 submarine in 10 Sea Zone, round 1 : 1/1 hits
 1 submarine owned by the Japanese lost in 10 Sea Zone
 Japanese roll dice for 4 submarines in 10 Sea Zone, round 1 : 1/4 hits
 Americans roll dice for 3 destroyers and 1 fighter in 10 Sea Zone, round 1 : 2/4 hits
 1 submarine owned by the Americans and 2 submarines owned by the Japanese lost in 10 Sea Zone
 Japanese roll dice for 2 submarines in 10 Sea Zone, round 2 : 1/2 hits
 Americans roll dice for 3 destroyers and 1 fighter in 10 Sea Zone, round 2 : 1/4 hits
 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 10 Sea Zone
 Japanese roll dice for 1 submarine in 10 Sea Zone, round 3 : 0/1 hits
 Americans roll dice for 2 destroyers and 1 fighter in 10 Sea Zone, round 3 : 1/3 hits
 1 submarine owned by the Japanese lost in 10 Sea Zone
 Americans win with 2 destroyers and 1 fighter remaining. Battle score for attacker is -16
 Casualties for Japanese: 5 submarines
 Casualties for Americans: 1 destroyer and 1 submarine
 Battle in Shantung
 Japanese attack with 1 artillery and 1 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 1 : 2/2 hits
 Chinese roll dice for 1 infantry in Shantung, round 1 : 0/1 hits
 1 infantry owned by the Chinese lost in Shantung
 Japanese win, taking Shantung from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in India
 Japanese attack with 1 artillery and 1 infantry
 British defend with 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
 Japanese roll dice for 1 battleship in India, round 1 : 0/1 hits
 Japanese roll dice for 1 artillery and 1 infantry in India, round 1 : 0/2 hits
 UK_Pacific roll dice for 2 infantry in India, round 1 : 0/2 hits
 Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits
 UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits
 1 infantry owned by the British lost in India
 Japanese roll dice for 1 artillery and 1 infantry in India, round 3 : 0/2 hits
 UK_Pacific roll dice for 1 infantry in India, round 3 : 0/1 hits
 Japanese roll dice for 1 artillery and 1 infantry in India, round 4 : 2/2 hits
 UK_Pacific roll dice for 1 infantry in India, round 4 : 0/1 hits
 1 infantry owned by the British lost in India
 Japanese captures 7PUs while taking UK_Pacific capital
 Japanese converts factory_major into different units
 Japanese win, taking India from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
 Casualties for British: 2 infantry
 Battle in Korea
 Japanese attack with 2 artilleries, 1 bomber and 5 infantry
 Russians defend with 7 infantry
 Japanese roll dice for 2 artilleries, 1 bomber and 5 infantry in Korea, round 1 : 2/9 hits
 Russians roll dice for 7 infantry in Korea, round 1 : 3/7 hits
 2 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Korea
 Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Korea, round 2 : 2/6 hits
 Russians roll dice for 5 infantry in Korea, round 2 : 3/5 hits
 2 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Korea
 Japanese roll dice for 1 artillery and 1 bomber in Korea, round 3 : 1/3 hits
 Russians roll dice for 3 infantry in Korea, round 3 : 1/3 hits
 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Korea
 Russians win with 2 infantry remaining. Battle score for attacker is -8
 Casualties for Japanese: 2 artilleries and 5 infantry
 Casualties for Russians: 5 infantry
 1 bomber owned by the Japanese retreated
 Moving scrambled unit from 10 Sea Zone back to originating territory: Western United StatesNon Combat Move - Japanese 
 1 bomber moved from Korea to Japan
 1 armour and 1 mech_infantry moved from Kwangtung to Anhwe
 1 transport moved from 41 Sea Zone to 39 Sea ZonePlace Units - Japanese 
 2 destroyers placed in 6 Sea Zone
 3 mech_infantrys placed in Kwangtung
 1 artillery and 2 infantry placed in French Indo China
 1 artillery and 3 infantry placed in JapanTurn Complete - Japanese 
 Japanese collect 52 PUs; end with 59 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 69 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Purchase Units - Americans 
 Americans buy 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans 
 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
 Americans take 10 Sea Zone from Japanese
 1 bomber moved from Western United States to 26 Sea ZoneCombat - Americans 
 Battle in 26 Sea Zone
 Americans attack with 1 bomber and 2 destroyers
 Japanese defend with 1 battleship and 1 carrier
 Americans roll dice for 1 bomber and 2 destroyers in 26 Sea Zone, round 1 : 1/3 hits
 Japanese roll dice for 1 battleship and 1 carrier in 26 Sea Zone, round 1 : 1/2 hits
 1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 26 Sea Zone
 Americans roll dice for 1 bomber and 1 destroyer in 26 Sea Zone, round 2 : 1/2 hits
 Japanese roll dice for 1 battleship in 26 Sea Zone, round 2 : 0/1 hits
 1 battleship owned by the Japanese lost in 26 Sea Zone
 Americans win, taking 26 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 28
 Casualties for Japanese: 1 battleship and 1 carrier
 Casualties for Americans: 1 destroyerNon Combat Move - Americans 
 1 bomber moved from 26 Sea Zone to MexicoPlace Units - Americans 
 1 battleship, 1 carrier and 2 destroyers placed in 10 Sea Zone
 1 fighter and 1 infantry placed in Western United States
 Americans undo move 2.
 1 fighter placed in 10 Sea Zone
 1 infantry placed in Western United StatesTurn Complete - Americans 
 Americans collect 51 PUs; end with 51 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese 
 2 infantry moved from Yunnan to Hunan
 1 fighter moved from Yunnan to Hunan
 1 infantry moved from Kweichow to HunanCombat - Chinese 
 Battle in Hunan
 Chinese attack with 1 fighter and 3 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 1 : 2/4 hits
 Japanese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
 1 infantry owned by the Japanese lost in Hunan
 Chinese win, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Hunan to YunnanPlace Units - Chinese 
 7 infantry placed in YunnanTurn Complete - Chinese 
 Chinese collect 8 PUs; end with 9 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Purchase Units - British 
 British buy 2 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British 
 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
 1 mech_infantry moved from Eastern Persia to India
 1 armour moved from Shan State to India
 3 infantry moved from Persia to Eastern Persia
 1 artillery moved from Persia to Eastern Persia
 1 infantry moved from Shan State to Malaya
 UK_Pacific take Malaya from JapaneseCombat - British 
 Battle in India
 British attack with 1 armour and 1 mech_infantry
 Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 British roll dice for 1 armour and 1 mech_infantry in India, round 1 : 1/2 hits
 Japanese roll dice for 1 artillery and 1 infantry in India, round 1 : 1/2 hits
 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in India
 British roll dice for 1 armour in India, round 2 : 1/1 hits
 Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits
 1 artillery owned by the Japanese lost in India
 British win, taking India from Japanese with 1 armour remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 artillery and 1 infantry
 Casualties for British: 1 mech_infantryNon Combat Move - British Place Units - British 
 2 transports placed in 110 Sea Zone
 2 armour, 1 artillery and 1 infantry placed in United Kingdom
 Turning on Edit Mode
 EDIT: Removing units owned by British from Scotland: 2 infantry
 EDIT: Adding units owned by British to United Kingdom: 2 infantry
 EDIT: Turning off Edit ModeTurn Complete - British 
 British collect 33 PUs; end with 33 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Turn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6,2,2
 UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
 Units Change Ownership
 Some Units in India change ownership: 1 airfield and 1 harbour
 Some Units in Malaya change ownership: 1 harbour
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Purchase Units - Italians 
 Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians 
 1 infantry moved from Tunisia to Algeria
 Italians take Algeria from French
 1 infantry moved from Northern Italy to 97 Sea Zone
 2 infantry moved from Southern Italy to 97 Sea Zone
 3 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
 1 armour moved from Malta to 96 Sea Zone
 1 armour, 3 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
 1 armour and 3 infantry moved from 98 Sea Zone to Syria
 4 destroyers moved from 97 Sea Zone to 98 Sea Zone
 1 artillery and 1 infantry moved from Tunisia to LibyaCombat - Italians 
 Battle in SyriaNon Combat Move - Italians 
 1 infantry moved from Bulgaria to Greece
 1 aaGun moved from Albania to Greece
 1 infantry moved from Albania to Greece
 1 infantry moved from Yugoslavia to Albania
 2 aaGuns moved from Southern Italy to Northern Italy
 1 aaGun, 1 artillery and 2 infantry moved from Southern France to Normandy BordeauxPlace Units - Italians 
 3 infantry placed in Normandy Bordeaux
 1 artillery and 5 infantry placed in Northern ItalyTurn Complete - Italians 
 Italians collect 20 PUs; end with 20 PUs total
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Purchase Units - ANZAC 
 ANZAC buy 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 transport moved from 62 Sea Zone to 54 Sea Zone
 1 infantry moved from Queensland to 54 Sea Zone
 1 artillery moved from Queensland to 54 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
 1 infantry moved from 33 Sea Zone to Caroline Islands
 1 artillery moved from 33 Sea Zone to Caroline Islands
 1 carrier moved from 45 Sea Zone to 33 Sea Zone
 1 fighter moved from 45 Sea Zone to Caroline Islands
 1 cruiser moved from 45 Sea Zone to 33 Sea Zone
 1 destroyer moved from 45 Sea Zone to 33 Sea Zone
 2 destroyers moved from 45 Sea Zone to 33 Sea Zone
 1 fighter moved from New South Wales to 33 Sea ZoneCombat - ANZAC 
 Battle in Caroline Islands
 ANZAC attack with 1 artillery, 1 fighter and 1 infantry
 Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
 AA guns fire in Caroline Islands : 0/1 hits
 ANZAC roll dice for 1 cruiser in Caroline Islands, round 1 : 1/1 hits
 ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 1 : 1/3 hits
 Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 0/2 hits
 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
 ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 2 : 1/3 hits
 Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits
 1 infantry owned by the Japanese lost in Caroline Islands
 ANZAC win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 11
 Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - ANZAC 
 1 destroyer moved from 45 Sea Zone to 33 Sea Zone
 1 fighter moved from Caroline Islands to 33 Sea ZonePlace Units - ANZAC 
 1 infantry and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Combat Move - French 
 1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Politics - Germans Purchase Units - Germans 
 Germans buy 1 artillery, 1 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans 
 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
 1 artillery and 1 infantry moved from 113 Sea Zone to Norway
 1 bomber and 1 tactical_bomber moved from Western Germany to Norway
 1 infantry moved from Poland to Baltic States
 Germans take Baltic States from RussiansCombat - Germans 
 Battle in Norway
 Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
 Russians defend with 1 armour
 Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Norway, round 1 : 3/4 hits
 Russians roll dice for 1 armour in Norway, round 1 : 1/1 hits
 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Norway
 Germans win, taking Norway from Russians with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 armourNon Combat Move - Germans 
 1 bomber moved from Norway to France
 1 tactical_bomber moved from Norway to Poland
 10 infantry moved from Germany to Poland
 2 artilleries moved from Germany to Poland
 3 infantry moved from Western Germany to Germany
 1 aaGun moved from Western Germany to GermanyPlace Units - Germans 
 1 artillery, 1 infantry and 1 mech_infantry placed in Germany
 5 submarines placed in 113 Sea ZoneTurn Complete - Germans 
 Germans collect 37 PUs; end with 37 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs
 Turning on Edit Mode
 EDIT: Removing units owned by Germans from Poland: 1 tactical_bomber
 EDIT: Adding units owned by Germans to Germany: 1 tactical_bomber
 EDIT: Turning off Edit Mode
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Purchase Units - Russians 
 Russians buy 1 artillery, 2 bombers and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 3 infantry moved from Bessarabia to Eastern Poland
 2 armour moved from Bessarabia to Eastern Poland
 2 infantry moved from Western Ukraine to Eastern Poland
 3 infantry moved from Ukraine to Bessarabia
 2 infantry moved from Novgorod to Baltic States
 1 armour moved from Novgorod to Baltic States
 1 tactical_bomber moved from Russia to Novgorod
 1 infantry moved from Russia to Smolensk
 2 armour moved from Russia to Belarus
 2 infantry moved from Amur to Korea
 2 infantry moved from Yenisey to Timguska
 2 infantry moved from Ulaanbaatar to Buyant-Uhaa
 Russians take Buyant-Uhaa from JapaneseCombat - Russians 
 Battle in Baltic States
 Russians attack with 1 armour and 2 infantry
 Germans defend with 1 infantry
 Russians roll dice for 1 armour and 2 infantry in Baltic States, round 1 : 0/3 hits
 Germans roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
 Russians roll dice for 1 armour and 2 infantry in Baltic States, round 2 : 1/3 hits
 Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
 1 infantry owned by the Germans lost in Baltic States
 Russians win, taking Baltic States from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantryNon Combat Move - Russians 
 1 aaGun moved from Novgorod to Belarus
 1 aaGun moved from Smolensk to Belarus
 1 aaGun moved from Russia to SmolenskPlace Units - Russians 
 3 infantry placed in Novgorod
 3 infantry placed in Ukraine
 3 infantry placed in Volgograd
 1 artillery and 2 bombers placed in RussiaTurn Complete - Russians 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4
 Russians collect 39 PUs (1 lost to blockades); end with 39 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Purchase Units - Japanese 
 Japanese buy 1 battleship, 1 destroyer, 6 infantry and 3 submarines; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese 
 2 infantry moved from Soviet Far East to Siberia
 1 armour and 1 mech_infantry moved from Anhwe to Yunnan
 Japanese take Kweichow from Chinese
 3 mech_infantrys moved from Kwangtung to Yunnan
 2 armour, 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers moved from French Indo China to Yunnan
 1 bomber moved from Japan to Yunnan
 1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
 1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
 1 artillery and 5 infantry moved from Japan to 6 Sea Zone
 1 artillery and 5 infantry moved from 6 Sea Zone to Korea
 1 armour moved from Kiangsu to Hopei
 Japanese take Hopei from Chinese
 1 infantry moved from Kansu to Tsinghai
 Japanese take Tsinghai from ChineseCombat - Japanese 
 Battle in Yunnan
 Japanese attack with 3 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry, 5 mech_infantrys and 3 tactical_bombers
 Chinese defend with 1 fighter and 20 infantry
 Japanese roll dice for 3 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry, 5 mech_infantrys and 3 tactical_bombers in Yunnan, round 1 : 4/19 hits
 Chinese roll dice for 1 fighter and 20 infantry in Yunnan, round 1 : 10/21 hits
 2 armour owned by the Japanese , 2 infantry owned by the Japanese , 4 infantry owned by the Chinese , 1 artillery owned by the Japanese and 5 mech_infantrys owned by the Japanese lost in Yunnan
 1 armour owned by the Japanese retreated to French Indo China
 Chinese win with 1 fighter and 16 infantry remaining. Battle score for attacker is -30
 Casualties for Japanese: 2 armour, 1 artillery, 2 infantry and 5 mech_infantrys
 Casualties for Chinese: 4 infantry
 Battle in Siberia
 Japanese attack with 1 artillery and 3 infantry
 Russians defend with 2 infantry
 Japanese roll dice for 1 artillery and 3 infantry in Siberia, round 1 : 1/4 hits
 Russians roll dice for 2 infantry in Siberia, round 1 : 1/2 hits
 1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Siberia
 Japanese roll dice for 1 artillery and 2 infantry in Siberia, round 2 : 1/3 hits
 Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
 1 infantry owned by the Russians lost in Siberia
 Japanese win, taking Siberia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Casualties for Russians: 2 infantry
 Battle in Korea
 Japanese attack with 1 artillery and 5 infantry
 Russians defend with 4 infantry
 Japanese roll dice for 1 artillery and 5 infantry in Korea, round 1 : 2/6 hits
 Russians roll dice for 4 infantry in Korea, round 1 : 2/4 hits
 2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Korea
 Japanese roll dice for 1 artillery and 3 infantry in Korea, round 2 : 2/4 hits
 Russians roll dice for 2 infantry in Korea, round 2 : 2/2 hits
 2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Korea
 Japanese win, taking Korea from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 4 infantry
 Casualties for Russians: 4 infantryNon Combat Move - Japanese 
 1 bomber, 3 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
 1 aaGun moved from Anhwe to Hopei
 1 battleship, 1 destroyer, 1 submarine and 2 transports moved from 39 Sea Zone to 37 Sea ZonePlace Units - Japanese 
 1 battleship, 1 destroyer and 3 submarines placed in 6 Sea Zone
 2 infantry placed in Japan
 3 infantry placed in French Indo China
 1 infantry placed in Kwangtung
 Japanese undo move 3.
 1 infantry placed in French Indo China
 1 infantry placed in Kwangtung
 1 infantry placed in French Indo ChinaTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6
 Japanese collect 52 PUs; end with 57 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Purchase Units - Americans 
 Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans 
 1 battleship moved from 10 Sea Zone to 31 Sea Zone
 2 destroyers moved from 10 Sea Zone to 31 Sea Zone
 1 destroyer moved from 26 Sea Zone to 31 Sea Zone
 1 carrier moved from 10 Sea Zone to 31 Sea Zone
 1 fighter moved from 10 Sea Zone to 31 Sea Zone
 1 fighter moved from Western United States to 31 Sea Zone
 1 bomber moved from Mexico to Wake IslandNon Combat Move - Americans 
 1 artillery moved from British Columbia to Western United States
 1 mech_infantry moved from Alberta Saskatchewan Manitoba to British ColumbiaPlace Units - Americans 
 1 carrier and 3 transports placed in 10 Sea Zone
 1 fighter and 1 tactical_bomber placed in 10 Sea Zone
 1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans 
 Americans collect 51 PUs; end with 52 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 2 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese 
 3 infantry moved from Hunan to Kwangsi
 Chinese take Kwangsi from JapaneseCombat - Chinese Non Combat Move - Chinese Place Units - Chinese 
 2 artilleries placed in YunnanTurn Complete - Chinese 
 Chinese collect 6 PUs; end with 7 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Combat Move - British 
 1 fighter moved from United Kingdom to 113 Sea Zone
 3 infantry moved from Eastern Persia to Persia
 1 artillery moved from Eastern Persia to West India
 7 infantry moved from Shan State to Siam
 UK_Pacific take Siam from JapaneseCombat - British 
 Battle in 113 Sea Zone
 British attack with 1 fighter
 Germans defend with 5 submarines and 1 transport
 5 submarines owned by the Germans Submerged
 1 transport owned by the Germans lost in 113 Sea Zone
 British win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for Germans: 1 transportNon Combat Move - British 
 1 fighter moved from 113 Sea Zone to FinlandPlace Units - British 
 2 destroyers and 2 transports placed in 110 Sea Zone
 1 infantry placed in United KingdomTurn Complete - British 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,6,5
 British collect 33 PUs; end with 33 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Place Units - UK_Pacific 
 1 infantry and 1 mech_infantry placed in India
 Turning on Edit Mode
 EDIT: Removing units owned by British from Shan State: 3 aaGuns
 EDIT: Adding units owned by UK_Pacific to Siam: 3 aaGuns
 EDIT: Turning off Edit ModeTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,4,5
 UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs total
 Units Change Ownership
 Some Units in Siam change ownership: 3 aaGuns
 Some Units in India change ownership: 1 infantry and 1 mech_infantry
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Purchase Units - Italians 
 Italians buy 5 armour; Remaining resources: 0 PUs;Combat Move - Italians 
 1 infantry moved from Algeria to Morocco
 Italians take Morocco from French
 1 armour moved from Syria to Trans-Jordan
 Italians take Trans-Jordan from British
 1 armour moved from Trans-Jordan to Iraq
 3 infantry moved from Syria to Iraq
 1 transport moved from 98 Sea Zone to 96 Sea Zone
 1 artillery and 1 infantry moved from Libya to 96 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
 1 artillery and 1 infantry moved from 98 Sea Zone to AlexandriaCombat - Italians 
 Battle in Alexandria
 Italians attack with 1 artillery and 1 infantry
 French defend with 1 infantry
 Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 1 : 0/2 hits
 British roll dice for 1 infantry in Alexandria, round 1 : 0/1 hits
 Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 2/2 hits
 British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
 1 infantry owned by the French and 1 infantry owned by the Italians lost in Alexandria
 Italians win, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is 0
 Casualties for French: 1 infantry
 Casualties for Italians: 1 infantry
 Battle in Iraq
 Italians attack with 1 armour and 3 infantry
 Russians defend with 2 infantry
 Italians roll dice for 1 armour and 3 infantry in Iraq, round 1 : 0/4 hits
 British roll dice for 2 infantry in Iraq, round 1 : 0/2 hits
 Italians roll dice for 1 armour and 3 infantry in Iraq, round 2 : 0/4 hits
 British roll dice for 2 infantry in Iraq, round 2 : 1/2 hits
 1 infantry owned by the Italians lost in Iraq
 Italians roll dice for 1 armour and 2 infantry in Iraq, round 3 : 0/3 hits
 British roll dice for 2 infantry in Iraq, round 3 : 1/2 hits
 1 infantry owned by the Italians lost in Iraq
 Italians roll dice for 1 armour and 1 infantry in Iraq, round 4 : 0/2 hits
 British roll dice for 2 infantry in Iraq, round 4 : 1/2 hits
 1 infantry owned by the Italians lost in Iraq
 Italians roll dice for 1 armour in Iraq, round 5 : 0/1 hits
 British roll dice for 2 infantry in Iraq, round 5 : 0/2 hits
 Italians roll dice for 1 armour in Iraq, round 6 : 1/1 hits
 British roll dice for 2 infantry in Iraq, round 6 : 0/2 hits
 1 infantry owned by the Russians lost in Iraq
 Italians roll dice for 1 armour in Iraq, round 7 : 0/1 hits
 British roll dice for 1 infantry in Iraq, round 7 : 1/1 hits
 1 armour owned by the Italians lost in Iraq
 British win with 1 infantry remaining. Battle score for attacker is -12
 Casualties for Russians: 1 infantry
 Casualties for Italians: 1 armour and 3 infantryNon Combat Move - Italians 
 1 transport moved from 98 Sea Zone to 99 Sea Zone
 1 armour and 1 infantry moved from Greece to 99 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
 1 armour and 1 infantry moved from 98 Sea Zone to Syria
 1 infantry moved from Albania to Greece
 1 infantry moved from Slovakia Hungary to Romania
 2 aaGuns, 1 artillery and 5 infantry moved from Northern Italy to Yugoslavia
 1 aaGun, 1 artillery and 5 infantry moved from Normandy Bordeaux to FrancePlace Units - Italians 
 5 armour placed in Northern ItalyTurn Complete - Italians 
 Italians collect 22 PUs; end with 22 PUs total
 Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
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 kamz? 
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 One on each attacking ship… :mrgreen: 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Purchase Units - ANZAC 
 ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC 
 4 destroyers moved from 33 Sea Zone to 6 Sea Zone
 ANZAC take 22 Sea Zone from Japanese
 1 cruiser moved from 33 Sea Zone to 6 Sea Zone
 1 carrier moved from 33 Sea Zone to 6 Sea Zone
 2 fighters moved from 33 Sea Zone to 6 Sea Zone
 1 infantry moved from Caroline Islands to 33 Sea Zone
 1 artillery moved from Caroline Islands to 33 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
 1 artillery moved from 19 Sea Zone to Kiangsu
 1 infantry moved from 19 Sea Zone to KiangsuCombat - ANZAC 
 Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 1
 Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 1
 Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 5
 Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 1 hits. Rolls: 2
 Units damaged: 1 carrier owned by the ANZAC
 Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits. Rolls: 5
 Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 5
 Battle in 6 Sea Zone
 ANZAC attack with 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
 Japanese defend with 1 battleship, 3 destroyers, 3 submarines and 3 transports
 Japanese roll dice for 3 submarines in 6 Sea Zone, round 1 : 0/3 hits
 ANZAC roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 6 Sea Zone, round 1 : 2/5 hits
 Units damaged: 1 battleship owned by the Japanese
 Japanese roll dice for 1 battleship, 3 destroyers and 3 transports in 6 Sea Zone, round 1 : 2/4 hits
 1 carrier owned by the ANZAC , 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 6 Sea Zone
 Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits
 ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 2/4 hits
 Japanese roll dice for 1 battleship, 3 destroyers and 3 transports in 6 Sea Zone, round 2 : 2/4 hits
 1 cruiser owned by the ANZAC , 1 destroyer owned by the ANZAC , 2 submarines owned by the Japanese and 1 fighter owned by the ANZAC lost in 6 Sea Zone
 ANZAC roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits
 Japanese roll dice for 1 battleship, 3 destroyers and 3 transports in 6 Sea Zone, round 3 : 1/4 hits
 1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 6 Sea Zone
 Japanese win with 1 battleship, 2 destroyers and 3 transports remaining. Battle score for attacker is -38
 Casualties for Japanese: 1 destroyer and 3 submarines
 Casualties for ANZAC: 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
 Battle in KiangsuNon Combat Move - ANZAC Place Units - ANZAC 
 2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Purchase Units - Germans 
 Germans buy 14 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans 
 5 submarines moved from 113 Sea Zone to 110 Sea Zone
 1 tactical_bomber moved from Germany to 110 Sea Zone
 1 bomber moved from France to 110 Sea Zone
 1 artillery moved from Norway to FinlandCombat - Germans 
 British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
 Battle in Finland
 Germans attack with 1 artillery
 British defend with 1 fighter
 Germans roll dice for 1 artillery in Finland, round 1 : 0/1 hits
 Russians roll dice for 1 fighter in Finland, round 1 : 1/1 hits
 1 artillery owned by the Germans lost in Finland
 Russians win with 1 fighter remaining. Battle score for attacker is -4
 Casualties for Germans: 1 artillery
 Battle in 110 Sea Zone
 Germans attack with 1 bomber, 5 submarines and 1 tactical_bomber
 Russians defend with 1 submarine; British defend with 1 battleship, 1 cruiser, 4 destroyers, 1 fighter and 4 transports
 British roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 5 submarines in 110 Sea Zone, round 1 : 2/5 hits
 Units damaged: 1 battleship owned by the British
 Germans roll dice for 1 bomber and 1 tactical_bomber in 110 Sea Zone, round 1 : 0/2 hits
 British roll dice for 1 battleship, 1 cruiser, 4 destroyers, 1 fighter and 4 transports in 110 Sea Zone, round 1 : 1/7 hits
 1 tactical_bomber owned by the Germans and 1 submarine owned by the Russians lost in 110 Sea Zone
 Germans roll dice for 5 submarines in 110 Sea Zone, round 2 : 3/5 hits
 Germans roll dice for 1 bomber in 110 Sea Zone, round 2 : 0/1 hits
 British roll dice for 1 battleship, 1 cruiser, 4 destroyers, 1 fighter and 4 transports in 110 Sea Zone, round 2 : 7/7 hits
 1 bomber owned by the Germans , 3 destroyers owned by the British and 5 submarines owned by the Germans lost in 110 Sea Zone
 British win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 4 transports remaining. Battle score for attacker is -23
 Casualties for Germans: 1 bomber, 5 submarines and 1 tactical_bomber
 Casualties for British: 3 destroyers
 Casualties for Russians: 1 submarine
 Moving scrambled unit from 110 Sea Zone back to originating territory: United KingdomNon Combat Move - Germans 
 1 infantry moved from Germany to Slovakia Hungary
 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from Germany to PolandPlace Units - Germans 
 10 infantry placed in Germany
 3 infantry placed in France
 1 infantry placed in Western GermanyTurn Complete - Germans 
 Germans collect 36 PUs; end with 36 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 41 PUs



 
		 
		





