• TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 4 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese
                1 artillery moved from Aleutian Islands to 8 Sea Zone
                1 artillery and 1 transport moved from 8 Sea Zone to 5 Sea Zone
                1 artillery moved from 5 Sea Zone to Amur
                2 infantry moved from Alaska to 1 Sea Zone
                2 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
                2 infantry moved from 4 Sea Zone to Soviet Far East
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 infantry moved from Central Mongolia to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 artillery moved from Chahar to Anhwe
                1 infantry moved from Chahar to Anhwe
                1 artillery and 2 infantry moved from Chahar to Hopei
                1 infantry moved from Kwangtung to Kwangsi
                      Japanese take Kwangsi from Chinese
                1 battleship, 1 destroyer and 1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                1 bomber moved from Formosa to Manchuria
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
                1 fighter and 1 tactical_bomber moved from French Indo China to Malaya

    Combat - Japanese
                Japanese creates battle in territory 10 Sea Zone
                Battle in 10 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                    Americans defend with 1 battleship, 1 carrier and 2 fighters
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 10 Sea Zone, round 1 :  4/5 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 battleship, 1 carrier and 2 fighters in 10 Sea Zone, round 1 :  2/4 hits
                        1 fighter owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Japanese and 1 destroyer owned by the Japanese lost in 10 Sea Zone
                        Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in 10 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 battleship and 1 fighter in 10 Sea Zone, round 2 :  2/2 hits
                        1 fighter owned by the Americans and 2 fighters owned by the Japanese lost in 10 Sea Zone
                        Japanese roll dice for 1 battleship and 1 carrier in 10 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 battleship in 10 Sea Zone, round 3 :  1/1 hits
                    Units damaged: 1 carrier owned by the Japanese
                        1 battleship owned by the Americans lost in 10 Sea Zone
                    Japanese win with 1 battleship and 1 carrier remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 cruiser, 1 destroyer and 2 fighters
                    Casualties for Americans: 1 battleship, 1 carrier and 2 fighters
                Battle in 39 Sea Zone
                    Japanese attack with 1 battleship, 1 destroyer and 1 submarine
                    French defend with 1 destroyer; British defend with 1 cruiser and 2 destroyers
                        Japanese roll dice for 1 submarine in 39 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 battleship and 1 destroyer in 39 Sea Zone, round 1 :  1/2 hits
                        British roll dice for 1 cruiser and 3 destroyers in 39 Sea Zone, round 1 :  1/4 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the French lost in 39 Sea Zone
                        Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 battleship and 1 destroyer in 39 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 cruiser and 2 destroyers in 39 Sea Zone, round 2 :  0/3 hits
                        2 destroyers owned by the British lost in 39 Sea Zone
                        Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 battleship and 1 destroyer in 39 Sea Zone, round 3 :  1/2 hits
                        British roll dice for 1 cruiser in 39 Sea Zone, round 3 :  0/1 hits
                        1 cruiser owned by the British lost in 39 Sea Zone
                    Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 36
                    Casualties for French: 1 destroyer
                    Casualties for British: 1 cruiser and 2 destroyers
                Battle in Anhwe
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 1 :  0/2 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 1 infantry and 2 mech_infantrys
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 1 :  5/6 hits
                        UK_Pacific roll dice for 1 infantry and 2 mech_infantrys in Shan State, round 1 :  2/3 hits
                        1 infantry owned by the British , 1 infantry owned by the Japanese , 2 mech_infantrys owned by the British and 1 artillery owned by the Japanese lost in Shan State
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 1 infantry and 2 mech_infantrys
                Battle in Hopei
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 1 :  0/3 hits
                        Chinese roll dice for 2 infantry in Hopei, round 1 :  2/2 hits
                        2 infantry owned by the Japanese lost in Hopei
                        Japanese roll dice for 1 artillery in Hopei, round 2 :  1/1 hits
                        Chinese roll dice for 2 infantry in Hopei, round 2 :  1/2 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hopei
                    Chinese win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Soviet Far East
                Battle in Amur
                    Japanese attack with 1 artillery
                    Russians defend with 2 aaGuns
                        2 aaGuns owned by the Russians lost in Amur
                    Japanese win, taking Soviet Far East from Russians, taking Amur from Russians with 1 artillery remaining. Battle score for attacker is 10
                    Casualties for Russians: 2 aaGuns
                Battle in Sumatra
                Battle in Malaya
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 artillery, 1 harbour and 1 mech_infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 1 :  3/4 hits
                        UK_Pacific roll dice for 1 artillery and 1 mech_infantry in Malaya, round 1 :  1/2 hits
                        1 infantry owned by the Japanese , 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Malaya
                    Japanese win, taking Sumatra from Dutch, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery and 1 mech_infantry
                Battle in Manchuria
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Manchuria, round 1 :  2/4 hits
                        Chinese roll dice for 2 infantry in Manchuria, round 1 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Chahar to Anhwe
                1 bomber moved from Manchuria to Japan
                5 submarines moved from 6 Sea Zone to 14 Sea Zone
                1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
                2 fighters and 2 tactical_bombers moved from Shan State to French Indo China

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in Kwangtung
                2 armour and 1 mech_infantry placed in French Indo China
                Japanese undo move 2.
                2 armour and 1 mech_infantry placed in French Indo China
                6 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 46 PUs; end with 46 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 3 destroyers, 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from British Columbia to Alaska
                      Americans take Alaska from Japanese

    Combat - Americans

    Non Combat Move - Americans

    Place Units - Americans
                1 armour, 1 bomber and 1 fighter placed in Western United States
                3 destroyers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1
                Americans collect 50 PUs (1 lost to blockades); end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 7 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsu to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Hopei to Kweichow

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                7 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 16 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Combat Move - British
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                3 infantry moved from Iraq to Persia
                1 artillery moved from Iraq to Persia
                1 mech_infantry moved from Iraq to Eastern Persia
                1 transport moved from 99 Sea Zone to 81 Sea Zone
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone

    Combat - British

    Non Combat Move - British
                2 infantry moved from Burma to Shan State
                1 armour and 6 infantry moved from Siam to Shan State
                3 aaGuns moved from Burma to Shan State

    Place Units - British
                1 battleship and 1 destroyer placed in 110 Sea Zone
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4
                British collect 33 PUs (2 lost to blockades); end with 33 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5,6,1
                UK_Pacific collect 7 PUs (1 lost to blockades); end with 7 PUs total
                Some Units in India change ownership: 2 infantry


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Tunisia to Algeria
                1 armour moved from Romania to Greece

    Combat - Italians
                Battle in Algeria
                    Italians attack with 1 armour
                    French defend with 1 infantry
                        Italians roll dice for 1 armour in Algeria, round 1 :  1/1 hits
                        French roll dice for 1 infantry in Algeria, round 1 :  1/1 hits
                        1 infantry owned by the French and 1 armour owned by the Italians lost in Algeria
                    French win with no units remaining. Battle score for attacker is -3
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in Greece
                    Italians attack with 1 armour
                    British defend with 2 infantry
                        Italians roll dice for 1 armour in Greece, round 1 :  0/1 hits
                        British roll dice for 2 infantry in Greece, round 1 :  0/2 hits
                        Italians roll dice for 1 armour in Greece, round 2 :  1/1 hits
                        British roll dice for 2 infantry in Greece, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Greece
                        Italians roll dice for 1 armour in Greece, round 3 :  1/1 hits
                        British roll dice for 1 infantry in Greece, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Greece
                    Italians win, taking Greece from British with 1 armour remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Italians
                1 infantry moved from Romania to Bessarabia
                1 infantry moved from Romania to Slovakia Hungary
                1 infantry moved from Yugoslavia to Romania
                1 infantry moved from Yugoslavia to Albania
                1 infantry moved from Yugoslavia to Bulgaria
                1 infantry moved from Northern Italy to Yugoslavia
                1 aaGun moved from Yugoslavia to Albania
                1 infantry moved from Southern Italy to Northern Italy
                1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
                1 aaGun moved from Normandy Bordeaux to Southern France
                1 artillery and 2 infantry moved from Libya to Tunisia

    Place Units - Italians
                1 destroyer and 2 transports placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 destroyers moved from 62 Sea Zone to 45 Sea Zone
                2 destroyers moved from 54 Sea Zone to 45 Sea Zone
                1 cruiser moved from 54 Sea Zone to 45 Sea Zone
                1 carrier moved from 62 Sea Zone to 45 Sea Zone
                1 fighter moved from New South Wales to 45 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery and 13 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 artillery and 5 infantry moved from Poland to Eastern Poland
                2 artilleries and 2 infantry moved from Bessarabia to Eastern Poland
                1 infantry moved from Poland to Eastern Poland
                1 bomber moved from Western Germany to Eastern Poland

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 3 artilleries, 1 bomber and 8 infantry
                    Russians defend with 3 armour and 9 infantry
                        Germans roll dice for 3 artilleries, 1 bomber and 8 infantry in Eastern Poland, round 1 :  5/12 hits
                        Russians roll dice for 3 armour and 9 infantry in Eastern Poland, round 1 :  5/12 hits
                        5 infantry owned by the Russians and 5 infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 3 artilleries, 1 bomber and 3 infantry in Eastern Poland, round 2 :  1/7 hits
                        Russians roll dice for 3 armour and 4 infantry in Eastern Poland, round 2 :  3/7 hits
                        1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
                    3 artilleries owned by the Germans retreated to Poland
                    Russians win with 3 armour and 3 infantry remaining. Battle score for attacker is -6
                    Casualties for Germans: 8 infantry
                    Casualties for Russians: 6 infantry

    Non Combat Move - Germans
                2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
                1 bomber moved from Eastern Poland to Western Germany
                1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway
                1 artillery moved from Holland Belgium to Western Germany
                1 artillery and 1 infantry moved from Western Germany to Germany

    Place Units - Germans
                1 artillery and 9 infantry placed in Germany
                4 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 36 PUs; end with 36 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 41 PUs



  • Yep. Put 'im in the air…  :-D


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 3 armour, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Finland to Norway
                1 armour moved from Finland to Norway
                1 bomber moved from Novgorod to 113 Sea Zone
                7 infantry moved from Western Ukraine to Eastern Poland
                2 infantry moved from Bryansk to Western Ukraine
                2 infantry moved from Belarus to Eastern Poland
                1 armour moved from Belarus to Eastern Poland
                2 armour moved from Novgorod to Eastern Poland
                3 infantry moved from Ukraine to Bessarabia
                2 armour moved from Ukraine to Bessarabia
                3 armour moved from Ukraine to Eastern Poland
                3 infantry moved from Korea to Amur
                2 infantry moved from Buryatia to Ulaanbaatar
                      Russians take Ulaanbaatar from Japanese
                3 infantry moved from Dzavhan to Yenisey
                1 tactical_bomber moved from Belarus to Eastern Poland

    Combat - Russians
                Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
                Battle in Yenisey
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 3 infantry in Yenisey, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Yenisey, round 1 :  0/1 hits
                        Russians roll dice for 3 infantry in Yenisey, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Yenisey, round 2 :  0/1 hits
                        Russians roll dice for 3 infantry in Yenisey, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Yenisey, round 3 :  0/1 hits
                        Russians roll dice for 3 infantry in Yenisey, round 4 :  0/3 hits
                        Japanese roll dice for 1 infantry in Yenisey, round 4 :  1/1 hits
                        1 infantry owned by the Russians lost in Yenisey
                        Russians roll dice for 2 infantry in Yenisey, round 5 :  1/2 hits
                        Japanese roll dice for 1 infantry in Yenisey, round 5 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yenisey
                    Russians win, taking Yenisey from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Russians attack with 2 armour and 3 infantry
                    Italians defend with 1 infantry
                        Russians roll dice for 2 armour and 3 infantry in Bessarabia, round 1 :  1/5 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 2 armour and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 113 Sea Zone
                    Russians attack with 1 bomber
                    Germans defend with 1 destroyer, 1 tactical_bomber and 1 transport
                        Russians roll dice for 1 bomber in 113 Sea Zone, round 1 :  1/1 hits
                        Germans roll dice for 1 destroyer, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 1 :  1/2 hits
                        1 bomber owned by the Russians and 1 destroyer owned by the Germans lost in 113 Sea Zone
                    Germans win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 destroyer
                    Casualties for Russians: 1 bomber
                Battle in Norway
                    Russians attack with 1 armour and 1 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 armour and 1 infantry in Norway, round 1 :  1/2 hits
                        Germans roll dice for 2 infantry in Norway, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
                        Russians roll dice for 1 armour in Norway, round 2 :  1/1 hits
                        Germans roll dice for 1 infantry in Norway, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Norway
                    Russians win, taking Norway from Germans with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Amur
                    Russians attack with 3 infantry
                    Japanese defend with 1 artillery
                        Russians roll dice for 3 infantry in Amur, round 1 :  0/3 hits
                        Japanese roll dice for 1 artillery in Amur, round 1 :  0/1 hits
                        Russians roll dice for 3 infantry in Amur, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery in Amur, round 2 :  0/1 hits
                        Russians roll dice for 3 infantry in Amur, round 3 :  1/3 hits
                        Japanese roll dice for 1 artillery in Amur, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Amur
                    Russians win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Russians: 1 infantry
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany

    Non Combat Move - Russians

    Place Units - Russians
                1 armour and 2 infantry placed in Novgorod
                3 infantry placed in Ukraine
                2 armour, 1 infantry and 1 tactical_bomber placed in Russia

    Turn Complete - Russians
                Russians collect 44 PUs; end with 44 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 55 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 destroyers, 5 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 transport moved from 4 Sea Zone to 6 Sea Zone
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 artillery and 5 infantry moved from Japan to 6 Sea Zone
                1 artillery and 5 infantry moved from 6 Sea Zone to Korea
                1 artillery moved from Manchuria to Korea
                1 bomber moved from Japan to Korea
                1 artillery and 1 infantry moved from Anhwe to Shantung
                1 armour moved from Kwangtung to Kiangsu
                      Japanese take Kiangsi from Chinese
                      Japanese take Kiangsu from Chinese
                1 infantry moved from Kwangsi to Hunan
                      Japanese take Hunan from Chinese
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Russians
                1 battleship and 1 carrier moved from 10 Sea Zone to 26 Sea Zone
                5 submarines moved from 14 Sea Zone to 10 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 transport moved from 37 Sea Zone to 19 Sea Zone
                1 armour moved from French Indo China to Siam
                      Japanese take Siam from UK_Pacific
                1 armour moved from Siam to French Indo China

    Combat - Japanese
                Americans scrambles 1 units out of Western United States to defend against the attack in 10 Sea Zone
                Battle in 10 Sea Zone
                    Japanese attack with 5 submarines
                    Americans defend with 3 destroyers, 1 fighter and 1 submarine
                        Americans roll dice for 1 submarine in 10 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Japanese lost in 10 Sea Zone
                        Japanese roll dice for 4 submarines in 10 Sea Zone, round 1 :  1/4 hits
                        Americans roll dice for 3 destroyers and 1 fighter in 10 Sea Zone, round 1 :  2/4 hits
                        1 submarine owned by the Americans and 2 submarines owned by the Japanese lost in 10 Sea Zone
                        Japanese roll dice for 2 submarines in 10 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 3 destroyers and 1 fighter in 10 Sea Zone, round 2 :  1/4 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 10 Sea Zone
                        Japanese roll dice for 1 submarine in 10 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 2 destroyers and 1 fighter in 10 Sea Zone, round 3 :  1/3 hits
                        1 submarine owned by the Japanese lost in 10 Sea Zone
                    Americans win with 2 destroyers and 1 fighter remaining. Battle score for attacker is -16
                    Casualties for Japanese: 5 submarines
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Shantung
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 1 :  2/2 hits
                        Chinese roll dice for 1 infantry in Shantung, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shantung
                    Japanese win, taking Shantung from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in India
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
                        Japanese roll dice for 1 battleship in India, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in India, round 1 :  0/2 hits
                        UK_Pacific roll dice for 2 infantry in India, round 1 :  0/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in India, round 2 :  1/2 hits
                        UK_Pacific roll dice for 2 infantry in India, round 2 :  0/2 hits
                        1 infantry owned by the British lost in India
                        Japanese roll dice for 1 artillery and 1 infantry in India, round 3 :  0/2 hits
                        UK_Pacific roll dice for 1 infantry in India, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in India, round 4 :  2/2 hits
                        UK_Pacific roll dice for 1 infantry in India, round 4 :  0/1 hits
                        1 infantry owned by the British lost in India
                    Japanese captures 7PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Korea
                    Japanese attack with 2 artilleries, 1 bomber and 5 infantry
                    Russians defend with 7 infantry
                        Japanese roll dice for 2 artilleries, 1 bomber and 5 infantry in Korea, round 1 :  2/9 hits
                        Russians roll dice for 7 infantry in Korea, round 1 :  3/7 hits
                        2 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Korea
                        Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Korea, round 2 :  2/6 hits
                        Russians roll dice for 5 infantry in Korea, round 2 :  3/5 hits
                        2 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Korea
                        Japanese roll dice for 1 artillery and 1 bomber in Korea, round 3 :  1/3 hits
                        Russians roll dice for 3 infantry in Korea, round 3 :  1/3 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Korea
                    Russians win with 2 infantry remaining. Battle score for attacker is -8
                    Casualties for Japanese: 2 artilleries and 5 infantry
                    Casualties for Russians: 5 infantry
                    1 bomber owned by the Japanese retreated
                Moving scrambled unit from 10 Sea Zone back to originating territory: Western United States

    Non Combat Move - Japanese
                1 bomber moved from Korea to Japan
                1 armour and 1 mech_infantry moved from Kwangtung to Anhwe
                1 transport moved from 41 Sea Zone to 39 Sea Zone

    Place Units - Japanese
                2 destroyers placed in 6 Sea Zone
                3 mech_infantrys placed in Kwangtung
                1 artillery and 2 infantry placed in French Indo China
                1 artillery and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 52 PUs; end with 59 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 69 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                      Americans take 10 Sea Zone from Japanese
                1 bomber moved from Western United States to 26 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 bomber and 2 destroyers
                    Japanese defend with 1 battleship and 1 carrier
                        Americans roll dice for 1 bomber and 2 destroyers in 26 Sea Zone, round 1 :  1/3 hits
                        Japanese roll dice for 1 battleship and 1 carrier in 26 Sea Zone, round 1 :  1/2 hits
                        1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 1 bomber and 1 destroyer in 26 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 battleship in 26 Sea Zone, round 2 :  0/1 hits
                        1 battleship owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 28
                    Casualties for Japanese: 1 battleship and 1 carrier
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 26 Sea Zone to Mexico

    Place Units - Americans
                1 battleship, 1 carrier and 2 destroyers placed in 10 Sea Zone
                1 fighter and 1 infantry placed in Western United States
                Americans undo move 2.
                1 fighter placed in 10 Sea Zone
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Yunnan to Hunan
                1 fighter moved from Yunnan to Hunan
                1 infantry moved from Kweichow to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 1 :  2/4 hits
                        Japanese roll dice for 1 infantry in Hunan, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Yunnan

    Place Units - Chinese
                7 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - British
                British buy 2 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from Eastern Persia to India
                1 armour moved from Shan State to India
                3 infantry moved from Persia to Eastern Persia
                1 artillery moved from Persia to Eastern Persia
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese

    Combat - British
                Battle in India
                    British attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        British roll dice for 1 armour and 1 mech_infantry in India, round 1 :  1/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in India, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in India
                        British roll dice for 1 armour in India, round 2 :  1/1 hits
                        Japanese roll dice for 1 artillery in India, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in India
                    British win, taking India from Japanese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British

    Place Units - British
                2 transports placed in 110 Sea Zone
                2 armour, 1 artillery and 1 infantry placed in United Kingdom
                Turning on Edit Mode
                EDIT: Removing units owned by British from Scotland: 2 infantry
                EDIT: Adding units owned by British to United Kingdom: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6,2,2
                UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 airfield and 1 harbour
                    Some Units in Malaya change ownership: 1 harbour


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                3 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
                1 armour moved from Malta to 96 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
                1 armour and 3 infantry moved from 98 Sea Zone to Syria
                4 destroyers moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from Tunisia to Libya

    Combat - Italians
                Battle in Syria

    Non Combat Move - Italians
                1 infantry moved from Bulgaria to Greece
                1 aaGun moved from Albania to Greece
                1 infantry moved from Albania to Greece
                1 infantry moved from Yugoslavia to Albania
                2 aaGuns moved from Southern Italy to Northern Italy
                1 aaGun, 1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux

    Place Units - Italians
                3 infantry placed in Normandy Bordeaux
                1 artillery and 5 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from 33 Sea Zone to Caroline Islands
                1 carrier moved from 45 Sea Zone to 33 Sea Zone
                1 fighter moved from 45 Sea Zone to Caroline Islands
                1 cruiser moved from 45 Sea Zone to 33 Sea Zone
                1 destroyer moved from 45 Sea Zone to 33 Sea Zone
                2 destroyers moved from 45 Sea Zone to 33 Sea Zone
                1 fighter moved from New South Wales to 33 Sea Zone

    Combat - ANZAC
                Battle in Caroline Islands
                    ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        AA guns fire in Caroline Islands :  0/1 hits
                        ANZAC roll dice for 1 cruiser in Caroline Islands, round 1 :  1/1 hits
                        ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 1 :  1/3 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 :  0/2 hits
                        1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                        ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Caroline Islands
                    ANZAC win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 2 infantry

    Non Combat Move - ANZAC
                1 destroyer moved from 45 Sea Zone to 33 Sea Zone
                1 fighter moved from Caroline Islands to 33 Sea Zone

    Place Units - ANZAC
                1 infantry and 1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Non Combat Move - French

    Turn Complete - French

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