japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
C V C 2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Russians
Russians buy 5 armour and 1 bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vyborg to Finland
1 armour moved from Karelia to Finland
4 infantry moved from Baltic States to Eastern Poland
1 armour moved from Baltic States to Eastern Poland
7 infantry moved from Bryansk to Western Ukraine
2 armour moved from Russia to Ukraine
5 infantry moved from Belarus to Eastern Poland
1 armour moved from Belarus to Eastern Poland
1 armour moved from Novgorod to Eastern Poland
2 infantry moved from Russia to Bryansk
2 infantry moved from Northwest Persia to Iraq
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 infantry moved from Novgorod to Belarus
1 armour moved from Vyborg to Belarus
10 infantry moved from Amur to Korea
2 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Sakha to Buryatia
Russians take Buryatia from Japanese
3 infantry moved from Tsagaan Olom to DzavhanCombat - Russians
Battle in Eastern Poland
Russians attack with 3 armour and 9 infantry
Germans defend with 1 infantry
Russians roll dice for 3 armour and 9 infantry in Eastern Poland, round 1 : 3/12 hits
Germans roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 3 armour and 9 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Finland
Russians attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 infantry in Finland, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Finland, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Dzavhan
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Dzavhan, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Dzavhan, round 1 : 0/1 hits
Russians roll dice for 3 infantry in Dzavhan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Dzavhan, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Dzavhan, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Dzavhan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Dzavhan
Russians win, taking Dzavhan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 7 infantry
Germans defend with 1 infantry
Russians roll dice for 7 infantry in Western Ukraine, round 1 : 1/7 hits
Germans roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Korea
Russians attack with 10 infantry
Japanese defend with 1 aaGun and 1 infantry
Russians roll dice for 10 infantry in Korea, round 1 : 2/10 hits
Japanese roll dice for 1 aaGun and 1 infantry in Korea, round 1 : 0/1 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 10 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Sakha to AmurPlace Units - Russians
3 armour placed in Ukraine
2 armour and 1 bomber placed in NovgorodTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,1,4,5,1,4,5,3,1
Russians collect 39 PUs (3 lost to blockades); end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 4 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery and 1 transport moved from 8 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Amur
2 infantry moved from Alaska to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Soviet Far East
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Central Mongolia to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Chahar to Anhwe
1 infantry moved from Chahar to Anhwe
1 artillery and 2 infantry moved from Chahar to Hopei
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 battleship, 1 destroyer and 1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 bomber moved from Formosa to Manchuria
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to MalayaCombat - Japanese
Japanese creates battle in territory 10 Sea Zone
Battle in 10 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Americans defend with 1 battleship, 1 carrier and 2 fighters
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 10 Sea Zone, round 1 : 4/5 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier and 2 fighters in 10 Sea Zone, round 1 : 2/4 hits
1 fighter owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Japanese and 1 destroyer owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in 10 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 battleship and 1 fighter in 10 Sea Zone, round 2 : 2/2 hits
1 fighter owned by the Americans and 2 fighters owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 1 battleship and 1 carrier in 10 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 battleship in 10 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
1 battleship owned by the Americans lost in 10 Sea Zone
Japanese win with 1 battleship and 1 carrier remaining. Battle score for attacker is 16
Casualties for Japanese: 1 cruiser, 1 destroyer and 2 fighters
Casualties for Americans: 1 battleship, 1 carrier and 2 fighters
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 1 submarine
French defend with 1 destroyer; British defend with 1 cruiser and 2 destroyers
Japanese roll dice for 1 submarine in 39 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship and 1 destroyer in 39 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 cruiser and 3 destroyers in 39 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the French lost in 39 Sea Zone
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 battleship and 1 destroyer in 39 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 cruiser and 2 destroyers in 39 Sea Zone, round 2 : 0/3 hits
2 destroyers owned by the British lost in 39 Sea Zone
Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship and 1 destroyer in 39 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 cruiser in 39 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 36
Casualties for French: 1 destroyer
Casualties for British: 1 cruiser and 2 destroyers
Battle in Anhwe
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry and 2 mech_infantrys
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 1 : 5/6 hits
UK_Pacific roll dice for 1 infantry and 2 mech_infantrys in Shan State, round 1 : 2/3 hits
1 infantry owned by the British , 1 infantry owned by the Japanese , 2 mech_infantrys owned by the British and 1 artillery owned by the Japanese lost in Shan State
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry and 2 mech_infantrys
Battle in Hopei
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 1 : 0/3 hits
Chinese roll dice for 2 infantry in Hopei, round 1 : 2/2 hits
2 infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hopei
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 1 infantry
Battle in Soviet Far East
Battle in Amur
Japanese attack with 1 artillery
Russians defend with 2 aaGuns
2 aaGuns owned by the Russians lost in Amur
Japanese win, taking Soviet Far East from Russians, taking Amur from Russians with 1 artillery remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in Sumatra
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery, 1 harbour and 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 1 : 3/4 hits
UK_Pacific roll dice for 1 artillery and 1 mech_infantry in Malaya, round 1 : 1/2 hits
1 infantry owned by the Japanese , 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Malaya
Japanese win, taking Sumatra from Dutch, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 mech_infantry
Battle in Manchuria
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Manchuria, round 1 : 2/4 hits
Chinese roll dice for 2 infantry in Manchuria, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Japanese
1 aaGun moved from Chahar to Anhwe
1 bomber moved from Manchuria to Japan
5 submarines moved from 6 Sea Zone to 14 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
2 fighters and 2 tactical_bombers moved from Shan State to French Indo ChinaPlace Units - Japanese
2 armour and 1 mech_infantry placed in Kwangtung
2 armour and 1 mech_infantry placed in French Indo China
Japanese undo move 2.
2 armour and 1 mech_infantry placed in French Indo China
6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 3 destroyers, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from British Columbia to Alaska
Americans take Alaska from JapaneseCombat - Americans
Non Combat Move - Americans
Place Units - Americans
1 armour, 1 bomber and 1 fighter placed in Western United States
3 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1
Americans collect 50 PUs (1 lost to blockades); end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Hopei to KweichowCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
7 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - British
1 infantry moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
3 infantry moved from Iraq to Persia
1 artillery moved from Iraq to Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 transport moved from 99 Sea Zone to 81 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea ZoneCombat - British
Non Combat Move - British
2 infantry moved from Burma to Shan State
1 armour and 6 infantry moved from Siam to Shan State
3 aaGuns moved from Burma to Shan StatePlace Units - British
1 battleship and 1 destroyer placed in 110 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4
British collect 33 PUs (2 lost to blockades); end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5,6,1
UK_Pacific collect 7 PUs (1 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Italians
Italians buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Tunisia to Algeria
1 armour moved from Romania to GreeceCombat - Italians
Battle in Algeria
Italians attack with 1 armour
French defend with 1 infantry
Italians roll dice for 1 armour in Algeria, round 1 : 1/1 hits
French roll dice for 1 infantry in Algeria, round 1 : 1/1 hits
1 infantry owned by the French and 1 armour owned by the Italians lost in Algeria
French win with no units remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Casualties for Italians: 1 armour
Battle in Greece
Italians attack with 1 armour
British defend with 2 infantry
Italians roll dice for 1 armour in Greece, round 1 : 0/1 hits
British roll dice for 2 infantry in Greece, round 1 : 0/2 hits
Italians roll dice for 1 armour in Greece, round 2 : 1/1 hits
British roll dice for 2 infantry in Greece, round 2 : 0/2 hits
1 infantry owned by the British lost in Greece
Italians roll dice for 1 armour in Greece, round 3 : 1/1 hits
British roll dice for 1 infantry in Greece, round 3 : 0/1 hits
1 infantry owned by the British lost in Greece
Italians win, taking Greece from British with 1 armour remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Italians
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Slovakia Hungary
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Yugoslavia to Albania
1 infantry moved from Southern Italy to Northern Italy
1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
1 aaGun moved from Normandy Bordeaux to Southern France
1 artillery and 2 infantry moved from Libya to TunisiaPlace Units - Italians
1 destroyer and 2 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 45 Sea Zone
2 destroyers moved from 54 Sea Zone to 45 Sea Zone
1 cruiser moved from 54 Sea Zone to 45 Sea Zone
1 carrier moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from New South Wales to 45 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery and 13 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 artillery and 5 infantry moved from Poland to Eastern Poland
2 artilleries and 2 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 bomber moved from Western Germany to Eastern PolandCombat - Germans
Battle in Eastern Poland
Germans attack with 3 artilleries, 1 bomber and 8 infantry
Russians defend with 3 armour and 9 infantry
Germans roll dice for 3 artilleries, 1 bomber and 8 infantry in Eastern Poland, round 1 : 5/12 hits
Russians roll dice for 3 armour and 9 infantry in Eastern Poland, round 1 : 5/12 hits
5 infantry owned by the Russians and 5 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 3 artilleries, 1 bomber and 3 infantry in Eastern Poland, round 2 : 1/7 hits
Russians roll dice for 3 armour and 4 infantry in Eastern Poland, round 2 : 3/7 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
3 artilleries owned by the Germans retreated to Poland
Russians win with 3 armour and 3 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 8 infantry
Casualties for Russians: 6 infantryNon Combat Move - Germans
2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
1 bomber moved from Eastern Poland to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 artillery moved from Holland Belgium to Western Germany
1 artillery and 1 infantry moved from Western Germany to GermanyPlace Units - Germans
1 artillery and 9 infantry placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 36 PUs; end with 36 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 41 PUs -
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Yep. Put 'im in the air… :-D
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Russians
Russians buy 3 armour, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Finland to Norway
1 armour moved from Finland to Norway
1 bomber moved from Novgorod to 113 Sea Zone
7 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Belarus to Eastern Poland
1 armour moved from Belarus to Eastern Poland
2 armour moved from Novgorod to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
2 armour moved from Ukraine to Bessarabia
3 armour moved from Ukraine to Eastern Poland
3 infantry moved from Korea to Amur
2 infantry moved from Buryatia to Ulaanbaatar
Russians take Ulaanbaatar from Japanese
3 infantry moved from Dzavhan to Yenisey
1 tactical_bomber moved from Belarus to Eastern PolandCombat - Russians
Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Yenisey
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Yenisey, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Yenisey, round 1 : 0/1 hits
Russians roll dice for 3 infantry in Yenisey, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Yenisey, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits
Russians roll dice for 3 infantry in Yenisey, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Yenisey, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Yenisey
Russians roll dice for 2 infantry in Yenisey, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Yenisey, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Yenisey
Russians win, taking Yenisey from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 2 armour and 3 infantry
Italians defend with 1 infantry
Russians roll dice for 2 armour and 3 infantry in Bessarabia, round 1 : 1/5 hits
Germans roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 bomber
Germans defend with 1 destroyer, 1 tactical_bomber and 1 transport
Russians roll dice for 1 bomber in 113 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 destroyer, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 1 : 1/2 hits
1 bomber owned by the Russians and 1 destroyer owned by the Germans lost in 113 Sea Zone
Germans win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 bomber
Battle in Norway
Russians attack with 1 armour and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 armour and 1 infantry in Norway, round 1 : 1/2 hits
Germans roll dice for 2 infantry in Norway, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
Russians roll dice for 1 armour in Norway, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 1 artillery
Russians roll dice for 3 infantry in Amur, round 1 : 0/3 hits
Japanese roll dice for 1 artillery in Amur, round 1 : 0/1 hits
Russians roll dice for 3 infantry in Amur, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Amur, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Amur, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Amur, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
Place Units - Russians
1 armour and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
2 armour, 1 infantry and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 44 PUs; end with 44 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 5 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 4 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 artillery and 5 infantry moved from 6 Sea Zone to Korea
1 artillery moved from Manchuria to Korea
1 bomber moved from Japan to Korea
1 artillery and 1 infantry moved from Anhwe to Shantung
1 armour moved from Kwangtung to Kiangsu
Japanese take Kiangsi from Chinese
Japanese take Kiangsu from Chinese
1 infantry moved from Kwangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Russians
1 battleship and 1 carrier moved from 10 Sea Zone to 26 Sea Zone
5 submarines moved from 14 Sea Zone to 10 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 transport moved from 37 Sea Zone to 19 Sea Zone
1 armour moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 armour moved from Siam to French Indo ChinaCombat - Japanese
Americans scrambles 1 units out of Western United States to defend against the attack in 10 Sea Zone
Battle in 10 Sea Zone
Japanese attack with 5 submarines
Americans defend with 3 destroyers, 1 fighter and 1 submarine
Americans roll dice for 1 submarine in 10 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 4 submarines in 10 Sea Zone, round 1 : 1/4 hits
Americans roll dice for 3 destroyers and 1 fighter in 10 Sea Zone, round 1 : 2/4 hits
1 submarine owned by the Americans and 2 submarines owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 2 submarines in 10 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 3 destroyers and 1 fighter in 10 Sea Zone, round 2 : 1/4 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 1 submarine in 10 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 destroyers and 1 fighter in 10 Sea Zone, round 3 : 1/3 hits
1 submarine owned by the Japanese lost in 10 Sea Zone
Americans win with 2 destroyers and 1 fighter remaining. Battle score for attacker is -16
Casualties for Japanese: 5 submarines
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Shantung
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 1 : 2/2 hits
Chinese roll dice for 1 infantry in Shantung, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 1 artillery and 1 infantry
British defend with 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
Japanese roll dice for 1 battleship in India, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 1 : 0/2 hits
UK_Pacific roll dice for 2 infantry in India, round 1 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits
1 infantry owned by the British lost in India
Japanese roll dice for 1 artillery and 1 infantry in India, round 3 : 0/2 hits
UK_Pacific roll dice for 1 infantry in India, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 4 : 2/2 hits
UK_Pacific roll dice for 1 infantry in India, round 4 : 0/1 hits
1 infantry owned by the British lost in India
Japanese captures 7PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Korea
Japanese attack with 2 artilleries, 1 bomber and 5 infantry
Russians defend with 7 infantry
Japanese roll dice for 2 artilleries, 1 bomber and 5 infantry in Korea, round 1 : 2/9 hits
Russians roll dice for 7 infantry in Korea, round 1 : 3/7 hits
2 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Korea
Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Korea, round 2 : 2/6 hits
Russians roll dice for 5 infantry in Korea, round 2 : 3/5 hits
2 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Korea
Japanese roll dice for 1 artillery and 1 bomber in Korea, round 3 : 1/3 hits
Russians roll dice for 3 infantry in Korea, round 3 : 1/3 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Korea
Russians win with 2 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 artilleries and 5 infantry
Casualties for Russians: 5 infantry
1 bomber owned by the Japanese retreated
Moving scrambled unit from 10 Sea Zone back to originating territory: Western United StatesNon Combat Move - Japanese
1 bomber moved from Korea to Japan
1 armour and 1 mech_infantry moved from Kwangtung to Anhwe
1 transport moved from 41 Sea Zone to 39 Sea ZonePlace Units - Japanese
2 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in Kwangtung
1 artillery and 2 infantry placed in French Indo China
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 52 PUs; end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
Americans take 10 Sea Zone from Japanese
1 bomber moved from Western United States to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 bomber and 2 destroyers
Japanese defend with 1 battleship and 1 carrier
Americans roll dice for 1 bomber and 2 destroyers in 26 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 battleship and 1 carrier in 26 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 bomber and 1 destroyer in 26 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship in 26 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 28
Casualties for Japanese: 1 battleship and 1 carrier
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 bomber moved from 26 Sea Zone to MexicoPlace Units - Americans
1 battleship, 1 carrier and 2 destroyers placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
Americans undo move 2.
1 fighter placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 infantry moved from Kweichow to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 1 : 2/4 hits
Japanese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
7 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - British
British buy 2 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Eastern Persia to India
1 armour moved from Shan State to India
3 infantry moved from Persia to Eastern Persia
1 artillery moved from Persia to Eastern Persia
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from JapaneseCombat - British
Battle in India
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 armour and 1 mech_infantry in India, round 1 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in India
British roll dice for 1 armour in India, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in India
British win, taking India from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
Place Units - British
2 transports placed in 110 Sea Zone
2 armour, 1 artillery and 1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Scotland: 2 infantry
EDIT: Adding units owned by British to United Kingdom: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6,2,2
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
Units Change Ownership
Some Units in India change ownership: 1 airfield and 1 harbour
Some Units in Malaya change ownership: 1 harbour -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Italians
Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
3 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Malta to 96 Sea Zone
1 armour, 3 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
1 armour and 3 infantry moved from 98 Sea Zone to Syria
4 destroyers moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Tunisia to LibyaCombat - Italians
Battle in SyriaNon Combat Move - Italians
1 infantry moved from Bulgaria to Greece
1 aaGun moved from Albania to Greece
1 infantry moved from Albania to Greece
1 infantry moved from Yugoslavia to Albania
2 aaGuns moved from Southern Italy to Northern Italy
1 aaGun, 1 artillery and 2 infantry moved from Southern France to Normandy BordeauxPlace Units - Italians
3 infantry placed in Normandy Bordeaux
1 artillery and 5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 45 Sea Zone to 33 Sea Zone
1 fighter moved from 45 Sea Zone to Caroline Islands
1 cruiser moved from 45 Sea Zone to 33 Sea Zone
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
2 destroyers moved from 45 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to 33 Sea ZoneCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA guns fire in Caroline Islands : 0/1 hits
ANZAC roll dice for 1 cruiser in Caroline Islands, round 1 : 1/1 hits
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 1 : 1/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 0/2 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea ZonePlace Units - ANZAC
1 infantry and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs