@Stucifer We aim to please
C V C 2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 10 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 unit repaired.
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 artilleries and 5 infantry moved from Eastern Poland to Bessarabia
1 artillery moved from France to Holland Belgium
Germans take Holland Belgium from British
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
1 fighter and 3 tactical_bombers moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 tactical_bomber moved from Western Germany to 110 Sea ZoneCombat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 tactical_bomber and 1 transport
British defend with 1 cruiser, 1 destroyer and 1 fighter
Germans roll dice for 1 battleship, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 cruiser, 1 destroyer and 1 fighter in 110 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 cruiser, 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 3/3 hits
1 tactical_bomber owned by the Germans , 1 transport owned by the Germans , 1 battleship owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in United Kingdom
British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is -30
Casualties for Germans: 1 battleship, 1 tactical_bomber and 1 transport
Casualties for British: 1 destroyer
Battle in United Kingdom
Germans attack with 1 bomber, 1 fighter and 4 tactical_bombers
French defend with 2 infantry; British defend with 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
AA guns fire in United Kingdom : 1/6 hits
1 tactical_bomber owned by the Germans lost in United Kingdom
Germans roll dice for 1 bomber, 1 fighter and 3 tactical_bombers in United Kingdom, round 1 : 3/5 hits
British roll dice for 4 aaGuns, 2 infantry and 1 mech_infantry in United Kingdom, round 1 : 0/3 hits
3 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 1 bomber, 1 fighter and 3 tactical_bombers in United Kingdom, round 2 : 1/5 hits
British roll dice for 1 aaGun, 2 infantry and 1 mech_infantry in United Kingdom, round 2 : 2/3 hits
1 tactical_bomber owned by the Germans , 1 aaGun owned by the British and 1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 bomber and 2 tactical_bombers in United Kingdom, round 3 : 2/3 hits
British roll dice for 2 infantry and 1 mech_infantry in United Kingdom, round 3 : 0/3 hits
2 infantry owned by the French lost in United Kingdom
Germans roll dice for 1 bomber and 2 tactical_bombers in United Kingdom, round 4 : 0/3 hits
British roll dice for 1 mech_infantry in United Kingdom, round 4 : 1/1 hits
1 tactical_bomber owned by the Germans lost in United Kingdom
Germans roll dice for 1 bomber and 1 tactical_bomber in United Kingdom, round 5 : 1/2 hits
British roll dice for 1 mech_infantry in United Kingdom, round 5 : 0/1 hits
1 mech_infantry owned by the British lost in United Kingdom
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -20
Casualties for Germans: 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers
Casualties for French: 2 infantry
Casualties for British: 4 aaGuns and 1 mech_infantry
Battle in Bessarabia
Germans attack with 2 artilleries and 5 infantry
Russians defend with 5 infantry
Germans roll dice for 2 artilleries and 5 infantry in Bessarabia, round 1 : 2/7 hits
Russians roll dice for 5 infantry in Bessarabia, round 1 : 0/5 hits
2 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 2 artilleries and 5 infantry in Bessarabia, round 2 : 2/7 hits
Russians roll dice for 3 infantry in Bessarabia, round 2 : 2/3 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 2 artilleries and 3 infantry in Bessarabia, round 3 : 2/5 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 5 infantry
Moving scrambled unit from 110 Sea Zone back to originating territory: United KingdomNon Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Poland to Eastern Poland
1 artillery and 6 infantry moved from Germany to Poland
1 infantry moved from Western Germany to Germany
1 artillery moved from France to Western GermanyPlace Units - Germans
1 destroyer and 1 transport placed in 113 Sea Zone
3 artilleries and 7 infantry placed in Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Germans collect 38 PUs (3 lost to blockades); end with 38 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Russians
Russians buy 5 armour and 1 bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vyborg to Finland
1 armour moved from Karelia to Finland
4 infantry moved from Baltic States to Eastern Poland
1 armour moved from Baltic States to Eastern Poland
7 infantry moved from Bryansk to Western Ukraine
2 armour moved from Russia to Ukraine
5 infantry moved from Belarus to Eastern Poland
1 armour moved from Belarus to Eastern Poland
1 armour moved from Novgorod to Eastern Poland
2 infantry moved from Russia to Bryansk
2 infantry moved from Northwest Persia to Iraq
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 infantry moved from Novgorod to Belarus
1 armour moved from Vyborg to Belarus
10 infantry moved from Amur to Korea
2 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Sakha to Buryatia
Russians take Buryatia from Japanese
3 infantry moved from Tsagaan Olom to DzavhanCombat - Russians
Battle in Eastern Poland
Russians attack with 3 armour and 9 infantry
Germans defend with 1 infantry
Russians roll dice for 3 armour and 9 infantry in Eastern Poland, round 1 : 3/12 hits
Germans roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 3 armour and 9 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Finland
Russians attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 infantry in Finland, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Finland, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Dzavhan
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Dzavhan, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Dzavhan, round 1 : 0/1 hits
Russians roll dice for 3 infantry in Dzavhan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Dzavhan, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Dzavhan, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Dzavhan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Dzavhan
Russians win, taking Dzavhan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 7 infantry
Germans defend with 1 infantry
Russians roll dice for 7 infantry in Western Ukraine, round 1 : 1/7 hits
Germans roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Korea
Russians attack with 10 infantry
Japanese defend with 1 aaGun and 1 infantry
Russians roll dice for 10 infantry in Korea, round 1 : 2/10 hits
Japanese roll dice for 1 aaGun and 1 infantry in Korea, round 1 : 0/1 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 10 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Sakha to AmurPlace Units - Russians
3 armour placed in Ukraine
2 armour and 1 bomber placed in NovgorodTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,1,4,5,1,4,5,3,1
Russians collect 39 PUs (3 lost to blockades); end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 4 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery and 1 transport moved from 8 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Amur
2 infantry moved from Alaska to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Soviet Far East
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Central Mongolia to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Chahar to Anhwe
1 infantry moved from Chahar to Anhwe
1 artillery and 2 infantry moved from Chahar to Hopei
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 battleship, 1 destroyer and 1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 bomber moved from Formosa to Manchuria
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to MalayaCombat - Japanese
Japanese creates battle in territory 10 Sea Zone
Battle in 10 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Americans defend with 1 battleship, 1 carrier and 2 fighters
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 10 Sea Zone, round 1 : 4/5 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier and 2 fighters in 10 Sea Zone, round 1 : 2/4 hits
1 fighter owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Japanese and 1 destroyer owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in 10 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 battleship and 1 fighter in 10 Sea Zone, round 2 : 2/2 hits
1 fighter owned by the Americans and 2 fighters owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 1 battleship and 1 carrier in 10 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 battleship in 10 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
1 battleship owned by the Americans lost in 10 Sea Zone
Japanese win with 1 battleship and 1 carrier remaining. Battle score for attacker is 16
Casualties for Japanese: 1 cruiser, 1 destroyer and 2 fighters
Casualties for Americans: 1 battleship, 1 carrier and 2 fighters
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 1 submarine
French defend with 1 destroyer; British defend with 1 cruiser and 2 destroyers
Japanese roll dice for 1 submarine in 39 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship and 1 destroyer in 39 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 cruiser and 3 destroyers in 39 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the French lost in 39 Sea Zone
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 battleship and 1 destroyer in 39 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 cruiser and 2 destroyers in 39 Sea Zone, round 2 : 0/3 hits
2 destroyers owned by the British lost in 39 Sea Zone
Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship and 1 destroyer in 39 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 cruiser in 39 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 36
Casualties for French: 1 destroyer
Casualties for British: 1 cruiser and 2 destroyers
Battle in Anhwe
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry and 2 mech_infantrys
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 1 : 5/6 hits
UK_Pacific roll dice for 1 infantry and 2 mech_infantrys in Shan State, round 1 : 2/3 hits
1 infantry owned by the British , 1 infantry owned by the Japanese , 2 mech_infantrys owned by the British and 1 artillery owned by the Japanese lost in Shan State
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry and 2 mech_infantrys
Battle in Hopei
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 1 : 0/3 hits
Chinese roll dice for 2 infantry in Hopei, round 1 : 2/2 hits
2 infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hopei
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 1 infantry
Battle in Soviet Far East
Battle in Amur
Japanese attack with 1 artillery
Russians defend with 2 aaGuns
2 aaGuns owned by the Russians lost in Amur
Japanese win, taking Soviet Far East from Russians, taking Amur from Russians with 1 artillery remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in Sumatra
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery, 1 harbour and 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 1 : 3/4 hits
UK_Pacific roll dice for 1 artillery and 1 mech_infantry in Malaya, round 1 : 1/2 hits
1 infantry owned by the Japanese , 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Malaya
Japanese win, taking Sumatra from Dutch, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 mech_infantry
Battle in Manchuria
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Manchuria, round 1 : 2/4 hits
Chinese roll dice for 2 infantry in Manchuria, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Japanese
1 aaGun moved from Chahar to Anhwe
1 bomber moved from Manchuria to Japan
5 submarines moved from 6 Sea Zone to 14 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
2 fighters and 2 tactical_bombers moved from Shan State to French Indo ChinaPlace Units - Japanese
2 armour and 1 mech_infantry placed in Kwangtung
2 armour and 1 mech_infantry placed in French Indo China
Japanese undo move 2.
2 armour and 1 mech_infantry placed in French Indo China
6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 3 destroyers, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from British Columbia to Alaska
Americans take Alaska from JapaneseCombat - Americans
Non Combat Move - Americans
Place Units - Americans
1 armour, 1 bomber and 1 fighter placed in Western United States
3 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1
Americans collect 50 PUs (1 lost to blockades); end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Hopei to KweichowCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
7 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - British
1 infantry moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
3 infantry moved from Iraq to Persia
1 artillery moved from Iraq to Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 transport moved from 99 Sea Zone to 81 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea ZoneCombat - British
Non Combat Move - British
2 infantry moved from Burma to Shan State
1 armour and 6 infantry moved from Siam to Shan State
3 aaGuns moved from Burma to Shan StatePlace Units - British
1 battleship and 1 destroyer placed in 110 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4
British collect 33 PUs (2 lost to blockades); end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5,6,1
UK_Pacific collect 7 PUs (1 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Italians
Italians buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Tunisia to Algeria
1 armour moved from Romania to GreeceCombat - Italians
Battle in Algeria
Italians attack with 1 armour
French defend with 1 infantry
Italians roll dice for 1 armour in Algeria, round 1 : 1/1 hits
French roll dice for 1 infantry in Algeria, round 1 : 1/1 hits
1 infantry owned by the French and 1 armour owned by the Italians lost in Algeria
French win with no units remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Casualties for Italians: 1 armour
Battle in Greece
Italians attack with 1 armour
British defend with 2 infantry
Italians roll dice for 1 armour in Greece, round 1 : 0/1 hits
British roll dice for 2 infantry in Greece, round 1 : 0/2 hits
Italians roll dice for 1 armour in Greece, round 2 : 1/1 hits
British roll dice for 2 infantry in Greece, round 2 : 0/2 hits
1 infantry owned by the British lost in Greece
Italians roll dice for 1 armour in Greece, round 3 : 1/1 hits
British roll dice for 1 infantry in Greece, round 3 : 0/1 hits
1 infantry owned by the British lost in Greece
Italians win, taking Greece from British with 1 armour remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Italians
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Slovakia Hungary
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Yugoslavia to Albania
1 infantry moved from Southern Italy to Northern Italy
1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
1 aaGun moved from Normandy Bordeaux to Southern France
1 artillery and 2 infantry moved from Libya to TunisiaPlace Units - Italians
1 destroyer and 2 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 45 Sea Zone
2 destroyers moved from 54 Sea Zone to 45 Sea Zone
1 cruiser moved from 54 Sea Zone to 45 Sea Zone
1 carrier moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from New South Wales to 45 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery and 13 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 artillery and 5 infantry moved from Poland to Eastern Poland
2 artilleries and 2 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 bomber moved from Western Germany to Eastern PolandCombat - Germans
Battle in Eastern Poland
Germans attack with 3 artilleries, 1 bomber and 8 infantry
Russians defend with 3 armour and 9 infantry
Germans roll dice for 3 artilleries, 1 bomber and 8 infantry in Eastern Poland, round 1 : 5/12 hits
Russians roll dice for 3 armour and 9 infantry in Eastern Poland, round 1 : 5/12 hits
5 infantry owned by the Russians and 5 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 3 artilleries, 1 bomber and 3 infantry in Eastern Poland, round 2 : 1/7 hits
Russians roll dice for 3 armour and 4 infantry in Eastern Poland, round 2 : 3/7 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
3 artilleries owned by the Germans retreated to Poland
Russians win with 3 armour and 3 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 8 infantry
Casualties for Russians: 6 infantryNon Combat Move - Germans
2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
1 bomber moved from Eastern Poland to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 artillery moved from Holland Belgium to Western Germany
1 artillery and 1 infantry moved from Western Germany to GermanyPlace Units - Germans
1 artillery and 9 infantry placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 36 PUs; end with 36 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 41 PUs -
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Yep. Put 'im in the air… :-D
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Russians
Russians buy 3 armour, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Finland to Norway
1 armour moved from Finland to Norway
1 bomber moved from Novgorod to 113 Sea Zone
7 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Belarus to Eastern Poland
1 armour moved from Belarus to Eastern Poland
2 armour moved from Novgorod to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
2 armour moved from Ukraine to Bessarabia
3 armour moved from Ukraine to Eastern Poland
3 infantry moved from Korea to Amur
2 infantry moved from Buryatia to Ulaanbaatar
Russians take Ulaanbaatar from Japanese
3 infantry moved from Dzavhan to Yenisey
1 tactical_bomber moved from Belarus to Eastern PolandCombat - Russians
Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Yenisey
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Yenisey, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Yenisey, round 1 : 0/1 hits
Russians roll dice for 3 infantry in Yenisey, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Yenisey, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits
Russians roll dice for 3 infantry in Yenisey, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Yenisey, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Yenisey
Russians roll dice for 2 infantry in Yenisey, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Yenisey, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Yenisey
Russians win, taking Yenisey from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 2 armour and 3 infantry
Italians defend with 1 infantry
Russians roll dice for 2 armour and 3 infantry in Bessarabia, round 1 : 1/5 hits
Germans roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 bomber
Germans defend with 1 destroyer, 1 tactical_bomber and 1 transport
Russians roll dice for 1 bomber in 113 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 destroyer, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 1 : 1/2 hits
1 bomber owned by the Russians and 1 destroyer owned by the Germans lost in 113 Sea Zone
Germans win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 bomber
Battle in Norway
Russians attack with 1 armour and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 armour and 1 infantry in Norway, round 1 : 1/2 hits
Germans roll dice for 2 infantry in Norway, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
Russians roll dice for 1 armour in Norway, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 1 artillery
Russians roll dice for 3 infantry in Amur, round 1 : 0/3 hits
Japanese roll dice for 1 artillery in Amur, round 1 : 0/1 hits
Russians roll dice for 3 infantry in Amur, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Amur, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Amur, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Amur, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
Place Units - Russians
1 armour and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
2 armour, 1 infantry and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 44 PUs; end with 44 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 5 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 4 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 artillery and 5 infantry moved from 6 Sea Zone to Korea
1 artillery moved from Manchuria to Korea
1 bomber moved from Japan to Korea
1 artillery and 1 infantry moved from Anhwe to Shantung
1 armour moved from Kwangtung to Kiangsu
Japanese take Kiangsi from Chinese
Japanese take Kiangsu from Chinese
1 infantry moved from Kwangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Russians
1 battleship and 1 carrier moved from 10 Sea Zone to 26 Sea Zone
5 submarines moved from 14 Sea Zone to 10 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 transport moved from 37 Sea Zone to 19 Sea Zone
1 armour moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 armour moved from Siam to French Indo ChinaCombat - Japanese
Americans scrambles 1 units out of Western United States to defend against the attack in 10 Sea Zone
Battle in 10 Sea Zone
Japanese attack with 5 submarines
Americans defend with 3 destroyers, 1 fighter and 1 submarine
Americans roll dice for 1 submarine in 10 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 4 submarines in 10 Sea Zone, round 1 : 1/4 hits
Americans roll dice for 3 destroyers and 1 fighter in 10 Sea Zone, round 1 : 2/4 hits
1 submarine owned by the Americans and 2 submarines owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 2 submarines in 10 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 3 destroyers and 1 fighter in 10 Sea Zone, round 2 : 1/4 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 1 submarine in 10 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 destroyers and 1 fighter in 10 Sea Zone, round 3 : 1/3 hits
1 submarine owned by the Japanese lost in 10 Sea Zone
Americans win with 2 destroyers and 1 fighter remaining. Battle score for attacker is -16
Casualties for Japanese: 5 submarines
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Shantung
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 1 : 2/2 hits
Chinese roll dice for 1 infantry in Shantung, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 1 artillery and 1 infantry
British defend with 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
Japanese roll dice for 1 battleship in India, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 1 : 0/2 hits
UK_Pacific roll dice for 2 infantry in India, round 1 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits
1 infantry owned by the British lost in India
Japanese roll dice for 1 artillery and 1 infantry in India, round 3 : 0/2 hits
UK_Pacific roll dice for 1 infantry in India, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 4 : 2/2 hits
UK_Pacific roll dice for 1 infantry in India, round 4 : 0/1 hits
1 infantry owned by the British lost in India
Japanese captures 7PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Korea
Japanese attack with 2 artilleries, 1 bomber and 5 infantry
Russians defend with 7 infantry
Japanese roll dice for 2 artilleries, 1 bomber and 5 infantry in Korea, round 1 : 2/9 hits
Russians roll dice for 7 infantry in Korea, round 1 : 3/7 hits
2 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Korea
Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Korea, round 2 : 2/6 hits
Russians roll dice for 5 infantry in Korea, round 2 : 3/5 hits
2 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Korea
Japanese roll dice for 1 artillery and 1 bomber in Korea, round 3 : 1/3 hits
Russians roll dice for 3 infantry in Korea, round 3 : 1/3 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Korea
Russians win with 2 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 artilleries and 5 infantry
Casualties for Russians: 5 infantry
1 bomber owned by the Japanese retreated
Moving scrambled unit from 10 Sea Zone back to originating territory: Western United StatesNon Combat Move - Japanese
1 bomber moved from Korea to Japan
1 armour and 1 mech_infantry moved from Kwangtung to Anhwe
1 transport moved from 41 Sea Zone to 39 Sea ZonePlace Units - Japanese
2 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in Kwangtung
1 artillery and 2 infantry placed in French Indo China
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 52 PUs; end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
Americans take 10 Sea Zone from Japanese
1 bomber moved from Western United States to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 bomber and 2 destroyers
Japanese defend with 1 battleship and 1 carrier
Americans roll dice for 1 bomber and 2 destroyers in 26 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 battleship and 1 carrier in 26 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 bomber and 1 destroyer in 26 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship in 26 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 28
Casualties for Japanese: 1 battleship and 1 carrier
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 bomber moved from 26 Sea Zone to MexicoPlace Units - Americans
1 battleship, 1 carrier and 2 destroyers placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
Americans undo move 2.
1 fighter placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 infantry moved from Kweichow to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 1 : 2/4 hits
Japanese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
7 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - British
British buy 2 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Eastern Persia to India
1 armour moved from Shan State to India
3 infantry moved from Persia to Eastern Persia
1 artillery moved from Persia to Eastern Persia
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from JapaneseCombat - British
Battle in India
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 armour and 1 mech_infantry in India, round 1 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in India
British roll dice for 1 armour in India, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in India
British win, taking India from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
Place Units - British
2 transports placed in 110 Sea Zone
2 armour, 1 artillery and 1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Scotland: 2 infantry
EDIT: Adding units owned by British to United Kingdom: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6,2,2
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
Units Change Ownership
Some Units in India change ownership: 1 airfield and 1 harbour
Some Units in Malaya change ownership: 1 harbour -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Italians
Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
3 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Malta to 96 Sea Zone
1 armour, 3 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
1 armour and 3 infantry moved from 98 Sea Zone to Syria
4 destroyers moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Tunisia to LibyaCombat - Italians
Battle in SyriaNon Combat Move - Italians
1 infantry moved from Bulgaria to Greece
1 aaGun moved from Albania to Greece
1 infantry moved from Albania to Greece
1 infantry moved from Yugoslavia to Albania
2 aaGuns moved from Southern Italy to Northern Italy
1 aaGun, 1 artillery and 2 infantry moved from Southern France to Normandy BordeauxPlace Units - Italians
3 infantry placed in Normandy Bordeaux
1 artillery and 5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs