@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C V C 2
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 UK scram? :-D 
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 yup 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :4 Politics - Germans Purchase Units - Germans 
 Germans buy 3 artilleries, 1 destroyer, 10 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans 
 1 unit repaired.
 1 infantry moved from Eastern Poland to Western Ukraine
 Germans take Western Ukraine from Russians
 2 artilleries and 5 infantry moved from Eastern Poland to Bessarabia
 1 artillery moved from France to Holland Belgium
 Germans take Holland Belgium from British
 1 transport moved from 110 Sea Zone to 112 Sea Zone
 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
 1 tactical_bomber moved from Western Germany to United Kingdom
 1 fighter and 3 tactical_bombers moved from Western Germany to United Kingdom
 1 bomber moved from Western Germany to United Kingdom
 1 tactical_bomber moved from Western Germany to 110 Sea ZoneCombat - Germans 
 British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
 Battle in 110 Sea Zone
 Germans attack with 1 battleship, 1 tactical_bomber and 1 transport
 British defend with 1 cruiser, 1 destroyer and 1 fighter
 Germans roll dice for 1 battleship, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 1 : 0/2 hits
 British roll dice for 1 cruiser, 1 destroyer and 1 fighter in 110 Sea Zone, round 1 : 1/3 hits
 Units damaged: 1 battleship owned by the Germans
 Germans roll dice for 1 battleship, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 2 : 1/2 hits
 British roll dice for 1 cruiser, 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 3/3 hits
 1 tactical_bomber owned by the Germans , 1 transport owned by the Germans , 1 battleship owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in United Kingdom
 British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is -30
 Casualties for Germans: 1 battleship, 1 tactical_bomber and 1 transport
 Casualties for British: 1 destroyer
 Battle in United Kingdom
 Germans attack with 1 bomber, 1 fighter and 4 tactical_bombers
 French defend with 2 infantry; British defend with 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
 AA guns fire in United Kingdom : 1/6 hits
 1 tactical_bomber owned by the Germans lost in United Kingdom
 Germans roll dice for 1 bomber, 1 fighter and 3 tactical_bombers in United Kingdom, round 1 : 3/5 hits
 British roll dice for 4 aaGuns, 2 infantry and 1 mech_infantry in United Kingdom, round 1 : 0/3 hits
 3 aaGuns owned by the British lost in United Kingdom
 Germans roll dice for 1 bomber, 1 fighter and 3 tactical_bombers in United Kingdom, round 2 : 1/5 hits
 British roll dice for 1 aaGun, 2 infantry and 1 mech_infantry in United Kingdom, round 2 : 2/3 hits
 1 tactical_bomber owned by the Germans , 1 aaGun owned by the British and 1 fighter owned by the Germans lost in United Kingdom
 Germans roll dice for 1 bomber and 2 tactical_bombers in United Kingdom, round 3 : 2/3 hits
 British roll dice for 2 infantry and 1 mech_infantry in United Kingdom, round 3 : 0/3 hits
 2 infantry owned by the French lost in United Kingdom
 Germans roll dice for 1 bomber and 2 tactical_bombers in United Kingdom, round 4 : 0/3 hits
 British roll dice for 1 mech_infantry in United Kingdom, round 4 : 1/1 hits
 1 tactical_bomber owned by the Germans lost in United Kingdom
 Germans roll dice for 1 bomber and 1 tactical_bomber in United Kingdom, round 5 : 1/2 hits
 British roll dice for 1 mech_infantry in United Kingdom, round 5 : 0/1 hits
 1 mech_infantry owned by the British lost in United Kingdom
 Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -20
 Casualties for Germans: 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers
 Casualties for French: 2 infantry
 Casualties for British: 4 aaGuns and 1 mech_infantry
 Battle in Bessarabia
 Germans attack with 2 artilleries and 5 infantry
 Russians defend with 5 infantry
 Germans roll dice for 2 artilleries and 5 infantry in Bessarabia, round 1 : 2/7 hits
 Russians roll dice for 5 infantry in Bessarabia, round 1 : 0/5 hits
 2 infantry owned by the Russians lost in Bessarabia
 Germans roll dice for 2 artilleries and 5 infantry in Bessarabia, round 2 : 2/7 hits
 Russians roll dice for 3 infantry in Bessarabia, round 2 : 2/3 hits
 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
 Germans roll dice for 2 artilleries and 3 infantry in Bessarabia, round 3 : 2/5 hits
 Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
 Germans win, taking Bessarabia from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
 Casualties for Germans: 3 infantry
 Casualties for Russians: 5 infantry
 Moving scrambled unit from 110 Sea Zone back to originating territory: United KingdomNon Combat Move - Germans 
 1 bomber moved from United Kingdom to Western Germany
 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
 1 infantry moved from Poland to Eastern Poland
 1 artillery and 6 infantry moved from Germany to Poland
 1 infantry moved from Western Germany to Germany
 1 artillery moved from France to Western GermanyPlace Units - Germans 
 1 destroyer and 1 transport placed in 113 Sea Zone
 3 artilleries and 7 infantry placed in Germany
 3 infantry placed in Western GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
 Germans collect 38 PUs (3 lost to blockades); end with 38 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :4 Purchase Units - Russians 
 Russians buy 5 armour and 1 bomber; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Vyborg to Finland
 1 armour moved from Karelia to Finland
 4 infantry moved from Baltic States to Eastern Poland
 1 armour moved from Baltic States to Eastern Poland
 7 infantry moved from Bryansk to Western Ukraine
 2 armour moved from Russia to Ukraine
 5 infantry moved from Belarus to Eastern Poland
 1 armour moved from Belarus to Eastern Poland
 1 armour moved from Novgorod to Eastern Poland
 2 infantry moved from Russia to Bryansk
 2 infantry moved from Northwest Persia to Iraq
 1 submarine moved from 125 Sea Zone to 110 Sea Zone
 2 infantry moved from Novgorod to Belarus
 1 armour moved from Vyborg to Belarus
 10 infantry moved from Amur to Korea
 2 infantry moved from Amur to Manchuria
 Chinese take Manchuria from Japanese
 2 infantry moved from Sakha to Buryatia
 Russians take Buryatia from Japanese
 3 infantry moved from Tsagaan Olom to DzavhanCombat - Russians 
 Battle in Eastern Poland
 Russians attack with 3 armour and 9 infantry
 Germans defend with 1 infantry
 Russians roll dice for 3 armour and 9 infantry in Eastern Poland, round 1 : 3/12 hits
 Germans roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
 1 infantry owned by the Germans lost in Eastern Poland
 Russians win, taking Eastern Poland from Germans with 3 armour and 9 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Battle in Finland
 Russians attack with 1 armour and 1 infantry
 Germans defend with 1 infantry
 Russians roll dice for 1 armour and 1 infantry in Finland, round 1 : 1/2 hits
 Germans roll dice for 1 infantry in Finland, round 1 : 0/1 hits
 1 infantry owned by the Germans lost in Finland
 Russians win, taking Finland from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Battle in Dzavhan
 Russians attack with 3 infantry
 Japanese defend with 1 infantry
 Russians roll dice for 3 infantry in Dzavhan, round 1 : 0/3 hits
 Japanese roll dice for 1 infantry in Dzavhan, round 1 : 0/1 hits
 Russians roll dice for 3 infantry in Dzavhan, round 2 : 0/3 hits
 Japanese roll dice for 1 infantry in Dzavhan, round 2 : 0/1 hits
 Russians roll dice for 3 infantry in Dzavhan, round 3 : 1/3 hits
 Japanese roll dice for 1 infantry in Dzavhan, round 3 : 0/1 hits
 1 infantry owned by the Japanese lost in Dzavhan
 Russians win, taking Dzavhan from Japanese with 3 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in Western Ukraine
 Russians attack with 7 infantry
 Germans defend with 1 infantry
 Russians roll dice for 7 infantry in Western Ukraine, round 1 : 1/7 hits
 Germans roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
 1 infantry owned by the Germans lost in Western Ukraine
 Russians win, taking Western Ukraine from Germans with 7 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Battle in Korea
 Russians attack with 10 infantry
 Japanese defend with 1 aaGun and 1 infantry
 Russians roll dice for 10 infantry in Korea, round 1 : 2/10 hits
 Japanese roll dice for 1 aaGun and 1 infantry in Korea, round 1 : 0/1 hits
 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Korea
 Russians win, taking Korea from Japanese with 10 infantry remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 aaGun and 1 infantry
 Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians 
 2 aaGuns moved from Sakha to AmurPlace Units - Russians 
 3 armour placed in Ukraine
 2 armour and 1 bomber placed in NovgorodTurn Complete - Russians 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,1,4,5,1,4,5,3,1
 Russians collect 39 PUs (3 lost to blockades); end with 39 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :4 Purchase Units - Japanese 
 Japanese buy 4 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese 
 1 artillery moved from Aleutian Islands to 8 Sea Zone
 1 artillery and 1 transport moved from 8 Sea Zone to 5 Sea Zone
 1 artillery moved from 5 Sea Zone to Amur
 2 infantry moved from Alaska to 1 Sea Zone
 2 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
 2 infantry moved from 4 Sea Zone to Soviet Far East
 1 infantry moved from Yakut S.S.R. to Yenisey
 Japanese take Yenisey from Russians
 1 infantry moved from Central Mongolia to Suiyuyan
 Japanese take Suiyuyan from Chinese
 1 artillery moved from Chahar to Anhwe
 1 infantry moved from Chahar to Anhwe
 1 artillery and 2 infantry moved from Chahar to Hopei
 1 infantry moved from Kwangtung to Kwangsi
 Japanese take Kwangsi from Chinese
 1 battleship, 1 destroyer and 1 submarine moved from 37 Sea Zone to 39 Sea Zone
 1 artillery moved from Kwangtung to 20 Sea Zone
 1 transport moved from 37 Sea Zone to 36 Sea Zone
 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
 1 infantry moved from French Indo China to 36 Sea Zone
 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
 1 infantry moved from 41 Sea Zone to Sumatra
 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
 1 bomber moved from Formosa to Manchuria
 1 infantry moved from Kwangtung to 20 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
 2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
 1 fighter and 1 tactical_bomber moved from French Indo China to MalayaCombat - Japanese 
 Japanese creates battle in territory 10 Sea Zone
 Battle in 10 Sea Zone
 Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
 Americans defend with 1 battleship, 1 carrier and 2 fighters
 Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 10 Sea Zone, round 1 : 4/5 hits
 Units damaged: 1 battleship owned by the Americans
 Americans roll dice for 1 battleship, 1 carrier and 2 fighters in 10 Sea Zone, round 1 : 2/4 hits
 1 fighter owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Japanese and 1 destroyer owned by the Japanese lost in 10 Sea Zone
 Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in 10 Sea Zone, round 2 : 1/3 hits
 Americans roll dice for 1 battleship and 1 fighter in 10 Sea Zone, round 2 : 2/2 hits
 1 fighter owned by the Americans and 2 fighters owned by the Japanese lost in 10 Sea Zone
 Japanese roll dice for 1 battleship and 1 carrier in 10 Sea Zone, round 3 : 1/1 hits
 Americans roll dice for 1 battleship in 10 Sea Zone, round 3 : 1/1 hits
 Units damaged: 1 carrier owned by the Japanese
 1 battleship owned by the Americans lost in 10 Sea Zone
 Japanese win with 1 battleship and 1 carrier remaining. Battle score for attacker is 16
 Casualties for Japanese: 1 cruiser, 1 destroyer and 2 fighters
 Casualties for Americans: 1 battleship, 1 carrier and 2 fighters
 Battle in 39 Sea Zone
 Japanese attack with 1 battleship, 1 destroyer and 1 submarine
 French defend with 1 destroyer; British defend with 1 cruiser and 2 destroyers
 Japanese roll dice for 1 submarine in 39 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 battleship and 1 destroyer in 39 Sea Zone, round 1 : 1/2 hits
 British roll dice for 1 cruiser and 3 destroyers in 39 Sea Zone, round 1 : 1/4 hits
 Units damaged: 1 battleship owned by the Japanese
 1 destroyer owned by the French lost in 39 Sea Zone
 Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits
 Japanese roll dice for 1 battleship and 1 destroyer in 39 Sea Zone, round 2 : 1/2 hits
 British roll dice for 1 cruiser and 2 destroyers in 39 Sea Zone, round 2 : 0/3 hits
 2 destroyers owned by the British lost in 39 Sea Zone
 Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits
 Japanese roll dice for 1 battleship and 1 destroyer in 39 Sea Zone, round 3 : 1/2 hits
 British roll dice for 1 cruiser in 39 Sea Zone, round 3 : 0/1 hits
 1 cruiser owned by the British lost in 39 Sea Zone
 Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 36
 Casualties for French: 1 destroyer
 Casualties for British: 1 cruiser and 2 destroyers
 Battle in Anhwe
 Japanese attack with 1 artillery and 1 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 1 : 0/2 hits
 Chinese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
 Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits
 Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
 1 infantry owned by the Chinese lost in Anhwe
 Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Shan State
 Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
 British defend with 1 infantry and 2 mech_infantrys
 Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 1 : 5/6 hits
 UK_Pacific roll dice for 1 infantry and 2 mech_infantrys in Shan State, round 1 : 2/3 hits
 1 infantry owned by the British , 1 infantry owned by the Japanese , 2 mech_infantrys owned by the British and 1 artillery owned by the Japanese lost in Shan State
 Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artillery and 1 infantry
 Casualties for British: 1 infantry and 2 mech_infantrys
 Battle in Hopei
 Japanese attack with 1 artillery and 2 infantry
 Chinese defend with 2 infantry
 Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 1 : 0/3 hits
 Chinese roll dice for 2 infantry in Hopei, round 1 : 2/2 hits
 2 infantry owned by the Japanese lost in Hopei
 Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits
 Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits
 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hopei
 Chinese win with 1 infantry remaining. Battle score for attacker is -7
 Casualties for Japanese: 1 artillery and 2 infantry
 Casualties for Chinese: 1 infantry
 Battle in Soviet Far East
 Battle in Amur
 Japanese attack with 1 artillery
 Russians defend with 2 aaGuns
 2 aaGuns owned by the Russians lost in Amur
 Japanese win, taking Soviet Far East from Russians, taking Amur from Russians with 1 artillery remaining. Battle score for attacker is 10
 Casualties for Russians: 2 aaGuns
 Battle in Sumatra
 Battle in Malaya
 Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
 British defend with 1 artillery, 1 harbour and 1 mech_infantry
 Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 1 : 3/4 hits
 UK_Pacific roll dice for 1 artillery and 1 mech_infantry in Malaya, round 1 : 1/2 hits
 1 infantry owned by the Japanese , 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Malaya
 Japanese win, taking Sumatra from Dutch, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
 Casualties for Japanese: 1 infantry
 Casualties for British: 1 artillery and 1 mech_infantry
 Battle in Manchuria
 Japanese attack with 1 artillery, 1 bomber and 1 infantry
 Russians defend with 2 infantry
 Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Manchuria, round 1 : 2/4 hits
 Chinese roll dice for 2 infantry in Manchuria, round 1 : 1/2 hits
 2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
 Japanese win, taking Manchuria from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Casualties for Russians: 2 infantryNon Combat Move - Japanese 
 1 aaGun moved from Chahar to Anhwe
 1 bomber moved from Manchuria to Japan
 5 submarines moved from 6 Sea Zone to 14 Sea Zone
 1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
 2 fighters and 2 tactical_bombers moved from Shan State to French Indo ChinaPlace Units - Japanese 
 2 armour and 1 mech_infantry placed in Kwangtung
 2 armour and 1 mech_infantry placed in French Indo China
 Japanese undo move 2.
 2 armour and 1 mech_infantry placed in French Indo China
 6 infantry placed in JapanTurn Complete - Japanese 
 Japanese collect 46 PUs; end with 46 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :4 Purchase Units - Americans 
 Americans buy 1 armour, 1 bomber, 3 destroyers, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans 
 1 mech_infantry moved from British Columbia to Alaska
 Americans take Alaska from JapaneseCombat - Americans Non Combat Move - Americans Place Units - Americans 
 1 armour, 1 bomber and 1 fighter placed in Western United States
 3 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1
 Americans collect 50 PUs (1 lost to blockades); end with 50 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :4 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese 
 1 infantry moved from Kiangsu to Shantung
 Chinese take Shantung from Japanese
 1 infantry moved from Hopei to KweichowCombat - Chinese Non Combat Move - Chinese Place Units - Chinese 
 7 infantry placed in YunnanTurn Complete - Chinese 
 Chinese collect 14 PUs; end with 16 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :4 Combat Move - British 
 1 infantry moved from Kenya to Anglo Egyptian Sudan
 British take Anglo Egyptian Sudan from Italians
 3 infantry moved from Iraq to Persia
 1 artillery moved from Iraq to Persia
 1 mech_infantry moved from Iraq to Eastern Persia
 1 transport moved from 99 Sea Zone to 81 Sea Zone
 1 destroyer moved from 106 Sea Zone to 109 Sea ZoneCombat - British Non Combat Move - British 
 2 infantry moved from Burma to Shan State
 1 armour and 6 infantry moved from Siam to Shan State
 3 aaGuns moved from Burma to Shan StatePlace Units - British 
 1 battleship and 1 destroyer placed in 110 Sea Zone
 1 fighter placed in United KingdomTurn Complete - British 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4
 British collect 33 PUs (2 lost to blockades); end with 33 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :4 Place Units - UK_Pacific 
 2 infantry placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5,6,1
 UK_Pacific collect 7 PUs (1 lost to blockades); end with 7 PUs total
 Some Units in India change ownership: 2 infantry
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :4 Purchase Units - Italians 
 Italians buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians 
 1 armour moved from Tunisia to Algeria
 1 armour moved from Romania to GreeceCombat - Italians 
 Battle in Algeria
 Italians attack with 1 armour
 French defend with 1 infantry
 Italians roll dice for 1 armour in Algeria, round 1 : 1/1 hits
 French roll dice for 1 infantry in Algeria, round 1 : 1/1 hits
 1 infantry owned by the French and 1 armour owned by the Italians lost in Algeria
 French win with no units remaining. Battle score for attacker is -3
 Casualties for French: 1 infantry
 Casualties for Italians: 1 armour
 Battle in Greece
 Italians attack with 1 armour
 British defend with 2 infantry
 Italians roll dice for 1 armour in Greece, round 1 : 0/1 hits
 British roll dice for 2 infantry in Greece, round 1 : 0/2 hits
 Italians roll dice for 1 armour in Greece, round 2 : 1/1 hits
 British roll dice for 2 infantry in Greece, round 2 : 0/2 hits
 1 infantry owned by the British lost in Greece
 Italians roll dice for 1 armour in Greece, round 3 : 1/1 hits
 British roll dice for 1 infantry in Greece, round 3 : 0/1 hits
 1 infantry owned by the British lost in Greece
 Italians win, taking Greece from British with 1 armour remaining. Battle score for attacker is 6
 Casualties for British: 2 infantryNon Combat Move - Italians 
 1 infantry moved from Romania to Bessarabia
 1 infantry moved from Romania to Slovakia Hungary
 1 infantry moved from Yugoslavia to Romania
 1 infantry moved from Yugoslavia to Albania
 1 infantry moved from Yugoslavia to Bulgaria
 1 infantry moved from Northern Italy to Yugoslavia
 1 aaGun moved from Yugoslavia to Albania
 1 infantry moved from Southern Italy to Northern Italy
 1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
 1 aaGun moved from Normandy Bordeaux to Southern France
 1 artillery and 2 infantry moved from Libya to TunisiaPlace Units - Italians 
 1 destroyer and 2 transports placed in 97 Sea ZoneTurn Complete - Italians 
 Italians collect 18 PUs; end with 18 PUs total
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :4 Purchase Units - ANZAC 
 ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC 
 2 destroyers moved from 62 Sea Zone to 45 Sea Zone
 2 destroyers moved from 54 Sea Zone to 45 Sea Zone
 1 cruiser moved from 54 Sea Zone to 45 Sea Zone
 1 carrier moved from 62 Sea Zone to 45 Sea Zone
 1 fighter moved from New South Wales to 45 Sea ZoneNon Combat Move - ANZAC Place Units - ANZAC 
 1 transport placed in 62 Sea Zone
 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :4 Combat Move - French 
 1 infantry moved from French Central Africa to French Equatorial Africa
 1 infantry moved from Egypt to Alexandria
 British take Alexandria from ItaliansCombat - French Non Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Politics - Germans Purchase Units - Germans 
 Germans buy 1 artillery and 13 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans 
 1 artillery and 5 infantry moved from Poland to Eastern Poland
 2 artilleries and 2 infantry moved from Bessarabia to Eastern Poland
 1 infantry moved from Poland to Eastern Poland
 1 bomber moved from Western Germany to Eastern PolandCombat - Germans 
 Battle in Eastern Poland
 Germans attack with 3 artilleries, 1 bomber and 8 infantry
 Russians defend with 3 armour and 9 infantry
 Germans roll dice for 3 artilleries, 1 bomber and 8 infantry in Eastern Poland, round 1 : 5/12 hits
 Russians roll dice for 3 armour and 9 infantry in Eastern Poland, round 1 : 5/12 hits
 5 infantry owned by the Russians and 5 infantry owned by the Germans lost in Eastern Poland
 Germans roll dice for 3 artilleries, 1 bomber and 3 infantry in Eastern Poland, round 2 : 1/7 hits
 Russians roll dice for 3 armour and 4 infantry in Eastern Poland, round 2 : 3/7 hits
 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
 3 artilleries owned by the Germans retreated to Poland
 Russians win with 3 armour and 3 infantry remaining. Battle score for attacker is -6
 Casualties for Germans: 8 infantry
 Casualties for Russians: 6 infantryNon Combat Move - Germans 
 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
 1 bomber moved from Eastern Poland to Western Germany
 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
 2 infantry moved from Western Germany to 113 Sea Zone
 2 infantry moved from 113 Sea Zone to Norway
 1 artillery moved from Holland Belgium to Western Germany
 1 artillery and 1 infantry moved from Western Germany to GermanyPlace Units - Germans 
 1 artillery and 9 infantry placed in Germany
 4 infantry placed in Western GermanyTurn Complete - Germans 
 Germans collect 36 PUs; end with 36 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 41 PUs
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 Yep. Put 'im in the air… :-D 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Purchase Units - Russians 
 Russians buy 3 armour, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Finland to Norway
 1 armour moved from Finland to Norway
 1 bomber moved from Novgorod to 113 Sea Zone
 7 infantry moved from Western Ukraine to Eastern Poland
 2 infantry moved from Bryansk to Western Ukraine
 2 infantry moved from Belarus to Eastern Poland
 1 armour moved from Belarus to Eastern Poland
 2 armour moved from Novgorod to Eastern Poland
 3 infantry moved from Ukraine to Bessarabia
 2 armour moved from Ukraine to Bessarabia
 3 armour moved from Ukraine to Eastern Poland
 3 infantry moved from Korea to Amur
 2 infantry moved from Buryatia to Ulaanbaatar
 Russians take Ulaanbaatar from Japanese
 3 infantry moved from Dzavhan to Yenisey
 1 tactical_bomber moved from Belarus to Eastern PolandCombat - Russians 
 Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
 Battle in Yenisey
 Russians attack with 3 infantry
 Japanese defend with 1 infantry
 Russians roll dice for 3 infantry in Yenisey, round 1 : 0/3 hits
 Japanese roll dice for 1 infantry in Yenisey, round 1 : 0/1 hits
 Russians roll dice for 3 infantry in Yenisey, round 2 : 0/3 hits
 Japanese roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits
 Russians roll dice for 3 infantry in Yenisey, round 3 : 0/3 hits
 Japanese roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits
 Russians roll dice for 3 infantry in Yenisey, round 4 : 0/3 hits
 Japanese roll dice for 1 infantry in Yenisey, round 4 : 1/1 hits
 1 infantry owned by the Russians lost in Yenisey
 Russians roll dice for 2 infantry in Yenisey, round 5 : 1/2 hits
 Japanese roll dice for 1 infantry in Yenisey, round 5 : 0/1 hits
 1 infantry owned by the Japanese lost in Yenisey
 Russians win, taking Yenisey from Japanese with 2 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Bessarabia
 Russians attack with 2 armour and 3 infantry
 Italians defend with 1 infantry
 Russians roll dice for 2 armour and 3 infantry in Bessarabia, round 1 : 1/5 hits
 Germans roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
 1 infantry owned by the Italians lost in Bessarabia
 Russians win, taking Bessarabia from Germans with 2 armour and 3 infantry remaining. Battle score for attacker is 3
 Casualties for Italians: 1 infantry
 Battle in 113 Sea Zone
 Russians attack with 1 bomber
 Germans defend with 1 destroyer, 1 tactical_bomber and 1 transport
 Russians roll dice for 1 bomber in 113 Sea Zone, round 1 : 1/1 hits
 Germans roll dice for 1 destroyer, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 1 : 1/2 hits
 1 bomber owned by the Russians and 1 destroyer owned by the Germans lost in 113 Sea Zone
 Germans win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -4
 Casualties for Germans: 1 destroyer
 Casualties for Russians: 1 bomber
 Battle in Norway
 Russians attack with 1 armour and 1 infantry
 Germans defend with 2 infantry
 Russians roll dice for 1 armour and 1 infantry in Norway, round 1 : 1/2 hits
 Germans roll dice for 2 infantry in Norway, round 1 : 1/2 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
 Russians roll dice for 1 armour in Norway, round 2 : 1/1 hits
 Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits
 1 infantry owned by the Germans lost in Norway
 Russians win, taking Norway from Germans with 1 armour remaining. Battle score for attacker is 3
 Casualties for Germans: 2 infantry
 Casualties for Russians: 1 infantry
 Battle in Amur
 Russians attack with 3 infantry
 Japanese defend with 1 artillery
 Russians roll dice for 3 infantry in Amur, round 1 : 0/3 hits
 Japanese roll dice for 1 artillery in Amur, round 1 : 0/1 hits
 Russians roll dice for 3 infantry in Amur, round 2 : 0/3 hits
 Japanese roll dice for 1 artillery in Amur, round 2 : 0/1 hits
 Russians roll dice for 3 infantry in Amur, round 3 : 1/3 hits
 Japanese roll dice for 1 artillery in Amur, round 3 : 1/1 hits
 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Amur
 Russians win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 1
 Casualties for Japanese: 1 artillery
 Casualties for Russians: 1 infantry
 Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians Place Units - Russians 
 1 armour and 2 infantry placed in Novgorod
 3 infantry placed in Ukraine
 2 armour, 1 infantry and 1 tactical_bomber placed in RussiaTurn Complete - Russians 
 Russians collect 44 PUs; end with 44 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 55 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Purchase Units - Japanese 
 Japanese buy 2 artilleries, 2 destroyers, 5 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese 
 1 transport moved from 19 Sea Zone to 6 Sea Zone
 1 transport moved from 4 Sea Zone to 6 Sea Zone
 1 transport moved from 5 Sea Zone to 6 Sea Zone
 1 artillery and 5 infantry moved from Japan to 6 Sea Zone
 1 artillery and 5 infantry moved from 6 Sea Zone to Korea
 1 artillery moved from Manchuria to Korea
 1 bomber moved from Japan to Korea
 1 artillery and 1 infantry moved from Anhwe to Shantung
 1 armour moved from Kwangtung to Kiangsu
 Japanese take Kiangsi from Chinese
 Japanese take Kiangsu from Chinese
 1 infantry moved from Kwangsi to Hunan
 Japanese take Hunan from Chinese
 1 infantry moved from Suiyuyan to Kansu
 Japanese take Kansu from Russians
 1 battleship and 1 carrier moved from 10 Sea Zone to 26 Sea Zone
 5 submarines moved from 14 Sea Zone to 10 Sea Zone
 1 artillery moved from Malaya to 37 Sea Zone
 1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
 1 infantry moved from Sumatra to 41 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
 1 artillery and 1 infantry moved from 39 Sea Zone to India
 1 transport moved from 37 Sea Zone to 19 Sea Zone
 1 armour moved from French Indo China to Siam
 Japanese take Siam from UK_Pacific
 1 armour moved from Siam to French Indo ChinaCombat - Japanese 
 Americans scrambles 1 units out of Western United States to defend against the attack in 10 Sea Zone
 Battle in 10 Sea Zone
 Japanese attack with 5 submarines
 Americans defend with 3 destroyers, 1 fighter and 1 submarine
 Americans roll dice for 1 submarine in 10 Sea Zone, round 1 : 1/1 hits
 1 submarine owned by the Japanese lost in 10 Sea Zone
 Japanese roll dice for 4 submarines in 10 Sea Zone, round 1 : 1/4 hits
 Americans roll dice for 3 destroyers and 1 fighter in 10 Sea Zone, round 1 : 2/4 hits
 1 submarine owned by the Americans and 2 submarines owned by the Japanese lost in 10 Sea Zone
 Japanese roll dice for 2 submarines in 10 Sea Zone, round 2 : 1/2 hits
 Americans roll dice for 3 destroyers and 1 fighter in 10 Sea Zone, round 2 : 1/4 hits
 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 10 Sea Zone
 Japanese roll dice for 1 submarine in 10 Sea Zone, round 3 : 0/1 hits
 Americans roll dice for 2 destroyers and 1 fighter in 10 Sea Zone, round 3 : 1/3 hits
 1 submarine owned by the Japanese lost in 10 Sea Zone
 Americans win with 2 destroyers and 1 fighter remaining. Battle score for attacker is -16
 Casualties for Japanese: 5 submarines
 Casualties for Americans: 1 destroyer and 1 submarine
 Battle in Shantung
 Japanese attack with 1 artillery and 1 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 1 : 2/2 hits
 Chinese roll dice for 1 infantry in Shantung, round 1 : 0/1 hits
 1 infantry owned by the Chinese lost in Shantung
 Japanese win, taking Shantung from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in India
 Japanese attack with 1 artillery and 1 infantry
 British defend with 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
 Japanese roll dice for 1 battleship in India, round 1 : 0/1 hits
 Japanese roll dice for 1 artillery and 1 infantry in India, round 1 : 0/2 hits
 UK_Pacific roll dice for 2 infantry in India, round 1 : 0/2 hits
 Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits
 UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits
 1 infantry owned by the British lost in India
 Japanese roll dice for 1 artillery and 1 infantry in India, round 3 : 0/2 hits
 UK_Pacific roll dice for 1 infantry in India, round 3 : 0/1 hits
 Japanese roll dice for 1 artillery and 1 infantry in India, round 4 : 2/2 hits
 UK_Pacific roll dice for 1 infantry in India, round 4 : 0/1 hits
 1 infantry owned by the British lost in India
 Japanese captures 7PUs while taking UK_Pacific capital
 Japanese converts factory_major into different units
 Japanese win, taking India from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
 Casualties for British: 2 infantry
 Battle in Korea
 Japanese attack with 2 artilleries, 1 bomber and 5 infantry
 Russians defend with 7 infantry
 Japanese roll dice for 2 artilleries, 1 bomber and 5 infantry in Korea, round 1 : 2/9 hits
 Russians roll dice for 7 infantry in Korea, round 1 : 3/7 hits
 2 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Korea
 Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Korea, round 2 : 2/6 hits
 Russians roll dice for 5 infantry in Korea, round 2 : 3/5 hits
 2 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Korea
 Japanese roll dice for 1 artillery and 1 bomber in Korea, round 3 : 1/3 hits
 Russians roll dice for 3 infantry in Korea, round 3 : 1/3 hits
 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Korea
 Russians win with 2 infantry remaining. Battle score for attacker is -8
 Casualties for Japanese: 2 artilleries and 5 infantry
 Casualties for Russians: 5 infantry
 1 bomber owned by the Japanese retreated
 Moving scrambled unit from 10 Sea Zone back to originating territory: Western United StatesNon Combat Move - Japanese 
 1 bomber moved from Korea to Japan
 1 armour and 1 mech_infantry moved from Kwangtung to Anhwe
 1 transport moved from 41 Sea Zone to 39 Sea ZonePlace Units - Japanese 
 2 destroyers placed in 6 Sea Zone
 3 mech_infantrys placed in Kwangtung
 1 artillery and 2 infantry placed in French Indo China
 1 artillery and 3 infantry placed in JapanTurn Complete - Japanese 
 Japanese collect 52 PUs; end with 59 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 69 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Purchase Units - Americans 
 Americans buy 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans 
 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
 Americans take 10 Sea Zone from Japanese
 1 bomber moved from Western United States to 26 Sea ZoneCombat - Americans 
 Battle in 26 Sea Zone
 Americans attack with 1 bomber and 2 destroyers
 Japanese defend with 1 battleship and 1 carrier
 Americans roll dice for 1 bomber and 2 destroyers in 26 Sea Zone, round 1 : 1/3 hits
 Japanese roll dice for 1 battleship and 1 carrier in 26 Sea Zone, round 1 : 1/2 hits
 1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 26 Sea Zone
 Americans roll dice for 1 bomber and 1 destroyer in 26 Sea Zone, round 2 : 1/2 hits
 Japanese roll dice for 1 battleship in 26 Sea Zone, round 2 : 0/1 hits
 1 battleship owned by the Japanese lost in 26 Sea Zone
 Americans win, taking 26 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 28
 Casualties for Japanese: 1 battleship and 1 carrier
 Casualties for Americans: 1 destroyerNon Combat Move - Americans 
 1 bomber moved from 26 Sea Zone to MexicoPlace Units - Americans 
 1 battleship, 1 carrier and 2 destroyers placed in 10 Sea Zone
 1 fighter and 1 infantry placed in Western United States
 Americans undo move 2.
 1 fighter placed in 10 Sea Zone
 1 infantry placed in Western United StatesTurn Complete - Americans 
 Americans collect 51 PUs; end with 51 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese 
 2 infantry moved from Yunnan to Hunan
 1 fighter moved from Yunnan to Hunan
 1 infantry moved from Kweichow to HunanCombat - Chinese 
 Battle in Hunan
 Chinese attack with 1 fighter and 3 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 1 : 2/4 hits
 Japanese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
 1 infantry owned by the Japanese lost in Hunan
 Chinese win, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Hunan to YunnanPlace Units - Chinese 
 7 infantry placed in YunnanTurn Complete - Chinese 
 Chinese collect 8 PUs; end with 9 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Purchase Units - British 
 British buy 2 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British 
 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
 1 mech_infantry moved from Eastern Persia to India
 1 armour moved from Shan State to India
 3 infantry moved from Persia to Eastern Persia
 1 artillery moved from Persia to Eastern Persia
 1 infantry moved from Shan State to Malaya
 UK_Pacific take Malaya from JapaneseCombat - British 
 Battle in India
 British attack with 1 armour and 1 mech_infantry
 Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 British roll dice for 1 armour and 1 mech_infantry in India, round 1 : 1/2 hits
 Japanese roll dice for 1 artillery and 1 infantry in India, round 1 : 1/2 hits
 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in India
 British roll dice for 1 armour in India, round 2 : 1/1 hits
 Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits
 1 artillery owned by the Japanese lost in India
 British win, taking India from Japanese with 1 armour remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 artillery and 1 infantry
 Casualties for British: 1 mech_infantryNon Combat Move - British Place Units - British 
 2 transports placed in 110 Sea Zone
 2 armour, 1 artillery and 1 infantry placed in United Kingdom
 Turning on Edit Mode
 EDIT: Removing units owned by British from Scotland: 2 infantry
 EDIT: Adding units owned by British to United Kingdom: 2 infantry
 EDIT: Turning off Edit ModeTurn Complete - British 
 British collect 33 PUs; end with 33 PUs total



 
		 
		






