• TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 3 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Caucasus to Volgograd
                1 fighter moved from Iraq to Volgograd
                1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Yugoslavia to 97 Sea Zone
                1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
                2 infantry moved from Trans-Jordan to Egypt
                3 armour moved from Iraq to Egypt
                3 artilleries moved from Romania to Eastern Poland
                9 infantry moved from Romania to Eastern Poland
                1 infantry moved from Romania to Eastern Poland

    Combat - Italians
                Battle in Volgograd
                    Italians attack with 1 fighter and 1 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Italians roll dice for 1 fighter and 1 infantry in Volgograd, round 1 :  0/2 hits
                        Russians roll dice for 1 infantry in Volgograd, round 1 :  1/1 hits
                        1 infantry owned by the Italians lost in Volgograd
                    retreated to Volgograd
                    Russians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 infantry
                Battle in Egypt
                    Italians attack with 3 armour, 1 artillery and 5 infantry
                    ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 armour, 1 harbour and 2 infantry
                        Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 1 :  0/3 hits
                        Italians roll dice for 3 armour, 1 artillery and 5 infantry in Egypt, round 1 :  3/9 hits
                        British roll dice for 1 armour and 5 infantry in Egypt, round 1 :  3/6 hits
                        1 infantry owned by the French , 2 infantry owned by the ANZAC and 3 infantry owned by the Italians lost in Egypt
                        Italians roll dice for 3 armour, 1 artillery and 2 infantry in Egypt, round 2 :  2/6 hits
                        British roll dice for 1 armour and 2 infantry in Egypt, round 2 :  1/3 hits
                        2 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
                        Italians roll dice for 3 armour, 1 artillery and 1 infantry in Egypt, round 3 :  2/5 hits
                        British roll dice for 1 armour in Egypt, round 3 :  0/1 hits
                        1 armour owned by the British lost in Egypt
                    Italians win, taking Egypt from British with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for ANZAC: 2 infantry
                    Casualties for French: 1 infantry
                    Casualties for British: 1 armour and 2 infantry
                    Casualties for Italians: 4 infantry
                Battle in Eastern Poland
                    Italians attack with 3 artilleries and 10 infantry
                    Russians defend with 1 armour, 4 artilleries and 9 infantry
                        Italians roll dice for 3 artilleries and 10 infantry in Eastern Poland, round 1 :  3/13 hits
                        Russians roll dice for 1 armour, 4 artilleries and 9 infantry in Eastern Poland, round 1 :  7/14 hits
                        3 infantry owned by the Russians and 7 infantry owned by the Italians lost in Eastern Poland
                    3 artilleries owned by the Italians and 3 infantry owned by the Italians retreated to Romania
                    Russians win with 1 armour, 4 artilleries and 6 infantry remaining. Battle score for attacker is -12
                    Casualties for Russians: 3 infantry
                    Casualties for Italians: 7 infantry

    Non Combat Move - Italians
                1 fighter moved from Volgograd to Kazakhstan

    Place Units - Italians
                3 armour placed in Iraq
                2 artilleries and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                4 fighters moved from South Australia to Northern Territory
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone

    Non Combat Move - ANZAC
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Combat Move - French
                1 infantry moved from Algeria to Tunisia

    Non Combat Move - French

    Turn Complete - French


  • UK scramzz?

    Scramble3.tsvg


  • ye go on…full scram…planes last to die


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries and 17 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                6 armour moved from Novgorod to Eastern Poland
                1 infantry moved from Novgorod to Baltic States
                1 artillery and 4 infantry moved from Novgorod to Archangel
                1 artillery and 4 infantry moved from Karelia to Novgorod
                1 infantry moved from Vyborg to Novgorod
                4 fighters moved from Baltic States to Eastern Poland
                4 fighters moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to Eastern Poland

    Combat - Germans
                British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in 110 Sea Zone
                    Germans attack with 4 fighters
                    British defend with 1 destroyer, 2 fighters and 2 transports
                        Germans roll dice for 4 fighters in 110 Sea Zone, round 1 :  0/4 hits
                        British roll dice for 1 destroyer, 2 fighters and 2 transports in 110 Sea Zone, round 1 :  2/3 hits
                        2 fighters owned by the Germans lost in 110 Sea Zone
                        Germans roll dice for 2 fighters in 110 Sea Zone, round 2 :  2/2 hits
                        British roll dice for 1 destroyer, 2 fighters and 2 transports in 110 Sea Zone, round 2 :  2/3 hits
                        1 fighter owned by the British , 2 fighters owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
                    British win with 1 fighter and 2 transports remaining. Battle score for attacker is -22
                    Casualties for Germans: 4 fighters
                    Casualties for British: 1 destroyer and 1 fighter
                Battle in Archangel
                    Germans attack with 1 artillery and 4 infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 artillery and 4 infantry in Archangel, round 1 :  1/5 hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 1 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Eastern Poland
                    Germans attack with 6 armour and 5 fighters
                    Russians defend with 1 armour, 4 artilleries and 6 infantry
                        Germans roll dice for 6 armour and 5 fighters in Eastern Poland, round 1 :  4/11 hits
                        Russians roll dice for 1 armour, 4 artilleries and 6 infantry in Eastern Poland, round 1 :  4/11 hits
                        4 infantry owned by the Russians and 4 armour owned by the Germans lost in Eastern Poland
                        Germans roll dice for 2 armour and 5 fighters in Eastern Poland, round 2 :  4/7 hits
                        Russians roll dice for 1 armour, 4 artilleries and 2 infantry in Eastern Poland, round 2 :  3/7 hits
                        2 infantry owned by the Russians , 1 armour owned by the Germans , 2 artilleries owned by the Russians and 2 fighters owned by the Germans lost in Eastern Poland
                        Germans roll dice for 1 armour and 3 fighters in Eastern Poland, round 3 :  3/4 hits
                        Russians roll dice for 1 armour and 2 artilleries in Eastern Poland, round 3 :  2/3 hits
                        1 armour owned by the Russians , 1 armour owned by the Germans , 2 artilleries owned by the Russians and 1 fighter owned by the Germans lost in Eastern Poland
                    Germans win with 2 fighters remaining. Battle score for attacker is -26
                    Casualties for Germans: 6 armour and 3 fighters
                    Casualties for Russians: 1 armour, 4 artilleries and 6 infantry
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom

    Non Combat Move - Germans
                1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 3 transports moved from 101 Sea Zone to 103 Sea Zone
                2 fighters moved from Eastern Poland to Western Germany

    Place Units - Germans
                10 infantry placed in Germany
                2 artilleries and 1 infantry placed in Novgorod
                1 artillery and 6 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                2 infantry moved from Smolensk to Belarus
                1 infantry moved from Russia to Samara
                1 tactical_bomber moved from Russia to Samara
                2 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Vologda
                2 infantry moved from Russia to Tambov
                1 infantry moved from Rostov to Volgograd
                5 infantry moved from Ukraine to Bessarabia
                1 armour moved from Ukraine to Bessarabia
                2 artilleries moved from Western Ukraine to Bessarabia
                1 infantry moved from Persia to Northwest Persia
                      Russians take Northwest Persia from Italians
                1 infantry moved from Persia to Northwest Persia
                1 mech_infantry moved from Persia to Northwest Persia
                1 infantry moved from Volgograd to Caucasus
                      Russians take Caucasus from Italians

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 1 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Samara, round 1 :  0/1 hits
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 2 :  2/2 hits
                        Japanese roll dice for 1 mech_infantry in Samara, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Samara
                    Russians win, taking Samara from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Samara to Russia

    Place Units - Russians
                8 infantry placed in Russia
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 31 PUs; end with 33 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                    Japanese roll 5 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 6 armour, 3 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;

    Combat Move - Japanese
                1 unit repaired.
                3 fighters and 2 tactical_bombers moved from Guam to 33 Sea Zone
                2 submarines moved from 6 Sea Zone to 33 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
                2 artilleries and 2 infantry moved from 5 Sea Zone to Amur
                7 artilleries and 16 infantry moved from Korea to Amur
                1 battleship, 2 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                2 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
                1 artillery and 2 infantry moved from 39 Sea Zone to India
                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                2 fighters moved from 37 Sea Zone to India
                1 artillery and 2 infantry moved from French Indo China to Yunnan
                3 armour moved from Kwangtung to Yunnan
                1 artillery moved from Kazakhstan to Sikang
                      Japanese take Sikang from Chinese
                1 destroyer moved from 37 Sea Zone to 45 Sea Zone

    Combat - Japanese
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 :  0/1 hits
                        1 submarine owned by the Americans lost in 25 Sea Zone
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 33 Sea Zone
                    Japanese attack with 1 battleship, 2 destroyers, 3 fighters, 4 submarines and 2 tactical_bombers
                    Americans defend with 2 battleships, 3 destroyers and 1 transport
                        Japanese roll dice for 4 submarines in 33 Sea Zone, round 1 :  0/4 hits
                        Japanese roll dice for 1 battleship, 2 destroyers, 3 fighters and 2 tactical_bombers in 33 Sea Zone, round 1 :  4/8 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 2 battleships, 3 destroyers and 1 transport in 33 Sea Zone, round 1 :  2/5 hits
                    Units damaged: 1 battleship owned by the Japanese
                        3 destroyers owned by the Americans and 1 submarine owned by the Japanese lost in 33 Sea Zone
                        Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 :  1/3 hits
                        1 battleship owned by the Americans lost in 33 Sea Zone
                        Japanese roll dice for 1 battleship, 2 destroyers, 3 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 :  7/8 hits
                        Americans roll dice for 1 battleship and 1 transport in 33 Sea Zone, round 2 :  0/1 hits
                        1 battleship owned by the Americans and 1 transport owned by the Americans lost in 33 Sea Zone
                    Japanese win with 1 battleship, 2 destroyers, 3 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 65
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 2 battleships, 3 destroyers and 1 transport
                Battle in 45 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Amur
                    Japanese attack with 9 artilleries and 18 infantry
                    Russians defend with 2 aaGuns, 17 infantry and 1 tactical_bomber
                        Japanese roll dice for 9 artilleries and 18 infantry in Amur, round 1 :  8/27 hits
                        Russians roll dice for 2 aaGuns, 17 infantry and 1 tactical_bomber in Amur, round 1 :  3/18 hits
                        6 infantry owned by the Russians , 3 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
                        Japanese roll dice for 9 artilleries and 15 infantry in Amur, round 2 :  10/24 hits
                        Russians roll dice for 11 infantry and 1 tactical_bomber in Amur, round 2 :  2/12 hits
                        10 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Amur
                        Japanese roll dice for 9 artilleries and 13 infantry in Amur, round 3 :  7/22 hits
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Amur, round 3 :  2/2 hits
                        1 infantry owned by the Russians , 1 tactical_bomber owned by the Russians and 2 infantry owned by the Japanese lost in Amur
                    Japanese win, taking Amur from Russians with 9 artilleries and 11 infantry remaining. Battle score for attacker is 51
                    Casualties for Japanese: 7 infantry
                    Casualties for Russians: 2 aaGuns, 17 infantry and 1 tactical_bomber
                Battle in Yunnan
                    Japanese attack with 3 armour, 1 artillery and 2 infantry
                    British defend with 1 infantry and 1 mech_infantry
                        Japanese roll dice for 3 armour, 1 artillery and 2 infantry in Yunnan, round 1 :  2/6 hits
                        Chinese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 1 :  1/2 hits
                        1 infantry owned by the British , 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry and 1 mech_infantry
                Battle in India
                    Japanese attack with 1 artillery, 2 fighters and 2 infantry
                    British defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
                        AA guns fire in India :  0/2 hits
                        Japanese roll dice for 1 battleship in India, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in India, round 1 :  3/5 hits
                        UK_Pacific roll dice for 1 aaGun and 2 infantry in India, round 1 :  1/2 hits
                        2 infantry owned by the British , 1 infantry owned by the Japanese and 1 aaGun owned by the British lost in India
                    Japanese captures 6PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 aaGun and 2 infantry

    Non Combat Move - Japanese
                2 fighters moved from India to 39 Sea Zone
                1 carrier moved from 37 Sea Zone to 39 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 aaGun moved from Japan to 6 Sea Zone
                1 aaGun moved from 6 Sea Zone to Korea
                3 fighters and 2 tactical_bombers moved from 33 Sea Zone to Caroline Islands

    Place Units - Japanese
                3 armour placed in French Indo China
                1 armour and 2 mech_infantrys placed in Kwangtung
                Japanese undo move 2.
                3 mech_infantrys placed in Kwangtung
                3 armour placed in Korea
                3 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 73 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 2 battleships and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 destroyers moved from 10 Sea Zone to 25 Sea Zone
                6 submarines moved from 10 Sea Zone to 25 Sea Zone
                1 battleship moved from 10 Sea Zone to 25 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 battleship, 2 destroyers and 6 submarines
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 6 submarines in 25 Sea Zone, round 1 :  3/6 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 battleship, 2 destroyers and 6 submarines remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Algeria: 1 artillery and 3 infantry
                EDIT: Adding units owned by Americans to Tunisia: 1 artillery and 3 infantry
                EDIT: Removing units owned by Americans from Tunisia: 1 mech_infantry
                EDIT: Adding units owned by Americans to Tobruk: 1 mech_infantry
                EDIT: Changing ownership of Libya from Italians to Americans
                EDIT: Turning off Edit Mode

    Place Units - Americans
                2 battleships placed in 10 Sea Zone
                2 armour, 1 artillery and 3 infantry placed in Western United States
                1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Sikang
                1 infantry moved from Tsinghai to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 2 infantry in Sikang, round 1 :  1/2 hits
                        Japanese roll dice for 1 artillery in Sikang, round 1 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - British
                British buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs;

    Combat Move - British
                3 infantry moved from United Kingdom to 110 Sea Zone
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from Burma to India
                1 tactical_bomber moved from Burma to India
                1 fighter moved from Burma to India
                1 fighter moved from Burma to India

    Combat - British
                Battle in Normandy Bordeaux
                Battle in India
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in India, round 1 :  1/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in India, round 1 :  0/2 hits
                        1 infantry owned by the Japanese lost in India
                        British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in India, round 2 :  3/5 hits
                        Japanese roll dice for 1 artillery in India, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Japanese lost in India
                    British win, taking Normandy Bordeaux from Italians, taking India from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 fighters moved from India to West India
                1 tactical_bomber moved from India to West India
                1 fighter moved from Persia to West India
                1 infantry moved from Persia to Eastern Persia

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 28 PUs; end with 29 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,2,1,4
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 1 airfield and 1 harbour


  • 2 aa guns moved from burma

    file below x


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 3 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Romania to Eastern Poland
                      Italians take Eastern Poland from Russians
                1 fighter moved from Kazakhstan to Northwest Persia
                1 armour moved from Iraq to Persia
                      Italians take Persia from Russians
                1 armour moved from Persia to Northwest Persia
                2 armour moved from Iraq to Northwest Persia
                1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 armour moved from Egypt to Anglo Egyptian Sudan
                2 armour moved from Egypt to Tobruk
                      Italians take Alexandria from British
                2 transports moved from 98 Sea Zone to 99 Sea Zone
                4 infantry moved from Greece to 99 Sea Zone
                4 infantry and 2 transports moved from 99 Sea Zone to 94 Sea Zone
                1 battleship, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 94 Sea Zone
                4 infantry moved from 94 Sea Zone to Tunisia

    Combat - Italians
                Battle in Tunisia
                    Italians attack with 4 infantry
                    French defend with 1 infantry; Americans defend with 1 artillery and 3 infantry
                        Italians roll dice for 1 battleship and 2 cruisers in Tunisia, round 1 :  2/3 hits
                        Italians roll dice for 4 infantry in Tunisia, round 1 :  1/4 hits
                        Americans roll dice for 1 artillery and 4 infantry in Tunisia, round 1 :  0/5 hits
                        1 infantry owned by the French and 2 infantry owned by the Americans lost in Tunisia
                        Italians roll dice for 4 infantry in Tunisia, round 2 :  1/4 hits
                        Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 2 :  0/2 hits
                        1 infantry owned by the Americans lost in Tunisia
                        Italians roll dice for 4 infantry in Tunisia, round 3 :  0/4 hits
                        Americans roll dice for 1 artillery in Tunisia, round 3 :  0/1 hits
                        Italians roll dice for 4 infantry in Tunisia, round 4 :  0/4 hits
                        Americans roll dice for 1 artillery in Tunisia, round 4 :  1/1 hits
                        1 infantry owned by the Italians lost in Tunisia
                        Italians roll dice for 3 infantry in Tunisia, round 5 :  1/3 hits
                        Americans roll dice for 1 artillery in Tunisia, round 5 :  0/1 hits
                        1 artillery owned by the Americans lost in Tunisia
                    Italians win, taking Tunisia from Americans with 3 infantry remaining. Battle score for attacker is 13
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 artillery and 3 infantry
                Battle in Tobruk
                    Italians attack with 2 armour
                    Americans defend with 1 mech_infantry
                        Italians roll dice for 2 armour in Tobruk, round 1 :  1/2 hits
                        British roll dice for 1 mech_infantry in Tobruk, round 1 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Tobruk
                    Italians win, taking Tobruk from British with 2 armour remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 armour, 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 1 :  2/3 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Northwest Persia
                    Italians attack with 3 armour and 1 fighter
                    Russians defend with 2 infantry and 1 mech_infantry
                        Italians roll dice for 3 armour and 1 fighter in Northwest Persia, round 1 :  3/4 hits
                        Russians roll dice for 2 infantry and 1 mech_infantry in Northwest Persia, round 1 :  2/3 hits
                        2 infantry owned by the Russians , 1 mech_infantry owned by the Russians and 2 armour owned by the Italians lost in Northwest Persia
                    Italians win, taking Northwest Persia from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Russians: 2 infantry and 1 mech_infantry
                    Casualties for Italians: 2 armour

    Non Combat Move - Italians
                1 fighter moved from Northwest Persia to Iraq
                4 aaGuns moved from Romania to Yugoslavia
                2 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
                3 artilleries and 1 infantry moved from Romania to Yugoslavia

    Place Units - Italians
                3 armour placed in Iraq
                2 artilleries and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                4 fighters moved from Northern Territory to 45 Sea Zone

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 4 fighters
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 4 fighters in 45 Sea Zone, round 1 :  3/4 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                    ANZAC win with 4 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                4 fighters moved from 45 Sea Zone to Northern Territory

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • Scramble you very much  :?

    Scramble3.tsvg


  • no scramble mofo


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries and 12 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 103 Sea Zone to 110 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone
                1 infantry moved from Baltic States to Belarus
                3 artilleries and 6 infantry moved from Novgorod to Belarus
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                1 artillery and 1 infantry moved from Archangel to Belarus

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
                    British defend with 1 destroyer and 2 transports
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 110 Sea Zone, round 1 :  3/5 hits
                        British roll dice for 1 destroyer and 2 transports in 110 Sea Zone, round 1 :  0/1 hits
                        2 transports owned by the British and 1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 22
                    Casualties for British: 1 destroyer and 2 transports
                Battle in Belarus
                    Germans attack with 4 artilleries and 8 infantry
                    Russians defend with 10 infantry
                        Germans roll dice for 4 artilleries and 8 infantry in Belarus, round 1 :  1/12 hits
                        Russians roll dice for 10 infantry in Belarus, round 1 :  2/10 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                        Germans roll dice for 4 artilleries and 6 infantry in Belarus, round 2 :  1/10 hits
                        Russians roll dice for 9 infantry in Belarus, round 2 :  3/9 hits
                        1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus
                        Germans roll dice for 4 artilleries and 3 infantry in Belarus, round 3 :  2/7 hits
                        Russians roll dice for 8 infantry in Belarus, round 3 :  1/8 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                        Germans roll dice for 4 artilleries and 2 infantry in Belarus, round 4 :  2/6 hits
                        Russians roll dice for 6 infantry in Belarus, round 4 :  3/6 hits
                        2 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Belarus
                        Germans roll dice for 3 artilleries in Belarus, round 5 :  1/3 hits
                        Russians roll dice for 4 infantry in Belarus, round 5 :  0/4 hits
                        1 infantry owned by the Russians lost in Belarus
                        Germans roll dice for 3 artilleries in Belarus, round 6 :  2/3 hits
                        Russians roll dice for 3 infantry in Belarus, round 6 :  2/3 hits
                        2 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Belarus
                        Germans roll dice for 1 artillery in Belarus, round 7 :  0/1 hits
                        Russians roll dice for 1 infantry in Belarus, round 7 :  0/1 hits
                        Germans roll dice for 1 artillery in Belarus, round 8 :  0/1 hits
                        Russians roll dice for 1 infantry in Belarus, round 8 :  0/1 hits
                        Germans roll dice for 1 artillery in Belarus, round 9 :  0/1 hits
                        Russians roll dice for 1 infantry in Belarus, round 9 :  0/1 hits
                        Germans roll dice for 1 artillery in Belarus, round 10 :  0/1 hits
                        Russians roll dice for 1 infantry in Belarus, round 10 :  1/1 hits
                        1 artillery owned by the Germans lost in Belarus
                    Russians win with 1 infantry remaining. Battle score for attacker is -13
                    Casualties for Germans: 4 artilleries and 8 infantry
                    Casualties for Russians: 9 infantry

    Non Combat Move - Germans
                2 fighters moved from 110 Sea Zone to France
                3 transports moved from 103 Sea Zone to 110 Sea Zone
                3 infantry moved from Western Germany to Holland Belgium
                1 artillery and 3 infantry moved from Western Germany to France
                1 aaGun moved from Western Germany to Holland Belgium
                10 infantry moved from Germany to Slovakia Hungary
                1 aaGun moved from Germany to Western Germany

    Place Units - Germans
                1 artillery and 2 infantry placed in Novgorod
                1 artillery and 2 infantry placed in France
                3 infantry placed in Southern France
                3 armour placed in Western Germany
                5 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Vologda to Nenetsia
                1 infantry moved from Russia to Vologda
                7 infantry moved from Russia to Smolensk
                1 infantry moved from Samara to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 infantry moved from Volgograd to Kazakhstan
                      Russians take Kazakhstan from Japanese
                1 infantry moved from Volgograd to Caucasus
                1 infantry moved from Volgograd to Caucasus
                2 infantry moved from Tambov to Bryansk
                1 tactical_bomber moved from Russia to Nenetsia
                1 infantry moved from Bessarabia to Eastern Poland
                1 artillery moved from Bessarabia to Eastern Poland
                1 armour moved from Bessarabia to Eastern Poland
                1 infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Germans

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 1 armour, 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                        Russians roll dice for 1 armour, 1 artillery and 1 infantry in Eastern Poland, round 1 :  0/3 hits
                        Italians roll dice for 1 infantry in Eastern Poland, round 1 :  0/1 hits
                        Russians roll dice for 1 armour, 1 artillery and 1 infantry in Eastern Poland, round 2 :  2/3 hits
                        Italians roll dice for 1 infantry in Eastern Poland, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
                    Russians win, taking Eastern Poland from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Smolensk
                    Russians attack with 7 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 7 infantry in Smolensk, round 1 :  1/7 hits
                        Germans roll dice for 1 infantry in Smolensk, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Nenetsia
                    Russians attack with 3 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 3 infantry and 1 tactical_bomber in Nenetsia, round 1 :  0/4 hits
                        Germans roll dice for 1 infantry in Nenetsia, round 1 :  0/1 hits
                        Russians roll dice for 3 infantry and 1 tactical_bomber in Nenetsia, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Nenetsia, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Nenetsia
                    Russians win, taking Nenetsia from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Nenetsia to Russia

    Place Units - Russians
                10 infantry placed in Russia
                1 infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total

Suggested Topics

  • 45
  • 37
  • 87
  • 87
  • 72
  • 75
  • 82
  • 781
Axis & Allies Boardgaming Custom Painted Miniatures

140

Online

17.7k

Users

40.3k

Topics

1.7m

Posts