@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C V C 2
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 hey up…tried texting but got no cred & its sala… My pus are fked up cause of the changes in the last round. After chaging 1 major to 2 minors & transport i set my 37 to 0. But now my pus on this new round are still 0? Not sure what to calculate so I can fairly set my pus back…heeeeelp! x 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Purchase Units - Japanese 
 Japanese buy 1 fighter, 9 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese 
 1 infantry moved from Japan to 6 Sea Zone
 1 armour moved from Japan to 6 Sea Zone
 1 infantry moved from 6 Sea Zone to Korea
 1 armour moved from 6 Sea Zone to Korea
 1 submarine moved from 42 Sea Zone to 46 Sea Zone
 1 submarine moved from 37 Sea Zone to 44 Sea Zone
 2 bombers moved from Kiangsu to Japan
 1 tactical_bomber moved from Japan to Kwangtung
 1 tactical_bomber moved from Japan to Kwangtung
 1 tactical_bomber moved from Japan to Kwangtung
 1 fighter moved from Japan to Kwangtung
 1 carrier moved from 6 Sea Zone to 19 Sea Zone
 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
 1 tactical_bomber moved from 19 Sea Zone to Kwangtung
 1 carrier moved from 19 Sea Zone to 6 Sea ZoneCombat - Japanese 
 Battle in 44 Sea Zone
 Japanese attack with 1 submarine
 ANZAC defend with 1 transport
 1 transport owned by the ANZAC lost in 44 Sea Zone
 Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 1/1 hits
 Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Battle in 46 Sea Zone
 Japanese attack with 1 submarine
 ANZAC defend with 1 transport
 1 transport owned by the ANZAC lost in 46 Sea Zone
 Japanese roll dice for 1 submarine in 46 Sea Zone, round 1 : 0/1 hits
 Japanese win with 1 submarine remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Battle in KoreaNon Combat Move - Japanese 
 1 aaGun moved from Shantung to KiangsuPlace Units - Japanese 
 3 infantry placed in Kwangtung
 3 infantry placed in Kiangsu
 3 infantry placed in Shantung
 1 fighter placed in Japan
 1 transport placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 28 PUs; end with 28 PUs totalTerritory Summary for Japanese : Iwo Jima : 1 flag, 1 infantry 
 Paulau Island : 1 flag, 1 infantry
 Shantung : 1 flag, 1 factory_minor and 3 infantry
 Korea : 1 flag, 1 armour and 1 infantry
 Kiangsu : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry
 Japan : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 mech_infantry
 Borneo : 1 flag, 2 infantry
 Kwangtung : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry and 4 tactical_bombers
 Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
 44 Sea Zone : 1 flag, 1 submarine
 43 Sea Zone : 1 flag, 1 submarine
 46 Sea Zone : 1 flag, 1 submarine
 36 Sea Zone : 1 flag
 6 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser and 2 transportsProduction/PUs Summary : Germans : 39 / 47 
 Russians : 45 / 56
 Japanese : 28 / 28
 Americans : 52 / 73
 Chinese : 18 / 23
 British : 29 / 28
 UK_Pacific : 13 / 10
 Italians : 15 / 23
 ANZAC : 22 / 28
 French : 4 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Research Technology - Americans 
 Americans spend 5 on tech rolls
 Americans roll 2 and gets 0 hitsPurchase Units - Americans 
 Americans buy 2 artilleries, 1 battleship, 3 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 1 fighter moved from United Kingdom to 105 Sea Zone
 1 bomber moved from United Kingdom to 112 Sea Zone
 1 destroyer moved from 33 Sea Zone to 46 Sea Zone
 1 destroyer moved from 33 Sea Zone to 44 Sea Zone
 1 destroyer moved from 33 Sea Zone to 43 Sea Zone
 Americans take 35 Sea Zone from Japanese
 1 artillery moved from Caroline Islands to 33 Sea Zone
 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 6 Sea Zone
 Americans take 22 Sea Zone from Japanese
 1 artillery moved from 6 Sea Zone to Korea
 2 battleships, 1 carrier and 2 fighters moved from 26 Sea Zone to 6 Sea ZoneCombat - Americans 
 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5,6
 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
 Battle in 6 Sea Zone
 Americans attack with 3 battleships, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport
 Japanese defend with 1 battleship, 1 carrier, 1 cruiser and 2 transports
 Americans roll dice for 3 battleships, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 1 : 4/8 hits
 Units damaged: 1 battleship owned by the Japanese
 Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 transports in 6 Sea Zone, round 1 : 3/3 hits
 Units damaged: 3 battleships owned by the Americans
 1 cruiser owned by the Japanese and 1 carrier owned by the Japanese lost in 6 Sea Zone
 Americans roll dice for 3 battleships, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 7/8 hits
 Japanese roll dice for 1 battleship and 2 transports in 6 Sea Zone, round 2 : 1/1 hits
 2 transports owned by the Japanese , 1 cruiser owned by the Americans and 1 battleship owned by the Japanese lost in 6 Sea Zone
 Americans win, taking 6 Sea Zone from Japanese with 3 battleships, 2 carriers, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 50
 Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser and 2 transports
 Casualties for Americans: 1 cruiser
 Battle in 46 Sea Zone
 Americans attack with 1 destroyer
 Japanese defend with 1 submarine
 Japanese roll dice for 1 submarine in 46 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 destroyer in 46 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
 Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Americans lost in 46 Sea Zone
 Japanese win with 1 submarine remaining. Battle score for attacker is -8
 Casualties for Americans: 1 destroyer
 Battle in 43 Sea Zone
 Americans attack with 1 destroyer
 Japanese defend with 1 submarine
 Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 destroyer in 43 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
 Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits
 Americans roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits
 Japanese roll dice for 1 submarine in 43 Sea Zone, round 4 : 1/1 hits
 Americans roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits
 1 destroyer owned by the Americans lost in 43 Sea Zone
 Japanese win with 1 submarine remaining. Battle score for attacker is -8
 Casualties for Americans: 1 destroyer
 Battle in 105 Sea Zone
 Americans attack with 1 fighter
 Germans defend with 1 cruiser and 2 transports
 Americans roll dice for 1 fighter in 105 Sea Zone, round 1 : 1/1 hits
 Germans roll dice for 1 cruiser and 2 transports in 105 Sea Zone, round 1 : 1/1 hits
 1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 105 Sea Zone
 Germans win with 2 transports remaining. Battle score for attacker is 2
 Casualties for Germans: 1 cruiser
 Casualties for Americans: 1 fighter
 Battle in 112 Sea Zone
 Americans attack with 1 bomber
 Germans defend with 2 destroyers and 1 transport
 Americans roll dice for 1 bomber in 112 Sea Zone, round 1 : 1/1 hits
 Germans roll dice for 2 destroyers and 1 transport in 112 Sea Zone, round 1 : 0/2 hits
 1 destroyer owned by the Germans lost in 112 Sea Zone
 Americans roll dice for 1 bomber in 112 Sea Zone, round 2 : 1/1 hits
 Germans roll dice for 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 1/1 hits
 1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 112 Sea Zone
 Germans win with 1 transport remaining. Battle score for attacker is 4
 Casualties for Germans: 2 destroyers
 Casualties for Americans: 1 bomber
 Battle in 44 Sea Zone
 Americans attack with 1 destroyer
 Japanese defend with 1 submarine
 Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 destroyer in 44 Sea Zone, round 1 : 1/1 hits
 1 submarine owned by the Japanese lost in 44 Sea Zone
 Americans win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
 Casualties for Japanese: 1 submarine
 Battle in Korea
 Americans attack with 1 artillery
 Japanese defend with 1 armour and 1 infantry
 Americans roll dice for 1 artillery in Korea, round 1 : 1/1 hits
 Japanese roll dice for 1 armour and 1 infantry in Korea, round 1 : 1/2 hits
 1 artillery owned by the Americans and 1 infantry owned by the Japanese lost in Korea
 Japanese win with 1 armour remaining. Battle score for attacker is -1
 Casualties for Japanese: 1 infantry
 Casualties for Americans: 1 artilleryNon Combat Move - Americans 
 1 infantry moved from Western United States to 10 Sea Zone
 1 artillery moved from Western United States to 10 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
 1 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 artillery moved from 26 Sea Zone to Hawaiian Islands
 1 transport moved from 26 Sea Zone to 10 Sea Zone
 1 transport moved from 54 Sea Zone to 26 Sea Zone
 1 mech_infantry moved from Eastern United States to 101 Sea Zone
 1 artillery moved from Eastern United States to 101 Sea Zone
 1 aaGun moved from Eastern United States to 101 Sea Zone
 3 infantry moved from Eastern United States to 101 Sea Zone
 1 aaGun and 3 infantry moved from Brazil to 86 Sea Zone
 1 aaGun, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
 2 tactical_bombers moved from Eastern United States to 101 Sea Zone
 1 aaGun, 1 artillery, 1 carrier, 3 infantry, 1 mech_infantry, 2 tactical_bombers and 3 transports moved from 101 Sea Zone to 91 Sea Zone
 1 aaGun moved from 91 Sea Zone to Gibraltar
 1 aaGun moved from 91 Sea Zone to Morocco
 1 mech_infantry moved from 91 Sea Zone to Morocco
 1 artillery moved from 91 Sea Zone to Morocco
 1 infantry moved from 91 Sea Zone to Gibraltar
 1 infantry moved from 91 Sea Zone to Gibraltar
 1 infantry moved from 91 Sea Zone to Gibraltar
 3 infantry moved from 91 Sea Zone to Morocco
 2 aaGuns moved from Western United States to Central United StatesPlace Units - Americans 
 1 artillery and 1 infantry placed in Western United States
 1 battleship, 3 destroyers and 1 transport placed in 101 Sea Zone
 1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 artillery moved from Jehol to Shantung
 1 infantry moved from Jehol to Shantung
 1 infantry moved from Anhwe to Shantung
 1 artillery moved from Anhwe to Shantung
 1 infantry moved from Anhwe to Shantung
 1 artillery moved from Anhwe to Shantung
 3 artilleries moved from Anhwe to Kiangsu
 3 infantry moved from Anhwe to Kiangsu
 1 infantry moved from Anhwe to Kiangsu
 1 artillery moved from Anhwe to Kiangsu
 1 artillery moved from Anhwe to Kiangsu
 1 infantry moved from Kiangsi to Kwangtung
 1 artillery moved from Kiangsi to Kwangtung
 1 artillery moved from Kwangsi to Kwangtung
 1 infantry moved from Kwangsi to Kwangtung
 1 fighter moved from Yunnan to KwangtungCombat - Chinese 
 Battle in Kiangsu
 Chinese attack with 5 artilleries and 4 infantry
 Japanese defend with 1 aaGun, 1 factory_minor and 3 infantry
 Chinese roll dice for 5 artilleries and 4 infantry in Kiangsu, round 1 : 6/9 hits
 Japanese roll dice for 1 aaGun and 3 infantry in Kiangsu, round 1 : 1/3 hits
 3 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
 Chinese win, taking Kiangsu from Japanese with 5 artilleries and 3 infantry remaining. Battle score for attacker is 10
 Casualties for Japanese: 1 aaGun and 3 infantry
 Casualties for Chinese: 1 infantry
 Battle in Shantung
 Chinese attack with 3 artilleries and 3 infantry
 Japanese defend with 1 factory_minor and 3 infantry
 Chinese roll dice for 3 artilleries and 3 infantry in Shantung, round 1 : 2/6 hits
 Japanese roll dice for 3 infantry in Shantung, round 1 : 2/3 hits
 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung
 Chinese roll dice for 3 artilleries and 1 infantry in Shantung, round 2 : 2/4 hits
 Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
 1 infantry owned by the Japanese lost in Shantung
 Chinese win, taking Shantung from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 3 infantry
 Casualties for Chinese: 2 infantry
 Battle in Kwangtung
 Chinese attack with 2 artilleries, 1 fighter and 2 infantry
 Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry and 4 tactical_bombers
 Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangtung, round 1 : 3/5 hits
 Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 4 infantry and 4 tactical_bombers in Kwangtung, round 1 : 6/13 hits
 1 fighter owned by the Chinese , 2 artilleries owned by the Chinese , 3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangtung
 Japanese win with 1 armour, 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is -15
 Casualties for Japanese: 3 infantry
 Casualties for Chinese: 2 artilleries, 1 fighter and 2 infantry
 Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
 Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Chinese Place Units - Chinese 
 2 artilleries and 5 infantry placed in KiangsiTurn Complete - Chinese 
 Chinese collect 23 PUs; end with 23 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Combat Move - British 
 1 destroyer moved from 119 Sea Zone to 112 Sea Zone
 2 infantry moved from Rhodesia to Belgian Congo
 3 armour moved from Union of South Africa to Belgian Congo
 1 destroyer moved from 39 Sea Zone to 43 Sea Zone
 1 destroyer moved from 39 Sea Zone to 43 Sea ZoneCombat - British 
 Battle in 112 Sea Zone
 British attack with 1 destroyer
 Germans defend with 1 transport
 1 transport owned by the Germans lost in 112 Sea Zone
 British win with 1 destroyer remaining. Battle score for attacker is 7
 Casualties for Germans: 1 transport
 Battle in 43 Sea Zone
 British attack with 2 destroyers
 Japanese defend with 1 submarine
 Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
 British roll dice for 2 destroyers in 43 Sea Zone, round 1 : 1/2 hits
 1 submarine owned by the Japanese lost in 43 Sea Zone
 British win, taking 43 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 6
 Casualties for Japanese: 1 submarineNon Combat Move - British 
 2 aaGuns moved from Kwangsi to Kiangsi
 1 aaGun moved from Yunnan to Kwangsi
 3 infantry moved from Yunnan to Kwangsi
 2 artilleries moved from Yunnan to Kwangsi
 1 infantry moved from French Indo China to Kwangsi
 2 infantry moved from Burma to Yunnan
 1 mech_infantry moved from India to Yunnan
 1 artillery moved from Burma to IndiaPlace Units - British 
 2 fighters placed in United Kingdom
 1 destroyer placed in 110 Sea ZoneTurn Complete - British 
 British collect 29 PUs; end with 29 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Place Units - UK_Pacific 
 1 infantry placed in India
 1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific 
 UK_Pacific collect 13 PUs; end with 13 PUs total
 Units Change Ownership
 Some Units in India change ownership: 1 infantry
 Some Units in 39 Sea Zone change ownership: 1 transport
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Purchase Units - Italians 
 Italians buy 1 carrier and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians 
 1 fighter moved from Algeria to Libya
 1 bomber moved from Algeria to Libya
 1 cruiser moved from 92 Sea Zone to 94 Sea Zone
 1 destroyer moved from 92 Sea Zone to 94 Sea Zone
 1 battleship moved from 92 Sea Zone to 94 Sea Zone
 1 artillery moved from Northern Italy to 95 Sea Zone
 1 infantry moved from Southern Italy to 95 Sea Zone
 1 artillery moved from Northern Italy to 95 Sea Zone
 1 infantry moved from Southern Italy to 95 Sea Zone
 2 transports moved from 92 Sea Zone to 95 Sea Zone
 2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
 1 armour moved from Libya to 96 Sea Zone
 1 armour and 1 transport moved from 96 Sea Zone to 92 Sea Zone
 1 armour moved from 92 Sea Zone to Morocco
 1 cruiser moved from 94 Sea Zone to 92 Sea Zone
 1 battleship moved from 94 Sea Zone to 92 Sea Zone
 2 infantry moved from 92 Sea Zone to Morocco
 2 artilleries moved from 92 Sea Zone to Morocco
 2 infantry moved from Bulgaria to Romania
 1 bomber moved from Southern France to Morocco
 1 bomber moved from Libya to MoroccoCombat - Italians 
 Battle in Morocco
 Italians attack with 1 armour, 2 artilleries, 2 bombers and 2 infantry
 Americans defend with 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry
 AA guns fire in Morocco : 0/2 hits
 Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 1 : 2/2 hits
 Italians roll dice for 1 armour, 2 artilleries, 2 bombers and 2 infantry in Morocco, round 1 : 5/7 hits
 British roll dice for 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry in Morocco, round 1 : 1/5 hits
 1 mech_infantry owned by the Americans , 1 artillery owned by the Americans , 1 aaGun owned by the Americans , 3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
 Italians win, taking Morocco from British with 1 armour, 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 18
 Casualties for Italians: 1 infantry
 Casualties for Americans: 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantryNon Combat Move - Italians 
 2 bombers moved from Morocco to Algeria
 1 fighter moved from Libya to AlgeriaPlace Units - Italians 
 1 carrier placed in 95 Sea Zone
 2 infantry placed in Northern ItalyTurn Complete - Italians 
 Italians collect 16 PUs; end with 17 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for Italians : Malta : 1 flag 
 Morocco : 1 flag, 1 armour, 2 artilleries and 1 infantry
 French Equatorial Africa : 1 flag, 1 artillery and 2 infantry
 Algeria : 1 flag, 2 bombers and 1 fighter
 Southern France : 1 flag, 1 factory_minor and 1 harbour
 Tunisia : 1 flag
 Romania : 1 flag, 1 armour and 2 infantry
 Northern Italy : 1 flag, 2 aaGuns, 1 factory_major and 3 infantry
 Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
 Baltic States : 1 flag, 2 fighters
 95 Sea Zone : 1 flag, 1 carrier and 2 transports
 94 Sea Zone : 1 flag, 1 destroyer
 93 Sea Zone : 1 flag
 92 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 3 transportsProduction/PUs Summary : Germans : 39 / 47 
 Russians : 45 / 56
 Japanese : 23 / 28
 Americans : 52 / 72
 Chinese : 23 / 29
 British : 28 / 29
 UK_Pacific : 13 / 13
 Italians : 16 / 22
 ANZAC : 22 / 28
 French : 4 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Purchase Units - ANZAC 
 ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 12 PUs;Combat Move - ANZAC 
 3 destroyers moved from 62 Sea Zone to 46 Sea Zone
 1 submarine moved from 33 Sea Zone to 35 Sea Zone
 1 submarine moved from 33 Sea Zone to 20 Sea Zone
 ANZAC take 20 Sea Zone from Japanese
 1 submarine moved from 33 Sea Zone to 6 Sea ZoneCombat - ANZAC 
 Battle in 46 Sea Zone
 ANZAC attack with 3 destroyers
 Japanese defend with 1 submarine
 Japanese roll dice for 1 submarine in 46 Sea Zone, round 1 : 0/1 hits
 ANZAC roll dice for 3 destroyers in 46 Sea Zone, round 1 : 0/3 hits
 Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
 ANZAC roll dice for 3 destroyers in 46 Sea Zone, round 2 : 0/3 hits
 Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits
 ANZAC roll dice for 3 destroyers in 46 Sea Zone, round 3 : 1/3 hits
 1 submarine owned by the Japanese lost in 46 Sea Zone
 ANZAC win with 3 destroyers remaining. Battle score for attacker is 6
 Casualties for Japanese: 1 submarineNon Combat Move - ANZAC 
 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
 1 infantry moved from Anglo Egyptian Sudan to Egypt
 1 infantry moved from Shan State to MalayaPlace Units - ANZAC 
 1 transport placed in 62 Sea Zone
 1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 22 PUs; end with 34 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 39 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Combat Move - French 
 1 destroyer moved from 39 Sea Zone to 43 Sea ZoneNon Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Research Technology - Germans 
 Germans spend 0 on tech rolls
 Germans roll 5 and gets 0 hitsPurchase Units - Germans 
 Germans buy 15 infantry; Remaining resources: 2 PUs;Combat Move - Germans 
 11 infantry moved from Baltic States to Novgorod
 2 mech_infantrys moved from Baltic States to Novgorod
 2 fighters moved from Baltic States to Novgorod
 4 armour moved from Baltic States to Novgorod
 1 tactical_bomber moved from Baltic States to Novgorod
 1 infantry moved from Romania to Slovakia Hungary
 2 infantry moved from Bulgaria to Romania
 2 artilleries moved from Poland to Baltic States
 2 infantry moved from Normandy Bordeaux to 105 Sea Zone
 1 artillery moved from Normandy Bordeaux to 105 Sea Zone
 1 armour moved from Normandy Bordeaux to 105 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 105 Sea Zone to 109 Sea Zone
 4 infantry moved from Western Germany to Germany
 1 armour moved from Poland to Novgorod
 1 armour, 1 infantry and 1 transport moved from 105 Sea Zone to 109 Sea Zone
 2 infantry moved from 109 Sea Zone to Scotland
 1 artillery moved from 109 Sea Zone to Scotland
 1 armour moved from 109 Sea Zone to ScotlandCombat - Germans 
 British scrambles 2 units out of United Kingdom to defend against the attack in 109 Sea Zone
 British scrambles to create a battle in territory 109 Sea Zone
 Battle in 109 Sea Zone
 Germans attack with 2 transports
 British defend with 2 fighters
 British roll dice for 2 fighters in 109 Sea Zone, round 1 : 1/2 hits
 1 transport owned by the Germans lost in 109 Sea Zone
 2 infantry owned by the Germans and 3 armour owned by the Germans lost in Scotland
 British roll dice for 2 fighters in 109 Sea Zone, round 2 : 1/2 hits
 1 transport owned by the Germans lost in 109 Sea Zone
 2 infantry owned by the Germans and 3 artilleries owned by the Germans lost in Scotland
 British win with 2 fighters remaining. Battle score for attacker is -14
 Casualties for Germans: 2 transports
 Battle in Novgorod
 Germans attack with 5 armour, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
 Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 17 infantry
 AA guns fire in Novgorod : 0/3 hits
 Germans roll dice for 5 armour, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 1 : 5/21 hits
 Russians roll dice for 2 aaGuns and 17 infantry in Novgorod, round 1 : 5/17 hits
 3 infantry owned by the Russians , 5 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
 Germans roll dice for 5 armour, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 7/16 hits
 Russians roll dice for 14 infantry in Novgorod, round 2 : 3/14 hits
 7 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
 Germans roll dice for 5 armour, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 2/13 hits
 Russians roll dice for 7 infantry in Novgorod, round 3 : 1/7 hits
 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
 Germans roll dice for 5 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 4 : 4/12 hits
 Russians roll dice for 5 infantry in Novgorod, round 4 : 2/5 hits
 4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
 Germans roll dice for 5 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 5 : 2/10 hits
 Russians roll dice for 1 infantry in Novgorod, round 5 : 1/1 hits
 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
 Germans win, taking Novgorod from Russians with 5 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 22
 Casualties for Germans: 11 infantry and 1 mech_infantry
 Casualties for Russians: 2 aaGuns and 17 infantry
 Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
 Moving scrambled unit from 109 Sea Zone back to originating territory: United KingdomNon Combat Move - Germans 
 2 fighters moved from Novgorod to Baltic States
 1 tactical_bomber moved from Novgorod to Baltic StatesPlace Units - Germans 
 10 infantry placed in Germany
 5 infantry placed in Western GermanyTurn Complete - Germans 
 Germans collect 41 PUs; end with 43 PUs total
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUsTerritory Summary for Germans : Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor, 2 fighters, 1 harbour, 1 mech_infantry and 1 tactical_bomber 
 France : 1 flag, 1 airfield and 1 factory_minor
 Slovakia Hungary : 1 flag, 1 infantry
 Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
 Romania : 1 flag, 2 artilleries, 2 infantry and 1 tactical_bomber
 Poland : 1 flag, 2 aaGuns and 2 artilleries
 Germany : 1 flag, 1 factory_major and 14 infantry
 Holland Belgium : 1 flag, 3 aaGuns
 Baltic States : 1 flag, 2 artilleries, 2 fighters and 1 tactical_bomber
 Novgorod : 1 flag, 1 airfield, 5 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
 Bulgaria : 1 flag
 Greece : 1 flag
 Yugoslavia : 1 flagProduction/PUs Summary : Germans : 41 / 48 
 Russians : 43 / 56
 Japanese : 23 / 28
 Americans : 52 / 72
 Chinese : 23 / 29
 British : 28 / 29
 UK_Pacific : 13 / 13
 Italians : 16 / 22
 ANZAC : 22 / 39
 French : 4 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Research Technology - Russians 
 Russians spend 0 on tech rolls
 Russians roll 3 and gets 0 hitsPurchase Units - Russians 
 Russians buy 6 armour and 2 fighters; Remaining resources: 0 PUs;Combat Move - Russians 
 1 armour moved from Egypt to Tobruk
 Russians take Tobruk from Italians
 1 armour moved from Egypt to Ethiopia
 2 infantry moved from Trans-Jordan to Egypt
 1 infantry moved from Manchuria to Amur
 12 infantry moved from Jehol to Manchuria
 2 infantry moved from Chahar to Jehol
 1 infantry moved from Finland to Karelia
 1 artillery moved from Finland to Vyborg
 3 infantry moved from Finland to Vyborg
 1 tactical_bomber moved from Russia to Romania
 1 fighter moved from Russia to Romania
 1 infantry moved from Eastern Poland to Romania
 1 artillery and 5 infantry moved from Bessarabia to RomaniaCombat - Russians 
 Battle in Romania
 Russians attack with 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
 Germans defend with 2 artilleries, 2 infantry and 1 tactical_bomber; Italians defend with 1 armour and 2 infantry
 Russians roll dice for 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Romania, round 1 : 2/9 hits
 Germans roll dice for 1 armour, 2 artilleries, 4 infantry and 1 tactical_bomber in Romania, round 1 : 2/8 hits
 2 infantry owned by the Russians and 2 infantry owned by the Italians lost in Romania
 Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Romania, round 2 : 3/7 hits
 Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber in Romania, round 2 : 2/6 hits
 2 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Romania
 Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 3 : 3/5 hits
 Germans roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Romania, round 3 : 2/3 hits
 2 infantry owned by the Russians , 1 tactical_bomber owned by the Germans , 1 artillery owned by the Germans and 1 armour owned by the Italians lost in Romania
 Russians win, taking Romania from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
 Casualties for Germans: 2 artilleries, 2 infantry and 1 tactical_bomber
 Casualties for Russians: 6 infantry
 Casualties for Italians: 1 armour and 2 infantryNon Combat Move - Russians 
 1 infantry moved from Belarus to Archangel
 1 fighter moved from Romania to Bessarabia
 1 tactical_bomber moved from Romania to Bessarabia
 1 infantry moved from Western Ukraine to Eastern Poland
 6 infantry moved from Western Ukraine to Bessarabia
 1 infantry moved from Ukraine to Bessarabia
 2 artilleries moved from Ukraine to Bessarabia
 10 infantry moved from Bryansk to Belarus
 3 infantry moved from Volgograd to Rostov
 10 infantry moved from Russia to Bryansk
 2 aaGuns moved from Jehol to ManchuriaPlace Units - Russians 
 3 armour placed in Ukraine
 3 armour and 2 fighters placed in RussiaTurn Complete - Russians 
 Russians collect 46 PUs; end with 46 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Purchase Units - Japanese 
 Japanese buy 7 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese 
 1 armour moved from Korea to Amur
 2 bombers moved from Japan to Amur
 3 fighters moved from Kwangtung to Japan
 4 tactical_bombers moved from Kwangtung to 43 Sea ZoneCombat - Japanese 
 Battle in 43 Sea Zone
 Japanese attack with 4 tactical_bombers
 French defend with 1 destroyer; British defend with 2 destroyers
 Japanese roll dice for 4 tactical_bombers in 43 Sea Zone, round 1 : 1/4 hits
 British roll dice for 3 destroyers in 43 Sea Zone, round 1 : 2/3 hits
 2 tactical_bombers owned by the Japanese and 1 destroyer owned by the British lost in 43 Sea Zone
 Japanese roll dice for 2 tactical_bombers in 43 Sea Zone, round 2 : 1/2 hits
 British roll dice for 2 destroyers in 43 Sea Zone, round 2 : 0/2 hits
 1 destroyer owned by the British lost in 43 Sea Zone
 Japanese roll dice for 2 tactical_bombers in 43 Sea Zone, round 3 : 1/2 hits
 British roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits
 1 destroyer owned by the French lost in 43 Sea Zone
 Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 2
 Casualties for Japanese: 2 tactical_bombers
 Casualties for French: 1 destroyer
 Casualties for British: 2 destroyers
 Battle in Amur
 Japanese attack with 1 armour and 2 bombers
 Russians defend with 1 infantry
 Japanese roll dice for 1 armour and 2 bombers in Amur, round 1 : 3/3 hits
 Russians roll dice for 1 infantry in Amur, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Amur
 Japanese win, taking Amur from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantryNon Combat Move - Japanese 
 2 bombers moved from Amur to Japan
 2 tactical_bombers moved from 43 Sea Zone to BorneoPlace Units - Japanese 
 1 transport placed in 6 Sea Zone
 7 infantry placed in Japan
 Japanese undo move 1.Turn Complete - Japanese 
 Total Cost from Convoy Blockades: 15
 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3
 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,4,6,3,6,3,4,1,3,5,5,2
 Japanese collect 9 PUs (15 lost to blockades); end with 9 PUs totalTerritory Summary for Japanese : Iwo Jima : 1 flag, 1 infantry 
 Paulau Island : 1 flag, 1 infantry
 Japan : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 4 fighters, 1 harbour, 13 infantry and 1 mech_infantry
 Borneo : 1 flag, 2 infantry and 2 tactical_bombers
 Kwangtung : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
 Amur : 1 flag, 1 armour
 36 Sea Zone : 1 flagProduction/PUs Summary : Germans : 38 / 48 
 Russians : 45 / 60
 Japanese : 24 / 9
 Americans : 52 / 72
 Chinese : 23 / 29
 British : 28 / 29
 UK_Pacific : 13 / 13
 Italians : 16 / 22
 ANZAC : 22 / 39
 French : 4 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Research Technology - Americans 
 Americans spend 0 on tech rolls
 Americans roll 4 and gets 0 hitsPurchase Units - Americans 
 Americans buy 6 armour, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Americans 
 1 transport moved from 26 Sea Zone to 10 Sea Zone
 1 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 artillery moved from Hawaiian Islands to 26 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
 1 infantry moved from 6 Sea Zone to Korea
 1 artillery moved from 6 Sea Zone to Korea
 1 destroyer moved from 44 Sea Zone to 20 Sea Zone
 1 carrier moved from 91 Sea Zone to 92 Sea Zone
 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
 4 transports moved from 91 Sea Zone to 101 Sea Zone
 1 battleship moved from 101 Sea Zone to 91 Sea Zone
 3 destroyers moved from 101 Sea Zone to 102 Sea Zone
 3 destroyers moved from 102 Sea Zone to 91 Sea Zone
 1 transport moved from 91 Sea Zone to 101 Sea ZoneCombat - Americans 
 Battle in Korea
 Battle in 92 Sea Zone
 Americans attack with 1 carrier and 2 tactical_bombers
 Italians defend with 1 battleship, 1 cruiser, 1 destroyer and 3 transports
 Americans roll dice for 1 carrier and 2 tactical_bombers in 92 Sea Zone, round 1 : 0/2 hits
 Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 transports in 92 Sea Zone, round 1 : 3/3 hits
 Units damaged: 1 carrier owned by the Americans
 2 tactical_bombers owned by the Americans lost in 92 Sea Zone
 1 carrier owned by the Americans retreated to 91 Sea Zone
 Italians win, taking Korea from Japanese with 1 battleship, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is -22
 Casualties for Americans: 2 tactical_bombersNon Combat Move - Americans 
 1 aaGun moved from Central United States to 101 Sea Zone
 1 infantry moved from Eastern United States to 101 Sea Zone
 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
 1 infantry moved from 91 Sea Zone to Gibraltar
 1 aaGun moved from 91 Sea Zone to Gibraltar
 1 artillery moved from Western United States to 10 Sea Zone
 1 infantry moved from Western United States to 10 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
 1 artillery moved from 26 Sea Zone to Hawaiian Islands
 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans 
 1 armour and 1 infantry placed in Western United States
 5 armour, 1 fighter and 4 infantry placed in Eastern United States
 1 infantry placed in Central United States
 1 destroyer placed in 101 Sea ZoneTurn Complete - Americans 
 Americans collect 55 PUs; end with 55 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 2 artilleries moved from Kiangsi to Kwangtung
 5 infantry moved from Kiangsi to KwangtungCombat - Chinese 
 Battle in Kwangtung
 Chinese attack with 2 artilleries and 5 infantry
 Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 Chinese roll dice for 2 artilleries and 5 infantry in Kwangtung, round 1 : 4/7 hits
 Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kwangtung, round 1 : 1/3 hits
 1 armour owned by the Japanese , 1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kwangtung
 Chinese win, taking Kwangtung from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 10
 Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
 Casualties for Chinese: 1 infantryNon Combat Move - Chinese 
 1 infantry moved from Shantung to Jehol
 3 artilleries moved from Shantung to Jehol
 5 artilleries and 3 infantry moved from Kiangsu to ShantungPlace Units - Chinese 
 2 artilleries and 7 infantry placed in ManchuriaTurn Complete - Chinese 
 Chinese collect 23 PUs; end with 23 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Combat Move - British 
 3 armour moved from Belgian Congo to French Equatorial Africa
 2 infantry moved from Belgian Congo to French Equatorial Africa
 2 artilleries moved from Alexandria to Tobruk
 2 infantry moved from Alexandria to Tobruk
 1 artillery moved from India to 39 Sea Zone
 1 infantry moved from India to 39 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
 1 artillery moved from 43 Sea Zone to Borneo
 1 infantry moved from 43 Sea Zone to Borneo
 2 artilleries moved from Kwangsi to Kwangtung
 11 infantry moved from Kwangsi to Kwangtung
 1 mech_infantry moved from Yunnan to Kwangtung
 2 infantry moved from Yunnan to Kwangsi
 1 infantry moved from India to BurmaCombat - British 
 Battle in French Equatorial Africa
 British attack with 3 armour and 2 infantry
 Italians defend with 1 artillery and 2 infantry
 British roll dice for 3 armour and 2 infantry in French Equatorial Africa, round 1 : 4/5 hits
 Italians roll dice for 1 artillery and 2 infantry in French Equatorial Africa, round 1 : 1/3 hits
 1 infantry owned by the British , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in French Equatorial Africa
 British win, taking French Equatorial Africa from Italians with 3 armour and 1 infantry remaining. Battle score for attacker is 7
 Casualties for British: 1 infantry
 Casualties for Italians: 1 artillery and 2 infantry
 Battle in Borneo
 British attack with 1 artillery and 1 infantry
 Japanese defend with 2 infantry and 2 tactical_bombers
 British roll dice for 1 artillery and 1 infantry in Borneo, round 1 : 1/2 hits
 Japanese roll dice for 2 infantry and 2 tactical_bombers in Borneo, round 1 : 1/4 hits
 1 infantry owned by the British and 1 infantry owned by the Japanese lost in Borneo
 British roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
 Japanese roll dice for 1 infantry and 2 tactical_bombers in Borneo, round 2 : 1/3 hits
 1 artillery owned by the British lost in Borneo
 Japanese win with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -4
 Casualties for Japanese: 1 infantry
 Casualties for British: 1 artillery and 1 infantryNon Combat Move - British 
 1 aaGun moved from Kwangsi to Kwangtung
 2 aaGuns moved from Kiangsi to Kwangtung
 1 destroyer moved from 112 Sea Zone to 110 Sea ZonePlace Units - British 
 1 destroyer and 2 transports placed in 110 Sea Zone
 1 transport placed in 106 Sea ZoneTurn Complete - British 
 British collect 29 PUs; end with 29 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Place Units - UK_Pacific 
 1 transport placed in 20 Sea Zone
 2 infantry placed in KwangtungTurn Complete - UK_Pacific 
 UK_Pacific collect 16 PUs; end with 16 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
 Units Change Ownership
 Some Units in Kwangtung change ownership: 1 harbour and 2 infantry
 Some Units in 20 Sea Zone change ownership: 1 transport
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Purchase Units - Italians 
 Italians buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Italians 
 4 infantry moved from Southern Italy to 95 Sea Zone
 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
 4 infantry moved from 92 Sea Zone to Gibraltar
 1 armour moved from Morocco to 92 Sea Zone
 1 artillery moved from Morocco to 92 Sea Zone
 1 armour moved from 92 Sea Zone to Gibraltar
 1 artillery moved from 92 Sea Zone to Gibraltar
 1 transport moved from 92 Sea Zone to 95 Sea Zone
 2 fighters moved from Baltic States to Archangel
 2 bombers moved from Algeria to 91 Sea Zone
 1 fighter moved from Algeria to 91 Sea ZoneCombat - Italians 
 Battle in Archangel
 Italians attack with 2 fighters
 Russians defend with 1 infantry
 Italians roll dice for 2 fighters in Archangel, round 1 : 1/2 hits
 Russians roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 fighter owned by the Italians lost in Archangel
 Italians win with 1 fighter remaining. Battle score for attacker is -7
 Casualties for Russians: 1 infantry
 Casualties for Italians: 1 fighter
 Battle in 91 Sea Zone
 Italians attack with 2 bombers and 1 fighter
 Americans defend with 1 battleship, 1 carrier, 3 destroyers and 1 transport
 Italians roll dice for 2 bombers and 1 fighter in 91 Sea Zone, round 1 : 1/3 hits
 Units damaged: 1 battleship owned by the Americans
 Americans roll dice for 1 battleship, 1 carrier, 3 destroyers and 1 transport in 91 Sea Zone, round 1 : 4/5 hits
 1 fighter owned by the Italians and 2 bombers owned by the Italians lost in 91 Sea Zone
 Americans win with 1 battleship, 1 carrier, 3 destroyers and 1 transport remaining. Battle score for attacker is -34
 Casualties for Italians: 2 bombers and 1 fighter
 Battle in Gibraltar
 Italians attack with 1 armour, 1 artillery and 4 infantry
 British defend with 1 harbour; Americans defend with 2 aaGuns and 4 infantry
 Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 1 : 2/2 hits
 Italians roll dice for 1 armour, 1 artillery and 4 infantry in Gibraltar, round 1 : 1/6 hits
 British roll dice for 2 aaGuns and 4 infantry in Gibraltar, round 1 : 1/4 hits
 2 aaGuns owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
 Italians roll dice for 1 armour, 1 artillery and 3 infantry in Gibraltar, round 2 : 0/5 hits
 British roll dice for 3 infantry in Gibraltar, round 2 : 0/3 hits
 Italians roll dice for 1 armour, 1 artillery and 3 infantry in Gibraltar, round 3 : 1/5 hits
 British roll dice for 3 infantry in Gibraltar, round 3 : 0/3 hits
 1 infantry owned by the Americans lost in Gibraltar
 Italians roll dice for 1 armour, 1 artillery and 3 infantry in Gibraltar, round 4 : 1/5 hits
 British roll dice for 2 infantry in Gibraltar, round 4 : 0/2 hits
 1 infantry owned by the Americans lost in Gibraltar
 Italians roll dice for 1 armour, 1 artillery and 3 infantry in Gibraltar, round 5 : 1/5 hits
 British roll dice for 1 infantry in Gibraltar, round 5 : 0/1 hits
 1 infantry owned by the Americans lost in Gibraltar
 Italians win, taking Gibraltar from British with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 17
 Casualties for Italians: 1 infantry
 Casualties for Americans: 2 aaGuns and 4 infantryNon Combat Move - Italians 
 1 fighter moved from Archangel to Baltic States
 1 destroyer moved from 94 Sea Zone to 92 Sea ZonePlace Units - Italians 
 3 infantry placed in Southern France
 4 infantry placed in Northern ItalyTurn Complete - Italians 
 Italians collect 15 PUs; end with 16 PUs total
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for Italians : Gibraltar : 1 flag, 1 armour, 1 artillery, 1 harbour and 3 infantry 
 Malta : 1 flag
 Morocco : 1 flag, 1 artillery and 1 infantry
 Algeria : 1 flag
 Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
 Tunisia : 1 flag
 Northern Italy : 1 flag, 2 aaGuns, 1 factory_major and 7 infantry
 Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
 Baltic States : 1 flag, 1 fighter
 95 Sea Zone : 1 flag, 1 carrier and 1 transport
 93 Sea Zone : 1 flag
 92 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 2 destroyers and 4 transportsProduction/PUs Summary : Germans : 38 / 48 
 Russians : 45 / 60
 Japanese : 18 / 9
 Americans : 55 / 75
 Chinese : 23 / 29
 British : 29 / 29
 UK_Pacific : 16 / 21
 Italians : 15 / 26
 ANZAC : 22 / 39
 French : 4 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Purchase Units - ANZAC 
 ANZAC buy 1 armour, 1 bomber, 1 factory_minor and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC 
 1 armour moved from New South Wales to 62 Sea Zone
 1 infantry moved from New South Wales to 62 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
 1 armour moved from 34 Sea Zone to Paulau Island
 1 infantry moved from 34 Sea Zone to Paulau Island
 1 destroyer moved from 46 Sea Zone to 34 Sea Zone
 2 destroyers moved from 46 Sea Zone to 34 Sea Zone
 1 infantry moved from Egypt to Alexandria
 1 infantry moved from Anglo Egyptian Sudan to EgyptCombat - ANZAC 
 Battle in Paulau Island
 ANZAC attack with 1 armour and 1 infantry
 Japanese defend with 1 infantry
 ANZAC roll dice for 1 armour and 1 infantry in Paulau Island, round 1 : 0/2 hits
 Japanese roll dice for 1 infantry in Paulau Island, round 1 : 0/1 hits
 ANZAC roll dice for 1 armour and 1 infantry in Paulau Island, round 2 : 0/2 hits
 Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits
 ANZAC roll dice for 1 armour and 1 infantry in Paulau Island, round 3 : 0/2 hits
 Japanese roll dice for 1 infantry in Paulau Island, round 3 : 0/1 hits
 ANZAC roll dice for 1 armour and 1 infantry in Paulau Island, round 4 : 2/2 hits
 Japanese roll dice for 1 infantry in Paulau Island, round 4 : 0/1 hits
 1 infantry owned by the Japanese lost in Paulau Island
 ANZAC win, taking Paulau Island from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - ANZAC 
 2 infantry moved from New Guinea to Dutch New Guinea
 ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC 
 1 factory_minor placed in Queensland
 1 armour and 1 bomber placed in New South Wales
 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 22 PUs; end with 24 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Combat Move - French 
 1 infantry moved from Alexandria to TobrukNon Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Research Technology - Germans 
 Germans spend 0 on tech rolls
 Germans roll 6 and gets 1 hit
 Germans removing all Technology Tokens after successful research.
 Germans discover Improved Artillery SupportActivate Technology - Germans 
 Germans activating Improved Artillery SupportPurchase Units - Germans 
 Germans buy 2 artilleries, 1 cruiser, 2 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Germans 
 4 armour moved from Novgorod to Nenetsia
 Germans take Archangel from Russians
 Germans take Nenetsia from Russians
 14 infantry moved from Germany to Poland
 1 mech_infantry moved from Novgorod to Karelia
 2 artilleries moved from Baltic States to Poland
 1 tactical_bomber moved from Baltic States to Karelia
 1 armour moved from Novgorod to Karelia
 1 mech_infantry moved from Normandy Bordeaux to Western Germany
 1 armour moved from Normandy Bordeaux to Western Germany
 1 infantry moved from Western Germany to Germany
 2 fighters moved from Baltic States to Romania
 1 infantry moved from Slovakia Hungary to RomaniaCombat - Germans 
 Battle in Romania
 Germans attack with 2 fighters and 1 infantry
 Russians defend with 1 artillery
 Germans roll dice for 2 fighters and 1 infantry in Romania, round 1 : 1/3 hits
 Russians roll dice for 1 artillery in Romania, round 1 : 1/1 hits
 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Romania
 Germans win with 2 fighters remaining. Battle score for attacker is 1
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 artillery
 Battle in Karelia
 Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
 Russians defend with 1 infantry
 Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Karelia, round 1 : 1/3 hits
 Russians roll dice for 1 infantry in Karelia, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Karelia
 Germans win, taking Karelia from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
 Casualties for Germans: 1 mech_infantry
 Casualties for Russians: 1 infantryNon Combat Move - Germans 
 1 tactical_bomber moved from Karelia to Baltic States
 2 fighters moved from Romania to PolandPlace Units - Germans 
 2 artilleries and 2 infantry placed in Germany
 1 cruiser and 3 transports placed in 112 Sea ZoneTurn Complete - Germans 
 Germans collect 40 PUs; end with 41 PUs total
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUsTerritory Summary for Germans : Normandy Bordeaux : 1 flag, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber 
 France : 1 flag, 1 airfield and 1 factory_minor
 Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
 Poland : 1 flag, 2 aaGuns, 4 artilleries, 2 fighters and 14 infantry
 Germany : 1 flag, 2 artilleries, 1 factory_major and 3 infantry
 Holland Belgium : 1 flag, 3 aaGuns
 Karelia : 1 flag, 1 armour
 Baltic States : 1 flag, 1 tactical_bomber
 Nenetsia : 1 flag, 4 armour
 Archangel : 1 flag
 Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
 112 Sea Zone : 1 flag, 1 cruiser and 3 transports
 Bulgaria : 1 flag
 Greece : 1 flag
 Yugoslavia : 1 flagProduction/PUs Summary : Germans : 40 / 46 
 Russians : 43 / 60
 Japanese : 18 / 9
 Americans : 55 / 75
 Chinese : 23 / 29
 British : 29 / 29
 UK_Pacific : 16 / 21
 Italians : 15 / 26
 ANZAC : 22 / 34
 French : 4 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0



 
		 
		






