• TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                    Japanese roll 3 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 6 armour, 2 carriers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;

    Combat Move - Japanese
                1 unit repaired.
                3 armour moved from Yunnan to India
                      Japanese take Burma from UK_Pacific
                1 artillery and 1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                3 armour moved from French Indo China to Szechwan
                1 battleship, 2 destroyers and 3 submarines moved from 33 Sea Zone to 25 Sea Zone
                3 destroyers moved from 6 Sea Zone to 25 Sea Zone
                1 armour moved from Korea to 6 Sea Zone
                1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
                1 armour and 1 infantry moved from 31 Sea Zone to Wake Island
                2 infantry moved from Amur to 5 Sea Zone
                2 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
                2 infantry moved from 8 Sea Zone to Aleutian Islands

    Combat - Japanese
                Battle in 25 Sea Zone
                    Japanese attack with 1 battleship, 5 destroyers and 3 submarines
                    Americans defend with 1 battleship, 2 destroyers and 6 submarines
                        Japanese roll dice for 3 submarines in 25 Sea Zone, round 1 :  1/3 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 6 submarines in 25 Sea Zone, round 1 :  0/6 hits
                        Japanese roll dice for 1 battleship and 5 destroyers in 25 Sea Zone, round 1 :  1/6 hits
                        Americans roll dice for 1 battleship and 2 destroyers in 25 Sea Zone, round 1 :  1/3 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 submarine owned by the Americans lost in 25 Sea Zone
                        Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 :  3/3 hits
                        Americans roll dice for 5 submarines in 25 Sea Zone, round 2 :  1/5 hits
                        Japanese roll dice for 1 battleship and 5 destroyers in 25 Sea Zone, round 2 :  3/6 hits
                        Americans roll dice for 1 battleship and 2 destroyers in 25 Sea Zone, round 2 :  1/3 hits
                        5 submarines owned by the Americans , 1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 25 Sea Zone
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 battleship and 5 destroyers in 25 Sea Zone, round 3 :  2/6 hits
                        Americans roll dice for 1 battleship and 1 destroyer in 25 Sea Zone, round 3 :  0/2 hits
                        1 battleship owned by the Americans and 1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 battleship, 5 destroyers and 1 submarine remaining. Battle score for attacker is 60
                    Casualties for Japanese: 2 submarines
                    Casualties for Americans: 1 battleship, 2 destroyers and 6 submarines
                Battle in Aleutian Islands
                Battle in Wake Island
                Battle in Szechwan
                    Japanese attack with 3 armour, 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 armour, 1 artillery and 1 infantry in Szechwan, round 1 :  4/5 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Aleutian Islands from Americans, taking Wake Island from Americans, taking Szechwan from Chinese with 3 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in India
                    Japanese attack with 3 armour
                    British defend with 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 2 aaGuns and 1 factory_minor
                        Japanese roll dice for 3 armour in India, round 1 :  2/3 hits
                        UK_Pacific roll dice for 2 aaGuns and 1 infantry in India, round 1 :  0/1 hits
                        2 aaGuns owned by the UK_Pacific lost in India
                        Japanese roll dice for 3 armour in India, round 2 :  3/3 hits
                        UK_Pacific roll dice for 1 infantry in India, round 2 :  0/1 hits
                        1 infantry owned by the British lost in India
                    Japanese captures 3PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 3 armour remaining. Battle score for attacker is 13
                    Casualties for British: 1 infantry
                    Casualties for UK_Pacific: 2 aaGuns

    Non Combat Move - Japanese
                2 transports moved from 39 Sea Zone to 37 Sea Zone
                1 battleship, 1 carrier and 2 fighters moved from 39 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Amur to 5 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Japan
                7 artilleries and 5 infantry moved from Amur to Manchuria
                1 artillery moved from Amur to Manchuria
                2 armour moved from Korea to Jehol
                3 mech_infantrys moved from Kwangtung to Anhwe
                2 fighters moved from 37 Sea Zone to Java
                1 fighter moved from Caroline Islands to Java

    Place Units - Japanese
                2 carriers placed in 6 Sea Zone
                3 armour placed in French Indo China
                3 mech_infantrys placed in Kwangtung
                3 armour placed in Korea
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 71 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 1 artillery, 6 destroyers and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans

    Non Combat Move - Americans

    Place Units - Americans
                6 destroyers placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                2 transports placed in 10 Sea Zone
                1 artillery placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Sikang
                1 infantry moved from Kansu to Suiyuyan

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Purchase Units - British
                British buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 fighters moved from West India to India
                1 tactical_bomber moved from West India to India
                1 infantry moved from Eastern Persia to West India

    Combat - British
                Battle in India
                    British attack with 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
                        British roll dice for 3 fighters and 1 tactical_bomber in India, round 1 :  2/4 hits
                        Japanese roll dice for 3 armour in India, round 1 :  1/3 hits
                        2 armour owned by the Japanese and 1 fighter owned by the British lost in India
                        British roll dice for 2 fighters and 1 tactical_bomber in India, round 2 :  1/3 hits
                        Japanese roll dice for 1 armour in India, round 2 :  1/1 hits
                        1 tactical_bomber owned by the British and 1 armour owned by the Japanese lost in India
                    British win with 2 fighters remaining. Battle score for attacker is -3
                    Casualties for Japanese: 3 armour
                    Casualties for British: 1 fighter and 1 tactical_bomber

    Non Combat Move - British
                2 fighters moved from India to West India

    Place Units - British
                2 fighters placed in Normandy Bordeaux
                1 armour and 1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 27 PUs; end with 27 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 3 armour, 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Tobruk to Tunisia
                      Italians take Libya from Americans
                1 infantry moved from Tunisia to Algeria
                      Italians take Algeria from French
                2 infantry moved from Tunisia to 94 Sea Zone
                2 infantry and 1 transport moved from 94 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 battleship, 2 cruisers and 1 destroyer moved from 94 Sea Zone to 91 Sea Zone
                1 artillery moved from Anglo Egyptian Sudan to Kenya
                      Italians take Kenya from British
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                      Italians take Ethiopia from British
                1 armour moved from Anglo Egyptian Sudan to Belgian Congo
                      Italians take Belgian Congo from British
                1 armour moved from Belgian Congo to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 armour moved from Northwest Persia to Eastern Persia
                      Italians take Eastern Persia from British
                3 armour moved from Iraq to Caucasus
                1 fighter moved from Iraq to Caucasus
                1 armour moved from Tobruk to Egypt

    Combat - Italians
                Battle in Morocco
                Battle in Caucasus
                    Italians attack with 3 armour and 1 fighter
                    Russians defend with 3 infantry
                        Italians roll dice for 3 armour and 1 fighter in Caucasus, round 1 :  2/4 hits
                        Russians roll dice for 3 infantry in Caucasus, round 1 :  1/3 hits
                        2 infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus
                        Italians roll dice for 2 armour and 1 fighter in Caucasus, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        Italians roll dice for 2 armour and 1 fighter in Caucasus, round 3 :  0/3 hits
                        Russians roll dice for 1 infantry in Caucasus, round 3 :  1/1 hits
                        1 armour owned by the Italians lost in Caucasus
                        Italians roll dice for 1 armour and 1 fighter in Caucasus, round 4 :  2/2 hits
                        Russians roll dice for 1 infantry in Caucasus, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Italians win, taking Morocco from French, taking Caucasus from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Russians: 3 infantry
                    Casualties for Italians: 2 armour

    Non Combat Move - Italians
                1 fighter moved from Caucasus to Romania
                4 aaGuns, 5 artilleries and 4 infantry moved from Yugoslavia to Romania
                1 artillery and 1 infantry moved from Northern Italy to Southern France
                1 transport moved from 94 Sea Zone to 93 Sea Zone
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 factory_minor placed in Persia
                3 armour placed in Iraq
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 29 PUs; end with 29 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 40 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 50 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 armour moved from Queensland to 54 Sea Zone
                3 destroyers moved from 62 Sea Zone to 55 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone

    Non Combat Move - ANZAC
                1 infantry moved from 55 Sea Zone to Northern Territory
                1 armour moved from 55 Sea Zone to Northern Territory

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 2 destroyers and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                3 infantry moved from Southern France to Normandy Bordeaux
                5 infantry moved from France to Normandy Bordeaux
                2 artilleries moved from France to Normandy Bordeaux
                1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 110 Sea Zone to 113 Sea Zone
                1 infantry moved from Archangel to Belarus
                      Germans take Belarus from Russians
                1 artillery and 2 infantry moved from Novgorod to Baltic States
                10 infantry moved from Slovakia Hungary to Eastern Poland
                3 infantry moved from Holland Belgium to Normandy Bordeaux
                2 fighters moved from France to 113 Sea Zone
                3 armour moved from Western Germany to Normandy Bordeaux

    Combat - Germans
                Battle in 113 Sea Zone
                    Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
                    Russians defend with 1 cruiser and 1 submarine
                        Germans roll dice for 2 submarines in 113 Sea Zone, round 1 :  0/2 hits
                        Russians roll dice for 1 submarine in 113 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 113 Sea Zone, round 1 :  3/5 hits
                        Russians roll dice for 1 cruiser in 113 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the Russians , 1 submarine owned by the Russians and 1 submarine owned by the Germans lost in 113 Sea Zone
                    Germans win with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 submarine
                    Casualties for Russians: 1 cruiser and 1 submarine
                Battle in Baltic States
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Baltic States, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 3 armour, 2 artilleries and 11 infantry
                    British defend with 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
                        Germans roll dice for 3 armour, 2 artilleries and 11 infantry in Normandy Bordeaux, round 1 :  2/16 hits
                        British roll dice for 2 fighters, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 :  4/6 hits
                        2 infantry owned by the British and 4 infantry owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 3 armour, 2 artilleries and 7 infantry in Normandy Bordeaux, round 2 :  7/12 hits
                        British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 :  2/4 hits
                        1 infantry owned by the British , 2 infantry owned by the Germans , 1 mech_infantry owned by the British and 2 fighters owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from British with 3 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 15
                    Casualties for Germans: 6 infantry
                    Casualties for British: 2 fighters, 3 infantry and 1 mech_infantry
                Battle in Eastern Poland
                    Germans attack with 10 infantry
                    Russians defend with 1 armour and 1 artillery
                        Germans roll dice for 10 infantry in Eastern Poland, round 1 :  4/10 hits
                        Russians roll dice for 1 armour and 1 artillery in Eastern Poland, round 1 :  1/2 hits
                        1 armour owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 9 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour and 1 artillery

    Non Combat Move - Germans
                2 fighters moved from 113 Sea Zone to Western Germany
                1 aaGun moved from Holland Belgium to Normandy Bordeaux
                3 transports moved from 110 Sea Zone to 113 Sea Zone
                5 infantry moved from Germany to Poland

    Place Units - Germans
                1 artillery and 2 infantry placed in Novgorod
                2 armour placed in Germany
                2 destroyers placed in 113 Sea Zone
                2 artilleries and 4 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Purchase Units - Russians
                Russians buy 4 armour and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                7 infantry moved from Smolensk to Archangel
                      Russians take Archangel from Germans
                3 infantry moved from Nenetsia to Archangel
                1 infantry moved from Vologda to Archangel
                2 infantry moved from Bryansk to Belarus
                1 tactical_bomber moved from Russia to Belarus
                3 infantry moved from Russia to Smolensk
                7 infantry moved from Russia to Bryansk
                1 infantry moved from Novosibirsk to Samara
                1 infantry moved from Kazakhstan to Volgograd

    Combat - Russians
                Battle in Belarus
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 1 :  1/3 hits
                        Germans roll dice for 1 infantry in Belarus, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Belarus to Smolensk
                1 infantry moved from Ukraine to Bessarabia

    Place Units - Russians
                2 infantry placed in Volgograd
                4 armour placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 26 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                    Japanese roll 1 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery, 1 carrier, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;

    Combat Move - Japanese
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 mech_infantry moved from Anhwe to Shensi
                      Japanese take Shensi from Chinese
                3 armour and 1 artillery moved from Szechwan to Sikang
                2 armour moved from Jehol to Suiyuyan
                2 mech_infantrys moved from Anhwe to Suiyuyan
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from Wake Island to 31 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 battleship moved from 25 Sea Zone to 26 Sea Zone
                      Japanese take 26 Sea Zone from Americans
                1 battleship and 1 carrier moved from 37 Sea Zone to 55 Sea Zone
                3 fighters moved from Java to 55 Sea Zone
                3 armour moved from French Indo China to Burma

    Combat - Japanese
                Battle in 55 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier and 3 fighters
                    ANZAC defend with 3 destroyers and 1 transport
                        Japanese roll dice for 1 battleship, 1 carrier and 3 fighters in 55 Sea Zone, round 1 :  1/4 hits
                        ANZAC roll dice for 3 destroyers and 1 transport in 55 Sea Zone, round 1 :  0/3 hits
                        1 destroyer owned by the ANZAC lost in 55 Sea Zone
                        Japanese roll dice for 1 battleship, 1 carrier and 3 fighters in 55 Sea Zone, round 2 :  2/4 hits
                        ANZAC roll dice for 2 destroyers and 1 transport in 55 Sea Zone, round 2 :  0/2 hits
                        2 destroyers owned by the ANZAC lost in 55 Sea Zone
                        1 transport owned by the ANZAC lost in 55 Sea Zone
                    Japanese win with 1 battleship, 1 carrier and 3 fighters remaining. Battle score for attacker is 31
                    Casualties for ANZAC: 3 destroyers and 1 transport
                Battle in Suiyuyan
                    Japanese attack with 2 armour and 2 mech_infantrys
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 armour and 2 mech_infantrys in Suiyuyan, round 1 :  1/4 hits
                        Chinese roll dice for 2 infantry in Suiyuyan, round 1 :  1/2 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
                        Japanese roll dice for 2 armour and 1 mech_infantry in Suiyuyan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 2 infantry
                Battle in Sikang
                    Japanese attack with 3 armour and 1 artillery
                    Chinese defend with 4 infantry
                        Japanese roll dice for 3 armour and 1 artillery in Sikang, round 1 :  1/4 hits
                        Chinese roll dice for 4 infantry in Sikang, round 1 :  1/4 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Sikang
                        Japanese roll dice for 3 armour in Sikang, round 2 :  1/3 hits
                        Chinese roll dice for 3 infantry in Sikang, round 2 :  0/3 hits
                        1 infantry owned by the Chinese lost in Sikang
                        Japanese roll dice for 3 armour in Sikang, round 3 :  1/3 hits
                        Chinese roll dice for 2 infantry in Sikang, round 3 :  0/2 hits
                        1 infantry owned by the Chinese lost in Sikang
                        Japanese roll dice for 3 armour in Sikang, round 4 :  2/3 hits
                        Chinese roll dice for 1 infantry in Sikang, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 3 armour remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 4 infantry
                Battle in Hawaiian Islands
                    Japanese attack with 1 armour, 1 artillery and 2 infantry
                    Americans defend with 1 airfield, 1 armour and 1 harbour
                        Japanese roll dice for 1 battleship in Hawaiian Islands, round 1 :  1/1 hits
                        Americans roll dice for 1 armour in Hawaiian Islands, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Hawaiian Islands
                    Japanese win, taking Hawaiian Islands from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 armour

    Non Combat Move - Japanese
                5 destroyers and 1 submarine moved from 25 Sea Zone to 26 Sea Zone
                2 carriers moved from 6 Sea Zone to 26 Sea Zone
                2 fighters and 2 tactical_bombers moved from Caroline Islands to 26 Sea Zone
                1 transport moved from 8 Sea Zone to 6 Sea Zone
                8 artilleries and 5 infantry moved from Manchuria to Korea
                3 armour moved from Korea to Buryatia
                1 infantry moved from Sakha to Buryatia
                2 transports moved from 37 Sea Zone to 19 Sea Zone
                3 mech_infantrys moved from Kwangtung to Yunnan
                1 fighter moved from 55 Sea Zone to Java
                1 aaGun moved from Korea to 6 Sea Zone
                1 aaGun moved from 6 Sea Zone to Japan

    Place Units - Japanese
                1 artillery and 2 infantry placed in India
                1 armour and 2 mech_infantrys placed in French Indo China
                1 armour and 2 mech_infantrys placed in Kwangtung
                1 armour and 2 mech_infantrys placed in Korea
                1 fighter and 1 infantry placed in Japan
                1 carrier placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 74 PUs; end with 74 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 84 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 1 carrier, 4 destroyers and 2 fighters; Remaining resources: 1 PUs;

    Combat Move - Americans
                6 destroyers moved from 10 Sea Zone to 89 Sea Zone
                2 battleships moved from 10 Sea Zone to 89 Sea Zone
                4 transports moved from 10 Sea Zone to 89 Sea Zone
                1 transport moved from 101 Sea Zone to 89 Sea Zone
                3 infantry moved from Western United States to Central United States
                2 armour moved from Western United States to Central United States
                2 artilleries moved from Western United States to Central United States
                1 artillery moved from Eastern United States to Central United States
                1 infantry moved from Eastern United States to Central United States

    Non Combat Move - Americans

    Place Units - Americans
                1 carrier and 4 destroyers placed in 101 Sea Zone
                2 fighters placed in Central United States
                Americans undo move 2.
                2 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs


  • Surrender and get an early start on our 24 IPC handicap game?  :-D


  • scared the yanks are going to unleash?  :?


  • Then play on… I await the mighty Chinese move  :roll:


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Purchase Units - British
                British buy 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 cruiser moved from 81 Sea Zone to 80 Sea Zone
                1 transport moved from 81 Sea Zone to 72 Sea Zone
                2 destroyers moved from 81 Sea Zone to 80 Sea Zone
                1 carrier moved from 81 Sea Zone to 80 Sea Zone
                1 infantry moved from West India to India
                2 fighters moved from West India to India

    Combat - British
                Battle in India
                    British attack with 2 fighters and 1 infantry
                    Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                        British roll dice for 2 fighters and 1 infantry in India, round 1 :  1/3 hits
                        Japanese roll dice for 1 artillery and 2 infantry in India, round 1 :  1/3 hits
                        1 infantry owned by the Japanese and 1 fighter owned by the British lost in India
                        British roll dice for 1 fighter and 1 infantry in India, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in India, round 2 :  1/2 hits
                        1 infantry owned by the British lost in India
                        British roll dice for 1 fighter in India, round 3 :  1/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in India, round 3 :  1/2 hits
                        1 infantry owned by the Japanese and 1 fighter owned by the British lost in India
                    Japanese win with 1 artillery remaining. Battle score for attacker is -17
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 2 fighters and 1 infantry

    Non Combat Move - British

    Place Units - British
                1 fighter, 1 infantry and 1 mech_infantry placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 21 PUs; end with 21 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Purchase Units - Italians
                Italians buy 6 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Tanganyika Territory to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 infantry moved from Ethiopia to British Somaliland
                      Italians take British Somaliland from British
                5 artilleries and 5 infantry moved from Romania to Bessarabia
                1 armour moved from Caucasus to Ukraine
                      Italians take Rostov from Russians
                      Italians take Ukraine from Russians
                1 armour moved from Eastern Persia to Kazakhstan
                      Italians take Turkmenistan from Russians
                      Italians take Kazakhstan from Russians
                1 fighter moved from Romania to Bessarabia

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 5 artilleries, 1 fighter and 5 infantry
                    Russians defend with 1 artillery and 6 infantry
                        Italians roll dice for 5 artilleries, 1 fighter and 5 infantry in Bessarabia, round 1 :  1/11 hits
                        Russians roll dice for 1 artillery and 6 infantry in Bessarabia, round 1 :  3/7 hits
                        1 infantry owned by the Russians and 3 infantry owned by the Italians lost in Bessarabia
                        Italians roll dice for 5 artilleries, 1 fighter and 2 infantry in Bessarabia, round 2 :  4/8 hits
                        Russians roll dice for 1 artillery and 5 infantry in Bessarabia, round 2 :  2/6 hits
                        4 infantry owned by the Russians and 2 infantry owned by the Italians lost in Bessarabia
                        Italians roll dice for 5 artilleries and 1 fighter in Bessarabia, round 3 :  2/6 hits
                        Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 :  1/2 hits
                        1 infantry owned by the Russians , 1 artillery owned by the Italians and 1 artillery owned by the Russians lost in Bessarabia
                    Italians win, taking Bessarabia from Russians with 4 artilleries and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 artillery and 6 infantry
                    Casualties for Italians: 1 artillery and 5 infantry

    Non Combat Move - Italians
                1 armour moved from Egypt to Belgian Congo
                1 artillery moved from Kenya to Belgian Congo
                1 armour moved from Tunisia to Tobruk
                3 armour moved from Iraq to Caucasus
                1 fighter moved from Bessarabia to Caucasus
                4 aaGuns moved from Romania to Bessarabia
                1 artillery and 2 infantry moved from Yugoslavia to Romania
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 battleship, 2 cruisers and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from Morocco to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 transport moved from 93 Sea Zone to 95 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery moved from Northern Italy to Southern France

    Place Units - Italians
                3 armour placed in Iraq
                3 armour placed in Persia
                2 artilleries and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4,4
                Italians collect 33 PUs (2 lost to blockades); end with 33 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 38 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 44 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 54 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                4 fighters moved from Northern Territory to Queensland
                2 fighters moved from Queensland to 62 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

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