I forgot to do a few moves by Japan before asking you to scramble. Let me know if you want to redo the turn because the new moves changed your decision whether to scramble in the Phillipines.
C V C 2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - French
French buy 1 aaGun and 4 infantry; Remaining resources: 2 PUs;Combat Move - French
1 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
1 fighter moved from France to Southern France
1 fighter moved from United Kingdom to Southern France
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 cruiser moved from 93 Sea Zone to 96 Sea ZoneCombat - French
Battle in 91 Sea Zone
French attack with 1 cruiser
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Battle in Southern France
French attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
French roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 1 : 2/4 hits
Italians roll dice for 2 artilleries and 1 infantry in Southern France, round 1 : 0/3 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France
French roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 : 1/4 hits
Italians roll dice for 1 artillery in Southern France, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Southern France
French winFrench win with 1 cruiser remaining, taking Southern France from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 2 artilleries and 1 infantry
Battle in 92 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
2 fighters moved from Southern France to FrancePlace Units - French
1 aaGun and 4 infantry placed in FranceTurn Complete - French
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,3,1
French collect 16 PUs (1 lost to blockades); end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer and 10 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
4 submarines moved from 113 Sea Zone to 110 Sea Zone
1 fighter and 4 tactical_bombers moved from Western Germany to 110 Sea Zone
2 infantry moved from Western Germany to Holland Belgium
2 armour moved from Western Germany to Holland Belgium
2 artilleries and 9 infantry moved from Poland to Baltic States
1 armour and 2 infantry moved from Eastern Poland to Belarus
2 bombers moved from Western Germany to Karelia
7 infantry moved from Finland to Karelia
1 fighter moved from Southern Italy to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 86 Sea ZoneCombat - Germans
Battle in 86 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 cruiser and 1 transport
Germans roll dice for 1 submarine in 86 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Americans lost in 86 Sea Zone
1 transport owned by the Americans lost in 86 Sea Zone
Germans roll dice for 1 submarine in 86 Sea Zone, round 2 : 1/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in 110 Sea Zone
Germans attack with 1 fighter, 4 submarines and 4 tactical_bombers
British defend with 1 battleship, 1 carrier, 2 cruisers and 1 transport
Germans roll dice for 4 submarines in 110 Sea Zone, round 1 : 4/4 hits
Units damaged: 1 battleship owned by the British
1 cruiser owned by the British and 1 carrier owned by the British lost in 110 Sea Zone
Germans roll dice for 1 fighter and 4 tactical_bombers in 110 Sea Zone, round 1 : 4/5 hits
British roll dice for 1 battleship, 1 cruiser and 1 transport in 110 Sea Zone, round 1 : 2/2 hits
1 transport owned by the British , 1 cruiser owned by the British , 1 battleship owned by the British and 2 submarines owned by the Germans lost in 110 Sea Zone
Germans win with 1 fighter, 2 submarines and 4 tactical_bombers remaining. Battle score for attacker is 55
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship, 1 carrier, 2 cruisers and 1 transport
Battle in 92 Sea Zone
Germans attack with 1 fighter
French defend with 1 destroyer
Germans roll dice for 1 fighter in 92 Sea Zone, round 1 : 1/1 hits
French roll dice for 1 destroyer in 92 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the French and 1 fighter owned by the Germans lost in 92 Sea Zone
French win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for French: 1 destroyer
Battle in Baltic States
Germans attack with 2 artilleries and 9 infantry
Russians defend with 1 artillery
Germans roll dice for 2 artilleries and 9 infantry in Baltic States, round 1 : 4/11 hits
Russians roll dice for 1 artillery in Baltic States, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 artilleries and 8 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Holland Belgium
Germans attack with 2 armour and 2 infantry
British defend with 2 infantry
Germans roll dice for 2 armour and 2 infantry in Holland Belgium, round 1 : 2/4 hits
British roll dice for 2 infantry in Holland Belgium, round 1 : 0/2 hits
2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Belarus
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 armour and 2 infantry in Belarus, round 1 : 1/3 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Belarus, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 armour and 2 infantry in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Karelia
Germans attack with 2 bombers and 7 infantry
Russians defend with 2 fighters and 4 infantry
Germans roll dice for 2 bombers and 7 infantry in Karelia, round 1 : 5/9 hits
Russians roll dice for 2 fighters and 4 infantry in Karelia, round 1 : 2/6 hits
4 infantry owned by the Russians , 2 infantry owned by the Germans and 1 fighter owned by the Russians lost in Karelia
Germans roll dice for 2 bombers and 5 infantry in Karelia, round 2 : 0/7 hits
Russians roll dice for 1 fighter in Karelia, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Karelia
Germans roll dice for 2 bombers and 4 infantry in Karelia, round 3 : 2/6 hits
Russians roll dice for 1 fighter in Karelia, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 4 infantry
Casualties for Russians: 2 fighters and 4 infantryNon Combat Move - Germans
2 bombers moved from Karelia to Poland
1 infantry moved from Poland to Eastern Poland
1 aaGun moved from Germany to Poland
1 battleship, 1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 aaGun moved from Western Germany to Holland Belgium
1 fighter and 4 tactical_bombers moved from 110 Sea Zone to Western Germany
1 infantry moved from Yugoslavia to Romania
2 artilleries and 4 infantry moved from Yugoslavia to Northern Italy
1 tactical_bomber moved from Germany to Western GermanyPlace Units - Germans
1 artillery and 9 infantry placed in Western Germany
1 destroyer placed in 113 Sea Zone
1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Germans collect 36 PUs (2 lost to blockades); end with 36 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 2 armour and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 tactical_bomber moved from Ukraine to Belarus
1 infantry moved from Smolensk to Belarus
1 artillery moved from Smolensk to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
1 armour moved from Ukraine to Smolensk
1 mech_infantry moved from Ukraine to Smolensk
1 armour moved from Western Ukraine to Smolensk
1 armour moved from Bessarabia to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Vyborg to Novgorod
5 infantry moved from Russia to SmolenskCombat - Russians
Battle in Belarus
Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 infantry
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Belarus, round 1 : 1/3 hits
Germans roll dice for 1 armour and 1 infantry in Belarus, round 1 : 0/2 hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits
Germans roll dice for 1 armour in Belarus, round 2 : 0/1 hits
1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 1 infantry
Battle in Eastern Poland
Russians attack with 1 armour, 2 artilleries and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 2 artilleries and 1 infantry in Eastern Poland, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Belarus to Novgorod
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Caucasus to Northwest Persia
1 aaGun moved from Russia to SmolenskPlace Units - Russians
2 armour placed in Novgorod
7 infantry placed in Russia
3 infantry placed in UkraineTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs -
play from this please…
I edited some russian moves I forgot about around japan…
2 moved from Oligly to Kansu…territory taken + 1pu
1 moved from ulaanbantar to buyant -
It’s pretty obvious that I’d rather lose destroyers than LOADED AIRCRAFT CARRIERS in SZ 26, so you can bet I’ll be editing that sh!t. :roll:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Politics - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Olgiy: 2 infantry
EDIT: Adding units owned by Russians to Kansu: 2 infantry
EDIT: Changing ownership of Kansu from Chinese to Russians
EDIT: Changing PUs for Russians from 39 to 40
EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
EDIT: Adding units owned by Russians to Buyant-Uhaa: 1 infantry
EDIT: Turning off Edit ModeResearch Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 4 and gets 0 hitsPurchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 26 Sea Zone: 2 carriers
EDIT: Adding units owned by Japanese to 26 Sea Zone: 3 carriers, 2 destroyers, 5 fighters and 1 tactical_bomber
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Japanese buy 2 artilleries, 2 factory_minors and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
1 unit repaired.
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 artillery moved from Amur to Buyant-Uhaa
1 artillery and 1 infantry moved from Manchuria to Buyant-Uhaa
5 infantry moved from Amur to Buyant-Uhaa
1 mech_infantry moved from Amur to Buyant-Uhaa
1 artillery and 1 infantry moved from Anhwe to Chahar
2 infantry moved from Jehol to Chahar
3 infantry moved from Anhwe to Hopei
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 fighters moved from 26 Sea Zone to 10 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 43 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from Hainan to Kwangsi
4 fighters and 3 tactical_bombers moved from Kiangsi to Kwangsi
1 fighter moved from Siam to Malaya
2 bombers moved from Hainan to MalayaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 10 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 fighters
Americans defend with 1 battleship, 1 cruiser, 1 submarine and 2 transports
Americans roll dice for 1 submarine in 10 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 fighters in 10 Sea Zone, round 1 : 4/7 hits
Americans roll dice for 1 battleship, 1 cruiser and 2 transports in 10 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Americans , 1 battleship owned by the Americans , 1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 10 Sea Zone
2 transports owned by the Americans lost in 10 Sea Zone
Japanese win, taking 10 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 44
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 battleship, 1 cruiser, 1 submarine and 2 transports
Battle in Midway
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Midway, round 1 : 1/2 hits
Americans roll dice for 2 infantry in Midway, round 1 : 0/2 hits
1 infantry owned by the Americans lost in Midway
Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Midway, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway
Japanese win, taking Midway from Americans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Buyant-Uhaa
Japanese attack with 2 artilleries, 6 infantry and 1 mech_infantry
Russians defend with 3 infantry
Japanese roll dice for 2 artilleries, 6 infantry and 1 mech_infantry in Buyant-Uhaa, round 1 : 2/9 hits
Russians roll dice for 3 infantry in Buyant-Uhaa, round 1 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buyant-Uhaa
Japanese roll dice for 2 artilleries, 5 infantry and 1 mech_infantry in Buyant-Uhaa, round 2 : 3/8 hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Russians with 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 3 infantry
Battle in Hopei
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Hopei, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
Japanese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Borneo
Japanese attack with 1 armour and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 battleship in Borneo, round 1 : 1/1 hits
Japanese roll dice for 1 armour and 1 infantry in Borneo, round 1 : 2/2 hits
UK_Pacific roll dice for 2 infantry in Borneo, round 1 : 0/2 hits
2 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 1 : 0/2 hits
ANZAC roll dice for 2 infantry in Java, round 1 : 1/2 hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 artillery owned by the Japanese lost in Java
ANZAC win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Malaya
Japanese attack with 2 bombers and 1 fighter
ANZAC defend with 1 infantry; British defend with 2 fighters, 1 harbour and 1 tactical_bomber
Japanese roll dice for 2 bombers and 1 fighter in Malaya, round 1 : 3/3 hits
UK_Pacific roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Malaya, round 1 : 2/4 hits
1 tactical_bomber owned by the British , 1 infantry owned by the ANZAC , 1 bomber owned by the Japanese , 1 fighter owned by the British and 1 fighter owned by the Japanese lost in Malaya
Japanese roll dice for 1 bomber in Malaya, round 2 : 1/1 hits
UK_Pacific roll dice for 1 fighter in Malaya, round 2 : 0/1 hits
1 fighter owned by the British lost in Malaya
Japanese win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber and 1 fighter
Casualties for ANZAC: 1 infantry
Casualties for British: 2 fighters and 1 tactical_bomber
Battle in Kwangsi
Japanese attack with 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers in Kwangsi, round 1 : 6/12 hits
Chinese roll dice for 5 infantry in Kwangsi, round 1 : 1/5 hits
1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Chinese: 5 infantry
Battle in Chahar
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Chahar, round 1 : 1/4 hits
Chinese roll dice for 2 infantry in Chahar, round 1 : 0/2 hits
1 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Chahar
Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Hawaiian Islands
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 1 : 1/4 hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 1 : 0/2 hits
1 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 2 : 0/4 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Japanese roll dice for 1 artillery and 2 infantry in Hawaiian Islands, round 3 : 1/3 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 fighter moved from 25 Sea Zone to 10 Sea Zone
5 fighters and 5 tactical_bombers moved from Kwangsi to French Indo China
1 aaGun moved from Amur to Buyant-Uhaa
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Malaya to French Indo China
1 submarine moved from 35 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 factory_minor placed in French Indo China
1 factory_minor placed in Kwangtung
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs -
It’s pretty obvious that I’d rather lose destroyers than LOADED AIRCRAFT CARRIERS in SZ 26, so you can bet I’ll be editing that sh!t. :roll:
Hmmm…I cant go predicting the outcome of battles, so think I selected to take hits from acs cause you had land to lnd the planes maybe? Cant even remem…or I just spammed done throughout the battle
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Americans
Americans buy 2 battleships, 1 destroyer and 2 fighters; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
Place Units - Americans
2 battleships, 1 destroyer and 2 fighters placed in 10 Sea Zone
Americans undo move 1.
2 battleships and 1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 5,3,2,6,4,1,2,5,5,6,3
Americans collect 40 PUs (11 lost to blockades); end with 41 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Hunan to Kwangsi
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Hunan to Kwangsi
2 artilleries moved from Hunan to Kwangsi
3 infantry moved from Kweichow to Yunnan
1 fighter moved from Kweichow to YunnanCombat - Chinese
Battle in Kwangsi
Chinese attack with 3 artilleries and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 artilleries and 2 infantry in Kwangsi, round 1 : 4/5 hits
Japanese roll dice for 1 artillery in Kwangsi, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 1 : 3/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to KweichowPlace Units - Chinese
2 infantry placed in Shensi
4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Combat Move - British
1 artillery moved from France to Holland Belgium
1 armour moved from France to Holland Belgium
3 fighters moved from France to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 fighter moved from Scotland to Holland Belgium
1 destroyer moved from 83 Sea Zone to 86 Sea Zone
1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Ethiopia to 76 Sea Zone
1 cruiser moved from 76 Sea Zone to 78 Sea Zone
1 destroyer moved from 76 Sea Zone to 78 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 mech_infantry moved from Ethiopia to Egypt
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
2 infantry moved from Shan State to Malaya
4 infantry moved from Burma to Shan State
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery moved from Burma to Shan State
1 armour moved from India to Shan State
1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from India to Shan State
1 infantry moved from India to BurmaCombat - British
Battle in 86 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 86 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer in 86 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 86 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Trans-Jordan
British attack with 1 artillery, 2 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 1 : 1/4 hits
Italians roll dice for 2 infantry in Trans-Jordan, round 1 : 0/2 hits
1 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/4 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Holland Belgium
British attack with 1 armour, 1 artillery, 1 bomber and 4 fighters
Germans defend with 1 aaGun, 2 armour and 2 infantry
AA guns fire in Holland Belgium : 0/3 hits
British roll dice for 1 armour, 1 artillery, 1 bomber and 4 fighters in Holland Belgium, round 1 : 3/7 hits
Germans roll dice for 1 aaGun, 2 armour and 2 infantry in Holland Belgium, round 1 : 1/4 hits
2 infantry owned by the Germans , 1 artillery owned by the British and 1 aaGun owned by the Germans lost in Holland Belgium
British roll dice for 1 armour, 1 bomber and 4 fighters in Holland Belgium, round 2 : 3/6 hits
Germans roll dice for 2 armour in Holland Belgium, round 2 : 0/2 hits
2 armour owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 19
Casualties for Germans: 1 aaGun, 2 armour and 2 infantry
Casualties for British: 1 artilleryNon Combat Move - British
1 bomber moved from Holland Belgium to France
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to France
1 tactical_bomber moved from Trans-Jordan to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_AlliesPlace Units - British
3 destroyers and 2 submarines placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,1,2
British collect 30 PUs (3 lost to blockades); end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Place Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 2 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 4 infantry moved from Northern Italy to Southern France
1 battleship, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 submarine moved from 99 Sea Zone to 96 Sea Zone
1 fighter moved from Northern Italy to 96 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Malta
1 infantry moved from Kenya to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from BritishCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 transport
French defend with 1 cruiser and 1 destroyer; British defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 transport in 96 Sea Zone, round 1 : 2/5 hits
French roll dice for 2 cruisers and 2 destroyers in 96 Sea Zone, round 1 : 3/4 hits
1 destroyer owned by the Italians , 1 fighter owned by the Italians , 1 submarine owned by the Italians , 1 destroyer owned by the French and 1 destroyer owned by the British lost in 96 Sea Zone
Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 96 Sea Zone, round 2 : 1/3 hits
French roll dice for 2 cruisers in 96 Sea Zone, round 2 : 2/2 hits
1 cruiser owned by the British and 2 cruisers owned by the Italians lost in 96 Sea Zone
Italians roll dice for 1 battleship and 1 transport in 96 Sea Zone, round 3 : 1/1 hits
French roll dice for 1 cruiser in 96 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the French and 1 battleship owned by the Italians lost in 96 Sea Zone
Italians win with 1 transport remaining. Battle score for attacker is -28
Casualties for French: 1 cruiser and 1 destroyer
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine
Battle in Malta
Italians attack with 1 armour and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 armour and 1 infantry in Malta, round 1 : 0/2 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Malta
Italians roll dice for 1 armour in Malta, round 2 : 0/1 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits
Italians roll dice for 1 armour in Malta, round 3 : 1/1 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 3 : 0/1 hits
1 aaGun owned by the British lost in Malta
Italians roll dice for 1 armour in Malta, round 4 : 0/1 hits
British roll dice for 1 infantry in Malta, round 4 : 0/1 hits
Italians roll dice for 1 armour in Malta, round 5 : 1/1 hits
British roll dice for 1 infantry in Malta, round 5 : 0/1 hits
1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 armour remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 1 infantry
Battle in Southern France
Italians attack with 1 artillery and 4 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 4 infantry in Southern France, round 1 : 2/5 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 1/2 hits
1 infantry owned by the French , 1 artillery owned by the French and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from French with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 armour moved from Bulgaria to Romania
4 infantry moved from Bulgaria to Romania
2 aaGuns moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern FrancePlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Alexandria: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Italians to Libya: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Italians from Alexandria: 1 artillery and 2 infantry
EDIT: Adding units owned by Italians to Tobruk: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Queensland to Malaya
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
1 cruiser moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - French
French buy 6 infantry; Remaining resources: 0 PUs;Combat Move - French
1 infantry moved from Algeria to Tunisia
1 cruiser moved from 91 Sea Zone to 86 Sea Zone
1 destroyer moved from 72 Sea Zone to 78 Sea Zone
1 infantry moved from Syria to Trans-JordanCombat - French
Battle in 86 Sea Zone
French attack with 1 cruiser
Germans defend with 1 submarine
1 submarine owned by the Germans SubmergedNon Combat Move - French
Place Units - French
4 infantry placed in France
2 infantry placed in Normandy BordeauxTurn Complete - French
French collect 14 PUs; end with 14 PUs total -
Scr :-o mble?
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maxo scrambo sirito
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 unit repaired.
2 artilleries and 4 infantry moved from Northern Italy to France
1 fighter and 5 tactical_bombers moved from Western Germany to France
8 infantry moved from Western Germany to France
2 artilleries and 7 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 bomber moved from Poland to 110 Sea Zone
1 bomber moved from Poland to FranceCombat - Germans
Germans creates battle in territory 86 Sea Zone
British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 86 Sea Zone
Germans attack with 1 submarine
French defend with 1 cruiser
Germans roll dice for 1 submarine in 86 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the French lost in 86 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 submarines
British defend with 3 destroyers, 2 fighters and 2 submarines
Germans roll dice for 2 submarines in 110 Sea Zone, round 1 : 0/2 hits
British roll dice for 2 submarines in 110 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 battleship, 1 bomber, 1 cruiser and 1 destroyer in 110 Sea Zone, round 1 : 2/4 hits
British roll dice for 3 destroyers and 2 fighters in 110 Sea Zone, round 1 : 3/5 hits
Units damaged: 1 battleship owned by the Germans
2 submarines owned by the British , 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 battleship, 1 bomber and 1 cruiser in 110 Sea Zone, round 2 : 2/3 hits
British roll dice for 3 destroyers and 2 fighters in 110 Sea Zone, round 2 : 1/5 hits
3 destroyers owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 battleship, 1 bomber and 1 cruiser in 110 Sea Zone, round 3 : 2/3 hits
British roll dice for 2 fighters in 110 Sea Zone, round 3 : 2/2 hits
1 bomber owned by the Germans , 1 cruiser owned by the Germans and 2 fighters owned by the British lost in 110 Sea Zone
Germans win with 1 battleship remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber, 1 cruiser, 1 destroyer and 2 submarines
Casualties for British: 3 destroyers, 2 fighters and 2 submarines
Battle in Eastern Poland
Germans attack with 2 artilleries and 8 infantry
Russians defend with 1 armour, 2 artilleries and 1 infantry
Germans roll dice for 2 artilleries and 8 infantry in Eastern Poland, round 1 : 2/10 hits
Russians roll dice for 1 armour, 2 artilleries and 1 infantry in Eastern Poland, round 1 : 0/4 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
Germans roll dice for 2 artilleries and 8 infantry in Eastern Poland, round 2 : 4/10 hits
Russians roll dice for 1 armour and 1 artillery in Eastern Poland, round 2 : 0/2 hits
1 armour owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 artilleries and 8 infantry remaining. Battle score for attacker is 17
Casualties for Russians: 1 armour, 2 artilleries and 1 infantry
Battle in France
Germans attack with 3 artilleries, 1 bomber, 1 fighter, 13 infantry and 5 tactical_bombers
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters and 11 infantry; British defend with 1 bomber and 2 fighters
AA guns fire in France : 0/3 hits
Germans roll dice for 3 artilleries, 1 bomber, 1 fighter, 13 infantry and 5 tactical_bombers in France, round 1 : 9/23 hits
French roll dice for 1 aaGun, 1 armour, 1 artillery, 1 bomber, 4 fighters and 11 infantry in France, round 1 : 8/18 hits
1 bomber owned by the British , 7 infantry owned by the French , 8 infantry owned by the Germans and 1 aaGun owned by the French lost in France
Germans roll dice for 3 artilleries, 1 bomber, 1 fighter, 5 infantry and 5 tactical_bombers in France, round 2 : 9/15 hits
French roll dice for 1 armour, 1 artillery, 4 fighters and 4 infantry in France, round 2 : 5/10 hits
4 infantry owned by the French , 1 armour owned by the French , 5 infantry owned by the Germans , 1 artillery owned by the French , 1 fighter owned by the British and 2 fighters owned by the French lost in France
Germans roll dice for 3 artilleries, 1 bomber, 1 fighter and 5 tactical_bombers in France, round 3 : 5/10 hits
French roll dice for 1 fighter in France, round 3 : 1/1 hits
1 fighter owned by the British and 1 artillery owned by the Germans lost in France
Germans captures 14PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 2 artilleries, 1 bomber, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 57
Casualties for Germans: 1 artillery and 13 infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 2 fighters and 11 infantry
Casualties for British: 1 bomber and 2 fighters
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
1 infantry moved from Karelia to Finland
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Western Germany to France
1 bomber, 1 fighter and 5 tactical_bombers moved from France to Western Germany
1 transport moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from Germany to PolandPlace Units - Germans
2 artilleries and 8 infantry placed in Germany
Germans undo move 1.
1 artillery and 9 infantry placed in Germany
1 artillery and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 38 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
Would you say that this is our best game yet? :-D
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Russians
Russians buy 3 armour and 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 armour moved from Novgorod to Karelia
1 armour moved from Novgorod to Vyborg
4 infantry moved from Novgorod to Baltic States
1 armour moved from Novgorod to Baltic States
3 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
2 armour moved from Smolensk to Eastern Poland
1 mech_infantry moved from Smolensk to Eastern Poland
1 tactical_bomber moved from Novgorod to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
1 artillery moved from Belarus to Eastern Poland
7 infantry moved from Russia to Bryansk
5 infantry moved from Smolensk to Belarus
12 infantry moved from Sakha to Amur
2 infantry moved from Sakha to Siberia
1 infantry moved from Sakha to Siberia
1 infantry moved from Dzavhan to Tsagaan Olom
2 infantry moved from Kansu to Tsagaan OlomCombat - Russians
Battle in Eastern Poland
Russians attack with 2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 2 artilleries and 8 infantry
AA guns fire in Eastern Poland : 0/1 hits
Russians roll dice for 2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 1 : 3/9 hits
Germans roll dice for 1 aaGun, 2 artilleries and 8 infantry in Eastern Poland, round 1 : 7/10 hits
4 infantry owned by the Russians , 1 armour owned by the Russians , 2 infantry owned by the Germans , 1 artillery owned by the Russians , 1 mech_infantry owned by the Russians and 1 aaGun owned by the Germans lost in Eastern Poland
1 armour owned by the Russians retreated to Belarus
Germans win with 2 artilleries and 6 infantry remaining. Battle score for attacker is -15
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for Russians: 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Battle in Siberia
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Siberia, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Siberia, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Siberia
Russians roll dice for 2 infantry in Siberia, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Siberia, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Siberia, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Siberia
Russians win, taking Siberia from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Russians attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 infantry in Karelia, round 1 : 0/2 hits
Germans roll dice for 1 infantry in Karelia, round 1 : 0/1 hits
Russians roll dice for 1 armour and 1 infantry in Karelia, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
Russians roll dice for 1 armour and 1 infantry in Karelia, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Karelia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Amur
Russians attack with 12 infantry
Japanese defend with 1 infantry
Russians roll dice for 12 infantry in Amur, round 1 : 1/12 hits
Japanese roll dice for 1 infantry in Amur, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Baltic States
Russians attack with 1 armour and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 4 infantry in Baltic States, round 1 : 1/5 hits
Germans roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 infantry in Vyborg, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Vyborg, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Eastern Poland to BelarusPlace Units - Russians
1 armour and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
2 armour and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs -