• TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :1

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 battleship, 1 cruiser, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 bomber moved from Central United States to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 battleship moved from 10 Sea Zone to 26 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from 10 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                1 cruiser moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Eastern United States to 26 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 cruiser moved from 101 Sea Zone to 86 Sea Zone
                2 mech_infantrys moved from Central United States to Eastern United States
                1 armour moved from Central United States to Eastern United States
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber
                    Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 1 :  4/10 hits
                    Units damaged: 2 carriers owned by the Japanese
                        Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 1 :  6/14 hits
                    Units damaged: 1 battleship owned by the Americans
                        2 fighters owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans and 1 carrier owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Americans lost in 26 Sea Zone
                        Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 :  2/5 hits
                        Americans roll dice for 1 battleship in 26 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 :  9/13 hits
                        3 fighters owned by the Americans , 1 battleship owned by the Americans , 2 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans lost in 26 Sea Zone
                    Japanese win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is -97
                    Casualties for Japanese: 1 carrier and 2 destroyers
                    Casualties for Americans: 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber
                    1 tactical_bomber owned by the Japanese and 5 fighters owned by the Japanese could not land and were killed

    Non Combat Move - Americans
                2 infantry moved from 25 Sea Zone to Midway

    Place Units - Americans
                1 battleship, 1 cruiser, 1 submarine and 2 transports placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,1,5,2,2
                Americans collect 49 PUs (1 lost to blockades); end with 49 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :1

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Yunnan to Hunan
                1 artillery moved from Yunnan to Hunan
                2 artilleries moved from Yunnan to Hunan
                4 infantry moved from Suiyuyan to Chahar
                1 infantry moved from Shensi to Hopei
                6 infantry moved from Szechwan to Kweichow
                1 fighter moved from Szechwan to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 3 artilleries, 1 fighter and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Hunan, round 1 :  3/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 1 :  1/2 hits
                        1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 3 artilleries and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Chahar
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Chahar, round 1 :  0/4 hits
                        Japanese roll dice for 1 infantry in Chahar, round 1 :  0/1 hits
                        Chinese roll dice for 4 infantry in Chahar, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                        Chinese roll dice for 3 infantry in Chahar, round 3 :  2/3 hits
                        Japanese roll dice for 1 infantry in Chahar, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Kweichow
                2 infantry moved from Yunnan to Hunan
                1 infantry moved from Yunnan to Hunan
                1 infantry moved from Yunnan to Hunan

    Place Units - Chinese
                4 infantry placed in Kwangsi
                Chinese undo move 1.
                4 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :1

    Combat Move - British
                1 transport moved from 109 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to France
                1 fighter moved from Gibraltar to France
                1 cruiser moved from 98 Sea Zone to 96 Sea Zone
                1 destroyer moved from 98 Sea Zone to 96 Sea Zone
                2 infantry moved from Union of South Africa to Rhodesia
                1 destroyer moved from 71 Sea Zone to 83 Sea Zone
                1 destroyer moved from 109 Sea Zone to 106 Sea Zone
                1 mech_infantry moved from Egypt to Ethiopia
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 tactical_bomber moved from 98 Sea Zone to Ethiopia
                2 infantry moved from Alexandria to Egypt
                1 armour moved from Alexandria to Egypt
                1 artillery moved from Alexandria to Egypt
                1 infantry moved from Egypt to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 fighter moved from Malta to 96 Sea Zone
                2 infantry moved from Burma to Shan State
                1 fighter moved from Burma to Shan State
                3 infantry moved from Malaya to Shan State
                1 fighter moved from India to Shan State
                1 tactical_bomber moved from India to Shan State
                1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                1 destroyer moved from 39 Sea Zone to 76 Sea Zone
                2 infantry moved from India to 39 Sea Zone
                4 infantry moved from India to Burma
                1 artillery moved from India to Burma
                2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                2 infantry moved from 76 Sea Zone to Ethiopia

    Combat - British
                Battle in 96 Sea Zone
                    British attack with 1 cruiser, 1 destroyer and 1 fighter
                    Italians defend with 1 destroyer and 1 transport
                        British roll dice for 1 cruiser, 1 destroyer and 1 fighter in 96 Sea Zone, round 1 :  3/3 hits
                        Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
                    British win with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport
                Battle in 106 Sea Zone
                    British attack with 1 destroyer
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer in 106 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer in 106 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 destroyer in 106 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Germans lost in 106 Sea Zone
                    British win, taking 106 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Holland Belgium
                Battle in Ethiopia
                    British attack with 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 2 infantry
                        British roll dice for 1 cruiser in Ethiopia, round 1 :  0/1 hits
                        British roll dice for 3 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 1 :  1/5 hits
                        Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 1 :  2/3 hits
                        2 infantry owned by the British and 1 infantry owned by the Italians lost in Ethiopia
                        British roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 2 :  1/3 hits
                        Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 :  0/2 hits
                        1 infantry owned by the Italians lost in Ethiopia
                        British roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 3 :  0/3 hits
                        Italians roll dice for 1 artillery in Ethiopia, round 3 :  0/1 hits
                        British roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 4 :  0/3 hits
                        Italians roll dice for 1 artillery in Ethiopia, round 4 :  0/1 hits
                        British roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 5 :  2/3 hits
                        Italians roll dice for 1 artillery in Ethiopia, round 5 :  0/1 hits
                        1 artillery owned by the Italians lost in Ethiopia
                    British win, taking Holland Belgium from Germans, taking Ethiopia from Italians with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in Shan State
                    British attack with 2 fighters, 5 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Shan State, round 1 :  2/8 hits
                        Japanese roll dice for 1 infantry in Shan State, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 fighters moved from Shan State to Malaya
                1 tactical_bomber moved from Shan State to Malaya
                3 aaGuns moved from India to Burma
                1 tactical_bomber moved from Ethiopia to Anglo Egyptian Sudan
                1 fighter moved from 96 Sea Zone to Egypt
                1 infantry moved from 99 Sea Zone to Greece
                      British take Greece from Neutral_Allies
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies

    Place Units - British
                1 carrier and 1 cruiser placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
                British collect 32 PUs (2 lost to blockades); end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :1

    Place Units - UK_Pacific
                1 armour, 1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
                    Some Units in Borneo change ownership: 2 infantry


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :1

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 artillery and 1 infantry moved from Libya to Tunisia
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Trans-Jordan
                1 battleship moved from 97 Sea Zone to 99 Sea Zone
                1 battleship moved from 99 Sea Zone to 98 Sea Zone
                2 artilleries and 2 infantry moved from Northern Italy to Southern France
                1 armour and 2 infantry moved from Albania to Greece
                1 bomber moved from Northern Italy to Greece
                2 fighters moved from Southern Italy to Greece
                1 submarine moved from 95 Sea Zone to 99 Sea Zone
                1 cruiser and 1 destroyer moved from 95 Sea Zone to 99 Sea Zone
                1 cruiser and 1 destroyer moved from 99 Sea Zone to 98 Sea Zone
                1 cruiser moved from 97 Sea Zone to 99 Sea Zone
                1 cruiser moved from 99 Sea Zone to 98 Sea Zone

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 99 Sea Zone
                        Italians roll dice for 1 submarine in 99 Sea Zone, round 1 :  0/1 hits
                    Italians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 98 Sea Zone
                    Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 transport
                    British defend with 1 carrier
                        Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 98 Sea Zone, round 1 :  2/4 hits
                        British roll dice for 1 carrier in 98 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Italians
                        1 carrier owned by the British lost in 98 Sea Zone
                    Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 16
                    Casualties for British: 1 carrier
                Battle in Gibraltar
                Battle in Trans-Jordan
                Battle in Tunisia
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 1 :  0/2 hits
                        French roll dice for 1 infantry in Tunisia, round 1 :  1/1 hits
                        1 infantry owned by the Italians lost in Tunisia
                        Italians roll dice for 1 artillery in Tunisia, round 2 :  0/1 hits
                        French roll dice for 1 infantry in Tunisia, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery in Tunisia, round 3 :  0/1 hits
                        French roll dice for 1 infantry in Tunisia, round 3 :  0/1 hits
                        Italians roll dice for 1 artillery in Tunisia, round 4 :  0/1 hits
                        French roll dice for 1 infantry in Tunisia, round 4 :  0/1 hits
                        Italians roll dice for 1 artillery in Tunisia, round 5 :  0/1 hits
                        French roll dice for 1 infantry in Tunisia, round 5 :  0/1 hits
                        Italians roll dice for 1 artillery in Tunisia, round 6 :  0/1 hits
                        French roll dice for 1 infantry in Tunisia, round 6 :  1/1 hits
                        1 artillery owned by the Italians lost in Tunisia
                    French win, taking Gibraltar from British, taking Trans-Jordan from British with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Southern France
                    Italians attack with 2 artilleries and 2 infantry
                    French defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 1 :  1/4 hits
                        French roll dice for 2 artilleries and 1 infantry in Southern France, round 1 :  1/3 hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Southern France
                        Italians roll dice for 2 artilleries and 1 infantry in Southern France, round 2 :  2/3 hits
                        French roll dice for 2 artilleries in Southern France, round 2 :  0/2 hits
                        2 artilleries owned by the French lost in Southern France
                    Italians win, taking Southern France from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for French: 2 artilleries and 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Greece
                    Italians attack with 1 armour, 1 bomber, 2 fighters and 2 infantry
                    British defend with 5 infantry
                        Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 1 :  2/6 hits
                        British roll dice for 5 infantry in Greece, round 1 :  2/5 hits
                        2 infantry owned by the British and 2 infantry owned by the Italians lost in Greece
                        Italians roll dice for 1 armour, 1 bomber and 2 fighters in Greece, round 2 :  1/4 hits
                        British roll dice for 3 infantry in Greece, round 2 :  1/3 hits
                        1 infantry owned by the British and 1 bomber owned by the Italians lost in Greece
                        Italians roll dice for 1 armour and 2 fighters in Greece, round 3 :  1/3 hits
                        British roll dice for 2 infantry in Greece, round 3 :  0/2 hits
                        1 infantry owned by the British lost in Greece
                        Italians roll dice for 1 armour and 2 fighters in Greece, round 4 :  1/3 hits
                        British roll dice for 1 infantry in Greece, round 4 :  1/1 hits
                        1 infantry owned by the British and 1 fighter owned by the Italians lost in Greece
                    Italians win, taking Greece from British with 1 armour and 1 fighter remaining. Battle score for attacker is -13
                    Casualties for British: 5 infantry
                    Casualties for Italians: 1 bomber, 1 fighter and 2 infantry

    Non Combat Move - Italians
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                2 aaGuns and 2 infantry moved from Southern Italy to Northern Italy
                1 fighter moved from Greece to Northern Italy
                1 armour moved from Northern Italy to Bulgaria
                      Italians take Bulgaria from Neutral_Axis

    Place Units - Italians
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
                Italians collect 13 PUs (4 lost to blockades); end with 13 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :1

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 86 Sea Zone: 1 artillery, 1 infantry and 1 transport
                EDIT: Adding units owned by Americans to Brazil: 1 artillery and 1 infantry
                EDIT: Adding units owned by Americans to 86 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing ownership of Brazil from Neutral_Allies to Americans
                EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry
                EDIT: Adding units owned by Americans to Brazil: 3 infantry
                EDIT: Turning off Edit Mode
                1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                2 fighters moved from New Zealand to Queensland
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone

    Non Combat Move - ANZAC
                2 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs


  • No move for France?  :?


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :1

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - French
                French buy 1 aaGun and 4 infantry; Remaining resources: 2 PUs;

    Combat Move - French
                1 infantry moved from Normandy Bordeaux to Southern France
                1 artillery moved from Normandy Bordeaux to Southern France
                1 fighter moved from France to Southern France
                1 fighter moved from United Kingdom to Southern France
                1 cruiser moved from 110 Sea Zone to 91 Sea Zone
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 destroyer moved from 93 Sea Zone to 96 Sea Zone
                1 cruiser moved from 93 Sea Zone to 96 Sea Zone

    Combat - French
                Battle in 91 Sea Zone
                    French attack with 1 cruiser
                    Germans defend with 1 submarine
                    1 submarine owned by the Germans Submerged
                Battle in Southern France
                    French attack with 1 artillery, 2 fighters and 1 infantry
                    Italians defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
                        French roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 1 :  2/4 hits
                        Italians roll dice for 2 artilleries and 1 infantry in Southern France, round 1 :  0/3 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France
                        French roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 :  1/4 hits
                        Italians roll dice for 1 artillery in Southern France, round 2 :  0/1 hits
                        1 artillery owned by the Italians lost in Southern France
                    French winFrench win with 1 cruiser remaining, taking Southern France from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 11
                    Casualties for Italians: 2 artilleries and 1 infantry
                Battle in 92 Sea Zone
                    French attack with 1 destroyer
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 92 Sea Zone
                    French win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - French
                2 fighters moved from Southern France to France

    Place Units - French
                1 aaGun and 4 infantry placed in France

    Turn Complete - French
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,3,1
                French collect 16 PUs (1 lost to blockades); end with 18 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 destroyer and 10 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                4 submarines moved from 113 Sea Zone to 110 Sea Zone
                1 fighter and 4 tactical_bombers moved from Western Germany to 110 Sea Zone
                2 infantry moved from Western Germany to Holland Belgium
                2 armour moved from Western Germany to Holland Belgium
                2 artilleries and 9 infantry moved from Poland to Baltic States
                1 armour and 2 infantry moved from Eastern Poland to Belarus
                2 bombers moved from Western Germany to Karelia
                7 infantry moved from Finland to Karelia
                1 fighter moved from Southern Italy to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 86 Sea Zone

    Combat - Germans
                Battle in 86 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 1 cruiser and 1 transport
                        Germans roll dice for 1 submarine in 86 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the Americans lost in 86 Sea Zone
                        1 transport owned by the Americans lost in 86 Sea Zone
                        Germans roll dice for 1 submarine in 86 Sea Zone, round 2 :  1/1 hits
                    Germans win with 1 submarine remaining. Battle score for attacker is 19
                    Casualties for Americans: 1 cruiser and 1 transport
                Battle in 110 Sea Zone
                    Germans attack with 1 fighter, 4 submarines and 4 tactical_bombers
                    British defend with 1 battleship, 1 carrier, 2 cruisers and 1 transport
                        Germans roll dice for 4 submarines in 110 Sea Zone, round 1 :  4/4 hits
                    Units damaged: 1 battleship owned by the British
                        1 cruiser owned by the British and 1 carrier owned by the British lost in 110 Sea Zone
                        Germans roll dice for 1 fighter and 4 tactical_bombers in 110 Sea Zone, round 1 :  4/5 hits
                        British roll dice for 1 battleship, 1 cruiser and 1 transport in 110 Sea Zone, round 1 :  2/2 hits
                        1 transport owned by the British , 1 cruiser owned by the British , 1 battleship owned by the British and 2 submarines owned by the Germans lost in 110 Sea Zone
                    Germans win with 1 fighter, 2 submarines and 4 tactical_bombers remaining. Battle score for attacker is 55
                    Casualties for Germans: 2 submarines
                    Casualties for British: 1 battleship, 1 carrier, 2 cruisers and 1 transport
                Battle in 92 Sea Zone
                    Germans attack with 1 fighter
                    French defend with 1 destroyer
                        Germans roll dice for 1 fighter in 92 Sea Zone, round 1 :  1/1 hits
                        French roll dice for 1 destroyer in 92 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the French and 1 fighter owned by the Germans lost in 92 Sea Zone
                    French win with no units remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 fighter
                    Casualties for French: 1 destroyer
                Battle in Baltic States
                    Germans attack with 2 artilleries and 9 infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 2 artilleries and 9 infantry in Baltic States, round 1 :  4/11 hits
                        Russians roll dice for 1 artillery in Baltic States, round 1 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 2 artilleries and 8 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery
                Battle in Holland Belgium
                    Germans attack with 2 armour and 2 infantry
                    British defend with 2 infantry
                        Germans roll dice for 2 armour and 2 infantry in Holland Belgium, round 1 :  2/4 hits
                        British roll dice for 2 infantry in Holland Belgium, round 1 :  0/2 hits
                        2 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 2 armour and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Belarus
                    Germans attack with 1 armour and 2 infantry
                    Russians defend with 1 infantry and 1 mech_infantry
                        Germans roll dice for 1 armour and 2 infantry in Belarus, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry and 1 mech_infantry in Belarus, round 1 :  0/2 hits
                        1 infantry owned by the Russians lost in Belarus
                        Germans roll dice for 1 armour and 2 infantry in Belarus, round 2 :  1/3 hits
                        Russians roll dice for 1 mech_infantry in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                Battle in Karelia
                    Germans attack with 2 bombers and 7 infantry
                    Russians defend with 2 fighters and 4 infantry
                        Germans roll dice for 2 bombers and 7 infantry in Karelia, round 1 :  5/9 hits
                        Russians roll dice for 2 fighters and 4 infantry in Karelia, round 1 :  2/6 hits
                        4 infantry owned by the Russians , 2 infantry owned by the Germans and 1 fighter owned by the Russians lost in Karelia
                        Germans roll dice for 2 bombers and 5 infantry in Karelia, round 2 :  0/7 hits
                        Russians roll dice for 1 fighter in Karelia, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Karelia
                        Germans roll dice for 2 bombers and 4 infantry in Karelia, round 3 :  2/6 hits
                        Russians roll dice for 1 fighter in Karelia, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 fighter owned by the Russians lost in Karelia
                    Germans win, taking Karelia from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 20
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 2 fighters and 4 infantry

    Non Combat Move - Germans
                2 bombers moved from Karelia to Poland
                1 infantry moved from Poland to Eastern Poland
                1 aaGun moved from Germany to Poland
                1 battleship, 1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
                1 aaGun moved from Western Germany to Holland Belgium
                1 fighter and 4 tactical_bombers moved from 110 Sea Zone to Western Germany
                1 infantry moved from Yugoslavia to Romania
                2 artilleries and 4 infantry moved from Yugoslavia to Northern Italy
                1 tactical_bomber moved from Germany to Western Germany

    Place Units - Germans
                1 artillery and 9 infantry placed in Western Germany
                1 destroyer placed in 113 Sea Zone
                1 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
                Germans collect 36 PUs (2 lost to blockades); end with 36 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 41 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 2 armour and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 tactical_bomber moved from Ukraine to Belarus
                1 infantry moved from Smolensk to Belarus
                1 artillery moved from Smolensk to Belarus
                1 infantry moved from Western Ukraine to Eastern Poland
                1 artillery moved from Western Ukraine to Eastern Poland
                1 armour moved from Ukraine to Smolensk
                1 mech_infantry moved from Ukraine to Smolensk
                1 armour moved from Western Ukraine to Smolensk
                1 armour moved from Bessarabia to Eastern Poland
                1 artillery moved from Bessarabia to Eastern Poland
                3 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Vyborg to Novgorod
                5 infantry moved from Russia to Smolensk

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 1 infantry
                        Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Belarus, round 1 :  1/3 hits
                        Germans roll dice for 1 armour and 1 infantry in Belarus, round 1 :  0/2 hits
                        1 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Belarus, round 2 :  1/3 hits
                        Germans roll dice for 1 armour in Belarus, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 armour and 1 infantry
                Battle in Eastern Poland
                    Russians attack with 1 armour, 2 artilleries and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour, 2 artilleries and 1 infantry in Eastern Poland, round 1 :  1/4 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Belarus to Novgorod
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 infantry moved from Caucasus to Northwest Persia
                1 aaGun moved from Russia to Smolensk

    Place Units - Russians
                2 armour placed in Novgorod
                7 infantry placed in Russia
                3 infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs


  • play from this please…

    I edited some russian moves I forgot about around japan…
    2 moved from Oligly to Kansu…territory taken + 1pu
    1 moved from ulaanbantar to buyant


  • It’s pretty obvious that I’d rather lose destroyers than LOADED AIRCRAFT CARRIERS in SZ 26, so you can bet I’ll be editing that sh!t.  :roll:


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Politics - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Olgiy: 2 infantry
                EDIT: Adding units owned by Russians to Kansu: 2 infantry
                EDIT: Changing ownership of Kansu from Chinese to Russians
                EDIT: Changing PUs for Russians from 39 to 40
                EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
                EDIT: Adding units owned by Russians to Buyant-Uhaa: 1 infantry
                EDIT: Turning off Edit Mode

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                    Japanese roll 4 and gets 0 hits

    Purchase Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 26 Sea Zone: 2 carriers
                EDIT: Adding units owned by Japanese to 26 Sea Zone: 3 carriers, 2 destroyers, 5 fighters and 1 tactical_bomber
                EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 submarine
                EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 fighter and 1 tactical_bomber
                EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 carrier
                EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Japanese buy 2 artilleries, 2 factory_minors and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 infantry moved from French Indo China to Yunnan
                      Japanese take Yunnan from Chinese
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Amur to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 artillery moved from Amur to Buyant-Uhaa
                1 artillery and 1 infantry moved from Manchuria to Buyant-Uhaa
                5 infantry moved from Amur to Buyant-Uhaa
                1 mech_infantry moved from Amur to Buyant-Uhaa
                1 artillery and 1 infantry moved from Anhwe to Chahar
                2 infantry moved from Jehol to Chahar
                3 infantry moved from Anhwe to Hopei
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi
                1 fighter moved from 26 Sea Zone to 25 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 fighters moved from 26 Sea Zone to 10 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
                1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 armour moved from Philippines to 35 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 armour and 1 infantry moved from 43 Sea Zone to Borneo
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 battleship moved from 35 Sea Zone to 43 Sea Zone
                1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 fighter and 2 tactical_bombers moved from Hainan to Kwangsi
                4 fighters and 3 tactical_bombers moved from Kiangsi to Kwangsi
                1 fighter moved from Siam to Malaya
                2 bombers moved from Hainan to Malaya

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 10 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 fighters
                    Americans defend with 1 battleship, 1 cruiser, 1 submarine and 2 transports
                        Americans roll dice for 1 submarine in 10 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 fighters in 10 Sea Zone, round 1 :  4/7 hits
                        Americans roll dice for 1 battleship, 1 cruiser and 2 transports in 10 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Americans , 1 battleship owned by the Americans , 1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 10 Sea Zone
                        2 transports owned by the Americans lost in 10 Sea Zone
                    Japanese win, taking 10 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 44
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 battleship, 1 cruiser, 1 submarine and 2 transports
                Battle in Midway
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 airfield and 2 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Midway, round 1 :  1/2 hits
                        Americans roll dice for 2 infantry in Midway, round 1 :  0/2 hits
                        1 infantry owned by the Americans lost in Midway
                        Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 :  1/2 hits
                        Americans roll dice for 1 infantry in Midway, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway
                    Japanese win, taking Midway from Americans with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Buyant-Uhaa
                    Japanese attack with 2 artilleries, 6 infantry and 1 mech_infantry
                    Russians defend with 3 infantry
                        Japanese roll dice for 2 artilleries, 6 infantry and 1 mech_infantry in Buyant-Uhaa, round 1 :  2/9 hits
                        Russians roll dice for 3 infantry in Buyant-Uhaa, round 1 :  1/3 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buyant-Uhaa
                        Japanese roll dice for 2 artilleries, 5 infantry and 1 mech_infantry in Buyant-Uhaa, round 2 :  3/8 hits
                        Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buyant-Uhaa
                    Japanese win, taking Buyant-Uhaa from Russians with 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 3 infantry
                Battle in Hopei
                    Japanese attack with 3 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 infantry in Hopei, round 1 :  0/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 1 :  0/1 hits
                        Japanese roll dice for 3 infantry in Hopei, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Borneo
                    Japanese attack with 1 armour and 1 infantry
                    British defend with 2 infantry
                        Japanese roll dice for 1 battleship in Borneo, round 1 :  1/1 hits
                        Japanese roll dice for 1 armour and 1 infantry in Borneo, round 1 :  2/2 hits
                        UK_Pacific roll dice for 2 infantry in Borneo, round 1 :  0/2 hits
                        2 infantry owned by the British lost in Borneo
                    Japanese win, taking Borneo from UK_Pacific with 1 armour and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Java
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Java, round 1 :  0/2 hits
                        ANZAC roll dice for 2 infantry in Java, round 1 :  1/2 hits
                        1 infantry owned by the Japanese lost in Java
                        Japanese roll dice for 1 artillery in Java, round 2 :  0/1 hits
                        ANZAC roll dice for 2 infantry in Java, round 2 :  1/2 hits
                        1 artillery owned by the Japanese lost in Java
                    ANZAC win with 2 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Malaya
                    Japanese attack with 2 bombers and 1 fighter
                    ANZAC defend with 1 infantry; British defend with 2 fighters, 1 harbour and 1 tactical_bomber
                        Japanese roll dice for 2 bombers and 1 fighter in Malaya, round 1 :  3/3 hits
                        UK_Pacific roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Malaya, round 1 :  2/4 hits
                        1 tactical_bomber owned by the British , 1 infantry owned by the ANZAC , 1 bomber owned by the Japanese , 1 fighter owned by the British and 1 fighter owned by the Japanese lost in Malaya
                        Japanese roll dice for 1 bomber in Malaya, round 2 :  1/1 hits
                        UK_Pacific roll dice for 1 fighter in Malaya, round 2 :  0/1 hits
                        1 fighter owned by the British lost in Malaya
                    Japanese win with 1 bomber remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 bomber and 1 fighter
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 2 fighters and 1 tactical_bomber
                Battle in Kwangsi
                    Japanese attack with 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers
                    Chinese defend with 5 infantry
                        Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers in Kwangsi, round 1 :  6/12 hits
                        Chinese roll dice for 5 infantry in Kwangsi, round 1 :  1/5 hits
                        1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 artillery, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 5 infantry
                Battle in Chahar
                    Japanese attack with 1 artillery and 3 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery and 3 infantry in Chahar, round 1 :  1/4 hits
                        Chinese roll dice for 2 infantry in Chahar, round 1 :  0/2 hits
                        1 infantry owned by the Chinese lost in Chahar
                        Japanese roll dice for 1 artillery and 3 infantry in Chahar, round 2 :  0/4 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                        Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 3 :  2/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Hawaiian Islands
                    Japanese attack with 1 artillery and 3 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 1 :  1/4 hits
                        Americans roll dice for 2 infantry in Hawaiian Islands, round 1 :  0/2 hits
                        1 infantry owned by the Americans lost in Hawaiian Islands
                        Japanese roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 2 :  0/4 hits
                        Americans roll dice for 1 infantry in Hawaiian Islands, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Hawaiian Islands
                        Japanese roll dice for 1 artillery and 2 infantry in Hawaiian Islands, round 3 :  1/3 hits
                        Americans roll dice for 1 infantry in Hawaiian Islands, round 3 :  0/1 hits
                        1 infantry owned by the Americans lost in Hawaiian Islands
                    Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Japanese
                1 fighter moved from 25 Sea Zone to 10 Sea Zone
                5 fighters and 5 tactical_bombers moved from Kwangsi to French Indo China
                1 aaGun moved from Amur to Buyant-Uhaa
                1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
                1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
                1 bomber moved from Malaya to French Indo China
                1 submarine moved from 35 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in French Indo China
                1 factory_minor placed in Kwangtung
                2 artilleries and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 45 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs


  • @Make_It_Round:

    It’s pretty obvious that I’d rather lose destroyers than LOADED AIRCRAFT CARRIERS in SZ 26, so you can bet I’ll be editing that sh!t.  :roll:

    Hmmm…I cant go predicting the outcome of battles, so think I selected to take hits from acs cause you had land to lnd the planes maybe?  Cant even remem…or I just spammed done throughout the battle


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 2 battleships, 1 destroyer and 2 fighters; Remaining resources: 1 PUs;

    Combat Move - Americans

    Non Combat Move - Americans

    Place Units - Americans
                2 battleships, 1 destroyer and 2 fighters placed in 10 Sea Zone
                Americans undo move 1.
                2 battleships and 1 destroyer placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 5,3,2,6,4,1,2,5,5,6,3
                Americans collect 40 PUs (11 lost to blockades); end with 41 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 56 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery moved from Hunan to Kwangsi
                1 infantry moved from Hunan to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                2 infantry moved from Hunan to Kwangsi
                2 artilleries moved from Hunan to Kwangsi
                3 infantry moved from Kweichow to Yunnan
                1 fighter moved from Kweichow to Yunnan

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 3 artilleries and 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 3 artilleries and 2 infantry in Kwangsi, round 1 :  4/5 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 1 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 1 :  3/4 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Kweichow

    Place Units - Chinese
                2 infantry placed in Shensi
                4 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Combat Move - British
                1 artillery moved from France to Holland Belgium
                1 armour moved from France to Holland Belgium
                3 fighters moved from France to Holland Belgium
                1 bomber moved from United Kingdom to Holland Belgium
                1 fighter moved from Scotland to Holland Belgium
                1 destroyer moved from 83 Sea Zone to 86 Sea Zone
                1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 artillery moved from Egypt to Trans-Jordan
                1 infantry moved from Ethiopia to 76 Sea Zone
                1 cruiser moved from 76 Sea Zone to 78 Sea Zone
                1 destroyer moved from 76 Sea Zone to 78 Sea Zone
                1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 mech_infantry moved from Ethiopia to Egypt
                1 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Rhodesia to Tanganyika Territory
                2 infantry moved from Shan State to Malaya
                4 infantry moved from Burma to Shan State
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 artillery moved from Burma to Shan State
                1 armour moved from India to Shan State
                1 mech_infantry moved from India to Eastern Persia
                1 mech_infantry moved from India to Shan State
                1 infantry moved from India to Burma

    Combat - British
                Battle in 86 Sea Zone
                    British attack with 1 destroyer
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 86 Sea Zone, round 1 :  1/1 hits
                        British roll dice for 1 destroyer in 86 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 86 Sea Zone
                    Germans win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for British: 1 destroyer
                Battle in Trans-Jordan
                    British attack with 1 artillery, 2 infantry and 1 tactical_bomber
                    Italians defend with 2 infantry
                        British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 1 :  1/4 hits
                        Italians roll dice for 2 infantry in Trans-Jordan, round 1 :  0/2 hits
                        1 infantry owned by the Italians lost in Trans-Jordan
                        British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 :  1/4 hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 infantry
                Battle in Holland Belgium
                    British attack with 1 armour, 1 artillery, 1 bomber and 4 fighters
                    Germans defend with 1 aaGun, 2 armour and 2 infantry
                        AA guns fire in Holland Belgium :  0/3 hits
                        British roll dice for 1 armour, 1 artillery, 1 bomber and 4 fighters in Holland Belgium, round 1 :  3/7 hits
                        Germans roll dice for 1 aaGun, 2 armour and 2 infantry in Holland Belgium, round 1 :  1/4 hits
                        2 infantry owned by the Germans , 1 artillery owned by the British and 1 aaGun owned by the Germans lost in Holland Belgium
                        British roll dice for 1 armour, 1 bomber and 4 fighters in Holland Belgium, round 2 :  3/6 hits
                        Germans roll dice for 2 armour in Holland Belgium, round 2 :  0/2 hits
                        2 armour owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 1 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 19
                    Casualties for Germans: 1 aaGun, 2 armour and 2 infantry
                    Casualties for British: 1 artillery

    Non Combat Move - British
                1 bomber moved from Holland Belgium to France
                1 fighter moved from Holland Belgium to United Kingdom
                1 fighter moved from Holland Belgium to United Kingdom
                2 fighters moved from Holland Belgium to France
                1 tactical_bomber moved from Trans-Jordan to Egypt
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies

    Place Units - British
                3 destroyers and 2 submarines placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,1,2
                British collect 30 PUs (3 lost to blockades); end with 31 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Place Units - UK_Pacific
                2 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
                UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs total
                Some Units in India change ownership: 2 infantry and 2 mech_infantrys


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 4 infantry moved from Northern Italy to Southern France
                1 battleship, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 96 Sea Zone
                1 submarine moved from 99 Sea Zone to 96 Sea Zone
                1 fighter moved from Northern Italy to 96 Sea Zone
                1 infantry moved from Alexandria to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 armour moved from Greece to 99 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
                1 armour and 1 infantry moved from 96 Sea Zone to Malta
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 transport
                    French defend with 1 cruiser and 1 destroyer; British defend with 1 cruiser and 1 destroyer
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 transport in 96 Sea Zone, round 1 :  2/5 hits
                        French roll dice for 2 cruisers and 2 destroyers in 96 Sea Zone, round 1 :  3/4 hits
                        1 destroyer owned by the Italians , 1 fighter owned by the Italians , 1 submarine owned by the Italians , 1 destroyer owned by the French and 1 destroyer owned by the British lost in 96 Sea Zone
                        Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 96 Sea Zone, round 2 :  1/3 hits
                        French roll dice for 2 cruisers in 96 Sea Zone, round 2 :  2/2 hits
                        1 cruiser owned by the British and 2 cruisers owned by the Italians lost in 96 Sea Zone
                        Italians roll dice for 1 battleship and 1 transport in 96 Sea Zone, round 3 :  1/1 hits
                        French roll dice for 1 cruiser in 96 Sea Zone, round 3 :  1/1 hits
                        1 cruiser owned by the French and 1 battleship owned by the Italians lost in 96 Sea Zone
                    Italians win with 1 transport remaining. Battle score for attacker is -28
                    Casualties for French: 1 cruiser and 1 destroyer
                    Casualties for British: 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine
                Battle in Malta
                    Italians attack with 1 armour and 1 infantry
                    British defend with 1 aaGun and 1 infantry
                        Italians roll dice for 1 armour and 1 infantry in Malta, round 1 :  0/2 hits
                        British roll dice for 1 aaGun and 1 infantry in Malta, round 1 :  1/1 hits
                        1 infantry owned by the Italians lost in Malta
                        Italians roll dice for 1 armour in Malta, round 2 :  0/1 hits
                        British roll dice for 1 aaGun and 1 infantry in Malta, round 2 :  0/1 hits
                        Italians roll dice for 1 armour in Malta, round 3 :  1/1 hits
                        British roll dice for 1 aaGun and 1 infantry in Malta, round 3 :  0/1 hits
                        1 aaGun owned by the British lost in Malta
                        Italians roll dice for 1 armour in Malta, round 4 :  0/1 hits
                        British roll dice for 1 infantry in Malta, round 4 :  0/1 hits
                        Italians roll dice for 1 armour in Malta, round 5 :  1/1 hits
                        British roll dice for 1 infantry in Malta, round 5 :  0/1 hits
                        1 infantry owned by the British lost in Malta
                    Italians win, taking Malta from British with 1 armour remaining. Battle score for attacker is 5
                    Casualties for British: 1 aaGun and 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Southern France
                    Italians attack with 1 artillery and 4 infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 artillery and 4 infantry in Southern France, round 1 :  2/5 hits
                        French roll dice for 1 artillery and 1 infantry in Southern France, round 1 :  1/2 hits
                        1 infantry owned by the French , 1 artillery owned by the French and 1 infantry owned by the Italians lost in Southern France
                    Italians win, taking Southern France from French with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for French: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 armour moved from Bulgaria to Romania
                4 infantry moved from Bulgaria to Romania
                2 aaGuns moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern France

    Place Units - Italians
                3 infantry placed in Southern Italy
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Alexandria: 1 armour and 1 mech_infantry
                EDIT: Adding units owned by Italians to Libya: 1 armour and 1 mech_infantry
                EDIT: Removing units owned by Italians from Alexandria: 1 artillery and 2 infantry
                EDIT: Adding units owned by Italians to Tobruk: 1 artillery and 2 infantry
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 fighters moved from Queensland to Malaya
                2 destroyers moved from 62 Sea Zone to 33 Sea Zone
                1 cruiser moved from 62 Sea Zone to 33 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2
                ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs

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