@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C V C 2
- 
					
					
					
					
 Scrambled… or over easy? :-D 
- 
					
					
					
					
 no scramble for both :cry: 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :1 Politics - Japanese 
 Japanese takes Political Action: Political Action Japanese To War With Americans
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
 Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
 Japanese takes Political Action: Political Action Japanese To War With French
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
 Japanese takes Political Action: Political Action Japanese To War With Russians
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyResearch Technology - Japanese 
 Japanese spend 5 on tech rolls
 Japanese roll 3 and gets 0 hitsPurchase Units - Japanese 
 Japanese buy 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese 
 Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
 1 infantry moved from Siam to French Indo China
 Japanese take French Indo China from French
 1 infantry moved from Siam to Shan State
 Japanese take Shan State from UK_Pacific
 1 infantry moved from Jehol to Chahar
 Japanese take Chahar from Chinese
 1 infantry moved from Shantung to Anhwe
 Japanese take Anhwe from Chinese
 4 infantry moved from Korea to Amur
 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
 1 battleship moved from 19 Sea Zone to 35 Sea Zone
 1 armour and 1 infantry moved from Japan to 6 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
 2 infantry moved from Kiangsi to 20 Sea Zone
 2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
 2 infantry moved from 35 Sea Zone to Philippines
 1 cruiser moved from 20 Sea Zone to 37 Sea Zone
 1 fighter moved from Formosa to 37 Sea Zone
 1 artillery and 1 infantry moved from Kiangsi to Hunan
 1 artillery and 3 infantry moved from Kwangsi to Kwangtung
 1 artillery moved from Shantung to 19 Sea Zone
 1 infantry moved from Okinawa to 19 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
 1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
 1 fighter moved from Okinawa to Kwangtung
 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
 2 bombers moved from Japan to 37 Sea Zone
 1 tactical_bomber moved from Kiangsu to Kwangtung
 1 fighter moved from Kiangsu to Hunan
 2 fighters and 2 tactical_bombers moved from Manchuria to Kwangtung
 6 infantry moved from Manchuria to Amur
 1 artillery and 1 mech_infantry moved from Manchuria to AmurCombat - Japanese 
 Battle in 37 Sea Zone
 Japanese attack with 2 bombers, 1 cruiser and 1 fighter
 British defend with 1 battleship; UK_Pacific defend with 1 destroyer
 Japanese roll dice for 2 bombers, 1 cruiser and 1 fighter in 37 Sea Zone, round 1 : 2/4 hits
 Units damaged: 1 battleship owned by the British
 British roll dice for 1 battleship and 1 destroyer in 37 Sea Zone, round 1 : 0/2 hits
 1 destroyer owned by the UK_Pacific lost in 37 Sea Zone
 Japanese roll dice for 2 bombers, 1 cruiser and 1 fighter in 37 Sea Zone, round 2 : 4/4 hits
 British roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits
 1 cruiser owned by the Japanese and 1 battleship owned by the British lost in 37 Sea Zone
 Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 16
 Casualties for Japanese: 1 cruiser
 Casualties for British: 1 battleship
 Casualties for UK_Pacific: 1 destroyer
 Battle in 26 Sea Zone
 Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
 Americans defend with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
 Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 : 1/1 hits
 Units damaged: 1 battleship owned by the Americans
 Americans roll dice for 1 submarine in 26 Sea Zone, round 1 : 1/1 hits
 Units damaged: 1 battleship owned by the Japanese
 Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 1 : 8/11 hits
 Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 26 Sea Zone, round 1 : 2/3 hits
 1 submarine owned by the Americans , 1 battleship owned by the Americans , 1 destroyer owned by the Americans , 2 tactical_bombers owned by the Japanese , 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
 Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31
 Casualties for Japanese: 2 tactical_bombers
 Casualties for Americans: 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
 Battle in 35 Sea Zone
 Japanese attack with 1 battleship, 1 destroyer, 1 submarine and 3 transports
 Americans defend with 1 destroyer and 1 submarine
 Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 battleship, 1 destroyer and 3 transports in 35 Sea Zone, round 1 : 0/2 hits
 Americans roll dice for 1 destroyer in 35 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
 Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
 Units damaged: 1 battleship owned by the Japanese
 Japanese roll dice for 1 battleship, 1 destroyer and 3 transports in 35 Sea Zone, round 2 : 2/2 hits
 Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
 Japanese win with 1 battleship, 1 destroyer, 1 submarine and 3 transports remaining. Battle score for attacker is 14
 Casualties for Americans: 1 destroyer and 1 submarine
 Battle in Hunan
 Japanese attack with 1 artillery, 1 fighter and 1 infantry
 Chinese defend with 2 infantry
 Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 1 : 2/3 hits
 Chinese roll dice for 2 infantry in Hunan, round 1 : 0/2 hits
 2 infantry owned by the Chinese lost in Hunan
 Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
 Casualties for Chinese: 2 infantry
 Battle in Amur
 Japanese attack with 1 artillery, 10 infantry and 1 mech_infantry
 Russians defend with 1 infantry
 Japanese roll dice for 1 artillery, 10 infantry and 1 mech_infantry in Amur, round 1 : 5/12 hits
 Russians roll dice for 1 infantry in Amur, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
 Japanese win, taking Amur from Russians with 1 artillery, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Kwangtung
 Japanese attack with 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers
 British defend with 1 harbour and 2 infantry; UK_Pacific defend with 3 infantry
 Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers in Kwangtung, round 1 : 6/10 hits
 UK_Pacific roll dice for 5 infantry in Kwangtung, round 1 : 2/5 hits
 2 infantry owned by the British , 2 infantry owned by the Japanese and 3 infantry owned by the UK_Pacific lost in Kwangtung
 Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
 Casualties for Japanese: 2 infantry
 Casualties for British: 2 infantry
 Casualties for UK_Pacific: 3 infantry
 Battle in Philippines
 Japanese attack with 1 armour, 1 artillery and 4 infantry
 Americans defend with 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
 Japanese roll dice for 1 armour, 1 artillery and 4 infantry in Philippines, round 1 : 2/6 hits
 Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Philippines, round 1 : 3/4 hits
 3 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
 Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Philippines, round 2 : 0/3 hits
 Americans roll dice for 1 artillery and 1 fighter in Philippines, round 2 : 0/2 hits
 Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Philippines, round 3 : 1/3 hits
 Americans roll dice for 1 artillery and 1 fighter in Philippines, round 3 : 0/2 hits
 1 artillery owned by the Americans lost in Philippines
 Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Philippines, round 4 : 2/3 hits
 Americans roll dice for 1 fighter in Philippines, round 4 : 0/1 hits
 1 fighter owned by the Americans lost in Philippines
 Japanese win, taking Philippines from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 11
 Casualties for Japanese: 3 infantry
 Casualties for Americans: 1 artillery, 1 fighter and 2 infantry
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese 
 1 fighter moved from 37 Sea Zone to Siam
 2 bombers moved from 37 Sea Zone to Hainan
 1 fighter moved from Hunan to Kiangsi
 3 fighters and 3 tactical_bombers moved from Kwangtung to Kiangsi
 1 artillery and 3 infantry moved from Kiangsu to Anhwe
 1 artillery and 1 infantry moved from Jehol to Manchuria
 2 infantry moved from Shantung to Jehol
 1 fighter moved from Korea to 26 Sea Zone
 1 fighter moved from Japan to 26 Sea Zone
 1 aaGun moved from Manchuria to Amur
 1 fighter and 2 tactical_bombers moved from Japan to HainanPlace Units - Japanese 
 3 transports placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 38 PUs; end with 38 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :1 Politics - Americans 
 Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
 Americans takes Political Action: Political Action Americans To War With Italians
 Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
 Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
 Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
 Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
 Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
 Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
 Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans 
 Americans buy 1 battleship, 1 cruiser, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
 1 bomber moved from Central United States to 26 Sea Zone
 2 fighters moved from Hawaiian Islands to 26 Sea Zone
 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
 1 battleship moved from 10 Sea Zone to 26 Sea Zone
 1 carrier moved from 10 Sea Zone to 26 Sea Zone
 1 fighter moved from 10 Sea Zone to 26 Sea Zone
 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
 1 fighter moved from Western United States to 26 Sea Zone
 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
 1 fighter moved from Eastern United States to 26 Sea Zone
 1 infantry moved from Eastern United States to 101 Sea Zone
 1 artillery moved from Eastern United States to 101 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
 1 cruiser moved from 101 Sea Zone to 86 Sea Zone
 2 mech_infantrys moved from Central United States to Eastern United States
 1 armour moved from Central United States to Eastern United States
 2 infantry moved from Western United States to 10 Sea Zone
 2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans 
 Battle in 26 Sea Zone
 Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber
 Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber
 Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 1 : 4/10 hits
 Units damaged: 2 carriers owned by the Japanese
 Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 1 : 6/14 hits
 Units damaged: 1 battleship owned by the Americans
 2 fighters owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans and 1 carrier owned by the Japanese lost in 26 Sea Zone
 Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
 1 cruiser owned by the Americans lost in 26 Sea Zone
 Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/5 hits
 Americans roll dice for 1 battleship in 26 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 9/13 hits
 3 fighters owned by the Americans , 1 battleship owned by the Americans , 2 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans lost in 26 Sea Zone
 Japanese win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is -97
 Casualties for Japanese: 1 carrier and 2 destroyers
 Casualties for Americans: 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber
 1 tactical_bomber owned by the Japanese and 5 fighters owned by the Japanese could not land and were killedNon Combat Move - Americans 
 2 infantry moved from 25 Sea Zone to MidwayPlace Units - Americans 
 1 battleship, 1 cruiser, 1 submarine and 2 transports placed in 10 Sea ZoneTurn Complete - Americans 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,1,5,2,2
 Americans collect 49 PUs (1 lost to blockades); end with 49 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 54 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :1 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Yunnan to Kwangsi
 Chinese take Kwangsi from Japanese
 1 infantry moved from Yunnan to Hunan
 1 artillery moved from Yunnan to Hunan
 2 artilleries moved from Yunnan to Hunan
 4 infantry moved from Suiyuyan to Chahar
 1 infantry moved from Shensi to Hopei
 6 infantry moved from Szechwan to Kweichow
 1 fighter moved from Szechwan to HunanCombat - Chinese 
 Battle in Hunan
 Chinese attack with 3 artilleries, 1 fighter and 1 infantry
 Japanese defend with 1 artillery and 1 infantry
 Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Hunan, round 1 : 3/5 hits
 Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 1 : 1/2 hits
 1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hunan
 Chinese win, taking Hunan from Japanese with 3 artilleries and 1 fighter remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artillery and 1 infantry
 Casualties for Chinese: 1 infantry
 Battle in Chahar
 Chinese attack with 4 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 4 infantry in Chahar, round 1 : 0/4 hits
 Japanese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
 Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits
 Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
 1 infantry owned by the Chinese lost in Chahar
 Chinese roll dice for 3 infantry in Chahar, round 3 : 2/3 hits
 Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
 Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is -3
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 2 infantryNon Combat Move - Chinese 
 1 fighter moved from Hunan to Kweichow
 2 infantry moved from Yunnan to Hunan
 1 infantry moved from Yunnan to Hunan
 1 infantry moved from Yunnan to HunanPlace Units - Chinese 
 4 infantry placed in Kwangsi
 Chinese undo move 1.
 4 infantry placed in KwangsiTurn Complete - Chinese 
 Chinese collect 12 PUs; end with 12 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :1 Combat Move - British 
 1 transport moved from 109 Sea Zone to 110 Sea Zone
 2 infantry moved from United Kingdom to 110 Sea Zone
 2 infantry moved from 110 Sea Zone to Holland Belgium
 2 fighters moved from United Kingdom to France
 1 fighter moved from Gibraltar to France
 1 cruiser moved from 98 Sea Zone to 96 Sea Zone
 1 destroyer moved from 98 Sea Zone to 96 Sea Zone
 2 infantry moved from Union of South Africa to Rhodesia
 1 destroyer moved from 71 Sea Zone to 83 Sea Zone
 1 destroyer moved from 109 Sea Zone to 106 Sea Zone
 1 mech_infantry moved from Egypt to Ethiopia
 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
 1 tactical_bomber moved from 98 Sea Zone to Ethiopia
 2 infantry moved from Alexandria to Egypt
 1 armour moved from Alexandria to Egypt
 1 artillery moved from Alexandria to Egypt
 1 infantry moved from Egypt to 98 Sea Zone
 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
 1 fighter moved from Malta to 96 Sea Zone
 2 infantry moved from Burma to Shan State
 1 fighter moved from Burma to Shan State
 3 infantry moved from Malaya to Shan State
 1 fighter moved from India to Shan State
 1 tactical_bomber moved from India to Shan State
 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
 2 infantry moved from India to 39 Sea Zone
 4 infantry moved from India to Burma
 1 artillery moved from India to Burma
 2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
 2 infantry moved from 76 Sea Zone to EthiopiaCombat - British 
 Battle in 96 Sea Zone
 British attack with 1 cruiser, 1 destroyer and 1 fighter
 Italians defend with 1 destroyer and 1 transport
 British roll dice for 1 cruiser, 1 destroyer and 1 fighter in 96 Sea Zone, round 1 : 3/3 hits
 Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
 British win with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 15
 Casualties for Italians: 1 destroyer and 1 transport
 Battle in 106 Sea Zone
 British attack with 1 destroyer
 Germans defend with 1 submarine
 Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 0/1 hits
 British roll dice for 1 destroyer in 106 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
 British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits
 Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits
 British roll dice for 1 destroyer in 106 Sea Zone, round 3 : 1/1 hits
 1 submarine owned by the Germans lost in 106 Sea Zone
 British win, taking 106 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
 Casualties for Germans: 1 submarine
 Battle in Holland Belgium
 Battle in Ethiopia
 British attack with 3 infantry, 1 mech_infantry and 1 tactical_bomber
 Italians defend with 1 artillery and 2 infantry
 British roll dice for 1 cruiser in Ethiopia, round 1 : 0/1 hits
 British roll dice for 3 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 1 : 1/5 hits
 Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 1 : 2/3 hits
 2 infantry owned by the British and 1 infantry owned by the Italians lost in Ethiopia
 British roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 2 : 1/3 hits
 Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 0/2 hits
 1 infantry owned by the Italians lost in Ethiopia
 British roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 3 : 0/3 hits
 Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits
 British roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 4 : 0/3 hits
 Italians roll dice for 1 artillery in Ethiopia, round 4 : 0/1 hits
 British roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 5 : 2/3 hits
 Italians roll dice for 1 artillery in Ethiopia, round 5 : 0/1 hits
 1 artillery owned by the Italians lost in Ethiopia
 British win, taking Holland Belgium from Germans, taking Ethiopia from Italians with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
 Casualties for British: 2 infantry
 Casualties for Italians: 1 artillery and 2 infantry
 Battle in Shan State
 British attack with 2 fighters, 5 infantry and 1 tactical_bomber
 Japanese defend with 1 infantry
 British roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Shan State, round 1 : 2/8 hits
 Japanese roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
 1 infantry owned by the Japanese lost in Shan State
 British win, taking Shan State from Japanese with 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - British 
 2 fighters moved from Shan State to Malaya
 1 tactical_bomber moved from Shan State to Malaya
 3 aaGuns moved from India to Burma
 1 tactical_bomber moved from Ethiopia to Anglo Egyptian Sudan
 1 fighter moved from 96 Sea Zone to Egypt
 1 infantry moved from 99 Sea Zone to Greece
 British take Greece from Neutral_Allies
 1 infantry moved from West India to Eastern Persia
 British take Eastern Persia from Neutral_AlliesPlace Units - British 
 1 carrier and 1 cruiser placed in 110 Sea ZoneTurn Complete - British 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
 British collect 32 PUs (2 lost to blockades); end with 32 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :1 Place Units - UK_Pacific 
 1 armour, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 14 PUs; end with 14 PUs total
 Units Change Ownership
 Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
 Some Units in Borneo change ownership: 2 infantry
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :1 Politics - Italians 
 Italians takes Political Action: Political Action Italians To War With Chinese
 Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
 Italians takes Political Action: Political Action Axis To War With Russians
 Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Italians 
 Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians 
 1 infantry moved from Tobruk to Alexandria
 Italians take Alexandria from British
 1 artillery and 1 infantry moved from Libya to Tunisia
 1 infantry moved from Italian Somaliland to Kenya
 Italians take Kenya from British
 2 infantry moved from Southern Italy to 95 Sea Zone
 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
 2 infantry moved from 92 Sea Zone to Gibraltar
 2 infantry moved from Southern Italy to 97 Sea Zone
 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
 2 infantry moved from 98 Sea Zone to Trans-Jordan
 1 battleship moved from 97 Sea Zone to 99 Sea Zone
 1 battleship moved from 99 Sea Zone to 98 Sea Zone
 2 artilleries and 2 infantry moved from Northern Italy to Southern France
 1 armour and 2 infantry moved from Albania to Greece
 1 bomber moved from Northern Italy to Greece
 2 fighters moved from Southern Italy to Greece
 1 submarine moved from 95 Sea Zone to 99 Sea Zone
 1 cruiser and 1 destroyer moved from 95 Sea Zone to 99 Sea Zone
 1 cruiser and 1 destroyer moved from 99 Sea Zone to 98 Sea Zone
 1 cruiser moved from 97 Sea Zone to 99 Sea Zone
 1 cruiser moved from 99 Sea Zone to 98 Sea ZoneCombat - Italians 
 Battle in 99 Sea Zone
 Italians attack with 1 submarine
 British defend with 1 transport
 1 transport owned by the British lost in 99 Sea Zone
 Italians roll dice for 1 submarine in 99 Sea Zone, round 1 : 0/1 hits
 Italians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
 Casualties for British: 1 transport
 Battle in 98 Sea Zone
 Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 transport
 British defend with 1 carrier
 Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 98 Sea Zone, round 1 : 2/4 hits
 British roll dice for 1 carrier in 98 Sea Zone, round 1 : 1/1 hits
 Units damaged: 1 battleship owned by the Italians
 1 carrier owned by the British lost in 98 Sea Zone
 Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 16
 Casualties for British: 1 carrier
 Battle in Gibraltar
 Battle in Trans-Jordan
 Battle in Tunisia
 Italians attack with 1 artillery and 1 infantry
 French defend with 1 infantry
 Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 1 : 0/2 hits
 French roll dice for 1 infantry in Tunisia, round 1 : 1/1 hits
 1 infantry owned by the Italians lost in Tunisia
 Italians roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits
 French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
 Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits
 French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits
 Italians roll dice for 1 artillery in Tunisia, round 4 : 0/1 hits
 French roll dice for 1 infantry in Tunisia, round 4 : 0/1 hits
 Italians roll dice for 1 artillery in Tunisia, round 5 : 0/1 hits
 French roll dice for 1 infantry in Tunisia, round 5 : 0/1 hits
 Italians roll dice for 1 artillery in Tunisia, round 6 : 0/1 hits
 French roll dice for 1 infantry in Tunisia, round 6 : 1/1 hits
 1 artillery owned by the Italians lost in Tunisia
 French win, taking Gibraltar from British, taking Trans-Jordan from British with 1 infantry remaining. Battle score for attacker is -7
 Casualties for Italians: 1 artillery and 1 infantry
 Battle in Southern France
 Italians attack with 2 artilleries and 2 infantry
 French defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
 Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 1 : 1/4 hits
 French roll dice for 2 artilleries and 1 infantry in Southern France, round 1 : 1/3 hits
 1 infantry owned by the French and 1 infantry owned by the Italians lost in Southern France
 Italians roll dice for 2 artilleries and 1 infantry in Southern France, round 2 : 2/3 hits
 French roll dice for 2 artilleries in Southern France, round 2 : 0/2 hits
 2 artilleries owned by the French lost in Southern France
 Italians win, taking Southern France from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
 Casualties for French: 2 artilleries and 1 infantry
 Casualties for Italians: 1 infantry
 Battle in Greece
 Italians attack with 1 armour, 1 bomber, 2 fighters and 2 infantry
 British defend with 5 infantry
 Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 1 : 2/6 hits
 British roll dice for 5 infantry in Greece, round 1 : 2/5 hits
 2 infantry owned by the British and 2 infantry owned by the Italians lost in Greece
 Italians roll dice for 1 armour, 1 bomber and 2 fighters in Greece, round 2 : 1/4 hits
 British roll dice for 3 infantry in Greece, round 2 : 1/3 hits
 1 infantry owned by the British and 1 bomber owned by the Italians lost in Greece
 Italians roll dice for 1 armour and 2 fighters in Greece, round 3 : 1/3 hits
 British roll dice for 2 infantry in Greece, round 3 : 0/2 hits
 1 infantry owned by the British lost in Greece
 Italians roll dice for 1 armour and 2 fighters in Greece, round 4 : 1/3 hits
 British roll dice for 1 infantry in Greece, round 4 : 1/1 hits
 1 infantry owned by the British and 1 fighter owned by the Italians lost in Greece
 Italians win, taking Greece from British with 1 armour and 1 fighter remaining. Battle score for attacker is -13
 Casualties for British: 5 infantry
 Casualties for Italians: 1 bomber, 1 fighter and 2 infantryNon Combat Move - Italians 
 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
 2 aaGuns and 2 infantry moved from Southern Italy to Northern Italy
 1 fighter moved from Greece to Northern Italy
 1 armour moved from Northern Italy to Bulgaria
 Italians take Bulgaria from Neutral_AxisPlace Units - Italians 
 1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians 
 Total Cost from Convoy Blockades: 4
 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,2
 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
 Italians collect 13 PUs (4 lost to blockades); end with 13 PUs total
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :1 Purchase Units - ANZAC 
 ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC 
 Turning on Edit Mode
 EDIT: Removing units owned by Americans from 86 Sea Zone: 1 artillery, 1 infantry and 1 transport
 EDIT: Adding units owned by Americans to Brazil: 1 artillery and 1 infantry
 EDIT: Adding units owned by Americans to 86 Sea Zone: 1 transport
 EDIT: Turning off Edit Mode
 Turning on Edit Mode
 EDIT: Changing ownership of Brazil from Neutral_Allies to Americans
 EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry
 EDIT: Adding units owned by Americans to Brazil: 3 infantry
 EDIT: Turning off Edit Mode
 1 cruiser moved from 63 Sea Zone to 62 Sea Zone
 2 fighters moved from New Zealand to Queensland
 2 infantry moved from New South Wales to 62 Sea Zone
 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea ZoneNon Combat Move - ANZAC 
 2 infantry moved from 42 Sea Zone to Java
 ANZAC take Java from DutchPlace Units - ANZAC 
 1 fighter placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
- 
					
					
					
					
 No move for France? :? 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :1 Politics - French 
 Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - French 
 French buy 1 aaGun and 4 infantry; Remaining resources: 2 PUs;Combat Move - French 
 1 infantry moved from Normandy Bordeaux to Southern France
 1 artillery moved from Normandy Bordeaux to Southern France
 1 fighter moved from France to Southern France
 1 fighter moved from United Kingdom to Southern France
 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
 1 destroyer moved from 93 Sea Zone to 96 Sea Zone
 1 cruiser moved from 93 Sea Zone to 96 Sea ZoneCombat - French 
 Battle in 91 Sea Zone
 French attack with 1 cruiser
 Germans defend with 1 submarine
 1 submarine owned by the Germans Submerged
 Battle in Southern France
 French attack with 1 artillery, 2 fighters and 1 infantry
 Italians defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
 French roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 1 : 2/4 hits
 Italians roll dice for 2 artilleries and 1 infantry in Southern France, round 1 : 0/3 hits
 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France
 French roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 : 1/4 hits
 Italians roll dice for 1 artillery in Southern France, round 2 : 0/1 hits
 1 artillery owned by the Italians lost in Southern France
 French winFrench win with 1 cruiser remaining, taking Southern France from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 11
 Casualties for Italians: 2 artilleries and 1 infantry
 Battle in 92 Sea Zone
 French attack with 1 destroyer
 Italians defend with 1 transport
 1 transport owned by the Italians lost in 92 Sea Zone
 French win with 1 destroyer remaining. Battle score for attacker is 7
 Casualties for Italians: 1 transportNon Combat Move - French 
 2 fighters moved from Southern France to FrancePlace Units - French 
 1 aaGun and 4 infantry placed in FranceTurn Complete - French 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4
 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,3,1
 French collect 16 PUs (1 lost to blockades); end with 18 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :2 Politics - Germans Purchase Units - Germans 
 Germans buy 1 artillery, 1 destroyer and 10 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans 
 4 submarines moved from 113 Sea Zone to 110 Sea Zone
 1 fighter and 4 tactical_bombers moved from Western Germany to 110 Sea Zone
 2 infantry moved from Western Germany to Holland Belgium
 2 armour moved from Western Germany to Holland Belgium
 2 artilleries and 9 infantry moved from Poland to Baltic States
 1 armour and 2 infantry moved from Eastern Poland to Belarus
 2 bombers moved from Western Germany to Karelia
 7 infantry moved from Finland to Karelia
 1 fighter moved from Southern Italy to 92 Sea Zone
 1 submarine moved from 91 Sea Zone to 86 Sea ZoneCombat - Germans 
 Battle in 86 Sea Zone
 Germans attack with 1 submarine
 Americans defend with 1 cruiser and 1 transport
 Germans roll dice for 1 submarine in 86 Sea Zone, round 1 : 1/1 hits
 1 cruiser owned by the Americans lost in 86 Sea Zone
 1 transport owned by the Americans lost in 86 Sea Zone
 Germans roll dice for 1 submarine in 86 Sea Zone, round 2 : 1/1 hits
 Germans win with 1 submarine remaining. Battle score for attacker is 19
 Casualties for Americans: 1 cruiser and 1 transport
 Battle in 110 Sea Zone
 Germans attack with 1 fighter, 4 submarines and 4 tactical_bombers
 British defend with 1 battleship, 1 carrier, 2 cruisers and 1 transport
 Germans roll dice for 4 submarines in 110 Sea Zone, round 1 : 4/4 hits
 Units damaged: 1 battleship owned by the British
 1 cruiser owned by the British and 1 carrier owned by the British lost in 110 Sea Zone
 Germans roll dice for 1 fighter and 4 tactical_bombers in 110 Sea Zone, round 1 : 4/5 hits
 British roll dice for 1 battleship, 1 cruiser and 1 transport in 110 Sea Zone, round 1 : 2/2 hits
 1 transport owned by the British , 1 cruiser owned by the British , 1 battleship owned by the British and 2 submarines owned by the Germans lost in 110 Sea Zone
 Germans win with 1 fighter, 2 submarines and 4 tactical_bombers remaining. Battle score for attacker is 55
 Casualties for Germans: 2 submarines
 Casualties for British: 1 battleship, 1 carrier, 2 cruisers and 1 transport
 Battle in 92 Sea Zone
 Germans attack with 1 fighter
 French defend with 1 destroyer
 Germans roll dice for 1 fighter in 92 Sea Zone, round 1 : 1/1 hits
 French roll dice for 1 destroyer in 92 Sea Zone, round 1 : 1/1 hits
 1 destroyer owned by the French and 1 fighter owned by the Germans lost in 92 Sea Zone
 French win with no units remaining. Battle score for attacker is -2
 Casualties for Germans: 1 fighter
 Casualties for French: 1 destroyer
 Battle in Baltic States
 Germans attack with 2 artilleries and 9 infantry
 Russians defend with 1 artillery
 Germans roll dice for 2 artilleries and 9 infantry in Baltic States, round 1 : 4/11 hits
 Russians roll dice for 1 artillery in Baltic States, round 1 : 1/1 hits
 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Baltic States
 Germans win, taking Baltic States from Russians with 2 artilleries and 8 infantry remaining. Battle score for attacker is 1
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 artillery
 Battle in Holland Belgium
 Germans attack with 2 armour and 2 infantry
 British defend with 2 infantry
 Germans roll dice for 2 armour and 2 infantry in Holland Belgium, round 1 : 2/4 hits
 British roll dice for 2 infantry in Holland Belgium, round 1 : 0/2 hits
 2 infantry owned by the British lost in Holland Belgium
 Germans win, taking Holland Belgium from British with 2 armour and 2 infantry remaining. Battle score for attacker is 6
 Casualties for British: 2 infantry
 Battle in Belarus
 Germans attack with 1 armour and 2 infantry
 Russians defend with 1 infantry and 1 mech_infantry
 Germans roll dice for 1 armour and 2 infantry in Belarus, round 1 : 1/3 hits
 Russians roll dice for 1 infantry and 1 mech_infantry in Belarus, round 1 : 0/2 hits
 1 infantry owned by the Russians lost in Belarus
 Germans roll dice for 1 armour and 2 infantry in Belarus, round 2 : 1/3 hits
 Russians roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits
 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Belarus
 Germans win, taking Belarus from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry and 1 mech_infantry
 Battle in Karelia
 Germans attack with 2 bombers and 7 infantry
 Russians defend with 2 fighters and 4 infantry
 Germans roll dice for 2 bombers and 7 infantry in Karelia, round 1 : 5/9 hits
 Russians roll dice for 2 fighters and 4 infantry in Karelia, round 1 : 2/6 hits
 4 infantry owned by the Russians , 2 infantry owned by the Germans and 1 fighter owned by the Russians lost in Karelia
 Germans roll dice for 2 bombers and 5 infantry in Karelia, round 2 : 0/7 hits
 Russians roll dice for 1 fighter in Karelia, round 2 : 1/1 hits
 1 infantry owned by the Germans lost in Karelia
 Germans roll dice for 2 bombers and 4 infantry in Karelia, round 3 : 2/6 hits
 Russians roll dice for 1 fighter in Karelia, round 3 : 1/1 hits
 1 infantry owned by the Germans and 1 fighter owned by the Russians lost in Karelia
 Germans win, taking Karelia from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 20
 Casualties for Germans: 4 infantry
 Casualties for Russians: 2 fighters and 4 infantryNon Combat Move - Germans 
 2 bombers moved from Karelia to Poland
 1 infantry moved from Poland to Eastern Poland
 1 aaGun moved from Germany to Poland
 1 battleship, 1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
 1 aaGun moved from Western Germany to Holland Belgium
 1 fighter and 4 tactical_bombers moved from 110 Sea Zone to Western Germany
 1 infantry moved from Yugoslavia to Romania
 2 artilleries and 4 infantry moved from Yugoslavia to Northern Italy
 1 tactical_bomber moved from Germany to Western GermanyPlace Units - Germans 
 1 artillery and 9 infantry placed in Western Germany
 1 destroyer placed in 113 Sea Zone
 1 infantry placed in GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
 Germans collect 36 PUs (2 lost to blockades); end with 36 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 41 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :2 Politics - Russians 
 Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians 
 Russians buy 2 armour and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 tactical_bomber moved from Ukraine to Belarus
 1 infantry moved from Smolensk to Belarus
 1 artillery moved from Smolensk to Belarus
 1 infantry moved from Western Ukraine to Eastern Poland
 1 artillery moved from Western Ukraine to Eastern Poland
 1 armour moved from Ukraine to Smolensk
 1 mech_infantry moved from Ukraine to Smolensk
 1 armour moved from Western Ukraine to Smolensk
 1 armour moved from Bessarabia to Eastern Poland
 1 artillery moved from Bessarabia to Eastern Poland
 3 infantry moved from Ukraine to Western Ukraine
 2 infantry moved from Vyborg to Novgorod
 5 infantry moved from Russia to SmolenskCombat - Russians 
 Battle in Belarus
 Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
 Germans defend with 1 armour and 1 infantry
 Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Belarus, round 1 : 1/3 hits
 Germans roll dice for 1 armour and 1 infantry in Belarus, round 1 : 0/2 hits
 1 infantry owned by the Germans lost in Belarus
 Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits
 Germans roll dice for 1 armour in Belarus, round 2 : 0/1 hits
 1 armour owned by the Germans lost in Belarus
 Russians win, taking Belarus from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
 Casualties for Germans: 1 armour and 1 infantry
 Battle in Eastern Poland
 Russians attack with 1 armour, 2 artilleries and 1 infantry
 Germans defend with 1 infantry
 Russians roll dice for 1 armour, 2 artilleries and 1 infantry in Eastern Poland, round 1 : 1/4 hits
 Germans roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
 1 infantry owned by the Germans lost in Eastern Poland
 Russians win, taking Eastern Poland from Germans with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantryNon Combat Move - Russians 
 1 tactical_bomber moved from Belarus to Novgorod
 1 infantry moved from Caucasus to Northwest Persia
 Russians take Northwest Persia from Neutral_Allies
 1 infantry moved from Caucasus to Northwest Persia
 1 aaGun moved from Russia to SmolenskPlace Units - Russians 
 2 armour placed in Novgorod
 7 infantry placed in Russia
 3 infantry placed in UkraineTurn Complete - Russians 
 Russians collect 34 PUs; end with 34 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
- 
					
					
					
					
 play from this please… I edited some russian moves I forgot about around japan… 
 2 moved from Oligly to Kansu…territory taken + 1pu
 1 moved from ulaanbantar to buyant
- 
					
					
					
					
 It’s pretty obvious that I’d rather lose destroyers than LOADED AIRCRAFT CARRIERS in SZ 26, so you can bet I’ll be editing that sh!t. :roll: 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :2 Politics - Japanese 
 Turning on Edit Mode
 EDIT: Removing units owned by Russians from Olgiy: 2 infantry
 EDIT: Adding units owned by Russians to Kansu: 2 infantry
 EDIT: Changing ownership of Kansu from Chinese to Russians
 EDIT: Changing PUs for Russians from 39 to 40
 EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
 EDIT: Adding units owned by Russians to Buyant-Uhaa: 1 infantry
 EDIT: Turning off Edit ModeResearch Technology - Japanese 
 Japanese spend 0 on tech rolls
 Japanese roll 4 and gets 0 hitsPurchase Units - Japanese 
 Turning on Edit Mode
 EDIT: Removing units owned by Japanese from 26 Sea Zone: 2 carriers
 EDIT: Adding units owned by Japanese to 26 Sea Zone: 3 carriers, 2 destroyers, 5 fighters and 1 tactical_bomber
 EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 submarine
 EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 fighter and 1 tactical_bomber
 EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 carrier
 EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 destroyer
 EDIT: Turning off Edit Mode
 Japanese buy 2 artilleries, 2 factory_minors and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese 
 1 unit repaired.
 1 infantry moved from French Indo China to Yunnan
 Japanese take Yunnan from Chinese
 1 infantry moved from Amur to Siberia
 Japanese take Siberia from Russians
 1 infantry moved from Amur to Buryatia
 Japanese take Buryatia from Russians
 1 infantry moved from Amur to Ulaanbaatar
 Japanese take Ulaanbaatar from Russians
 1 artillery moved from Amur to Buyant-Uhaa
 1 artillery and 1 infantry moved from Manchuria to Buyant-Uhaa
 5 infantry moved from Amur to Buyant-Uhaa
 1 mech_infantry moved from Amur to Buyant-Uhaa
 1 artillery and 1 infantry moved from Anhwe to Chahar
 2 infantry moved from Jehol to Chahar
 3 infantry moved from Anhwe to Hopei
 1 artillery and 1 infantry moved from Kwangtung to Kwangsi
 1 fighter moved from 26 Sea Zone to 25 Sea Zone
 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 fighters moved from 26 Sea Zone to 10 Sea Zone
 1 artillery moved from Japan to 6 Sea Zone
 1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
 1 infantry moved from Iwo Jima to 17 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
 1 artillery and 1 infantry moved from 25 Sea Zone to Midway
 1 artillery and 3 infantry moved from Japan to 6 Sea Zone
 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 transport moved from 35 Sea Zone to 34 Sea Zone
 1 infantry moved from Paulau Island to 34 Sea Zone
 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
 1 armour moved from Philippines to 35 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
 1 armour and 1 infantry moved from 43 Sea Zone to Borneo
 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
 1 artillery and 1 infantry moved from 42 Sea Zone to Java
 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
 1 battleship moved from 35 Sea Zone to 43 Sea Zone
 1 transport moved from 35 Sea Zone to 6 Sea Zone
 1 fighter and 2 tactical_bombers moved from Hainan to Kwangsi
 4 fighters and 3 tactical_bombers moved from Kiangsi to Kwangsi
 1 fighter moved from Siam to Malaya
 2 bombers moved from Hainan to MalayaCombat - Japanese 
 Battle in 42 Sea Zone
 Japanese attack with 1 destroyer and 1 transport
 ANZAC defend with 1 transport
 1 transport owned by the ANZAC lost in 42 Sea Zone
 Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Battle in 25 Sea Zone
 Japanese attack with 1 fighter and 1 transport
 Americans defend with 1 transport
 1 transport owned by the Americans lost in 25 Sea Zone
 Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
 Casualties for Americans: 1 transport
 Battle in 10 Sea Zone
 Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 fighters
 Americans defend with 1 battleship, 1 cruiser, 1 submarine and 2 transports
 Americans roll dice for 1 submarine in 10 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 fighters in 10 Sea Zone, round 1 : 4/7 hits
 Americans roll dice for 1 battleship, 1 cruiser and 2 transports in 10 Sea Zone, round 1 : 1/2 hits
 1 submarine owned by the Americans , 1 battleship owned by the Americans , 1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 10 Sea Zone
 2 transports owned by the Americans lost in 10 Sea Zone
 Japanese win, taking 10 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 44
 Casualties for Japanese: 1 destroyer
 Casualties for Americans: 1 battleship, 1 cruiser, 1 submarine and 2 transports
 Battle in Midway
 Japanese attack with 1 artillery and 1 infantry
 Americans defend with 1 airfield and 2 infantry
 Japanese roll dice for 1 artillery and 1 infantry in Midway, round 1 : 1/2 hits
 Americans roll dice for 2 infantry in Midway, round 1 : 0/2 hits
 1 infantry owned by the Americans lost in Midway
 Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits
 Americans roll dice for 1 infantry in Midway, round 2 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway
 Japanese win, taking Midway from Americans with 1 artillery remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Casualties for Americans: 2 infantry
 Battle in Buyant-Uhaa
 Japanese attack with 2 artilleries, 6 infantry and 1 mech_infantry
 Russians defend with 3 infantry
 Japanese roll dice for 2 artilleries, 6 infantry and 1 mech_infantry in Buyant-Uhaa, round 1 : 2/9 hits
 Russians roll dice for 3 infantry in Buyant-Uhaa, round 1 : 1/3 hits
 2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buyant-Uhaa
 Japanese roll dice for 2 artilleries, 5 infantry and 1 mech_infantry in Buyant-Uhaa, round 2 : 3/8 hits
 Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buyant-Uhaa
 Japanese win, taking Buyant-Uhaa from Russians with 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 2 infantry
 Casualties for Russians: 3 infantry
 Battle in Hopei
 Japanese attack with 3 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 3 infantry in Hopei, round 1 : 0/3 hits
 Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
 Japanese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits
 Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
 Japanese win, taking Hopei from Chinese with 2 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 infantry
 Battle in Borneo
 Japanese attack with 1 armour and 1 infantry
 British defend with 2 infantry
 Japanese roll dice for 1 battleship in Borneo, round 1 : 1/1 hits
 Japanese roll dice for 1 armour and 1 infantry in Borneo, round 1 : 2/2 hits
 UK_Pacific roll dice for 2 infantry in Borneo, round 1 : 0/2 hits
 2 infantry owned by the British lost in Borneo
 Japanese win, taking Borneo from UK_Pacific with 1 armour and 1 infantry remaining. Battle score for attacker is 6
 Casualties for British: 2 infantry
 Battle in Java
 Japanese attack with 1 artillery and 1 infantry
 ANZAC defend with 2 infantry
 Japanese roll dice for 1 artillery and 1 infantry in Java, round 1 : 0/2 hits
 ANZAC roll dice for 2 infantry in Java, round 1 : 1/2 hits
 1 infantry owned by the Japanese lost in Java
 Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
 ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
 1 artillery owned by the Japanese lost in Java
 ANZAC win with 2 infantry remaining. Battle score for attacker is -7
 Casualties for Japanese: 1 artillery and 1 infantry
 Battle in Malaya
 Japanese attack with 2 bombers and 1 fighter
 ANZAC defend with 1 infantry; British defend with 2 fighters, 1 harbour and 1 tactical_bomber
 Japanese roll dice for 2 bombers and 1 fighter in Malaya, round 1 : 3/3 hits
 UK_Pacific roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Malaya, round 1 : 2/4 hits
 1 tactical_bomber owned by the British , 1 infantry owned by the ANZAC , 1 bomber owned by the Japanese , 1 fighter owned by the British and 1 fighter owned by the Japanese lost in Malaya
 Japanese roll dice for 1 bomber in Malaya, round 2 : 1/1 hits
 UK_Pacific roll dice for 1 fighter in Malaya, round 2 : 0/1 hits
 1 fighter owned by the British lost in Malaya
 Japanese win with 1 bomber remaining. Battle score for attacker is 12
 Casualties for Japanese: 1 bomber and 1 fighter
 Casualties for ANZAC: 1 infantry
 Casualties for British: 2 fighters and 1 tactical_bomber
 Battle in Kwangsi
 Japanese attack with 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers
 Chinese defend with 5 infantry
 Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers in Kwangsi, round 1 : 6/12 hits
 Chinese roll dice for 5 infantry in Kwangsi, round 1 : 1/5 hits
 1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kwangsi
 Japanese win, taking Kwangsi from Chinese with 1 artillery, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 12
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 5 infantry
 Battle in Chahar
 Japanese attack with 1 artillery and 3 infantry
 Chinese defend with 2 infantry
 Japanese roll dice for 1 artillery and 3 infantry in Chahar, round 1 : 1/4 hits
 Chinese roll dice for 2 infantry in Chahar, round 1 : 0/2 hits
 1 infantry owned by the Chinese lost in Chahar
 Japanese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 0/4 hits
 Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
 1 infantry owned by the Japanese lost in Chahar
 Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 2/3 hits
 Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
 Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 2 infantry
 Casualties for Chinese: 2 infantry
 Battle in Hawaiian Islands
 Japanese attack with 1 artillery and 3 infantry
 Americans defend with 1 airfield, 1 harbour and 2 infantry
 Japanese roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 1 : 1/4 hits
 Americans roll dice for 2 infantry in Hawaiian Islands, round 1 : 0/2 hits
 1 infantry owned by the Americans lost in Hawaiian Islands
 Japanese roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 2 : 0/4 hits
 Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 1/1 hits
 1 infantry owned by the Japanese lost in Hawaiian Islands
 Japanese roll dice for 1 artillery and 2 infantry in Hawaiian Islands, round 3 : 1/3 hits
 Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits
 1 infantry owned by the Americans lost in Hawaiian Islands
 Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Casualties for Americans: 2 infantryNon Combat Move - Japanese 
 1 fighter moved from 25 Sea Zone to 10 Sea Zone
 5 fighters and 5 tactical_bombers moved from Kwangsi to French Indo China
 1 aaGun moved from Amur to Buyant-Uhaa
 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
 1 bomber moved from Malaya to French Indo China
 1 submarine moved from 35 Sea Zone to 37 Sea ZonePlace Units - Japanese 
 1 factory_minor placed in French Indo China
 1 factory_minor placed in Kwangtung
 2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese 
 Japanese collect 45 PUs; end with 45 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
- 
					
					
					
					
 It’s pretty obvious that I’d rather lose destroyers than LOADED AIRCRAFT CARRIERS in SZ 26, so you can bet I’ll be editing that sh!t. :roll: Hmmm…I cant go predicting the outcome of battles, so think I selected to take hits from acs cause you had land to lnd the planes maybe? Cant even remem…or I just spammed done throughout the battle 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :2 Purchase Units - Americans 
 Americans buy 2 battleships, 1 destroyer and 2 fighters; Remaining resources: 1 PUs;Combat Move - Americans Non Combat Move - Americans Place Units - Americans 
 2 battleships, 1 destroyer and 2 fighters placed in 10 Sea Zone
 Americans undo move 1.
 2 battleships and 1 destroyer placed in 10 Sea Zone
 2 fighters placed in Western United StatesTurn Complete - Americans 
 Total Cost from Convoy Blockades: 11
 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 5,3,2,6,4,1,2,5,5,6,3
 Americans collect 40 PUs (11 lost to blockades); end with 41 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 46 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 56 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :2 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 artillery moved from Hunan to Kwangsi
 1 infantry moved from Hunan to Anhwe
 Chinese take Anhwe from Japanese
 1 infantry moved from Hunan to Kiangsi
 Chinese take Kiangsi from Japanese
 2 infantry moved from Hunan to Kwangsi
 2 artilleries moved from Hunan to Kwangsi
 3 infantry moved from Kweichow to Yunnan
 1 fighter moved from Kweichow to YunnanCombat - Chinese 
 Battle in Kwangsi
 Chinese attack with 3 artilleries and 2 infantry
 Japanese defend with 1 artillery
 Chinese roll dice for 3 artilleries and 2 infantry in Kwangsi, round 1 : 4/5 hits
 Japanese roll dice for 1 artillery in Kwangsi, round 1 : 1/1 hits
 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kwangsi
 Chinese win, taking Kwangsi from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 1
 Casualties for Japanese: 1 artillery
 Casualties for Chinese: 1 infantry
 Battle in Yunnan
 Chinese attack with 1 fighter and 3 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 1 : 3/4 hits
 Japanese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
 1 infantry owned by the Japanese lost in Yunnan
 Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Yunnan to KweichowPlace Units - Chinese 
 2 infantry placed in Shensi
 4 infantry placed in AnhweTurn Complete - Chinese 
 Chinese collect 11 PUs; end with 11 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :2 Combat Move - British 
 1 artillery moved from France to Holland Belgium
 1 armour moved from France to Holland Belgium
 3 fighters moved from France to Holland Belgium
 1 bomber moved from United Kingdom to Holland Belgium
 1 fighter moved from Scotland to Holland Belgium
 1 destroyer moved from 83 Sea Zone to 86 Sea Zone
 1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
 1 infantry moved from Egypt to Trans-Jordan
 1 artillery moved from Egypt to Trans-Jordan
 1 infantry moved from Ethiopia to 76 Sea Zone
 1 cruiser moved from 76 Sea Zone to 78 Sea Zone
 1 destroyer moved from 76 Sea Zone to 78 Sea Zone
 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
 1 infantry moved from 81 Sea Zone to Trans-Jordan
 1 mech_infantry moved from Ethiopia to Egypt
 1 infantry moved from Rhodesia to Belgian Congo
 1 infantry moved from Rhodesia to Tanganyika Territory
 2 infantry moved from Shan State to Malaya
 4 infantry moved from Burma to Shan State
 1 infantry moved from Shan State to Siam
 UK_Pacific take Siam from Japanese
 1 artillery moved from Burma to Shan State
 1 armour moved from India to Shan State
 1 mech_infantry moved from India to Eastern Persia
 1 mech_infantry moved from India to Shan State
 1 infantry moved from India to BurmaCombat - British 
 Battle in 86 Sea Zone
 British attack with 1 destroyer
 Germans defend with 1 submarine
 Germans roll dice for 1 submarine in 86 Sea Zone, round 1 : 1/1 hits
 British roll dice for 1 destroyer in 86 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the British lost in 86 Sea Zone
 Germans win with 1 submarine remaining. Battle score for attacker is -8
 Casualties for British: 1 destroyer
 Battle in Trans-Jordan
 British attack with 1 artillery, 2 infantry and 1 tactical_bomber
 Italians defend with 2 infantry
 British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 1 : 1/4 hits
 Italians roll dice for 2 infantry in Trans-Jordan, round 1 : 0/2 hits
 1 infantry owned by the Italians lost in Trans-Jordan
 British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/4 hits
 Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
 1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
 British win, taking Trans-Jordan from Italians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Casualties for Italians: 2 infantry
 Battle in Holland Belgium
 British attack with 1 armour, 1 artillery, 1 bomber and 4 fighters
 Germans defend with 1 aaGun, 2 armour and 2 infantry
 AA guns fire in Holland Belgium : 0/3 hits
 British roll dice for 1 armour, 1 artillery, 1 bomber and 4 fighters in Holland Belgium, round 1 : 3/7 hits
 Germans roll dice for 1 aaGun, 2 armour and 2 infantry in Holland Belgium, round 1 : 1/4 hits
 2 infantry owned by the Germans , 1 artillery owned by the British and 1 aaGun owned by the Germans lost in Holland Belgium
 British roll dice for 1 armour, 1 bomber and 4 fighters in Holland Belgium, round 2 : 3/6 hits
 Germans roll dice for 2 armour in Holland Belgium, round 2 : 0/2 hits
 2 armour owned by the Germans lost in Holland Belgium
 British win, taking Holland Belgium from Germans with 1 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 19
 Casualties for Germans: 1 aaGun, 2 armour and 2 infantry
 Casualties for British: 1 artilleryNon Combat Move - British 
 1 bomber moved from Holland Belgium to France
 1 fighter moved from Holland Belgium to United Kingdom
 1 fighter moved from Holland Belgium to United Kingdom
 2 fighters moved from Holland Belgium to France
 1 tactical_bomber moved from Trans-Jordan to Egypt
 1 infantry moved from Eastern Persia to Persia
 British take Persia from Neutral_AlliesPlace Units - British 
 3 destroyers and 2 submarines placed in 110 Sea ZoneTurn Complete - British 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,1,2
 British collect 30 PUs (3 lost to blockades); end with 31 PUs total



 
		 
		






