@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C V C 2
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 Surrender and get an early start on our 24 IPC handicap game? :-D 
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 scared the yanks are going to unleash? :? 
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 Then play on… I await the mighty Chinese move :roll: 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :8 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese Non Combat Move - Chinese Place Units - Chinese 
 2 infantry placed in KansuTurn Complete - Chinese 
 Chinese collect 2 PUs; end with 2 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :8 Purchase Units - British 
 British buy 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British 
 1 cruiser moved from 81 Sea Zone to 80 Sea Zone
 1 transport moved from 81 Sea Zone to 72 Sea Zone
 2 destroyers moved from 81 Sea Zone to 80 Sea Zone
 1 carrier moved from 81 Sea Zone to 80 Sea Zone
 1 infantry moved from West India to India
 2 fighters moved from West India to IndiaCombat - British 
 Battle in India
 British attack with 2 fighters and 1 infantry
 Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
 British roll dice for 2 fighters and 1 infantry in India, round 1 : 1/3 hits
 Japanese roll dice for 1 artillery and 2 infantry in India, round 1 : 1/3 hits
 1 infantry owned by the Japanese and 1 fighter owned by the British lost in India
 British roll dice for 1 fighter and 1 infantry in India, round 2 : 0/2 hits
 Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits
 1 infantry owned by the British lost in India
 British roll dice for 1 fighter in India, round 3 : 1/1 hits
 Japanese roll dice for 1 artillery and 1 infantry in India, round 3 : 1/2 hits
 1 infantry owned by the Japanese and 1 fighter owned by the British lost in India
 Japanese win with 1 artillery remaining. Battle score for attacker is -17
 Casualties for Japanese: 2 infantry
 Casualties for British: 2 fighters and 1 infantryNon Combat Move - British Place Units - British 
 1 fighter, 1 infantry and 1 mech_infantry placed in Union of South Africa
 1 fighter placed in United KingdomTurn Complete - British 
 British collect 21 PUs; end with 21 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :8 Turn Complete - UK_Pacific 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :8 Purchase Units - Italians 
 Italians buy 6 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians 
 1 armour moved from Tanganyika Territory to French Equatorial Africa
 Italians take French Equatorial Africa from French
 1 infantry moved from Ethiopia to British Somaliland
 Italians take British Somaliland from British
 5 artilleries and 5 infantry moved from Romania to Bessarabia
 1 armour moved from Caucasus to Ukraine
 Italians take Rostov from Russians
 Italians take Ukraine from Russians
 1 armour moved from Eastern Persia to Kazakhstan
 Italians take Turkmenistan from Russians
 Italians take Kazakhstan from Russians
 1 fighter moved from Romania to BessarabiaCombat - Italians 
 Battle in Bessarabia
 Italians attack with 5 artilleries, 1 fighter and 5 infantry
 Russians defend with 1 artillery and 6 infantry
 Italians roll dice for 5 artilleries, 1 fighter and 5 infantry in Bessarabia, round 1 : 1/11 hits
 Russians roll dice for 1 artillery and 6 infantry in Bessarabia, round 1 : 3/7 hits
 1 infantry owned by the Russians and 3 infantry owned by the Italians lost in Bessarabia
 Italians roll dice for 5 artilleries, 1 fighter and 2 infantry in Bessarabia, round 2 : 4/8 hits
 Russians roll dice for 1 artillery and 5 infantry in Bessarabia, round 2 : 2/6 hits
 4 infantry owned by the Russians and 2 infantry owned by the Italians lost in Bessarabia
 Italians roll dice for 5 artilleries and 1 fighter in Bessarabia, round 3 : 2/6 hits
 Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits
 1 infantry owned by the Russians , 1 artillery owned by the Italians and 1 artillery owned by the Russians lost in Bessarabia
 Italians win, taking Bessarabia from Russians with 4 artilleries and 1 fighter remaining. Battle score for attacker is 3
 Casualties for Russians: 1 artillery and 6 infantry
 Casualties for Italians: 1 artillery and 5 infantryNon Combat Move - Italians 
 1 armour moved from Egypt to Belgian Congo
 1 artillery moved from Kenya to Belgian Congo
 1 armour moved from Tunisia to Tobruk
 3 armour moved from Iraq to Caucasus
 1 fighter moved from Bessarabia to Caucasus
 4 aaGuns moved from Romania to Bessarabia
 1 artillery and 2 infantry moved from Yugoslavia to Romania
 1 transport moved from 91 Sea Zone to 92 Sea Zone
 1 battleship, 2 cruisers and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
 2 infantry moved from Morocco to 92 Sea Zone
 2 infantry moved from 92 Sea Zone to Gibraltar
 1 transport moved from 93 Sea Zone to 95 Sea Zone
 1 infantry moved from Northern Italy to 95 Sea Zone
 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
 1 infantry moved from Southern France to 93 Sea Zone
 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
 2 infantry moved from 92 Sea Zone to Gibraltar
 1 artillery moved from Northern Italy to Southern FrancePlace Units - Italians 
 3 armour placed in Iraq
 3 armour placed in Persia
 2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4,4
 Italians collect 33 PUs (2 lost to blockades); end with 33 PUs total
 Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 38 PUs
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 44 PUs
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 54 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :8 Purchase Units - ANZAC 
 ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC 
 4 fighters moved from Northern Territory to Queensland
 2 fighters moved from Queensland to 62 Sea ZoneNon Combat Move - ANZAC Place Units - ANZAC 
 1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 10 PUs; end with 11 PUs total
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
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 That’s game, my friend! :-D Now… about that 24-pt handicap game… you want Axis or Allies? :evil: 
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 OOok I’ll take Allies this time with the following added :oops: Russia 
 2 x transport in sz 115
 1 artillery & 1 armour in Ukraine–– France - 4 x infantry in France 
 1 x destroyer in sz 93
 1 x artillery in S.France
 Britain - 1 Battleship sz 110 
 1 mech inf - Egypt
 UK Pacific 2 x infantry - Borneo 
 3 x infantry - kwangtung
 1 x destroyer - sz 37
 Anzac - 1 transport sz 54 
 1 x destroyer sz 54
 1 x destroyer sz 62
 U.S.A 1 x battleship sz 26 
 1 x artillery Philippinessure you wanna do this!? :lol: 
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 Yeah, let’s do it! But… UK overall only gets 24 IPCs, not 48… so figure out which of those units are the most important to you. Also, China gets 24 IPCs to spend / place, don’t forget… 
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 One other thing: ANZAC placement in SZ 54 is illegal, due to there being no other starting naval units in that position. 
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 hmmm ok ya little bugga! uk will stick with… 
 2 x infantry - Borneo
 3 x infantry - kwangtung
 1 x destroyer - sz 37China 
 3 artillery & 2 infantry - Yunnan
 2 x infantry Suiyuyan
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 109 & 101 full scram 
 russ sub stays upgrrrrrr 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :1 Politics - Germans 
 Turning on Edit Mode
 EDIT: Adding units owned by Russians to 115 Sea Zone: 2 transports
 EDIT: Adding units owned by Russians to Ukraine: 1 armour and 1 artillery
 EDIT: Adding units owned by French to France: 4 infantry
 EDIT: Adding units owned by French to Southern France: 1 artillery
 EDIT: Adding units owned by French to 93 Sea Zone: 1 destroyer
 EDIT: Adding units owned by British to 110 Sea Zone: 1 battleship
 EDIT: Adding units owned by British to Egypt: 1 mech_infantry
 EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 destroyer
 EDIT: Adding units owned by Americans to Philippines: 1 artillery
 EDIT: Adding units owned by Americans to 26 Sea Zone: 1 battleship
 EDIT: Removing units owned by British from 110 Sea Zone: 1 battleship
 EDIT: Removing units owned by British from Egypt: 1 mech_infantry
 EDIT: Adding units owned by UK_Pacific to Kwangtung: 3 infantry
 EDIT: Adding units owned by UK_Pacific to Borneo: 2 infantry
 EDIT: Adding units owned by UK_Pacific to 37 Sea Zone: 1 destroyer
 EDIT: Adding units owned by Chinese to Yunnan: 3 artilleries and 2 infantry
 EDIT: Adding units owned by Chinese to Suiyuyan: 2 infantry
 EDIT: Turning off Edit Mode
 Germans takes Political Action: Political Action Germans To War With Chinese
 Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
 Germans takes Political Action: Political Action Axis To War With Russians
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
 Germans takes Political Action: Political Action Germans To War With Americans
 Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War
 Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
 Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
 Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
 Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
 Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
 Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
 Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
 Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
 Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to AlliedResearch Technology - Germans 
 Germans spend 5 on tech rolls
 Germans roll 6 and gets 1 hit
 Germans removing all Technology Tokens after successful research.
 Germans discover Super subsActivate Technology - Germans 
 Germans activating Super subsPurchase Units - Germans 
 Germans buy 4 submarines; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Germans 
 1 submarine moved from 103 Sea Zone to 101 Sea Zone
 1 submarine moved from 108 Sea Zone to 91 Sea Zone
 1 submarine moved from 117 Sea Zone to 106 Sea Zone
 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
 1 artillery and 3 infantry moved from Western Germany to France
 1 battleship moved from 113 Sea Zone to 115 Sea Zone
 1 cruiser moved from 114 Sea Zone to 115 Sea Zone
 1 artillery and 1 infantry moved from Germany to 114 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
 1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
 2 infantry moved from Romania to Bessarabia
 1 armour moved from Romania to Bessarabia
 2 infantry moved from Slovakia Hungary to Eastern Poland
 1 armour moved from Slovakia Hungary to Eastern Poland
 1 infantry moved from Poland to Baltic States
 1 infantry moved from Poland to Eastern Poland
 1 infantry moved from Poland to Baltic States
 1 armour moved from Poland to Baltic States
 1 fighter moved from Slovakia Hungary to Yugoslavia
 3 armour moved from Greater Southern Germany to France
 4 mech_infantrys moved from Western Germany to France
 3 armour moved from Holland Belgium to France
 1 artillery and 1 infantry moved from Holland Belgium to France
 1 artillery and 3 infantry moved from Holland Belgium to France
 1 submarine moved from 118 Sea Zone to 109 Sea Zone
 1 submarine moved from 124 Sea Zone to 109 Sea Zone
 1 tactical_bomber moved from Poland to 115 Sea Zone
 1 fighter moved from Norway to 111 Sea Zone
 1 fighter moved from Holland Belgium to 111 Sea Zone
 2 fighters and 3 tactical_bombers moved from Western Germany to 111 Sea Zone
 1 tactical_bomber moved from Germany to 115 Sea Zone
 2 bombers moved from Germany to 111 Sea ZoneCombat - Germans 
 Americans scrambles 1 units out of Eastern United States to defend against the attack in 101 Sea Zone
 British scrambles 1 units out of Scotland to defend against the attack in 109 Sea Zone
 British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
 Battle in 111 Sea Zone
 Germans attack with 2 bombers, 4 fighters and 3 tactical_bombers
 British defend with 1 battleship, 1 cruiser and 1 destroyer
 Germans roll dice for 2 bombers, 4 fighters and 3 tactical_bombers in 111 Sea Zone, round 1 : 6/9 hits
 British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 1 : 3/3 hits
 1 cruiser owned by the British , 1 battleship owned by the British , 3 fighters owned by the Germans and 1 destroyer owned by the British lost in 111 Sea Zone
 Germans win with 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 10
 Casualties for Germans: 3 fighters
 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
 Battle in 101 Sea Zone
 Germans attack with 1 submarine
 Americans defend with 1 cruiser, 1 fighter and 1 transport
 Germans roll dice for 1 submarine in 101 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 cruiser and 1 transport in 101 Sea Zone, round 1 : 1/1 hits
 1 submarine owned by the Germans lost in 101 Sea Zone
 Americans win with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is -6
 Casualties for Germans: 1 submarine
 Battle in 106 Sea Zone
 Germans attack with 1 submarine
 British defend with 1 destroyer and 1 transport
 Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 0/1 hits
 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits
 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the British lost in 106 Sea Zone
 1 transport owned by the British lost in 106 Sea Zone
 Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits
 Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
 Casualties for British: 1 destroyer and 1 transport
 Battle in 109 Sea Zone
 Germans attack with 2 submarines
 French defend with 1 fighter; British defend with 1 destroyer, 3 fighters and 1 transport
 Germans roll dice for 2 submarines in 109 Sea Zone, round 1 : 0/2 hits
 British roll dice for 1 destroyer, 4 fighters and 1 transport in 109 Sea Zone, round 1 : 4/5 hits
 2 submarines owned by the Germans lost in 109 Sea Zone
 British win with 1 destroyer, 4 fighters and 1 transport remaining. Battle score for attacker is -12
 Casualties for Germans: 2 submarines
 Battle in 115 Sea Zone
 Germans attack with 1 battleship, 1 cruiser, 2 tactical_bombers and 1 transport
 Russians defend with 1 cruiser, 1 submarine and 2 transports
 Russians roll dice for 1 submarine in 115 Sea Zone, round 1 : 1/1 hits
 Units damaged: 1 battleship owned by the Germans
 Germans roll dice for 2 tactical_bombers in 115 Sea Zone, round 1 : 0/2 hits
 Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 115 Sea Zone, round 1 : 1/2 hits
 Russians roll dice for 1 cruiser and 2 transports in 115 Sea Zone, round 1 : 0/1 hits
 1 submarine owned by the Russians lost in 115 Sea Zone
 Germans roll dice for 1 battleship, 1 cruiser, 2 tactical_bombers and 1 transport in 115 Sea Zone, round 2 : 1/4 hits
 Russians roll dice for 1 cruiser and 2 transports in 115 Sea Zone, round 2 : 0/1 hits
 1 cruiser owned by the Russians lost in 115 Sea Zone
 2 transports owned by the Russians lost in 115 Sea Zone
 Germans win with 1 battleship, 1 cruiser, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 32
 Casualties for Russians: 1 cruiser, 1 submarine and 2 transports
 Battle in 91 Sea Zone
 Germans attack with 1 submarine
 British defend with 1 cruiser
 Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
 British roll dice for 1 cruiser in 91 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
 1 cruiser owned by the British lost in 91 Sea Zone
 Germans win with 1 submarine remaining. Battle score for attacker is 12
 Casualties for British: 1 cruiser
 Battle in Yugoslavia
 Germans attack with 2 artilleries, 1 fighter and 6 infantry
 Neutral_Allies defend with 5 infantry
 Germans roll dice for 2 artilleries, 1 fighter and 6 infantry in Yugoslavia, round 1 : 5/9 hits
 Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 : 1/5 hits
 1 infantry owned by the Germans and 5 infantry owned by the Neutral_Allies lost in Yugoslavia
 Germans win, taking Yugoslavia from Neutral_Allies with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 12
 Casualties for Neutral_Allies: 5 infantry
 Casualties for Germans: 1 infantry
 Battle in Bessarabia
 Germans attack with 1 armour and 2 infantry
 Russians defend with 2 infantry
 Germans roll dice for 1 armour and 2 infantry in Bessarabia, round 1 : 0/3 hits
 Russians roll dice for 2 infantry in Bessarabia, round 1 : 0/2 hits
 Germans roll dice for 1 armour and 2 infantry in Bessarabia, round 2 : 1/3 hits
 Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits
 1 infantry owned by the Russians lost in Bessarabia
 Germans roll dice for 1 armour and 2 infantry in Bessarabia, round 3 : 2/3 hits
 Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
 1 infantry owned by the Russians lost in Bessarabia
 Germans win, taking Bessarabia from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 6
 Casualties for Russians: 2 infantry
 Battle in Baltic States
 Germans attack with 1 armour, 1 artillery and 3 infantry
 Russians defend with 3 infantry
 Germans roll dice for 1 armour, 1 artillery and 3 infantry in Baltic States, round 1 : 3/5 hits
 Russians roll dice for 3 infantry in Baltic States, round 1 : 1/3 hits
 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
 Germans win, taking Baltic States from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
 Casualties for Germans: 1 infantry
 Casualties for Russians: 3 infantry
 Battle in Eastern Poland
 Germans attack with 1 armour and 3 infantry
 Russians defend with 2 infantry
 Germans roll dice for 1 armour and 3 infantry in Eastern Poland, round 1 : 1/4 hits
 Russians roll dice for 2 infantry in Eastern Poland, round 1 : 1/2 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
 Germans roll dice for 1 armour and 2 infantry in Eastern Poland, round 2 : 1/3 hits
 Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
 1 infantry owned by the Russians lost in Eastern Poland
 Germans win, taking Eastern Poland from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Casualties for Russians: 2 infantry
 Battle in France
 Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
 French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 10 infantry; British defend with 1 armour and 1 artillery
 Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 1 : 3/20 hits
 French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 10 infantry in France, round 1 : 6/15 hits
 2 infantry owned by the French , 6 infantry owned by the Germans and 1 aaGun owned by the French lost in France
 Germans roll dice for 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys in France, round 2 : 4/14 hits
 French roll dice for 2 armour, 2 artilleries, 1 fighter and 8 infantry in France, round 2 : 5/13 hits
 4 infantry owned by the French , 1 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in France
 Germans roll dice for 6 armour and 3 artilleries in France, round 3 : 1/9 hits
 French roll dice for 2 armour, 2 artilleries, 1 fighter and 4 infantry in France, round 3 : 7/9 hits
 1 infantry owned by the French , 4 armour owned by the Germans and 3 artilleries owned by the Germans lost in France
 2 armour owned by the Germans retreated to Western Germany
 French win with 2 armour, 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is -47
 Casualties for Germans: 4 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
 Casualties for French: 1 aaGun and 7 infantry
 Moving scrambled unit from 109 Sea Zone back to originating territory: Scotland
 Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
 Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
 Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
 Moving scrambled unit from 101 Sea Zone back to originating territory: Eastern United StatesNon Combat Move - Germans 
 2 bombers moved from 111 Sea Zone to Western Germany
 3 tactical_bombers moved from 111 Sea Zone to Western Germany
 1 fighter moved from 111 Sea Zone to Western Germany
 1 tactical_bomber moved from 115 Sea Zone to Western Germany
 3 infantry moved from Norway to Finland
 Germans take Finland from Neutral_Axis
 1 tactical_bomber moved from 115 Sea Zone to Germany
 2 infantry moved from Denmark to Western Germany
 1 fighter moved from Yugoslavia to Southern Italy
 2 artilleries and 10 infantry moved from Germany to PolandPlace Units - Germans 
 4 submarines placed in 113 Sea ZoneTurn Complete - Germans 
 Germans collect 36 PUs; end with 37 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs
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 Very interesting G1… I had to make lots of new choices based on the new set-up, and the unexpected weapons development windfall. Couple of important dice battles didn’t go my way, obv, but then again some others did so I can’t complain… Good luck! 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :1 Purchase Units - Russians 
 Russians buy 1 armour and 10 infantry; Remaining resources: 1 PUs;Combat Move - Russians 
 4 infantry moved from Novgorod to Baltic States
 1 fighter moved from Novgorod to Baltic States
 1 fighter moved from Russia to Baltic States
 3 infantry moved from Ukraine to Bessarabia
 1 armour moved from Ukraine to Bessarabia
 1 artillery moved from Ukraine to Bessarabia
 1 armour moved from Volgograd to Ukraine
 1 mech_infantry moved from Volgograd to Ukraine
 1 armour moved from Russia to Western Ukraine
 1 mech_infantry moved from Russia to Belarus
 1 infantry moved from Russia to Smolensk
 1 tactical_bomber moved from Russia to Bessarabia
 1 infantry moved from Vyborg to Karelia
 1 infantry moved from Novgorod to Karelia
 1 infantry moved from Archangel to Novgorod
 1 artillery moved from Novgorod to Baltic States
 1 submarine moved from 127 Sea Zone to 125 Sea Zone
 1 artillery moved from Russia to SmolenskCombat - Russians 
 Turning on Edit Mode
 EDIT: Removing units owned by Russians from Amur: 5 infantry
 EDIT: Adding units owned by Russians to Sakha: 5 infantry
 EDIT: Turning off Edit Mode
 Battle in Bessarabia
 Russians attack with 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber
 Germans defend with 1 armour and 2 infantry
 Russians roll dice for 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber in Bessarabia, round 1 : 3/6 hits
 Germans roll dice for 1 armour and 2 infantry in Bessarabia, round 1 : 1/3 hits
 1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Bessarabia
 Russians win, taking Bessarabia from Germans with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
 Casualties for Germans: 1 armour and 2 infantry
 Casualties for Russians: 1 infantry
 Battle in Baltic States
 Russians attack with 1 artillery, 2 fighters and 4 infantry
 Germans defend with 1 armour, 1 artillery and 2 infantry
 Russians roll dice for 1 artillery, 2 fighters and 4 infantry in Baltic States, round 1 : 1/7 hits
 Germans roll dice for 1 armour, 1 artillery and 2 infantry in Baltic States, round 1 : 2/4 hits
 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
 Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Baltic States, round 2 : 2/5 hits
 Germans roll dice for 1 armour, 1 artillery and 1 infantry in Baltic States, round 2 : 2/3 hits
 2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Baltic States
 Russians roll dice for 1 artillery and 2 fighters in Baltic States, round 3 : 1/3 hits
 Germans roll dice for 1 armour in Baltic States, round 3 : 0/1 hits
 1 armour owned by the Germans lost in Baltic States
 Russians win, taking Baltic States from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
 Casualties for Germans: 1 armour, 1 artillery and 2 infantry
 Casualties for Russians: 4 infantryNon Combat Move - Russians 
 1 fighter moved from Baltic States to Karelia
 1 fighter moved from Baltic States to Karelia
 1 tactical_bomber moved from Bessarabia to Ukraine
 6 infantry moved from Buryatia to SakhaPlace Units - Russians 
 1 armour and 2 infantry placed in Novgorod
 3 infantry placed in Ukraine
 5 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 36 PUs; end with 37 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
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 Scrambled… or over easy? :-D 
- 
					
					
					
					
 no scramble for both :cry: 



 
		 
		






