@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
C V C 2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Russians
Russians buy 4 armour and 2 infantry; Remaining resources: 1 PUs;Combat Move - Russians
7 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
3 infantry moved from Nenetsia to Archangel
1 infantry moved from Vologda to Archangel
2 infantry moved from Bryansk to Belarus
1 tactical_bomber moved from Russia to Belarus
3 infantry moved from Russia to Smolensk
7 infantry moved from Russia to Bryansk
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Kazakhstan to VolgogradCombat - Russians
Battle in Belarus
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Belarus to Smolensk
1 infantry moved from Ukraine to BessarabiaPlace Units - Russians
2 infantry placed in Volgograd
4 armour placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 26 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 1 and gets 0 hitsPurchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 carrier, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Anhwe to Shensi
Japanese take Shensi from Chinese
3 armour and 1 artillery moved from Szechwan to Sikang
2 armour moved from Jehol to Suiyuyan
2 mech_infantrys moved from Anhwe to Suiyuyan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Wake Island to 31 Sea Zone
1 armour, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship moved from 25 Sea Zone to 26 Sea Zone
Japanese take 26 Sea Zone from Americans
1 battleship and 1 carrier moved from 37 Sea Zone to 55 Sea Zone
3 fighters moved from Java to 55 Sea Zone
3 armour moved from French Indo China to BurmaCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 3 fighters
ANZAC defend with 3 destroyers and 1 transport
Japanese roll dice for 1 battleship, 1 carrier and 3 fighters in 55 Sea Zone, round 1 : 1/4 hits
ANZAC roll dice for 3 destroyers and 1 transport in 55 Sea Zone, round 1 : 0/3 hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 2 destroyers and 1 transport in 55 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the ANZAC lost in 55 Sea Zone
1 transport owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 battleship, 1 carrier and 3 fighters remaining. Battle score for attacker is 31
Casualties for ANZAC: 3 destroyers and 1 transport
Battle in Suiyuyan
Japanese attack with 2 armour and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 2 armour and 2 mech_infantrys in Suiyuyan, round 1 : 1/4 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 1 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 2 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Sikang
Japanese attack with 3 armour and 1 artillery
Chinese defend with 4 infantry
Japanese roll dice for 3 armour and 1 artillery in Sikang, round 1 : 1/4 hits
Chinese roll dice for 4 infantry in Sikang, round 1 : 1/4 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Sikang
Japanese roll dice for 3 armour in Sikang, round 2 : 1/3 hits
Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits
1 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 3 armour in Sikang, round 3 : 1/3 hits
Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits
1 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 3 armour in Sikang, round 4 : 2/3 hits
Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 3 armour remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery
Casualties for Chinese: 4 infantry
Battle in Hawaiian Islands
Japanese attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 1 airfield, 1 armour and 1 harbour
Japanese roll dice for 1 battleship in Hawaiian Islands, round 1 : 1/1 hits
Americans roll dice for 1 armour in Hawaiian Islands, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Japanese
5 destroyers and 1 submarine moved from 25 Sea Zone to 26 Sea Zone
2 carriers moved from 6 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from Caroline Islands to 26 Sea Zone
1 transport moved from 8 Sea Zone to 6 Sea Zone
8 artilleries and 5 infantry moved from Manchuria to Korea
3 armour moved from Korea to Buryatia
1 infantry moved from Sakha to Buryatia
2 transports moved from 37 Sea Zone to 19 Sea Zone
3 mech_infantrys moved from Kwangtung to Yunnan
1 fighter moved from 55 Sea Zone to Java
1 aaGun moved from Korea to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to JapanPlace Units - Japanese
1 artillery and 2 infantry placed in India
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Korea
1 fighter and 1 infantry placed in Japan
1 carrier placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers and 2 fighters; Remaining resources: 1 PUs;Combat Move - Americans
6 destroyers moved from 10 Sea Zone to 89 Sea Zone
2 battleships moved from 10 Sea Zone to 89 Sea Zone
4 transports moved from 10 Sea Zone to 89 Sea Zone
1 transport moved from 101 Sea Zone to 89 Sea Zone
3 infantry moved from Western United States to Central United States
2 armour moved from Western United States to Central United States
2 artilleries moved from Western United States to Central United States
1 artillery moved from Eastern United States to Central United States
1 infantry moved from Eastern United States to Central United StatesNon Combat Move - Americans
Place Units - Americans
1 carrier and 4 destroyers placed in 101 Sea Zone
2 fighters placed in Central United States
Americans undo move 2.
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs -
Surrender and get an early start on our 24 IPC handicap game? :-D
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scared the yanks are going to unleash? :?
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Then play on… I await the mighty Chinese move :roll:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - British
British buy 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 transport moved from 81 Sea Zone to 72 Sea Zone
2 destroyers moved from 81 Sea Zone to 80 Sea Zone
1 carrier moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from West India to India
2 fighters moved from West India to IndiaCombat - British
Battle in India
British attack with 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 2 fighters and 1 infantry in India, round 1 : 1/3 hits
Japanese roll dice for 1 artillery and 2 infantry in India, round 1 : 1/3 hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in India
British roll dice for 1 fighter and 1 infantry in India, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits
1 infantry owned by the British lost in India
British roll dice for 1 fighter in India, round 3 : 1/1 hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in India
Japanese win with 1 artillery remaining. Battle score for attacker is -17
Casualties for Japanese: 2 infantry
Casualties for British: 2 fighters and 1 infantryNon Combat Move - British
Place Units - British
1 fighter, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Italians
Italians buy 6 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Tanganyika Territory to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Ethiopia to British Somaliland
Italians take British Somaliland from British
5 artilleries and 5 infantry moved from Romania to Bessarabia
1 armour moved from Caucasus to Ukraine
Italians take Rostov from Russians
Italians take Ukraine from Russians
1 armour moved from Eastern Persia to Kazakhstan
Italians take Turkmenistan from Russians
Italians take Kazakhstan from Russians
1 fighter moved from Romania to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 5 artilleries, 1 fighter and 5 infantry
Russians defend with 1 artillery and 6 infantry
Italians roll dice for 5 artilleries, 1 fighter and 5 infantry in Bessarabia, round 1 : 1/11 hits
Russians roll dice for 1 artillery and 6 infantry in Bessarabia, round 1 : 3/7 hits
1 infantry owned by the Russians and 3 infantry owned by the Italians lost in Bessarabia
Italians roll dice for 5 artilleries, 1 fighter and 2 infantry in Bessarabia, round 2 : 4/8 hits
Russians roll dice for 1 artillery and 5 infantry in Bessarabia, round 2 : 2/6 hits
4 infantry owned by the Russians and 2 infantry owned by the Italians lost in Bessarabia
Italians roll dice for 5 artilleries and 1 fighter in Bessarabia, round 3 : 2/6 hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits
1 infantry owned by the Russians , 1 artillery owned by the Italians and 1 artillery owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 4 artilleries and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 artillery and 6 infantry
Casualties for Italians: 1 artillery and 5 infantryNon Combat Move - Italians
1 armour moved from Egypt to Belgian Congo
1 artillery moved from Kenya to Belgian Congo
1 armour moved from Tunisia to Tobruk
3 armour moved from Iraq to Caucasus
1 fighter moved from Bessarabia to Caucasus
4 aaGuns moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from Northern Italy to Southern FrancePlace Units - Italians
3 armour placed in Iraq
3 armour placed in Persia
2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4,4
Italians collect 33 PUs (2 lost to blockades); end with 33 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 44 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
4 fighters moved from Northern Territory to Queensland
2 fighters moved from Queensland to 62 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
That’s game, my friend! :-D
Now… about that 24-pt handicap game… you want Axis or Allies? :evil:
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OOok I’ll take Allies this time with the following added :oops:
Russia
2 x transport in sz 115
1 artillery & 1 armour in Ukraine––
France - 4 x infantry in France
1 x destroyer in sz 93
1 x artillery in S.France
Britain - 1 Battleship sz 110
1 mech inf - Egypt
UK Pacific
2 x infantry - Borneo
3 x infantry - kwangtung
1 x destroyer - sz 37
Anzac - 1 transport sz 54
1 x destroyer sz 54
1 x destroyer sz 62
U.S.A 1 x battleship sz 26
1 x artillery Philippinessure you wanna do this!? :lol:
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Yeah, let’s do it!
But… UK overall only gets 24 IPCs, not 48… so figure out which of those units are the most important to you.
Also, China gets 24 IPCs to spend / place, don’t forget…
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One other thing: ANZAC placement in SZ 54 is illegal, due to there being no other starting naval units in that position.
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hmmm ok ya little bugga!
uk will stick with…
2 x infantry - Borneo
3 x infantry - kwangtung
1 x destroyer - sz 37China
3 artillery & 2 infantry - Yunnan
2 x infantry Suiyuyan -
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109 & 101 full scram
russ sub stays upgrrrrrr
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Politics - Germans
Turning on Edit Mode
EDIT: Adding units owned by Russians to 115 Sea Zone: 2 transports
EDIT: Adding units owned by Russians to Ukraine: 1 armour and 1 artillery
EDIT: Adding units owned by French to France: 4 infantry
EDIT: Adding units owned by French to Southern France: 1 artillery
EDIT: Adding units owned by French to 93 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 110 Sea Zone: 1 battleship
EDIT: Adding units owned by British to Egypt: 1 mech_infantry
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to Philippines: 1 artillery
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 battleship
EDIT: Removing units owned by British from 110 Sea Zone: 1 battleship
EDIT: Removing units owned by British from Egypt: 1 mech_infantry
EDIT: Adding units owned by UK_Pacific to Kwangtung: 3 infantry
EDIT: Adding units owned by UK_Pacific to Borneo: 2 infantry
EDIT: Adding units owned by UK_Pacific to 37 Sea Zone: 1 destroyer
EDIT: Adding units owned by Chinese to Yunnan: 3 artilleries and 2 infantry
EDIT: Adding units owned by Chinese to Suiyuyan: 2 infantry
EDIT: Turning off Edit Mode
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Americans
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to AlliedResearch Technology - Germans
Germans spend 5 on tech rolls
Germans roll 6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Super subsActivate Technology - Germans
Germans activating Super subsPurchase Units - Germans
Germans buy 4 submarines; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Germans
1 submarine moved from 103 Sea Zone to 101 Sea Zone
1 submarine moved from 108 Sea Zone to 91 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 artillery and 3 infantry moved from Western Germany to France
1 battleship moved from 113 Sea Zone to 115 Sea Zone
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
2 infantry moved from Romania to Bessarabia
1 armour moved from Romania to Bessarabia
2 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Baltic States
1 armour moved from Poland to Baltic States
1 fighter moved from Slovakia Hungary to Yugoslavia
3 armour moved from Greater Southern Germany to France
4 mech_infantrys moved from Western Germany to France
3 armour moved from Holland Belgium to France
1 artillery and 1 infantry moved from Holland Belgium to France
1 artillery and 3 infantry moved from Holland Belgium to France
1 submarine moved from 118 Sea Zone to 109 Sea Zone
1 submarine moved from 124 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Poland to 115 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Germany to 115 Sea Zone
2 bombers moved from Germany to 111 Sea ZoneCombat - Germans
Americans scrambles 1 units out of Eastern United States to defend against the attack in 101 Sea Zone
British scrambles 1 units out of Scotland to defend against the attack in 109 Sea Zone
British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 111 Sea Zone
Germans attack with 2 bombers, 4 fighters and 3 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 2 bombers, 4 fighters and 3 tactical_bombers in 111 Sea Zone, round 1 : 6/9 hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 1 : 3/3 hits
1 cruiser owned by the British , 1 battleship owned by the British , 3 fighters owned by the Germans and 1 destroyer owned by the British lost in 111 Sea Zone
Germans win with 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 3 fighters
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in 101 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 cruiser, 1 fighter and 1 transport
Germans roll dice for 1 submarine in 101 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 cruiser and 1 transport in 101 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 101 Sea Zone
Americans win with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 109 Sea Zone
Germans attack with 2 submarines
French defend with 1 fighter; British defend with 1 destroyer, 3 fighters and 1 transport
Germans roll dice for 2 submarines in 109 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 destroyer, 4 fighters and 1 transport in 109 Sea Zone, round 1 : 4/5 hits
2 submarines owned by the Germans lost in 109 Sea Zone
British win with 1 destroyer, 4 fighters and 1 transport remaining. Battle score for attacker is -12
Casualties for Germans: 2 submarines
Battle in 115 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 2 tactical_bombers and 1 transport
Russians defend with 1 cruiser, 1 submarine and 2 transports
Russians roll dice for 1 submarine in 115 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 2 tactical_bombers in 115 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 115 Sea Zone, round 1 : 1/2 hits
Russians roll dice for 1 cruiser and 2 transports in 115 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans roll dice for 1 battleship, 1 cruiser, 2 tactical_bombers and 1 transport in 115 Sea Zone, round 2 : 1/4 hits
Russians roll dice for 1 cruiser and 2 transports in 115 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Russians lost in 115 Sea Zone
2 transports owned by the Russians lost in 115 Sea Zone
Germans win with 1 battleship, 1 cruiser, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 32
Casualties for Russians: 1 cruiser, 1 submarine and 2 transports
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 cruiser
Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 cruiser in 91 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British lost in 91 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Yugoslavia
Germans attack with 2 artilleries, 1 fighter and 6 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 2 artilleries, 1 fighter and 6 infantry in Yugoslavia, round 1 : 5/9 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 : 1/5 hits
1 infantry owned by the Germans and 5 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 5 infantry
Casualties for Germans: 1 infantry
Battle in Bessarabia
Germans attack with 1 armour and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour and 2 infantry in Bessarabia, round 1 : 0/3 hits
Russians roll dice for 2 infantry in Bessarabia, round 1 : 0/2 hits
Germans roll dice for 1 armour and 2 infantry in Bessarabia, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 1 armour and 2 infantry in Bessarabia, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Baltic States, round 1 : 3/5 hits
Russians roll dice for 3 infantry in Baltic States, round 1 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Eastern Poland
Germans attack with 1 armour and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour and 3 infantry in Eastern Poland, round 1 : 1/4 hits
Russians roll dice for 2 infantry in Eastern Poland, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 armour and 2 infantry in Eastern Poland, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in France
Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 10 infantry; British defend with 1 armour and 1 artillery
Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 1 : 3/20 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 10 infantry in France, round 1 : 6/15 hits
2 infantry owned by the French , 6 infantry owned by the Germans and 1 aaGun owned by the French lost in France
Germans roll dice for 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys in France, round 2 : 4/14 hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 8 infantry in France, round 2 : 5/13 hits
4 infantry owned by the French , 1 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in France
Germans roll dice for 6 armour and 3 artilleries in France, round 3 : 1/9 hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 4 infantry in France, round 3 : 7/9 hits
1 infantry owned by the French , 4 armour owned by the Germans and 3 artilleries owned by the Germans lost in France
2 armour owned by the Germans retreated to Western Germany
French win with 2 armour, 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is -47
Casualties for Germans: 4 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
Casualties for French: 1 aaGun and 7 infantry
Moving scrambled unit from 109 Sea Zone back to originating territory: Scotland
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 101 Sea Zone back to originating territory: Eastern United StatesNon Combat Move - Germans
2 bombers moved from 111 Sea Zone to Western Germany
3 tactical_bombers moved from 111 Sea Zone to Western Germany
1 fighter moved from 111 Sea Zone to Western Germany
1 tactical_bomber moved from 115 Sea Zone to Western Germany
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 tactical_bomber moved from 115 Sea Zone to Germany
2 infantry moved from Denmark to Western Germany
1 fighter moved from Yugoslavia to Southern Italy
2 artilleries and 10 infantry moved from Germany to PolandPlace Units - Germans
4 submarines placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 36 PUs; end with 37 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs -
Very interesting G1… I had to make lots of new choices based on the new set-up, and the unexpected weapons development windfall.
Couple of important dice battles didn’t go my way, obv, but then again some others did so I can’t complain…
Good luck!





