@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C V C 2
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese 
 1 infantry moved from Shensi to Sikang
 1 infantry moved from Kansu to SuiyuyanNon Combat Move - Chinese Place Units - Chinese 
 2 infantry placed in SikangTurn Complete - Chinese 
 Chinese collect 5 PUs; end with 6 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Purchase Units - British 
 British buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British 
 3 fighters moved from West India to India
 1 tactical_bomber moved from West India to India
 1 infantry moved from Eastern Persia to West IndiaCombat - British 
 Battle in India
 British attack with 3 fighters and 1 tactical_bomber
 Japanese defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
 British roll dice for 3 fighters and 1 tactical_bomber in India, round 1 : 2/4 hits
 Japanese roll dice for 3 armour in India, round 1 : 1/3 hits
 2 armour owned by the Japanese and 1 fighter owned by the British lost in India
 British roll dice for 2 fighters and 1 tactical_bomber in India, round 2 : 1/3 hits
 Japanese roll dice for 1 armour in India, round 2 : 1/1 hits
 1 tactical_bomber owned by the British and 1 armour owned by the Japanese lost in India
 British win with 2 fighters remaining. Battle score for attacker is -3
 Casualties for Japanese: 3 armour
 Casualties for British: 1 fighter and 1 tactical_bomberNon Combat Move - British 
 2 fighters moved from India to West IndiaPlace Units - British 
 2 fighters placed in Normandy Bordeaux
 1 armour and 1 infantry placed in Union of South AfricaTurn Complete - British 
 British collect 27 PUs; end with 27 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Turn Complete - UK_Pacific 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Purchase Units - Italians 
 Italians buy 3 armour, 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians 
 1 armour moved from Tobruk to Tunisia
 Italians take Libya from Americans
 1 infantry moved from Tunisia to Algeria
 Italians take Algeria from French
 2 infantry moved from Tunisia to 94 Sea Zone
 2 infantry and 1 transport moved from 94 Sea Zone to 91 Sea Zone
 2 infantry moved from 91 Sea Zone to Morocco
 1 battleship, 2 cruisers and 1 destroyer moved from 94 Sea Zone to 91 Sea Zone
 1 artillery moved from Anglo Egyptian Sudan to Kenya
 Italians take Kenya from British
 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
 Italians take Ethiopia from British
 1 armour moved from Anglo Egyptian Sudan to Belgian Congo
 Italians take Belgian Congo from British
 1 armour moved from Belgian Congo to Tanganyika Territory
 Italians take Tanganyika Territory from British
 1 armour moved from Northwest Persia to Eastern Persia
 Italians take Eastern Persia from British
 3 armour moved from Iraq to Caucasus
 1 fighter moved from Iraq to Caucasus
 1 armour moved from Tobruk to EgyptCombat - Italians 
 Battle in Morocco
 Battle in Caucasus
 Italians attack with 3 armour and 1 fighter
 Russians defend with 3 infantry
 Italians roll dice for 3 armour and 1 fighter in Caucasus, round 1 : 2/4 hits
 Russians roll dice for 3 infantry in Caucasus, round 1 : 1/3 hits
 2 infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus
 Italians roll dice for 2 armour and 1 fighter in Caucasus, round 2 : 0/3 hits
 Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
 Italians roll dice for 2 armour and 1 fighter in Caucasus, round 3 : 0/3 hits
 Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits
 1 armour owned by the Italians lost in Caucasus
 Italians roll dice for 1 armour and 1 fighter in Caucasus, round 4 : 2/2 hits
 Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits
 1 infantry owned by the Russians lost in Caucasus
 Italians win, taking Morocco from French, taking Caucasus from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -3
 Casualties for Russians: 3 infantry
 Casualties for Italians: 2 armourNon Combat Move - Italians 
 1 fighter moved from Caucasus to Romania
 4 aaGuns, 5 artilleries and 4 infantry moved from Yugoslavia to Romania
 1 artillery and 1 infantry moved from Northern Italy to Southern France
 1 transport moved from 94 Sea Zone to 93 Sea Zone
 1 artillery and 2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians 
 1 factory_minor placed in Persia
 3 armour placed in Iraq
 1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians 
 Italians collect 29 PUs; end with 29 PUs total
 Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 40 PUs
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 50 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Purchase Units - ANZAC 
 ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 infantry moved from New South Wales to 62 Sea Zone
 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
 1 armour moved from Queensland to 54 Sea Zone
 3 destroyers moved from 62 Sea Zone to 55 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea ZoneNon Combat Move - ANZAC 
 1 infantry moved from 55 Sea Zone to Northern Territory
 1 armour moved from 55 Sea Zone to Northern TerritoryPlace Units - ANZAC 
 1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 10 PUs; end with 10 PUs total
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Combat Move - French Non Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :8 Politics - Germans Purchase Units - Germans 
 Germans buy 2 armour, 3 artilleries, 2 destroyers and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans 
 3 infantry moved from Southern France to Normandy Bordeaux
 5 infantry moved from France to Normandy Bordeaux
 2 artilleries moved from France to Normandy Bordeaux
 1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 110 Sea Zone to 113 Sea Zone
 1 infantry moved from Archangel to Belarus
 Germans take Belarus from Russians
 1 artillery and 2 infantry moved from Novgorod to Baltic States
 10 infantry moved from Slovakia Hungary to Eastern Poland
 3 infantry moved from Holland Belgium to Normandy Bordeaux
 2 fighters moved from France to 113 Sea Zone
 3 armour moved from Western Germany to Normandy BordeauxCombat - Germans 
 Battle in 113 Sea Zone
 Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
 Russians defend with 1 cruiser and 1 submarine
 Germans roll dice for 2 submarines in 113 Sea Zone, round 1 : 0/2 hits
 Russians roll dice for 1 submarine in 113 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 113 Sea Zone, round 1 : 3/5 hits
 Russians roll dice for 1 cruiser in 113 Sea Zone, round 1 : 1/1 hits
 1 cruiser owned by the Russians , 1 submarine owned by the Russians and 1 submarine owned by the Germans lost in 113 Sea Zone
 Germans win with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
 Casualties for Germans: 1 submarine
 Casualties for Russians: 1 cruiser and 1 submarine
 Battle in Baltic States
 Germans attack with 1 artillery and 2 infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 1 : 1/3 hits
 Russians roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
 Germans win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Normandy Bordeaux
 Germans attack with 3 armour, 2 artilleries and 11 infantry
 British defend with 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
 Germans roll dice for 3 armour, 2 artilleries and 11 infantry in Normandy Bordeaux, round 1 : 2/16 hits
 British roll dice for 2 fighters, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 4/6 hits
 2 infantry owned by the British and 4 infantry owned by the Germans lost in Normandy Bordeaux
 Germans roll dice for 3 armour, 2 artilleries and 7 infantry in Normandy Bordeaux, round 2 : 7/12 hits
 British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/4 hits
 1 infantry owned by the British , 2 infantry owned by the Germans , 1 mech_infantry owned by the British and 2 fighters owned by the British lost in Normandy Bordeaux
 Germans win, taking Normandy Bordeaux from British with 3 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 15
 Casualties for Germans: 6 infantry
 Casualties for British: 2 fighters, 3 infantry and 1 mech_infantry
 Battle in Eastern Poland
 Germans attack with 10 infantry
 Russians defend with 1 armour and 1 artillery
 Germans roll dice for 10 infantry in Eastern Poland, round 1 : 4/10 hits
 Russians roll dice for 1 armour and 1 artillery in Eastern Poland, round 1 : 1/2 hits
 1 armour owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
 Germans win, taking Eastern Poland from Russians with 9 infantry remaining. Battle score for attacker is 7
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 armour and 1 artilleryNon Combat Move - Germans 
 2 fighters moved from 113 Sea Zone to Western Germany
 1 aaGun moved from Holland Belgium to Normandy Bordeaux
 3 transports moved from 110 Sea Zone to 113 Sea Zone
 5 infantry moved from Germany to PolandPlace Units - Germans 
 1 artillery and 2 infantry placed in Novgorod
 2 armour placed in Germany
 2 destroyers placed in 113 Sea Zone
 2 artilleries and 4 infantry placed in GermanyTurn Complete - Germans 
 Germans collect 51 PUs; end with 51 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :8 Purchase Units - Russians 
 Russians buy 4 armour and 2 infantry; Remaining resources: 1 PUs;Combat Move - Russians 
 7 infantry moved from Smolensk to Archangel
 Russians take Archangel from Germans
 3 infantry moved from Nenetsia to Archangel
 1 infantry moved from Vologda to Archangel
 2 infantry moved from Bryansk to Belarus
 1 tactical_bomber moved from Russia to Belarus
 3 infantry moved from Russia to Smolensk
 7 infantry moved from Russia to Bryansk
 1 infantry moved from Novosibirsk to Samara
 1 infantry moved from Kazakhstan to VolgogradCombat - Russians 
 Battle in Belarus
 Russians attack with 2 infantry and 1 tactical_bomber
 Germans defend with 1 infantry
 Russians roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 1 : 1/3 hits
 Germans roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
 Russians win, taking Belarus from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantryNon Combat Move - Russians 
 1 tactical_bomber moved from Belarus to Smolensk
 1 infantry moved from Ukraine to BessarabiaPlace Units - Russians 
 2 infantry placed in Volgograd
 4 armour placed in RussiaTurn Complete - Russians 
 Russians collect 25 PUs; end with 26 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :8 Research Technology - Japanese 
 Japanese spend 0 on tech rolls
 Japanese roll 1 and gets 0 hitsPurchase Units - Japanese 
 Japanese buy 3 armour, 1 artillery, 1 carrier, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese 
 1 infantry moved from Siberia to Soviet Far East
 Japanese take Soviet Far East from Russians
 1 infantry moved from Buryatia to Yakut S.S.R.
 Japanese take Yakut S.S.R. from Russians
 1 mech_infantry moved from Anhwe to Shensi
 Japanese take Shensi from Chinese
 3 armour and 1 artillery moved from Szechwan to Sikang
 2 armour moved from Jehol to Suiyuyan
 2 mech_infantrys moved from Anhwe to Suiyuyan
 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
 1 armour and 1 infantry moved from Wake Island to 31 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
 1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 battleship moved from 25 Sea Zone to 26 Sea Zone
 Japanese take 26 Sea Zone from Americans
 1 battleship and 1 carrier moved from 37 Sea Zone to 55 Sea Zone
 3 fighters moved from Java to 55 Sea Zone
 3 armour moved from French Indo China to BurmaCombat - Japanese 
 Battle in 55 Sea Zone
 Japanese attack with 1 battleship, 1 carrier and 3 fighters
 ANZAC defend with 3 destroyers and 1 transport
 Japanese roll dice for 1 battleship, 1 carrier and 3 fighters in 55 Sea Zone, round 1 : 1/4 hits
 ANZAC roll dice for 3 destroyers and 1 transport in 55 Sea Zone, round 1 : 0/3 hits
 1 destroyer owned by the ANZAC lost in 55 Sea Zone
 Japanese roll dice for 1 battleship, 1 carrier and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits
 ANZAC roll dice for 2 destroyers and 1 transport in 55 Sea Zone, round 2 : 0/2 hits
 2 destroyers owned by the ANZAC lost in 55 Sea Zone
 1 transport owned by the ANZAC lost in 55 Sea Zone
 Japanese win with 1 battleship, 1 carrier and 3 fighters remaining. Battle score for attacker is 31
 Casualties for ANZAC: 3 destroyers and 1 transport
 Battle in Suiyuyan
 Japanese attack with 2 armour and 2 mech_infantrys
 Chinese defend with 2 infantry
 Japanese roll dice for 2 armour and 2 mech_infantrys in Suiyuyan, round 1 : 1/4 hits
 Chinese roll dice for 2 infantry in Suiyuyan, round 1 : 1/2 hits
 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
 Japanese roll dice for 2 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits
 Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
 1 infantry owned by the Chinese lost in Suiyuyan
 Japanese win, taking Suiyuyan from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
 Casualties for Japanese: 1 mech_infantry
 Casualties for Chinese: 2 infantry
 Battle in Sikang
 Japanese attack with 3 armour and 1 artillery
 Chinese defend with 4 infantry
 Japanese roll dice for 3 armour and 1 artillery in Sikang, round 1 : 1/4 hits
 Chinese roll dice for 4 infantry in Sikang, round 1 : 1/4 hits
 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Sikang
 Japanese roll dice for 3 armour in Sikang, round 2 : 1/3 hits
 Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits
 1 infantry owned by the Chinese lost in Sikang
 Japanese roll dice for 3 armour in Sikang, round 3 : 1/3 hits
 Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits
 1 infantry owned by the Chinese lost in Sikang
 Japanese roll dice for 3 armour in Sikang, round 4 : 2/3 hits
 Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
 1 infantry owned by the Chinese lost in Sikang
 Japanese win, taking Sikang from Chinese with 3 armour remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 artillery
 Casualties for Chinese: 4 infantry
 Battle in Hawaiian Islands
 Japanese attack with 1 armour, 1 artillery and 2 infantry
 Americans defend with 1 airfield, 1 armour and 1 harbour
 Japanese roll dice for 1 battleship in Hawaiian Islands, round 1 : 1/1 hits
 Americans roll dice for 1 armour in Hawaiian Islands, round 1 : 1/1 hits
 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Hawaiian Islands
 Japanese win, taking Hawaiian Islands from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Casualties for Americans: 1 armourNon Combat Move - Japanese 
 5 destroyers and 1 submarine moved from 25 Sea Zone to 26 Sea Zone
 2 carriers moved from 6 Sea Zone to 26 Sea Zone
 2 fighters and 2 tactical_bombers moved from Caroline Islands to 26 Sea Zone
 1 transport moved from 8 Sea Zone to 6 Sea Zone
 8 artilleries and 5 infantry moved from Manchuria to Korea
 3 armour moved from Korea to Buryatia
 1 infantry moved from Sakha to Buryatia
 2 transports moved from 37 Sea Zone to 19 Sea Zone
 3 mech_infantrys moved from Kwangtung to Yunnan
 1 fighter moved from 55 Sea Zone to Java
 1 aaGun moved from Korea to 6 Sea Zone
 1 aaGun moved from 6 Sea Zone to JapanPlace Units - Japanese 
 1 artillery and 2 infantry placed in India
 1 armour and 2 mech_infantrys placed in French Indo China
 1 armour and 2 mech_infantrys placed in Kwangtung
 1 armour and 2 mech_infantrys placed in Korea
 1 fighter and 1 infantry placed in Japan
 1 carrier placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 74 PUs; end with 74 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 84 PUs
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :8 Purchase Units - Americans 
 Americans buy 1 carrier, 4 destroyers and 2 fighters; Remaining resources: 1 PUs;Combat Move - Americans 
 6 destroyers moved from 10 Sea Zone to 89 Sea Zone
 2 battleships moved from 10 Sea Zone to 89 Sea Zone
 4 transports moved from 10 Sea Zone to 89 Sea Zone
 1 transport moved from 101 Sea Zone to 89 Sea Zone
 3 infantry moved from Western United States to Central United States
 2 armour moved from Western United States to Central United States
 2 artilleries moved from Western United States to Central United States
 1 artillery moved from Eastern United States to Central United States
 1 infantry moved from Eastern United States to Central United StatesNon Combat Move - Americans Place Units - Americans 
 1 carrier and 4 destroyers placed in 101 Sea Zone
 2 fighters placed in Central United States
 Americans undo move 2.
 2 fighters placed in 101 Sea ZoneTurn Complete - Americans 
 Americans collect 51 PUs; end with 52 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
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 Surrender and get an early start on our 24 IPC handicap game? :-D 
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 scared the yanks are going to unleash? :? 
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 Then play on… I await the mighty Chinese move :roll: 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :8 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese Non Combat Move - Chinese Place Units - Chinese 
 2 infantry placed in KansuTurn Complete - Chinese 
 Chinese collect 2 PUs; end with 2 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :8 Purchase Units - British 
 British buy 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British 
 1 cruiser moved from 81 Sea Zone to 80 Sea Zone
 1 transport moved from 81 Sea Zone to 72 Sea Zone
 2 destroyers moved from 81 Sea Zone to 80 Sea Zone
 1 carrier moved from 81 Sea Zone to 80 Sea Zone
 1 infantry moved from West India to India
 2 fighters moved from West India to IndiaCombat - British 
 Battle in India
 British attack with 2 fighters and 1 infantry
 Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
 British roll dice for 2 fighters and 1 infantry in India, round 1 : 1/3 hits
 Japanese roll dice for 1 artillery and 2 infantry in India, round 1 : 1/3 hits
 1 infantry owned by the Japanese and 1 fighter owned by the British lost in India
 British roll dice for 1 fighter and 1 infantry in India, round 2 : 0/2 hits
 Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits
 1 infantry owned by the British lost in India
 British roll dice for 1 fighter in India, round 3 : 1/1 hits
 Japanese roll dice for 1 artillery and 1 infantry in India, round 3 : 1/2 hits
 1 infantry owned by the Japanese and 1 fighter owned by the British lost in India
 Japanese win with 1 artillery remaining. Battle score for attacker is -17
 Casualties for Japanese: 2 infantry
 Casualties for British: 2 fighters and 1 infantryNon Combat Move - British Place Units - British 
 1 fighter, 1 infantry and 1 mech_infantry placed in Union of South Africa
 1 fighter placed in United KingdomTurn Complete - British 
 British collect 21 PUs; end with 21 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :8 Turn Complete - UK_Pacific 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :8 Purchase Units - Italians 
 Italians buy 6 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians 
 1 armour moved from Tanganyika Territory to French Equatorial Africa
 Italians take French Equatorial Africa from French
 1 infantry moved from Ethiopia to British Somaliland
 Italians take British Somaliland from British
 5 artilleries and 5 infantry moved from Romania to Bessarabia
 1 armour moved from Caucasus to Ukraine
 Italians take Rostov from Russians
 Italians take Ukraine from Russians
 1 armour moved from Eastern Persia to Kazakhstan
 Italians take Turkmenistan from Russians
 Italians take Kazakhstan from Russians
 1 fighter moved from Romania to BessarabiaCombat - Italians 
 Battle in Bessarabia
 Italians attack with 5 artilleries, 1 fighter and 5 infantry
 Russians defend with 1 artillery and 6 infantry
 Italians roll dice for 5 artilleries, 1 fighter and 5 infantry in Bessarabia, round 1 : 1/11 hits
 Russians roll dice for 1 artillery and 6 infantry in Bessarabia, round 1 : 3/7 hits
 1 infantry owned by the Russians and 3 infantry owned by the Italians lost in Bessarabia
 Italians roll dice for 5 artilleries, 1 fighter and 2 infantry in Bessarabia, round 2 : 4/8 hits
 Russians roll dice for 1 artillery and 5 infantry in Bessarabia, round 2 : 2/6 hits
 4 infantry owned by the Russians and 2 infantry owned by the Italians lost in Bessarabia
 Italians roll dice for 5 artilleries and 1 fighter in Bessarabia, round 3 : 2/6 hits
 Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits
 1 infantry owned by the Russians , 1 artillery owned by the Italians and 1 artillery owned by the Russians lost in Bessarabia
 Italians win, taking Bessarabia from Russians with 4 artilleries and 1 fighter remaining. Battle score for attacker is 3
 Casualties for Russians: 1 artillery and 6 infantry
 Casualties for Italians: 1 artillery and 5 infantryNon Combat Move - Italians 
 1 armour moved from Egypt to Belgian Congo
 1 artillery moved from Kenya to Belgian Congo
 1 armour moved from Tunisia to Tobruk
 3 armour moved from Iraq to Caucasus
 1 fighter moved from Bessarabia to Caucasus
 4 aaGuns moved from Romania to Bessarabia
 1 artillery and 2 infantry moved from Yugoslavia to Romania
 1 transport moved from 91 Sea Zone to 92 Sea Zone
 1 battleship, 2 cruisers and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
 2 infantry moved from Morocco to 92 Sea Zone
 2 infantry moved from 92 Sea Zone to Gibraltar
 1 transport moved from 93 Sea Zone to 95 Sea Zone
 1 infantry moved from Northern Italy to 95 Sea Zone
 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
 1 infantry moved from Southern France to 93 Sea Zone
 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
 2 infantry moved from 92 Sea Zone to Gibraltar
 1 artillery moved from Northern Italy to Southern FrancePlace Units - Italians 
 3 armour placed in Iraq
 3 armour placed in Persia
 2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4,4
 Italians collect 33 PUs (2 lost to blockades); end with 33 PUs total
 Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 38 PUs
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 44 PUs
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 54 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :8 Purchase Units - ANZAC 
 ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC 
 4 fighters moved from Northern Territory to Queensland
 2 fighters moved from Queensland to 62 Sea ZoneNon Combat Move - ANZAC Place Units - ANZAC 
 1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 10 PUs; end with 11 PUs total
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
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 That’s game, my friend! :-D Now… about that 24-pt handicap game… you want Axis or Allies? :evil: 
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 OOok I’ll take Allies this time with the following added :oops: Russia 
 2 x transport in sz 115
 1 artillery & 1 armour in Ukraine–– France - 4 x infantry in France 
 1 x destroyer in sz 93
 1 x artillery in S.France
 Britain - 1 Battleship sz 110 
 1 mech inf - Egypt
 UK Pacific 2 x infantry - Borneo 
 3 x infantry - kwangtung
 1 x destroyer - sz 37
 Anzac - 1 transport sz 54 
 1 x destroyer sz 54
 1 x destroyer sz 62
 U.S.A 1 x battleship sz 26 
 1 x artillery Philippinessure you wanna do this!? :lol: 



 
		 
		






