Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsC V C 2
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Scramble you very much :?
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no scramble mofo
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries and 12 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 103 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 infantry moved from Baltic States to Belarus
3 artilleries and 6 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 artillery and 1 infantry moved from Archangel to BelarusCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
British defend with 1 destroyer and 2 transports
Germans roll dice for 2 submarines in 110 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 110 Sea Zone, round 1 : 3/5 hits
British roll dice for 1 destroyer and 2 transports in 110 Sea Zone, round 1 : 0/1 hits
2 transports owned by the British and 1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 22
Casualties for British: 1 destroyer and 2 transports
Battle in Belarus
Germans attack with 4 artilleries and 8 infantry
Russians defend with 10 infantry
Germans roll dice for 4 artilleries and 8 infantry in Belarus, round 1 : 1/12 hits
Russians roll dice for 10 infantry in Belarus, round 1 : 2/10 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans roll dice for 4 artilleries and 6 infantry in Belarus, round 2 : 1/10 hits
Russians roll dice for 9 infantry in Belarus, round 2 : 3/9 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus
Germans roll dice for 4 artilleries and 3 infantry in Belarus, round 3 : 2/7 hits
Russians roll dice for 8 infantry in Belarus, round 3 : 1/8 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 4 artilleries and 2 infantry in Belarus, round 4 : 2/6 hits
Russians roll dice for 6 infantry in Belarus, round 4 : 3/6 hits
2 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Belarus
Germans roll dice for 3 artilleries in Belarus, round 5 : 1/3 hits
Russians roll dice for 4 infantry in Belarus, round 5 : 0/4 hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 3 artilleries in Belarus, round 6 : 2/3 hits
Russians roll dice for 3 infantry in Belarus, round 6 : 2/3 hits
2 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Belarus
Germans roll dice for 1 artillery in Belarus, round 7 : 0/1 hits
Russians roll dice for 1 infantry in Belarus, round 7 : 0/1 hits
Germans roll dice for 1 artillery in Belarus, round 8 : 0/1 hits
Russians roll dice for 1 infantry in Belarus, round 8 : 0/1 hits
Germans roll dice for 1 artillery in Belarus, round 9 : 0/1 hits
Russians roll dice for 1 infantry in Belarus, round 9 : 0/1 hits
Germans roll dice for 1 artillery in Belarus, round 10 : 0/1 hits
Russians roll dice for 1 infantry in Belarus, round 10 : 1/1 hits
1 artillery owned by the Germans lost in Belarus
Russians win with 1 infantry remaining. Battle score for attacker is -13
Casualties for Germans: 4 artilleries and 8 infantry
Casualties for Russians: 9 infantryNon Combat Move - Germans
2 fighters moved from 110 Sea Zone to France
3 transports moved from 103 Sea Zone to 110 Sea Zone
3 infantry moved from Western Germany to Holland Belgium
1 artillery and 3 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to Holland Belgium
10 infantry moved from Germany to Slovakia Hungary
1 aaGun moved from Germany to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
3 infantry placed in Southern France
3 armour placed in Western Germany
5 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Vologda to Nenetsia
1 infantry moved from Russia to Vologda
7 infantry moved from Russia to Smolensk
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Caucasus
2 infantry moved from Tambov to Bryansk
1 tactical_bomber moved from Russia to Nenetsia
1 infantry moved from Bessarabia to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
1 armour moved from Bessarabia to Eastern Poland
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from GermansCombat - Russians
Battle in Eastern Poland
Russians attack with 1 armour, 1 artillery and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Eastern Poland, round 1 : 0/3 hits
Italians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Eastern Poland, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Smolensk
Russians attack with 7 infantry
Germans defend with 1 infantry
Russians roll dice for 7 infantry in Smolensk, round 1 : 1/7 hits
Germans roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Nenetsia
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 infantry and 1 tactical_bomber in Nenetsia, round 1 : 0/4 hits
Germans roll dice for 1 infantry in Nenetsia, round 1 : 0/1 hits
Russians roll dice for 3 infantry and 1 tactical_bomber in Nenetsia, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Nenetsia
Russians win, taking Nenetsia from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Nenetsia to RussiaPlace Units - Russians
10 infantry placed in Russia
1 infantry placed in UkraineTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 3 and gets 0 hitsPurchase Units - Japanese
Japanese buy 6 armour, 2 carriers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese
1 unit repaired.
3 armour moved from Yunnan to India
Japanese take Burma from UK_Pacific
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
3 armour moved from French Indo China to Szechwan
1 battleship, 2 destroyers and 3 submarines moved from 33 Sea Zone to 25 Sea Zone
3 destroyers moved from 6 Sea Zone to 25 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
1 armour and 1 infantry moved from 31 Sea Zone to Wake Island
2 infantry moved from Amur to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 5 destroyers and 3 submarines
Americans defend with 1 battleship, 2 destroyers and 6 submarines
Japanese roll dice for 3 submarines in 25 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 6 submarines in 25 Sea Zone, round 1 : 0/6 hits
Japanese roll dice for 1 battleship and 5 destroyers in 25 Sea Zone, round 1 : 1/6 hits
Americans roll dice for 1 battleship and 2 destroyers in 25 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 5 submarines in 25 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 battleship and 5 destroyers in 25 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 1 battleship and 2 destroyers in 25 Sea Zone, round 2 : 1/3 hits
5 submarines owned by the Americans , 1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship and 5 destroyers in 25 Sea Zone, round 3 : 2/6 hits
Americans roll dice for 1 battleship and 1 destroyer in 25 Sea Zone, round 3 : 0/2 hits
1 battleship owned by the Americans and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 battleship, 5 destroyers and 1 submarine remaining. Battle score for attacker is 60
Casualties for Japanese: 2 submarines
Casualties for Americans: 1 battleship, 2 destroyers and 6 submarines
Battle in Aleutian Islands
Battle in Wake Island
Battle in Szechwan
Japanese attack with 3 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 armour, 1 artillery and 1 infantry in Szechwan, round 1 : 4/5 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Aleutian Islands from Americans, taking Wake Island from Americans, taking Szechwan from Chinese with 3 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 3 armour
British defend with 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 2 aaGuns and 1 factory_minor
Japanese roll dice for 3 armour in India, round 1 : 2/3 hits
UK_Pacific roll dice for 2 aaGuns and 1 infantry in India, round 1 : 0/1 hits
2 aaGuns owned by the UK_Pacific lost in India
Japanese roll dice for 3 armour in India, round 2 : 3/3 hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits
1 infantry owned by the British lost in India
Japanese captures 3PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 3 armour remaining. Battle score for attacker is 13
Casualties for British: 1 infantry
Casualties for UK_Pacific: 2 aaGunsNon Combat Move - Japanese
2 transports moved from 39 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Amur to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
7 artilleries and 5 infantry moved from Amur to Manchuria
1 artillery moved from Amur to Manchuria
2 armour moved from Korea to Jehol
3 mech_infantrys moved from Kwangtung to Anhwe
2 fighters moved from 37 Sea Zone to Java
1 fighter moved from Caroline Islands to JavaPlace Units - Japanese
2 carriers placed in 6 Sea Zone
3 armour placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 armour placed in Korea
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Americans
Americans buy 1 artillery, 6 destroyers and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
Place Units - Americans
6 destroyers placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
2 transports placed in 10 Sea Zone
1 artillery placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Sikang
1 infantry moved from Kansu to SuiyuyanNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - British
British buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
3 fighters moved from West India to India
1 tactical_bomber moved from West India to India
1 infantry moved from Eastern Persia to West IndiaCombat - British
Battle in India
British attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
British roll dice for 3 fighters and 1 tactical_bomber in India, round 1 : 2/4 hits
Japanese roll dice for 3 armour in India, round 1 : 1/3 hits
2 armour owned by the Japanese and 1 fighter owned by the British lost in India
British roll dice for 2 fighters and 1 tactical_bomber in India, round 2 : 1/3 hits
Japanese roll dice for 1 armour in India, round 2 : 1/1 hits
1 tactical_bomber owned by the British and 1 armour owned by the Japanese lost in India
British win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 3 armour
Casualties for British: 1 fighter and 1 tactical_bomberNon Combat Move - British
2 fighters moved from India to West IndiaPlace Units - British
2 fighters placed in Normandy Bordeaux
1 armour and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Italians
Italians buy 3 armour, 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Tobruk to Tunisia
Italians take Libya from Americans
1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
2 infantry moved from Tunisia to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 battleship, 2 cruisers and 1 destroyer moved from 94 Sea Zone to 91 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Northwest Persia to Eastern Persia
Italians take Eastern Persia from British
3 armour moved from Iraq to Caucasus
1 fighter moved from Iraq to Caucasus
1 armour moved from Tobruk to EgyptCombat - Italians
Battle in Morocco
Battle in Caucasus
Italians attack with 3 armour and 1 fighter
Russians defend with 3 infantry
Italians roll dice for 3 armour and 1 fighter in Caucasus, round 1 : 2/4 hits
Russians roll dice for 3 infantry in Caucasus, round 1 : 1/3 hits
2 infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus
Italians roll dice for 2 armour and 1 fighter in Caucasus, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
Italians roll dice for 2 armour and 1 fighter in Caucasus, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits
1 armour owned by the Italians lost in Caucasus
Italians roll dice for 1 armour and 1 fighter in Caucasus, round 4 : 2/2 hits
Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Morocco from French, taking Caucasus from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Russians: 3 infantry
Casualties for Italians: 2 armourNon Combat Move - Italians
1 fighter moved from Caucasus to Romania
4 aaGuns, 5 artilleries and 4 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 transport moved from 94 Sea Zone to 93 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 factory_minor placed in Persia
3 armour placed in Iraq
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 29 PUs; end with 29 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
3 destroyers moved from 62 Sea Zone to 55 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 55 Sea Zone to Northern Territory
1 armour moved from 55 Sea Zone to Northern TerritoryPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 2 destroyers and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
3 infantry moved from Southern France to Normandy Bordeaux
5 infantry moved from France to Normandy Bordeaux
2 artilleries moved from France to Normandy Bordeaux
1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from Archangel to Belarus
Germans take Belarus from Russians
1 artillery and 2 infantry moved from Novgorod to Baltic States
10 infantry moved from Slovakia Hungary to Eastern Poland
3 infantry moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from France to 113 Sea Zone
3 armour moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in 113 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 2 submarines in 113 Sea Zone, round 1 : 0/2 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 113 Sea Zone, round 1 : 3/5 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Russians , 1 submarine owned by the Russians and 1 submarine owned by the Germans lost in 113 Sea Zone
Germans win with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Baltic States
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 armour, 2 artilleries and 11 infantry
British defend with 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Germans roll dice for 3 armour, 2 artilleries and 11 infantry in Normandy Bordeaux, round 1 : 2/16 hits
British roll dice for 2 fighters, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 4/6 hits
2 infantry owned by the British and 4 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 3 armour, 2 artilleries and 7 infantry in Normandy Bordeaux, round 2 : 7/12 hits
British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/4 hits
1 infantry owned by the British , 2 infantry owned by the Germans , 1 mech_infantry owned by the British and 2 fighters owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 3 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 6 infantry
Casualties for British: 2 fighters, 3 infantry and 1 mech_infantry
Battle in Eastern Poland
Germans attack with 10 infantry
Russians defend with 1 armour and 1 artillery
Germans roll dice for 10 infantry in Eastern Poland, round 1 : 4/10 hits
Russians roll dice for 1 armour and 1 artillery in Eastern Poland, round 1 : 1/2 hits
1 armour owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 9 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 artilleryNon Combat Move - Germans
2 fighters moved from 113 Sea Zone to Western Germany
1 aaGun moved from Holland Belgium to Normandy Bordeaux
3 transports moved from 110 Sea Zone to 113 Sea Zone
5 infantry moved from Germany to PolandPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
2 armour placed in Germany
2 destroyers placed in 113 Sea Zone
2 artilleries and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Russians
Russians buy 4 armour and 2 infantry; Remaining resources: 1 PUs;Combat Move - Russians
7 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
3 infantry moved from Nenetsia to Archangel
1 infantry moved from Vologda to Archangel
2 infantry moved from Bryansk to Belarus
1 tactical_bomber moved from Russia to Belarus
3 infantry moved from Russia to Smolensk
7 infantry moved from Russia to Bryansk
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Kazakhstan to VolgogradCombat - Russians
Battle in Belarus
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Belarus to Smolensk
1 infantry moved from Ukraine to BessarabiaPlace Units - Russians
2 infantry placed in Volgograd
4 armour placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 26 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 1 and gets 0 hitsPurchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 carrier, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Anhwe to Shensi
Japanese take Shensi from Chinese
3 armour and 1 artillery moved from Szechwan to Sikang
2 armour moved from Jehol to Suiyuyan
2 mech_infantrys moved from Anhwe to Suiyuyan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Wake Island to 31 Sea Zone
1 armour, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship moved from 25 Sea Zone to 26 Sea Zone
Japanese take 26 Sea Zone from Americans
1 battleship and 1 carrier moved from 37 Sea Zone to 55 Sea Zone
3 fighters moved from Java to 55 Sea Zone
3 armour moved from French Indo China to BurmaCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 3 fighters
ANZAC defend with 3 destroyers and 1 transport
Japanese roll dice for 1 battleship, 1 carrier and 3 fighters in 55 Sea Zone, round 1 : 1/4 hits
ANZAC roll dice for 3 destroyers and 1 transport in 55 Sea Zone, round 1 : 0/3 hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 2 destroyers and 1 transport in 55 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the ANZAC lost in 55 Sea Zone
1 transport owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 battleship, 1 carrier and 3 fighters remaining. Battle score for attacker is 31
Casualties for ANZAC: 3 destroyers and 1 transport
Battle in Suiyuyan
Japanese attack with 2 armour and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 2 armour and 2 mech_infantrys in Suiyuyan, round 1 : 1/4 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 1 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 2 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Sikang
Japanese attack with 3 armour and 1 artillery
Chinese defend with 4 infantry
Japanese roll dice for 3 armour and 1 artillery in Sikang, round 1 : 1/4 hits
Chinese roll dice for 4 infantry in Sikang, round 1 : 1/4 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Sikang
Japanese roll dice for 3 armour in Sikang, round 2 : 1/3 hits
Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits
1 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 3 armour in Sikang, round 3 : 1/3 hits
Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits
1 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 3 armour in Sikang, round 4 : 2/3 hits
Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 3 armour remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery
Casualties for Chinese: 4 infantry
Battle in Hawaiian Islands
Japanese attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 1 airfield, 1 armour and 1 harbour
Japanese roll dice for 1 battleship in Hawaiian Islands, round 1 : 1/1 hits
Americans roll dice for 1 armour in Hawaiian Islands, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Japanese
5 destroyers and 1 submarine moved from 25 Sea Zone to 26 Sea Zone
2 carriers moved from 6 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from Caroline Islands to 26 Sea Zone
1 transport moved from 8 Sea Zone to 6 Sea Zone
8 artilleries and 5 infantry moved from Manchuria to Korea
3 armour moved from Korea to Buryatia
1 infantry moved from Sakha to Buryatia
2 transports moved from 37 Sea Zone to 19 Sea Zone
3 mech_infantrys moved from Kwangtung to Yunnan
1 fighter moved from 55 Sea Zone to Java
1 aaGun moved from Korea to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to JapanPlace Units - Japanese
1 artillery and 2 infantry placed in India
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Korea
1 fighter and 1 infantry placed in Japan
1 carrier placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers and 2 fighters; Remaining resources: 1 PUs;Combat Move - Americans
6 destroyers moved from 10 Sea Zone to 89 Sea Zone
2 battleships moved from 10 Sea Zone to 89 Sea Zone
4 transports moved from 10 Sea Zone to 89 Sea Zone
1 transport moved from 101 Sea Zone to 89 Sea Zone
3 infantry moved from Western United States to Central United States
2 armour moved from Western United States to Central United States
2 artilleries moved from Western United States to Central United States
1 artillery moved from Eastern United States to Central United States
1 infantry moved from Eastern United States to Central United StatesNon Combat Move - Americans
Place Units - Americans
1 carrier and 4 destroyers placed in 101 Sea Zone
2 fighters placed in Central United States
Americans undo move 2.
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs -
Surrender and get an early start on our 24 IPC handicap game? :-D
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scared the yanks are going to unleash? :?
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Then play on… I await the mighty Chinese move :roll:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total





