dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
C V C 2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 infantry moved from Smolensk to Belarus
1 infantry moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
2 infantry moved from Russia to Tambov
1 infantry moved from Rostov to Volgograd
5 infantry moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Bessarabia
2 artilleries moved from Western Ukraine to Bessarabia
1 infantry moved from Persia to Northwest Persia
Russians take Northwest Persia from Italians
1 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Persia to Northwest Persia
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from ItaliansCombat - Russians
Battle in Samara
Russians attack with 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 1 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Samara, round 1 : 0/1 hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Samara to RussiaPlace Units - Russians
8 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 5 and gets 0 hitsPurchase Units - Japanese
Japanese buy 6 armour, 3 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese
1 unit repaired.
3 fighters and 2 tactical_bombers moved from Guam to 33 Sea Zone
2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 artilleries and 2 infantry moved from 5 Sea Zone to Amur
7 artilleries and 16 infantry moved from Korea to Amur
1 battleship, 2 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 2 infantry moved from 39 Sea Zone to India
1 battleship moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from 37 Sea Zone to India
1 artillery and 2 infantry moved from French Indo China to Yunnan
3 armour moved from Kwangtung to Yunnan
1 artillery moved from Kazakhstan to Sikang
Japanese take Sikang from Chinese
1 destroyer moved from 37 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 destroyers, 3 fighters, 4 submarines and 2 tactical_bombers
Americans defend with 2 battleships, 3 destroyers and 1 transport
Japanese roll dice for 4 submarines in 33 Sea Zone, round 1 : 0/4 hits
Japanese roll dice for 1 battleship, 2 destroyers, 3 fighters and 2 tactical_bombers in 33 Sea Zone, round 1 : 4/8 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 2 battleships, 3 destroyers and 1 transport in 33 Sea Zone, round 1 : 2/5 hits
Units damaged: 1 battleship owned by the Japanese
3 destroyers owned by the Americans and 1 submarine owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 1/3 hits
1 battleship owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 2 destroyers, 3 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 7/8 hits
Americans roll dice for 1 battleship and 1 transport in 33 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Americans and 1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 1 battleship, 2 destroyers, 3 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 65
Casualties for Japanese: 1 submarine
Casualties for Americans: 2 battleships, 3 destroyers and 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Amur
Japanese attack with 9 artilleries and 18 infantry
Russians defend with 2 aaGuns, 17 infantry and 1 tactical_bomber
Japanese roll dice for 9 artilleries and 18 infantry in Amur, round 1 : 8/27 hits
Russians roll dice for 2 aaGuns, 17 infantry and 1 tactical_bomber in Amur, round 1 : 3/18 hits
6 infantry owned by the Russians , 3 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 9 artilleries and 15 infantry in Amur, round 2 : 10/24 hits
Russians roll dice for 11 infantry and 1 tactical_bomber in Amur, round 2 : 2/12 hits
10 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Amur
Japanese roll dice for 9 artilleries and 13 infantry in Amur, round 3 : 7/22 hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Amur, round 3 : 2/2 hits
1 infantry owned by the Russians , 1 tactical_bomber owned by the Russians and 2 infantry owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 9 artilleries and 11 infantry remaining. Battle score for attacker is 51
Casualties for Japanese: 7 infantry
Casualties for Russians: 2 aaGuns, 17 infantry and 1 tactical_bomber
Battle in Yunnan
Japanese attack with 3 armour, 1 artillery and 2 infantry
British defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 3 armour, 1 artillery and 2 infantry in Yunnan, round 1 : 2/6 hits
Chinese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 1 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in India
Japanese attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
AA guns fire in India : 0/2 hits
Japanese roll dice for 1 battleship in India, round 1 : 0/1 hits
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in India, round 1 : 3/5 hits
UK_Pacific roll dice for 1 aaGun and 2 infantry in India, round 1 : 1/2 hits
2 infantry owned by the British , 1 infantry owned by the Japanese and 1 aaGun owned by the British lost in India
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for British: 1 aaGun and 2 infantryNon Combat Move - Japanese
2 fighters moved from India to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Korea
3 fighters and 2 tactical_bombers moved from 33 Sea Zone to Caroline IslandsPlace Units - Japanese
3 armour placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
Japanese undo move 2.
3 mech_infantrys placed in Kwangtung
3 armour placed in Korea
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 67 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 battleships and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
6 submarines moved from 10 Sea Zone to 25 Sea Zone
1 battleship moved from 10 Sea Zone to 25 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 battleship, 2 destroyers and 6 submarines
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 6 submarines in 25 Sea Zone, round 1 : 3/6 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 battleship, 2 destroyers and 6 submarines remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Algeria: 1 artillery and 3 infantry
EDIT: Adding units owned by Americans to Tunisia: 1 artillery and 3 infantry
EDIT: Removing units owned by Americans from Tunisia: 1 mech_infantry
EDIT: Adding units owned by Americans to Tobruk: 1 mech_infantry
EDIT: Changing ownership of Libya from Italians to Americans
EDIT: Turning off Edit ModePlace Units - Americans
2 battleships placed in 10 Sea Zone
2 armour, 1 artillery and 3 infantry placed in Western United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Sikang
1 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Sikang, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Sikang, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - British
British buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs;Combat Move - British
3 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Burma to India
1 tactical_bomber moved from Burma to India
1 fighter moved from Burma to India
1 fighter moved from Burma to IndiaCombat - British
Battle in Normandy Bordeaux
Battle in India
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in India, round 1 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in India
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in India, round 2 : 3/5 hits
Japanese roll dice for 1 artillery in India, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in India
British win, taking Normandy Bordeaux from Italians, taking India from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from India to West India
1 tactical_bomber moved from India to West India
1 fighter moved from Persia to West India
1 infantry moved from Persia to Eastern PersiaPlace Units - British
1 destroyer placed in 110 Sea Zone
2 fighters placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,2,1,4
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 airfield and 1 harbour -
2 aa guns moved from burma
file below x
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Italians
Italians buy 3 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
1 fighter moved from Kazakhstan to Northwest Persia
1 armour moved from Iraq to Persia
Italians take Persia from Russians
1 armour moved from Persia to Northwest Persia
2 armour moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
2 armour moved from Egypt to Tobruk
Italians take Alexandria from British
2 transports moved from 98 Sea Zone to 99 Sea Zone
4 infantry moved from Greece to 99 Sea Zone
4 infantry and 2 transports moved from 99 Sea Zone to 94 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 94 Sea Zone
4 infantry moved from 94 Sea Zone to TunisiaCombat - Italians
Battle in Tunisia
Italians attack with 4 infantry
French defend with 1 infantry; Americans defend with 1 artillery and 3 infantry
Italians roll dice for 1 battleship and 2 cruisers in Tunisia, round 1 : 2/3 hits
Italians roll dice for 4 infantry in Tunisia, round 1 : 1/4 hits
Americans roll dice for 1 artillery and 4 infantry in Tunisia, round 1 : 0/5 hits
1 infantry owned by the French and 2 infantry owned by the Americans lost in Tunisia
Italians roll dice for 4 infantry in Tunisia, round 2 : 1/4 hits
Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Tunisia
Italians roll dice for 4 infantry in Tunisia, round 3 : 0/4 hits
Americans roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits
Italians roll dice for 4 infantry in Tunisia, round 4 : 0/4 hits
Americans roll dice for 1 artillery in Tunisia, round 4 : 1/1 hits
1 infantry owned by the Italians lost in Tunisia
Italians roll dice for 3 infantry in Tunisia, round 5 : 1/3 hits
Americans roll dice for 1 artillery in Tunisia, round 5 : 0/1 hits
1 artillery owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 3 infantry remaining. Battle score for attacker is 13
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 3 infantry
Battle in Tobruk
Italians attack with 2 armour
Americans defend with 1 mech_infantry
Italians roll dice for 2 armour in Tobruk, round 1 : 1/2 hits
British roll dice for 1 mech_infantry in Tobruk, round 1 : 0/1 hits
1 mech_infantry owned by the Americans lost in Tobruk
Italians win, taking Tobruk from British with 2 armour remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 1 : 2/3 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Italians attack with 3 armour and 1 fighter
Russians defend with 2 infantry and 1 mech_infantry
Italians roll dice for 3 armour and 1 fighter in Northwest Persia, round 1 : 3/4 hits
Russians roll dice for 2 infantry and 1 mech_infantry in Northwest Persia, round 1 : 2/3 hits
2 infantry owned by the Russians , 1 mech_infantry owned by the Russians and 2 armour owned by the Italians lost in Northwest Persia
Italians win, taking Northwest Persia from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry and 1 mech_infantry
Casualties for Italians: 2 armourNon Combat Move - Italians
1 fighter moved from Northwest Persia to Iraq
4 aaGuns moved from Romania to Yugoslavia
2 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
3 artilleries and 1 infantry moved from Romania to YugoslaviaPlace Units - Italians
3 armour placed in Iraq
2 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
4 fighters moved from Northern Territory to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 4 fighters in 45 Sea Zone, round 1 : 3/4 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
4 fighters moved from 45 Sea Zone to Northern TerritoryPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Combat Move - French
Non Combat Move - French
Turn Complete - French
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Scramble you very much :?
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no scramble mofo
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries and 12 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 103 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 infantry moved from Baltic States to Belarus
3 artilleries and 6 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 artillery and 1 infantry moved from Archangel to BelarusCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
British defend with 1 destroyer and 2 transports
Germans roll dice for 2 submarines in 110 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 110 Sea Zone, round 1 : 3/5 hits
British roll dice for 1 destroyer and 2 transports in 110 Sea Zone, round 1 : 0/1 hits
2 transports owned by the British and 1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 22
Casualties for British: 1 destroyer and 2 transports
Battle in Belarus
Germans attack with 4 artilleries and 8 infantry
Russians defend with 10 infantry
Germans roll dice for 4 artilleries and 8 infantry in Belarus, round 1 : 1/12 hits
Russians roll dice for 10 infantry in Belarus, round 1 : 2/10 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans roll dice for 4 artilleries and 6 infantry in Belarus, round 2 : 1/10 hits
Russians roll dice for 9 infantry in Belarus, round 2 : 3/9 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus
Germans roll dice for 4 artilleries and 3 infantry in Belarus, round 3 : 2/7 hits
Russians roll dice for 8 infantry in Belarus, round 3 : 1/8 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 4 artilleries and 2 infantry in Belarus, round 4 : 2/6 hits
Russians roll dice for 6 infantry in Belarus, round 4 : 3/6 hits
2 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Belarus
Germans roll dice for 3 artilleries in Belarus, round 5 : 1/3 hits
Russians roll dice for 4 infantry in Belarus, round 5 : 0/4 hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 3 artilleries in Belarus, round 6 : 2/3 hits
Russians roll dice for 3 infantry in Belarus, round 6 : 2/3 hits
2 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Belarus
Germans roll dice for 1 artillery in Belarus, round 7 : 0/1 hits
Russians roll dice for 1 infantry in Belarus, round 7 : 0/1 hits
Germans roll dice for 1 artillery in Belarus, round 8 : 0/1 hits
Russians roll dice for 1 infantry in Belarus, round 8 : 0/1 hits
Germans roll dice for 1 artillery in Belarus, round 9 : 0/1 hits
Russians roll dice for 1 infantry in Belarus, round 9 : 0/1 hits
Germans roll dice for 1 artillery in Belarus, round 10 : 0/1 hits
Russians roll dice for 1 infantry in Belarus, round 10 : 1/1 hits
1 artillery owned by the Germans lost in Belarus
Russians win with 1 infantry remaining. Battle score for attacker is -13
Casualties for Germans: 4 artilleries and 8 infantry
Casualties for Russians: 9 infantryNon Combat Move - Germans
2 fighters moved from 110 Sea Zone to France
3 transports moved from 103 Sea Zone to 110 Sea Zone
3 infantry moved from Western Germany to Holland Belgium
1 artillery and 3 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to Holland Belgium
10 infantry moved from Germany to Slovakia Hungary
1 aaGun moved from Germany to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
3 infantry placed in Southern France
3 armour placed in Western Germany
5 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Vologda to Nenetsia
1 infantry moved from Russia to Vologda
7 infantry moved from Russia to Smolensk
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Caucasus
2 infantry moved from Tambov to Bryansk
1 tactical_bomber moved from Russia to Nenetsia
1 infantry moved from Bessarabia to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
1 armour moved from Bessarabia to Eastern Poland
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from GermansCombat - Russians
Battle in Eastern Poland
Russians attack with 1 armour, 1 artillery and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Eastern Poland, round 1 : 0/3 hits
Italians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Eastern Poland, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Smolensk
Russians attack with 7 infantry
Germans defend with 1 infantry
Russians roll dice for 7 infantry in Smolensk, round 1 : 1/7 hits
Germans roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Nenetsia
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 infantry and 1 tactical_bomber in Nenetsia, round 1 : 0/4 hits
Germans roll dice for 1 infantry in Nenetsia, round 1 : 0/1 hits
Russians roll dice for 3 infantry and 1 tactical_bomber in Nenetsia, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Nenetsia
Russians win, taking Nenetsia from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Nenetsia to RussiaPlace Units - Russians
10 infantry placed in Russia
1 infantry placed in UkraineTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 3 and gets 0 hitsPurchase Units - Japanese
Japanese buy 6 armour, 2 carriers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese
1 unit repaired.
3 armour moved from Yunnan to India
Japanese take Burma from UK_Pacific
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
3 armour moved from French Indo China to Szechwan
1 battleship, 2 destroyers and 3 submarines moved from 33 Sea Zone to 25 Sea Zone
3 destroyers moved from 6 Sea Zone to 25 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
1 armour and 1 infantry moved from 31 Sea Zone to Wake Island
2 infantry moved from Amur to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 5 destroyers and 3 submarines
Americans defend with 1 battleship, 2 destroyers and 6 submarines
Japanese roll dice for 3 submarines in 25 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 6 submarines in 25 Sea Zone, round 1 : 0/6 hits
Japanese roll dice for 1 battleship and 5 destroyers in 25 Sea Zone, round 1 : 1/6 hits
Americans roll dice for 1 battleship and 2 destroyers in 25 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 5 submarines in 25 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 battleship and 5 destroyers in 25 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 1 battleship and 2 destroyers in 25 Sea Zone, round 2 : 1/3 hits
5 submarines owned by the Americans , 1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship and 5 destroyers in 25 Sea Zone, round 3 : 2/6 hits
Americans roll dice for 1 battleship and 1 destroyer in 25 Sea Zone, round 3 : 0/2 hits
1 battleship owned by the Americans and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 battleship, 5 destroyers and 1 submarine remaining. Battle score for attacker is 60
Casualties for Japanese: 2 submarines
Casualties for Americans: 1 battleship, 2 destroyers and 6 submarines
Battle in Aleutian Islands
Battle in Wake Island
Battle in Szechwan
Japanese attack with 3 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 armour, 1 artillery and 1 infantry in Szechwan, round 1 : 4/5 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Aleutian Islands from Americans, taking Wake Island from Americans, taking Szechwan from Chinese with 3 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 3 armour
British defend with 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 2 aaGuns and 1 factory_minor
Japanese roll dice for 3 armour in India, round 1 : 2/3 hits
UK_Pacific roll dice for 2 aaGuns and 1 infantry in India, round 1 : 0/1 hits
2 aaGuns owned by the UK_Pacific lost in India
Japanese roll dice for 3 armour in India, round 2 : 3/3 hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits
1 infantry owned by the British lost in India
Japanese captures 3PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 3 armour remaining. Battle score for attacker is 13
Casualties for British: 1 infantry
Casualties for UK_Pacific: 2 aaGunsNon Combat Move - Japanese
2 transports moved from 39 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Amur to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
7 artilleries and 5 infantry moved from Amur to Manchuria
1 artillery moved from Amur to Manchuria
2 armour moved from Korea to Jehol
3 mech_infantrys moved from Kwangtung to Anhwe
2 fighters moved from 37 Sea Zone to Java
1 fighter moved from Caroline Islands to JavaPlace Units - Japanese
2 carriers placed in 6 Sea Zone
3 armour placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 armour placed in Korea
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Americans
Americans buy 1 artillery, 6 destroyers and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
Place Units - Americans
6 destroyers placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
2 transports placed in 10 Sea Zone
1 artillery placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Sikang
1 infantry moved from Kansu to SuiyuyanNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - British
British buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
3 fighters moved from West India to India
1 tactical_bomber moved from West India to India
1 infantry moved from Eastern Persia to West IndiaCombat - British
Battle in India
British attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
British roll dice for 3 fighters and 1 tactical_bomber in India, round 1 : 2/4 hits
Japanese roll dice for 3 armour in India, round 1 : 1/3 hits
2 armour owned by the Japanese and 1 fighter owned by the British lost in India
British roll dice for 2 fighters and 1 tactical_bomber in India, round 2 : 1/3 hits
Japanese roll dice for 1 armour in India, round 2 : 1/1 hits
1 tactical_bomber owned by the British and 1 armour owned by the Japanese lost in India
British win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 3 armour
Casualties for British: 1 fighter and 1 tactical_bomberNon Combat Move - British
2 fighters moved from India to West IndiaPlace Units - British
2 fighters placed in Normandy Bordeaux
1 armour and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Italians
Italians buy 3 armour, 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Tobruk to Tunisia
Italians take Libya from Americans
1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
2 infantry moved from Tunisia to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 battleship, 2 cruisers and 1 destroyer moved from 94 Sea Zone to 91 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Northwest Persia to Eastern Persia
Italians take Eastern Persia from British
3 armour moved from Iraq to Caucasus
1 fighter moved from Iraq to Caucasus
1 armour moved from Tobruk to EgyptCombat - Italians
Battle in Morocco
Battle in Caucasus
Italians attack with 3 armour and 1 fighter
Russians defend with 3 infantry
Italians roll dice for 3 armour and 1 fighter in Caucasus, round 1 : 2/4 hits
Russians roll dice for 3 infantry in Caucasus, round 1 : 1/3 hits
2 infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus
Italians roll dice for 2 armour and 1 fighter in Caucasus, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
Italians roll dice for 2 armour and 1 fighter in Caucasus, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits
1 armour owned by the Italians lost in Caucasus
Italians roll dice for 1 armour and 1 fighter in Caucasus, round 4 : 2/2 hits
Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Morocco from French, taking Caucasus from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Russians: 3 infantry
Casualties for Italians: 2 armourNon Combat Move - Italians
1 fighter moved from Caucasus to Romania
4 aaGuns, 5 artilleries and 4 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 transport moved from 94 Sea Zone to 93 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 factory_minor placed in Persia
3 armour placed in Iraq
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 29 PUs; end with 29 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 50 PUs





