@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C V C 2
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 UK scramzz? 
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 ye go on…full scram…planes last to die 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Politics - Germans Purchase Units - Germans 
 Germans buy 3 artilleries and 17 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans 
 6 armour moved from Novgorod to Eastern Poland
 1 infantry moved from Novgorod to Baltic States
 1 artillery and 4 infantry moved from Novgorod to Archangel
 1 artillery and 4 infantry moved from Karelia to Novgorod
 1 infantry moved from Vyborg to Novgorod
 4 fighters moved from Baltic States to Eastern Poland
 4 fighters moved from Western Germany to 110 Sea Zone
 1 fighter moved from Western Germany to Eastern PolandCombat - Germans 
 British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
 Battle in 110 Sea Zone
 Germans attack with 4 fighters
 British defend with 1 destroyer, 2 fighters and 2 transports
 Germans roll dice for 4 fighters in 110 Sea Zone, round 1 : 0/4 hits
 British roll dice for 1 destroyer, 2 fighters and 2 transports in 110 Sea Zone, round 1 : 2/3 hits
 2 fighters owned by the Germans lost in 110 Sea Zone
 Germans roll dice for 2 fighters in 110 Sea Zone, round 2 : 2/2 hits
 British roll dice for 1 destroyer, 2 fighters and 2 transports in 110 Sea Zone, round 2 : 2/3 hits
 1 fighter owned by the British , 2 fighters owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
 British win with 1 fighter and 2 transports remaining. Battle score for attacker is -22
 Casualties for Germans: 4 fighters
 Casualties for British: 1 destroyer and 1 fighter
 Battle in Archangel
 Germans attack with 1 artillery and 4 infantry
 Russians defend with 1 mech_infantry
 Germans roll dice for 1 artillery and 4 infantry in Archangel, round 1 : 1/5 hits
 Russians roll dice for 1 mech_infantry in Archangel, round 1 : 0/1 hits
 1 mech_infantry owned by the Russians lost in Archangel
 Germans win, taking Archangel from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
 Casualties for Russians: 1 mech_infantry
 Battle in Eastern Poland
 Germans attack with 6 armour and 5 fighters
 Russians defend with 1 armour, 4 artilleries and 6 infantry
 Germans roll dice for 6 armour and 5 fighters in Eastern Poland, round 1 : 4/11 hits
 Russians roll dice for 1 armour, 4 artilleries and 6 infantry in Eastern Poland, round 1 : 4/11 hits
 4 infantry owned by the Russians and 4 armour owned by the Germans lost in Eastern Poland
 Germans roll dice for 2 armour and 5 fighters in Eastern Poland, round 2 : 4/7 hits
 Russians roll dice for 1 armour, 4 artilleries and 2 infantry in Eastern Poland, round 2 : 3/7 hits
 2 infantry owned by the Russians , 1 armour owned by the Germans , 2 artilleries owned by the Russians and 2 fighters owned by the Germans lost in Eastern Poland
 Germans roll dice for 1 armour and 3 fighters in Eastern Poland, round 3 : 3/4 hits
 Russians roll dice for 1 armour and 2 artilleries in Eastern Poland, round 3 : 2/3 hits
 1 armour owned by the Russians , 1 armour owned by the Germans , 2 artilleries owned by the Russians and 1 fighter owned by the Germans lost in Eastern Poland
 Germans win with 2 fighters remaining. Battle score for attacker is -26
 Casualties for Germans: 6 armour and 3 fighters
 Casualties for Russians: 1 armour, 4 artilleries and 6 infantry
 Moving scrambled unit from 110 Sea Zone back to originating territory: United KingdomNon Combat Move - Germans 
 1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 3 transports moved from 101 Sea Zone to 103 Sea Zone
 2 fighters moved from Eastern Poland to Western GermanyPlace Units - Germans 
 10 infantry placed in Germany
 2 artilleries and 1 infantry placed in Novgorod
 1 artillery and 6 infantry placed in Western GermanyTurn Complete - Germans 
 Germans collect 47 PUs; end with 47 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Purchase Units - Russians 
 Russians buy 10 infantry; Remaining resources: 2 PUs;Combat Move - Russians 
 2 infantry moved from Smolensk to Belarus
 1 infantry moved from Russia to Samara
 1 tactical_bomber moved from Russia to Samara
 2 infantry moved from Russia to Vologda
 1 infantry moved from Russia to Vologda
 2 infantry moved from Russia to Tambov
 1 infantry moved from Rostov to Volgograd
 5 infantry moved from Ukraine to Bessarabia
 1 armour moved from Ukraine to Bessarabia
 2 artilleries moved from Western Ukraine to Bessarabia
 1 infantry moved from Persia to Northwest Persia
 Russians take Northwest Persia from Italians
 1 infantry moved from Persia to Northwest Persia
 1 mech_infantry moved from Persia to Northwest Persia
 1 infantry moved from Volgograd to Caucasus
 Russians take Caucasus from ItaliansCombat - Russians 
 Battle in Samara
 Russians attack with 1 infantry and 1 tactical_bomber
 Japanese defend with 1 mech_infantry
 Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 1 : 0/2 hits
 Japanese roll dice for 1 mech_infantry in Samara, round 1 : 0/1 hits
 Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/2 hits
 Japanese roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
 1 mech_infantry owned by the Japanese lost in Samara
 Russians win, taking Samara from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians 
 1 tactical_bomber moved from Samara to RussiaPlace Units - Russians 
 8 infantry placed in Russia
 2 infantry placed in VolgogradTurn Complete - Russians 
 Russians collect 31 PUs; end with 33 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Research Technology - Japanese 
 Japanese spend 0 on tech rolls
 Japanese roll 5 and gets 0 hitsPurchase Units - Japanese 
 Japanese buy 6 armour, 3 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese 
 1 unit repaired.
 3 fighters and 2 tactical_bombers moved from Guam to 33 Sea Zone
 2 submarines moved from 6 Sea Zone to 33 Sea Zone
 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
 2 artilleries and 2 infantry moved from 5 Sea Zone to Amur
 7 artilleries and 16 infantry moved from Korea to Amur
 1 battleship, 2 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
 1 artillery moved from Malaya to 37 Sea Zone
 2 infantry moved from Malaya to 37 Sea Zone
 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
 1 artillery and 2 infantry moved from 39 Sea Zone to India
 1 battleship moved from 37 Sea Zone to 39 Sea Zone
 2 fighters moved from 37 Sea Zone to India
 1 artillery and 2 infantry moved from French Indo China to Yunnan
 3 armour moved from Kwangtung to Yunnan
 1 artillery moved from Kazakhstan to Sikang
 Japanese take Sikang from Chinese
 1 destroyer moved from 37 Sea Zone to 45 Sea ZoneCombat - Japanese 
 Battle in 25 Sea Zone
 Japanese attack with 1 destroyer and 1 submarine
 Americans defend with 1 destroyer and 1 submarine
 Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 1/1 hits
 Americans roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
 1 submarine owned by the Americans lost in 25 Sea Zone
 Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
 Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Americans lost in 25 Sea Zone
 Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
 Casualties for Americans: 1 destroyer and 1 submarine
 Battle in 33 Sea Zone
 Japanese attack with 1 battleship, 2 destroyers, 3 fighters, 4 submarines and 2 tactical_bombers
 Americans defend with 2 battleships, 3 destroyers and 1 transport
 Japanese roll dice for 4 submarines in 33 Sea Zone, round 1 : 0/4 hits
 Japanese roll dice for 1 battleship, 2 destroyers, 3 fighters and 2 tactical_bombers in 33 Sea Zone, round 1 : 4/8 hits
 Units damaged: 1 battleship owned by the Americans
 Americans roll dice for 2 battleships, 3 destroyers and 1 transport in 33 Sea Zone, round 1 : 2/5 hits
 Units damaged: 1 battleship owned by the Japanese
 3 destroyers owned by the Americans and 1 submarine owned by the Japanese lost in 33 Sea Zone
 Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 1/3 hits
 1 battleship owned by the Americans lost in 33 Sea Zone
 Japanese roll dice for 1 battleship, 2 destroyers, 3 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 7/8 hits
 Americans roll dice for 1 battleship and 1 transport in 33 Sea Zone, round 2 : 0/1 hits
 1 battleship owned by the Americans and 1 transport owned by the Americans lost in 33 Sea Zone
 Japanese win with 1 battleship, 2 destroyers, 3 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 65
 Casualties for Japanese: 1 submarine
 Casualties for Americans: 2 battleships, 3 destroyers and 1 transport
 Battle in 45 Sea Zone
 Japanese attack with 1 destroyer
 ANZAC defend with 1 transport
 1 transport owned by the ANZAC lost in 45 Sea Zone
 Japanese win with 1 destroyer remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Battle in Amur
 Japanese attack with 9 artilleries and 18 infantry
 Russians defend with 2 aaGuns, 17 infantry and 1 tactical_bomber
 Japanese roll dice for 9 artilleries and 18 infantry in Amur, round 1 : 8/27 hits
 Russians roll dice for 2 aaGuns, 17 infantry and 1 tactical_bomber in Amur, round 1 : 3/18 hits
 6 infantry owned by the Russians , 3 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
 Japanese roll dice for 9 artilleries and 15 infantry in Amur, round 2 : 10/24 hits
 Russians roll dice for 11 infantry and 1 tactical_bomber in Amur, round 2 : 2/12 hits
 10 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Amur
 Japanese roll dice for 9 artilleries and 13 infantry in Amur, round 3 : 7/22 hits
 Russians roll dice for 1 infantry and 1 tactical_bomber in Amur, round 3 : 2/2 hits
 1 infantry owned by the Russians , 1 tactical_bomber owned by the Russians and 2 infantry owned by the Japanese lost in Amur
 Japanese win, taking Amur from Russians with 9 artilleries and 11 infantry remaining. Battle score for attacker is 51
 Casualties for Japanese: 7 infantry
 Casualties for Russians: 2 aaGuns, 17 infantry and 1 tactical_bomber
 Battle in Yunnan
 Japanese attack with 3 armour, 1 artillery and 2 infantry
 British defend with 1 infantry and 1 mech_infantry
 Japanese roll dice for 3 armour, 1 artillery and 2 infantry in Yunnan, round 1 : 2/6 hits
 Chinese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 1 : 1/2 hits
 1 infantry owned by the British , 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
 Japanese win, taking Yunnan from Chinese with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 infantry
 Casualties for British: 1 infantry and 1 mech_infantry
 Battle in India
 Japanese attack with 1 artillery, 2 fighters and 2 infantry
 British defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
 AA guns fire in India : 0/2 hits
 Japanese roll dice for 1 battleship in India, round 1 : 0/1 hits
 Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in India, round 1 : 3/5 hits
 UK_Pacific roll dice for 1 aaGun and 2 infantry in India, round 1 : 1/2 hits
 2 infantry owned by the British , 1 infantry owned by the Japanese and 1 aaGun owned by the British lost in India
 Japanese captures 6PUs while taking UK_Pacific capital
 Japanese converts factory_major into different units
 Japanese win, taking India from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 infantry
 Casualties for British: 1 aaGun and 2 infantryNon Combat Move - Japanese 
 2 fighters moved from India to 39 Sea Zone
 1 carrier moved from 37 Sea Zone to 39 Sea Zone
 1 transport moved from 20 Sea Zone to 6 Sea Zone
 1 aaGun moved from Japan to 6 Sea Zone
 1 aaGun moved from 6 Sea Zone to Korea
 3 fighters and 2 tactical_bombers moved from 33 Sea Zone to Caroline IslandsPlace Units - Japanese 
 3 armour placed in French Indo China
 1 armour and 2 mech_infantrys placed in Kwangtung
 Japanese undo move 2.
 3 mech_infantrys placed in Kwangtung
 3 armour placed in Korea
 3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 67 PUs; end with 73 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Purchase Units - Americans 
 Americans buy 2 armour, 1 artillery, 2 battleships and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans 
 2 destroyers moved from 10 Sea Zone to 25 Sea Zone
 6 submarines moved from 10 Sea Zone to 25 Sea Zone
 1 battleship moved from 10 Sea Zone to 25 Sea Zone
 1 transport moved from 26 Sea Zone to 10 Sea ZoneCombat - Americans 
 Battle in 25 Sea Zone
 Americans attack with 1 battleship, 2 destroyers and 6 submarines
 Japanese defend with 1 destroyer and 1 submarine
 Americans roll dice for 6 submarines in 25 Sea Zone, round 1 : 3/6 hits
 Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
 Americans win with 1 battleship, 2 destroyers and 6 submarines remaining. Battle score for attacker is 14
 Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans 
 Turning on Edit Mode
 EDIT: Removing units owned by Americans from Algeria: 1 artillery and 3 infantry
 EDIT: Adding units owned by Americans to Tunisia: 1 artillery and 3 infantry
 EDIT: Removing units owned by Americans from Tunisia: 1 mech_infantry
 EDIT: Adding units owned by Americans to Tobruk: 1 mech_infantry
 EDIT: Changing ownership of Libya from Italians to Americans
 EDIT: Turning off Edit ModePlace Units - Americans 
 2 battleships placed in 10 Sea Zone
 2 armour, 1 artillery and 3 infantry placed in Western United States
 1 infantry placed in Eastern United StatesTurn Complete - Americans 
 Americans collect 54 PUs; end with 54 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese 
 1 infantry moved from Kansu to Suiyuyan
 Chinese take Suiyuyan from Japanese
 1 infantry moved from Shensi to Sikang
 1 infantry moved from Tsinghai to SikangCombat - Chinese 
 Battle in Sikang
 Chinese attack with 2 infantry
 Japanese defend with 1 artillery
 Chinese roll dice for 2 infantry in Sikang, round 1 : 1/2 hits
 Japanese roll dice for 1 artillery in Sikang, round 1 : 1/1 hits
 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Sikang
 Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 1
 Casualties for Japanese: 1 artillery
 Casualties for Chinese: 1 infantryNon Combat Move - Chinese Place Units - Chinese 
 1 infantry placed in Shensi
 1 infantry placed in KansuTurn Complete - Chinese 
 Chinese collect 6 PUs; end with 7 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Purchase Units - British 
 British buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs;Combat Move - British 
 3 infantry moved from United Kingdom to 110 Sea Zone
 1 mech_infantry moved from United Kingdom to 110 Sea Zone
 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
 2 infantry moved from Burma to India
 1 tactical_bomber moved from Burma to India
 1 fighter moved from Burma to India
 1 fighter moved from Burma to IndiaCombat - British 
 Battle in Normandy Bordeaux
 Battle in India
 British attack with 2 fighters, 2 infantry and 1 tactical_bomber
 Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in India, round 1 : 1/5 hits
 Japanese roll dice for 1 artillery and 1 infantry in India, round 1 : 0/2 hits
 1 infantry owned by the Japanese lost in India
 British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in India, round 2 : 3/5 hits
 Japanese roll dice for 1 artillery in India, round 2 : 1/1 hits
 1 infantry owned by the British and 1 artillery owned by the Japanese lost in India
 British win, taking Normandy Bordeaux from Italians, taking India from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artillery and 1 infantry
 Casualties for British: 1 infantryNon Combat Move - British 
 2 fighters moved from India to West India
 1 tactical_bomber moved from India to West India
 1 fighter moved from Persia to West India
 1 infantry moved from Persia to Eastern PersiaPlace Units - British 
 1 destroyer placed in 110 Sea Zone
 2 fighters placed in United KingdomTurn Complete - British 
 British collect 28 PUs; end with 29 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Turn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,2,1,4
 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
 Some Units in India change ownership: 1 airfield and 1 harbour
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 2 aa guns moved from burma file below x 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Purchase Units - Italians 
 Italians buy 3 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians 
 1 infantry moved from Romania to Eastern Poland
 Italians take Eastern Poland from Russians
 1 fighter moved from Kazakhstan to Northwest Persia
 1 armour moved from Iraq to Persia
 Italians take Persia from Russians
 1 armour moved from Persia to Northwest Persia
 2 armour moved from Iraq to Northwest Persia
 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
 1 armour moved from Egypt to Anglo Egyptian Sudan
 2 armour moved from Egypt to Tobruk
 Italians take Alexandria from British
 2 transports moved from 98 Sea Zone to 99 Sea Zone
 4 infantry moved from Greece to 99 Sea Zone
 4 infantry and 2 transports moved from 99 Sea Zone to 94 Sea Zone
 1 battleship, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 94 Sea Zone
 4 infantry moved from 94 Sea Zone to TunisiaCombat - Italians 
 Battle in Tunisia
 Italians attack with 4 infantry
 French defend with 1 infantry; Americans defend with 1 artillery and 3 infantry
 Italians roll dice for 1 battleship and 2 cruisers in Tunisia, round 1 : 2/3 hits
 Italians roll dice for 4 infantry in Tunisia, round 1 : 1/4 hits
 Americans roll dice for 1 artillery and 4 infantry in Tunisia, round 1 : 0/5 hits
 1 infantry owned by the French and 2 infantry owned by the Americans lost in Tunisia
 Italians roll dice for 4 infantry in Tunisia, round 2 : 1/4 hits
 Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits
 1 infantry owned by the Americans lost in Tunisia
 Italians roll dice for 4 infantry in Tunisia, round 3 : 0/4 hits
 Americans roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits
 Italians roll dice for 4 infantry in Tunisia, round 4 : 0/4 hits
 Americans roll dice for 1 artillery in Tunisia, round 4 : 1/1 hits
 1 infantry owned by the Italians lost in Tunisia
 Italians roll dice for 3 infantry in Tunisia, round 5 : 1/3 hits
 Americans roll dice for 1 artillery in Tunisia, round 5 : 0/1 hits
 1 artillery owned by the Americans lost in Tunisia
 Italians win, taking Tunisia from Americans with 3 infantry remaining. Battle score for attacker is 13
 Casualties for French: 1 infantry
 Casualties for Italians: 1 infantry
 Casualties for Americans: 1 artillery and 3 infantry
 Battle in Tobruk
 Italians attack with 2 armour
 Americans defend with 1 mech_infantry
 Italians roll dice for 2 armour in Tobruk, round 1 : 1/2 hits
 British roll dice for 1 mech_infantry in Tobruk, round 1 : 0/1 hits
 1 mech_infantry owned by the Americans lost in Tobruk
 Italians win, taking Tobruk from British with 2 armour remaining. Battle score for attacker is 4
 Casualties for Americans: 1 mech_infantry
 Battle in Anglo Egyptian Sudan
 Italians attack with 1 armour, 1 artillery and 1 infantry
 British defend with 1 infantry
 Italians roll dice for 1 armour, 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 1 : 2/3 hits
 British roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
 1 infantry owned by the British lost in Anglo Egyptian Sudan
 Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Battle in Northwest Persia
 Italians attack with 3 armour and 1 fighter
 Russians defend with 2 infantry and 1 mech_infantry
 Italians roll dice for 3 armour and 1 fighter in Northwest Persia, round 1 : 3/4 hits
 Russians roll dice for 2 infantry and 1 mech_infantry in Northwest Persia, round 1 : 2/3 hits
 2 infantry owned by the Russians , 1 mech_infantry owned by the Russians and 2 armour owned by the Italians lost in Northwest Persia
 Italians win, taking Northwest Persia from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -2
 Casualties for Russians: 2 infantry and 1 mech_infantry
 Casualties for Italians: 2 armourNon Combat Move - Italians 
 1 fighter moved from Northwest Persia to Iraq
 4 aaGuns moved from Romania to Yugoslavia
 2 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
 3 artilleries and 1 infantry moved from Romania to YugoslaviaPlace Units - Italians 
 3 armour placed in Iraq
 2 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians 
 Italians collect 21 PUs; end with 21 PUs total
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Purchase Units - ANZAC 
 ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC 
 4 fighters moved from Northern Territory to 45 Sea ZoneCombat - ANZAC 
 Battle in 45 Sea Zone
 ANZAC attack with 4 fighters
 Japanese defend with 1 destroyer
 ANZAC roll dice for 4 fighters in 45 Sea Zone, round 1 : 3/4 hits
 Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the Japanese lost in 45 Sea Zone
 ANZAC win with 4 fighters remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC 
 4 fighters moved from 45 Sea Zone to Northern TerritoryPlace Units - ANZAC 
 1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 10 PUs; end with 11 PUs total
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Combat Move - French Non Combat Move - French Turn Complete - French 
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 Scramble you very much :? 
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 no scramble mofo 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Politics - Germans Purchase Units - Germans 
 Germans buy 3 armour, 2 artilleries and 12 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans 
 1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 103 Sea Zone to 110 Sea Zone
 2 fighters moved from Western Germany to 110 Sea Zone
 1 infantry moved from Baltic States to Belarus
 3 artilleries and 6 infantry moved from Novgorod to Belarus
 1 infantry moved from Archangel to Nenetsia
 Germans take Nenetsia from Russians
 1 infantry moved from Archangel to Smolensk
 Germans take Smolensk from Russians
 1 artillery and 1 infantry moved from Archangel to BelarusCombat - Germans 
 Battle in 110 Sea Zone
 Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
 British defend with 1 destroyer and 2 transports
 Germans roll dice for 2 submarines in 110 Sea Zone, round 1 : 0/2 hits
 Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 110 Sea Zone, round 1 : 3/5 hits
 British roll dice for 1 destroyer and 2 transports in 110 Sea Zone, round 1 : 0/1 hits
 2 transports owned by the British and 1 destroyer owned by the British lost in 110 Sea Zone
 Germans win with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 22
 Casualties for British: 1 destroyer and 2 transports
 Battle in Belarus
 Germans attack with 4 artilleries and 8 infantry
 Russians defend with 10 infantry
 Germans roll dice for 4 artilleries and 8 infantry in Belarus, round 1 : 1/12 hits
 Russians roll dice for 10 infantry in Belarus, round 1 : 2/10 hits
 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
 Germans roll dice for 4 artilleries and 6 infantry in Belarus, round 2 : 1/10 hits
 Russians roll dice for 9 infantry in Belarus, round 2 : 3/9 hits
 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus
 Germans roll dice for 4 artilleries and 3 infantry in Belarus, round 3 : 2/7 hits
 Russians roll dice for 8 infantry in Belarus, round 3 : 1/8 hits
 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
 Germans roll dice for 4 artilleries and 2 infantry in Belarus, round 4 : 2/6 hits
 Russians roll dice for 6 infantry in Belarus, round 4 : 3/6 hits
 2 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Belarus
 Germans roll dice for 3 artilleries in Belarus, round 5 : 1/3 hits
 Russians roll dice for 4 infantry in Belarus, round 5 : 0/4 hits
 1 infantry owned by the Russians lost in Belarus
 Germans roll dice for 3 artilleries in Belarus, round 6 : 2/3 hits
 Russians roll dice for 3 infantry in Belarus, round 6 : 2/3 hits
 2 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Belarus
 Germans roll dice for 1 artillery in Belarus, round 7 : 0/1 hits
 Russians roll dice for 1 infantry in Belarus, round 7 : 0/1 hits
 Germans roll dice for 1 artillery in Belarus, round 8 : 0/1 hits
 Russians roll dice for 1 infantry in Belarus, round 8 : 0/1 hits
 Germans roll dice for 1 artillery in Belarus, round 9 : 0/1 hits
 Russians roll dice for 1 infantry in Belarus, round 9 : 0/1 hits
 Germans roll dice for 1 artillery in Belarus, round 10 : 0/1 hits
 Russians roll dice for 1 infantry in Belarus, round 10 : 1/1 hits
 1 artillery owned by the Germans lost in Belarus
 Russians win with 1 infantry remaining. Battle score for attacker is -13
 Casualties for Germans: 4 artilleries and 8 infantry
 Casualties for Russians: 9 infantryNon Combat Move - Germans 
 2 fighters moved from 110 Sea Zone to France
 3 transports moved from 103 Sea Zone to 110 Sea Zone
 3 infantry moved from Western Germany to Holland Belgium
 1 artillery and 3 infantry moved from Western Germany to France
 1 aaGun moved from Western Germany to Holland Belgium
 10 infantry moved from Germany to Slovakia Hungary
 1 aaGun moved from Germany to Western GermanyPlace Units - Germans 
 1 artillery and 2 infantry placed in Novgorod
 1 artillery and 2 infantry placed in France
 3 infantry placed in Southern France
 3 armour placed in Western Germany
 5 infantry placed in GermanyTurn Complete - Germans 
 Germans collect 48 PUs; end with 48 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Purchase Units - Russians 
 Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 3 infantry moved from Vologda to Nenetsia
 1 infantry moved from Russia to Vologda
 7 infantry moved from Russia to Smolensk
 1 infantry moved from Samara to Novosibirsk
 Russians take Novosibirsk from Japanese
 1 infantry moved from Volgograd to Kazakhstan
 Russians take Kazakhstan from Japanese
 1 infantry moved from Volgograd to Caucasus
 1 infantry moved from Volgograd to Caucasus
 2 infantry moved from Tambov to Bryansk
 1 tactical_bomber moved from Russia to Nenetsia
 1 infantry moved from Bessarabia to Eastern Poland
 1 artillery moved from Bessarabia to Eastern Poland
 1 armour moved from Bessarabia to Eastern Poland
 1 infantry moved from Belarus to Baltic States
 Russians take Baltic States from GermansCombat - Russians 
 Battle in Eastern Poland
 Russians attack with 1 armour, 1 artillery and 1 infantry
 Italians defend with 1 infantry
 Russians roll dice for 1 armour, 1 artillery and 1 infantry in Eastern Poland, round 1 : 0/3 hits
 Italians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
 Russians roll dice for 1 armour, 1 artillery and 1 infantry in Eastern Poland, round 2 : 2/3 hits
 Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
 Russians win, taking Eastern Poland from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
 Casualties for Russians: 1 infantry
 Casualties for Italians: 1 infantry
 Battle in Smolensk
 Russians attack with 7 infantry
 Germans defend with 1 infantry
 Russians roll dice for 7 infantry in Smolensk, round 1 : 1/7 hits
 Germans roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
 1 infantry owned by the Germans lost in Smolensk
 Russians win, taking Smolensk from Germans with 7 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Battle in Nenetsia
 Russians attack with 3 infantry and 1 tactical_bomber
 Germans defend with 1 infantry
 Russians roll dice for 3 infantry and 1 tactical_bomber in Nenetsia, round 1 : 0/4 hits
 Germans roll dice for 1 infantry in Nenetsia, round 1 : 0/1 hits
 Russians roll dice for 3 infantry and 1 tactical_bomber in Nenetsia, round 2 : 2/4 hits
 Germans roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits
 1 infantry owned by the Germans lost in Nenetsia
 Russians win, taking Nenetsia from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantryNon Combat Move - Russians 
 1 tactical_bomber moved from Nenetsia to RussiaPlace Units - Russians 
 10 infantry placed in Russia
 1 infantry placed in UkraineTurn Complete - Russians 
 Russians collect 31 PUs; end with 31 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Research Technology - Japanese 
 Japanese spend 0 on tech rolls
 Japanese roll 3 and gets 0 hitsPurchase Units - Japanese 
 Japanese buy 6 armour, 2 carriers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese 
 1 unit repaired.
 3 armour moved from Yunnan to India
 Japanese take Burma from UK_Pacific
 1 artillery and 1 infantry moved from Yunnan to Szechwan
 1 infantry moved from Amur to Siberia
 Japanese take Siberia from Russians
 1 infantry moved from Amur to Sakha
 Japanese take Sakha from Russians
 1 infantry moved from Amur to Buryatia
 Japanese take Buryatia from Russians
 3 armour moved from French Indo China to Szechwan
 1 battleship, 2 destroyers and 3 submarines moved from 33 Sea Zone to 25 Sea Zone
 3 destroyers moved from 6 Sea Zone to 25 Sea Zone
 1 armour moved from Korea to 6 Sea Zone
 1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone
 1 infantry moved from Iwo Jima to 17 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
 1 armour and 1 infantry moved from 31 Sea Zone to Wake Island
 2 infantry moved from Amur to 5 Sea Zone
 2 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
 2 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Japanese 
 Battle in 25 Sea Zone
 Japanese attack with 1 battleship, 5 destroyers and 3 submarines
 Americans defend with 1 battleship, 2 destroyers and 6 submarines
 Japanese roll dice for 3 submarines in 25 Sea Zone, round 1 : 1/3 hits
 Units damaged: 1 battleship owned by the Americans
 Americans roll dice for 6 submarines in 25 Sea Zone, round 1 : 0/6 hits
 Japanese roll dice for 1 battleship and 5 destroyers in 25 Sea Zone, round 1 : 1/6 hits
 Americans roll dice for 1 battleship and 2 destroyers in 25 Sea Zone, round 1 : 1/3 hits
 Units damaged: 1 battleship owned by the Japanese
 1 submarine owned by the Americans lost in 25 Sea Zone
 Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 3/3 hits
 Americans roll dice for 5 submarines in 25 Sea Zone, round 2 : 1/5 hits
 Japanese roll dice for 1 battleship and 5 destroyers in 25 Sea Zone, round 2 : 3/6 hits
 Americans roll dice for 1 battleship and 2 destroyers in 25 Sea Zone, round 2 : 1/3 hits
 5 submarines owned by the Americans , 1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 25 Sea Zone
 Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
 Japanese roll dice for 1 battleship and 5 destroyers in 25 Sea Zone, round 3 : 2/6 hits
 Americans roll dice for 1 battleship and 1 destroyer in 25 Sea Zone, round 3 : 0/2 hits
 1 battleship owned by the Americans and 1 destroyer owned by the Americans lost in 25 Sea Zone
 Japanese win with 1 battleship, 5 destroyers and 1 submarine remaining. Battle score for attacker is 60
 Casualties for Japanese: 2 submarines
 Casualties for Americans: 1 battleship, 2 destroyers and 6 submarines
 Battle in Aleutian Islands
 Battle in Wake Island
 Battle in Szechwan
 Japanese attack with 3 armour, 1 artillery and 1 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 3 armour, 1 artillery and 1 infantry in Szechwan, round 1 : 4/5 hits
 Chinese roll dice for 1 infantry in Szechwan, round 1 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
 Japanese win, taking Aleutian Islands from Americans, taking Wake Island from Americans, taking Szechwan from Chinese with 3 armour and 1 artillery remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 infantry
 Battle in India
 Japanese attack with 3 armour
 British defend with 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 2 aaGuns and 1 factory_minor
 Japanese roll dice for 3 armour in India, round 1 : 2/3 hits
 UK_Pacific roll dice for 2 aaGuns and 1 infantry in India, round 1 : 0/1 hits
 2 aaGuns owned by the UK_Pacific lost in India
 Japanese roll dice for 3 armour in India, round 2 : 3/3 hits
 UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits
 1 infantry owned by the British lost in India
 Japanese captures 3PUs while taking UK_Pacific capital
 Japanese win, taking India from UK_Pacific with 3 armour remaining. Battle score for attacker is 13
 Casualties for British: 1 infantry
 Casualties for UK_Pacific: 2 aaGunsNon Combat Move - Japanese 
 2 transports moved from 39 Sea Zone to 37 Sea Zone
 1 battleship, 1 carrier and 2 fighters moved from 39 Sea Zone to 37 Sea Zone
 1 artillery and 1 infantry moved from Amur to 5 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
 1 artillery and 1 infantry moved from 6 Sea Zone to Japan
 7 artilleries and 5 infantry moved from Amur to Manchuria
 1 artillery moved from Amur to Manchuria
 2 armour moved from Korea to Jehol
 3 mech_infantrys moved from Kwangtung to Anhwe
 2 fighters moved from 37 Sea Zone to Java
 1 fighter moved from Caroline Islands to JavaPlace Units - Japanese 
 2 carriers placed in 6 Sea Zone
 3 armour placed in French Indo China
 3 mech_infantrys placed in Kwangtung
 3 armour placed in Korea
 1 infantry placed in JapanTurn Complete - Japanese 
 Japanese collect 68 PUs; end with 71 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Purchase Units - Americans 
 Americans buy 1 artillery, 6 destroyers and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans Non Combat Move - Americans Place Units - Americans 
 6 destroyers placed in 10 Sea Zone
 1 transport placed in 101 Sea Zone
 2 transports placed in 10 Sea Zone
 1 artillery placed in Western United StatesTurn Complete - Americans 
 Americans collect 53 PUs; end with 54 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese 
 1 infantry moved from Shensi to Sikang
 1 infantry moved from Kansu to SuiyuyanNon Combat Move - Chinese Place Units - Chinese 
 2 infantry placed in SikangTurn Complete - Chinese 
 Chinese collect 5 PUs; end with 6 PUs total



 
		 
		






