Italy Turn 1 Complete Game 32.tsvg
The ball is in ANZAC’s and France’s court.
Well… the good news is that you saved your transport.
The bad news is that your planes had nowhere to land afterward…
:-D :-D :-D
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Russians
Russians buy 9 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Russians
7 infantry moved from Smolensk to Belarus
4 infantry moved from Archangel to Belarus
1 mech_infantry moved from Vologda to Archangel
2 infantry moved from Russia to Smolensk
5 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
7 infantry moved from Bessarabia to Eastern Poland
3 artilleries moved from Bessarabia to Eastern Poland
1 armour moved from Bessarabia to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 armour moved from Rostov to Ukraine
1 infantry moved from Volgograd to Rostov
2 artilleries moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 armour, 4 artilleries and 12 infantry
Germans defend with 3 aaGuns and 6 infantry
Russians roll dice for 1 armour, 4 artilleries and 12 infantry in Eastern Poland, round 1 : 2/17 hits
Germans roll dice for 3 aaGuns and 6 infantry in Eastern Poland, round 1 : 0/6 hits
2 aaGuns owned by the Germans lost in Eastern Poland
Russians roll dice for 1 armour, 4 artilleries and 12 infantry in Eastern Poland, round 2 : 3/17 hits
Germans roll dice for 1 aaGun and 6 infantry in Eastern Poland, round 2 : 2/6 hits
2 infantry owned by the Russians , 2 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Eastern Poland
Russians roll dice for 1 armour, 4 artilleries and 10 infantry in Eastern Poland, round 3 : 4/15 hits
Germans roll dice for 4 infantry in Eastern Poland, round 3 : 1/4 hits
1 infantry owned by the Russians and 4 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 armour, 4 artilleries and 9 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 3 aaGuns and 6 infantry
Casualties for Russians: 3 infantry
Battle in Belarus
Russians attack with 11 infantry
Germans defend with 1 infantry; Italians defend with 1 armour
Russians roll dice for 11 infantry in Belarus, round 1 : 0/11 hits
Italians roll dice for 1 armour and 1 infantry in Belarus, round 1 : 2/2 hits
2 infantry owned by the Russians lost in Belarus
Russians roll dice for 9 infantry in Belarus, round 2 : 0/9 hits
Italians roll dice for 1 armour and 1 infantry in Belarus, round 2 : 0/2 hits
Russians roll dice for 9 infantry in Belarus, round 3 : 1/9 hits
Italians roll dice for 1 armour and 1 infantry in Belarus, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 8 infantry in Belarus, round 4 : 1/8 hits
Italians roll dice for 1 armour in Belarus, round 4 : 0/1 hits
1 armour owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 8 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Casualties for Italians: 1 armour
Non Combat Move - Russians
Place Units - Russians
3 infantry placed in Ukraine
6 infantry and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 32 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 4 and gets 0 hits
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 destroyer, 1 factory_upgrade, 4 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 1 techTokens;
Combat Move - Japanese
1 transport moved from 37 Sea Zone to 20 Sea Zone
2 transports moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from 37 Sea Zone to 39 Sea Zone
1 artillery moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Timguska to Samara
Japanese take Samara from Russians
3 armour moved from Kwangtung to Yunnan
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
5 artilleries and 14 infantry moved from Manchuria to Korea
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 2 fighters
French defend with 1 destroyer
Japanese roll dice for 2 fighters in 39 Sea Zone, round 1 : 0/2 hits
French roll dice for 1 destroyer in 39 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 fighters in 39 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 39 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Malaya
Japanese attack with 1 artillery and 2 infantry
British defend with 1 harbour and 1 infantry
Japanese roll dice for 1 battleship in Malaya, round 1 : 1/1 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 1 : 0/1 hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 3 armour
British defend with 1 artillery
Japanese roll dice for 3 armour in Yunnan, round 1 : 2/3 hits
Chinese roll dice for 1 artillery in Yunnan, round 1 : 0/1 hits
1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 armour remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Japanese
2 fighters moved from 39 Sea Zone to 37 Sea Zone
3 fighters and 2 tactical_bombers moved from French Indo China to Guam
1 aaGun moved from Manchuria to Korea
1 battleship and 2 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 armour placed in Kwangtung
1 artillery and 2 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Korea: 1 factory_minor
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 66 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Fixed purchase at the end; meant to buy minor IC, not IC upgrade (which cannot be used). Bought extra destroyer with leftover IPCs.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Americans
Americans buy 1 battleship, 2 destroyers and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
2 battleships moved from 26 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
3 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to Algeria
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 2 battleships, 3 destroyers and 1 transport
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 33 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 2 battleships, 3 destroyers and 1 transport in 33 Sea Zone, round 1 : 1/5 hits
1 submarine owned by the Japanese lost in 33 Sea Zone
Americans win with 2 battleships, 3 destroyers and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 1 : 0/2 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 1/2 hits
1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery in Caroline Islands, round 2 : 0/1 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 artillery owned by the Americans lost in Caroline Islands
Japanese win with 1 aaGun and 2 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Americans
Place Units - Americans
1 battleship, 2 destroyers and 6 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,1,4,1,2,6,1
Americans collect 48 PUs (5 lost to blockades); end with 48 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Combat Move - British
1 bomber moved from United Kingdom to 125 Sea Zone
1 armour moved from Tobruk to Egypt
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from 81 Sea Zone to Trans-Jordan
1 tactical_bomber moved from Egypt to Trans-Jordan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from India to Yunnan
1 infantry moved from Burma to Yunnan
2 fighters moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
2 infantry moved from India to Burma
Combat - British
Battle in Yunnan
British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 3 armour
British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 1 : 3/5 hits
Japanese roll dice for 3 armour in Yunnan, round 1 : 0/3 hits
3 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 3 armour
Battle in Trans-Jordan
British attack with 1 artillery, 1 infantry and 1 tactical_bomber
Italians defend with 3 infantry
British roll dice for 1 cruiser in Trans-Jordan, round 1 : 0/1 hits
British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 1 : 1/3 hits
Italians roll dice for 3 infantry in Trans-Jordan, round 1 : 3/3 hits
1 infantry owned by the British , 1 tactical_bomber owned by the British , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win with 2 infantry remaining. Battle score for attacker is -15
Casualties for British: 1 artillery, 1 infantry and 1 tactical_bomber
Casualties for Italians: 1 infantry
Battle in 125 Sea Zone
British attack with 1 bomber
Germans defend with 1 destroyer
British roll dice for 1 bomber in 125 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 1 : 1/1 hits
1 bomber owned by the British and 1 destroyer owned by the Germans lost in 125 Sea Zone
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for British: 1 bomber
Non Combat Move - British
2 fighters moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
Place Units - British
1 infantry placed in United Kingdom
1 destroyer and 2 transports placed in 110 Sea Zone
Turn Complete - British
British collect 28 PUs; end with 29 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Italians
Italians buy 3 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Caucasus to Volgograd
1 fighter moved from Iraq to Volgograd
1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Trans-Jordan to Egypt
3 armour moved from Iraq to Egypt
3 artilleries moved from Romania to Eastern Poland
9 infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern Poland
Combat - Italians
Battle in Volgograd
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Volgograd, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Volgograd, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Volgograd
retreated to Volgograd
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Egypt
Italians attack with 3 armour, 1 artillery and 5 infantry
ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 armour, 1 harbour and 2 infantry
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 1 : 0/3 hits
Italians roll dice for 3 armour, 1 artillery and 5 infantry in Egypt, round 1 : 3/9 hits
British roll dice for 1 armour and 5 infantry in Egypt, round 1 : 3/6 hits
1 infantry owned by the French , 2 infantry owned by the ANZAC and 3 infantry owned by the Italians lost in Egypt
Italians roll dice for 3 armour, 1 artillery and 2 infantry in Egypt, round 2 : 2/6 hits
British roll dice for 1 armour and 2 infantry in Egypt, round 2 : 1/3 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 3 armour, 1 artillery and 1 infantry in Egypt, round 3 : 2/5 hits
British roll dice for 1 armour in Egypt, round 3 : 0/1 hits
1 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 9
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 1 armour and 2 infantry
Casualties for Italians: 4 infantry
Battle in Eastern Poland
Italians attack with 3 artilleries and 10 infantry
Russians defend with 1 armour, 4 artilleries and 9 infantry
Italians roll dice for 3 artilleries and 10 infantry in Eastern Poland, round 1 : 3/13 hits
Russians roll dice for 1 armour, 4 artilleries and 9 infantry in Eastern Poland, round 1 : 7/14 hits
3 infantry owned by the Russians and 7 infantry owned by the Italians lost in Eastern Poland
3 artilleries owned by the Italians and 3 infantry owned by the Italians retreated to Romania
Russians win with 1 armour, 4 artilleries and 6 infantry remaining. Battle score for attacker is -12
Casualties for Russians: 3 infantry
Casualties for Italians: 7 infantry
Non Combat Move - Italians
1 fighter moved from Volgograd to Kazakhstan
Place Units - Italians
3 armour placed in Iraq
2 artilleries and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;
Combat Move - ANZAC
4 fighters moved from South Australia to Northern Territory
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
Non Combat Move - ANZAC
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Combat Move - French
1 infantry moved from Algeria to Tunisia
Non Combat Move - French
Turn Complete - French
UK scramzz?
ye go on…full scram…planes last to die
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 17 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
6 armour moved from Novgorod to Eastern Poland
1 infantry moved from Novgorod to Baltic States
1 artillery and 4 infantry moved from Novgorod to Archangel
1 artillery and 4 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
4 fighters moved from Baltic States to Eastern Poland
4 fighters moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to Eastern Poland
Combat - Germans
British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 4 fighters
British defend with 1 destroyer, 2 fighters and 2 transports
Germans roll dice for 4 fighters in 110 Sea Zone, round 1 : 0/4 hits
British roll dice for 1 destroyer, 2 fighters and 2 transports in 110 Sea Zone, round 1 : 2/3 hits
2 fighters owned by the Germans lost in 110 Sea Zone
Germans roll dice for 2 fighters in 110 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer, 2 fighters and 2 transports in 110 Sea Zone, round 2 : 2/3 hits
1 fighter owned by the British , 2 fighters owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
British win with 1 fighter and 2 transports remaining. Battle score for attacker is -22
Casualties for Germans: 4 fighters
Casualties for British: 1 destroyer and 1 fighter
Battle in Archangel
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 4 infantry in Archangel, round 1 : 1/5 hits
Russians roll dice for 1 mech_infantry in Archangel, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Eastern Poland
Germans attack with 6 armour and 5 fighters
Russians defend with 1 armour, 4 artilleries and 6 infantry
Germans roll dice for 6 armour and 5 fighters in Eastern Poland, round 1 : 4/11 hits
Russians roll dice for 1 armour, 4 artilleries and 6 infantry in Eastern Poland, round 1 : 4/11 hits
4 infantry owned by the Russians and 4 armour owned by the Germans lost in Eastern Poland
Germans roll dice for 2 armour and 5 fighters in Eastern Poland, round 2 : 4/7 hits
Russians roll dice for 1 armour, 4 artilleries and 2 infantry in Eastern Poland, round 2 : 3/7 hits
2 infantry owned by the Russians , 1 armour owned by the Germans , 2 artilleries owned by the Russians and 2 fighters owned by the Germans lost in Eastern Poland
Germans roll dice for 1 armour and 3 fighters in Eastern Poland, round 3 : 3/4 hits
Russians roll dice for 1 armour and 2 artilleries in Eastern Poland, round 3 : 2/3 hits
1 armour owned by the Russians , 1 armour owned by the Germans , 2 artilleries owned by the Russians and 1 fighter owned by the Germans lost in Eastern Poland
Germans win with 2 fighters remaining. Battle score for attacker is -26
Casualties for Germans: 6 armour and 3 fighters
Casualties for Russians: 1 armour, 4 artilleries and 6 infantry
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Non Combat Move - Germans
1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 3 transports moved from 101 Sea Zone to 103 Sea Zone
2 fighters moved from Eastern Poland to Western Germany
Place Units - Germans
10 infantry placed in Germany
2 artilleries and 1 infantry placed in Novgorod
1 artillery and 6 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
2 infantry moved from Smolensk to Belarus
1 infantry moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
2 infantry moved from Russia to Tambov
1 infantry moved from Rostov to Volgograd
5 infantry moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Bessarabia
2 artilleries moved from Western Ukraine to Bessarabia
1 infantry moved from Persia to Northwest Persia
Russians take Northwest Persia from Italians
1 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Persia to Northwest Persia
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Italians
Combat - Russians
Battle in Samara
Russians attack with 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 1 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Samara, round 1 : 0/1 hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Samara to Russia
Place Units - Russians
8 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 31 PUs; end with 33 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 5 and gets 0 hits
Purchase Units - Japanese
Japanese buy 6 armour, 3 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;
Combat Move - Japanese
1 unit repaired.
3 fighters and 2 tactical_bombers moved from Guam to 33 Sea Zone
2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 artilleries and 2 infantry moved from 5 Sea Zone to Amur
7 artilleries and 16 infantry moved from Korea to Amur
1 battleship, 2 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 2 infantry moved from 39 Sea Zone to India
1 battleship moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from 37 Sea Zone to India
1 artillery and 2 infantry moved from French Indo China to Yunnan
3 armour moved from Kwangtung to Yunnan
1 artillery moved from Kazakhstan to Sikang
Japanese take Sikang from Chinese
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 destroyers, 3 fighters, 4 submarines and 2 tactical_bombers
Americans defend with 2 battleships, 3 destroyers and 1 transport
Japanese roll dice for 4 submarines in 33 Sea Zone, round 1 : 0/4 hits
Japanese roll dice for 1 battleship, 2 destroyers, 3 fighters and 2 tactical_bombers in 33 Sea Zone, round 1 : 4/8 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 2 battleships, 3 destroyers and 1 transport in 33 Sea Zone, round 1 : 2/5 hits
Units damaged: 1 battleship owned by the Japanese
3 destroyers owned by the Americans and 1 submarine owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 1/3 hits
1 battleship owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 2 destroyers, 3 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 7/8 hits
Americans roll dice for 1 battleship and 1 transport in 33 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Americans and 1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 1 battleship, 2 destroyers, 3 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 65
Casualties for Japanese: 1 submarine
Casualties for Americans: 2 battleships, 3 destroyers and 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Amur
Japanese attack with 9 artilleries and 18 infantry
Russians defend with 2 aaGuns, 17 infantry and 1 tactical_bomber
Japanese roll dice for 9 artilleries and 18 infantry in Amur, round 1 : 8/27 hits
Russians roll dice for 2 aaGuns, 17 infantry and 1 tactical_bomber in Amur, round 1 : 3/18 hits
6 infantry owned by the Russians , 3 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 9 artilleries and 15 infantry in Amur, round 2 : 10/24 hits
Russians roll dice for 11 infantry and 1 tactical_bomber in Amur, round 2 : 2/12 hits
10 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Amur
Japanese roll dice for 9 artilleries and 13 infantry in Amur, round 3 : 7/22 hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Amur, round 3 : 2/2 hits
1 infantry owned by the Russians , 1 tactical_bomber owned by the Russians and 2 infantry owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 9 artilleries and 11 infantry remaining. Battle score for attacker is 51
Casualties for Japanese: 7 infantry
Casualties for Russians: 2 aaGuns, 17 infantry and 1 tactical_bomber
Battle in Yunnan
Japanese attack with 3 armour, 1 artillery and 2 infantry
British defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 3 armour, 1 artillery and 2 infantry in Yunnan, round 1 : 2/6 hits
Chinese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 1 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in India
Japanese attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
AA guns fire in India : 0/2 hits
Japanese roll dice for 1 battleship in India, round 1 : 0/1 hits
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in India, round 1 : 3/5 hits
UK_Pacific roll dice for 1 aaGun and 2 infantry in India, round 1 : 1/2 hits
2 infantry owned by the British , 1 infantry owned by the Japanese and 1 aaGun owned by the British lost in India
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for British: 1 aaGun and 2 infantry
Non Combat Move - Japanese
2 fighters moved from India to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Korea
3 fighters and 2 tactical_bombers moved from 33 Sea Zone to Caroline Islands
Place Units - Japanese
3 armour placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
Japanese undo move 2.
3 mech_infantrys placed in Kwangtung
3 armour placed in Korea
3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 67 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 battleships and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
6 submarines moved from 10 Sea Zone to 25 Sea Zone
1 battleship moved from 10 Sea Zone to 25 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 battleship, 2 destroyers and 6 submarines
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 6 submarines in 25 Sea Zone, round 1 : 3/6 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 battleship, 2 destroyers and 6 submarines remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Algeria: 1 artillery and 3 infantry
EDIT: Adding units owned by Americans to Tunisia: 1 artillery and 3 infantry
EDIT: Removing units owned by Americans from Tunisia: 1 mech_infantry
EDIT: Adding units owned by Americans to Tobruk: 1 mech_infantry
EDIT: Changing ownership of Libya from Italians to Americans
EDIT: Turning off Edit Mode
Place Units - Americans
2 battleships placed in 10 Sea Zone
2 armour, 1 artillery and 3 infantry placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Sikang
1 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Sikang, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Sikang, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - British
British buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs;
Combat Move - British
3 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Burma to India
1 tactical_bomber moved from Burma to India
1 fighter moved from Burma to India
1 fighter moved from Burma to India
Combat - British
Battle in Normandy Bordeaux
Battle in India
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in India, round 1 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in India
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in India, round 2 : 3/5 hits
Japanese roll dice for 1 artillery in India, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in India
British win, taking Normandy Bordeaux from Italians, taking India from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters moved from India to West India
1 tactical_bomber moved from India to West India
1 fighter moved from Persia to West India
1 infantry moved from Persia to Eastern Persia
Place Units - British
1 destroyer placed in 110 Sea Zone
2 fighters placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 29 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,2,1,4
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 airfield and 1 harbour