@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C V C 2
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :4 Place Units - UK_Pacific 
 2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,2,6,1,2
 UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total
 Some Units in India change ownership: 2 infantry and 1 mech_infantry
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :4 Purchase Units - Italians 
 Italians buy 3 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians 
 1 fighter moved from Iraq to Trans-Jordan
 3 infantry moved from Iraq to Trans-Jordan
 1 infantry moved from Northwest Persia to Caucasus
 Italians take Caucasus from Russians
 1 armour moved from Romania to Belarus
 1 artillery moved from Tunisia to Algeria
 1 battleship, 2 cruisers and 2 transports moved from 98 Sea Zone to 97 Sea ZoneCombat - Italians 
 Battle in Algeria
 Italians attack with 1 artillery
 French defend with 1 infantry
 Italians roll dice for 1 artillery in Algeria, round 1 : 0/1 hits
 French roll dice for 1 infantry in Algeria, round 1 : 0/1 hits
 Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits
 French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits
 1 artillery owned by the Italians lost in Algeria
 French win with 1 infantry remaining. Battle score for attacker is -4
 Casualties for Italians: 1 artillery
 Battle in Belarus
 Italians attack with 1 armour
 Russians defend with 1 infantry
 Italians roll dice for 1 armour in Belarus, round 1 : 0/1 hits
 Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
 Italians roll dice for 1 armour in Belarus, round 2 : 0/1 hits
 Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
 Italians roll dice for 1 armour in Belarus, round 3 : 1/1 hits
 Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
 1 infantry owned by the Russians lost in Belarus
 Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Trans-Jordan
 Italians attack with 1 fighter and 3 infantry
 British defend with 2 artilleries
 Italians roll dice for 1 fighter and 3 infantry in Trans-Jordan, round 1 : 1/4 hits
 British roll dice for 2 artilleries in Trans-Jordan, round 1 : 0/2 hits
 1 artillery owned by the British lost in Trans-Jordan
 Italians roll dice for 1 fighter and 3 infantry in Trans-Jordan, round 2 : 1/4 hits
 British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
 1 artillery owned by the British lost in Trans-Jordan
 Italians win, taking Trans-Jordan from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
 Casualties for British: 2 artilleriesNon Combat Move - Italians 
 1 aaGun, 1 artillery and 1 infantry moved from Yugoslavia to Romania
 1 infantry moved from Northern Italy to Yugoslavia
 4 infantry moved from Northern Italy to 97 Sea Zone
 4 infantry moved from 97 Sea Zone to Greece
 1 destroyer moved from 92 Sea Zone to 97 Sea Zone
 1 fighter moved from Trans-Jordan to IraqPlace Units - Italians 
 3 armour placed in Iraq
 1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians 
 Italians collect 21 PUs; end with 21 PUs total
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :4 Purchase Units - ANZAC 
 ANZAC buy 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC 
 1 infantry moved from Northern Territory to Western Australia
 ANZAC take Western Australia from JapaneseCombat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 
 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 10 PUs; end with 12 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :4 Combat Move - French 
 1 destroyer moved from 79 Sea Zone to 39 Sea Zone
 1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French Turn Complete - French 
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 Scramble? :-D 
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 fuk ye…max scramble…. planes die before trans 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Politics - Germans Purchase Units - Germans 
 Germans buy 5 fighters; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Germans 
 2 armour and 4 infantry moved from Gibraltar to 91 Sea Zone
 2 armour, 1 battleship, 1 cruiser, 3 destroyers, 4 infantry, 2 submarines and 3 transports moved from 91 Sea Zone to 101 Sea Zone
 2 armour and 4 infantry moved from 101 Sea Zone to Eastern United States
 1 infantry moved from Finland to Vyborg
 Germans take Vyborg from Russians
 1 artillery and 4 infantry moved from Finland to Karelia
 1 artillery and 20 infantry moved from Baltic States to Novgorod
 5 armour moved from Baltic States to Novgorod
 1 armour moved from Poland to Novgorod
 4 fighters moved from Western Germany to Novgorod
 1 bomber moved from Western Germany to 115 Sea ZoneCombat - Germans 
 Russians scrambles 2 units out of Novgorod to defend against the attack in 115 Sea Zone
 Battle in 101 Sea Zone
 Germans attack with 1 battleship, 1 cruiser, 3 destroyers, 2 submarines and 3 transports
 Americans defend with 1 carrier, 2 destroyers and 2 fighters
 Germans roll dice for 2 submarines in 101 Sea Zone, round 1 : 1/2 hits
 Units damaged: 1 carrier owned by the Americans
 Germans roll dice for 1 battleship, 1 cruiser, 3 destroyers and 3 transports in 101 Sea Zone, round 1 : 3/5 hits
 Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 101 Sea Zone, round 1 : 1/5 hits
 Units damaged: 1 battleship owned by the Germans
 2 destroyers owned by the Americans and 1 carrier owned by the Americans lost in 101 Sea Zone
 2 submarines owned by the Germans Submerged
 Germans roll dice for 1 battleship, 1 cruiser, 3 destroyers and 3 transports in 101 Sea Zone, round 2 : 2/5 hits
 Americans roll dice for 2 fighters in 101 Sea Zone, round 2 : 2/2 hits
 2 fighters owned by the Americans and 2 destroyers owned by the Germans lost in 101 Sea Zone
 Germans win, taking 101 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 36
 Casualties for Germans: 2 destroyers
 Casualties for Americans: 1 carrier, 2 destroyers and 2 fighters
 Battle in 115 Sea Zone
 Germans attack with 1 bomber
 Russians defend with 2 fighters and 1 transport
 Germans roll dice for 1 bomber in 115 Sea Zone, round 1 : 1/1 hits
 Russians roll dice for 2 fighters and 1 transport in 115 Sea Zone, round 1 : 1/2 hits
 1 bomber owned by the Germans and 1 fighter owned by the Russians lost in 115 Sea Zone
 Russians win with 1 fighter and 1 transport remaining. Battle score for attacker is -2
 Casualties for Germans: 1 bomber
 Casualties for Russians: 1 fighter
 Battle in Novgorod
 Germans attack with 6 armour, 1 artillery, 4 fighters and 20 infantry
 Russians defend with 2 aaGuns, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 14 infantry
 AA guns fire in Novgorod : 0/4 hits
 Germans roll dice for 6 armour, 1 artillery, 4 fighters and 20 infantry in Novgorod, round 1 : 7/31 hits
 Russians roll dice for 2 aaGuns, 3 armour and 14 infantry in Novgorod, round 1 : 8/17 hits
 5 infantry owned by the Russians , 8 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
 Germans roll dice for 6 armour, 1 artillery, 4 fighters and 12 infantry in Novgorod, round 2 : 6/23 hits
 Russians roll dice for 3 armour and 9 infantry in Novgorod, round 2 : 3/12 hits
 6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
 Germans roll dice for 6 armour, 1 artillery, 4 fighters and 9 infantry in Novgorod, round 3 : 5/20 hits
 Russians roll dice for 3 armour and 3 infantry in Novgorod, round 3 : 3/6 hits
 3 infantry owned by the Russians , 2 armour owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
 Germans roll dice for 6 armour, 1 artillery, 4 fighters and 6 infantry in Novgorod, round 4 : 9/17 hits
 Russians roll dice for 1 armour in Novgorod, round 4 : 1/1 hits
 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
 Germans win, taking Novgorod from Russians with 6 armour, 1 artillery, 4 fighters and 5 infantry remaining. Battle score for attacker is 25
 Casualties for Germans: 15 infantry
 Casualties for Russians: 2 aaGuns, 3 armour and 14 infantry
 Battle in Karelia
 Germans attack with 1 artillery and 4 infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 artillery and 4 infantry in Karelia, round 1 : 0/5 hits
 Russians roll dice for 1 infantry in Karelia, round 1 : 0/1 hits
 Germans roll dice for 1 artillery and 4 infantry in Karelia, round 2 : 0/5 hits
 Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
 Germans roll dice for 1 artillery and 4 infantry in Karelia, round 3 : 1/5 hits
 Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits
 1 infantry owned by the Russians lost in Karelia
 Germans win, taking Karelia from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Eastern United States
 Germans attack with 2 armour and 4 infantry
 Americans defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 3 mech_infantrys
 Germans roll dice for 2 armour and 4 infantry in Eastern United States, round 1 : 3/6 hits
 Americans roll dice for 2 aaGuns, 1 artillery, 1 infantry and 3 mech_infantrys in Eastern United States, round 1 : 2/5 hits
 2 infantry owned by the Germans , 2 aaGuns owned by the Americans and 1 infantry owned by the Americans lost in Eastern United States
 Germans roll dice for 2 armour and 2 infantry in Eastern United States, round 2 : 2/4 hits
 Americans roll dice for 1 artillery and 3 mech_infantrys in Eastern United States, round 2 : 3/4 hits
 2 mech_infantrys owned by the Americans , 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Eastern United States
 Germans roll dice for 1 armour in Eastern United States, round 3 : 1/1 hits
 Americans roll dice for 1 artillery and 1 mech_infantry in Eastern United States, round 3 : 1/2 hits
 1 mech_infantry owned by the Americans and 1 armour owned by the Germans lost in Eastern United States
 Americans win with 1 artillery remaining. Battle score for attacker is 1
 Casualties for Germans: 2 armour and 4 infantry
 Casualties for Americans: 2 aaGuns, 1 infantry and 3 mech_infantrys
 Scrambled unit stays in territory 115 Sea ZoneNon Combat Move - Germans 
 1 fighter could not land in 115 Sea Zone and was removed
 1 infantry moved from Eastern Poland to Belarus
 4 fighters moved from Novgorod to Baltic States
 3 aaGuns moved from Baltic States to Eastern Poland
 2 infantry moved from Romania to Eastern Poland
 4 infantry moved from Poland to Eastern PolandPlace Units - Germans 
 5 fighters placed in Western GermanyTurn Complete - Germans 
 Germans collect 47 PUs; end with 48 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
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 Well… the good news is that you saved your transport. The bad news is that your planes had nowhere to land afterward… :-D :-D :-D 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Purchase Units - Russians 
 Russians buy 9 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Russians 
 7 infantry moved from Smolensk to Belarus
 4 infantry moved from Archangel to Belarus
 1 mech_infantry moved from Vologda to Archangel
 2 infantry moved from Russia to Smolensk
 5 infantry moved from Western Ukraine to Eastern Poland
 1 artillery moved from Western Ukraine to Eastern Poland
 7 infantry moved from Bessarabia to Eastern Poland
 3 artilleries moved from Bessarabia to Eastern Poland
 1 armour moved from Bessarabia to Eastern Poland
 1 infantry moved from Ukraine to Bessarabia
 1 armour moved from Rostov to Ukraine
 1 infantry moved from Volgograd to Rostov
 2 artilleries moved from Bryansk to Western UkraineCombat - Russians 
 Battle in Eastern Poland
 Russians attack with 1 armour, 4 artilleries and 12 infantry
 Germans defend with 3 aaGuns and 6 infantry
 Russians roll dice for 1 armour, 4 artilleries and 12 infantry in Eastern Poland, round 1 : 2/17 hits
 Germans roll dice for 3 aaGuns and 6 infantry in Eastern Poland, round 1 : 0/6 hits
 2 aaGuns owned by the Germans lost in Eastern Poland
 Russians roll dice for 1 armour, 4 artilleries and 12 infantry in Eastern Poland, round 2 : 3/17 hits
 Germans roll dice for 1 aaGun and 6 infantry in Eastern Poland, round 2 : 2/6 hits
 2 infantry owned by the Russians , 2 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Eastern Poland
 Russians roll dice for 1 armour, 4 artilleries and 10 infantry in Eastern Poland, round 3 : 4/15 hits
 Germans roll dice for 4 infantry in Eastern Poland, round 3 : 1/4 hits
 1 infantry owned by the Russians and 4 infantry owned by the Germans lost in Eastern Poland
 Russians win, taking Eastern Poland from Germans with 1 armour, 4 artilleries and 9 infantry remaining. Battle score for attacker is 24
 Casualties for Germans: 3 aaGuns and 6 infantry
 Casualties for Russians: 3 infantry
 Battle in Belarus
 Russians attack with 11 infantry
 Germans defend with 1 infantry; Italians defend with 1 armour
 Russians roll dice for 11 infantry in Belarus, round 1 : 0/11 hits
 Italians roll dice for 1 armour and 1 infantry in Belarus, round 1 : 2/2 hits
 2 infantry owned by the Russians lost in Belarus
 Russians roll dice for 9 infantry in Belarus, round 2 : 0/9 hits
 Italians roll dice for 1 armour and 1 infantry in Belarus, round 2 : 0/2 hits
 Russians roll dice for 9 infantry in Belarus, round 3 : 1/9 hits
 Italians roll dice for 1 armour and 1 infantry in Belarus, round 3 : 1/2 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
 Russians roll dice for 8 infantry in Belarus, round 4 : 1/8 hits
 Italians roll dice for 1 armour in Belarus, round 4 : 0/1 hits
 1 armour owned by the Italians lost in Belarus
 Russians win, taking Belarus from Italians with 8 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 3 infantry
 Casualties for Italians: 1 armourNon Combat Move - Russians Place Units - Russians 
 3 infantry placed in Ukraine
 6 infantry and 1 tactical_bomber placed in RussiaTurn Complete - Russians 
 Russians collect 31 PUs; end with 32 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Research Technology - Japanese 
 Japanese spend 0 on tech rolls
 Japanese roll 4 and gets 0 hitsPurchase Units - Japanese 
 Japanese buy 3 armour, 2 artilleries, 1 destroyer, 1 factory_upgrade, 4 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese 
 1 transport moved from 37 Sea Zone to 20 Sea Zone
 2 transports moved from 37 Sea Zone to 36 Sea Zone
 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
 2 fighters moved from 37 Sea Zone to 39 Sea Zone
 1 artillery moved from Novosibirsk to Kazakhstan
 Japanese take Kazakhstan from Russians
 1 mech_infantry moved from Timguska to Samara
 Japanese take Samara from Russians
 3 armour moved from Kwangtung to Yunnan
 1 destroyer moved from 6 Sea Zone to 25 Sea Zone
 1 submarine moved from 6 Sea Zone to 33 Sea Zone
 5 artilleries and 14 infantry moved from Manchuria to KoreaCombat - Japanese 
 Battle in 39 Sea Zone
 Japanese attack with 2 fighters
 French defend with 1 destroyer
 Japanese roll dice for 2 fighters in 39 Sea Zone, round 1 : 0/2 hits
 French roll dice for 1 destroyer in 39 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 2 fighters in 39 Sea Zone, round 2 : 1/2 hits
 French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the French lost in 39 Sea Zone
 Japanese win with 2 fighters remaining. Battle score for attacker is 8
 Casualties for French: 1 destroyer
 Battle in Malaya
 Japanese attack with 1 artillery and 2 infantry
 British defend with 1 harbour and 1 infantry
 Japanese roll dice for 1 battleship in Malaya, round 1 : 1/1 hits
 UK_Pacific roll dice for 1 infantry in Malaya, round 1 : 0/1 hits
 1 infantry owned by the British lost in Malaya
 Japanese win, taking Malaya from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Battle in Yunnan
 Japanese attack with 3 armour
 British defend with 1 artillery
 Japanese roll dice for 3 armour in Yunnan, round 1 : 2/3 hits
 Chinese roll dice for 1 artillery in Yunnan, round 1 : 0/1 hits
 1 artillery owned by the British lost in Yunnan
 Japanese win, taking Yunnan from Chinese with 3 armour remaining. Battle score for attacker is 4
 Casualties for British: 1 artilleryNon Combat Move - Japanese 
 2 fighters moved from 39 Sea Zone to 37 Sea Zone
 3 fighters and 2 tactical_bombers moved from French Indo China to Guam
 1 aaGun moved from Manchuria to Korea
 1 battleship and 2 transports moved from 19 Sea Zone to 6 Sea Zone
 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
 2 artilleries and 2 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese 
 1 artillery and 2 infantry placed in French Indo China
 3 armour placed in Kwangtung
 1 artillery and 2 infantry placed in Japan
 1 destroyer and 1 submarine placed in 6 Sea Zone
 Turning on Edit Mode
 EDIT: Adding units owned by Japanese to Korea: 1 factory_minor
 EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
 EDIT: Turning off Edit ModeTurn Complete - Japanese 
 Japanese collect 66 PUs; end with 67 PUs total
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
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 Fixed purchase at the end; meant to buy minor IC, not IC upgrade (which cannot be used). Bought extra destroyer with leftover IPCs. 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Purchase Units - Americans 
 Americans buy 1 battleship, 2 destroyers and 6 submarines; Remaining resources: 0 PUs;Combat Move - Americans 
 1 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 artillery moved from Hawaiian Islands to 26 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
 1 infantry moved from 33 Sea Zone to Caroline Islands
 1 artillery moved from 33 Sea Zone to Caroline Islands
 1 submarine moved from 26 Sea Zone to 25 Sea Zone
 1 destroyer moved from 26 Sea Zone to 25 Sea Zone
 2 destroyers moved from 26 Sea Zone to 33 Sea Zone
 2 battleships moved from 26 Sea Zone to 33 Sea Zone
 1 mech_infantry moved from Morocco to Tunisia
 Americans take Tunisia from Italians
 3 infantry moved from Morocco to Algeria
 1 artillery moved from Morocco to AlgeriaCombat - Americans 
 Battle in 33 Sea Zone
 Americans attack with 2 battleships, 3 destroyers and 1 transport
 Japanese defend with 1 submarine
 Japanese roll dice for 1 submarine in 33 Sea Zone, round 1 : 1/1 hits
 Units damaged: 1 battleship owned by the Americans
 Americans roll dice for 2 battleships, 3 destroyers and 1 transport in 33 Sea Zone, round 1 : 1/5 hits
 1 submarine owned by the Japanese lost in 33 Sea Zone
 Americans win with 2 battleships, 3 destroyers and 1 transport remaining. Battle score for attacker is 6
 Casualties for Japanese: 1 submarine
 Battle in 25 Sea Zone
 Americans attack with 1 destroyer and 1 submarine
 Japanese defend with 1 destroyer
 Americans roll dice for 1 submarine in 25 Sea Zone, round 1 : 1/1 hits
 Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the Japanese lost in 25 Sea Zone
 Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 destroyer
 Battle in Caroline Islands
 Americans attack with 1 artillery and 1 infantry
 Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
 Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 1 : 0/2 hits
 Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 1/2 hits
 1 infantry owned by the Americans lost in Caroline Islands
 Americans roll dice for 1 artillery in Caroline Islands, round 2 : 0/1 hits
 Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
 1 artillery owned by the Americans lost in Caroline Islands
 Japanese win with 1 aaGun and 2 infantry remaining. Battle score for attacker is -7
 Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans Place Units - Americans 
 1 battleship, 2 destroyers and 6 submarines placed in 10 Sea ZoneTurn Complete - Americans 
 Total Cost from Convoy Blockades: 5
 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,1,4,1,2,6,1
 Americans collect 48 PUs (5 lost to blockades); end with 48 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 53 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy nothing; Remaining resources: 2 PUs;Combat Move - Chinese 
 1 infantry moved from Tsinghai to Kansu
 Chinese take Kansu from Japanese
 1 infantry moved from Tsinghai to Shensi
 Chinese take Shensi from Japanese
 1 infantry moved from Sikang to Szechwan
 Chinese take Szechwan from JapaneseCombat - Chinese Non Combat Move - Chinese Turn Complete - Chinese 
 Chinese collect 5 PUs; end with 7 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Combat Move - British 
 1 bomber moved from United Kingdom to 125 Sea Zone
 1 armour moved from Tobruk to Egypt
 1 transport moved from 81 Sea Zone to 76 Sea Zone
 1 infantry moved from Ethiopia to 76 Sea Zone
 1 artillery moved from Ethiopia to 76 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
 1 infantry moved from 81 Sea Zone to Trans-Jordan
 1 artillery moved from 81 Sea Zone to Trans-Jordan
 1 tactical_bomber moved from Egypt to Trans-Jordan
 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
 2 infantry moved from Anglo Egyptian Sudan to Egypt
 1 mech_infantry moved from India to Yunnan
 1 infantry moved from Burma to Yunnan
 2 fighters moved from Burma to Yunnan
 1 tactical_bomber moved from Burma to Yunnan
 2 infantry moved from India to BurmaCombat - British 
 Battle in Yunnan
 British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
 Japanese defend with 3 armour
 British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 1 : 3/5 hits
 Japanese roll dice for 3 armour in Yunnan, round 1 : 0/3 hits
 3 armour owned by the Japanese lost in Yunnan
 British win, taking Yunnan from Japanese with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
 Casualties for Japanese: 3 armour
 Battle in Trans-Jordan
 British attack with 1 artillery, 1 infantry and 1 tactical_bomber
 Italians defend with 3 infantry
 British roll dice for 1 cruiser in Trans-Jordan, round 1 : 0/1 hits
 British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 1 : 1/3 hits
 Italians roll dice for 3 infantry in Trans-Jordan, round 1 : 3/3 hits
 1 infantry owned by the British , 1 tactical_bomber owned by the British , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
 Italians win with 2 infantry remaining. Battle score for attacker is -15
 Casualties for British: 1 artillery, 1 infantry and 1 tactical_bomber
 Casualties for Italians: 1 infantry
 Battle in 125 Sea Zone
 British attack with 1 bomber
 Germans defend with 1 destroyer
 British roll dice for 1 bomber in 125 Sea Zone, round 1 : 1/1 hits
 Germans roll dice for 1 destroyer in 125 Sea Zone, round 1 : 1/1 hits
 1 bomber owned by the British and 1 destroyer owned by the Germans lost in 125 Sea Zone
 Germans win with no units remaining. Battle score for attacker is -4
 Casualties for Germans: 1 destroyer
 Casualties for British: 1 bomberNon Combat Move - British 
 2 fighters moved from Yunnan to Burma
 1 tactical_bomber moved from Yunnan to BurmaPlace Units - British 
 1 infantry placed in United Kingdom
 1 destroyer and 2 transports placed in 110 Sea ZoneTurn Complete - British 
 British collect 28 PUs; end with 29 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Place Units - UK_Pacific 
 2 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 6 PUs; end with 6 PUs total
 Some Units in India change ownership: 2 infantry
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Purchase Units - Italians 
 Italians buy 3 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians 
 1 infantry moved from Caucasus to Volgograd
 1 fighter moved from Iraq to Volgograd
 1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
 1 infantry moved from Yugoslavia to 97 Sea Zone
 1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
 1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
 2 infantry moved from Trans-Jordan to Egypt
 3 armour moved from Iraq to Egypt
 3 artilleries moved from Romania to Eastern Poland
 9 infantry moved from Romania to Eastern Poland
 1 infantry moved from Romania to Eastern PolandCombat - Italians 
 Battle in Volgograd
 Italians attack with 1 fighter and 1 infantry
 Russians defend with 1 factory_minor and 1 infantry
 Italians roll dice for 1 fighter and 1 infantry in Volgograd, round 1 : 0/2 hits
 Russians roll dice for 1 infantry in Volgograd, round 1 : 1/1 hits
 1 infantry owned by the Italians lost in Volgograd
 retreated to Volgograd
 Russians win with 1 infantry remaining. Battle score for attacker is -3
 Casualties for Italians: 1 infantry
 Battle in Egypt
 Italians attack with 3 armour, 1 artillery and 5 infantry
 ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 armour, 1 harbour and 2 infantry
 Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 1 : 0/3 hits
 Italians roll dice for 3 armour, 1 artillery and 5 infantry in Egypt, round 1 : 3/9 hits
 British roll dice for 1 armour and 5 infantry in Egypt, round 1 : 3/6 hits
 1 infantry owned by the French , 2 infantry owned by the ANZAC and 3 infantry owned by the Italians lost in Egypt
 Italians roll dice for 3 armour, 1 artillery and 2 infantry in Egypt, round 2 : 2/6 hits
 British roll dice for 1 armour and 2 infantry in Egypt, round 2 : 1/3 hits
 2 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
 Italians roll dice for 3 armour, 1 artillery and 1 infantry in Egypt, round 3 : 2/5 hits
 British roll dice for 1 armour in Egypt, round 3 : 0/1 hits
 1 armour owned by the British lost in Egypt
 Italians win, taking Egypt from British with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 9
 Casualties for ANZAC: 2 infantry
 Casualties for French: 1 infantry
 Casualties for British: 1 armour and 2 infantry
 Casualties for Italians: 4 infantry
 Battle in Eastern Poland
 Italians attack with 3 artilleries and 10 infantry
 Russians defend with 1 armour, 4 artilleries and 9 infantry
 Italians roll dice for 3 artilleries and 10 infantry in Eastern Poland, round 1 : 3/13 hits
 Russians roll dice for 1 armour, 4 artilleries and 9 infantry in Eastern Poland, round 1 : 7/14 hits
 3 infantry owned by the Russians and 7 infantry owned by the Italians lost in Eastern Poland
 3 artilleries owned by the Italians and 3 infantry owned by the Italians retreated to Romania
 Russians win with 1 armour, 4 artilleries and 6 infantry remaining. Battle score for attacker is -12
 Casualties for Russians: 3 infantry
 Casualties for Italians: 7 infantryNon Combat Move - Italians 
 1 fighter moved from Volgograd to KazakhstanPlace Units - Italians 
 3 armour placed in Iraq
 2 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians 
 Italians collect 21 PUs; end with 21 PUs total
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Purchase Units - ANZAC 
 ANZAC buy 2 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC 
 4 fighters moved from South Australia to Northern Territory
 1 infantry moved from New South Wales to 62 Sea Zone
 1 infantry moved from New South Wales to 62 Sea Zone
 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea ZoneNon Combat Move - ANZAC 
 2 infantry moved from 45 Sea Zone to Dutch New Guinea
 ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC 
 2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 10 PUs; end with 11 PUs total
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Combat Move - French 
 1 infantry moved from Algeria to TunisiaNon Combat Move - French Turn Complete - French 
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 UK scramzz? 
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 ye go on…full scram…planes last to die 



 
		 
		





