japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
C V C 2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - British
2 infantry moved from Ethiopia to Kenya
1 artillery moved from Ethiopia to Kenya
2 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 mech_infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Tobruk
British take Alexandria from Italians
British take Tobruk from Italians
1 infantry moved from Eastern Persia to Persia
5 infantry moved from Burma to Yunnan
2 fighters moved from Malaya to Yunnan
2 armour moved from India to Yunnan
2 infantry moved from India to Burma
2 artilleries moved from India to BurmaCombat - British
Battle in Kenya
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Kenya, round 1 : 1/3 hits
Italians roll dice for 1 infantry in Kenya, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 2 armour, 2 fighters and 5 infantry
Japanese defend with 1 artillery and 2 infantry
British roll dice for 2 armour, 2 fighters and 5 infantry in Yunnan, round 1 : 2/9 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 : 0/3 hits
2 infantry owned by the Japanese lost in Yunnan
British roll dice for 2 armour, 2 fighters and 5 infantry in Yunnan, round 2 : 1/9 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 armour, 2 fighters and 5 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - British
2 fighters moved from Yunnan to BurmaPlace Units - British
7 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Italians
Italians buy 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
1 infantry moved from Syria to Trans-Jordan
1 armour moved from Romania to Belarus
1 fighter moved from Romania to Iraq
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 artillery moved from Algeria to Tunisia
1 artillery and 5 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to RomaniaCombat - Italians
Battle in Belarus
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Belarus, round 1 : 0/1 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 armour owned by the Italians lost in Belarus
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in Trans-Jordan
Italians attack with 1 artillery and 4 infantry
British defend with 2 infantry and 1 mech_infantry
Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 1 : 2/3 hits
Italians roll dice for 1 artillery and 4 infantry in Trans-Jordan, round 1 : 3/5 hits
British roll dice for 2 infantry and 1 mech_infantry in Trans-Jordan, round 1 : 0/3 hits
2 infantry owned by the British and 1 mech_infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 10
Casualties for British: 2 infantry and 1 mech_infantryNon Combat Move - Italians
1 aaGun moved from Yugoslavia to Romania
1 aaGun moved from Northern Italy to YugoslaviaPlace Units - Italians
1 factory_minor placed in Iraq
5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
4 fighters moved from New South Wales to Western Australia
1 infantry moved from South Australia to Northern Territory
ANZAC take Northern Territory from Japanese
1 armour moved from New South Wales to Queensland
ANZAC take Queensland from JapaneseCombat - ANZAC
Battle in Western Australia
ANZAC attack with 4 fighters and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 4 fighters and 1 infantry in Western Australia, round 1 : 2/5 hits
Japanese roll dice for 1 armour in Western Australia, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Western Australia
ANZAC win with 4 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
4 fighters moved from Western Australia to South AustraliaPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - French
1 infantry moved from Morocco to Algeria
French take Algeria from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanCombat - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 79 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Jet PowerActivate Technology - Germans
Germans activating Jet PowerPurchase Units - Germans
Germans buy 1 bomber and 4 fighters; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 unit repaired.
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 armour and 4 infantry moved from Western Germany to 112 Sea Zone
2 armour, 3 destroyers, 4 infantry and 3 transports moved from 112 Sea Zone to 91 Sea Zone
1 battleship and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
2 submarines moved from 93 Sea Zone to 91 Sea Zone
2 armour and 4 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Scotland to Eire
Germans take Eire from Neutral_Allies
1 artillery and 5 infantry moved from Norway to Finland
10 infantry moved from Poland to Baltic States
3 armour moved from Romania to Baltic States
4 infantry moved from Germany to Poland
1 armour moved from Yugoslavia to Poland
2 infantry moved from Bulgaria to RomaniaCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 3 destroyers, 2 submarines and 3 transports
Americans defend with 1 cruiser, 1 submarine and 3 transports
Germans roll dice for 2 submarines in 91 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 battleship, 1 cruiser, 3 destroyers and 3 transports in 91 Sea Zone, round 1 : 3/5 hits
Americans roll dice for 1 cruiser and 3 transports in 91 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans , 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
2 transports owned by the Americans lost in 91 Sea Zone
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Germans win with 1 battleship, 1 cruiser, 3 destroyers, 2 submarines and 3 transports remaining. Battle score for attacker is 39
Casualties for Americans: 1 cruiser, 1 submarine and 3 transports
Battle in 125 Sea Zone
Germans attack with 1 destroyer
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in GibraltarNon Combat Move - Germans
1 aaGun moved from Western Germany to Germany
1 aaGun moved from France to Western Germany
1 aaGun moved from Normandy Bordeaux to FrancePlace Units - Germans
1 bomber and 4 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
fked save…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Politics - Japanese
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 3 and gets 0 hitsPurchase Units - Japanese
Japanese buy 3 armour, 4 artilleries, 3 infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
1 artillery moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
3 armour moved from Kwangtung to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 battleship and 1 destroyer moved from 56 Sea Zone to 37 Sea Zone
Japanese take 37 Sea Zone from UK_Pacific
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 transport moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from 42 Sea Zone to Yunnan
2 infantry moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 artillery moved from Szechwan to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Shan State
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
3 artilleries and 12 infantry moved from Korea to Manchuria
1 carrier moved from 42 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Yunnan
Japanese attack with 3 armour, 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 armour and 5 infantry
Japanese roll dice for 3 armour, 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 1 : 3/11 hits
Chinese roll dice for 2 armour and 5 infantry in Yunnan, round 1 : 3/7 hits
3 infantry owned by the British , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Japanese roll dice for 3 armour, 1 artillery, 3 fighters and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits
Chinese roll dice for 2 armour and 2 infantry in Yunnan, round 2 : 0/4 hits
2 infantry owned by the British lost in Yunnan
Japanese roll dice for 3 armour, 1 artillery, 3 fighters and 1 tactical_bomber in Yunnan, round 3 : 6/8 hits
Chinese roll dice for 2 armour in Yunnan, round 3 : 1/2 hits
2 armour owned by the British and 1 artillery owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for British: 2 armour and 5 infantry
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 3 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 1 : 2/5 hits
UK_Pacific roll dice for 3 infantry in Shan State, round 1 : 1/3 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Battle in Manchuria
Japanese attack with 5 artilleries and 14 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 battleship in Manchuria, round 1 : 1/1 hits
Chinese roll dice for 1 infantry in Manchuria, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 5 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour and 1 infantry
Japanese roll dice for 1 battleship in Malaya, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 3 infantry in Malaya, round 1 : 0/4 hits
UK_Pacific roll dice for 2 infantry in Malaya, round 1 : 0/2 hits
Japanese roll dice for 1 artillery and 3 infantry in Malaya, round 2 : 0/4 hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 3 infantry in Malaya, round 3 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Malaya, round 3 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Malaya
Japanese roll dice for 1 artillery and 2 infantry in Malaya, round 4 : 0/3 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Malaya, round 5 : 0/3 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 5 : 1/1 hits
1 infantry owned by the Japanese lost in Malaya
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 6 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 6 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 7 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 7 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 8 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 8 : 1/1 hits
1 infantry owned by the Japanese lost in Malaya
Japanese roll dice for 1 artillery in Malaya, round 9 : 0/1 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 9 : 1/1 hits
1 artillery owned by the Japanese lost in Malaya
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
2 fighters moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Shan State to French Indo China
3 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
1 aaGun moved from Korea to ManchuriaPlace Units - Japanese
5 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
3 armour placed in Kwangtung
3 artilleries and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,1,1,6,3
Japanese collect 63 PUs (1 lost to blockades); end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 battleships moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Hawaiian IslandsNon Combat Move - Americans
Place Units - Americans
1 artillery, 2 fighters and 1 infantry placed in Eastern United States
1 carrier and 2 destroyers placed in 101 Sea Zone
Americans undo move 1.
2 fighters placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 mech_infantrys
EDIT: Adding units owned by Americans to Eastern United States: 2 mech_infantrys
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Sikang to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Tsinghai, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Tsinghai, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - British
7 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Scotland
1 bomber moved from United Kingdom to Scotland
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Egypt to Trans-Jordan
2 infantry moved from Kenya to Ethiopia
1 artillery moved from Kenya to Ethiopia
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Burma to Yunnan
2 artilleries moved from Burma to Yunnan
2 fighters moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 infantry moved from India to Burma
2 mech_infantrys moved from India to Burma
2 mech_infantrys moved from Burma to Shan StateCombat - British
Battle in Scotland
British attack with 1 bomber, 7 infantry and 1 mech_infantry
Germans defend with 1 airfield, 3 artilleries and 2 infantry
British roll dice for 1 bomber, 7 infantry and 1 mech_infantry in Scotland, round 1 : 3/9 hits
Germans roll dice for 3 artilleries and 2 infantry in Scotland, round 1 : 2/5 hits
2 infantry owned by the British , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Scotland
British roll dice for 1 bomber, 5 infantry and 1 mech_infantry in Scotland, round 2 : 2/7 hits
Germans roll dice for 2 artilleries in Scotland, round 2 : 0/2 hits
2 artilleries owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 1 bomber, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 artilleries and 2 infantry
Casualties for British: 2 infantry
Battle in Yunnan
British attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 3 armour
British roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 1 : 2/7 hits
Japanese roll dice for 3 armour in Yunnan, round 1 : 3/3 hits
2 infantry owned by the British , 2 armour owned by the Japanese and 1 artillery owned by the British lost in Yunnan
British roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Yunnan, round 2 : 0/4 hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits
British roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Yunnan, round 3 : 1/4 hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 3 armour
Casualties for British: 1 artillery and 2 infantry
Battle in Shan State
British attack with 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 mech_infantrys in Shan State, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Shan State, round 1 : 1/1 hits
1 mech_infantry owned by the British lost in Shan State
British roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
Japanese win with no units remaining. Battle score for attacker is -5
Casualties for Japanese: 1 infantry
Casualties for British: 2 mech_infantrys
Battle in Trans-Jordan
British attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 4 infantry
British roll dice for 1 cruiser in Trans-Jordan, round 1 : 1/1 hits
British roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 1 : 3/5 hits
Italians roll dice for 1 artillery and 4 infantry in Trans-Jordan, round 1 : 1/5 hits
1 infantry owned by the British and 4 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Trans-Jordan, round 2 : 2/4 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 4 infantryNon Combat Move - British
1 tactical_bomber moved from Trans-Jordan to Egypt
1 fighter moved from Trans-Jordan to Persia
1 fighter moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
1 bomber moved from Scotland to United KingdomPlace Units - British
2 fighters, 1 infantry and 1 mech_infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,1
British collect 26 PUs (3 lost to blockades); end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,2,6,1,2
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Italians
Italians buy 3 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Iraq to Trans-Jordan
3 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 armour moved from Romania to Belarus
1 artillery moved from Tunisia to Algeria
1 battleship, 2 cruisers and 2 transports moved from 98 Sea Zone to 97 Sea ZoneCombat - Italians
Battle in Algeria
Italians attack with 1 artillery
French defend with 1 infantry
Italians roll dice for 1 artillery in Algeria, round 1 : 0/1 hits
French roll dice for 1 infantry in Algeria, round 1 : 0/1 hits
Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits
French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits
1 artillery owned by the Italians lost in Algeria
French win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery
Battle in Belarus
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Belarus, round 1 : 0/1 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
Italians roll dice for 1 armour in Belarus, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Italians roll dice for 1 armour in Belarus, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 fighter and 3 infantry
British defend with 2 artilleries
Italians roll dice for 1 fighter and 3 infantry in Trans-Jordan, round 1 : 1/4 hits
British roll dice for 2 artilleries in Trans-Jordan, round 1 : 0/2 hits
1 artillery owned by the British lost in Trans-Jordan
Italians roll dice for 1 fighter and 3 infantry in Trans-Jordan, round 2 : 1/4 hits
British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
1 artillery owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 artilleriesNon Combat Move - Italians
1 aaGun, 1 artillery and 1 infantry moved from Yugoslavia to Romania
1 infantry moved from Northern Italy to Yugoslavia
4 infantry moved from Northern Italy to 97 Sea Zone
4 infantry moved from 97 Sea Zone to Greece
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 fighter moved from Trans-Jordan to IraqPlace Units - Italians
3 armour placed in Iraq
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Northern Territory to Western Australia
ANZAC take Western Australia from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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Scramble? :-D
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fuk ye…max scramble….
planes die before trans
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 5 fighters; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Germans
2 armour and 4 infantry moved from Gibraltar to 91 Sea Zone
2 armour, 1 battleship, 1 cruiser, 3 destroyers, 4 infantry, 2 submarines and 3 transports moved from 91 Sea Zone to 101 Sea Zone
2 armour and 4 infantry moved from 101 Sea Zone to Eastern United States
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 4 infantry moved from Finland to Karelia
1 artillery and 20 infantry moved from Baltic States to Novgorod
5 armour moved from Baltic States to Novgorod
1 armour moved from Poland to Novgorod
4 fighters moved from Western Germany to Novgorod
1 bomber moved from Western Germany to 115 Sea ZoneCombat - Germans
Russians scrambles 2 units out of Novgorod to defend against the attack in 115 Sea Zone
Battle in 101 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 3 destroyers, 2 submarines and 3 transports
Americans defend with 1 carrier, 2 destroyers and 2 fighters
Germans roll dice for 2 submarines in 101 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 battleship, 1 cruiser, 3 destroyers and 3 transports in 101 Sea Zone, round 1 : 3/5 hits
Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 101 Sea Zone, round 1 : 1/5 hits
Units damaged: 1 battleship owned by the Germans
2 destroyers owned by the Americans and 1 carrier owned by the Americans lost in 101 Sea Zone
2 submarines owned by the Germans Submerged
Germans roll dice for 1 battleship, 1 cruiser, 3 destroyers and 3 transports in 101 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 2 fighters in 101 Sea Zone, round 2 : 2/2 hits
2 fighters owned by the Americans and 2 destroyers owned by the Germans lost in 101 Sea Zone
Germans win, taking 101 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 36
Casualties for Germans: 2 destroyers
Casualties for Americans: 1 carrier, 2 destroyers and 2 fighters
Battle in 115 Sea Zone
Germans attack with 1 bomber
Russians defend with 2 fighters and 1 transport
Germans roll dice for 1 bomber in 115 Sea Zone, round 1 : 1/1 hits
Russians roll dice for 2 fighters and 1 transport in 115 Sea Zone, round 1 : 1/2 hits
1 bomber owned by the Germans and 1 fighter owned by the Russians lost in 115 Sea Zone
Russians win with 1 fighter and 1 transport remaining. Battle score for attacker is -2
Casualties for Germans: 1 bomber
Casualties for Russians: 1 fighter
Battle in Novgorod
Germans attack with 6 armour, 1 artillery, 4 fighters and 20 infantry
Russians defend with 2 aaGuns, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 14 infantry
AA guns fire in Novgorod : 0/4 hits
Germans roll dice for 6 armour, 1 artillery, 4 fighters and 20 infantry in Novgorod, round 1 : 7/31 hits
Russians roll dice for 2 aaGuns, 3 armour and 14 infantry in Novgorod, round 1 : 8/17 hits
5 infantry owned by the Russians , 8 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 6 armour, 1 artillery, 4 fighters and 12 infantry in Novgorod, round 2 : 6/23 hits
Russians roll dice for 3 armour and 9 infantry in Novgorod, round 2 : 3/12 hits
6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
Germans roll dice for 6 armour, 1 artillery, 4 fighters and 9 infantry in Novgorod, round 3 : 5/20 hits
Russians roll dice for 3 armour and 3 infantry in Novgorod, round 3 : 3/6 hits
3 infantry owned by the Russians , 2 armour owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
Germans roll dice for 6 armour, 1 artillery, 4 fighters and 6 infantry in Novgorod, round 4 : 9/17 hits
Russians roll dice for 1 armour in Novgorod, round 4 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 6 armour, 1 artillery, 4 fighters and 5 infantry remaining. Battle score for attacker is 25
Casualties for Germans: 15 infantry
Casualties for Russians: 2 aaGuns, 3 armour and 14 infantry
Battle in Karelia
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 4 infantry in Karelia, round 1 : 0/5 hits
Russians roll dice for 1 infantry in Karelia, round 1 : 0/1 hits
Germans roll dice for 1 artillery and 4 infantry in Karelia, round 2 : 0/5 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 4 infantry in Karelia, round 3 : 1/5 hits
Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern United States
Germans attack with 2 armour and 4 infantry
Americans defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 3 mech_infantrys
Germans roll dice for 2 armour and 4 infantry in Eastern United States, round 1 : 3/6 hits
Americans roll dice for 2 aaGuns, 1 artillery, 1 infantry and 3 mech_infantrys in Eastern United States, round 1 : 2/5 hits
2 infantry owned by the Germans , 2 aaGuns owned by the Americans and 1 infantry owned by the Americans lost in Eastern United States
Germans roll dice for 2 armour and 2 infantry in Eastern United States, round 2 : 2/4 hits
Americans roll dice for 1 artillery and 3 mech_infantrys in Eastern United States, round 2 : 3/4 hits
2 mech_infantrys owned by the Americans , 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Eastern United States
Germans roll dice for 1 armour in Eastern United States, round 3 : 1/1 hits
Americans roll dice for 1 artillery and 1 mech_infantry in Eastern United States, round 3 : 1/2 hits
1 mech_infantry owned by the Americans and 1 armour owned by the Germans lost in Eastern United States
Americans win with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 2 armour and 4 infantry
Casualties for Americans: 2 aaGuns, 1 infantry and 3 mech_infantrys
Scrambled unit stays in territory 115 Sea ZoneNon Combat Move - Germans
1 fighter could not land in 115 Sea Zone and was removed
1 infantry moved from Eastern Poland to Belarus
4 fighters moved from Novgorod to Baltic States
3 aaGuns moved from Baltic States to Eastern Poland
2 infantry moved from Romania to Eastern Poland
4 infantry moved from Poland to Eastern PolandPlace Units - Germans
5 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
Well… the good news is that you saved your transport.
The bad news is that your planes had nowhere to land afterward…
:-D :-D :-D
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Russians
Russians buy 9 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Russians
7 infantry moved from Smolensk to Belarus
4 infantry moved from Archangel to Belarus
1 mech_infantry moved from Vologda to Archangel
2 infantry moved from Russia to Smolensk
5 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
7 infantry moved from Bessarabia to Eastern Poland
3 artilleries moved from Bessarabia to Eastern Poland
1 armour moved from Bessarabia to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 armour moved from Rostov to Ukraine
1 infantry moved from Volgograd to Rostov
2 artilleries moved from Bryansk to Western UkraineCombat - Russians
Battle in Eastern Poland
Russians attack with 1 armour, 4 artilleries and 12 infantry
Germans defend with 3 aaGuns and 6 infantry
Russians roll dice for 1 armour, 4 artilleries and 12 infantry in Eastern Poland, round 1 : 2/17 hits
Germans roll dice for 3 aaGuns and 6 infantry in Eastern Poland, round 1 : 0/6 hits
2 aaGuns owned by the Germans lost in Eastern Poland
Russians roll dice for 1 armour, 4 artilleries and 12 infantry in Eastern Poland, round 2 : 3/17 hits
Germans roll dice for 1 aaGun and 6 infantry in Eastern Poland, round 2 : 2/6 hits
2 infantry owned by the Russians , 2 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Eastern Poland
Russians roll dice for 1 armour, 4 artilleries and 10 infantry in Eastern Poland, round 3 : 4/15 hits
Germans roll dice for 4 infantry in Eastern Poland, round 3 : 1/4 hits
1 infantry owned by the Russians and 4 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 armour, 4 artilleries and 9 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 3 aaGuns and 6 infantry
Casualties for Russians: 3 infantry
Battle in Belarus
Russians attack with 11 infantry
Germans defend with 1 infantry; Italians defend with 1 armour
Russians roll dice for 11 infantry in Belarus, round 1 : 0/11 hits
Italians roll dice for 1 armour and 1 infantry in Belarus, round 1 : 2/2 hits
2 infantry owned by the Russians lost in Belarus
Russians roll dice for 9 infantry in Belarus, round 2 : 0/9 hits
Italians roll dice for 1 armour and 1 infantry in Belarus, round 2 : 0/2 hits
Russians roll dice for 9 infantry in Belarus, round 3 : 1/9 hits
Italians roll dice for 1 armour and 1 infantry in Belarus, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 8 infantry in Belarus, round 4 : 1/8 hits
Italians roll dice for 1 armour in Belarus, round 4 : 0/1 hits
1 armour owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 8 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Casualties for Italians: 1 armourNon Combat Move - Russians
Place Units - Russians
3 infantry placed in Ukraine
6 infantry and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 32 PUs total