Yeah.
To be honest it may be because the dynamic of most games are flipped. Usually it’s Germany who carries the burden of winning the game while Japan distracts the Allies. It’s nice to see Japan be the main Axis power for a change.
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover AA Radar
Activate Technology - Americans
Americans activating AA Radar
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 infantry, 2 tactical_bombers and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
Americans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 1 : 2/2 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 fighter moved from 35 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 transport moved from 33 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
2 battleships and 1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 aaGun moved from 86 Sea Zone to Brazil
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 tactical_bombers and 1 transport placed in 101 Sea Zone
Americans undo move 2.
2 tactical_bombers placed in Eastern United States
1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
7 artilleries and 5 infantry moved from Hunan to Anhwe
1 fighter moved from Yunnan to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 7 artilleries, 1 fighter and 5 infantry
Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry
Chinese roll dice for 7 artilleries, 1 fighter and 5 infantry in Anhwe, round 1 : 5/13 hits
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Anhwe, round 1 : 1/4 hits
2 infantry owned by the Japanese , 1 infantry owned by the Chinese , 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 7 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Yunnan
Place Units - Chinese
1 artillery placed in Jehol
1 artillery placed in Kwangsi
1 artillery placed in Kiangsi
2 infantry placed in Anhwe
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6
Chinese collect 17 PUs (1 lost to blockades); end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - British
1 destroyer moved from 110 Sea Zone to 119 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
2 fighters moved from 110 Sea Zone to Morocco
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Tanganyika Territory to Rhodesia
1 infantry moved from Alexandria to Tobruk
1 armour moved from Egypt to Tobruk
1 mech_infantry moved from Egypt to Tobruk
5 infantry moved from Yunnan to Kwangsi
2 infantry moved from French Indo China to Kwangsi
1 infantry moved from Siam to French Indo China
3 infantry moved from Burma to Yunnan
2 artilleries moved from Burma to Yunnan
2 infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from West India to India
Combat - British
Battle in 91 Sea Zone
British attack with 1 carrier, 1 destroyer, 1 fighter and 2 transports
Germans defend with 1 cruiser
British roll dice for 1 carrier, 1 destroyer, 1 fighter and 2 transports in 91 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 cruiser in 91 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the British lost in 91 Sea Zone
British roll dice for 1 carrier, 1 fighter and 2 transports in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser in 91 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier, 1 fighter and 2 transports in 91 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 cruiser in 91 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 carrier, 1 fighter and 2 transports in 91 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 cruiser in 91 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 carrier, 1 fighter and 2 transports in 91 Sea Zone, round 5 : 1/1 hits
Germans roll dice for 1 cruiser in 91 Sea Zone, round 5 : 0/1 hits
1 cruiser owned by the Germans lost in 91 Sea Zone
British win with 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is 4
Casualties for Germans: 1 cruiser
Casualties for British: 1 destroyer
Battle in 119 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 119 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer in 119 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Tobruk
British attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 3 infantry
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tobruk, round 1 : 1/3 hits
Italians roll dice for 3 infantry in Tobruk, round 1 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
British roll dice for 1 armour and 1 mech_infantry in Tobruk, round 2 : 1/2 hits
Italians roll dice for 2 infantry in Tobruk, round 2 : 1/2 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
British roll dice for 1 armour in Tobruk, round 3 : 1/1 hits
Italians roll dice for 1 infantry in Tobruk, round 3 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Tobruk
Italians win with no units remaining. Battle score for attacker is -4
Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
Casualties for Italians: 3 infantry
Battle in Morocco
British attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Germans defend with 1 bomber; Italians defend with 1 armour, 1 artillery and 1 mech_infantry
British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Morocco, round 1 : 3/6 hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Morocco, round 1 : 0/4 hits
1 bomber owned by the Germans , 1 artillery owned by the Italians and 1 mech_infantry owned by the Italians lost in Morocco
British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Morocco, round 2 : 3/6 hits
Italians roll dice for 1 armour in Morocco, round 2 : 0/1 hits
1 armour owned by the Italians lost in Morocco
British win, taking Morocco from Italians with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 26
Casualties for Germans: 1 bomber
Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
Non Combat Move - British
2 fighters could not land in Morocco and were removed
1 fighter moved from 91 Sea Zone to Gibraltar
2 aaGuns moved from Yunnan to Kwangsi
1 aaGun moved from Burma to Yunnan
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
Place Units - British
2 infantry placed in United Kingdom
3 armour placed in Union of South Africa
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
1 mech_infantry placed in India
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3
UK_Pacific collect 9 PUs (4 lost to blockades); end with 10 PUs total
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Italians
Italians buy 3 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Italians
1 bomber moved from Southern France to 91 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from Algeria to Morocco
1 fighter moved from Tunisia to Morocco
1 bomber moved from Tunisia to Gibraltar
2 infantry moved from Albania to Bulgaria
1 armour moved from Albania to Romania
2 infantry moved from Belgian Congo to French Equatorial Africa
1 artillery moved from Belgian Congo to French Equatorial Africa
Combat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 artillery, 2 infantry and 1 mech_infantry
Italians roll dice for 1 battleship in Morocco, round 1 : 1/1 hits
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Morocco, round 1 : 1/4 hits
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 1 : 1/4 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 2 : 1/3 hits
British roll dice for 1 artillery and 1 mech_infantry in Morocco, round 2 : 1/2 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery and 1 fighter in Morocco, round 3 : 1/2 hits
British roll dice for 1 artillery in Morocco, round 3 : 1/1 hits
1 artillery owned by the Italians and 1 artillery owned by the British lost in Morocco
Italians win with 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Gibraltar
Italians attack with 1 bomber and 1 infantry
British defend with 1 fighter and 1 harbour
Italians roll dice for 1 cruiser in Gibraltar, round 1 : 0/1 hits
Italians roll dice for 1 bomber and 1 infantry in Gibraltar, round 1 : 1/2 hits
British roll dice for 1 fighter in Gibraltar, round 1 : 1/1 hits
1 fighter owned by the British and 1 infantry owned by the Italians lost in Gibraltar
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 fighter
Casualties for Italians: 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 bomber
British defend with 1 carrier and 2 transports
Italians roll dice for 1 bomber in 91 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 carrier and 2 transports in 91 Sea Zone, round 1 : 0/1 hits
1 carrier owned by the British lost in 91 Sea Zone
2 transports owned by the British lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 30
Casualties for British: 1 carrier and 2 transports
Battle in French Equatorial Africa
Italians attack with 1 artillery and 2 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in French Equatorial Africa, round 1 : 1/3 hits
French roll dice for 1 infantry in French Equatorial Africa, round 1 : 0/1 hits
1 infantry owned by the French lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 bomber moved from 91 Sea Zone to Algeria
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 armour moved from Malta to 96 Sea Zone
1 armour moved from 96 Sea Zone to Libya
1 fighter moved from Morocco to Algeria
1 bomber moved from Gibraltar to Southern France
1 fighter moved from Albania to Baltic States
1 fighter moved from Albania to Baltic States
Place Units - Italians
3 infantry placed in Southern Italy
2 transports placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Territory Summary for Italians :
Belgian Congo : 1 flag
Malta : 1 flag
French Equatorial Africa : 1 flag, 1 artillery and 2 infantry
Algeria : 1 flag, 1 bomber and 1 fighter
Southern France : 1 flag, 1 bomber, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Romania : 1 flag, 1 armour
Northern Italy : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_major and 1 infantry
Libya : 1 flag, 1 armour
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
Baltic States : 1 flag, 2 fighters
96 Sea Zone : 1 flag, 1 transport
95 Sea Zone : 1 flag, 2 transports
93 Sea Zone : 1 flag
Bulgaria : 1 flag, 2 infantry
92 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 2 destroyers and 2 transports
Production/PUs Summary :
Germans : 40 / 49
Russians : 47 / 55
Japanese : 25 / 0
Americans : 52 / 73
Chinese : 18 / 23
British : 28 / 28
UK_Pacific : 13 / 10
Italians : 16 / 23
ANZAC : 19 / 25
French : 4 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from Egypt to Alexandria
Non Combat Move - French
Turn Complete - French
no anzac move u raging homo?
& no fkin file!
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from Egypt to Alexandria
Non Combat Move - French
Turn Complete - French
Summary Text: http://www.axisandallies.org/forums/index.php?topic=28633.10000
Summary Text: http://www.axisandallies.org/forums/index.php?topic=28633.10000
Summary Text: The site gave an error: 'Warning - while you were typing 2 new replies have been posted. You may wish to review your post.
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Summary Text: Unknown error, post a bug to the tripleA development team
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 1 and gets 0 hits
Purchase Units - Germans
Germans buy 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Greece to Bulgaria
2 infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
1 mech_infantry moved from Poland to Baltic States
1 cruiser moved from 112 Sea Zone to 105 Sea Zone
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Western Germany to Novgorod
1 tactical_bomber moved from Poland to Novgorod
2 fighters moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 armour moved from Western Germany to Poland
4 artilleries moved from Germany to Poland
1 armour moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
Combat - Germans
Battle in Novgorod
Germans attack with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 1 : 3/7 hits
Russians roll dice for 3 infantry in Novgorod, round 1 : 2/3 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Novgorod to Baltic States
2 fighters moved from Novgorod to Baltic States
Place Units - Germans
3 transports placed in 105 Sea Zone
Germans undo move 1.
1 infantry placed in Normandy Bordeaux
2 transports placed in 105 Sea Zone
2 destroyers and 1 transport placed in 112 Sea Zone
3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Romania : 1 flag, 2 artilleries, 1 infantry and 1 tactical_bomber
Poland : 1 flag, 2 aaGuns, 1 armour and 4 artilleries
Germany : 1 flag, 1 factory_major
Holland Belgium : 1 flag, 3 aaGuns
Baltic States : 1 flag, 4 armour, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
Eastern Poland : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
112 Sea Zone : 1 flag, 2 destroyers and 1 transport
Bulgaria : 1 flag, 2 infantry
Greece : 1 flag
Yugoslavia : 1 flag
105 Sea Zone : 1 flag, 1 cruiser and 2 transports
Production/PUs Summary :
Germans : 42 / 47
Russians : 45 / 55
Japanese : 25 / 0
Americans : 52 / 73
Chinese : 18 / 23
British : 29 / 28
UK_Pacific : 13 / 10
Italians : 15 / 23
ANZAC : 22 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Research Technology - Russians
Russians spend 5 on tech rolls
Purchase Units - Russians
Russians buy 2 artilleries and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 4 infantry moved from Norway to Finland
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
17 infantry moved from Belarus to Novgorod
2 infantry moved from Central Mongolia to Chahar
1 infantry moved from Buyant-Uhaa to Jehol
11 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
Combat - Russians
Battle in Novgorod
Russians attack with 17 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians win, taking Novgorod from Germans with 17 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Belarus to Novgorod
2 aaGuns, 1 artillery and 5 infantry moved from Ukraine to Bessarabia
1 tactical_bomber moved from Eastern Poland to Russia
1 fighter moved from Eastern Poland to Russia
1 infantry moved from Bryansk to Belarus
7 infantry moved from Bryansk to Western Ukraine
10 infantry moved from Russia to Bryansk
2 aaGuns moved from Manchuria to Jehol
2 armour moved from Iraq to Egypt
2 infantry moved from Iraq to Trans-Jordan
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
Russians undo move 1.
2 artilleries and 1 infantry placed in Ukraine
10 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,2,1
Russians collect 45 PUs (3 lost to blockades); end with 45 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 56 PUs
hey up…tried texting but got no cred & its sala…
My pus are fked up cause of the changes in the last round. After chaging 1 major to 2 minors & transport i set my 37 to 0. But now my pus on this new round are still 0? Not sure what to calculate so I can fairly set my pus back…heeeeelp! x
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 fighter, 9 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 armour moved from 6 Sea Zone to Korea
1 submarine moved from 42 Sea Zone to 46 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
2 bombers moved from Kiangsu to Japan
1 tactical_bomber moved from Japan to Kwangtung
1 tactical_bomber moved from Japan to Kwangtung
1 tactical_bomber moved from Japan to Kwangtung
1 fighter moved from Japan to Kwangtung
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to Kwangtung
1 carrier moved from 19 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 1/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese roll dice for 1 submarine in 46 Sea Zone, round 1 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Korea
Non Combat Move - Japanese
1 aaGun moved from Shantung to Kiangsu
Place Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
3 infantry placed in Shantung
1 fighter placed in Japan
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 28 PUs; end with 28 PUs total
Territory Summary for Japanese :
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Shantung : 1 flag, 1 factory_minor and 3 infantry
Korea : 1 flag, 1 armour and 1 infantry
Kiangsu : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 mech_infantry
Borneo : 1 flag, 2 infantry
Kwangtung : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry and 4 tactical_bombers
Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
44 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 flag, 1 submarine
46 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser and 2 transports
Production/PUs Summary :
Germans : 39 / 47
Russians : 45 / 56
Japanese : 28 / 28
Americans : 52 / 73
Chinese : 18 / 23
British : 29 / 28
UK_Pacific : 13 / 10
Italians : 15 / 23
ANZAC : 22 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 2 and gets 0 hits
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 3 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from United Kingdom to 105 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
Americans take 35 Sea Zone from Japanese
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 artillery moved from 6 Sea Zone to Korea
2 battleships, 1 carrier and 2 fighters moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5,6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Battle in 6 Sea Zone
Americans attack with 3 battleships, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 battleship, 1 carrier, 1 cruiser and 2 transports
Americans roll dice for 3 battleships, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 1 : 4/8 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 transports in 6 Sea Zone, round 1 : 3/3 hits
Units damaged: 3 battleships owned by the Americans
1 cruiser owned by the Japanese and 1 carrier owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 battleships, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 7/8 hits
Japanese roll dice for 1 battleship and 2 transports in 6 Sea Zone, round 2 : 1/1 hits
2 transports owned by the Japanese , 1 cruiser owned by the Americans and 1 battleship owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 3 battleships, 2 carriers, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 50
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser and 2 transports
Casualties for Americans: 1 cruiser
Battle in 46 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 46 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans lost in 43 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 105 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 cruiser and 2 transports
Americans roll dice for 1 fighter in 105 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 cruiser and 2 transports in 105 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 105 Sea Zone
Germans win with 2 transports remaining. Battle score for attacker is 2
Casualties for Germans: 1 cruiser
Casualties for Americans: 1 fighter
Battle in 112 Sea Zone
Americans attack with 1 bomber
Germans defend with 2 destroyers and 1 transport
Americans roll dice for 1 bomber in 112 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 2 destroyers and 1 transport in 112 Sea Zone, round 1 : 0/2 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 bomber in 112 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 112 Sea Zone
Germans win with 1 transport remaining. Battle score for attacker is 4
Casualties for Germans: 2 destroyers
Casualties for Americans: 1 bomber
Battle in 44 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Korea
Americans attack with 1 artillery
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 1 artillery in Korea, round 1 : 1/1 hits
Japanese roll dice for 1 armour and 1 infantry in Korea, round 1 : 1/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Japanese lost in Korea
Japanese win with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Non Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun and 3 infantry moved from Brazil to 86 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
2 tactical_bombers moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 3 infantry, 1 mech_infantry, 2 tactical_bombers and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
3 infantry moved from 91 Sea Zone to Morocco
2 aaGuns moved from Western United States to Central United States
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
1 battleship, 3 destroyers and 1 transport placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Jehol to Shantung
1 infantry moved from Jehol to Shantung
1 infantry moved from Anhwe to Shantung
1 artillery moved from Anhwe to Shantung
1 infantry moved from Anhwe to Shantung
1 artillery moved from Anhwe to Shantung
3 artilleries moved from Anhwe to Kiangsu
3 infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 artillery moved from Anhwe to Kiangsu
1 artillery moved from Anhwe to Kiangsu
1 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Yunnan to Kwangtung
Combat - Chinese
Battle in Kiangsu
Chinese attack with 5 artilleries and 4 infantry
Japanese defend with 1 aaGun, 1 factory_minor and 3 infantry
Chinese roll dice for 5 artilleries and 4 infantry in Kiangsu, round 1 : 6/9 hits
Japanese roll dice for 1 aaGun and 3 infantry in Kiangsu, round 1 : 1/3 hits
3 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 5 artilleries and 3 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 aaGun and 3 infantry
Casualties for Chinese: 1 infantry
Battle in Shantung
Chinese attack with 3 artilleries and 3 infantry
Japanese defend with 1 factory_minor and 3 infantry
Chinese roll dice for 3 artilleries and 3 infantry in Shantung, round 1 : 2/6 hits
Japanese roll dice for 3 infantry in Shantung, round 1 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 3 artilleries and 1 infantry in Shantung, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 infantry
Battle in Kwangtung
Chinese attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry and 4 tactical_bombers
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangtung, round 1 : 3/5 hits
Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 4 infantry and 4 tactical_bombers in Kwangtung, round 1 : 6/13 hits
1 fighter owned by the Chinese , 2 artilleries owned by the Chinese , 3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangtung
Japanese win with 1 armour, 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is -15
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 artilleries, 1 fighter and 2 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 5 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - British
1 destroyer moved from 119 Sea Zone to 112 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
3 armour moved from Union of South Africa to Belgian Congo
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
Combat - British
Battle in 112 Sea Zone
British attack with 1 destroyer
Germans defend with 1 transport
1 transport owned by the Germans lost in 112 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 43 Sea Zone
British attack with 2 destroyers
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
British roll dice for 2 destroyers in 43 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Japanese lost in 43 Sea Zone
British win, taking 43 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - British
2 aaGuns moved from Kwangsi to Kiangsi
1 aaGun moved from Yunnan to Kwangsi
3 infantry moved from Yunnan to Kwangsi
2 artilleries moved from Yunnan to Kwangsi
1 infantry moved from French Indo China to Kwangsi
2 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 artillery moved from Burma to India
Place Units - British
2 fighters placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
1 infantry placed in India
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Italians
Italians buy 1 carrier and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Algeria to Libya
1 bomber moved from Algeria to Libya
1 cruiser moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 battleship moved from 92 Sea Zone to 94 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 transports moved from 92 Sea Zone to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Morocco
1 cruiser moved from 94 Sea Zone to 92 Sea Zone
1 battleship moved from 94 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
2 artilleries moved from 92 Sea Zone to Morocco
2 infantry moved from Bulgaria to Romania
1 bomber moved from Southern France to Morocco
1 bomber moved from Libya to Morocco
Combat - Italians
Battle in Morocco
Italians attack with 1 armour, 2 artilleries, 2 bombers and 2 infantry
Americans defend with 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry
AA guns fire in Morocco : 0/2 hits
Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 1 : 2/2 hits
Italians roll dice for 1 armour, 2 artilleries, 2 bombers and 2 infantry in Morocco, round 1 : 5/7 hits
British roll dice for 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry in Morocco, round 1 : 1/5 hits
1 mech_infantry owned by the Americans , 1 artillery owned by the Americans , 1 aaGun owned by the Americans , 3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from British with 1 armour, 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 18
Casualties for Italians: 1 infantry
Casualties for Americans: 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry
Non Combat Move - Italians
2 bombers moved from Morocco to Algeria
1 fighter moved from Libya to Algeria
Place Units - Italians
1 carrier placed in 95 Sea Zone
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Territory Summary for Italians :
Malta : 1 flag
Morocco : 1 flag, 1 armour, 2 artilleries and 1 infantry
French Equatorial Africa : 1 flag, 1 artillery and 2 infantry
Algeria : 1 flag, 2 bombers and 1 fighter
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Romania : 1 flag, 1 armour and 2 infantry
Northern Italy : 1 flag, 2 aaGuns, 1 factory_major and 3 infantry
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Baltic States : 1 flag, 2 fighters
95 Sea Zone : 1 flag, 1 carrier and 2 transports
94 Sea Zone : 1 flag, 1 destroyer
93 Sea Zone : 1 flag
92 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 3 transports
Production/PUs Summary :
Germans : 39 / 47
Russians : 45 / 56
Japanese : 23 / 28
Americans : 52 / 72
Chinese : 23 / 29
British : 28 / 29
UK_Pacific : 13 / 13
Italians : 16 / 22
ANZAC : 22 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 12 PUs;
Combat Move - ANZAC
3 destroyers moved from 62 Sea Zone to 46 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 3 destroyers
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 46 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 3 destroyers in 46 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 3 destroyers in 46 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 3 destroyers in 46 Sea Zone, round 3 : 1/3 hits
1 submarine owned by the Japanese lost in 46 Sea Zone
ANZAC win with 3 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Shan State to Malaya
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 34 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 39 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - French
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
Non Combat Move - French
Turn Complete - French