@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C V C 2
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :2 Combat Move - French 
 1 infantry moved from French Central Africa to French Equatorial Africa
 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
 1 cruiser moved from 91 Sea Zone to 110 Sea ZoneNon Combat Move - French Turn Complete - French 
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 You want scramble with that? :-P 
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 yup 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :3 Politics - Germans Research Technology - Germans 
 Germans spend 5 on tech rolls
 Germans roll 2 and gets 0 hitsPurchase Units - Germans 
 Germans buy 4 destroyers and 2 submarines; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans 
 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 109 Sea Zone to 110 Sea Zone
 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
 2 bombers moved from Finland to 110 Sea Zone
 1 artillery moved from Finland to Karelia
 Germans take Karelia from Russians
 3 armour moved from Greece to Romania
 2 infantry moved from Greece to BulgariaCombat - Germans 
 Germans creates battle in territory 101 Sea Zone
 British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
 Battle in 110 Sea Zone
 Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber
 French defend with 1 cruiser and 1 destroyer; British defend with 3 destroyers, 3 fighters and 1 submarine
 British roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 1 : 2/5 hits
 Germans roll dice for 1 battleship, 1 carrier and 1 cruiser in 110 Sea Zone, round 1 : 0/2 hits
 British roll dice for 1 cruiser, 4 destroyers and 3 fighters in 110 Sea Zone, round 1 : 0/8 hits
 2 destroyers owned by the British lost in 110 Sea Zone
 British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
 Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/5 hits
 Germans roll dice for 1 battleship, 1 carrier and 1 cruiser in 110 Sea Zone, round 2 : 1/2 hits
 British roll dice for 1 cruiser, 2 destroyers and 3 fighters in 110 Sea Zone, round 2 : 4/6 hits
 1 cruiser owned by the French , 1 bomber owned by the Germans , 1 carrier owned by the Germans , 1 submarine owned by the British , 1 destroyer owned by the French , 1 fighter owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
 Germans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 4/5 hits
 British roll dice for 3 fighters in 110 Sea Zone, round 3 : 3/3 hits
 1 bomber owned by the Germans , 1 tactical_bomber owned by the Germans , 3 fighters owned by the British and 1 fighter owned by the Germans lost in 110 Sea Zone
 Germans win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 9
 Casualties for Germans: 2 bombers, 1 carrier, 2 fighters and 1 tactical_bomber
 Casualties for French: 1 cruiser and 1 destroyer
 Casualties for British: 3 destroyers, 3 fighters and 1 submarine
 Battle in 101 Sea Zone
 Germans attack with 2 submarines
 Americans defend with 3 destroyers and 2 transports
 Germans roll dice for 2 submarines in 101 Sea Zone, round 1 : 1/2 hits
 Americans roll dice for 3 destroyers and 2 transports in 101 Sea Zone, round 1 : 0/3 hits
 1 destroyer owned by the Americans lost in 101 Sea Zone
 Germans roll dice for 2 submarines in 101 Sea Zone, round 2 : 1/2 hits
 Americans roll dice for 2 destroyers and 2 transports in 101 Sea Zone, round 2 : 1/2 hits
 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 101 Sea Zone
 Germans roll dice for 1 submarine in 101 Sea Zone, round 3 : 0/1 hits
 Americans roll dice for 1 destroyer and 2 transports in 101 Sea Zone, round 3 : 0/1 hits
 Germans roll dice for 1 submarine in 101 Sea Zone, round 4 : 1/1 hits
 Americans roll dice for 1 destroyer and 2 transports in 101 Sea Zone, round 4 : 1/1 hits
 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 101 Sea Zone
 Americans win with 2 transports remaining. Battle score for attacker is 12
 Casualties for Germans: 2 submarines
 Casualties for Americans: 3 destroyersNon Combat Move - Germans 
 3 transports moved from 109 Sea Zone to 110 Sea Zone
 1 aaGun, 1 artillery and 5 infantry moved from Eastern Poland to Baltic States
 2 armour moved from Germany to Baltic States
 10 infantry moved from Germany to Poland
 1 artillery moved from Normandy Bordeaux to 110 Sea Zone
 1 artillery and 3 transports moved from 110 Sea Zone to 112 Sea Zone
 5 infantry moved from Western Germany to 112 Sea Zone
 1 artillery and 5 infantry moved from 112 Sea Zone to Norway
 2 armour moved from Normandy Bordeaux to Western Germany
 3 infantry moved from France to Western Germany
 4 infantry moved from Western Germany to GermanyPlace Units - Germans 
 4 destroyers placed in 112 Sea Zone
 2 submarines placed in 93 Sea ZoneTurn Complete - Germans 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
 Germans collect 47 PUs; end with 47 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :3 Purchase Units - Russians 
 Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Vyborg to Karelia
 1 fighter moved from Novgorod to Karelia
 1 infantry moved from Belarus to Novgorod
 4 infantry moved from Smolensk to Archangel
 1 infantry moved from Smolensk to Belarus
 4 infantry moved from Russia to Smolensk
 1 fighter moved from Smolensk to Karelia
 4 infantry moved from Ukraine to Western Ukraine
 1 infantry moved from Rostov to UkraineCombat - Russians 
 Battle in Karelia
 Russians attack with 2 fighters and 1 infantry
 Germans defend with 1 artillery
 Russians roll dice for 2 fighters and 1 infantry in Karelia, round 1 : 0/3 hits
 Germans roll dice for 1 artillery in Karelia, round 1 : 0/1 hits
 Russians roll dice for 2 fighters and 1 infantry in Karelia, round 2 : 1/3 hits
 Germans roll dice for 1 artillery in Karelia, round 2 : 0/1 hits
 1 artillery owned by the Germans lost in Karelia
 Russians win, taking Karelia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
 Casualties for Germans: 1 artilleryNon Combat Move - Russians 
 2 fighters moved from Karelia to NovgorodPlace Units - Russians 
 3 infantry placed in Novgorod
 3 artilleries placed in Ukraine
 7 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 37 PUs; end with 37 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :3 Research Technology - Japanese 
 Japanese spend 0 on tech rolls
 Japanese roll 4 and gets 0 hitsPurchase Units - Japanese 
 Japanese buy 3 armour, 2 artilleries, 2 destroyers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese 
 1 unit repaired.
 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 56 Sea Zone
 1 armour moved from Queensland to Western Australia
 Japanese take Northern Territory from ANZAC
 Japanese take Western Australia from ANZAC
 2 infantry moved from Guam to 21 Sea Zone
 2 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
 2 infantry moved from 44 Sea Zone to Celebes
 1 infantry moved from Queensland to 54 Sea Zone
 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
 1 infantry moved from 41 Sea Zone to Sumatra
 1 artillery moved from Queensland to 54 Sea Zone
 1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
 1 artillery moved from 42 Sea Zone to Java
 1 battleship moved from 54 Sea Zone to 56 Sea Zone
 1 artillery and 1 mech_infantry moved from Suiyuyan to Kansu
 Japanese take Kansu from Chinese
 1 infantry moved from Hopei to Shensi
 Japanese take Shensi from Chinese
 2 infantry moved from Hunan to Yunnan
 Japanese take Yunnan from Chinese
 1 artillery moved from Kwangsi to Yunnan
 3 fighters and 4 tactical_bombers moved from French Indo China to Szechwan
 1 artillery and 1 infantry moved from Kweichow to Szechwan
 1 bomber moved from Kwangtung to SzechwanCombat - Japanese 
 Battle in 56 Sea Zone
 Japanese attack with 1 battleship, 1 destroyer, 2 fighters and 1 submarine
 ANZAC defend with 1 cruiser, 2 destroyers, 1 submarine and 1 transport
 Japanese roll dice for 1 submarine in 56 Sea Zone, round 1 : 1/1 hits
 ANZAC roll dice for 1 submarine in 56 Sea Zone, round 1 : 1/1 hits
 Units damaged: 1 battleship owned by the Japanese
 Japanese roll dice for 1 battleship, 1 destroyer and 2 fighters in 56 Sea Zone, round 1 : 3/4 hits
 ANZAC roll dice for 1 cruiser, 2 destroyers and 1 transport in 56 Sea Zone, round 1 : 1/3 hits
 1 cruiser owned by the ANZAC , 2 destroyers owned by the ANZAC , 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 56 Sea Zone
 1 transport owned by the ANZAC lost in 56 Sea Zone
 Japanese win with 1 battleship, 1 destroyer and 2 fighters remaining. Battle score for attacker is 35
 Casualties for Japanese: 1 submarine
 Casualties for ANZAC: 1 cruiser, 2 destroyers, 1 submarine and 1 transport
 Battle in Szechwan
 Japanese attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 4 tactical_bombers
 Chinese defend with 1 fighter and 6 infantry
 Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 4 tactical_bombers in Szechwan, round 1 : 4/10 hits
 Chinese roll dice for 1 fighter and 6 infantry in Szechwan, round 1 : 3/7 hits
 1 bomber owned by the Japanese , 1 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan
 Japanese roll dice for 1 artillery, 3 fighters and 3 tactical_bombers in Szechwan, round 2 : 4/7 hits
 Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits
 1 fighter owned by the Chinese , 1 tactical_bomber owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
 Japanese win, taking Szechwan from Chinese with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -9
 Casualties for Japanese: 1 bomber, 1 infantry and 2 tactical_bombers
 Casualties for Chinese: 1 fighter and 6 infantry
 Battle in Sumatra
 Battle in Celebes
 Battle in JavaNon Combat Move - Japanese 
 1 carrier moved from 54 Sea Zone to 42 Sea Zone
 2 fighters moved from 56 Sea Zone to 42 Sea Zone
 3 fighters and 2 tactical_bombers moved from Szechwan to French Indo China
 1 aaGun, 1 artillery and 10 infantry moved from Manchuria to Korea
 1 artillery moved from Hawaiian Islands to 26 Sea Zone
 1 artillery, 1 battleship and 2 transports moved from 26 Sea Zone to 6 Sea Zone
 1 artillery moved from Japan to 6 Sea Zone
 2 infantry moved from Japan to 6 Sea Zone
 2 artilleries and 2 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese 
 2 destroyers placed in 6 Sea Zone
 3 armour placed in Kwangtung
 3 infantry placed in French Indo China
 2 artilleries placed in Japan
 Japanese undo move 4.
 Japanese undo move 3.
 1 artillery and 2 infantry placed in French Indo China
 1 artillery and 1 infantry placed in JapanTurn Complete - Japanese 
 Japanese collect 63 PUs; end with 63 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :3 Purchase Units - Americans 
 Americans buy 2 battleships, 1 destroyer and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 1 infantry moved from Central United States to 101 Sea Zone
 1 infantry moved from Eastern United States to 101 Sea Zone
 1 mech_infantry moved from Eastern United States to 101 Sea Zone
 1 cruiser moved from 86 Sea Zone to 91 Sea Zone
 1 submarine moved from 86 Sea Zone to 91 Sea Zone
 1 infantry moved from Brazil to 86 Sea Zone
 1 artillery moved from Brazil to 86 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
 3 destroyers moved from 10 Sea Zone to 26 Sea Zone
 Americans take 26 Sea Zone from Japanese
 1 submarine moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans Non Combat Move - Americans 
 3 infantry moved from 91 Sea Zone to Morocco
 1 artillery and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans 
 2 battleships, 1 destroyer and 2 transports placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 51 PUs; end with 51 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :3 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese Non Combat Move - Chinese Place Units - Chinese 
 4 infantry placed in SikangTurn Complete - Chinese 
 Chinese collect 2 PUs; end with 3 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :3 Combat Move - British 
 2 infantry moved from Ethiopia to Kenya
 1 artillery moved from Ethiopia to Kenya
 2 infantry moved from Rhodesia to Belgian Congo
 2 infantry moved from Egypt to Trans-Jordan
 British take Trans-Jordan from Italians
 1 mech_infantry moved from Egypt to Trans-Jordan
 1 armour moved from Egypt to Tobruk
 British take Alexandria from Italians
 British take Tobruk from Italians
 1 infantry moved from Eastern Persia to Persia
 5 infantry moved from Burma to Yunnan
 2 fighters moved from Malaya to Yunnan
 2 armour moved from India to Yunnan
 2 infantry moved from India to Burma
 2 artilleries moved from India to BurmaCombat - British 
 Battle in Kenya
 British attack with 1 artillery and 2 infantry
 Italians defend with 1 infantry
 British roll dice for 1 artillery and 2 infantry in Kenya, round 1 : 1/3 hits
 Italians roll dice for 1 infantry in Kenya, round 1 : 0/1 hits
 1 infantry owned by the Italians lost in Kenya
 British win, taking Kenya from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Italians: 1 infantry
 Battle in Yunnan
 British attack with 2 armour, 2 fighters and 5 infantry
 Japanese defend with 1 artillery and 2 infantry
 British roll dice for 2 armour, 2 fighters and 5 infantry in Yunnan, round 1 : 2/9 hits
 Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 : 0/3 hits
 2 infantry owned by the Japanese lost in Yunnan
 British roll dice for 2 armour, 2 fighters and 5 infantry in Yunnan, round 2 : 1/9 hits
 Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
 1 artillery owned by the Japanese lost in Yunnan
 British win, taking Yunnan from Japanese with 2 armour, 2 fighters and 5 infantry remaining. Battle score for attacker is 10
 Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - British 
 2 fighters moved from Yunnan to BurmaPlace Units - British 
 7 infantry placed in United KingdomTurn Complete - British 
 British collect 27 PUs; end with 27 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :3 Place Units - UK_Pacific 
 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 10 PUs; end with 10 PUs total
 Some Units in India change ownership: 1 infantry and 2 mech_infantrys
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :3 Purchase Units - Italians 
 Italians buy 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians 
 1 artillery and 3 infantry moved from Malta to 96 Sea Zone
 1 artillery, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
 1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
 1 infantry moved from Iraq to Northwest Persia
 Italians take Northwest Persia from Russians
 1 infantry moved from Syria to Trans-Jordan
 1 armour moved from Romania to Belarus
 1 fighter moved from Romania to Iraq
 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
 1 artillery moved from Algeria to Tunisia
 1 artillery and 5 infantry moved from Yugoslavia to Romania
 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
 1 armour moved from Northern Italy to RomaniaCombat - Italians 
 Battle in Belarus
 Italians attack with 1 armour
 Russians defend with 1 infantry
 Italians roll dice for 1 armour in Belarus, round 1 : 0/1 hits
 Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
 1 armour owned by the Italians lost in Belarus
 Russians win with 1 infantry remaining. Battle score for attacker is -6
 Casualties for Italians: 1 armour
 Battle in Trans-Jordan
 Italians attack with 1 artillery and 4 infantry
 British defend with 2 infantry and 1 mech_infantry
 Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 1 : 2/3 hits
 Italians roll dice for 1 artillery and 4 infantry in Trans-Jordan, round 1 : 3/5 hits
 British roll dice for 2 infantry and 1 mech_infantry in Trans-Jordan, round 1 : 0/3 hits
 2 infantry owned by the British and 1 mech_infantry owned by the British lost in Trans-Jordan
 Italians win, taking Trans-Jordan from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 10
 Casualties for British: 2 infantry and 1 mech_infantryNon Combat Move - Italians 
 1 aaGun moved from Yugoslavia to Romania
 1 aaGun moved from Northern Italy to YugoslaviaPlace Units - Italians 
 1 factory_minor placed in Iraq
 5 infantry placed in Northern ItalyTurn Complete - Italians 
 Italians collect 19 PUs; end with 19 PUs total
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :3 Purchase Units - ANZAC 
 ANZAC buy 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 infantry moved from South Australia to Western Australia
 4 fighters moved from New South Wales to Western Australia
 1 infantry moved from South Australia to Northern Territory
 ANZAC take Northern Territory from Japanese
 1 armour moved from New South Wales to Queensland
 ANZAC take Queensland from JapaneseCombat - ANZAC 
 Battle in Western Australia
 ANZAC attack with 4 fighters and 1 infantry
 Japanese defend with 1 armour
 ANZAC roll dice for 4 fighters and 1 infantry in Western Australia, round 1 : 2/5 hits
 Japanese roll dice for 1 armour in Western Australia, round 1 : 1/1 hits
 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Western Australia
 ANZAC win with 4 fighters remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 armour
 Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC 
 4 fighters moved from Western Australia to South AustraliaPlace Units - ANZAC 
 3 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 9 PUs; end with 9 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :3 Combat Move - French 
 1 infantry moved from Morocco to Algeria
 French take Algeria from Italians
 1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanCombat - French Non Combat Move - French 
 1 destroyer moved from 81 Sea Zone to 79 Sea ZoneTurn Complete - French 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :4 Politics - Germans Research Technology - Germans 
 Germans spend 0 on tech rolls
 Germans roll 6 and gets 1 hit
 Germans removing all Technology Tokens after successful research.
 Germans discover Jet PowerActivate Technology - Germans 
 Germans activating Jet PowerPurchase Units - Germans 
 Germans buy 1 bomber and 4 fighters; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans 
 1 unit repaired.
 1 destroyer moved from 112 Sea Zone to 125 Sea Zone
 2 armour and 4 infantry moved from Western Germany to 112 Sea Zone
 2 armour, 3 destroyers, 4 infantry and 3 transports moved from 112 Sea Zone to 91 Sea Zone
 1 battleship and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
 2 submarines moved from 93 Sea Zone to 91 Sea Zone
 2 armour and 4 infantry moved from 91 Sea Zone to Gibraltar
 1 infantry moved from Scotland to Eire
 Germans take Eire from Neutral_Allies
 1 artillery and 5 infantry moved from Norway to Finland
 10 infantry moved from Poland to Baltic States
 3 armour moved from Romania to Baltic States
 4 infantry moved from Germany to Poland
 1 armour moved from Yugoslavia to Poland
 2 infantry moved from Bulgaria to RomaniaCombat - Germans 
 Battle in 91 Sea Zone
 Germans attack with 1 battleship, 1 cruiser, 3 destroyers, 2 submarines and 3 transports
 Americans defend with 1 cruiser, 1 submarine and 3 transports
 Germans roll dice for 2 submarines in 91 Sea Zone, round 1 : 0/2 hits
 Americans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 1 battleship, 1 cruiser, 3 destroyers and 3 transports in 91 Sea Zone, round 1 : 3/5 hits
 Americans roll dice for 1 cruiser and 3 transports in 91 Sea Zone, round 1 : 0/1 hits
 1 submarine owned by the Americans , 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
 2 transports owned by the Americans lost in 91 Sea Zone
 Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
 Germans win with 1 battleship, 1 cruiser, 3 destroyers, 2 submarines and 3 transports remaining. Battle score for attacker is 39
 Casualties for Americans: 1 cruiser, 1 submarine and 3 transports
 Battle in 125 Sea Zone
 Germans attack with 1 destroyer
 Russians defend with 1 submarine
 Russians roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 1 destroyer in 125 Sea Zone, round 1 : 1/1 hits
 1 submarine owned by the Russians lost in 125 Sea Zone
 Germans win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
 Casualties for Russians: 1 submarine
 Battle in GibraltarNon Combat Move - Germans 
 1 aaGun moved from Western Germany to Germany
 1 aaGun moved from France to Western Germany
 1 aaGun moved from Normandy Bordeaux to FrancePlace Units - Germans 
 1 bomber and 4 fighters placed in Western GermanyTurn Complete - Germans 
 Germans collect 46 PUs; end with 46 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
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 fked save… 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :4 Politics - Japanese Research Technology - Japanese 
 Japanese spend 0 on tech rolls
 Japanese roll 3 and gets 0 hitsPurchase Units - Japanese 
 Japanese buy 3 armour, 4 artilleries, 3 infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese 
 1 artillery moved from Kansu to Novosibirsk
 Japanese take Novosibirsk from Russians
 1 mech_infantry moved from Kansu to Timguska
 Japanese take Timguska from Russians
 1 infantry moved from Shensi to Tsinghai
 Japanese take Tsinghai from Chinese
 3 armour moved from Kwangtung to Yunnan
 1 artillery and 2 infantry moved from French Indo China to Yunnan
 1 battleship and 1 destroyer moved from 56 Sea Zone to 37 Sea Zone
 Japanese take 37 Sea Zone from UK_Pacific
 1 infantry moved from Sumatra to 41 Sea Zone
 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
 1 artillery moved from Java to 42 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
 1 transport moved from 42 Sea Zone to 43 Sea Zone
 2 infantry moved from Celebes to 44 Sea Zone
 2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
 2 infantry moved from Borneo to 43 Sea Zone
 2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
 1 artillery moved from 37 Sea Zone to Malaya
 1 infantry moved from 37 Sea Zone to Malaya
 2 infantry moved from 37 Sea Zone to Malaya
 2 fighters moved from 42 Sea Zone to Yunnan
 2 infantry moved from 37 Sea Zone to Shan State
 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
 1 artillery moved from Szechwan to Yunnan
 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
 1 fighter moved from French Indo China to Shan State
 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
 2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
 2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
 3 artilleries and 12 infantry moved from Korea to Manchuria
 1 carrier moved from 42 Sea Zone to 37 Sea ZoneCombat - Japanese 
 Battle in Yunnan
 Japanese attack with 3 armour, 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
 British defend with 2 armour and 5 infantry
 Japanese roll dice for 3 armour, 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 1 : 3/11 hits
 Chinese roll dice for 2 armour and 5 infantry in Yunnan, round 1 : 3/7 hits
 3 infantry owned by the British , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
 Japanese roll dice for 3 armour, 1 artillery, 3 fighters and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits
 Chinese roll dice for 2 armour and 2 infantry in Yunnan, round 2 : 0/4 hits
 2 infantry owned by the British lost in Yunnan
 Japanese roll dice for 3 armour, 1 artillery, 3 fighters and 1 tactical_bomber in Yunnan, round 3 : 6/8 hits
 Chinese roll dice for 2 armour in Yunnan, round 3 : 1/2 hits
 2 armour owned by the British and 1 artillery owned by the Japanese lost in Yunnan
 Japanese win, taking Yunnan from Chinese with 3 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
 Casualties for Japanese: 2 artilleries and 2 infantry
 Casualties for British: 2 armour and 5 infantry
 Battle in Shan State
 Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
 British defend with 3 infantry
 Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 1 : 2/5 hits
 UK_Pacific roll dice for 3 infantry in Shan State, round 1 : 1/3 hits
 2 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
 Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits
 UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
 1 infantry owned by the British lost in Shan State
 Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for Japanese: 1 infantry
 Casualties for British: 3 infantry
 Battle in Manchuria
 Japanese attack with 5 artilleries and 14 infantry
 Russians defend with 1 infantry
 Japanese roll dice for 1 battleship in Manchuria, round 1 : 1/1 hits
 Chinese roll dice for 1 infantry in Manchuria, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Manchuria
 Japanese win, taking Manchuria from Chinese with 5 artilleries and 14 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Malaya
 Japanese attack with 1 artillery and 3 infantry
 ANZAC defend with 1 infantry; British defend with 1 harbour and 1 infantry
 Japanese roll dice for 1 battleship in Malaya, round 1 : 0/1 hits
 Japanese roll dice for 1 artillery and 3 infantry in Malaya, round 1 : 0/4 hits
 UK_Pacific roll dice for 2 infantry in Malaya, round 1 : 0/2 hits
 Japanese roll dice for 1 artillery and 3 infantry in Malaya, round 2 : 0/4 hits
 UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits
 Japanese roll dice for 1 artillery and 3 infantry in Malaya, round 3 : 1/4 hits
 UK_Pacific roll dice for 2 infantry in Malaya, round 3 : 1/2 hits
 1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Malaya
 Japanese roll dice for 1 artillery and 2 infantry in Malaya, round 4 : 0/3 hits
 UK_Pacific roll dice for 1 infantry in Malaya, round 4 : 0/1 hits
 Japanese roll dice for 1 artillery and 2 infantry in Malaya, round 5 : 0/3 hits
 UK_Pacific roll dice for 1 infantry in Malaya, round 5 : 1/1 hits
 1 infantry owned by the Japanese lost in Malaya
 Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 6 : 0/2 hits
 UK_Pacific roll dice for 1 infantry in Malaya, round 6 : 0/1 hits
 Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 7 : 0/2 hits
 UK_Pacific roll dice for 1 infantry in Malaya, round 7 : 0/1 hits
 Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 8 : 0/2 hits
 UK_Pacific roll dice for 1 infantry in Malaya, round 8 : 1/1 hits
 1 infantry owned by the Japanese lost in Malaya
 Japanese roll dice for 1 artillery in Malaya, round 9 : 0/1 hits
 UK_Pacific roll dice for 1 infantry in Malaya, round 9 : 1/1 hits
 1 artillery owned by the Japanese lost in Malaya
 UK_Pacific win with 1 infantry remaining. Battle score for attacker is -10
 Casualties for Japanese: 1 artillery and 3 infantry
 Casualties for ANZAC: 1 infantryNon Combat Move - Japanese 
 2 fighters moved from Shan State to 37 Sea Zone
 1 tactical_bomber moved from Shan State to French Indo China
 3 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
 1 aaGun moved from Korea to ManchuriaPlace Units - Japanese 
 5 submarines placed in 6 Sea Zone
 1 artillery and 2 infantry placed in French Indo China
 3 armour placed in Kwangtung
 3 artilleries and 1 infantry placed in JapanTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,1,1,6,3
 Japanese collect 63 PUs (1 lost to blockades); end with 63 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :4 Purchase Units - Americans 
 Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 2 battleships moved from 10 Sea Zone to 26 Sea Zone
 1 infantry moved from Western United States to 10 Sea Zone
 1 armour moved from Western United States to 10 Sea Zone
 1 artillery moved from Western United States to 10 Sea Zone
 1 armour, 1 artillery, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
 1 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 armour moved from 26 Sea Zone to Hawaiian Islands
 1 artillery moved from 26 Sea Zone to Hawaiian Islands
 1 destroyer moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans 
 Battle in Hawaiian IslandsNon Combat Move - Americans Place Units - Americans 
 1 artillery, 2 fighters and 1 infantry placed in Eastern United States
 1 carrier and 2 destroyers placed in 101 Sea Zone
 Americans undo move 1.
 2 fighters placed in 101 Sea Zone
 1 artillery and 1 infantry placed in Eastern United States
 1 transport placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
 Turning on Edit Mode
 EDIT: Removing units owned by Americans from Western United States: 2 mech_infantrys
 EDIT: Adding units owned by Americans to Eastern United States: 2 mech_infantrys
 EDIT: Turning off Edit Mode
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :4 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 4 infantry moved from Sikang to TsinghaiCombat - Chinese 
 Battle in Tsinghai
 Chinese attack with 4 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 4 infantry in Tsinghai, round 1 : 1/4 hits
 Japanese roll dice for 1 infantry in Tsinghai, round 1 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
 Chinese win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 infantryNon Combat Move - Chinese Place Units - Chinese 
 1 infantry placed in SikangTurn Complete - Chinese 
 Chinese collect 2 PUs; end with 2 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :4 Combat Move - British 
 7 infantry moved from United Kingdom to Scotland
 1 mech_infantry moved from United Kingdom to Scotland
 1 bomber moved from United Kingdom to Scotland
 1 transport moved from 76 Sea Zone to 81 Sea Zone
 1 infantry moved from Egypt to 81 Sea Zone
 1 artillery moved from Egypt to 81 Sea Zone
 1 artillery moved from 81 Sea Zone to Trans-Jordan
 1 infantry moved from 81 Sea Zone to Trans-Jordan
 1 artillery moved from Egypt to Trans-Jordan
 1 fighter moved from Egypt to Trans-Jordan
 1 tactical_bomber moved from Egypt to Trans-Jordan
 2 infantry moved from Kenya to Ethiopia
 1 artillery moved from Kenya to Ethiopia
 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
 2 infantry moved from Burma to Yunnan
 2 artilleries moved from Burma to Yunnan
 2 fighters moved from Burma to Yunnan
 1 tactical_bomber moved from Burma to Yunnan
 1 infantry moved from India to Burma
 2 mech_infantrys moved from India to Burma
 2 mech_infantrys moved from Burma to Shan StateCombat - British 
 Battle in Scotland
 British attack with 1 bomber, 7 infantry and 1 mech_infantry
 Germans defend with 1 airfield, 3 artilleries and 2 infantry
 British roll dice for 1 bomber, 7 infantry and 1 mech_infantry in Scotland, round 1 : 3/9 hits
 Germans roll dice for 3 artilleries and 2 infantry in Scotland, round 1 : 2/5 hits
 2 infantry owned by the British , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Scotland
 British roll dice for 1 bomber, 5 infantry and 1 mech_infantry in Scotland, round 2 : 2/7 hits
 Germans roll dice for 2 artilleries in Scotland, round 2 : 0/2 hits
 2 artilleries owned by the Germans lost in Scotland
 British win, taking Scotland from Germans with 1 bomber, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
 Casualties for Germans: 3 artilleries and 2 infantry
 Casualties for British: 2 infantry
 Battle in Yunnan
 British attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
 Japanese defend with 3 armour
 British roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 1 : 2/7 hits
 Japanese roll dice for 3 armour in Yunnan, round 1 : 3/3 hits
 2 infantry owned by the British , 2 armour owned by the Japanese and 1 artillery owned by the British lost in Yunnan
 British roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Yunnan, round 2 : 0/4 hits
 Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits
 British roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Yunnan, round 3 : 1/4 hits
 Japanese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits
 1 armour owned by the Japanese lost in Yunnan
 British win, taking Yunnan from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
 Casualties for Japanese: 3 armour
 Casualties for British: 1 artillery and 2 infantry
 Battle in Shan State
 British attack with 2 mech_infantrys
 Japanese defend with 1 infantry
 British roll dice for 2 mech_infantrys in Shan State, round 1 : 0/2 hits
 Japanese roll dice for 1 infantry in Shan State, round 1 : 1/1 hits
 1 mech_infantry owned by the British lost in Shan State
 British roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits
 Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
 Japanese win with no units remaining. Battle score for attacker is -5
 Casualties for Japanese: 1 infantry
 Casualties for British: 2 mech_infantrys
 Battle in Trans-Jordan
 British attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
 Italians defend with 1 artillery and 4 infantry
 British roll dice for 1 cruiser in Trans-Jordan, round 1 : 1/1 hits
 British roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 1 : 3/5 hits
 Italians roll dice for 1 artillery and 4 infantry in Trans-Jordan, round 1 : 1/5 hits
 1 infantry owned by the British and 4 infantry owned by the Italians lost in Trans-Jordan
 British roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Trans-Jordan, round 2 : 2/4 hits
 Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
 1 artillery owned by the Italians lost in Trans-Jordan
 British win, taking Trans-Jordan from Italians with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
 Casualties for British: 1 infantry
 Casualties for Italians: 1 artillery and 4 infantryNon Combat Move - British 
 1 tactical_bomber moved from Trans-Jordan to Egypt
 1 fighter moved from Trans-Jordan to Persia
 1 fighter moved from Yunnan to Burma
 1 fighter moved from Yunnan to Burma
 1 tactical_bomber moved from Yunnan to Burma
 1 bomber moved from Scotland to United KingdomPlace Units - British 
 2 fighters, 1 infantry and 1 mech_infantry placed in United KingdomTurn Complete - British 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,1
 British collect 26 PUs (3 lost to blockades); end with 26 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :4 Place Units - UK_Pacific 
 2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,2,6,1,2
 UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total
 Some Units in India change ownership: 2 infantry and 1 mech_infantry



 
		 
		






