@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C V C 2
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 Since my planes have a place to land this time, if the US attacks my fleet off of Hawaii (which I think you will), my aircraft carrier will take the two first hits, then the fighters, then the battleship. 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :2 Purchase Units - Americans 
 Americans buy 6 destroyers, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans 
 1 carrier moved from 10 Sea Zone to 26 Sea Zone
 2 fighters moved from 10 Sea Zone to 26 Sea Zone
 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
 1 infantry moved from Western United States to Central United StatesCombat - Americans 
 Battle in 26 Sea Zone
 Americans attack with 1 carrier, 2 destroyers and 2 fighters
 Japanese defend with 1 battleship, 1 carrier, 2 fighters and 2 transports
 Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 26 Sea Zone, round 1 : 1/4 hits
 Units damaged: 1 carrier owned by the Japanese
 Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 2 transports in 26 Sea Zone, round 1 : 3/4 hits
 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 26 Sea Zone
 Americans roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 1/3 hits
 Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 2 transports in 26 Sea Zone, round 2 : 1/4 hits
 1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 26 Sea Zone
 Americans roll dice for 2 fighters in 26 Sea Zone, round 3 : 2/2 hits
 Japanese roll dice for 1 battleship, 2 fighters and 2 transports in 26 Sea Zone, round 3 : 2/3 hits
 2 fighters owned by the Americans and 2 fighters owned by the Japanese lost in 26 Sea Zone
 Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is -16
 Casualties for Japanese: 1 carrier and 2 fighters
 Casualties for Americans: 1 carrier, 2 destroyers and 2 fightersNon Combat Move - Americans 
 1 infantry moved from 86 Sea Zone to Brazil
 Americans take Brazil from Neutral_Allies
 1 artillery moved from 86 Sea Zone to BrazilPlace Units - Americans 
 3 destroyers and 1 submarine placed in 10 Sea Zone
 3 destroyers and 2 transports placed in 101 Sea ZoneTurn Complete - Americans 
 Total Cost from Convoy Blockades: 5
 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 4,5,2,3
 Americans collect 46 PUs (5 lost to blockades); end with 47 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 52 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :2 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese 
 1 fighter moved from Sikang to Szechwan
 1 infantry moved from Shensi to SzechwanNon Combat Move - Chinese Place Units - Chinese 
 5 infantry placed in SzechwanTurn Complete - Chinese 
 Chinese collect 6 PUs; end with 7 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :2 Combat Move - British Non Combat Move - British Place Units - British 
 3 destroyers and 1 submarine placed in 110 Sea ZoneTurn Complete - British 
 Total Cost from Convoy Blockades: 6
 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,1,6,3,4
 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,5
 British collect 20 PUs (6 lost to blockades); end with 21 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :2 Combat Move - British Non Combat Move - British Place Units - British 
 3 destroyers and 1 submarine placed in 110 Sea ZoneTurn Complete - British 
 Total Cost from Convoy Blockades: 6
 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,1,6,3,4
 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,5
 British collect 20 PUs (6 lost to blockades); end with 21 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :2 Place Units - UK_Pacific 
 1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 10 PUs; end with 11 PUs total
 Some Units in India change ownership: 1 artillery and 2 infantry
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 fkd that also…forgot 2nd british move 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :2 Purchase Units - Italians 
 Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians 
 1 infantry moved from Trans-Jordan to Syria
 Italians take Syria from French
 1 artillery and 3 infantry moved from Alexandria to 98 Sea Zone
 1 artillery, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone
 1 artillery and 3 infantry moved from 96 Sea Zone to Malta
 1 bomber moved from France to Morocco
 1 armour moved from Tunisia to Morocco
 Italians take Algeria from French
 1 infantry moved from Italian Somaliland to Kenya
 Italians take Kenya from BritishCombat - Italians 
 Battle in Morocco
 Italians attack with 1 armour and 1 bomber
 French defend with 2 infantry
 Italians roll dice for 1 armour and 1 bomber in Morocco, round 1 : 1/2 hits
 French roll dice for 2 infantry in Morocco, round 1 : 1/2 hits
 1 infantry owned by the French and 1 bomber owned by the Italians lost in Morocco
 Italians roll dice for 1 armour in Morocco, round 2 : 0/1 hits
 French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits
 1 armour owned by the Italians lost in Morocco
 French win with 1 infantry remaining. Battle score for attacker is -15
 Casualties for French: 1 infantry
 Casualties for Italians: 1 armour and 1 bomber
 Battle in Malta
 Italians attack with 1 artillery and 3 infantry
 British defend with 1 aaGun and 1 infantry
 Italians roll dice for 1 battleship and 2 cruisers in Malta, round 1 : 2/3 hits
 British roll dice for 1 aaGun and 1 infantry in Malta, round 1 : 0/1 hits
 1 infantry owned by the British and 1 aaGun owned by the British lost in Malta
 Italians win, taking Malta from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
 Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Italians 
 1 artillery moved from Tunisia to Algeria
 2 aaGuns, 1 artillery and 4 infantry moved from Yugoslavia to Romania
 1 armour moved from Yugoslavia to Romania
 1 fighter moved from Southern Italy to Romania
 1 aaGun, 1 artillery and 5 infantry moved from Northern Italy to Yugoslavia
 1 aaGun moved from Southern Italy to Northern Italy
 1 armour moved from Normandy Bordeaux to Northern Italy
 1 infantry moved from Trans-Jordan to Iraq
 Italians take Iraq from Neutral_AxisPlace Units - Italians 
 1 artillery and 1 infantry placed in Northern Italy
 1 destroyer placed in 97 Sea ZoneTurn Complete - Italians 
 Italians collect 20 PUs; end with 20 PUs total
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :2 Purchase Units - ANZAC 
 ANZAC buy 1 armour and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC 
 2 infantry moved from Western Australia to South Australia
 3 fighters moved from Western Australia to New South Wales
 1 destroyer moved from 62 Sea Zone to 56 Sea ZoneNon Combat Move - ANZAC Place Units - ANZAC 
 1 armour and 1 fighter placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 8 PUs; end with 9 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :2 Combat Move - French 
 1 infantry moved from French Central Africa to French Equatorial Africa
 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
 1 cruiser moved from 91 Sea Zone to 110 Sea ZoneNon Combat Move - French Turn Complete - French 
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 You want scramble with that? :-P 
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 yup 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :3 Politics - Germans Research Technology - Germans 
 Germans spend 5 on tech rolls
 Germans roll 2 and gets 0 hitsPurchase Units - Germans 
 Germans buy 4 destroyers and 2 submarines; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans 
 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 109 Sea Zone to 110 Sea Zone
 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
 2 bombers moved from Finland to 110 Sea Zone
 1 artillery moved from Finland to Karelia
 Germans take Karelia from Russians
 3 armour moved from Greece to Romania
 2 infantry moved from Greece to BulgariaCombat - Germans 
 Germans creates battle in territory 101 Sea Zone
 British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
 Battle in 110 Sea Zone
 Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber
 French defend with 1 cruiser and 1 destroyer; British defend with 3 destroyers, 3 fighters and 1 submarine
 British roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 1 : 2/5 hits
 Germans roll dice for 1 battleship, 1 carrier and 1 cruiser in 110 Sea Zone, round 1 : 0/2 hits
 British roll dice for 1 cruiser, 4 destroyers and 3 fighters in 110 Sea Zone, round 1 : 0/8 hits
 2 destroyers owned by the British lost in 110 Sea Zone
 British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
 Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/5 hits
 Germans roll dice for 1 battleship, 1 carrier and 1 cruiser in 110 Sea Zone, round 2 : 1/2 hits
 British roll dice for 1 cruiser, 2 destroyers and 3 fighters in 110 Sea Zone, round 2 : 4/6 hits
 1 cruiser owned by the French , 1 bomber owned by the Germans , 1 carrier owned by the Germans , 1 submarine owned by the British , 1 destroyer owned by the French , 1 fighter owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
 Germans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 4/5 hits
 British roll dice for 3 fighters in 110 Sea Zone, round 3 : 3/3 hits
 1 bomber owned by the Germans , 1 tactical_bomber owned by the Germans , 3 fighters owned by the British and 1 fighter owned by the Germans lost in 110 Sea Zone
 Germans win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 9
 Casualties for Germans: 2 bombers, 1 carrier, 2 fighters and 1 tactical_bomber
 Casualties for French: 1 cruiser and 1 destroyer
 Casualties for British: 3 destroyers, 3 fighters and 1 submarine
 Battle in 101 Sea Zone
 Germans attack with 2 submarines
 Americans defend with 3 destroyers and 2 transports
 Germans roll dice for 2 submarines in 101 Sea Zone, round 1 : 1/2 hits
 Americans roll dice for 3 destroyers and 2 transports in 101 Sea Zone, round 1 : 0/3 hits
 1 destroyer owned by the Americans lost in 101 Sea Zone
 Germans roll dice for 2 submarines in 101 Sea Zone, round 2 : 1/2 hits
 Americans roll dice for 2 destroyers and 2 transports in 101 Sea Zone, round 2 : 1/2 hits
 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 101 Sea Zone
 Germans roll dice for 1 submarine in 101 Sea Zone, round 3 : 0/1 hits
 Americans roll dice for 1 destroyer and 2 transports in 101 Sea Zone, round 3 : 0/1 hits
 Germans roll dice for 1 submarine in 101 Sea Zone, round 4 : 1/1 hits
 Americans roll dice for 1 destroyer and 2 transports in 101 Sea Zone, round 4 : 1/1 hits
 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 101 Sea Zone
 Americans win with 2 transports remaining. Battle score for attacker is 12
 Casualties for Germans: 2 submarines
 Casualties for Americans: 3 destroyersNon Combat Move - Germans 
 3 transports moved from 109 Sea Zone to 110 Sea Zone
 1 aaGun, 1 artillery and 5 infantry moved from Eastern Poland to Baltic States
 2 armour moved from Germany to Baltic States
 10 infantry moved from Germany to Poland
 1 artillery moved from Normandy Bordeaux to 110 Sea Zone
 1 artillery and 3 transports moved from 110 Sea Zone to 112 Sea Zone
 5 infantry moved from Western Germany to 112 Sea Zone
 1 artillery and 5 infantry moved from 112 Sea Zone to Norway
 2 armour moved from Normandy Bordeaux to Western Germany
 3 infantry moved from France to Western Germany
 4 infantry moved from Western Germany to GermanyPlace Units - Germans 
 4 destroyers placed in 112 Sea Zone
 2 submarines placed in 93 Sea ZoneTurn Complete - Germans 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
 Germans collect 47 PUs; end with 47 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :3 Purchase Units - Russians 
 Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Vyborg to Karelia
 1 fighter moved from Novgorod to Karelia
 1 infantry moved from Belarus to Novgorod
 4 infantry moved from Smolensk to Archangel
 1 infantry moved from Smolensk to Belarus
 4 infantry moved from Russia to Smolensk
 1 fighter moved from Smolensk to Karelia
 4 infantry moved from Ukraine to Western Ukraine
 1 infantry moved from Rostov to UkraineCombat - Russians 
 Battle in Karelia
 Russians attack with 2 fighters and 1 infantry
 Germans defend with 1 artillery
 Russians roll dice for 2 fighters and 1 infantry in Karelia, round 1 : 0/3 hits
 Germans roll dice for 1 artillery in Karelia, round 1 : 0/1 hits
 Russians roll dice for 2 fighters and 1 infantry in Karelia, round 2 : 1/3 hits
 Germans roll dice for 1 artillery in Karelia, round 2 : 0/1 hits
 1 artillery owned by the Germans lost in Karelia
 Russians win, taking Karelia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
 Casualties for Germans: 1 artilleryNon Combat Move - Russians 
 2 fighters moved from Karelia to NovgorodPlace Units - Russians 
 3 infantry placed in Novgorod
 3 artilleries placed in Ukraine
 7 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 37 PUs; end with 37 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :3 Research Technology - Japanese 
 Japanese spend 0 on tech rolls
 Japanese roll 4 and gets 0 hitsPurchase Units - Japanese 
 Japanese buy 3 armour, 2 artilleries, 2 destroyers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese 
 1 unit repaired.
 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 56 Sea Zone
 1 armour moved from Queensland to Western Australia
 Japanese take Northern Territory from ANZAC
 Japanese take Western Australia from ANZAC
 2 infantry moved from Guam to 21 Sea Zone
 2 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
 2 infantry moved from 44 Sea Zone to Celebes
 1 infantry moved from Queensland to 54 Sea Zone
 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
 1 infantry moved from 41 Sea Zone to Sumatra
 1 artillery moved from Queensland to 54 Sea Zone
 1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
 1 artillery moved from 42 Sea Zone to Java
 1 battleship moved from 54 Sea Zone to 56 Sea Zone
 1 artillery and 1 mech_infantry moved from Suiyuyan to Kansu
 Japanese take Kansu from Chinese
 1 infantry moved from Hopei to Shensi
 Japanese take Shensi from Chinese
 2 infantry moved from Hunan to Yunnan
 Japanese take Yunnan from Chinese
 1 artillery moved from Kwangsi to Yunnan
 3 fighters and 4 tactical_bombers moved from French Indo China to Szechwan
 1 artillery and 1 infantry moved from Kweichow to Szechwan
 1 bomber moved from Kwangtung to SzechwanCombat - Japanese 
 Battle in 56 Sea Zone
 Japanese attack with 1 battleship, 1 destroyer, 2 fighters and 1 submarine
 ANZAC defend with 1 cruiser, 2 destroyers, 1 submarine and 1 transport
 Japanese roll dice for 1 submarine in 56 Sea Zone, round 1 : 1/1 hits
 ANZAC roll dice for 1 submarine in 56 Sea Zone, round 1 : 1/1 hits
 Units damaged: 1 battleship owned by the Japanese
 Japanese roll dice for 1 battleship, 1 destroyer and 2 fighters in 56 Sea Zone, round 1 : 3/4 hits
 ANZAC roll dice for 1 cruiser, 2 destroyers and 1 transport in 56 Sea Zone, round 1 : 1/3 hits
 1 cruiser owned by the ANZAC , 2 destroyers owned by the ANZAC , 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 56 Sea Zone
 1 transport owned by the ANZAC lost in 56 Sea Zone
 Japanese win with 1 battleship, 1 destroyer and 2 fighters remaining. Battle score for attacker is 35
 Casualties for Japanese: 1 submarine
 Casualties for ANZAC: 1 cruiser, 2 destroyers, 1 submarine and 1 transport
 Battle in Szechwan
 Japanese attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 4 tactical_bombers
 Chinese defend with 1 fighter and 6 infantry
 Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 4 tactical_bombers in Szechwan, round 1 : 4/10 hits
 Chinese roll dice for 1 fighter and 6 infantry in Szechwan, round 1 : 3/7 hits
 1 bomber owned by the Japanese , 1 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan
 Japanese roll dice for 1 artillery, 3 fighters and 3 tactical_bombers in Szechwan, round 2 : 4/7 hits
 Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits
 1 fighter owned by the Chinese , 1 tactical_bomber owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
 Japanese win, taking Szechwan from Chinese with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -9
 Casualties for Japanese: 1 bomber, 1 infantry and 2 tactical_bombers
 Casualties for Chinese: 1 fighter and 6 infantry
 Battle in Sumatra
 Battle in Celebes
 Battle in JavaNon Combat Move - Japanese 
 1 carrier moved from 54 Sea Zone to 42 Sea Zone
 2 fighters moved from 56 Sea Zone to 42 Sea Zone
 3 fighters and 2 tactical_bombers moved from Szechwan to French Indo China
 1 aaGun, 1 artillery and 10 infantry moved from Manchuria to Korea
 1 artillery moved from Hawaiian Islands to 26 Sea Zone
 1 artillery, 1 battleship and 2 transports moved from 26 Sea Zone to 6 Sea Zone
 1 artillery moved from Japan to 6 Sea Zone
 2 infantry moved from Japan to 6 Sea Zone
 2 artilleries and 2 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese 
 2 destroyers placed in 6 Sea Zone
 3 armour placed in Kwangtung
 3 infantry placed in French Indo China
 2 artilleries placed in Japan
 Japanese undo move 4.
 Japanese undo move 3.
 1 artillery and 2 infantry placed in French Indo China
 1 artillery and 1 infantry placed in JapanTurn Complete - Japanese 
 Japanese collect 63 PUs; end with 63 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :3 Purchase Units - Americans 
 Americans buy 2 battleships, 1 destroyer and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 1 infantry moved from Central United States to 101 Sea Zone
 1 infantry moved from Eastern United States to 101 Sea Zone
 1 mech_infantry moved from Eastern United States to 101 Sea Zone
 1 cruiser moved from 86 Sea Zone to 91 Sea Zone
 1 submarine moved from 86 Sea Zone to 91 Sea Zone
 1 infantry moved from Brazil to 86 Sea Zone
 1 artillery moved from Brazil to 86 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
 3 destroyers moved from 10 Sea Zone to 26 Sea Zone
 Americans take 26 Sea Zone from Japanese
 1 submarine moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans Non Combat Move - Americans 
 3 infantry moved from 91 Sea Zone to Morocco
 1 artillery and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans 
 2 battleships, 1 destroyer and 2 transports placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 51 PUs; end with 51 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :3 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese Non Combat Move - Chinese Place Units - Chinese 
 4 infantry placed in SikangTurn Complete - Chinese 
 Chinese collect 2 PUs; end with 3 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :3 Combat Move - British 
 2 infantry moved from Ethiopia to Kenya
 1 artillery moved from Ethiopia to Kenya
 2 infantry moved from Rhodesia to Belgian Congo
 2 infantry moved from Egypt to Trans-Jordan
 British take Trans-Jordan from Italians
 1 mech_infantry moved from Egypt to Trans-Jordan
 1 armour moved from Egypt to Tobruk
 British take Alexandria from Italians
 British take Tobruk from Italians
 1 infantry moved from Eastern Persia to Persia
 5 infantry moved from Burma to Yunnan
 2 fighters moved from Malaya to Yunnan
 2 armour moved from India to Yunnan
 2 infantry moved from India to Burma
 2 artilleries moved from India to BurmaCombat - British 
 Battle in Kenya
 British attack with 1 artillery and 2 infantry
 Italians defend with 1 infantry
 British roll dice for 1 artillery and 2 infantry in Kenya, round 1 : 1/3 hits
 Italians roll dice for 1 infantry in Kenya, round 1 : 0/1 hits
 1 infantry owned by the Italians lost in Kenya
 British win, taking Kenya from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Italians: 1 infantry
 Battle in Yunnan
 British attack with 2 armour, 2 fighters and 5 infantry
 Japanese defend with 1 artillery and 2 infantry
 British roll dice for 2 armour, 2 fighters and 5 infantry in Yunnan, round 1 : 2/9 hits
 Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 : 0/3 hits
 2 infantry owned by the Japanese lost in Yunnan
 British roll dice for 2 armour, 2 fighters and 5 infantry in Yunnan, round 2 : 1/9 hits
 Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
 1 artillery owned by the Japanese lost in Yunnan
 British win, taking Yunnan from Japanese with 2 armour, 2 fighters and 5 infantry remaining. Battle score for attacker is 10
 Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - British 
 2 fighters moved from Yunnan to BurmaPlace Units - British 
 7 infantry placed in United KingdomTurn Complete - British 
 British collect 27 PUs; end with 27 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :3 Place Units - UK_Pacific 
 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 10 PUs; end with 10 PUs total
 Some Units in India change ownership: 1 infantry and 2 mech_infantrys
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :3 Purchase Units - Italians 
 Italians buy 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians 
 1 artillery and 3 infantry moved from Malta to 96 Sea Zone
 1 artillery, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
 1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
 1 infantry moved from Iraq to Northwest Persia
 Italians take Northwest Persia from Russians
 1 infantry moved from Syria to Trans-Jordan
 1 armour moved from Romania to Belarus
 1 fighter moved from Romania to Iraq
 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
 1 artillery moved from Algeria to Tunisia
 1 artillery and 5 infantry moved from Yugoslavia to Romania
 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
 1 armour moved from Northern Italy to RomaniaCombat - Italians 
 Battle in Belarus
 Italians attack with 1 armour
 Russians defend with 1 infantry
 Italians roll dice for 1 armour in Belarus, round 1 : 0/1 hits
 Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
 1 armour owned by the Italians lost in Belarus
 Russians win with 1 infantry remaining. Battle score for attacker is -6
 Casualties for Italians: 1 armour
 Battle in Trans-Jordan
 Italians attack with 1 artillery and 4 infantry
 British defend with 2 infantry and 1 mech_infantry
 Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 1 : 2/3 hits
 Italians roll dice for 1 artillery and 4 infantry in Trans-Jordan, round 1 : 3/5 hits
 British roll dice for 2 infantry and 1 mech_infantry in Trans-Jordan, round 1 : 0/3 hits
 2 infantry owned by the British and 1 mech_infantry owned by the British lost in Trans-Jordan
 Italians win, taking Trans-Jordan from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 10
 Casualties for British: 2 infantry and 1 mech_infantryNon Combat Move - Italians 
 1 aaGun moved from Yugoslavia to Romania
 1 aaGun moved from Northern Italy to YugoslaviaPlace Units - Italians 
 1 factory_minor placed in Iraq
 5 infantry placed in Northern ItalyTurn Complete - Italians 
 Italians collect 19 PUs; end with 19 PUs total
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs



 
		 
		






