dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
C V C 2
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no scram :x
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Germans
Germans buy 23 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries moved from Western Germany to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 109 Sea Zone
1 carrier moved from 110 Sea Zone to 109 Sea Zone
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 battleship moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from Southern Italy to 109 Sea Zone
3 artilleries and 3 infantry moved from 109 Sea Zone to Scotland
2 tactical_bombers moved from Western Germany to 109 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
7 infantry moved from Finland to Karelia
5 infantry moved from Bulgaria to Greece
3 armour moved from Romania to Greece
1 bomber moved from Holland Belgium to Karelia
13 infantry moved from Poland to Baltic States
1 bomber moved from Holland Belgium to Baltic States
1 artillery moved from Romania to Bessarabia
2 infantry moved from Romania to Bessarabia
1 artillery and 6 infantry moved from Romania to Eastern PolandCombat - Germans
Battle in 109 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 tactical_bombers and 3 transports
British defend with 1 battleship, 1 cruiser and 2 destroyers
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 tactical_bombers and 3 transports in 109 Sea Zone, round 1 : 4/6 hits
British roll dice for 1 battleship, 1 cruiser and 2 destroyers in 109 Sea Zone, round 1 : 2/4 hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the British , 1 tactical_bomber owned by the Germans , 1 battleship owned by the British and 2 destroyers owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from British with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 37
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 battleship, 1 cruiser and 2 destroyers
Battle in Scotland
Germans attack with 3 artilleries and 3 infantry
British defend with 1 aaGun and 1 airfield
1 aaGun owned by the British lost in Scotland
Germans win, taking Scotland from British with 3 artilleries and 3 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Greece
Germans attack with 3 armour and 5 infantry
British defend with 5 infantry
Germans roll dice for 3 armour and 5 infantry in Greece, round 1 : 1/8 hits
British roll dice for 5 infantry in Greece, round 1 : 1/5 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Greece
Germans roll dice for 3 armour and 4 infantry in Greece, round 2 : 1/7 hits
British roll dice for 4 infantry in Greece, round 2 : 1/4 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Greece
Germans roll dice for 3 armour and 3 infantry in Greece, round 3 : 2/6 hits
British roll dice for 3 infantry in Greece, round 3 : 1/3 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Greece
Germans roll dice for 3 armour and 2 infantry in Greece, round 4 : 0/5 hits
British roll dice for 1 infantry in Greece, round 4 : 0/1 hits
Germans roll dice for 3 armour and 2 infantry in Greece, round 5 : 1/5 hits
British roll dice for 1 infantry in Greece, round 5 : 0/1 hits
1 infantry owned by the British lost in Greece
Germans win, taking Greece from British with 3 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for British: 5 infantry
Battle in Baltic States
Germans attack with 1 bomber and 13 infantry
Russians defend with 1 fighter and 9 infantry
Germans roll dice for 1 bomber and 13 infantry in Baltic States, round 1 : 4/14 hits
Russians roll dice for 1 fighter and 9 infantry in Baltic States, round 1 : 3/10 hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 bomber and 10 infantry in Baltic States, round 2 : 3/11 hits
Russians roll dice for 1 fighter and 5 infantry in Baltic States, round 2 : 3/6 hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 bomber and 7 infantry in Baltic States, round 3 : 2/8 hits
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 3 : 2/3 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 bomber and 5 infantry in Baltic States, round 4 : 0/6 hits
Russians roll dice for 1 fighter in Baltic States, round 4 : 0/1 hits
Germans roll dice for 1 bomber and 5 infantry in Baltic States, round 5 : 2/6 hits
Russians roll dice for 1 fighter in Baltic States, round 5 : 0/1 hits
1 fighter owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber and 5 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 8 infantry
Casualties for Russians: 1 fighter and 9 infantry
Battle in Eastern Poland
Germans attack with 1 artillery and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 6 infantry in Eastern Poland, round 1 : 4/7 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 1 bomber and 7 infantry
Russians defend with 1 artillery and 6 infantry
Germans roll dice for 1 bomber and 7 infantry in Karelia, round 1 : 2/8 hits
Russians roll dice for 1 artillery and 6 infantry in Karelia, round 1 : 1/7 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans roll dice for 1 bomber and 6 infantry in Karelia, round 2 : 1/7 hits
Russians roll dice for 1 artillery and 4 infantry in Karelia, round 2 : 2/5 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Germans roll dice for 1 bomber and 4 infantry in Karelia, round 3 : 2/5 hits
Russians roll dice for 1 artillery and 3 infantry in Karelia, round 3 : 2/4 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Germans roll dice for 1 bomber and 2 infantry in Karelia, round 4 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Karelia, round 4 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans roll dice for 1 bomber and 1 infantry in Karelia, round 5 : 1/2 hits
Russians roll dice for 1 artillery in Karelia, round 5 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Karelia
Germans win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 7 infantry
Casualties for Russians: 1 artillery and 6 infantryNon Combat Move - Germans
1 bomber moved from Karelia to Finland
1 artillery moved from Norway to Finland
1 bomber moved from Baltic States to Finland
1 aaGun moved from Poland to Eastern Poland
2 aaGuns moved from Poland to Baltic States
1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
2 armour moved from France to Normandy Bordeaux
1 armour moved from Southern France to Yugoslavia
2 armour moved from France to Germany
2 submarines moved from 106 Sea Zone to 101 Sea ZonePlace Units - Germans
10 infantry placed in Germany
10 infantry placed in Western Germany
3 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
7 infantry moved from Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bryansk
1 infantry moved from Bryansk to Belarus
1 armour moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Novgorod
5 infantry moved from Russia to Smolensk
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 artillery moved from Ukraine to Bessarabia
2 armour moved from Ukraine to Bessarabia
1 fighter moved from Ukraine to Bessarabia
1 infantry moved from Caucasus to Rostov
1 infantry moved from Rostov to Ukraine
18 infantry moved from Buryatia to AmurCombat - Russians
Battle in Bessarabia
Russians attack with 2 armour, 1 artillery, 1 fighter and 7 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 armour, 1 artillery, 1 fighter and 7 infantry in Bessarabia, round 1 : 4/11 hits
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 armour, 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Bessarabia to Smolensk
2 aaGuns moved from Buryatia to Amur
1 tactical_bomber moved from Evenkiyskiy to Yenisey
1 mech_infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Northwest Persia to Persia
Russians take Persia from Neutral_AlliesPlace Units - Russians
1 fighter and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 1 and gets 0 hitsPurchase Units - Japanese
Japanese buy 2 artilleries, 2 factory_minors and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
2 fighters moved from 26 Sea Zone to 12 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 mech_infantry moved from Anhwe to Suiyuyan
1 artillery and 2 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 2 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 2 transports moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 34 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Siam to Yunnan
1 infantry moved from French Indo China to Yunnan
4 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
1 bomber moved from Kiangsu to YunnanCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer in 43 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 43 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 cruiser
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 cruiser in 37 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the British and 1 fighter owned by the Japanese lost in 37 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter
Casualties for British: 1 cruiser
Battle in 12 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 battleship and 1 transport
Japanese roll dice for 2 fighters in 12 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 battleship and 1 transport in 12 Sea Zone, round 1 : 0/1 hits
1 battleship owned by the Americans lost in 12 Sea Zone
1 transport owned by the Americans lost in 12 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 27
Casualties for Americans: 1 battleship and 1 transport
Battle in Yunnan
Japanese attack with 1 bomber, 5 fighters, 1 infantry and 4 tactical_bombers
Chinese defend with 12 infantry
Japanese roll dice for 1 bomber, 5 fighters, 1 infantry and 4 tactical_bombers in Yunnan, round 1 : 5/11 hits
Chinese roll dice for 12 infantry in Yunnan, round 1 : 3/12 hits
1 infantry owned by the Japanese , 5 infantry owned by the Chinese and 2 fighters owned by the Japanese lost in Yunnan
Japanese roll dice for 1 bomber, 3 fighters and 4 tactical_bombers in Yunnan, round 2 : 6/8 hits
Chinese roll dice for 7 infantry in Yunnan, round 2 : 3/7 hits
2 tactical_bombers owned by the Japanese , 6 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Yunnan
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Yunnan, round 3 : 2/5 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -19
Casualties for Japanese: 3 fighters, 1 infantry and 2 tactical_bombers
Casualties for Chinese: 12 infantry
Battle in Guam
Battle in Suiyuyan
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Suiyuyan, round 1 : 0/4 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 1 : 1/2 hits
1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 1 artillery and 1 mech_infantry in Suiyuyan, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Guam from Americans, taking Suiyuyan from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hawaiian Islands
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 bomber, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Hawaiian Islands, round 1 : 1/1 hits
Japanese roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 1 : 2/4 hits
Americans roll dice for 1 bomber and 2 infantry in Hawaiian Islands, round 1 : 3/3 hits
2 infantry owned by the Japanese , 2 infantry owned by the Americans , 1 bomber owned by the Americans and 1 artillery owned by the Japanese lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 artillery remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Americans: 1 bomber and 2 infantry
Battle in Hunan
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Hunan, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
Japanese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Japanese roll dice for 3 infantry in Hunan, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Queensland
Japanese attack with 1 armour, 1 artillery and 2 infantry
ANZAC defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Queensland, round 1 : 1/1 hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Queensland, round 1 : 0/4 hits
ANZAC roll dice for 1 artillery and 2 infantry in Queensland, round 1 : 1/3 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Queensland
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Queensland, round 2 : 1/3 hits
ANZAC roll dice for 1 artillery and 1 infantry in Queensland, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Queensland
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Queensland, round 3 : 1/3 hits
ANZAC roll dice for 1 artillery in Queensland, round 3 : 0/1 hits
1 artillery owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 2 infantryNon Combat Move - Japanese
1 artillery moved from Kwangtung to Kwangsi
2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to French Indo China
1 bomber moved from Yunnan to Kwangtung
1 aaGun, 1 artillery and 6 infantry moved from Jehol to Manchuria
2 fighters moved from 12 Sea Zone to 26 Sea ZonePlace Units - Japanese
1 factory_minor placed in Kwangtung
1 factory_minor placed in French Indo China
2 artilleries and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs -
Since my planes have a place to land this time, if the US attacks my fleet off of Hawaii (which I think you will), my aircraft carrier will take the two first hits, then the fighters, then the battleship.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Americans
Americans buy 6 destroyers, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Western United States to Central United StatesCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 carrier, 2 destroyers and 2 fighters
Japanese defend with 1 battleship, 1 carrier, 2 fighters and 2 transports
Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 26 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 2 transports in 26 Sea Zone, round 1 : 3/4 hits
1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 2 transports in 26 Sea Zone, round 2 : 1/4 hits
1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 fighters in 26 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 battleship, 2 fighters and 2 transports in 26 Sea Zone, round 3 : 2/3 hits
2 fighters owned by the Americans and 2 fighters owned by the Japanese lost in 26 Sea Zone
Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is -16
Casualties for Japanese: 1 carrier and 2 fighters
Casualties for Americans: 1 carrier, 2 destroyers and 2 fightersNon Combat Move - Americans
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery moved from 86 Sea Zone to BrazilPlace Units - Americans
3 destroyers and 1 submarine placed in 10 Sea Zone
3 destroyers and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 4,5,2,3
Americans collect 46 PUs (5 lost to blockades); end with 47 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter moved from Sikang to Szechwan
1 infantry moved from Shensi to SzechwanNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Combat Move - British
Non Combat Move - British
Place Units - British
3 destroyers and 1 submarine placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,1,6,3,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,5
British collect 20 PUs (6 lost to blockades); end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Combat Move - British
Non Combat Move - British
Place Units - British
3 destroyers and 1 submarine placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,1,6,3,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,5
British collect 20 PUs (6 lost to blockades); end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Place Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 11 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
fkd that also…forgot 2nd british move
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Trans-Jordan to Syria
Italians take Syria from French
1 artillery and 3 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 3 infantry moved from 96 Sea Zone to Malta
1 bomber moved from France to Morocco
1 armour moved from Tunisia to Morocco
Italians take Algeria from French
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in Morocco
Italians attack with 1 armour and 1 bomber
French defend with 2 infantry
Italians roll dice for 1 armour and 1 bomber in Morocco, round 1 : 1/2 hits
French roll dice for 2 infantry in Morocco, round 1 : 1/2 hits
1 infantry owned by the French and 1 bomber owned by the Italians lost in Morocco
Italians roll dice for 1 armour in Morocco, round 2 : 0/1 hits
French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits
1 armour owned by the Italians lost in Morocco
French win with 1 infantry remaining. Battle score for attacker is -15
Casualties for French: 1 infantry
Casualties for Italians: 1 armour and 1 bomber
Battle in Malta
Italians attack with 1 artillery and 3 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Malta, round 1 : 2/3 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 1 : 0/1 hits
1 infantry owned by the British and 1 aaGun owned by the British lost in Malta
Italians win, taking Malta from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Italians
1 artillery moved from Tunisia to Algeria
2 aaGuns, 1 artillery and 4 infantry moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Romania
1 fighter moved from Southern Italy to Romania
1 aaGun, 1 artillery and 5 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern Italy to Northern Italy
1 armour moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_AxisPlace Units - Italians
1 artillery and 1 infantry placed in Northern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Western Australia to South Australia
3 fighters moved from Western Australia to New South Wales
1 destroyer moved from 62 Sea Zone to 56 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 armour and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
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You want scramble with that? :-P
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yup
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 2 and gets 0 hitsPurchase Units - Germans
Germans buy 4 destroyers and 2 submarines; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 109 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
2 bombers moved from Finland to 110 Sea Zone
1 artillery moved from Finland to Karelia
Germans take Karelia from Russians
3 armour moved from Greece to Romania
2 infantry moved from Greece to BulgariaCombat - Germans
Germans creates battle in territory 101 Sea Zone
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber
French defend with 1 cruiser and 1 destroyer; British defend with 3 destroyers, 3 fighters and 1 submarine
British roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 1 : 2/5 hits
Germans roll dice for 1 battleship, 1 carrier and 1 cruiser in 110 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 cruiser, 4 destroyers and 3 fighters in 110 Sea Zone, round 1 : 0/8 hits
2 destroyers owned by the British lost in 110 Sea Zone
British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 1 battleship, 1 carrier and 1 cruiser in 110 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 cruiser, 2 destroyers and 3 fighters in 110 Sea Zone, round 2 : 4/6 hits
1 cruiser owned by the French , 1 bomber owned by the Germans , 1 carrier owned by the Germans , 1 submarine owned by the British , 1 destroyer owned by the French , 1 fighter owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
Germans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 4/5 hits
British roll dice for 3 fighters in 110 Sea Zone, round 3 : 3/3 hits
1 bomber owned by the Germans , 1 tactical_bomber owned by the Germans , 3 fighters owned by the British and 1 fighter owned by the Germans lost in 110 Sea Zone
Germans win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 9
Casualties for Germans: 2 bombers, 1 carrier, 2 fighters and 1 tactical_bomber
Casualties for French: 1 cruiser and 1 destroyer
Casualties for British: 3 destroyers, 3 fighters and 1 submarine
Battle in 101 Sea Zone
Germans attack with 2 submarines
Americans defend with 3 destroyers and 2 transports
Germans roll dice for 2 submarines in 101 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 3 destroyers and 2 transports in 101 Sea Zone, round 1 : 0/3 hits
1 destroyer owned by the Americans lost in 101 Sea Zone
Germans roll dice for 2 submarines in 101 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 2 destroyers and 2 transports in 101 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 101 Sea Zone
Germans roll dice for 1 submarine in 101 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer and 2 transports in 101 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 101 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 destroyer and 2 transports in 101 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 101 Sea Zone
Americans win with 2 transports remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Casualties for Americans: 3 destroyersNon Combat Move - Germans
3 transports moved from 109 Sea Zone to 110 Sea Zone
1 aaGun, 1 artillery and 5 infantry moved from Eastern Poland to Baltic States
2 armour moved from Germany to Baltic States
10 infantry moved from Germany to Poland
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 3 transports moved from 110 Sea Zone to 112 Sea Zone
5 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 5 infantry moved from 112 Sea Zone to Norway
2 armour moved from Normandy Bordeaux to Western Germany
3 infantry moved from France to Western Germany
4 infantry moved from Western Germany to GermanyPlace Units - Germans
4 destroyers placed in 112 Sea Zone
2 submarines placed in 93 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Russians
Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vyborg to Karelia
1 fighter moved from Novgorod to Karelia
1 infantry moved from Belarus to Novgorod
4 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Belarus
4 infantry moved from Russia to Smolensk
1 fighter moved from Smolensk to Karelia
4 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Rostov to UkraineCombat - Russians
Battle in Karelia
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 2 fighters and 1 infantry in Karelia, round 1 : 0/3 hits
Germans roll dice for 1 artillery in Karelia, round 1 : 0/1 hits
Russians roll dice for 2 fighters and 1 infantry in Karelia, round 2 : 1/3 hits
Germans roll dice for 1 artillery in Karelia, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
2 fighters moved from Karelia to NovgorodPlace Units - Russians
3 infantry placed in Novgorod
3 artilleries placed in Ukraine
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 4 and gets 0 hitsPurchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 2 destroyers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
1 unit repaired.
1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 56 Sea Zone
1 armour moved from Queensland to Western Australia
Japanese take Northern Territory from ANZAC
Japanese take Western Australia from ANZAC
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 battleship moved from 54 Sea Zone to 56 Sea Zone
1 artillery and 1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 artillery moved from Kwangsi to Yunnan
3 fighters and 4 tactical_bombers moved from French Indo China to Szechwan
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 bomber moved from Kwangtung to SzechwanCombat - Japanese
Battle in 56 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 2 fighters and 1 submarine
ANZAC defend with 1 cruiser, 2 destroyers, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 56 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 destroyer and 2 fighters in 56 Sea Zone, round 1 : 3/4 hits
ANZAC roll dice for 1 cruiser, 2 destroyers and 1 transport in 56 Sea Zone, round 1 : 1/3 hits
1 cruiser owned by the ANZAC , 2 destroyers owned by the ANZAC , 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 56 Sea Zone
1 transport owned by the ANZAC lost in 56 Sea Zone
Japanese win with 1 battleship, 1 destroyer and 2 fighters remaining. Battle score for attacker is 35
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser, 2 destroyers, 1 submarine and 1 transport
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 4 tactical_bombers
Chinese defend with 1 fighter and 6 infantry
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 4 tactical_bombers in Szechwan, round 1 : 4/10 hits
Chinese roll dice for 1 fighter and 6 infantry in Szechwan, round 1 : 3/7 hits
1 bomber owned by the Japanese , 1 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 artillery, 3 fighters and 3 tactical_bombers in Szechwan, round 2 : 4/7 hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits
1 fighter owned by the Chinese , 1 tactical_bomber owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -9
Casualties for Japanese: 1 bomber, 1 infantry and 2 tactical_bombers
Casualties for Chinese: 1 fighter and 6 infantry
Battle in Sumatra
Battle in Celebes
Battle in JavaNon Combat Move - Japanese
1 carrier moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 56 Sea Zone to 42 Sea Zone
3 fighters and 2 tactical_bombers moved from Szechwan to French Indo China
1 aaGun, 1 artillery and 10 infantry moved from Manchuria to Korea
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
3 armour placed in Kwangtung
3 infantry placed in French Indo China
2 artilleries placed in Japan
Japanese undo move 4.
Japanese undo move 3.
1 artillery and 2 infantry placed in French Indo China
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Americans
Americans buy 2 battleships, 1 destroyer and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 cruiser moved from 86 Sea Zone to 91 Sea Zone
1 submarine moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
Americans take 26 Sea Zone from Japanese
1 submarine moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Non Combat Move - Americans
3 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 battleships, 1 destroyer and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs





