TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Central United States to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
2 mech_infantrys moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Eastern United States
1 infantry moved from Central United States to Eastern United States
1 armour moved from Central United States to Eastern United States
1 submarine moved from 101 Sea Zone to 86 Sea Zone
1 cruiser moved from 101 Sea Zone to 86 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 1 : 5/7 hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 1 : 7/11 hits
Units damaged: 1 battleship owned by the Americans
2 fighters owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans , 2 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 cruiser and 1 transport in 26 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 4/9 hits
1 battleship owned by the Americans , 1 carrier owned by the Japanese , 1 cruiser owned by the Americans , 1 destroyer owned by the Japanese , 1 transport owned by the Americans and 1 bomber owned by the Americans lost in 26 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -60
Casualties for Japanese: 1 carrier, 3 destroyers and 1 submarine
Casualties for Americans: 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese could not land and were killed
Non Combat Move - Americans
Place Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,5
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs