C V C 2
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Place Units - UK_Pacific 
 1 destroyer and 1 transport placed in 39 Sea Zone
 1 artillery placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 4
 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3
 UK_Pacific collect 23 PUs (4 lost to blockades); end with 24 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
 Units Change Ownership
 Some Units in India change ownership: 1 artillery
 Some Units in Kwangtung change ownership: 1 harbour
 Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Purchase Units - Italians 
 Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians 
 1 submarine moved from 95 Sea Zone to 92 Sea Zone
 1 armour moved from Southern Italy to Greater Southern Germany
 2 transports moved from 95 Sea Zone to 93 Sea Zone
 1 infantry moved from Southern Italy to Northern Italy
 1 artillery moved from Southern Italy to Northern ItalyCombat - Italians 
 Battle in 92 Sea Zone
 Italians attack with 1 submarine
 British defend with 1 destroyer
 Italians roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
 British roll dice for 1 destroyer in 92 Sea Zone, round 1 : 1/1 hits
 1 submarine owned by the Italians lost in 92 Sea Zone
 British win with 1 destroyer remaining. Battle score for attacker is -6
 Casualties for Italians: 1 submarineNon Combat Move - Italians Place Units - Italians 
 2 armour placed in Northern Italy
 1 infantry placed in Southern Italy
 Italians undo move 2.
 1 infantry placed in Northern ItalyTurn Complete - Italians 
 Italians collect 9 PUs; end with 9 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Purchase Units - ANZAC 
 ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 submarine moved from 62 Sea Zone to 45 Sea Zone
 1 submarine moved from 37 Sea Zone to 45 Sea Zone
 2 infantry moved from Egypt to Trans-JordanCombat - ANZAC 
 Battle in 45 Sea Zone
 ANZAC attack with 2 submarines
 Japanese defend with 1 destroyer
 ANZAC roll dice for 2 submarines in 45 Sea Zone, round 1 : 1/2 hits
 Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the Japanese lost in 45 Sea Zone
 ANZAC win with 2 submarines remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC 
 1 submarine moved from 37 Sea Zone to 39 Sea Zone
 1 submarine moved from 37 Sea Zone to 44 Sea ZonePlace Units - ANZAC 
 1 fighter and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3,3,1,1
 ANZAC collect 8 PUs (3 lost to blockades); end with 8 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Combat Move - French 
 2 infantry moved from Trans-Jordan to IraqCombat - French 
 Battle in Iraq
 French attack with 2 infantry
 Neutral_Axis defend with 3 infantry
 French roll dice for 2 infantry in Iraq, round 1 : 0/2 hits
 Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 0/3 hits
 French roll dice for 2 infantry in Iraq, round 2 : 0/2 hits
 Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
 2 infantry owned by the French lost in Iraq
 Neutral_Axis win with 3 infantry remaining. Battle score for attacker is -6
 Casualties for French: 2 infantryNon Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Politics - Germans Purchase Units - Germans 
 Germans buy 2 armour, 4 artilleries, 3 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Germans 
 1 artillery moved from Holland Belgium to Normandy Bordeaux
 1 armour moved from Southern France to Normandy Bordeaux
 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
 1 fighter moved from Western Germany to Normandy Bordeaux
 3 infantry moved from Belarus to Smolensk
 2 artilleries moved from Belarus to Smolensk
 2 armour moved from Novgorod to Smolensk
 1 infantry moved from Archangel to Nenetsia
 1 infantry moved from Archangel to Vologda
 1 artillery moved from Archangel to Vologda
 1 armour moved from Urals to Vologda
 1 tactical_bomber moved from Belarus to Nenetsia
 1 infantry moved from Novgorod to Archangel
 1 artillery moved from Novgorod to Archangel
 1 infantry moved from Eastern Poland to Romania
 2 armour moved from Eastern Poland to Romania
 1 mech_infantry moved from Eastern Poland to Romania
 2 fighters moved from Eastern Poland to Romania
 4 infantry moved from Poland to Eastern Poland
 1 armour moved from Poland to Belarus
 1 mech_infantry moved from Belarus to Vologda
 1 armour moved from Belarus to Bessarabia
 1 fighter moved from Poland to Bessarabia
 1 tactical_bomber moved from Poland to Bessarabia
 5 infantry moved from Germany to Slovakia Hungary
 1 infantry moved from Western Germany to Holland Belgium
 3 submarines moved from 93 Sea Zone to 92 Sea ZoneCombat - Germans 
 Battle in Normandy Bordeaux
 Germans attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
 British defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
 Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 1 : 1/4 hits
 British roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 1 : 1/3 hits
 1 infantry owned by the British and 1 artillery owned by the Germans lost in Normandy Bordeaux
 Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/3 hits
 British roll dice for 2 artilleries in Normandy Bordeaux, round 2 : 2/2 hits
 1 tactical_bomber owned by the Germans , 1 artillery owned by the British and 1 fighter owned by the Germans lost in Normandy Bordeaux
 Germans roll dice for 1 armour in Normandy Bordeaux, round 3 : 0/1 hits
 British roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits
 1 armour owned by the Germans lost in Normandy Bordeaux
 British win with 1 artillery remaining. Battle score for attacker is -24
 Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
 Casualties for British: 1 artillery and 1 infantry
 Battle in Vologda
 Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Vologda, round 1 : 0/4 hits
 Russians roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
 Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Vologda, round 2 : 2/4 hits
 Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
 1 infantry owned by the Russians lost in Vologda
 Germans win, taking Vologda from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Nenetsia
 Germans attack with 1 infantry and 1 tactical_bomber
 Russians defend with 1 infantry
 Germans roll dice for 1 infantry and 1 tactical_bomber in Nenetsia, round 1 : 0/2 hits
 Russians roll dice for 1 infantry in Nenetsia, round 1 : 0/1 hits
 Germans roll dice for 1 infantry and 1 tactical_bomber in Nenetsia, round 2 : 0/2 hits
 Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits
 Germans roll dice for 1 infantry and 1 tactical_bomber in Nenetsia, round 3 : 0/2 hits
 Russians roll dice for 1 infantry in Nenetsia, round 3 : 0/1 hits
 Germans roll dice for 1 infantry and 1 tactical_bomber in Nenetsia, round 4 : 1/2 hits
 Russians roll dice for 1 infantry in Nenetsia, round 4 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Nenetsia
 Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Romania
 Germans attack with 2 armour, 2 fighters, 1 infantry and 1 mech_infantry
 Russians defend with 2 armour
 Germans roll dice for 2 armour, 2 fighters, 1 infantry and 1 mech_infantry in Romania, round 1 : 2/6 hits
 Russians roll dice for 2 armour in Romania, round 1 : 1/2 hits
 2 armour owned by the Russians and 1 infantry owned by the Germans lost in Romania
 Germans win, taking Romania from Russians with 2 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 9
 Casualties for Germans: 1 infantry
 Casualties for Russians: 2 armour
 Battle in Smolensk
 Germans attack with 2 armour, 2 artilleries and 3 infantry
 Russians defend with 1 infantry
 Germans roll dice for 2 armour, 2 artilleries and 3 infantry in Smolensk, round 1 : 2/7 hits
 Russians roll dice for 1 infantry in Smolensk, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
 Germans win, taking Smolensk from Russians with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Bessarabia
 Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
 Russians defend with 1 infantry
 Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Bessarabia, round 1 : 2/3 hits
 Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Bessarabia
 Germans win, taking Bessarabia from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in 92 Sea Zone
 Germans attack with 3 submarines
 British defend with 1 destroyer
 Germans roll dice for 3 submarines in 92 Sea Zone, round 1 : 1/3 hits
 British roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the British lost in 92 Sea Zone
 Germans win with 3 submarines remaining. Battle score for attacker is 8
 Casualties for British: 1 destroyerNon Combat Move - Germans 
 1 tactical_bomber moved from Nenetsia to Belarus
 2 fighters moved from Romania to Western Germany
 1 fighter moved from Bessarabia to Slovakia Hungary
 1 tactical_bomber moved from Bessarabia to Slovakia HungaryPlace Units - Germans 
 2 armour and 1 artillery placed in Novgorod
 4 submarines placed in 112 Sea Zone
 2 artilleries and 1 infantry placed in France
 1 artillery and 2 infantry placed in GermanyTurn Complete - Germans 
 Germans collect 51 PUs; end with 51 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
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 ye on u init…i used your account remem…it jus confused the f outta me! 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Research Technology - Russians 
 Russians spend 0 on tech rolls
 Russians roll 3 and gets 0 hitsPurchase Units - Russians 
 Russians buy 12 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians 
 1 infantry moved from Central Mongolia to Buyant-Uhaa
 Russians take Buyant-Uhaa from Japanese
 1 infantry moved from Kwangsi to Hunan
 2 artilleries and 12 infantry moved from Ukraine to Bessarabia
 1 infantry moved from Samara to Novosibirsk
 1 artillery and 12 infantry moved from Russia to Smolensk
 1 infantry moved from Russia to Smolensk
 1 infantry moved from Kazakhstan to SamaraCombat - Russians 
 Battle in Bessarabia
 Russians attack with 2 artilleries and 12 infantry
 Germans defend with 1 armour
 Russians roll dice for 2 artilleries and 12 infantry in Bessarabia, round 1 : 4/14 hits
 Germans roll dice for 1 armour in Bessarabia, round 1 : 0/1 hits
 1 armour owned by the Germans lost in Bessarabia
 Russians win, taking Bessarabia from Germans with 2 artilleries and 12 infantry remaining. Battle score for attacker is 6
 Casualties for Germans: 1 armour
 Battle in Smolensk
 Russians attack with 1 artillery and 13 infantry
 Germans defend with 2 armour, 2 artilleries and 2 infantry
 Russians roll dice for 1 artillery and 13 infantry in Smolensk, round 1 : 1/14 hits
 Germans roll dice for 2 armour, 2 artilleries and 2 infantry in Smolensk, round 1 : 2/6 hits
 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
 Russians roll dice for 1 artillery and 11 infantry in Smolensk, round 2 : 3/12 hits
 Germans roll dice for 2 armour, 2 artilleries and 1 infantry in Smolensk, round 2 : 2/5 hits
 2 infantry owned by the Russians , 1 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Smolensk
 Russians roll dice for 1 artillery and 9 infantry in Smolensk, round 3 : 0/10 hits
 Germans roll dice for 2 armour in Smolensk, round 3 : 0/2 hits
 Russians roll dice for 1 artillery and 9 infantry in Smolensk, round 4 : 3/10 hits
 Germans roll dice for 2 armour in Smolensk, round 4 : 1/2 hits
 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Smolensk
 Russians win, taking Smolensk from Germans with 1 artillery and 8 infantry remaining. Battle score for attacker is 11
 Casualties for Germans: 2 armour, 2 artilleries and 2 infantry
 Casualties for Russians: 5 infantryNon Combat Move - Russians Place Units - Russians 
 10 infantry placed in Russia
 2 infantry placed in UkraineTurn Complete - Russians 
 Russians collect 28 PUs; end with 28 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Purchase Units - Japanese 
 Japanese buy 5 infantry and 4 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 1 submarine moved from 42 Sea Zone to 44 Sea Zone
 1 submarine moved from 33 Sea Zone to 21 Sea Zone
 3 submarines moved from 6 Sea Zone to 21 Sea Zone
 2 destroyers moved from 33 Sea Zone to 45 Sea Zone
 1 cruiser moved from 33 Sea Zone to 45 Sea Zone
 2 infantry moved from Caroline Islands to 33 Sea Zone
 2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
 2 infantry moved from 45 Sea Zone to Dutch New Guinea
 1 fighter moved from Philippines to Dutch New Guinea
 1 tactical_bomber moved from 33 Sea Zone to Japan
 1 carrier moved from 33 Sea Zone to 45 Sea Zone
 1 tactical_bomber moved from 33 Sea Zone to Dutch New Guinea
 1 carrier moved from 62 Sea Zone to 54 Sea Zone
 1 transport moved from 62 Sea Zone to 46 Sea Zone
 1 battleship moved from 62 Sea Zone to 46 Sea Zone
 1 carrier moved from 54 Sea Zone to 46 Sea Zone
 1 submarine moved from 62 Sea Zone to 46 Sea Zone
 1 fighter moved from 62 Sea Zone to 46 Sea Zone
 2 fighters moved from Philippines to Japan
 5 infantry moved from Korea to Manchuria
 1 armour moved from Amur to Sakha
 Japanese take Sakha from Russians
 1 armour moved from Sakha to Buryatia
 Japanese take Buryatia from Russians
 1 artillery moved from Korea to ManchuriaCombat - Japanese 
 Battle in 45 Sea Zone
 Japanese attack with 1 carrier, 1 cruiser, 2 destroyers and 1 transport
 ANZAC defend with 2 submarines
 ANZAC roll dice for 2 submarines in 45 Sea Zone, round 1 : 0/2 hits
 Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers and 1 transport in 45 Sea Zone, round 1 : 1/3 hits
 1 submarine owned by the ANZAC lost in 45 Sea Zone
 ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers and 1 transport in 45 Sea Zone, round 2 : 2/3 hits
 1 submarine owned by the ANZAC lost in 45 Sea Zone
 Japanese win with 1 carrier, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 12
 Casualties for ANZAC: 2 submarines
 Battle in 44 Sea Zone
 Japanese attack with 1 submarine
 ANZAC defend with 1 submarine; British defend with 1 transport
 Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
 ANZAC roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
 ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
 ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
 Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 1/1 hits
 ANZAC roll dice for 1 submarine in 44 Sea Zone, round 4 : 1/1 hits
 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
 ANZAC win with 1 transport remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 submarine
 Casualties for ANZAC: 1 submarine
 Battle in Dutch New Guinea
 Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
 ANZAC defend with 1 artillery and 1 infantry
 Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 1 : 2/4 hits
 ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 1 : 0/2 hits
 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Dutch New Guinea
 Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese 
 1 tactical_bomber could not land in Dutch New Guinea and was removed
 1 carrier moved from 45 Sea Zone to 35 Sea Zone
 1 fighter moved from Dutch New Guinea to 35 Sea Zone
 1 fighter moved from 46 Sea Zone to 35 Sea ZonePlace Units - Japanese 
 4 infantry placed in Korea
 1 infantry placed in Korea
 4 submarines placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 28 PUs; end with 28 PUs total
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 Gee it’s good to be back home… :-D 
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 suspected that or korea…fuker 
 no scram
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Research Technology - Americans 
 Americans spend 0 on tech rolls
 Americans roll 2 and gets 0 hitsPurchase Units - Americans 
 Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans 
 2 infantry moved from Hawaiian Islands to 26 Sea Zone
 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
 2 artilleries and 2 infantry moved from Soviet Far East to 4 Sea Zone
 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 4 Sea Zone to 6 Sea Zone
 2 artilleries and 4 infantry moved from 6 Sea Zone to Japan
 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to JapanCombat - Americans 
 Battle in 6 Sea Zone
 Americans attack with 1 carrier, 3 destroyers, 4 submarines and 3 transports
 Japanese defend with 4 submarines
 Americans roll dice for 4 submarines in 6 Sea Zone, round 1 : 2/4 hits
 2 submarines owned by the Japanese lost in 6 Sea Zone
 Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
 Americans roll dice for 1 carrier, 3 destroyers and 3 transports in 6 Sea Zone, round 1 : 1/3 hits
 1 submarine owned by the Japanese lost in 6 Sea Zone
 Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits
 1 submarine owned by the Japanese lost in 6 Sea Zone
 Americans win, taking 6 Sea Zone from Japanese with 1 carrier, 3 destroyers, 4 submarines and 3 transports remaining. Battle score for attacker is 24
 Casualties for Japanese: 4 submarines
 Battle in Japan
 Americans attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
 Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
 AA guns fire in Japan : 0/2 hits
 Americans roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Japan, round 1 : 2/8 hits
 Japanese roll dice for 3 aaGuns, 2 fighters, 2 infantry and 1 tactical_bomber in Japan, round 1 : 4/5 hits
 2 aaGuns owned by the Japanese and 4 infantry owned by the Americans lost in Japan
 Americans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Japan, round 2 : 0/4 hits
 Japanese roll dice for 1 aaGun, 2 fighters, 2 infantry and 1 tactical_bomber in Japan, round 2 : 2/5 hits
 2 artilleries owned by the Americans lost in Japan
 Japanese win with 1 aaGun, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -12
 Casualties for Japanese: 2 aaGuns
 Casualties for Americans: 2 artilleries and 4 infantry
 1 fighter owned by the Americans and 1 tactical_bomber owned by the Americans retreatedNon Combat Move - Americans 
 1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
 1 infantry moved from Western United States to 10 Sea Zone
 1 artillery moved from Western United States to 10 Sea Zone
 1 artillery moved from Mexico to 10 Sea Zone
 1 infantry moved from Mexico to 10 Sea Zone
 2 artilleries, 6 destroyers, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
 2 artilleries moved from Western United States to Central United States
 3 mech_infantrys moved from Tobruk to Egypt
 2 infantry moved from Libya to Tobruk
 1 mech_infantry moved from Tunisia to Tobruk
 5 infantry moved from Algeria to Tunisia
 1 fighter moved from Ukraine to EgyptPlace Units - Americans 
 2 infantry placed in Central United States
 1 fighter placed in Eastern United States
 1 battleship, 1 carrier, 1 destroyer and 2 transports placed in 101 Sea ZoneTurn Complete - Americans 
 Americans collect 54 PUs; end with 54 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese Non Combat Move - Chinese 
 3 artilleries and 3 infantry moved from Kiangsu to Anhwe
 2 infantry moved from Kweichow to Anhwe
 1 infantry moved from Hunan to Anhwe
 2 infantry moved from Hopei to AnhwePlace Units - Chinese 
 1 artillery and 7 infantry placed in AnhweTurn Complete - Chinese 
 Chinese collect 19 PUs; end with 19 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
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 Join me as I continue to demonstrate why ‘all subs’ is a valid order at Quiznos, but an invalid purchasing decision in A&A… :-D 
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 no scram…unless i get the option to retreat after subs died :? 
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 no scram…unless i get the option to retreat after subs died :? You don’t, unfortunately… :evil: 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Combat Move - British 
 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
 1 artillery moved from India to 39 Sea Zone
 1 artillery and 1 transport moved from 39 Sea Zone to 42 Sea Zone
 1 infantry moved from Java to 42 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
 1 destroyer moved from 39 Sea Zone to 43 Sea Zone
 UK_Pacific take 42 Sea Zone from Japanese
 1 artillery moved from Normandy Bordeaux to Southern France
 British take Southern France from Germans
 1 armour and 1 artillery moved from United Kingdom to 110 Sea Zone
 2 infantry moved from United Kingdom to 110 Sea Zone
 1 armour, 1 artillery, 1 battleship, 2 destroyers, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
 1 destroyer moved from 91 Sea Zone to 93 Sea Zone
 3 fighters moved from United Kingdom to 112 Sea Zone
 1 armour moved from 112 Sea Zone to Norway
 1 artillery moved from 112 Sea Zone to Denmark
 1 infantry moved from 112 Sea Zone to Norway
 1 infantry moved from 112 Sea Zone to DenmarkCombat - British 
 Battle in 112 Sea Zone
 British attack with 1 battleship, 2 destroyers, 3 fighters and 2 transports
 Germans defend with 4 submarines
 Germans roll dice for 4 submarines in 112 Sea Zone, round 1 : 2/4 hits
 Units damaged: 1 battleship owned by the British
 British roll dice for 1 battleship, 2 destroyers, 3 fighters and 2 transports in 112 Sea Zone, round 1 : 3/6 hits
 3 submarines owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
 Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
 British roll dice for 1 battleship, 1 destroyer, 3 fighters and 2 transports in 112 Sea Zone, round 2 : 3/5 hits
 1 submarine owned by the Germans lost in 112 Sea Zone
 British win with 1 battleship, 1 destroyer, 3 fighters and 2 transports remaining. Battle score for attacker is 16
 Casualties for Germans: 4 submarines
 Casualties for British: 1 destroyer
 Battle in 93 Sea Zone
 British attack with 1 destroyer
 Germans defend with 1 destroyer; Italians defend with 2 transports
 British roll dice for 1 destroyer in 93 Sea Zone, round 1 : 0/1 hits
 Italians roll dice for 1 destroyer and 2 transports in 93 Sea Zone, round 1 : 0/1 hits
 British roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
 Italians roll dice for 1 destroyer and 2 transports in 93 Sea Zone, round 2 : 0/1 hits
 British roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits
 Italians roll dice for 1 destroyer and 2 transports in 93 Sea Zone, round 3 : 0/1 hits
 British roll dice for 1 destroyer in 93 Sea Zone, round 4 : 0/1 hits
 Italians roll dice for 1 destroyer and 2 transports in 93 Sea Zone, round 4 : 0/1 hits
 British roll dice for 1 destroyer in 93 Sea Zone, round 5 : 0/1 hits
 Italians roll dice for 1 destroyer and 2 transports in 93 Sea Zone, round 5 : 0/1 hits
 British roll dice for 1 destroyer in 93 Sea Zone, round 6 : 1/1 hits
 Italians roll dice for 1 destroyer and 2 transports in 93 Sea Zone, round 6 : 1/1 hits
 1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 93 Sea Zone
 Italians win with 2 transports remaining. Battle score for attacker is 0
 Casualties for Germans: 1 destroyer
 Casualties for British: 1 destroyer
 Battle in Denmark
 Battle in Norway
 British attack with 1 armour and 1 infantry
 Germans defend with 1 mech_infantry
 British roll dice for 1 armour and 1 infantry in Norway, round 1 : 0/2 hits
 Germans roll dice for 1 mech_infantry in Norway, round 1 : 0/1 hits
 British roll dice for 1 armour and 1 infantry in Norway, round 2 : 2/2 hits
 Germans roll dice for 1 mech_infantry in Norway, round 2 : 0/1 hits
 1 mech_infantry owned by the Germans lost in Norway
 British win, taking Denmark from Germans, taking Norway from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
 Casualties for Germans: 1 mech_infantry
 Battle in Borneo
 British attack with 2 artilleries and 2 infantry
 Japanese defend with 1 armour and 2 fighters
 British roll dice for 2 artilleries and 2 infantry in Borneo, round 1 : 1/4 hits
 Japanese roll dice for 1 armour and 2 fighters in Borneo, round 1 : 0/3 hits
 1 armour owned by the Japanese lost in Borneo
 British roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 1/4 hits
 Japanese roll dice for 2 fighters in Borneo, round 2 : 2/2 hits
 2 infantry owned by the British and 1 fighter owned by the Japanese lost in Borneo
 British roll dice for 2 artilleries in Borneo, round 3 : 0/2 hits
 Japanese roll dice for 1 fighter in Borneo, round 3 : 1/1 hits
 1 artillery owned by the British lost in Borneo
 British roll dice for 1 artillery in Borneo, round 4 : 0/1 hits
 Japanese roll dice for 1 fighter in Borneo, round 4 : 1/1 hits
 1 artillery owned by the British lost in Borneo
 Japanese win with 1 fighter remaining. Battle score for attacker is 2
 Casualties for Japanese: 1 armour and 1 fighter
 Casualties for British: 2 artilleries and 2 infantryNon Combat Move - British 
 1 artillery and 2 infantry moved from Libya to Tobruk
 1 infantry moved from Anglo Egyptian Sudan to Egypt
 3 fighters moved from 112 Sea Zone to United Kingdom
 1 armour and 2 mech_infantrys moved from Hopei to Kansu
 1 infantry moved from Rostov to Ukraine
 1 mech_infantry moved from Kwangtung to Anhwe
 1 mech_infantry moved from French Indo China to Kweichow
 1 mech_infantry moved from India to YunnanPlace Units - British 
 3 infantry placed in Normandy Bordeaux
 2 artilleries and 2 infantry placed in United Kingdom
 1 destroyer placed in 110 Sea ZoneTurn Complete - British 
 British collect 39 PUs; end with 39 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Place Units - UK_Pacific 
 1 artillery placed in India
 3 submarines and 1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific 
 UK_Pacific collect 27 PUs; end with 27 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
 Units Change Ownership
 Some Units in India change ownership: 1 artillery
 Some Units in 39 Sea Zone change ownership: 3 submarines and 1 transport
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Purchase Units - Italians 
 Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians 
 2 infantry moved from Northern Italy to Southern France
 1 artillery moved from Northern Italy to Southern France
 2 armour moved from Northern Italy to Normandy Bordeaux
 3 infantry moved from Southern Italy to Northern Italy
 2 transports moved from 93 Sea Zone to 95 Sea Zone
 1 armour moved from Greater Southern Germany to Southern FranceCombat - Italians 
 Battle in Normandy Bordeaux
 Italians attack with 2 armour
 British defend with 1 factory_minor, 1 harbour and 3 infantry
 Italians roll dice for 2 armour in Normandy Bordeaux, round 1 : 0/2 hits
 British roll dice for 3 infantry in Normandy Bordeaux, round 1 : 0/3 hits
 Italians roll dice for 2 armour in Normandy Bordeaux, round 2 : 1/2 hits
 British roll dice for 3 infantry in Normandy Bordeaux, round 2 : 2/3 hits
 1 infantry owned by the British and 2 armour owned by the Italians lost in Normandy Bordeaux
 British win with 2 infantry remaining. Battle score for attacker is -9
 Casualties for British: 1 infantry
 Casualties for Italians: 2 armour
 Battle in Southern France
 Italians attack with 1 armour, 1 artillery and 2 infantry
 British defend with 1 artillery, 1 factory_minor and 1 harbour
 Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 1 : 1/4 hits
 British roll dice for 1 artillery in Southern France, round 1 : 0/1 hits
 1 artillery owned by the British lost in Southern France
 Italians win, taking Southern France from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
 Casualties for British: 1 artilleryNon Combat Move - Italians Place Units - Italians 
 3 infantry placed in Northern ItalyTurn Complete - Italians 
 Italians collect 12 PUs; end with 12 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Purchase Units - ANZAC 
 ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 fighter and 1 tactical_bomber moved from New South Wales to 46 Sea ZoneCombat - ANZAC 
 Battle in 46 Sea Zone
 ANZAC attack with 1 fighter and 1 tactical_bomber
 Japanese defend with 1 battleship, 1 carrier, 1 submarine and 1 transport
 1 submarine owned by the Japanese Submerged
 ANZAC roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 1 : 2/2 hits
 Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
 Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 46 Sea Zone, round 1 : 1/2 hits
 1 tactical_bomber owned by the ANZAC lost in 46 Sea Zone
 ANZAC roll dice for 1 fighter in 46 Sea Zone, round 2 : 1/1 hits
 Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 46 Sea Zone, round 2 : 0/2 hits
 1 carrier owned by the Japanese lost in 46 Sea Zone
 ANZAC roll dice for 1 fighter in 46 Sea Zone, round 3 : 1/1 hits
 Japanese roll dice for 1 battleship and 1 transport in 46 Sea Zone, round 3 : 1/1 hits
 1 battleship owned by the Japanese and 1 fighter owned by the ANZAC lost in 46 Sea Zone
 Japanese win with 1 transport remaining. Battle score for attacker is 15
 Casualties for Japanese: 1 battleship and 1 carrier
 Casualties for ANZAC: 1 fighter and 1 tactical_bomberNon Combat Move - ANZAC 
 2 aaGuns and 3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC 
 3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 11 PUs; end with 11 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Combat Move - French Non Combat Move - French Turn Complete - French 



 
		 
		






