@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C V C 2
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 TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6 Game History Round :6 Purchase Units - Saruman 
 Saruman buy 5 orcss and 1 siegeTower; Remaining resources: 0 PUs;Combat Move - Saruman 
 2 raiderss and 2 siegeTowers moved from Isengard to WestfoldCombat - Saruman 
 Battle in Westfold
 Saruman attack with 2 raiderss and 2 siegeTowers
 Rohan defend with 4 heavyCavalrys and 1 spearInfantry
 Saruman roll dice for 2 raiderss and 2 siegeTowers in Westfold, round 1 : 3/4 hits
 Rohan roll dice for 4 heavyCavalrys and 1 spearInfantry in Westfold, round 1 : 2/5 hits
 1 spearInfantry owned by the Rohan , 1 raiders owned by the Saruman , 2 heavyCavalrys owned by the Rohan and 1 siegeTower owned by the Saruman lost in Westfold
 Saruman roll dice for 1 raiders and 1 siegeTower in Westfold, round 2 : 0/2 hits
 Rohan roll dice for 2 heavyCavalrys in Westfold, round 2 : 1/2 hits
 1 siegeTower owned by the Saruman lost in Westfold
 Saruman roll dice for 1 raiders in Westfold, round 3 : 0/1 hits
 Rohan roll dice for 2 heavyCavalrys in Westfold, round 3 : 1/2 hits
 1 raiders owned by the Saruman lost in Westfold
 Rohan win with 2 heavyCavalrys remaining. Battle score for attacker is -3
 Casualties for Rohan: 2 heavyCavalrys and 1 spearInfantry
 Casualties for Saruman: 2 raiderss and 2 siegeTowersNon Combat Move - Saruman Place Units - Saruman 
 5 orcss and 1 siegeTower placed in IsengardTurn Complete - Saruman 
 Saruman collect 14 PUs; end with 14 PUs total
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 TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6 Game History Round :6 Purchase Units - Freefolk 
 Freefolk buy 1 hobbits and 5 lightCavalrys; Remaining resources: 0 PUs;Combat Move - Freefolk 
 8 lightCavalrys moved from Eregion to Moria
 2 hobbitss moved from Eregion to Moria
 1 catapult moved from Eregion to Moria
 1 archers moved from Eregion to N. Caves
 1 archers moved from Eregion to N. Caves
 1 lightCavalry moved from Tharbad to N. Caves
 1 hobbits moved from N. Enedwaith to N. Dunland
 2 lightCavalrys moved from N. Dunland to Moria
 1 lightCavalry moved from N. Dunland to Moria
 2 lightCavalrys moved from Lond Daer to Moria
 1 archers moved from Tharbad to Eregion
 2 archerss moved from N. Enedwaith to N. Dunland
 2 spearInfantrys moved from N. Enedwaith to N. Dunland
 1 lightCavalry moved from Bree to Eregion
 1 lightCavalry moved from Bree to Eregion
 1 archers moved from Enedwaith to N. Dunland
 2 spearInfantrys moved from Enedwaith to N. DunlandCombat - Freefolk 
 Battle in Moria
 Freefolk attack with 1 catapult, 2 hobbitss and 13 lightCavalrys
 Goblins defend with 2 batss, 1 castle, 8 fortificationss and 14 shooterss
 Freefolk roll dice for 1 catapult, 2 hobbitss and 13 lightCavalrys in Moria, round 1 : 5/15 hits
 Goblins roll dice for 2 batss, 8 fortificationss and 14 shooterss in Moria, round 1 : 10/24 hits
 1 catapult owned by the Freefolk , 5 fortificationss owned by the Goblins , 7 lightCavalrys owned by the Freefolk and 2 hobbitss owned by the Freefolk lost in Moria
 Freefolk roll dice for 6 lightCavalrys in Moria, round 2 : 2/6 hits
 Goblins roll dice for 2 batss, 3 fortificationss and 14 shooterss in Moria, round 2 : 3/19 hits
 2 fortificationss owned by the Goblins and 3 lightCavalrys owned by the Freefolk lost in Moria
 Freefolk roll dice for 3 lightCavalrys in Moria, round 3 : 0/3 hits
 Goblins roll dice for 2 batss, 1 fortifications and 14 shooterss in Moria, round 3 : 6/17 hits
 3 lightCavalrys owned by the Freefolk lost in Moria
 Goblins win with 2 batss, 1 fortifications and 14 shooterss remaining. Battle score for attacker is -46
 Casualties for Freefolk: 1 catapult, 2 hobbitss and 13 lightCavalrys
 Casualties for Goblins: 7 fortificationss
 Battle in N. Caves
 Freefolk attack with 2 archerss and 1 lightCavalry
 Goblins defend with 1 castle and 4 shooterss
 Freefolk roll dice for 2 archerss and 1 lightCavalry in N. Caves, round 1 : 0/3 hits
 Goblins roll dice for 4 shooterss in N. Caves, round 1 : 1/4 hits
 1 archers owned by the Freefolk lost in N. Caves
 Freefolk roll dice for 1 archers and 1 lightCavalry in N. Caves, round 2 : 1/2 hits
 Goblins roll dice for 4 shooterss in N. Caves, round 2 : 3/4 hits
 1 archers owned by the Freefolk , 1 shooters owned by the Goblins and 1 lightCavalry owned by the Freefolk lost in N. Caves
 Goblins win with 3 shooterss remaining. Battle score for attacker is -8
 Casualties for Freefolk: 2 archerss and 1 lightCavalry
 Casualties for Goblins: 1 shootersNon Combat Move - Freefolk Place Units - Freefolk 
 1 hobbits and 1 lightCavalry placed in Tharbad
 2 lightCavalrys placed in Lond Daer
 2 lightCavalrys placed in BreeTurn Complete - Freefolk 
 Freefolk collect 22 PUs; end with 22 PUs total
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 TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6 Game History Round :6 Purchase Units - Mordor 
 Mordor buy 3 trollss; Remaining resources: 0 PUs;Combat Move - Mordor 
 1 orcs moved from Udun to Dagorlad
 1 orcs moved from Dagorlad to N. Ithilien
 4 orcss moved from Minas Morgul to N. Ithilien
 1 orcs moved from Barad Dur to Gorgoroth
 1 siegeTower moved from Minas Morgul to N. IthilienNon Combat Move - Mordor Place Units - Mordor 
 3 trollss placed in Minas MorgulTurn Complete - Mordor 
 Mordor collect 18 PUs; end with 18 PUs total
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 TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6 Game History Round :6 Purchase Units - Rohan 
 Rohan buy 4 lightCavalrys; Remaining resources: 3 PUs;Combat Move - Rohan 
 2 heavyCavalrys moved from Helms Deep to Westfold
 2 spearInfantrys moved from Helms Deep to Westfold
 1 heavyCavalry moved from E. Emnet to Fangorn
 Rohan take Wold from Goblins
 Elves take Fangorn from SarumanCombat - Rohan Non Combat Move - Rohan Place Units - Rohan 
 4 lightCavalrys placed in Helms DeepTurn Complete - Rohan 
 Rohan collect 19 PUs; end with 22 PUs total
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 I’ve had a fatal error on the goblin turn in each of my multiple tries to complete it. Unless you’re wild about continuing, we can just call it quits and start the handicap game on this thread… 
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 sounds grand… u were wanting to take axis? 
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 Surely. My offer stands… I will let you place 6 IPCs worth of units for EACH of your powers in a territory owned by that power, or in a territory or sea zone where that power already has units. So: USSR, UK, USA, China, ANZAC, France… Go on and buff them all up. Pick your units / areas those units go, and list them below. I’ll edit them in before I conduct my G1… Commence au festival! 
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 USSR - 2 troops in ukraine 
 UK - 1 sub in SZ 109
 USA - 1 sub in SZ 101
 CHINA - 2 men in Hunan
 ANZAC - 1 sub in SZ 62
 France - 2 men in Tunisiacan’t do fuk all with 6 you mean man! 
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 If you lose this one, I’ll give you 12 IPCs for each country on the next game… :-D 
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 Scramble? Also: sub in 109… does it submerge or fight? 
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 full scramble! sub stays up :| 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :1 Politics - Germans 
 Turning on Edit Mode
 EDIT: Adding units owned by British to 109 Sea Zone: 1 submarine
 EDIT: Adding units owned by Russians to Ukraine: 2 infantry
 EDIT: Adding units owned by Americans to 101 Sea Zone: 1 submarine
 EDIT: Adding units owned by Chinese to Hunan: 2 infantry
 EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 destroyer
 EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer
 EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 submarine
 EDIT: Adding units owned by French to Tunisia: 2 infantry
 EDIT: Turning off Edit Mode
 Germans takes Political Action: Political Action Germans To War With Chinese
 Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans 
 Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans 
 1 artillery and 3 infantry moved from Western Germany to France
 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
 1 infantry moved from Romania to Yugoslavia
 2 infantry moved from Slovakia Hungary to Yugoslavia
 1 armour moved from Slovakia Hungary to Yugoslavia
 1 armour moved from Poland to Yugoslavia
 1 armour moved from Romania to Yugoslavia
 1 fighter moved from Slovakia Hungary to Yugoslavia
 1 mech_infantry moved from Western Germany to Southern France
 2 armour moved from Greater Southern Germany to Southern France
 1 armour moved from Greater Southern Germany to France
 1 artillery moved from Holland Belgium to Normandy Bordeaux
 1 infantry moved from Holland Belgium to Normandy Bordeaux
 1 mech_infantry moved from Western Germany to Normandy Bordeaux
 1 artillery and 3 infantry moved from Holland Belgium to France
 3 armour moved from Holland Belgium to France
 2 mech_infantrys moved from Western Germany to France
 1 tactical_bomber moved from Poland to France
 1 submarine moved from 103 Sea Zone to 91 Sea Zone
 1 submarine moved from 117 Sea Zone to 106 Sea Zone
 1 submarine moved from 118 Sea Zone to 106 Sea Zone
 1 submarine moved from 124 Sea Zone to 109 Sea Zone
 1 submarine moved from 108 Sea Zone to 109 Sea Zone
 1 fighter moved from Norway to 110 Sea Zone
 1 fighter moved from Holland Belgium to 110 Sea Zone
 2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
 1 tactical_bomber moved from Germany to 110 Sea Zone
 2 bombers moved from Germany to 109 Sea ZoneCombat - Germans 
 British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
 British scrambles 1 units out of Scotland to defend against the attack in 109 Sea Zone
 Battle in 109 Sea Zone
 Germans attack with 2 bombers and 2 submarines
 British defend with 1 destroyer, 1 fighter, 1 submarine and 1 transport
 British roll dice for 1 submarine in 109 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 2 submarines in 109 Sea Zone, round 1 : 2/2 hits
 Germans roll dice for 2 bombers in 109 Sea Zone, round 1 : 1/2 hits
 British roll dice for 1 destroyer, 1 fighter and 1 transport in 109 Sea Zone, round 1 : 0/2 hits
 1 fighter owned by the British , 1 submarine owned by the British and 1 destroyer owned by the British lost in 109 Sea Zone
 1 transport owned by the British lost in 109 Sea Zone
 Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits
 Germans win, taking 109 Sea Zone from Neutral with 2 bombers and 2 submarines remaining. Battle score for attacker is 31
 Casualties for British: 1 destroyer, 1 fighter, 1 submarine and 1 transport
 Battle in 91 Sea Zone
 Germans attack with 1 submarine
 British defend with 1 cruiser
 Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 1/1 hits
 1 cruiser owned by the British lost in 91 Sea Zone
 Germans win with 1 submarine remaining. Battle score for attacker is 12
 Casualties for British: 1 cruiser
 Battle in 106 Sea Zone
 Germans attack with 2 submarines
 British defend with 1 destroyer and 1 transport
 Germans roll dice for 2 submarines in 106 Sea Zone, round 1 : 1/2 hits
 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the British lost in 106 Sea Zone
 1 transport owned by the British lost in 106 Sea Zone
 Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits
 Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
 Casualties for British: 1 destroyer and 1 transport
 Battle in 110 Sea Zone
 Germans attack with 4 fighters and 4 tactical_bombers
 French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
 Germans roll dice for 4 fighters and 4 tactical_bombers in 110 Sea Zone, round 1 : 3/8 hits
 Units damaged: 1 battleship owned by the British
 British roll dice for 1 battleship, 2 cruisers and 3 fighters in 110 Sea Zone, round 1 : 4/6 hits
 1 cruiser owned by the French , 1 cruiser owned by the British , 2 tactical_bombers owned by the Germans and 2 fighters owned by the Germans lost in 110 Sea Zone
 Germans roll dice for 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/4 hits
 British roll dice for 1 battleship and 3 fighters in 110 Sea Zone, round 2 : 2/4 hits
 1 tactical_bomber owned by the Germans , 2 fighters owned by the British , 1 battleship owned by the British , 1 fighter owned by the French and 1 fighter owned by the Germans lost in 110 Sea Zone
 Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
 Casualties for Germans: 3 fighters and 3 tactical_bombers
 Casualties for French: 1 cruiser and 1 fighter
 Casualties for British: 1 battleship, 1 cruiser and 2 fighters
 Battle in Southern France
 Germans attack with 2 armour and 1 mech_infantry
 French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 Germans roll dice for 2 armour and 1 mech_infantry in Southern France, round 1 : 2/3 hits
 French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 2/2 hits
 1 infantry owned by the French , 1 armour owned by the Germans , 1 artillery owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
 Germans win, taking Southern France from French with 1 armour remaining. Battle score for attacker is -3
 Casualties for Germans: 1 armour and 1 mech_infantry
 Casualties for French: 1 artillery and 1 infantry
 Battle in Normandy Bordeaux
 Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
 French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 0/3 hits
 French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 2/2 hits
 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
 1 artillery owned by the Germans retreated to Holland Belgium
 French win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
 Casualties for Germans: 1 infantry and 1 mech_infantry
 Battle in Yugoslavia
 Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry
 Neutral_Allies defend with 5 infantry
 Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 9 infantry in Yugoslavia, round 1 : 3/15 hits
 Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 : 1/5 hits
 1 infantry owned by the Germans and 3 infantry owned by the Neutral_Allies lost in Yugoslavia
 8 infantry owned by the Germans , 3 armour owned by the Germans and 2 artilleries owned by the Germans retreated to Romania
 Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 6
 Casualties for Neutral_Allies: 3 infantry
 Casualties for Germans: 1 infantry
 Battle in France
 Germans attack with 4 armour, 2 artilleries, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
 French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
 AA guns fire in France : 0/1 hits
 Germans roll dice for 4 armour, 2 artilleries, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in France, round 1 : 8/15 hits
 French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 : 7/11 hits
 6 infantry owned by the French , 6 infantry owned by the Germans , 1 artillery owned by the British , 1 aaGun owned by the French and 1 mech_infantry owned by the Germans lost in France
 Germans roll dice for 4 armour, 2 artilleries, 1 mech_infantry and 1 tactical_bomber in France, round 2 : 5/8 hits
 French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 2 : 2/4 hits
 1 armour owned by the French , 1 armour owned by the British , 1 artillery owned by the French , 1 fighter owned by the French , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in France
 Germans captures 19PUs while taking French capital
 Germans converts factory_major into different units
 Germans win, taking France from French with 4 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 23
 Casualties for Germans: 1 artillery, 6 infantry and 2 mech_infantrys
 Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
 Casualties for British: 1 armour and 1 artillery
 Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans 
 3 infantry moved from Norway to Finland
 Germans take Finland from Neutral_Axis
 1 infantry moved from Romania to Bulgaria
 Germans take Bulgaria from Neutral_Axis
 1 fighter moved from Yugoslavia to Southern Italy
 1 artillery moved from Germany to 114 Sea Zone
 1 infantry moved from Germany to 114 Sea Zone
 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone
 1 battleship moved from 113 Sea Zone to 112 Sea Zone
 1 artillery and 1 infantry moved from 112 Sea Zone to Norway
 2 bombers moved from 109 Sea Zone to Holland Belgium
 1 aaGun moved from Western Germany to Holland Belgium
 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
 1 tactical_bomber moved from France to Western Germany
 2 artilleries moved from Germany to Western Germany
 2 infantry moved from Denmark to Western Germany
 1 aaGun moved from Western Germany to France
 3 aaGuns moved from Germany to Poland
 10 infantry moved from Germany to PolandPlace Units - Germans 
 1 carrier and 2 transports placed in 112 Sea ZoneTurn Complete - Germans 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
 Germans collect 40 PUs; end with 59 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
 Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :1 Purchase Units - Russians 
 Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians Combat - Russians Non Combat Move - Russians 
 4 infantry moved from Novgorod to Baltic States
 2 infantry moved from Novgorod to Karelia
 2 infantry moved from Vyborg to Karelia
 1 infantry moved from Archangel to Novgorod
 1 infantry moved from Belarus to Baltic States
 1 infantry moved from Eastern Poland to Baltic States
 1 infantry moved from Bessarabia to Ukraine
 1 infantry moved from Russia to Bryansk
 1 armour moved from Volgograd to Ukraine
 1 mech_infantry moved from Volgograd to Caucasus
 1 infantry moved from Caucasus to Rostov
 1 armour moved from Russia to Belarus
 1 artillery moved from Novgorod to Karelia
 1 fighter moved from Novgorod to Baltic States
 1 mech_infantry moved from Russia to Belarus
 6 infantry moved from Amur to Buryatia
 6 infantry moved from Sakha to Buryatia
 2 aaGuns moved from Sakha to Buryatia
 1 tactical_bomber moved from Russia to Evenkiyskiy
 1 fighter moved from Russia to Ukraine
 1 artillery moved from Russia to Bryansk
 2 aaGuns moved from Russia to Bryansk
 1 submarine moved from 127 Sea Zone to 125 Sea ZonePlace Units - Russians 
 1 armour, 1 artillery and 1 infantry placed in Ukraine
 3 infantry placed in Novgorod
 5 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 37 PUs; end with 37 PUs total
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 Scramblepants/ 
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 Oooo you brave bugga…attacking US round 1 eh… both no scramble 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :1 Politics - Japanese 
 Japanese takes Political Action: Political Action Japanese To War With Allies
 Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
 Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
 Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
 Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
 Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralResearch Technology - Japanese 
 Japanese spend 5 on tech rolls
 Japanese roll 3 and gets 0 hitsPurchase Units - Japanese 
 Japanese buy 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese 
 Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
 1 artillery and 2 infantry moved from Jehol to Chahar
 Japanese take Chahar from Chinese
 1 infantry moved from Siam to French Indo China
 Japanese take French Indo China from French
 2 infantry moved from Kiangsi to 20 Sea Zone
 2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
 2 infantry moved from 43 Sea Zone to Borneo
 1 cruiser moved from 20 Sea Zone to 37 Sea Zone
 1 fighter moved from Formosa to 37 Sea Zone
 1 infantry moved from Siam to Shan State
 Japanese take Shan State from UK_Pacific
 1 artillery and 3 infantry moved from Kwangsi to Yunnan
 1 artillery and 1 infantry moved from Kiangsi to Kwangtung
 1 artillery and 3 infantry moved from Shantung to Anhwe
 Japanese take Anhwe from Chinese
 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
 2 fighters and 2 tactical_bombers moved from Manchuria to Kwangtung
 1 fighter moved from Korea to 35 Sea Zone
 1 carrier moved from 6 Sea Zone to 35 Sea Zone
 1 fighter moved from Okinawa to 35 Sea Zone
 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
 1 infantry moved from Okinawa to 19 Sea Zone
 1 artillery moved from Kiangsu to 19 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
 1 battleship moved from 19 Sea Zone to 35 Sea Zone
 1 armour and 1 infantry moved from Japan to 6 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
 1 armour and 1 infantry moved from 35 Sea Zone to Philippines
 2 destroyers moved from 6 Sea Zone to 26 Sea Zone
 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
 1 carrier and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone
 3 infantry moved from Kiangsu to Kiangsi
 1 bomber moved from Japan to 37 Sea Zone
 1 bomber moved from Japan to KwangtungCombat - Japanese 
 Battle in 37 Sea Zone
 Japanese attack with 1 bomber, 1 cruiser and 1 fighter
 British defend with 1 battleship
 Japanese roll dice for 1 bomber, 1 cruiser and 1 fighter in 37 Sea Zone, round 1 : 2/3 hits
 British roll dice for 1 battleship in 37 Sea Zone, round 1 : 1/1 hits
 1 bomber owned by the Japanese and 1 battleship owned by the British lost in 37 Sea Zone
 Japanese win, taking 37 Sea Zone from Neutral with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 bomber
 Casualties for British: 1 battleship
 Battle in 26 Sea Zone
 Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
 Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
 Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 : 1/1 hits
 Americans roll dice for 1 submarine in 26 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 1 : 3/9 hits
 Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 26 Sea Zone, round 1 : 1/2 hits
 Units damaged: 1 battleship owned by the Japanese
 1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
 Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 33
 Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
 Battle in 35 Sea Zone
 Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports
 Americans defend with 1 destroyer and 1 submarine
 Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 1/1 hits
 Americans roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports in 35 Sea Zone, round 1 : 2/4 hits
 Americans roll dice for 1 destroyer in 35 Sea Zone, round 1 : 0/1 hits
 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
 Japanese win with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 14
 Casualties for Americans: 1 destroyer and 1 submarine
 Battle in Kwangtung
 Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
 British defend with 1 harbour and 2 infantry
 Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 1 : 3/7 hits
 UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 1/2 hits
 2 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
 Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Casualties for British: 2 infantry
 Battle in Borneo
 Battle in Yunnan
 Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
 Chinese defend with 4 infantry
 Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 : 3/6 hits
 Chinese roll dice for 4 infantry in Yunnan, round 1 : 2/4 hits
 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
 Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits
 Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
 1 infantry owned by the Chinese lost in Yunnan
 Japanese win, taking Borneo from UK_Pacific, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for Japanese: 2 infantry
 Casualties for Chinese: 4 infantry
 Battle in Philippines
 Japanese attack with 1 armour, 1 artillery and 2 infantry
 Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
 Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Philippines, round 1 : 2/4 hits
 Americans roll dice for 1 fighter and 2 infantry in Philippines, round 1 : 1/3 hits
 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
 Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Philippines, round 2 : 2/3 hits
 Americans roll dice for 1 fighter in Philippines, round 2 : 0/1 hits
 1 fighter owned by the Americans lost in Philippines
 Japanese win, taking Philippines from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 13
 Casualties for Japanese: 1 infantry
 Casualties for Americans: 1 fighter and 2 infantryNon Combat Move - Japanese 
 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
 2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
 1 bomber moved from Kwangtung to Kiangsu
 1 mech_infantry moved from Manchuria to Anhwe
 1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Jehol
 4 infantry moved from Korea to Manchuria
 1 fighter moved from 37 Sea Zone to Siam
 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Kwangsi
 2 fighters and 2 tactical_bombers moved from Japan to KwangsiPlace Units - Japanese 
 3 transports placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 41 PUs; end with 41 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :1 Politics - Americans 
 Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
 Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
 Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
 Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
 Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
 Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans 
 Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans 
 Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
 1 transport moved from 10 Sea Zone to 26 Sea Zone
 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
 1 battleship moved from 10 Sea Zone to 26 Sea Zone
 1 fighter moved from 10 Sea Zone to 26 Sea Zone
 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
 1 carrier moved from 10 Sea Zone to 26 Sea Zone
 1 bomber moved from Central United States to 26 Sea Zone
 1 fighter moved from Western United States to 26 Sea Zone
 1 infantry moved from Eastern United States to 101 Sea Zone
 1 artillery moved from Eastern United States to 101 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
 2 mech_infantrys moved from Central United States to Eastern United States
 1 mech_infantry moved from Central United States to Eastern United States
 1 infantry moved from Central United States to Eastern United States
 1 armour moved from Central United States to Eastern United States
 1 submarine moved from 101 Sea Zone to 86 Sea Zone
 1 cruiser moved from 101 Sea Zone to 86 Sea ZoneCombat - Americans 
 Battle in 26 Sea Zone
 Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
 Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
 Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 1 : 5/7 hits
 Units damaged: 2 carriers owned by the Japanese
 Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 1 : 7/11 hits
 Units damaged: 1 battleship owned by the Americans
 2 fighters owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans , 2 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
 Americans roll dice for 1 battleship, 1 bomber, 1 cruiser and 1 transport in 26 Sea Zone, round 2 : 2/3 hits
 Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 4/9 hits
 1 battleship owned by the Americans , 1 carrier owned by the Japanese , 1 cruiser owned by the Americans , 1 destroyer owned by the Japanese , 1 transport owned by the Americans and 1 bomber owned by the Americans lost in 26 Sea Zone
 Japanese win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -60
 Casualties for Japanese: 1 carrier, 3 destroyers and 1 submarine
 Casualties for Americans: 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
 2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese could not land and were killedNon Combat Move - Americans Place Units - Americans 
 1 carrier and 2 destroyers placed in 10 Sea Zone
 2 fighters placed in Western United StatesTurn Complete - Americans 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,5
 Americans collect 50 PUs; end with 50 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
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 ffs totally fuked it… forgot to put in 2 of my planes & didnt land some men 
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 ffs totally fuked it… forgot to put in 2 of my planes & didnt land some men Yeah, you f*cked me up too with bad casualty selection: “2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese could not land and were killed” Whenever there’s no friendly place to land, you need to take the planes off first, hit the carriers second… Shall we call this game a bogey? 
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 Just so we’re clear, my order of casualties is usually: 0. Battleship (first hit) 
 1. Subs
 2. Destroyers (unless there’s a lot of enemy subs left, and then save just one to counter their first-strike ability)
 3. Cruisers
 4(a). Tac Bombers (if there’s no friendly territories adjacent to sea zone to land in post-combat)
 4(b). Aircraft Carriers (both hits, if there’s a place for its planes to land afterwards)
 5. Fighters
 6. Battleship (second hit)Of course, this is sensitive to context, e.g.: Am I outnumbered on defense to the point where it’s pointless to keep my subs up? Do I need a functional aircraft carrier for a crucial attack next turn, and thus don’t care about saving an extra fighter? Do I want to kill my cruiser rather than my destroyer so that I can ‘spot’ enemy subs in that area in the future? And so on… Anyway, were you asking for a chance to re-do the US turn, or did you want to scrap the whole game? 



 
		 
		






