@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C V C 2
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 TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6 Game History Round :5 Purchase Units - Gondor 
 Gondor buy 2 heavyCavalrys and 6 towerGuards; Remaining resources: 0 PUs;Combat Move - Gondor 
 4 towerGuards moved from Minas Tirith to Anorien
 3 spearInfantrys moved from Minas Tirith to Lossarnach
 10 undeads moved from Lamedon to Lebennin
 1 towerGuard moved from Lamedon to Lebennin
 5 galleons moved from Lefnui to Gilrain
 2 caravels moved from Anfalas Coast to GilrainNon Combat Move - Gondor Place Units - Gondor 
 2 towerGuards placed in W. Osg.
 2 heavyCavalrys and 4 towerGuards placed in Minas TirithTurn Complete - Gondor 
 Gondor collect 31 PUs; end with 31 PUs total
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 TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6 Game History Round :5 Purchase Units - Rhun 
 Rhun buy 1 castle, 4 spearInfantrys and 2 trebuches; Remaining resources: 0 PUs;Combat Move - Rhun 
 6 chariotArcherss moved from Rhun to Rhovanion
 1 spearInfantry moved from Celduin to Rhovanion
 4 spearInfantrys moved from Rhun to N. Rhun
 4 trebuches moved from Rhun to N. Rhun
 3 trebuches moved from Rhun to N. RhunCombat - Rhun 
 Battle in Rhovanion
 Rhun attack with 6 chariotArcherss and 1 spearInfantry
 Elves defend with 2 hunterss
 Rhun roll dice for 6 chariotArcherss and 1 spearInfantry in Rhovanion, round 1 : 1/7 hits
 Elves roll dice for 2 hunterss in Rhovanion, round 1 : 2/2 hits
 1 spearInfantry owned by the Rhun , 1 chariotArchers owned by the Rhun and 1 hunters owned by the Elves lost in Rhovanion
 Rhun roll dice for 5 chariotArcherss in Rhovanion, round 2 : 3/5 hits
 Elves roll dice for 1 hunters in Rhovanion, round 2 : 1/1 hits
 1 chariotArchers owned by the Rhun and 1 hunters owned by the Elves lost in Rhovanion
 Rhun win, taking Rhovanion from Elves with 4 chariotArcherss remaining. Battle score for attacker is -5
 Casualties for Rhun: 2 chariotArcherss and 1 spearInfantry
 Casualties for Elves: 2 hunterss
 Battle in N. Rhun
 Rhun attack with 4 spearInfantrys and 7 trebuches
 Dwarves defend with 2 axeInfantrys, 3 cannons and 2 phalanxs
 Rhun roll dice for 4 spearInfantrys and 7 trebuches in N. Rhun, round 1 : 4/11 hits
 Dwarves roll dice for 2 axeInfantrys, 3 cannons and 2 phalanxs in N. Rhun, round 1 : 4/7 hits
 4 spearInfantrys owned by the Rhun , 3 cannons owned by the Dwarves and 1 axeInfantry owned by the Dwarves lost in N. Rhun
 Rhun roll dice for 7 trebuches in N. Rhun, round 2 : 2/7 hits
 Dwarves roll dice for 1 axeInfantry and 2 phalanxs in N. Rhun, round 2 : 3/3 hits
 1 phalanx owned by the Dwarves , 3 trebuches owned by the Rhun and 1 axeInfantry owned by the Dwarves lost in N. Rhun
 Rhun roll dice for 4 trebuches in N. Rhun, round 3 : 3/4 hits
 Dwarves roll dice for 1 phalanx in N. Rhun, round 3 : 1/1 hits
 1 phalanx owned by the Dwarves and 1 trebuche owned by the Rhun lost in N. Rhun
 Rhun win, taking N. Rhun from Dwarves with 3 trebuches remaining. Battle score for attacker is 7
 Casualties for Rhun: 4 spearInfantrys and 4 trebuches
 Casualties for Dwarves: 2 axeInfantrys, 3 cannons and 2 phalanxsNon Combat Move - Rhun Place Units - Rhun 
 4 spearInfantrys and 2 trebuches placed in Rhun
 1 castle placed in S. RhunTurn Complete - Rhun 
 Rhun collect 18 PUs; end with 18 PUs total
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 TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6 Game History Round :5 Purchase Units - Dale 
 Dale buy 2 lightCavalrys; Remaining resources: 1 PUs;Combat Move - Dale 
 1 trebuche moved from Lake Town to N. Dale
 1 spearInfantry moved from Lake Town to N. Dale
 1 archers moved from N. Dale to Celduin
 Dale take Celduin from Rhun
 1 spearInfantry moved from N. Dale to Celduin
 1 spearInfantry moved from S. Dale to Celduin
 1 lightCavalry moved from S. Dale to S. E. Rhovanion
 Dale take E. Rhovanion from Rhun
 Dale take S. E. Rhovanion from RhunCombat - Dale Non Combat Move - Dale Place Units - Dale 
 2 lightCavalrys placed in Lake TownTurn Complete - Dale 
 Dale collect 13 PUs; end with 14 PUs total
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 TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6 Game History Round :5 Purchase Units - Khand 
 Khand buy 2 raiderCavalrys and 1 warWolves; Remaining resources: 0 PUs;Combat Move - Khand 
 2 raiderCavalrys, 3 raiderss and 2 xbowInfantrys moved from E. Osg. to N. Ithilien
 4 warWolvess moved from S. Ithilien to N. Ithilien
 4 warWolvess moved from Khand to S. IthilienCombat - Khand Non Combat Move - Khand Place Units - Khand 
 2 raiderCavalrys placed in E. Osg.
 1 warWolves placed in KhandTurn Complete - Khand 
 Khand collect 13 PUs; end with 13 PUs total
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 TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6 Game History Round :5 Purchase Units - Dwarves 
 Dwarves buy 4 berzerkerss; Remaining resources: 0 PUs;Combat Move - Dwarves 
 2 berzerkerss moved from Iron Hills to N. Rhun
 3 axeInfantrys moved from Iron Hills to N. Rhun
 2 mortars moved from Iron Hills to N. Rhun
 2 zepplins moved from N. Dale to N. Rhun
 2 berzerkerss moved from Lonely Mtn. to N. Dale
 1 mortar moved from Lonely Mtn. to N. DaleCombat - Dwarves 
 Battle in N. Rhun
 Dwarves attack with 3 axeInfantrys, 2 berzerkerss, 2 mortars and 2 zepplins
 Rhun defend with 3 trebuches
 Dwarves roll dice for 3 axeInfantrys, 2 berzerkerss, 2 mortars and 2 zepplins in N. Rhun, round 1 : 1/9 hits
 Rhun roll dice for 3 trebuches in N. Rhun, round 1 : 1/3 hits
 1 trebuche owned by the Rhun and 1 axeInfantry owned by the Dwarves lost in N. Rhun
 Dwarves roll dice for 2 axeInfantrys, 2 berzerkerss, 2 mortars and 2 zepplins in N. Rhun, round 2 : 4/8 hits
 Rhun roll dice for 2 trebuches in N. Rhun, round 2 : 1/2 hits
 2 trebuches owned by the Rhun and 1 axeInfantry owned by the Dwarves lost in N. Rhun
 Dwarves win, taking N. Rhun from Rhun with 1 axeInfantry, 2 berzerkerss, 2 mortars and 2 zepplins remaining. Battle score for attacker is 4
 Casualties for Rhun: 3 trebuches
 Casualties for Dwarves: 2 axeInfantrysNon Combat Move - Dwarves 
 2 zepplins moved from N. Rhun to N. DalePlace Units - Dwarves 
 4 berzerkerss placed in Lonely Mtn.Turn Complete - Dwarves 
 Dwarves collect 19 PUs; end with 19 PUs total
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 TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6 Game History Round :6 Purchase Units - Saruman 
 Saruman buy 5 orcss and 1 siegeTower; Remaining resources: 0 PUs;Combat Move - Saruman 
 2 raiderss and 2 siegeTowers moved from Isengard to WestfoldCombat - Saruman 
 Battle in Westfold
 Saruman attack with 2 raiderss and 2 siegeTowers
 Rohan defend with 4 heavyCavalrys and 1 spearInfantry
 Saruman roll dice for 2 raiderss and 2 siegeTowers in Westfold, round 1 : 3/4 hits
 Rohan roll dice for 4 heavyCavalrys and 1 spearInfantry in Westfold, round 1 : 2/5 hits
 1 spearInfantry owned by the Rohan , 1 raiders owned by the Saruman , 2 heavyCavalrys owned by the Rohan and 1 siegeTower owned by the Saruman lost in Westfold
 Saruman roll dice for 1 raiders and 1 siegeTower in Westfold, round 2 : 0/2 hits
 Rohan roll dice for 2 heavyCavalrys in Westfold, round 2 : 1/2 hits
 1 siegeTower owned by the Saruman lost in Westfold
 Saruman roll dice for 1 raiders in Westfold, round 3 : 0/1 hits
 Rohan roll dice for 2 heavyCavalrys in Westfold, round 3 : 1/2 hits
 1 raiders owned by the Saruman lost in Westfold
 Rohan win with 2 heavyCavalrys remaining. Battle score for attacker is -3
 Casualties for Rohan: 2 heavyCavalrys and 1 spearInfantry
 Casualties for Saruman: 2 raiderss and 2 siegeTowersNon Combat Move - Saruman Place Units - Saruman 
 5 orcss and 1 siegeTower placed in IsengardTurn Complete - Saruman 
 Saruman collect 14 PUs; end with 14 PUs total
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 TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6 Game History Round :6 Purchase Units - Freefolk 
 Freefolk buy 1 hobbits and 5 lightCavalrys; Remaining resources: 0 PUs;Combat Move - Freefolk 
 8 lightCavalrys moved from Eregion to Moria
 2 hobbitss moved from Eregion to Moria
 1 catapult moved from Eregion to Moria
 1 archers moved from Eregion to N. Caves
 1 archers moved from Eregion to N. Caves
 1 lightCavalry moved from Tharbad to N. Caves
 1 hobbits moved from N. Enedwaith to N. Dunland
 2 lightCavalrys moved from N. Dunland to Moria
 1 lightCavalry moved from N. Dunland to Moria
 2 lightCavalrys moved from Lond Daer to Moria
 1 archers moved from Tharbad to Eregion
 2 archerss moved from N. Enedwaith to N. Dunland
 2 spearInfantrys moved from N. Enedwaith to N. Dunland
 1 lightCavalry moved from Bree to Eregion
 1 lightCavalry moved from Bree to Eregion
 1 archers moved from Enedwaith to N. Dunland
 2 spearInfantrys moved from Enedwaith to N. DunlandCombat - Freefolk 
 Battle in Moria
 Freefolk attack with 1 catapult, 2 hobbitss and 13 lightCavalrys
 Goblins defend with 2 batss, 1 castle, 8 fortificationss and 14 shooterss
 Freefolk roll dice for 1 catapult, 2 hobbitss and 13 lightCavalrys in Moria, round 1 : 5/15 hits
 Goblins roll dice for 2 batss, 8 fortificationss and 14 shooterss in Moria, round 1 : 10/24 hits
 1 catapult owned by the Freefolk , 5 fortificationss owned by the Goblins , 7 lightCavalrys owned by the Freefolk and 2 hobbitss owned by the Freefolk lost in Moria
 Freefolk roll dice for 6 lightCavalrys in Moria, round 2 : 2/6 hits
 Goblins roll dice for 2 batss, 3 fortificationss and 14 shooterss in Moria, round 2 : 3/19 hits
 2 fortificationss owned by the Goblins and 3 lightCavalrys owned by the Freefolk lost in Moria
 Freefolk roll dice for 3 lightCavalrys in Moria, round 3 : 0/3 hits
 Goblins roll dice for 2 batss, 1 fortifications and 14 shooterss in Moria, round 3 : 6/17 hits
 3 lightCavalrys owned by the Freefolk lost in Moria
 Goblins win with 2 batss, 1 fortifications and 14 shooterss remaining. Battle score for attacker is -46
 Casualties for Freefolk: 1 catapult, 2 hobbitss and 13 lightCavalrys
 Casualties for Goblins: 7 fortificationss
 Battle in N. Caves
 Freefolk attack with 2 archerss and 1 lightCavalry
 Goblins defend with 1 castle and 4 shooterss
 Freefolk roll dice for 2 archerss and 1 lightCavalry in N. Caves, round 1 : 0/3 hits
 Goblins roll dice for 4 shooterss in N. Caves, round 1 : 1/4 hits
 1 archers owned by the Freefolk lost in N. Caves
 Freefolk roll dice for 1 archers and 1 lightCavalry in N. Caves, round 2 : 1/2 hits
 Goblins roll dice for 4 shooterss in N. Caves, round 2 : 3/4 hits
 1 archers owned by the Freefolk , 1 shooters owned by the Goblins and 1 lightCavalry owned by the Freefolk lost in N. Caves
 Goblins win with 3 shooterss remaining. Battle score for attacker is -8
 Casualties for Freefolk: 2 archerss and 1 lightCavalry
 Casualties for Goblins: 1 shootersNon Combat Move - Freefolk Place Units - Freefolk 
 1 hobbits and 1 lightCavalry placed in Tharbad
 2 lightCavalrys placed in Lond Daer
 2 lightCavalrys placed in BreeTurn Complete - Freefolk 
 Freefolk collect 22 PUs; end with 22 PUs total
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 TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6 Game History Round :6 Purchase Units - Mordor 
 Mordor buy 3 trollss; Remaining resources: 0 PUs;Combat Move - Mordor 
 1 orcs moved from Udun to Dagorlad
 1 orcs moved from Dagorlad to N. Ithilien
 4 orcss moved from Minas Morgul to N. Ithilien
 1 orcs moved from Barad Dur to Gorgoroth
 1 siegeTower moved from Minas Morgul to N. IthilienNon Combat Move - Mordor Place Units - Mordor 
 3 trollss placed in Minas MorgulTurn Complete - Mordor 
 Mordor collect 18 PUs; end with 18 PUs total
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 TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6 Game History Round :6 Purchase Units - Rohan 
 Rohan buy 4 lightCavalrys; Remaining resources: 3 PUs;Combat Move - Rohan 
 2 heavyCavalrys moved from Helms Deep to Westfold
 2 spearInfantrys moved from Helms Deep to Westfold
 1 heavyCavalry moved from E. Emnet to Fangorn
 Rohan take Wold from Goblins
 Elves take Fangorn from SarumanCombat - Rohan Non Combat Move - Rohan Place Units - Rohan 
 4 lightCavalrys placed in Helms DeepTurn Complete - Rohan 
 Rohan collect 19 PUs; end with 22 PUs total
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 I’ve had a fatal error on the goblin turn in each of my multiple tries to complete it. Unless you’re wild about continuing, we can just call it quits and start the handicap game on this thread… 
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 sounds grand… u were wanting to take axis? 
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 Surely. My offer stands… I will let you place 6 IPCs worth of units for EACH of your powers in a territory owned by that power, or in a territory or sea zone where that power already has units. So: USSR, UK, USA, China, ANZAC, France… Go on and buff them all up. Pick your units / areas those units go, and list them below. I’ll edit them in before I conduct my G1… Commence au festival! 
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 USSR - 2 troops in ukraine 
 UK - 1 sub in SZ 109
 USA - 1 sub in SZ 101
 CHINA - 2 men in Hunan
 ANZAC - 1 sub in SZ 62
 France - 2 men in Tunisiacan’t do fuk all with 6 you mean man! 
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 If you lose this one, I’ll give you 12 IPCs for each country on the next game… :-D 
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 Scramble? Also: sub in 109… does it submerge or fight? 
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 full scramble! sub stays up :| 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :1 Politics - Germans 
 Turning on Edit Mode
 EDIT: Adding units owned by British to 109 Sea Zone: 1 submarine
 EDIT: Adding units owned by Russians to Ukraine: 2 infantry
 EDIT: Adding units owned by Americans to 101 Sea Zone: 1 submarine
 EDIT: Adding units owned by Chinese to Hunan: 2 infantry
 EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 destroyer
 EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer
 EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 submarine
 EDIT: Adding units owned by French to Tunisia: 2 infantry
 EDIT: Turning off Edit Mode
 Germans takes Political Action: Political Action Germans To War With Chinese
 Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans 
 Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans 
 1 artillery and 3 infantry moved from Western Germany to France
 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
 1 infantry moved from Romania to Yugoslavia
 2 infantry moved from Slovakia Hungary to Yugoslavia
 1 armour moved from Slovakia Hungary to Yugoslavia
 1 armour moved from Poland to Yugoslavia
 1 armour moved from Romania to Yugoslavia
 1 fighter moved from Slovakia Hungary to Yugoslavia
 1 mech_infantry moved from Western Germany to Southern France
 2 armour moved from Greater Southern Germany to Southern France
 1 armour moved from Greater Southern Germany to France
 1 artillery moved from Holland Belgium to Normandy Bordeaux
 1 infantry moved from Holland Belgium to Normandy Bordeaux
 1 mech_infantry moved from Western Germany to Normandy Bordeaux
 1 artillery and 3 infantry moved from Holland Belgium to France
 3 armour moved from Holland Belgium to France
 2 mech_infantrys moved from Western Germany to France
 1 tactical_bomber moved from Poland to France
 1 submarine moved from 103 Sea Zone to 91 Sea Zone
 1 submarine moved from 117 Sea Zone to 106 Sea Zone
 1 submarine moved from 118 Sea Zone to 106 Sea Zone
 1 submarine moved from 124 Sea Zone to 109 Sea Zone
 1 submarine moved from 108 Sea Zone to 109 Sea Zone
 1 fighter moved from Norway to 110 Sea Zone
 1 fighter moved from Holland Belgium to 110 Sea Zone
 2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
 1 tactical_bomber moved from Germany to 110 Sea Zone
 2 bombers moved from Germany to 109 Sea ZoneCombat - Germans 
 British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
 British scrambles 1 units out of Scotland to defend against the attack in 109 Sea Zone
 Battle in 109 Sea Zone
 Germans attack with 2 bombers and 2 submarines
 British defend with 1 destroyer, 1 fighter, 1 submarine and 1 transport
 British roll dice for 1 submarine in 109 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 2 submarines in 109 Sea Zone, round 1 : 2/2 hits
 Germans roll dice for 2 bombers in 109 Sea Zone, round 1 : 1/2 hits
 British roll dice for 1 destroyer, 1 fighter and 1 transport in 109 Sea Zone, round 1 : 0/2 hits
 1 fighter owned by the British , 1 submarine owned by the British and 1 destroyer owned by the British lost in 109 Sea Zone
 1 transport owned by the British lost in 109 Sea Zone
 Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits
 Germans win, taking 109 Sea Zone from Neutral with 2 bombers and 2 submarines remaining. Battle score for attacker is 31
 Casualties for British: 1 destroyer, 1 fighter, 1 submarine and 1 transport
 Battle in 91 Sea Zone
 Germans attack with 1 submarine
 British defend with 1 cruiser
 Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 1/1 hits
 1 cruiser owned by the British lost in 91 Sea Zone
 Germans win with 1 submarine remaining. Battle score for attacker is 12
 Casualties for British: 1 cruiser
 Battle in 106 Sea Zone
 Germans attack with 2 submarines
 British defend with 1 destroyer and 1 transport
 Germans roll dice for 2 submarines in 106 Sea Zone, round 1 : 1/2 hits
 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the British lost in 106 Sea Zone
 1 transport owned by the British lost in 106 Sea Zone
 Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits
 Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
 Casualties for British: 1 destroyer and 1 transport
 Battle in 110 Sea Zone
 Germans attack with 4 fighters and 4 tactical_bombers
 French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
 Germans roll dice for 4 fighters and 4 tactical_bombers in 110 Sea Zone, round 1 : 3/8 hits
 Units damaged: 1 battleship owned by the British
 British roll dice for 1 battleship, 2 cruisers and 3 fighters in 110 Sea Zone, round 1 : 4/6 hits
 1 cruiser owned by the French , 1 cruiser owned by the British , 2 tactical_bombers owned by the Germans and 2 fighters owned by the Germans lost in 110 Sea Zone
 Germans roll dice for 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/4 hits
 British roll dice for 1 battleship and 3 fighters in 110 Sea Zone, round 2 : 2/4 hits
 1 tactical_bomber owned by the Germans , 2 fighters owned by the British , 1 battleship owned by the British , 1 fighter owned by the French and 1 fighter owned by the Germans lost in 110 Sea Zone
 Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
 Casualties for Germans: 3 fighters and 3 tactical_bombers
 Casualties for French: 1 cruiser and 1 fighter
 Casualties for British: 1 battleship, 1 cruiser and 2 fighters
 Battle in Southern France
 Germans attack with 2 armour and 1 mech_infantry
 French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 Germans roll dice for 2 armour and 1 mech_infantry in Southern France, round 1 : 2/3 hits
 French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 2/2 hits
 1 infantry owned by the French , 1 armour owned by the Germans , 1 artillery owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
 Germans win, taking Southern France from French with 1 armour remaining. Battle score for attacker is -3
 Casualties for Germans: 1 armour and 1 mech_infantry
 Casualties for French: 1 artillery and 1 infantry
 Battle in Normandy Bordeaux
 Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
 French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 0/3 hits
 French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 2/2 hits
 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
 1 artillery owned by the Germans retreated to Holland Belgium
 French win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
 Casualties for Germans: 1 infantry and 1 mech_infantry
 Battle in Yugoslavia
 Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry
 Neutral_Allies defend with 5 infantry
 Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 9 infantry in Yugoslavia, round 1 : 3/15 hits
 Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 : 1/5 hits
 1 infantry owned by the Germans and 3 infantry owned by the Neutral_Allies lost in Yugoslavia
 8 infantry owned by the Germans , 3 armour owned by the Germans and 2 artilleries owned by the Germans retreated to Romania
 Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 6
 Casualties for Neutral_Allies: 3 infantry
 Casualties for Germans: 1 infantry
 Battle in France
 Germans attack with 4 armour, 2 artilleries, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
 French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
 AA guns fire in France : 0/1 hits
 Germans roll dice for 4 armour, 2 artilleries, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in France, round 1 : 8/15 hits
 French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 : 7/11 hits
 6 infantry owned by the French , 6 infantry owned by the Germans , 1 artillery owned by the British , 1 aaGun owned by the French and 1 mech_infantry owned by the Germans lost in France
 Germans roll dice for 4 armour, 2 artilleries, 1 mech_infantry and 1 tactical_bomber in France, round 2 : 5/8 hits
 French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 2 : 2/4 hits
 1 armour owned by the French , 1 armour owned by the British , 1 artillery owned by the French , 1 fighter owned by the French , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in France
 Germans captures 19PUs while taking French capital
 Germans converts factory_major into different units
 Germans win, taking France from French with 4 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 23
 Casualties for Germans: 1 artillery, 6 infantry and 2 mech_infantrys
 Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
 Casualties for British: 1 armour and 1 artillery
 Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans 
 3 infantry moved from Norway to Finland
 Germans take Finland from Neutral_Axis
 1 infantry moved from Romania to Bulgaria
 Germans take Bulgaria from Neutral_Axis
 1 fighter moved from Yugoslavia to Southern Italy
 1 artillery moved from Germany to 114 Sea Zone
 1 infantry moved from Germany to 114 Sea Zone
 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone
 1 battleship moved from 113 Sea Zone to 112 Sea Zone
 1 artillery and 1 infantry moved from 112 Sea Zone to Norway
 2 bombers moved from 109 Sea Zone to Holland Belgium
 1 aaGun moved from Western Germany to Holland Belgium
 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
 1 tactical_bomber moved from France to Western Germany
 2 artilleries moved from Germany to Western Germany
 2 infantry moved from Denmark to Western Germany
 1 aaGun moved from Western Germany to France
 3 aaGuns moved from Germany to Poland
 10 infantry moved from Germany to PolandPlace Units - Germans 
 1 carrier and 2 transports placed in 112 Sea ZoneTurn Complete - Germans 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
 Germans collect 40 PUs; end with 59 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
 Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :1 Purchase Units - Russians 
 Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians Combat - Russians Non Combat Move - Russians 
 4 infantry moved from Novgorod to Baltic States
 2 infantry moved from Novgorod to Karelia
 2 infantry moved from Vyborg to Karelia
 1 infantry moved from Archangel to Novgorod
 1 infantry moved from Belarus to Baltic States
 1 infantry moved from Eastern Poland to Baltic States
 1 infantry moved from Bessarabia to Ukraine
 1 infantry moved from Russia to Bryansk
 1 armour moved from Volgograd to Ukraine
 1 mech_infantry moved from Volgograd to Caucasus
 1 infantry moved from Caucasus to Rostov
 1 armour moved from Russia to Belarus
 1 artillery moved from Novgorod to Karelia
 1 fighter moved from Novgorod to Baltic States
 1 mech_infantry moved from Russia to Belarus
 6 infantry moved from Amur to Buryatia
 6 infantry moved from Sakha to Buryatia
 2 aaGuns moved from Sakha to Buryatia
 1 tactical_bomber moved from Russia to Evenkiyskiy
 1 fighter moved from Russia to Ukraine
 1 artillery moved from Russia to Bryansk
 2 aaGuns moved from Russia to Bryansk
 1 submarine moved from 127 Sea Zone to 125 Sea ZonePlace Units - Russians 
 1 armour, 1 artillery and 1 infantry placed in Ukraine
 3 infantry placed in Novgorod
 5 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 37 PUs; end with 37 PUs total
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 Scramblepants/ 
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 Oooo you brave bugga…attacking US round 1 eh… both no scramble 



 
		 
		






